Files
Pf2eDataScrapper/output/pf2e/packs/4th Rank.txt
T
2025-04-08 17:11:57 +04:00

505 lines
37 KiB
Plaintext

4th Rank
Different values: 147
=====================================
object {4th Rank}
_id : string {4th Rank._id} (all different values)
folder : string {4th Rank.folder} (same value: '7cyoYPoPYA01mErU')
img : string {4th Rank.img} (144 different values)
name : string {4th Rank.name} (all different values)
system : object {4th Rank.system}
[area] : object {4th Rank.system.area}
type : string {4th Rank.system.area.type} (5 different values)
'burst' (x18)
'emanation' (x9)
'line' (x4)
'cone' (x1)
'square' (x1)
value : integer {4th Rank.system.area.value} (9 different values)
20 (x10)
10 (x8)
30 (x5)
60 (x4)
15 (x2)
50 (x1)
5 (x1)
100 (x1)
120 (x1)
cost : object {4th Rank.system.cost}
value : string {4th Rank.system.cost.value} (same value: '')
counteraction : boolean {4th Rank.system.counteraction} (2 different values)
False (x144)
True (x3)
damage : object {4th Rank.system.damage}
[0] : object {4th Rank.system.damage.0}
applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.0.formula} (14 different values)
kinds : array<string> {4th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values)
'damage' (x20)
'healing' (x1)
[materials] : array<> {4th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.0.type} (10 different values)
'piercing' (x4)
'bludgeoning' (x4)
'mental' (x3)
'void' (x3)
'fire' (x2)
'spirit' (x1)
'electricity' (x1)
'sonic' (x1)
'slashing' (x1)
'vitality' (x1)
[1] : object {4th Rank.system.damage.1}
applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.1.formula} (2 different values)
'2d8' (x1)
'4d4' (x1)
kinds : array<string> {4th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.1.type} (2 different values)
'piercing' (x1)
'void' (x1)
[1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd}
applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: '6d6')
kinds : array<string> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: 'bludgeoning')
[CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0}
applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: '6d6')
kinds : array<string> {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: 'piercing')
[Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B}
applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: '8d6')
kinds : array<string> {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: 'force')
[Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG}
applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False)
category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: 'persistent')
formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: '1d6')
kinds : array<string> {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: 'bleed')
[SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF}
applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: '5d8')
kinds : array<string> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: 'slashing')
[VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3}
applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: '5d6')
kinds : array<string> {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: 'spirit')
[YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU}
applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: '1d6')
kinds : array<string> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: 'bludgeoning')
[fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro}
applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: '5d10')
kinds : array<string> {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: 'spirit')
[gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d6')
kinds : array<string> {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: 'healing')
materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
[gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6}
applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: '4d6')
kinds : array<string> {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds}
Length: min=2 max=2
Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values)
'damage' (x1)
'healing' (x1)
materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: 'vitality')
[kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I}
applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: '5d10')
kinds : array<string> {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: 'slashing')
[pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp}
applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: '4d10')
kinds : array<string> {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: 'sonic')
[sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr}
applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: '4d4')
kinds : array<string> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: 'mental')
[sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4}
applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: '6d6')
kinds : array<string> {4th Rank.system.damage.sekWqUllit48HRC4.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: 'poison')
[tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3}
applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: '8d6')
kinds : array<string> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: 'piercing')
[wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm}
applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: '5d6')
kinds : array<string> {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: 'fire')
[wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
kinds : array<string> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
[wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV}
applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: '4d8')
kinds : array<string> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: 'healing')
materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: 'untyped')
[zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC}
applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: '3d6')
kinds : array<string> {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: 'poison')
[defense] : object {4th Rank.system.defense}
[passive] : object {4th Rank.system.defense.passive}
statistic : string {4th Rank.system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {4th Rank.system.defense.save}
basic : boolean {4th Rank.system.defense.save.basic} (2 different values)
False (x57)
True (x18)
statistic : string {4th Rank.system.defense.save.statistic} (3 different values)
'will' (x31)
'fortitude' (x28)
'reflex' (x16)
description : object {4th Rank.system.description}
value : string {4th Rank.system.description.value} (all different values)
duration : object {4th Rank.system.duration}
sustained : boolean {4th Rank.system.duration.sustained} (2 different values)
False (x125)
True (x22)
value : string {4th Rank.system.duration.value} (19 different values)
level : object {4th Rank.system.level}
value : integer {4th Rank.system.level.value} (same value: 4)
[heightening] : object {4th Rank.system.heightening}
[area] : integer {4th Rank.system.heightening.area} (same value: 0)
[damage] : object {4th Rank.system.heightening.damage}
[0] : string {4th Rank.system.heightening.damage.0} (10 different values)
'1d6' (x6)
'2d6' (x5)
'1d10' (x2)
'2d4' (x1)
'3d6' (x1)
'4d12' (x1)
'1d8' (x1)
'2d8' (x1)
'1' (x1)
'1d4' (x1)
[1] : string {4th Rank.system.heightening.damage.1} (2 different values)
'1d8' (x1)
'1d4' (x1)
[CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: '3d6')
[Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: '1d6')
[SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: '1d8')
[VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: '1d6')
[YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: '1d6')
[fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: '1d10')
[gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: '2d6')
[kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: '1d10')
[pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: '1d10')
[sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: '1d6')
[tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: '2d6')
wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: '2d6')
[wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
[wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: '1d8')
[zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: '3d6')
[interval] : integer {4th Rank.system.heightening.interval} (3 different values)
1 (x22)
2 (x12)
4 (x1)
[levels] : object {4th Rank.system.heightening.levels}
[10] : object {4th Rank.system.heightening.levels.10}
[damage] : object {4th Rank.system.heightening.levels.10.damage}
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d10')
materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
target : object {4th Rank.system.heightening.levels.10.target}
value : string {4th Rank.system.heightening.levels.10.target.value} (same value: '4 creatures')
[5] : object {4th Rank.system.heightening.levels.5}
range : object {4th Rank.system.heightening.levels.5.range}
value : string {4th Rank.system.heightening.levels.5.range.value} (same value: '1 mile')
[6] : object {4th Rank.system.heightening.levels.6}
[target] : object {4th Rank.system.heightening.levels.6.target}
value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values)
'up to 5 creatures' (x1)
'2 creatures' (x1)
[7] : object {4th Rank.system.heightening.levels.7}
[damage] : object {4th Rank.system.heightening.levels.7.damage}
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d8')
materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
target : object {4th Rank.system.heightening.levels.7.target}
value : string {4th Rank.system.heightening.levels.7.target.value} (same value: 'up to 5 creatures')
[8] : object {4th Rank.system.heightening.levels.8}
target : object {4th Rank.system.heightening.levels.8.target}
value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values)
'10 creatures' (x2)
'5 willing creatures' (x1)
'up to 5 animals.' (x1)
'3 creatures' (x1)
[type] : string {4th Rank.system.heightening.type} (2 different values)
'interval' (x35)
'fixed' (x10)
target : object {4th Rank.system.target}
value : string {4th Rank.system.target.value} (31 different values)
time : object {4th Rank.system.time}
value : string {4th Rank.system.time.value} (8 different values)
'2' (x107)
'3' (x15)
'10 minutes' (x9)
'1 minute' (x6)
'reaction' (x4)
'1' (x3)
'2 or 3' (x2)
'1 hour' (x1)
traits : object {4th Rank.system.traits}
rarity : string {4th Rank.system.traits.rarity} (3 different values)
'common' (x88)
'uncommon' (x38)
'rare' (x21)
traditions : array<string> {4th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {4th Rank.system.traits.traditions.[]} (4 different values)
'arcane' (x99)
'occult' (x92)
'primal' (x69)
'divine' (x56)
value : array<string> {4th Rank.system.traits.value}
Length: min=1 max=7
Value type: string {4th Rank.system.traits.value.[]} (51 different values)
[selected] : mixed
object {4th Rank.system.traits.selected}
emotion : string {4th Rank.system.traits.selected.emotion} (same value: 'Emotion')
enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: 'Enchantment')
incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation')
mental : string {4th Rank.system.traits.selected.mental} (same value: 'Mental')
array<> {4th Rank.system.traits.selected}
Length: min=0 max=0
Value type: empty
[overlays] : object {4th Rank.system.overlays}
9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE}
name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: 'Weapon Storm (Emanation)')
overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: 'override')
sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system}
area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area}
type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: 'emanation')
value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
[Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN}
_id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: 'Dn2urqase1klSlXN')
name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: 'Cinder Swarm (Fireflies)')
overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: 'override')
sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2)
system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system}
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage}
2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS}
applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: '3d6')
materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: 'fire')
defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense}
save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save}
basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False)
statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening}
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage}
2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: '2d6')
interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1)
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: 'interval')
[OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1}
_id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: 'OsMweS7nFHnNhCy1')
name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: 'Cinder Swarm (Fire Ants)')
overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: 'override')
sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1)
system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system}
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage}
6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5}
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: '3d6')
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: 'piercing')
Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5}
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False)
category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: 'persistent')
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: '2d6')
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: 'fire')
defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense}
save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save}
basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True)
statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: 'reflex')
heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening}
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage}
6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: '2d6')
Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: '0')
interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1)
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: 'interval')
mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m}
name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: 'Weapon Storm (Cone)')
overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: 'override')
sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system}
area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area}
type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: 'cone')
value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
publication : object {4th Rank.system.publication}
license : string {4th Rank.system.publication.license} (2 different values)
'OGL' (x91)
'ORC' (x56)
remaster : boolean {4th Rank.system.publication.remaster} (2 different values)
True (x76)
False (x71)
title : string {4th Rank.system.publication.title} (34 different values)
range : object {4th Rank.system.range}
value : string {4th Rank.system.range.value} (13 different values)
requirements : string {4th Rank.system.requirements} (2 different values)
'' (x146)
'one vial of holy water' (x1)
rules : ignored (Foundry rules object) {4th Rank.system.rules}
type : string {4th Rank.type} (same value: 'spell')