Files
Pf2eDataScrapper/output/pf2e/packs/2-15.txt
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2025-04-08 17:11:57 +04:00

627 lines
37 KiB
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2-15
Different values: 11
=====================================
object {2-15}
_id : string {2-15._id} (all different values)
folder : string {2-15.folder} (same value: 'jHdptuqXi8sX383Z')
img : string {2-15.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-15.items}
Length: min=1 max=16
Value type: object {2-15.items.[]}
_id : string {2-15.items.[]._id} (73 different values)
img : string {2-15.items.[].img} (20 different values)
name : string {2-15.items.[].name} (52 different values)
sort : integer {2-15.items.[].sort} (16 different values)
system : object {2-15.items.[].system}
[actionType] : object {2-15.items.[].system.actionType}
value : string {2-15.items.[].system.actionType.value} (3 different values)
'passive' (x26)
'action' (x11)
'reaction' (x4)
[actions] : object {2-15.items.[].system.actions}
[value] : integer {2-15.items.[].system.actions.value} (2 different values)
1 (x10)
2 (x1)
[area] : object {2-15.items.[].system.area}
[details] : string {2-15.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {2-15.items.[].system.area.type} (3 different values)
'burst' (x4)
'emanation' (x2)
'cone' (x2)
value : integer {2-15.items.[].system.area.value} (3 different values)
20 (x4)
30 (x2)
15 (x2)
[attack] : object {2-15.items.[].system.attack}
value : string {2-15.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-15.items.[].system.attackEffects}
[custom] : string {2-15.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-15.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-15.items.[].system.attackEffects.value.[]} (7 different values)
'demonplague' (x2)
'grab' (x2)
'zombie-rot' (x2)
'drain-life' (x2)
'barrow-quasit-venom' (x1)
'spores' (x1)
'sickening-blow' (x1)
[autoHeightenLevel] : object {2-15.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {2-15.items.[].system.bonus}
value : integer {2-15.items.[].system.bonus.value} (7 different values)
12 (x3)
17 (x3)
11 (x2)
7 (x2)
14 (x2)
9 (x2)
13 (x1)
[damage] : object {2-15.items.[].system.damage}
[0] : object {2-15.items.[].system.damage.0}
[applyMod] : boolean {2-15.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {2-15.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {2-15.items.[].system.damage.0.formula} (3 different values)
'2d6' (x2)
'2d10' (x2)
'3d4' (x1)
kinds : array<string> {2-15.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-15.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-15.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-15.items.[].system.damage.0.type} (3 different values)
'poison' (x2)
'void' (x2)
'piercing' (x1)
description : object {2-15.items.[].system.description}
value : string {2-15.items.[].system.description.value} (48 different values)
[category] : string {2-15.items.[].system.category} (3 different values)
'offensive' (x24)
'defensive' (x9)
'interaction' (x6)
[cost] : object {2-15.items.[].system.cost}
value : string {2-15.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-15.items.[].system.counteraction} (2 different values)
False (x22)
True (x2)
[damageRolls] : object {2-15.items.[].system.damageRolls}
[0b3ul129vovt9z1kwgm4] : object {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4}
damage : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: '2d4')
damageType : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: 'spirit')
[2rof0t3ang89c3dtvwyr] : object {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d12+4')
damageType : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
[3ggtiiqvun159te4t5tq] : object {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq}
damage : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: '1d8')
damageType : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: 'bludgeoning')
[3ykeh1kjwaobqxkygmus] : object {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus}
damage : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: '1d8+3')
damageType : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: 'bludgeoning')
[4p573gje435nepoiinno] : object {2-15.items.[].system.damageRolls.4p573gje435nepoiinno}
damage : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: '2d8+5')
damageType : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: 'piercing')
[5mqh5caji8bantxjb4i7] : object {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7}
damage : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: '1d8+1')
damageType : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: 'piercing')
[6ti14r09g6g758cmooc9] : object {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9}
damage : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values)
'1d6' (x1)
'2d6' (x1)
damageType : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: 'poison')
[8g0ujazr1xkg0tla1dmk] : object {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk}
damage : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values)
'2d8+2' (x1)
'2d10+5' (x1)
damageType : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: 'bludgeoning')
euovysh17t93oau6drwv : object {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv}
damage : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values)
'2d4+5' (x1)
'2d6+5' (x1)
damageType : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: 'slashing')
[fwmmvidbpfd4mb3blwwe] : object {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe}
damage : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: '2d6')
damageType : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: 'piercing')
[j1k19p9uj7aksz7n30zp] : object {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp}
damage : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: '1d12+5')
damageType : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: 'bludgeoning')
[ka33amlykrcrv5nq90lv] : object {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
damage : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: '1d8+4')
damageType : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning')
[lsh65h8914j5drwcdc8r] : object {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r}
damage : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: '1d8')
damageType : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: 'slashing')
[vpnm4kk44xu7vygyzcgr] : object {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr}
damage : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: '1d8+3')
damageType : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {2-15.items.[].system.deathNote} (same value: True)
[defense] : object {2-15.items.[].system.defense}
save : object {2-15.items.[].system.defense.save}
basic : boolean {2-15.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x2)
statistic : string {2-15.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x4)
'will' (x3)
'reflex' (x2)
[duration] : object {2-15.items.[].system.duration}
[sustained] : boolean {2-15.items.[].system.duration.sustained} (same value: False)
value : mixed
string {2-15.items.[].system.duration.value} (5 different values)
'' (x11)
'10 minutes' (x5)
'varies' (x3)
'1 minute' (x3)
'8 hours' (x2)
integer {2-15.items.[].system.duration.value} (same value: 0)
[frequency] : object {2-15.items.[].system.frequency}
max : integer {2-15.items.[].system.frequency.max} (same value: 1)
per : string {2-15.items.[].system.frequency.per} (2 different values)
'day' (x2)
'round' (x1)
value : integer {2-15.items.[].system.frequency.value} (same value: 1)
[group] : empty
[heightening] : object {2-15.items.[].system.heightening}
[levels] : object {2-15.items.[].system.heightening.levels}
[3] : object {2-15.items.[].system.heightening.levels.3}
target : object {2-15.items.[].system.heightening.levels.3.target}
value : string {2-15.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
8 : object {2-15.items.[].system.heightening.levels.8}
target : object {2-15.items.[].system.heightening.levels.8.target}
value : string {2-15.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {2-15.items.[].system.heightening.type} (2 different values)
'interval' (x5)
'fixed' (x3)
[damage] : object {2-15.items.[].system.heightening.damage}
0 : string {2-15.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x2)
'1d10' (x2)
'1d4' (x1)
[interval] : integer {2-15.items.[].system.heightening.interval} (2 different values)
1 (x3)
2 (x2)
[location] : object {2-15.items.[].system.location}
[heightenedLevel] : integer {2-15.items.[].system.location.heightenedLevel} (5 different values)
2 (x8)
4 (x6)
3 (x3)
5 (x2)
1 (x1)
[uses] : object {2-15.items.[].system.location.uses}
max : integer {2-15.items.[].system.location.uses.max} (2 different values)
2 (x4)
3 (x1)
value : integer {2-15.items.[].system.location.uses.value} (2 different values)
2 (x4)
3 (x1)
value : string {2-15.items.[].system.location.value} (4 different values)
'q5MhdIKLqL49q0mH' (x17)
'tXsG0WYmch7MiZ0l' (x5)
'MAIiGgE1bWXTgfiS' (x1)
'6WcHOmwg8FiX5cgr' (x1)
[overrides] : array<> {2-15.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {2-15.items.[].system.prepared}
[flexible] : boolean {2-15.items.[].system.prepared.flexible} (same value: False)
value : string {2-15.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {2-15.items.[].system.proficiency}
value : integer {2-15.items.[].system.proficiency.value} (same value: 0)
publication : object {2-15.items.[].system.publication}
license : string {2-15.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-15.items.[].system.publication.remaster} (same value: False)
title : string {2-15.items.[].system.publication.title} (5 different values)
'' (x52)
'Pathfinder Core Rulebook' (x19)
'Pathfinder Bestiary' (x8)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Advanced Player\'s Guide' (x4)
[level] : object {2-15.items.[].system.level}
value : integer {2-15.items.[].system.level.value} (5 different values)
2 (x9)
4 (x7)
1 (x5)
5 (x2)
3 (x1)
[range] : object {2-15.items.[].system.range}
value : string {2-15.items.[].system.range.value} (5 different values)
'' (x11)
'30 feet' (x5)
'120 feet' (x4)
'touch' (x3)
'60 feet' (x1)
[references] : object {2-15.items.[].system.references}
children : array<> {2-15.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {2-15.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {2-15.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {2-15.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[requirements] : string {2-15.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-15.items.[].system.rules}
[showSlotlessLevels] : object {2-15.items.[].system.showSlotlessLevels}
value : boolean {2-15.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {2-15.items.[].system.slots}
[slot2] : object {2-15.items.[].system.slots.slot2}
max : integer {2-15.items.[].system.slots.slot2.max} (same value: 3)
value : integer {2-15.items.[].system.slots.slot2.value} (same value: 3)
slot3 : object {2-15.items.[].system.slots.slot3}
max : integer {2-15.items.[].system.slots.slot3.max} (2 different values)
1 (x1)
2 (x1)
value : integer {2-15.items.[].system.slots.slot3.value} (2 different values)
1 (x1)
2 (x1)
slot4 : object {2-15.items.[].system.slots.slot4}
max : integer {2-15.items.[].system.slots.slot4.max} (same value: 2)
value : integer {2-15.items.[].system.slots.slot4.value} (same value: 2)
slot5 : object {2-15.items.[].system.slots.slot5}
max : integer {2-15.items.[].system.slots.slot5.max} (same value: 2)
value : integer {2-15.items.[].system.slots.slot5.value} (same value: 2)
[slug] : string {2-15.items.[].system.slug} (21 different values)
[spelldc] : object {2-15.items.[].system.spelldc}
dc : integer {2-15.items.[].system.spelldc.dc} (5 different values)
20 (x1)
18 (x1)
15 (x1)
22 (x1)
25 (x1)
item : integer {2-15.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-15.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-15.items.[].system.spelldc.value} (5 different values)
12 (x1)
10 (x1)
7 (x1)
14 (x1)
17 (x1)
[target] : object {2-15.items.[].system.target}
value : string {2-15.items.[].system.target.value} (3 different values)
'' (x18)
'1 creature' (x5)
'self' (x1)
[time] : object {2-15.items.[].system.time}
value : string {2-15.items.[].system.time.value} (4 different values)
'2' (x20)
'1 minute' (x2)
'10 minutes' (x1)
'3' (x1)
[tradition] : object {2-15.items.[].system.tradition}
value : string {2-15.items.[].system.tradition.value} (2 different values)
'primal' (x4)
'divine' (x1)
[traits] : object {2-15.items.[].system.traits}
rarity : string {2-15.items.[].system.traits.rarity} (2 different values)
'common' (x76)
'uncommon' (x4)
[traditions] : array<string> {2-15.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-15.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x19)
'occult' (x7)
'arcane' (x7)
'divine' (x6)
value : array<string> {2-15.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-15.items.[].system.traits.value.[]} (31 different values)
[value] : object {2-15.items.[].system.value}
isValued : boolean {2-15.items.[].system.value.isValued} (same value: True)
value : integer {2-15.items.[].system.value.value} (same value: 1)
[weaponType] : object {2-15.items.[].system.weaponType}
value : string {2-15.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x4)
type : string {2-15.items.[].type} (5 different values)
'action' (x41)
'spell' (x24)
'melee' (x15)
'spellcastingEntry' (x5)
'condition' (x2)
[_stats] : object {2-15.items.[]._stats}
compendiumSource : string {2-15.items.[]._stats.compendiumSource} (21 different values)
name : string {2-15.name} (all different values)
prototypeToken : object {2-15.prototypeToken}
name : string {2-15.prototypeToken.name} (4 different values)
'Iverri' (x2)
'Ragewight' (x2)
'Storasta\'s Last Stand' (x2)
'Plague Zombie' (x1)
system : object {2-15.system}
[abilities] : object {2-15.system.abilities}
cha : object {2-15.system.abilities.cha}
mod : integer {2-15.system.abilities.cha.mod} (5 different values)
2 (x2)
-2 (x2)
5 (x2)
3 (x2)
0 (x1)
con : object {2-15.system.abilities.con}
mod : integer {2-15.system.abilities.con.mod} (5 different values)
3 (x3)
2 (x2)
5 (x2)
0 (x1)
1 (x1)
dex : object {2-15.system.abilities.dex}
mod : integer {2-15.system.abilities.dex.mod} (5 different values)
5 (x3)
-2 (x2)
2 (x2)
4 (x1)
3 (x1)
int : object {2-15.system.abilities.int}
mod : integer {2-15.system.abilities.int.mod} (5 different values)
1 (x3)
-1 (x2)
-5 (x2)
3 (x1)
2 (x1)
str : object {2-15.system.abilities.str}
mod : integer {2-15.system.abilities.str.mod} (5 different values)
5 (x3)
0 (x2)
1 (x2)
3 (x1)
4 (x1)
wis : object {2-15.system.abilities.wis}
mod : integer {2-15.system.abilities.wis.mod} (4 different values)
2 (x3)
3 (x3)
0 (x2)
4 (x1)
attributes : object {2-15.system.attributes}
ac : object {2-15.system.attributes.ac}
[details] : string {2-15.system.attributes.ac.details} (same value: '')
value : integer {2-15.system.attributes.ac.value} (6 different values)
20 (x4)
23 (x2)
0 (x2)
18 (x1)
16 (x1)
13 (x1)
[allSaves] : object {2-15.system.attributes.allSaves}
value : string {2-15.system.attributes.allSaves.value} (2 different values)
'' (x7)
'+1 status to all saves vs. magic' (x2)
emitsSound : string {2-15.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {2-15.system.attributes.hardness} (same value: 0)
hasHealth : boolean {2-15.system.attributes.hasHealth} (same value: True)
hp : object {2-15.system.attributes.hp}
details : string {2-15.system.attributes.hp.details} (2 different values)
'' (x7)
'void healing' (x4)
max : integer {2-15.system.attributes.hp.max} (9 different values)
50 (x2)
0 (x2)
54 (x1)
20 (x1)
82 (x1)
74 (x1)
116 (x1)
72 (x1)
115 (x1)
temp : integer {2-15.system.attributes.hp.temp} (same value: 0)
value : integer {2-15.system.attributes.hp.value} (9 different values)
50 (x2)
0 (x2)
54 (x1)
20 (x1)
82 (x1)
74 (x1)
116 (x1)
72 (x1)
115 (x1)
[immunities] : array<object> {2-15.system.attributes.immunities}
Length: min=2 max=5
Value type: object {2-15.system.attributes.immunities.[]}
type : string {2-15.system.attributes.immunities.[].type} (5 different values)
'poison' (x5)
'disease' (x5)
'paralyzed' (x4)
'unconscious' (x4)
'death-effects' (x4)
[speed] : object {2-15.system.attributes.speed}
otherSpeeds : array<object> {2-15.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-15.system.attributes.speed.otherSpeeds.[]}
type : string {2-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-15.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {2-15.system.attributes.speed.value} (2 different values)
25 (x8)
15 (x1)
stealth : object {2-15.system.attributes.stealth}
details : string {2-15.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x1)
'<p>(expert)</p>' (x1)
value : integer {2-15.system.attributes.stealth.value} (2 different values)
14 (x1)
17 (x1)
[weaknesses] : array<object> {2-15.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-15.system.attributes.weaknesses.[]}
type : string {2-15.system.attributes.weaknesses.[].type} (5 different values)
'holy' (x5)
'cold-iron' (x3)
'fire' (x2)
'vitality' (x2)
'slashing' (x2)
value : integer {2-15.system.attributes.weaknesses.[].value} (4 different values)
5 (x6)
10 (x4)
2 (x2)
8 (x2)
creatureType : string {2-15.system.creatureType} (same value: '')
details : object {2-15.system.details}
[blurb] : string {2-15.system.details.blurb} (same value: '')
description : string {2-15.system.details.description} (same value: '<p>A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.</p>')
disable : string {2-15.system.details.disable} (2 different values)
'<p>@Check[deception|dc:22] to appear to be a defender of Storasta, @Check[diplomacy|dc:22] to demonstrate benign intentions, or @Check[occultism|dc:20] or @Check[religion|dc:20] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p>' (x1)
'<p>@Check[deception|dc:25] to appear to be a defender of Storasta, @Check[diplomacy|dc:25] to demonstrate benign intentions, or @Check[occultism|dc:22] or @Check[religion|dc:22] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p>' (x1)
isComplex : boolean {2-15.system.details.isComplex} (same value: True)
[languages] : object {2-15.system.details.languages}
details : string {2-15.system.details.languages.details} (5 different values)
'' (x4)
'speak with plants' (x2)
'telepathy (touch)' (x1)
'speak with plants (fungi only)' (x1)
'speak with plants (trees only)' (x1)
value : array<string> {2-15.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-15.system.details.languages.value.[]} (5 different values)
'common' (x7)
'fey' (x4)
'elven' (x2)
'necril' (x2)
'chthonian' (x1)
level : object {2-15.system.details.level}
value : integer {2-15.system.details.level.value} (4 different values)
3 (x3)
4 (x3)
6 (x3)
1 (x2)
[privateNotes] : string {2-15.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-15.system.details.publicNotes} (2 different values)
'' (x8)
'<p>Plague zombies are infested with hideous contagions.</p>
<hr />
<p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
publication : object {2-15.system.details.publication}
license : string {2-15.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-15.system.details.publication.remaster} (same value: False)
title : string {2-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-15: A Dirge for Sarkoris')
reset : string {2-15.system.details.reset} (same value: '<p>The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.</p>')
routine : string {2-15.system.details.routine} (2 different values)
'<p>(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta\'s Last Stand|traits:holy,illusion,mental,occult] save).</p>' (x1)
'<p>(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+9)[mental]] damage and @Damage[1d8[good]] damage to each living creature in the area (@Check[will|dc:24|basic|name:Storasta\'s Last Stand] save).</p>' (x1)
[initiative] : object {2-15.system.initiative}
statistic : string {2-15.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-15.system.perception}
details : string {2-15.system.perception.details} (same value: '')
mod : integer {2-15.system.perception.mod} (7 different values)
5 (x2)
15 (x2)
9 (x1)
7 (x1)
12 (x1)
3 (x1)
11 (x1)
senses : array<object> {2-15.system.perception.senses}
Length: min=1 max=1
Value type: object {2-15.system.perception.senses.[]}
type : string {2-15.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'low-light-vision' (x3)
[resources] : object {2-15.system.resources}
[focus] : object {2-15.system.resources.focus}
max : integer {2-15.system.resources.focus.max} (same value: 1)
value : integer {2-15.system.resources.focus.value} (same value: 1)
saves : object {2-15.system.saves}
fortitude : object {2-15.system.saves.fortitude}
saveDetail : string {2-15.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-15.system.saves.fortitude.value} (8 different values)
6 (x2)
8 (x2)
0 (x2)
9 (x1)
7 (x1)
11 (x1)
13 (x1)
16 (x1)
reflex : object {2-15.system.saves.reflex}
saveDetail : string {2-15.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-15.system.saves.reflex.value} (9 different values)
11 (x2)
0 (x2)
12 (x1)
7 (x1)
5 (x1)
13 (x1)
15 (x1)
3 (x1)
8 (x1)
will : object {2-15.system.saves.will}
saveDetail : string {2-15.system.saves.will.saveDetail} (same value: '')
value : integer {2-15.system.saves.will.value} (9 different values)
11 (x2)
0 (x2)
9 (x1)
7 (x1)
6 (x1)
5 (x1)
13 (x1)
4 (x1)
15 (x1)
[skills] : object {2-15.system.skills}
[acrobatics] : object {2-15.system.skills.acrobatics}
base : integer {2-15.system.skills.acrobatics.base} (3 different values)
10 (x2)
6 (x1)
13 (x1)
[arcana] : object {2-15.system.skills.arcana}
base : integer {2-15.system.skills.arcana.base} (same value: 6)
[athletics] : object {2-15.system.skills.athletics}
base : integer {2-15.system.skills.athletics.base} (6 different values)
10 (x2)
8 (x1)
6 (x1)
7 (x1)
13 (x1)
15 (x1)
[deception] : object {2-15.system.skills.deception}
base : integer {2-15.system.skills.deception.base} (3 different values)
9 (x1)
11 (x1)
13 (x1)
[intimidation] : object {2-15.system.skills.intimidation}
base : integer {2-15.system.skills.intimidation.base} (4 different values)
13 (x2)
7 (x1)
15 (x1)
11 (x1)
[nature] : object {2-15.system.skills.nature}
base : integer {2-15.system.skills.nature.base} (4 different values)
8 (x1)
5 (x1)
11 (x1)
13 (x1)
[religion] : object {2-15.system.skills.religion}
base : integer {2-15.system.skills.religion.base} (same value: 7)
[stealth] : object {2-15.system.skills.stealth}
base : integer {2-15.system.skills.stealth.base} (6 different values)
10 (x2)
6 (x1)
11 (x1)
13 (x1)
8 (x1)
12 (x1)
[survival] : object {2-15.system.skills.survival}
base : integer {2-15.system.skills.survival.base} (2 different values)
13 (x1)
15 (x1)
statusEffects : array<> {2-15.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {2-15.system.traits}
rarity : string {2-15.system.traits.rarity} (3 different values)
'uncommon' (x6)
'common' (x3)
'unique' (x2)
size : object {2-15.system.traits.size}
value : string {2-15.system.traits.size.value} (3 different values)
'med' (x7)
'sm' (x3)
'tiny' (x1)
value : array<string> {2-15.system.traits.value}
Length: min=1 max=6
Value type: string {2-15.system.traits.value.[]} (16 different values)
type : string {2-15.type} (2 different values)
'npc' (x9)
'hazard' (x2)