729 lines
46 KiB
Plaintext
729 lines
46 KiB
Plaintext
4-13
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Different values: 15
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=====================================
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object {4-13}
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_id : string {4-13._id} (all different values)
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folder : string {4-13.folder} (same value: 'JMNNl2kKZHBy9D2j')
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img : string {4-13.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x11)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {4-13.items}
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Length: min=1 max=21
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Value type: object {4-13.items.[]}
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_id : string {4-13.items.[]._id} (57 different values)
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img : string {4-13.items.[].img} (29 different values)
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name : string {4-13.items.[].name} (46 different values)
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sort : integer {4-13.items.[].sort} (22 different values)
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system : object {4-13.items.[].system}
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[acBonus] : integer {4-13.items.[].system.acBonus} (2 different values)
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0 (x1)
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1 (x1)
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[actionType] : object {4-13.items.[].system.actionType}
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value : string {4-13.items.[].system.actionType.value} (3 different values)
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'passive' (x15)
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'action' (x14)
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'reaction' (x7)
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[actions] : object {4-13.items.[].system.actions}
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[value] : integer {4-13.items.[].system.actions.value} (2 different values)
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2 (x8)
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1 (x6)
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[area] : object {4-13.items.[].system.area}
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type : string {4-13.items.[].system.area.type} (2 different values)
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'line' (x2)
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'cone' (x1)
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value : integer {4-13.items.[].system.area.value} (same value: 30)
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[attack] : object {4-13.items.[].system.attack}
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value : string {4-13.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-13.items.[].system.attackEffects}
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[custom] : string {4-13.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-13.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-13.items.[].system.attackEffects.value.[]} (3 different values)
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'nasty-ink' (x2)
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'viper-venom' (x2)
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'burrowing-viper-rat-venom' (x1)
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[autoHeightenLevel] : object {4-13.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {4-13.items.[].system.baseItem} (5 different values)
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'staff' (x3)
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'sling' (x2)
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'explorers-clothing' (x1)
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'crossbow' (x1)
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'leather-armor' (x1)
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[bonusDamage] : object {4-13.items.[].system.bonusDamage}
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value : integer {4-13.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-13.items.[].system.bulk}
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value : mixed
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float {4-13.items.[].system.bulk.value} (same value: 0,1)
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integer {4-13.items.[].system.bulk.value} (same value: 1)
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[cost] : object {4-13.items.[].system.cost}
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value : string {4-13.items.[].system.cost.value} (same value: '')
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description : object {4-13.items.[].system.description}
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value : string {4-13.items.[].system.description.value} (47 different values)
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[bonus] : object {4-13.items.[].system.bonus}
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value : integer {4-13.items.[].system.bonus.value} (8 different values)
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0 (x6)
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5 (x4)
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6 (x4)
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7 (x3)
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11 (x3)
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9 (x2)
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13 (x2)
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14 (x1)
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[category] : string {4-13.items.[].system.category} (8 different values)
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'offensive' (x19)
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'interaction' (x9)
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'simple' (x6)
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'ammo' (x3)
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'defensive' (x2)
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'unarmored' (x1)
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'light' (x1)
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'elixir' (x1)
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[checkPenalty] : integer {4-13.items.[].system.checkPenalty} (2 different values)
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0 (x1)
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-1 (x1)
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[containerId] : empty
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[counteraction] : boolean {4-13.items.[].system.counteraction} (same value: False)
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[damage] : object {4-13.items.[].system.damage}
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[0] : object {4-13.items.[].system.damage.0}
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[applyMod] : boolean {4-13.items.[].system.damage.0.applyMod} (2 different values)
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False (x5)
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True (x4)
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[category] : string {4-13.items.[].system.damage.0.category} (same value: 'persistent')
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formula : string {4-13.items.[].system.damage.0.formula} (5 different values)
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'2d4' (x4)
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'1d4' (x2)
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'0' (x2)
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'2d6' (x1)
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'2d8' (x1)
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kinds : array<string> {4-13.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {4-13.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-13.items.[].system.damage.0.type} (4 different values)
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'void' (x4)
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'mental' (x4)
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'bleed' (x1)
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'piercing' (x1)
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[damageType] : string {4-13.items.[].system.damage.damageType} (2 different values)
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'bludgeoning' (x5)
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'piercing' (x1)
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[dice] : integer {4-13.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-13.items.[].system.damage.die} (3 different values)
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'd4' (x3)
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'd6' (x2)
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'd8' (x1)
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[damageRolls] : object {4-13.items.[].system.damageRolls}
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[EV6l43r1XDrHIZZf] : object {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf}
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damage : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damage} (same value: '3')
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damageType : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damageType} (same value: 'piercing')
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[L8NUGdjsTulZ9ON6] : object {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6}
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damage : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damage} (same value: '1')
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damageType : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damageType} (same value: 'piercing')
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[aCW36FtZpQK0zkfn] : object {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn}
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damage : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damage} (2 different values)
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'1d6' (x1)
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'1d4' (x1)
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damageType : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damageType} (same value: 'bludgeoning')
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[eaxBAxAaBf9vXIwp] : object {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp}
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damage : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damage} (same value: '1d4')
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damageType : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damageType} (same value: 'bludgeoning')
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[qhrnsdkxmwkkkz9ehpzt] : object {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
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damage : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (3 different values)
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'1d8 + 1' (x1)
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'1d8+3' (x1)
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'1d8 + 5' (x1)
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damageType : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
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[qneWFiWbfqmsooJ4] : object {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4}
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damage : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damage} (same value: '1d6')
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damageType : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damageType} (same value: 'piercing')
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[rXmjAyET8EnXkecR] : object {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR}
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damage : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damage} (same value: '1d6 + 1')
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damageType : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damageType} (same value: 'bludgeoning')
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[tzqs9unih6mcaxwzqs0c] : object {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c}
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damage : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (same value: '1d4')
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damageType : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: 'piercing')
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[uCfa5A8k0paFon7B] : object {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B}
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damage : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damage} (same value: '1d6')
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damageType : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damageType} (same value: 'bludgeoning')
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wAOfwNW2DItn6puS : object {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS}
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damage : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damage} (same value: '1d8')
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damageType : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damageType} (same value: 'piercing')
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[zpnnrzt4bc96dsn56ikw] : object {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
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damage : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (3 different values)
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'1d10 + 1' (x1)
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'1d10+3' (x1)
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'1d10 + 5' (x1)
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damageType : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
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[defense] : object {4-13.items.[].system.defense}
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save : object {4-13.items.[].system.defense.save}
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basic : boolean {4-13.items.[].system.defense.save.basic} (2 different values)
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False (x9)
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True (x5)
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statistic : string {4-13.items.[].system.defense.save.statistic} (3 different values)
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'will' (x7)
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'fortitude' (x4)
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'reflex' (x3)
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[dexCap] : integer {4-13.items.[].system.dexCap} (2 different values)
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5 (x1)
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4 (x1)
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[duration] : object {4-13.items.[].system.duration}
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sustained : boolean {4-13.items.[].system.duration.sustained} (2 different values)
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False (x24)
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True (x4)
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value : mixed
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string {4-13.items.[].system.duration.value} (7 different values)
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'' (x9)
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'1 minute' (x4)
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'until the start of your next turn' (x4)
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'10 minutes' (x2)
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'1 round' (x2)
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'2 rounds' (x2)
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'varies' (x1)
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integer {4-13.items.[].system.duration.value} (same value: -1)
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[expiry] : string {4-13.items.[].system.duration.expiry} (same value: 'turn-start')
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[unit] : string {4-13.items.[].system.duration.unit} (same value: 'unlimited')
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[equipped] : object {4-13.items.[].system.equipped}
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carryType : string {4-13.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {4-13.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {4-13.items.[].system.equipped.inSlot} (same value: False)
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[invested] : empty
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[frequency] : object {4-13.items.[].system.frequency}
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max : integer {4-13.items.[].system.frequency.max} (2 different values)
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3 (x3)
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1 (x2)
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per : string {4-13.items.[].system.frequency.per} (same value: 'day')
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value : integer {4-13.items.[].system.frequency.value} (2 different values)
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3 (x3)
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1 (x2)
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[group] : string {4-13.items.[].system.group} (5 different values)
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'club' (x3)
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'sling' (x2)
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'cloth' (x1)
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'crossbow' (x1)
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'leather' (x1)
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[hardness] : integer {4-13.items.[].system.hardness} (same value: 0)
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[heightening] : object {4-13.items.[].system.heightening}
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[damage] : object {4-13.items.[].system.heightening.damage}
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0 : string {4-13.items.[].system.heightening.damage.0} (5 different values)
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'2d4' (x4)
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'1d4' (x2)
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'1d6' (x2)
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'2d6' (x1)
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'1d8' (x1)
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[interval] : integer {4-13.items.[].system.heightening.interval} (2 different values)
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1 (x7)
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2 (x3)
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type : string {4-13.items.[].system.heightening.type} (2 different values)
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'interval' (x10)
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'fixed' (x2)
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[levels] : object {4-13.items.[].system.heightening.levels}
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3 : object {4-13.items.[].system.heightening.levels.3}
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target : object {4-13.items.[].system.heightening.levels.3.target}
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value : string {4-13.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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5 : object {4-13.items.[].system.heightening.levels.5}
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range : object {4-13.items.[].system.heightening.levels.5.range}
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value : string {4-13.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
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7 : object {4-13.items.[].system.heightening.levels.7}
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target : object {4-13.items.[].system.heightening.levels.7.target}
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value : string {4-13.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
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[level] : object {4-13.items.[].system.level}
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value : integer {4-13.items.[].system.level.value} (4 different values)
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1 (x25)
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0 (x11)
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2 (x4)
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3 (x1)
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[location] : object {4-13.items.[].system.location}
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[heightenedLevel] : integer {4-13.items.[].system.location.heightenedLevel} (2 different values)
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2 (x2)
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1 (x2)
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value : string {4-13.items.[].system.location.value} (2 different values)
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'B3xnQvwoVL1otwtZ' (x18)
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'z7z4vnXmpaynpilE' (x6)
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[material] : object {4-13.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {4-13.items.[].system.prepared}
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[flexible] : boolean {4-13.items.[].system.prepared.flexible} (same value: False)
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value : string {4-13.items.[].system.prepared.value} (2 different values)
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'innate' (x2)
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'prepared' (x2)
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[proficiency] : object {4-13.items.[].system.proficiency}
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value : integer {4-13.items.[].system.proficiency.value} (2 different values)
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0 (x2)
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1 (x2)
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publication : object {4-13.items.[].system.publication}
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license : string {4-13.items.[].system.publication.license} (2 different values)
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'OGL' (x99)
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'ORC' (x1)
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remaster : boolean {4-13.items.[].system.publication.remaster} (2 different values)
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False (x99)
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True (x1)
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title : string {4-13.items.[].system.publication.title} (5 different values)
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'' (x65)
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'Pathfinder Core Rulebook' (x29)
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'Pathfinder Advanced Player\'s Guide' (x3)
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'Pathfinder Lost Omens The Grand Bazaar' (x2)
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'Pathfinder Player Core' (x1)
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[hp] : object {4-13.items.[].system.hp}
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max : integer {4-13.items.[].system.hp.max} (same value: 0)
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value : integer {4-13.items.[].system.hp.value} (same value: 0)
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[price] : object {4-13.items.[].system.price}
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[per] : integer {4-13.items.[].system.price.per} (same value: 10)
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value : object {4-13.items.[].system.price.value}
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[cp] : integer {4-13.items.[].system.price.value.cp} (same value: 1)
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[gp] : integer {4-13.items.[].system.price.value.gp} (3 different values)
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3 (x2)
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2 (x1)
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50 (x1)
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[sp] : integer {4-13.items.[].system.price.value.sp} (same value: 1)
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[quantity] : integer {4-13.items.[].system.quantity} (3 different values)
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1 (x9)
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10 (x3)
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3 (x1)
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[range] : mixed
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object {4-13.items.[].system.range}
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value : string {4-13.items.[].system.range.value} (6 different values)
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'30 feet' (x9)
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'' (x7)
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'10 feet' (x2)
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'touch' (x2)
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'60 feet' (x2)
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'100 feet' (x2)
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integer {4-13.items.[].system.range} (2 different values)
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50 (x2)
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120 (x1)
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rules : ignored (Foundry rules object) {4-13.items.[].system.rules}
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[reload] : object {4-13.items.[].system.reload}
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value : string {4-13.items.[].system.reload.value} (2 different values)
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'1' (x3)
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'' (x3)
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[requirements] : string {4-13.items.[].system.requirements} (2 different values)
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'' (x23)
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'You can bleed' (x1)
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[runes] : object {4-13.items.[].system.runes}
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potency : integer {4-13.items.[].system.runes.potency} (same value: 0)
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property : array<> {4-13.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {4-13.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {4-13.items.[].system.runes.striking} (same value: 0)
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[size] : string {4-13.items.[].system.size} (same value: 'med')
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[slots] : object {4-13.items.[].system.slots}
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[slot0] : object {4-13.items.[].system.slots.slot0}
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max : integer {4-13.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {4-13.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {4-13.items.[].system.slots.slot0.prepared.[]}
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id : string {4-13.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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'wmw275PaoQn7rmsP' (x2)
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|
'8XzJzzSWaA6uw4sI' (x2)
|
|
'74P81uGZ3wcrf71V' (x2)
|
|
'dagJ8gBNvC94yWn7' (x2)
|
|
'gQzQgVDXwrrZPhJt' (x2)
|
|
slot1 : object {4-13.items.[].system.slots.slot1}
|
|
max : integer {4-13.items.[].system.slots.slot1.max} (2 different values)
|
|
1 (x2)
|
|
3 (x2)
|
|
[prepared] : array<object> {4-13.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {4-13.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {4-13.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
|
'VjRmZRlkXdmVBGh1' (x2)
|
|
'WMaPfhb1PsQKzLCO' (x2)
|
|
'zrVMViiq4RGwbRgv' (x2)
|
|
[value] : integer {4-13.items.[].system.slots.slot1.value} (same value: 1)
|
|
[slot2] : object {4-13.items.[].system.slots.slot2}
|
|
max : integer {4-13.items.[].system.slots.slot2.max} (same value: 2)
|
|
prepared : array<object> {4-13.items.[].system.slots.slot2.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {4-13.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {4-13.items.[].system.slots.slot2.prepared.[].id} (2 different values)
|
|
'P6In1qxAJh28q2VV' (x1)
|
|
'3HROYXaaJWzfbdll' (x1)
|
|
[slug] : string {4-13.items.[].system.slug} (25 different values)
|
|
[speedPenalty] : integer {4-13.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {4-13.items.[].system.spelldc}
|
|
dc : integer {4-13.items.[].system.spelldc.dc} (4 different values)
|
|
16 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
15 (x1)
|
|
[mod] : integer {4-13.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {4-13.items.[].system.spelldc.value} (4 different values)
|
|
8 (x1)
|
|
9 (x1)
|
|
12 (x1)
|
|
7 (x1)
|
|
[splashDamage] : object {4-13.items.[].system.splashDamage}
|
|
value : integer {4-13.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {4-13.items.[].system.stackGroup} (2 different values)
|
|
'slingBullets' (x2)
|
|
'bolts' (x1)
|
|
[start] : object {4-13.items.[].system.start}
|
|
[initiative] : empty
|
|
value : integer {4-13.items.[].system.start.value} (same value: 0)
|
|
[strength] : integer {4-13.items.[].system.strength} (same value: 0)
|
|
[target] : object {4-13.items.[].system.target}
|
|
value : string {4-13.items.[].system.target.value} (7 different values)
|
|
'1 creature' (x8)
|
|
'' (x7)
|
|
'1 object of Bulk 1 or less' (x2)
|
|
'1 object (cook, lift, or tidy only)' (x2)
|
|
'1 living or undead creature' (x2)
|
|
'1 unattended object of light Bulk or less' (x2)
|
|
'The triggering creature' (x1)
|
|
[time] : object {4-13.items.[].system.time}
|
|
value : string {4-13.items.[].system.time.value} (3 different values)
|
|
'2' (x19)
|
|
'1' (x4)
|
|
'reaction' (x1)
|
|
[tokenIcon] : object {4-13.items.[].system.tokenIcon}
|
|
show : boolean {4-13.items.[].system.tokenIcon.show} (same value: False)
|
|
[tradition] : object {4-13.items.[].system.tradition}
|
|
value : string {4-13.items.[].system.tradition.value} (2 different values)
|
|
'primal' (x2)
|
|
'occult' (x2)
|
|
[traits] : object {4-13.items.[].system.traits}
|
|
[rarity] : string {4-13.items.[].system.traits.rarity} (same value: 'common')
|
|
[traditions] : array<string> {4-13.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {4-13.items.[].system.traits.traditions.[]} (4 different values)
|
|
'occult' (x20)
|
|
'arcane' (x18)
|
|
'divine' (x11)
|
|
'primal' (x9)
|
|
value : array<string> {4-13.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {4-13.items.[].system.traits.value.[]} (30 different values)
|
|
[usage] : object {4-13.items.[].system.usage}
|
|
value : string {4-13.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x9)
|
|
'held-in-two-hands' (x2)
|
|
[uses] : object {4-13.items.[].system.uses}
|
|
autoDestroy : boolean {4-13.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {4-13.items.[].system.uses.max} (same value: 1)
|
|
value : integer {4-13.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {4-13.items.[].system.weaponType}
|
|
value : string {4-13.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x16)
|
|
'ranged' (x3)
|
|
type : string {4-13.items.[].type} (9 different values)
|
|
'action' (x36)
|
|
'spell' (x24)
|
|
'melee' (x19)
|
|
'weapon' (x6)
|
|
'spellcastingEntry' (x4)
|
|
'effect' (x4)
|
|
'consumable' (x4)
|
|
'armor' (x2)
|
|
'equipment' (x1)
|
|
[_stats] : object {4-13.items.[]._stats}
|
|
compendiumSource : string {4-13.items.[]._stats.compendiumSource} (24 different values)
|
|
[flags] : object {4-13.items.[].flags}
|
|
pf2e : object {4-13.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-13.items.[].flags.pf2e.linkedWeapon} (4 different values)
|
|
'txDEosEq5lvLCKkV' (x2)
|
|
'YS9jdhsZfLQwNvGP' (x2)
|
|
'IwkoWGzRIUf0eAI0' (x1)
|
|
'TDsSP98wuojX0hoz' (x1)
|
|
name : string {4-13.name} (all different values)
|
|
system : object {4-13.system}
|
|
[abilities] : object {4-13.system.abilities}
|
|
cha : object {4-13.system.abilities.cha}
|
|
mod : integer {4-13.system.abilities.cha.mod} (4 different values)
|
|
2 (x5)
|
|
1 (x3)
|
|
0 (x2)
|
|
-2 (x1)
|
|
con : object {4-13.system.abilities.con}
|
|
mod : integer {4-13.system.abilities.con.mod} (3 different values)
|
|
2 (x5)
|
|
1 (x4)
|
|
4 (x2)
|
|
dex : object {4-13.system.abilities.dex}
|
|
mod : integer {4-13.system.abilities.dex.mod} (4 different values)
|
|
2 (x4)
|
|
4 (x3)
|
|
3 (x2)
|
|
0 (x2)
|
|
int : object {4-13.system.abilities.int}
|
|
mod : integer {4-13.system.abilities.int.mod} (6 different values)
|
|
-1 (x3)
|
|
1 (x2)
|
|
-2 (x2)
|
|
4 (x2)
|
|
-4 (x1)
|
|
2 (x1)
|
|
str : object {4-13.system.abilities.str}
|
|
mod : integer {4-13.system.abilities.str.mod} (3 different values)
|
|
0 (x5)
|
|
1 (x4)
|
|
3 (x2)
|
|
wis : object {4-13.system.abilities.wis}
|
|
mod : integer {4-13.system.abilities.wis.mod} (4 different values)
|
|
0 (x5)
|
|
2 (x4)
|
|
1 (x1)
|
|
4 (x1)
|
|
attributes : object {4-13.system.attributes}
|
|
ac : object {4-13.system.attributes.ac}
|
|
[details] : string {4-13.system.attributes.ac.details} (same value: '')
|
|
value : integer {4-13.system.attributes.ac.value} (7 different values)
|
|
16 (x6)
|
|
15 (x2)
|
|
14 (x2)
|
|
18 (x2)
|
|
17 (x1)
|
|
19 (x1)
|
|
21 (x1)
|
|
[allSaves] : object {4-13.system.attributes.allSaves}
|
|
value : string {4-13.system.attributes.allSaves.value} (2 different values)
|
|
'' (x9)
|
|
'+2 circumstance to all saves vs. dream and sleep' (x2)
|
|
hp : object {4-13.system.attributes.hp}
|
|
details : string {4-13.system.attributes.hp.details} (same value: '')
|
|
max : integer {4-13.system.attributes.hp.max} (12 different values)
|
|
temp : integer {4-13.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-13.system.attributes.hp.value} (12 different values)
|
|
[adjustment] : empty
|
|
[emitsSound] : string {4-13.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {4-13.system.attributes.hardness} (same value: 0)
|
|
[immunities] : array<object> {4-13.system.attributes.immunities}
|
|
Length: min=0 max=2
|
|
Value type: object {4-13.system.attributes.immunities.[]}
|
|
exceptions : array<> {4-13.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {4-13.system.attributes.immunities.[].type} (4 different values)
|
|
'critical-hits' (x4)
|
|
'precision' (x4)
|
|
'paralyzed' (x3)
|
|
'sleep' (x3)
|
|
[resistances] : array<> {4-13.system.attributes.resistances}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[speed] : object {4-13.system.attributes.speed}
|
|
otherSpeeds : array<object> {4-13.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {4-13.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {4-13.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
'fly' (x3)
|
|
'burrow' (x2)
|
|
'swim' (x1)
|
|
value : integer {4-13.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
60 (x3)
|
|
20 (x2)
|
|
15 (x1)
|
|
value : integer {4-13.system.attributes.speed.value} (3 different values)
|
|
25 (x6)
|
|
15 (x3)
|
|
30 (x2)
|
|
[stealth] : object {4-13.system.attributes.stealth}
|
|
details : string {4-13.system.attributes.stealth.details} (2 different values)
|
|
'<p>(trained)</p>' (x3)
|
|
'<p>(expert)</p>' (x1)
|
|
value : integer {4-13.system.attributes.stealth.value} (4 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
7 (x1)
|
|
[weaknesses] : array<object> {4-13.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-13.system.attributes.weaknesses.[]}
|
|
[exceptions] : array<> {4-13.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {4-13.system.attributes.weaknesses.[].type} (2 different values)
|
|
'fire' (x5)
|
|
'cold-iron' (x2)
|
|
value : integer {4-13.system.attributes.weaknesses.[].value} (3 different values)
|
|
5 (x3)
|
|
2 (x2)
|
|
10 (x2)
|
|
details : object {4-13.system.details}
|
|
[blurb] : string {4-13.system.details.blurb} (4 different values)
|
|
'' (x6)
|
|
'Variant shadow drake' (x2)
|
|
'Variant Scrit' (x2)
|
|
'Variant Shadow Drake' (x1)
|
|
[languages] : object {4-13.system.details.languages}
|
|
details : string {4-13.system.details.languages.details} (same value: '')
|
|
value : array<string> {4-13.system.details.languages.value}
|
|
Length: min=0 max=5
|
|
Value type: string {4-13.system.details.languages.value.[]} (8 different values)
|
|
'common' (x7)
|
|
'draconic' (x4)
|
|
'sakvroth' (x4)
|
|
'mahwek' (x3)
|
|
'aklo' (x2)
|
|
'chthonian' (x2)
|
|
'goblin' (x1)
|
|
'elven' (x1)
|
|
level : object {4-13.system.details.level}
|
|
value : integer {4-13.system.details.level.value} (6 different values)
|
|
1 (x4)
|
|
2 (x3)
|
|
3 (x3)
|
|
-1 (x2)
|
|
0 (x2)
|
|
4 (x1)
|
|
[privateNotes] : string {4-13.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {4-13.system.details.publicNotes} (4 different values)
|
|
'' (x4)
|
|
'<p>Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons-a notable exception to the norm for drakes and dragons.</p>' (x3)
|
|
'<p>Scrits are short, spindly gremlins with gray or beige leathery skin and a coat of smeared ink on their fingers. They make themselves the nightmare of many scribes and librarians, as they delight in nothing more than destroying books, scrolls, artwork, and other records or writing. The oils on a scrit\'s skin smears ink and renders text-even magical writing-completely illegible. Once they have smeared every page of a book, scrits devour them whole, absorbing the contents the book used to hold. After eating books they find stupid or funny, scrits hold skits for other gremlins which mock the mortal authors for the amusement of the other fey.</p>
|
|
<hr />
|
|
<p>Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.</p>
|
|
<p>While there are gremlins of any and every gender, their appearances don\'t differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it.</p>' (x2)
|
|
'<p>These squat, mud-brown drakes resemble scaly pit bulls with blunt, toothy snouts. The desert drake is the prairie drake\'s closest known relative, as both share a strong affinity for earth, can burrow through soil, and hack up balls of dirt that they aim at enemies. But whereas a desert drake is sleek and nimble, flying through lightning storms and siroccos with ease, the prairie drake has all the grace of a chicken, barely able to flutter clumsily up a low hill or over a boulder. Owing to their largely vestigial wings, it\'s no wonder prairie drakes prefer burrowing over soaring.</p>
|
|
<p>The average prairie drake has a temperament similar to that of a wicked child who delights in tormenting others. They ambush tiny animals from underground and play with their food thoroughly before eating. To assert their supremacy over other scrubland predators, prairie drakes knock down their rivals and attack them mercilessly. They often make grisly displays from the corpses of their foes to intimidate other would-be competitors.</p>
|
|
<p>Prairie drakes build and live in burrow mounds just beneath the surface of their environs. They make shallow tunnels in search of large insects, rodents, and ground snakes. Prairie drakes\' presence helps to turn the topsoil and encourage new plant growth, supporting other animal life and making them a keystone species for the environment. Even their breath weapon leaves behind rich "drake soil," coveted by farmers and gardeners for the potent effects it has on plants. Being seen as "useful" or "beneficial" annoys most prairie drakes, who believe such a reputation makes them look weak and conflicts with their "apex predator" mystique. After they\'ve gotten too much positive attention, a prairie drake is apt to murder a farm animal or destroy croplands only to prove that they\'re far from harmless.</p>' (x2)
|
|
publication : object {4-13.system.details.publication}
|
|
license : string {4-13.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-13.system.details.publication.remaster} (same value: False)
|
|
title : string {4-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-13: Within the Prairies')
|
|
[description] : string {4-13.system.details.description} (2 different values)
|
|
'<p>The branches of this peculiar bush are heavy with ripening berries.</p>' (x2)
|
|
'<p>Bright, iridescent blue petals sprout from the cerulean center of this flower.</p>' (x2)
|
|
[disable] : string {4-13.system.details.disable} (4 different values)
|
|
'<p>@Check[survival|dc:16] (trained) to avoid gathering unripe berries.</p>' (x1)
|
|
'<p>@Check[survivial|dc:18] (trained) to avoid gathering unripe berries</p>' (x1)
|
|
'<p>@Check[survival|dc:18] (trained) to safely move through the flowers without activating the pollen.</p>' (x1)
|
|
'<p>@Check[survivial|dc:20] (trained) to safely move thorugh the flowers without activating the pollen.</p>' (x1)
|
|
[isComplex] : boolean {4-13.system.details.isComplex} (same value: False)
|
|
[reset] : string {4-13.system.details.reset} (same value: '')
|
|
[routine] : string {4-13.system.details.routine} (same value: '')
|
|
[initiative] : object {4-13.system.initiative}
|
|
statistic : string {4-13.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {4-13.system.perception}
|
|
details : string {4-13.system.perception.details} (same value: '')
|
|
mod : integer {4-13.system.perception.mod} (6 different values)
|
|
5 (x4)
|
|
8 (x2)
|
|
10 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
senses : array<object> {4-13.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {4-13.system.perception.senses.[]}
|
|
[acuity] : string {4-13.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {4-13.system.perception.senses.[].range} (same value: 30)
|
|
type : string {4-13.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x7)
|
|
'low-light-vision' (x4)
|
|
'scent' (x4)
|
|
[resources] : object {4-13.system.resources}
|
|
saves : object {4-13.system.saves}
|
|
fortitude : object {4-13.system.saves.fortitude}
|
|
saveDetail : string {4-13.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-13.system.saves.fortitude.value} (9 different values)
|
|
8 (x3)
|
|
5 (x2)
|
|
3 (x2)
|
|
9 (x2)
|
|
6 (x2)
|
|
4 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
10 (x1)
|
|
reflex : object {4-13.system.saves.reflex}
|
|
saveDetail : string {4-13.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-13.system.saves.reflex.value} (7 different values)
|
|
7 (x5)
|
|
8 (x2)
|
|
10 (x2)
|
|
4 (x2)
|
|
6 (x2)
|
|
12 (x1)
|
|
9 (x1)
|
|
will : object {4-13.system.saves.will}
|
|
saveDetail : string {4-13.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-13.system.saves.will.value} (6 different values)
|
|
10 (x4)
|
|
0 (x4)
|
|
4 (x2)
|
|
3 (x2)
|
|
8 (x2)
|
|
6 (x1)
|
|
[skills] : object {4-13.system.skills}
|
|
[acrobatics] : object {4-13.system.skills.acrobatics}
|
|
base : integer {4-13.system.skills.acrobatics.base} (5 different values)
|
|
5 (x4)
|
|
6 (x2)
|
|
8 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
[arcana] : object {4-13.system.skills.arcana}
|
|
base : integer {4-13.system.skills.arcana.base} (same value: 6)
|
|
[athletics] : object {4-13.system.skills.athletics}
|
|
base : integer {4-13.system.skills.athletics.base} (same value: 3)
|
|
[deception] : object {4-13.system.skills.deception}
|
|
base : integer {4-13.system.skills.deception.base} (2 different values)
|
|
3 (x2)
|
|
8 (x1)
|
|
[intimidation] : object {4-13.system.skills.intimidation}
|
|
base : integer {4-13.system.skills.intimidation.base} (4 different values)
|
|
8 (x2)
|
|
6 (x1)
|
|
10 (x1)
|
|
9 (x1)
|
|
medicine : object {4-13.system.skills.medicine}
|
|
base : integer {4-13.system.skills.medicine.base} (same value: 12)
|
|
nature : object {4-13.system.skills.nature}
|
|
base : integer {4-13.system.skills.nature.base} (same value: 12)
|
|
[occultism] : object {4-13.system.skills.occultism}
|
|
base : integer {4-13.system.skills.occultism.base} (2 different values)
|
|
0 (x2)
|
|
10 (x2)
|
|
[special] : array<object> {4-13.system.skills.occultism.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-13.system.skills.occultism.special.[]}
|
|
base : integer {4-13.system.skills.occultism.special.[].base} (same value: 4)
|
|
label : string {4-13.system.skills.occultism.special.[].label} (same value: 'for checks to Recall Knoweldge')
|
|
predicate : array<string> {4-13.system.skills.occultism.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {4-13.system.skills.occultism.special.[].predicate.[]} (same value: 'action:recall-knowledge')
|
|
[stealth] : object {4-13.system.skills.stealth}
|
|
base : integer {4-13.system.skills.stealth.base} (5 different values)
|
|
6 (x3)
|
|
5 (x3)
|
|
8 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
survival : object {4-13.system.skills.survival}
|
|
base : integer {4-13.system.skills.survival.base} (same value: 13)
|
|
[thievery] : object {4-13.system.skills.thievery}
|
|
base : integer {4-13.system.skills.thievery.base} (3 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
traits : object {4-13.system.traits}
|
|
rarity : string {4-13.system.traits.rarity} (3 different values)
|
|
'uncommon' (x8)
|
|
'common' (x4)
|
|
'unique' (x3)
|
|
size : object {4-13.system.traits.size}
|
|
value : string {4-13.system.traits.size.value} (2 different values)
|
|
'tiny' (x8)
|
|
'med' (x7)
|
|
value : array<string> {4-13.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {4-13.system.traits.value.[]} (14 different values)
|
|
[creatureType] : string {4-13.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {4-13.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {4-13.type} (2 different values)
|
|
'npc' (x11)
|
|
'hazard' (x4)
|
|
[prototypeToken] : object {4-13.prototypeToken}
|
|
name : string {4-13.prototypeToken.name} (5 different values)
|
|
'Runt' (x2)
|
|
'Snakebush' (x2)
|
|
'Suhko' (x2)
|
|
'Suncatcher Blooms' (x2)
|
|
'Scrit' (x1) |