708 lines
42 KiB
Plaintext
708 lines
42 KiB
Plaintext
2-12
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Different values: 11
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=====================================
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object {2-12}
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_id : string {2-12._id} (all different values)
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folder : string {2-12.folder} (same value: 'GNAHZDfJyCRDLzG5')
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img : string {2-12.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x10)
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'systems/pf2e/icons/default-icons/hazard.svg' (x1)
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items : array<object> {2-12.items}
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Length: min=1 max=21
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Value type: object {2-12.items.[]}
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_id : string {2-12.items.[]._id} (101 different values)
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[_stats] : object {2-12.items.[]._stats}
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compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values)
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img : string {2-12.items.[].img} (37 different values)
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name : string {2-12.items.[].name} (51 different values)
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sort : integer {2-12.items.[].sort} (21 different values)
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system : object {2-12.items.[].system}
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[acBonus] : integer {2-12.items.[].system.acBonus} (3 different values)
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2 (x4)
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0 (x2)
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5 (x2)
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[actionType] : object {2-12.items.[].system.actionType}
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value : string {2-12.items.[].system.actionType.value} (3 different values)
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'passive' (x15)
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'action' (x7)
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'reaction' (x1)
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[actions] : object {2-12.items.[].system.actions}
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[value] : integer {2-12.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x3)
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[area] : object {2-12.items.[].system.area}
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[details] : string {2-12.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
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type : string {2-12.items.[].system.area.type} (3 different values)
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'burst' (x2)
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'emanation' (x2)
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'line' (x1)
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value : integer {2-12.items.[].system.area.value} (3 different values)
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20 (x2)
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30 (x2)
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120 (x1)
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[attack] : object {2-12.items.[].system.attack}
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value : string {2-12.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-12.items.[].system.attackEffects}
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[custom] : string {2-12.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-12.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {2-12.items.[].system.baseItem} (12 different values)
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[bonus] : object {2-12.items.[].system.bonus}
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value : integer {2-12.items.[].system.bonus.value} (12 different values)
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[bonusDamage] : object {2-12.items.[].system.bonusDamage}
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[value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-12.items.[].system.bulk}
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value : mixed
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integer {2-12.items.[].system.bulk.value} (3 different values)
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1 (x11)
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2 (x5)
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3 (x2)
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float {2-12.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-12.items.[].system.category} (9 different values)
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'offensive' (x19)
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'martial' (x10)
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'ammo' (x6)
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'light' (x4)
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'simple' (x4)
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'unarmored' (x2)
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'heavy' (x2)
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'defensive' (x2)
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'interaction' (x1)
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[checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values)
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-1 (x4)
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0 (x2)
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-3 (x2)
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[containerId] : empty
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[cost] : object {2-12.items.[].system.cost}
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value : string {2-12.items.[].system.cost.value} (same value: '')
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[damage] : object {2-12.items.[].system.damage}
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[0] : object {2-12.items.[].system.damage.0}
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[applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values)
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False (x5)
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True (x2)
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[category] : empty
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formula : string {2-12.items.[].system.damage.0.formula} (4 different values)
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'2d4' (x4)
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'1d4' (x2)
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'3d6' (x2)
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'4d12' (x1)
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kinds : array<string> {2-12.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {2-12.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-12.items.[].system.damage.0.type} (4 different values)
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'electricity' (x3)
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'bludgeoning' (x2)
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'fire' (x2)
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'cold' (x2)
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[damageType] : string {2-12.items.[].system.damage.damageType} (3 different values)
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'piercing' (x7)
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'slashing' (x4)
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'bludgeoning' (x3)
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[dice] : integer {2-12.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-12.items.[].system.damage.die} (5 different values)
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'd6' (x6)
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'd10' (x3)
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'd12' (x2)
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'd4' (x2)
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'd8' (x1)
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[damageRolls] : object {2-12.items.[].system.damageRolls}
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[046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2}
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damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: '1d6+9')
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damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: 'piercing')
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[0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop}
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damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: '1d10+5')
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damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: 'piercing')
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[4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae}
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damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: '1d10+13')
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damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: 'piercing')
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[5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41}
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damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: '2d8+9')
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damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: 'piercing')
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[aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt}
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damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: '1d6+5')
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damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: 'slashing')
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[g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi}
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damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: '1d10+9')
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damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: 'piercing')
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[gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v}
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damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values)
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'1d4+3' (x1)
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'1d4+7' (x1)
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damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: 'bludgeoning')
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[nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut}
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damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: '1d12+10')
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damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: 'slashing')
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[odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s}
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damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: '1d6+5')
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damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: 'piercing')
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[onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5}
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damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: '1d12+7')
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damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: 'slashing')
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lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn}
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damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: '1d6+13')
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damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: 'piercing')
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[ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj}
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damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: '1d10+6')
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damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: 'slashing')
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[pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd}
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damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: '1d6+3')
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damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: 'slashing')
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[qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk}
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damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: '1d6+7')
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damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: 'piercing')
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[r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy}
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damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values)
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'1d6+3' (x1)
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'1d6+7' (x1)
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damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: 'slashing')
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[rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9}
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damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: '1d6+3')
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damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: 'bludgeoning')
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[rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br}
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damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: '1d6+5')
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damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: 'slashing')
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[tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3}
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damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: '2d6+7')
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damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: 'slashing')
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[defense] : object {2-12.items.[].system.defense}
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save : object {2-12.items.[].system.defense.save}
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basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values)
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False (x5)
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True (x3)
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statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values)
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'reflex' (x5)
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'will' (x2)
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'fortitude' (x1)
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description : object {2-12.items.[].system.description}
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value : string {2-12.items.[].system.description.value} (48 different values)
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[counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values)
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False (x25)
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True (x1)
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[dexCap] : integer {2-12.items.[].system.dexCap} (3 different values)
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3 (x4)
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5 (x2)
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1 (x2)
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[duration] : object {2-12.items.[].system.duration}
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sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False)
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value : string {2-12.items.[].system.duration.value} (6 different values)
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'' (x15)
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'1 minute' (x4)
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'until the next time you make your daily preparations' (x2)
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'5 minutes' (x2)
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'varies' (x2)
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'10 minutes' (x1)
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[equipped] : object {2-12.items.[].system.equipped}
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carryType : string {2-12.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values)
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True (x4)
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False (x4)
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[invested] : empty
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[frequency] : object {2-12.items.[].system.frequency}
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max : integer {2-12.items.[].system.frequency.max} (same value: 1)
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per : string {2-12.items.[].system.frequency.per} (same value: 'round')
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value : integer {2-12.items.[].system.frequency.value} (same value: 1)
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[group] : string {2-12.items.[].system.group} (10 different values)
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'bow' (x4)
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'leather' (x4)
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'axe' (x3)
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'club' (x2)
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'cloth' (x2)
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'polearm' (x2)
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'plate' (x2)
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'sling' (x1)
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'crossbow' (x1)
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'sword' (x1)
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[hardness] : integer {2-12.items.[].system.hardness} (same value: 0)
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[heightening] : object {2-12.items.[].system.heightening}
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[levels] : object {2-12.items.[].system.heightening.levels}
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[3] : object {2-12.items.[].system.heightening.levels.3}
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target : object {2-12.items.[].system.heightening.levels.3.target}
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value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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[6] : object {2-12.items.[].system.heightening.levels.6}
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target : object {2-12.items.[].system.heightening.levels.6.target}
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value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
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type : string {2-12.items.[].system.heightening.type} (2 different values)
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'interval' (x9)
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'fixed' (x4)
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[damage] : object {2-12.items.[].system.heightening.damage}
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0 : string {2-12.items.[].system.heightening.damage.0} (3 different values)
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'1d4' (x6)
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'2d6' (x2)
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'1d12' (x1)
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[interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1)
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[hp] : object {2-12.items.[].system.hp}
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max : integer {2-12.items.[].system.hp.max} (same value: 0)
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value : integer {2-12.items.[].system.hp.value} (same value: 0)
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[level] : object {2-12.items.[].system.level}
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value : integer {2-12.items.[].system.level.value} (4 different values)
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0 (x24)
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1 (x19)
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2 (x7)
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3 (x4)
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[location] : object {2-12.items.[].system.location}
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[heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values)
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2 (x7)
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1 (x7)
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3 (x2)
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value : string {2-12.items.[].system.location.value} (2 different values)
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'Lerm8VftVl7naNNg' (x15)
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'yqDrODzfNQk71yE9' (x11)
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[material] : object {2-12.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {2-12.items.[].system.mod}
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value : integer {2-12.items.[].system.mod.value} (2 different values)
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10 (x1)
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11 (x1)
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[prepared] : object {2-12.items.[].system.prepared}
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flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False)
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value : string {2-12.items.[].system.prepared.value} (same value: 'spontaneous')
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[price] : object {2-12.items.[].system.price}
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[per] : integer {2-12.items.[].system.price.per} (same value: 10)
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value : object {2-12.items.[].system.price.value}
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[cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1)
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[gp] : integer {2-12.items.[].system.price.value.gp} (5 different values)
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3 (x8)
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60 (x2)
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14 (x2)
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2 (x2)
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18 (x2)
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[sp] : integer {2-12.items.[].system.price.value.sp} (2 different values)
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1 (x7)
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4 (x1)
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[proficiency] : object {2-12.items.[].system.proficiency}
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value : integer {2-12.items.[].system.proficiency.value} (same value: 0)
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[proficient] : object {2-12.items.[].system.proficient}
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value : integer {2-12.items.[].system.proficient.value} (same value: 0)
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publication : object {2-12.items.[].system.publication}
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license : string {2-12.items.[].system.publication.license} (2 different values)
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'OGL' (x99)
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'ORC' (x2)
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remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values)
|
|
False (x99)
|
|
True (x2)
|
|
title : string {2-12.items.[].system.publication.title} (4 different values)
|
|
'' (x74)
|
|
'Pathfinder Core Rulebook' (x24)
|
|
'Pathfinder Player Core' (x2)
|
|
'Pathfinder Bestiary' (x1)
|
|
[quantity] : integer {2-12.items.[].system.quantity} (3 different values)
|
|
1 (x22)
|
|
20 (x4)
|
|
10 (x2)
|
|
[range] : mixed
|
|
integer {2-12.items.[].system.range} (2 different values)
|
|
60 (x5)
|
|
120 (x1)
|
|
object {2-12.items.[].system.range}
|
|
value : string {2-12.items.[].system.range.value} (5 different values)
|
|
'30 feet' (x10)
|
|
'touch' (x5)
|
|
'' (x5)
|
|
'120 feet' (x4)
|
|
'60 feet' (x2)
|
|
[requirements] : string {2-12.items.[].system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {2-12.items.[].system.rules}
|
|
[reload] : object {2-12.items.[].system.reload}
|
|
value : string {2-12.items.[].system.reload.value} (4 different values)
|
|
'' (x7)
|
|
'0' (x4)
|
|
'1' (x2)
|
|
'-' (x1)
|
|
[runes] : object {2-12.items.[].system.runes}
|
|
potency : integer {2-12.items.[].system.runes.potency} (2 different values)
|
|
0 (x20)
|
|
1 (x2)
|
|
property : array<> {2-12.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {2-12.items.[].system.runes.striking} (same value: 0)
|
|
[size] : string {2-12.items.[].system.size} (same value: 'med')
|
|
[slots] : object {2-12.items.[].system.slots}
|
|
slot1 : object {2-12.items.[].system.slots.slot1}
|
|
max : integer {2-12.items.[].system.slots.slot1.max} (2 different values)
|
|
3 (x1)
|
|
4 (x1)
|
|
value : integer {2-12.items.[].system.slots.slot1.value} (2 different values)
|
|
3 (x1)
|
|
4 (x1)
|
|
slot2 : object {2-12.items.[].system.slots.slot2}
|
|
max : integer {2-12.items.[].system.slots.slot2.max} (2 different values)
|
|
3 (x1)
|
|
4 (x1)
|
|
value : integer {2-12.items.[].system.slots.slot2.value} (2 different values)
|
|
3 (x1)
|
|
4 (x1)
|
|
slot3 : object {2-12.items.[].system.slots.slot3}
|
|
max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2)
|
|
value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2)
|
|
[slug] : string {2-12.items.[].system.slug} (31 different values)
|
|
[speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values)
|
|
0 (x6)
|
|
-10 (x2)
|
|
[spelldc] : object {2-12.items.[].system.spelldc}
|
|
dc : integer {2-12.items.[].system.spelldc.dc} (2 different values)
|
|
18 (x1)
|
|
21 (x1)
|
|
item : integer {2-12.items.[].system.spelldc.item} (same value: 0)
|
|
mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {2-12.items.[].system.spelldc.value} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
[splashDamage] : object {2-12.items.[].system.splashDamage}
|
|
value : integer {2-12.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values)
|
|
'arrows' (x4)
|
|
'slingBullets' (x1)
|
|
'bolts' (x1)
|
|
[strength] : integer {2-12.items.[].system.strength} (2 different values)
|
|
1 (x4)
|
|
3 (x2)
|
|
[target] : object {2-12.items.[].system.target}
|
|
value : string {2-12.items.[].system.target.value} (6 different values)
|
|
'1 creature' (x9)
|
|
'' (x7)
|
|
'1 willing creature' (x4)
|
|
'1 or 2 creatures' (x2)
|
|
'1 creature or unattended object' (x2)
|
|
'1 dying creature' (x2)
|
|
[time] : object {2-12.items.[].system.time}
|
|
value : string {2-12.items.[].system.time.value} (2 different values)
|
|
'2' (x24)
|
|
'10 minutes' (x2)
|
|
[tradition] : object {2-12.items.[].system.tradition}
|
|
value : string {2-12.items.[].system.tradition.value} (same value: 'primal')
|
|
[traits] : object {2-12.items.[].system.traits}
|
|
[rarity] : string {2-12.items.[].system.traits.rarity} (same value: 'common')
|
|
[traditions] : array<string> {2-12.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values)
|
|
'primal' (x26)
|
|
'arcane' (x21)
|
|
'divine' (x9)
|
|
'occult' (x4)
|
|
value : array<string> {2-12.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {2-12.items.[].system.traits.value.[]} (37 different values)
|
|
[usage] : object {2-12.items.[].system.usage}
|
|
value : string {2-12.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x10)
|
|
'held-in-two-hands' (x6)
|
|
'held-in-one-plus-hands' (x4)
|
|
[uses] : object {2-12.items.[].system.uses}
|
|
autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {2-12.items.[].system.uses.max} (same value: 1)
|
|
value : integer {2-12.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {2-12.items.[].system.weaponType}
|
|
value : string {2-12.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x13)
|
|
'ranged' (x7)
|
|
type : string {2-12.items.[].type} (8 different values)
|
|
'spell' (x26)
|
|
'action' (x23)
|
|
'melee' (x20)
|
|
'weapon' (x14)
|
|
'armor' (x8)
|
|
'consumable' (x6)
|
|
'spellcastingEntry' (x2)
|
|
'lore' (x2)
|
|
[flags] : object {2-12.items.[].flags}
|
|
pf2e : object {2-12.items.[].flags.pf2e}
|
|
linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values)
|
|
name : string {2-12.name} (all different values)
|
|
[prototypeToken] : object {2-12.prototypeToken}
|
|
name : string {2-12.prototypeToken.name} (3 different values)
|
|
'Artennod Raike' (x2)
|
|
'Greeleep' (x2)
|
|
'Master Sergeant Morgroar' (x2)
|
|
system : object {2-12.system}
|
|
[abilities] : object {2-12.system.abilities}
|
|
cha : object {2-12.system.abilities.cha}
|
|
mod : integer {2-12.system.abilities.cha.mod} (5 different values)
|
|
1 (x4)
|
|
3 (x2)
|
|
-1 (x2)
|
|
-2 (x1)
|
|
-4 (x1)
|
|
con : object {2-12.system.abilities.con}
|
|
mod : integer {2-12.system.abilities.con.mod} (6 different values)
|
|
1 (x3)
|
|
3 (x2)
|
|
2 (x2)
|
|
6 (x1)
|
|
4 (x1)
|
|
5 (x1)
|
|
dex : object {2-12.system.abilities.dex}
|
|
mod : integer {2-12.system.abilities.dex.mod} (6 different values)
|
|
3 (x4)
|
|
4 (x2)
|
|
5 (x1)
|
|
6 (x1)
|
|
2 (x1)
|
|
1 (x1)
|
|
int : object {2-12.system.abilities.int}
|
|
mod : integer {2-12.system.abilities.int.mod} (5 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
4 (x2)
|
|
-4 (x1)
|
|
-5 (x1)
|
|
str : object {2-12.system.abilities.str}
|
|
mod : integer {2-12.system.abilities.str.mod} (5 different values)
|
|
2 (x3)
|
|
3 (x3)
|
|
4 (x2)
|
|
7 (x1)
|
|
6 (x1)
|
|
wis : object {2-12.system.abilities.wis}
|
|
mod : integer {2-12.system.abilities.wis.mod} (4 different values)
|
|
1 (x4)
|
|
2 (x3)
|
|
3 (x2)
|
|
4 (x1)
|
|
attributes : object {2-12.system.attributes}
|
|
ac : object {2-12.system.attributes.ac}
|
|
[details] : string {2-12.system.attributes.ac.details} (same value: '')
|
|
value : integer {2-12.system.attributes.ac.value} (8 different values)
|
|
22 (x2)
|
|
25 (x2)
|
|
21 (x2)
|
|
19 (x1)
|
|
26 (x1)
|
|
10 (x1)
|
|
16 (x1)
|
|
18 (x1)
|
|
[allSaves] : object {2-12.system.attributes.allSaves}
|
|
value : string {2-12.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {2-12.system.attributes.hp}
|
|
details : string {2-12.system.attributes.hp.details} (same value: '')
|
|
max : integer {2-12.system.attributes.hp.max} (10 different values)
|
|
80 (x2)
|
|
125 (x1)
|
|
30 (x1)
|
|
60 (x1)
|
|
0 (x1)
|
|
25 (x1)
|
|
36 (x1)
|
|
58 (x1)
|
|
85 (x1)
|
|
105 (x1)
|
|
temp : integer {2-12.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-12.system.attributes.hp.value} (10 different values)
|
|
80 (x2)
|
|
125 (x1)
|
|
30 (x1)
|
|
60 (x1)
|
|
0 (x1)
|
|
25 (x1)
|
|
36 (x1)
|
|
58 (x1)
|
|
85 (x1)
|
|
105 (x1)
|
|
[tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0)
|
|
[emitsSound] : string {2-12.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {2-12.system.attributes.hardness} (same value: 0)
|
|
[hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False)
|
|
[resistances] : array<object> {2-12.system.attributes.resistances}
|
|
Length: min=2 max=2
|
|
Value type: object {2-12.system.attributes.resistances.[]}
|
|
type : string {2-12.system.attributes.resistances.[].type} (2 different values)
|
|
'fire' (x2)
|
|
'poison' (x2)
|
|
value : integer {2-12.system.attributes.resistances.[].value} (same value: 5)
|
|
[speed] : object {2-12.system.attributes.speed}
|
|
[details] : string {2-12.system.attributes.speed.details} (same value: 'powerful jumper')
|
|
otherSpeeds : array<object> {2-12.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {2-12.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'burrow' (x2)
|
|
'climb' (x1)
|
|
value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
30 (x1)
|
|
10 (x1)
|
|
20 (x1)
|
|
value : integer {2-12.system.attributes.speed.value} (2 different values)
|
|
25 (x8)
|
|
40 (x2)
|
|
[stealth] : object {2-12.system.attributes.stealth}
|
|
details : string {2-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {2-12.system.attributes.stealth.value} (same value: 10)
|
|
details : object {2-12.system.details}
|
|
[blurb] : string {2-12.system.details.blurb} (2 different values)
|
|
'' (x9)
|
|
'Variant bulette' (x1)
|
|
[languages] : object {2-12.system.details.languages}
|
|
details : string {2-12.system.details.languages.details} (same value: '')
|
|
value : array<string> {2-12.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {2-12.system.details.languages.value.[]} (3 different values)
|
|
'common' (x8)
|
|
'goblin' (x6)
|
|
'draconic' (x2)
|
|
level : object {2-12.system.details.level}
|
|
value : integer {2-12.system.details.level.value} (7 different values)
|
|
5 (x3)
|
|
7 (x2)
|
|
3 (x2)
|
|
2 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
1 (x1)
|
|
[privateNotes] : string {2-12.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {2-12.system.details.publicNotes} (same value: '')
|
|
publication : object {2-12.system.details.publication}
|
|
license : string {2-12.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-12.system.details.publication.remaster} (same value: False)
|
|
title : string {2-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-12: Snakes in the Grass')
|
|
[description] : string {2-12.system.details.description} (same value: '<p>An invisible rune imprinted on a chest\'s lock releases a powerful electrical discharge.</p>')
|
|
[disable] : string {2-12.system.details.disable} (same value: '<p>@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>')
|
|
[isComplex] : boolean {2-12.system.details.isComplex} (same value: False)
|
|
[reset] : string {2-12.system.details.reset} (same value: '')
|
|
[routine] : string {2-12.system.details.routine} (same value: '')
|
|
[initiative] : object {2-12.system.initiative}
|
|
statistic : string {2-12.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {2-12.system.perception}
|
|
details : string {2-12.system.perception.details} (same value: '')
|
|
mod : integer {2-12.system.perception.mod} (7 different values)
|
|
14 (x4)
|
|
15 (x1)
|
|
18 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
senses : array<object> {2-12.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {2-12.system.perception.senses.[]}
|
|
[acuity] : string {2-12.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {2-12.system.perception.senses.[].range} (same value: 30)
|
|
type : string {2-12.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x6)
|
|
'scent' (x2)
|
|
[resources] : object {2-12.system.resources}
|
|
[focus] : object {2-12.system.resources.focus}
|
|
max : integer {2-12.system.resources.focus.max} (same value: 1)
|
|
value : integer {2-12.system.resources.focus.value} (same value: 1)
|
|
saves : object {2-12.system.saves}
|
|
fortitude : object {2-12.system.saves.fortitude}
|
|
saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-12.system.saves.fortitude.value} (6 different values)
|
|
9 (x3)
|
|
15 (x2)
|
|
7 (x2)
|
|
18 (x2)
|
|
12 (x1)
|
|
0 (x1)
|
|
reflex : object {2-12.system.saves.reflex}
|
|
saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-12.system.saves.reflex.value} (7 different values)
|
|
12 (x3)
|
|
15 (x2)
|
|
9 (x2)
|
|
18 (x1)
|
|
14 (x1)
|
|
0 (x1)
|
|
7 (x1)
|
|
will : object {2-12.system.saves.will}
|
|
saveDetail : string {2-12.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-12.system.saves.will.value} (8 different values)
|
|
12 (x2)
|
|
11 (x2)
|
|
9 (x2)
|
|
10 (x1)
|
|
13 (x1)
|
|
6 (x1)
|
|
0 (x1)
|
|
4 (x1)
|
|
[skills] : object {2-12.system.skills}
|
|
[acrobatics] : object {2-12.system.skills.acrobatics}
|
|
base : integer {2-12.system.skills.acrobatics.base} (3 different values)
|
|
13 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
[arcana] : object {2-12.system.skills.arcana}
|
|
base : integer {2-12.system.skills.arcana.base} (2 different values)
|
|
10 (x1)
|
|
11 (x1)
|
|
[athletics] : object {2-12.system.skills.athletics}
|
|
base : integer {2-12.system.skills.athletics.base} (7 different values)
|
|
15 (x2)
|
|
12 (x1)
|
|
16 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
13 (x1)
|
|
[crafting] : object {2-12.system.skills.crafting}
|
|
base : integer {2-12.system.skills.crafting.base} (2 different values)
|
|
10 (x1)
|
|
11 (x1)
|
|
[deception] : object {2-12.system.skills.deception}
|
|
base : integer {2-12.system.skills.deception.base} (5 different values)
|
|
5 (x2)
|
|
14 (x1)
|
|
18 (x1)
|
|
10 (x1)
|
|
8 (x1)
|
|
[diplomacy] : object {2-12.system.skills.diplomacy}
|
|
base : integer {2-12.system.skills.diplomacy.base} (3 different values)
|
|
14 (x1)
|
|
18 (x1)
|
|
8 (x1)
|
|
[intimidation] : object {2-12.system.skills.intimidation}
|
|
base : integer {2-12.system.skills.intimidation.base} (6 different values)
|
|
12 (x1)
|
|
16 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
13 (x1)
|
|
15 (x1)
|
|
[nature] : object {2-12.system.skills.nature}
|
|
base : integer {2-12.system.skills.nature.base} (2 different values)
|
|
11 (x1)
|
|
13 (x1)
|
|
[stealth] : object {2-12.system.skills.stealth}
|
|
base : integer {2-12.system.skills.stealth.base} (5 different values)
|
|
13 (x2)
|
|
10 (x1)
|
|
6 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
[survival] : object {2-12.system.skills.survival}
|
|
base : integer {2-12.system.skills.survival.base} (2 different values)
|
|
6 (x2)
|
|
10 (x1)
|
|
[thievery] : object {2-12.system.skills.thievery}
|
|
base : integer {2-12.system.skills.thievery.base} (3 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
8 (x1)
|
|
traits : object {2-12.system.traits}
|
|
rarity : string {2-12.system.traits.rarity} (3 different values)
|
|
'unique' (x6)
|
|
'uncommon' (x4)
|
|
'common' (x1)
|
|
size : object {2-12.system.traits.size}
|
|
value : string {2-12.system.traits.size.value} (3 different values)
|
|
'med' (x8)
|
|
'sm' (x2)
|
|
'huge' (x1)
|
|
value : array<string> {2-12.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {2-12.system.traits.value.[]} (all different values)
|
|
[creatureType] : string {2-12.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {2-12.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {2-12.type} (2 different values)
|
|
'npc' (x10)
|
|
'hazard' (x1) |