Files
Pf2eDataScrapper/output/pf2e/packs/5-06.txt
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2025-04-08 17:11:57 +04:00

1122 lines
85 KiB
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5-06
Different values: 9
=====================================
object {5-06}
_id : string {5-06._id} (all different values)
folder : string {5-06.folder} (same value: '5Wd5kRs5LYv5tzLZ')
img : string {5-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-06.items}
Length: min=9 max=28
Value type: object {5-06.items.[]}
_id : string {5-06.items.[]._id} (105 different values)
img : string {5-06.items.[].img} (59 different values)
name : string {5-06.items.[].name} (86 different values)
sort : integer {5-06.items.[].sort} (28 different values)
system : object {5-06.items.[].system}
[acBonus] : integer {5-06.items.[].system.acBonus} (same value: 1)
[actionType] : object {5-06.items.[].system.actionType}
value : string {5-06.items.[].system.actionType.value} (3 different values)
'passive' (x17)
'action' (x11)
'free' (x2)
[actions] : object {5-06.items.[].system.actions}
[value] : integer {5-06.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x4)
[area] : object {5-06.items.[].system.area}
type : string {5-06.items.[].system.area.type} (3 different values)
'burst' (x11)
'line' (x2)
'emanation' (x2)
value : integer {5-06.items.[].system.area.value} (4 different values)
20 (x9)
10 (x2)
120 (x2)
30 (x2)
[attack] : object {5-06.items.[].system.attack}
value : string {5-06.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-06.items.[].system.attackEffects}
[custom] : string {5-06.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-06.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-06.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x1)
'kithangian-venom' (x1)
[autoHeightenLevel] : object {5-06.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-06.items.[].system.baseItem} (5 different values)
'glaive' (x2)
'longspear' (x2)
'dagger' (x1)
'rapier' (x1)
'leather-armor' (x1)
[bonus] : object {5-06.items.[].system.bonus}
value : integer {5-06.items.[].system.bonus.value} (7 different values)
0 (x6)
17 (x5)
19 (x3)
16 (x2)
22 (x1)
20 (x1)
15 (x1)
[bonusDamage] : object {5-06.items.[].system.bonusDamage}
value : integer {5-06.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-06.items.[].system.bulk}
value : mixed
integer {5-06.items.[].system.bulk.value} (3 different values)
2 (x4)
1 (x2)
0 (x1)
float {5-06.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-06.items.[].system.category} (7 different values)
'offensive' (x19)
'interaction' (x7)
'defensive' (x4)
'martial' (x3)
'simple' (x3)
'light' (x1)
'talisman' (x1)
[checkPenalty] : integer {5-06.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {5-06.items.[].system.cost}
value : string {5-06.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-06.items.[].system.counteraction} (2 different values)
False (x88)
True (x9)
[damage] : object {5-06.items.[].system.damage}
[0] : object {5-06.items.[].system.damage.0}
[applyMod] : boolean {5-06.items.[].system.damage.0.applyMod} (2 different values)
False (x28)
True (x4)
[category] : empty
formula : string {5-06.items.[].system.damage.0.formula} (11 different values)
kinds : array<string> {5-06.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {5-06.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x34)
'healing' (x4)
materials : array<> {5-06.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.damage.0.type} (11 different values)
[damageType] : string {5-06.items.[].system.damage.damageType} (2 different values)
'piercing' (x4)
'slashing' (x2)
[dice] : integer {5-06.items.[].system.damage.dice} (same value: 1)
[die] : string {5-06.items.[].system.damage.die} (3 different values)
'd8' (x4)
'd4' (x1)
'd6' (x1)
[gcovwqxwitqchoin] : object {5-06.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {5-06.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-06.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-06.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {5-06.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {5-06.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {5-06.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {5-06.items.[].system.damageRolls}
[0] : object {5-06.items.[].system.damageRolls.0}
damage : string {5-06.items.[].system.damageRolls.0.damage} (4 different values)
'2d8+6' (x1)
'2d4+6' (x1)
'1d8+9' (x1)
'1d8+11' (x1)
damageType : string {5-06.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x2)
'slashing' (x1)
'bludgeoning' (x1)
[1] : object {5-06.items.[].system.damageRolls.1}
damage : string {5-06.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {5-06.items.[].system.damageRolls.1.damageType} (same value: 'spirit')
[1rYi86EKx1M486or] : object {5-06.items.[].system.damageRolls.1rYi86EKx1M486or}
damage : string {5-06.items.[].system.damageRolls.1rYi86EKx1M486or.damage} (same value: '2d12+7')
damageType : string {5-06.items.[].system.damageRolls.1rYi86EKx1M486or.damageType} (same value: 'slashing')
[6u9ie9655zs3laetxd7n] : object {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n}
damage : string {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (2 different values)
'2d8+4' (x1)
'2d8' (x1)
damageType : string {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: 'slashing')
[7R8sUxEmDUf7P8Q6] : object {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6}
damage : string {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damage} (same value: '1d6+5')
damageType : string {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damageType} (same value: 'piercing')
[7wvc7t6dley1ik6sbjr1] : object {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1}
damage : string {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: '1d6')
damageType : string {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: 'spirit')
[Kj9Od4mSG4dZ2AT3] : object {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3}
damage : string {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damage} (same value: '1d4+4')
damageType : string {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damageType} (same value: 'piercing')
[P2os12ZH1foZvUGs] : object {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs}
damage : string {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs.damage} (same value: '1d6')
damageType : string {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs.damageType} (same value: 'fire')
[RHQO3bkIJJfO5SCq] : object {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq}
damage : string {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damage} (same value: '1d4+4')
damageType : string {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damageType} (same value: 'piercing')
[e0ISKXC4W7kgf3Mg] : object {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg}
damage : string {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damage} (2 different values)
'2d8+8' (x1)
'2d8+6' (x1)
damageType : string {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damageType} (same value: 'slashing')
[g7AGT4OfIly2vbSN] : object {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN}
damage : string {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damage} (same value: '2d8+7')
damageType : string {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damageType} (same value: 'piercing')
description : object {5-06.items.[].system.description}
value : string {5-06.items.[].system.description.value} (77 different values)
[duration] : object {5-06.items.[].system.duration}
sustained : boolean {5-06.items.[].system.duration.sustained} (2 different values)
False (x95)
True (x2)
value : string {5-06.items.[].system.duration.value} (10 different values)
'' (x53)
'1 minute' (x20)
'varies' (x7)
'10 minutes' (x5)
'1 round' (x4)
'until the start of your next turn' (x2)
'unlimited' (x2)
'until the next time you make your daily preparations' (x2)
'5 minutes' (x1)
'until the end of the target\'s next turn' (x1)
[equipped] : object {5-06.items.[].system.equipped}
carryType : string {5-06.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {5-06.items.[].system.equipped.handsHeld} (3 different values)
0 (x9)
2 (x2)
1 (x2)
[invested] : empty
[frequency] : object {5-06.items.[].system.frequency}
max : integer {5-06.items.[].system.frequency.max} (same value: 1)
per : string {5-06.items.[].system.frequency.per} (2 different values)
'turn' (x2)
'round' (x1)
[value] : integer {5-06.items.[].system.frequency.value} (same value: 1)
[group] : string {5-06.items.[].system.group} (5 different values)
'polearm' (x2)
'spear' (x2)
'knife' (x1)
'sword' (x1)
'leather' (x1)
[hardness] : integer {5-06.items.[].system.hardness} (same value: 0)
[heightening] : object {5-06.items.[].system.heightening}
[levels] : object {5-06.items.[].system.heightening.levels}
3 : object {5-06.items.[].system.heightening.levels.3}
[damage] : object {5-06.items.[].system.heightening.levels.3.damage}
0 : object {5-06.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {5-06.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-06.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {5-06.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {5-06.items.[].system.heightening.levels.3.target}
value : string {5-06.items.[].system.heightening.levels.3.target.value} (2 different values)
'5 creatures' (x2)
'10 objects' (x2)
[5] : object {5-06.items.[].system.heightening.levels.5}
[range] : object {5-06.items.[].system.heightening.levels.5.range}
value : string {5-06.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
[target] : object {5-06.items.[].system.heightening.levels.5.target}
value : string {5-06.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
damage : object {5-06.items.[].system.heightening.levels.5.damage}
0 : object {5-06.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {5-06.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-06.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {5-06.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[6] : object {5-06.items.[].system.heightening.levels.6}
target : object {5-06.items.[].system.heightening.levels.6.target}
value : string {5-06.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {5-06.items.[].system.heightening.levels.7}
[target] : object {5-06.items.[].system.heightening.levels.7.target}
value : string {5-06.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
damage : object {5-06.items.[].system.heightening.levels.7.damage}
0 : object {5-06.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {5-06.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-06.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {5-06.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[9] : object {5-06.items.[].system.heightening.levels.9}
damage : object {5-06.items.[].system.heightening.levels.9.damage}
0 : object {5-06.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {5-06.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-06.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {5-06.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {5-06.items.[].system.heightening.type} (2 different values)
'interval' (x32)
'fixed' (x10)
[damage] : object {5-06.items.[].system.heightening.damage}
0 : string {5-06.items.[].system.heightening.damage.0} (7 different values)
'1d6' (x8)
'2d6' (x7)
'1d8' (x6)
'1d10' (x4)
'1d4' (x3)
'1d12' (x2)
'2d8' (x2)
[interval] : integer {5-06.items.[].system.heightening.interval} (2 different values)
1 (x24)
2 (x8)
[hp] : object {5-06.items.[].system.hp}
max : integer {5-06.items.[].system.hp.max} (same value: 0)
value : integer {5-06.items.[].system.hp.value} (same value: 0)
[material] : object {5-06.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {5-06.items.[].system.mod}
value : integer {5-06.items.[].system.mod.value} (4 different values)
14 (x1)
18 (x1)
16 (x1)
20 (x1)
[overlays] : object {5-06.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {5-06.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {5-06.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[4gyp3qlsv5ywdyjq] : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[7qdtetowq348s9oc] : object {5-06.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {5-06.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[Fs08rHTZAfROKKzu] : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu}
_id : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
name : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
overlayType : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
heightening : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
[cUFX7ExSLeoa3vIF] : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[jnp3ni6b93pdifaq] : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq}
_id : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq._id} (same value: 'jnp3ni6b93pdifaq')
overlayType : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3)
system : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system}
area : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area}
areaType : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: 'burst')
value : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: '15')
damage : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage}
0 : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0}
applyMod : boolean {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False)
[category] : empty
time : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.time}
value : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: '3')
[lfxcoz2d3f8j2zq1] : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[lq4yc6ojcujar4xa] : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa}
_id : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa._id} (same value: 'lq4yc6ojcujar4xa')
overlayType : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1)
system : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system}
area : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area}
areaType : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: 'burst')
value : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: '5')
damage : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage}
0 : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0}
applyMod : boolean {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0.applyMod} (same value: False)
[category] : empty
time : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.time}
value : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: '1')
[noPVUX8Ocln52MKm] : object {5-06.items.[].system.overlays.noPVUX8Ocln52MKm}
_id : string {5-06.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.system}
[pf2bpfyrg68sglcv] : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv}
_id : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv._id} (same value: 'pf2bpfyrg68sglcv')
overlayType : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2)
system : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system}
area : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area}
areaType : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: 'burst')
value : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: '10')
damage : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage}
0 : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0}
applyMod : boolean {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False)
[category] : empty
time : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.time}
value : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: '2')
[pq7cxntbz4s8g5ik] : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[qXeevJsP6ve5B3fk] : object {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk}
_id : string {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk._id} (same value: 'qXeevJsP6ve5B3fk')
overlayType : string {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.sort} (same value: 1)
system : object {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.system}
[rvhoa43rqqqp8izn] : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[tsL9OtpmoVJcZbcV] : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV}
_id : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV._id} (same value: 'tsL9OtpmoVJcZbcV')
name : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.name} (same value: 'Chilling Darkness (Vs. Holy Trait)')
overlayType : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.sort} (same value: 2)
system : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system}
damage : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage}
2S1a6g60omQDPEP6 : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6}
applyMod : boolean {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.applyMod} (same value: False)
[category] : empty
formula : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.formula} (same value: '5d6')
materials : array<> {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.materials}
Length: min=0 max=0
Value type: empty
type : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.type} (same value: 'spirit')
heightening : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening}
damage : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage}
2S1a6g60omQDPEP6 : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage.2S1a6g60omQDPEP6} (same value: '2d6')
[z04svm1cvfcxtplb] : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[zFWsMjoeCnLxqJaV] : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {5-06.items.[].system.prepared}
[flexible] : boolean {5-06.items.[].system.prepared.flexible} (same value: False)
value : string {5-06.items.[].system.prepared.value} (4 different values)
'innate' (x4)
'spontaneous' (x2)
'focus' (x2)
'prepared' (x2)
[price] : object {5-06.items.[].system.price}
value : object {5-06.items.[].system.price.value}
[gp] : integer {5-06.items.[].system.price.value.gp} (3 different values)
1 (x4)
2 (x2)
20 (x1)
[sp] : integer {5-06.items.[].system.price.value.sp} (3 different values)
5 (x4)
1 (x2)
2 (x1)
[proficiency] : object {5-06.items.[].system.proficiency}
value : integer {5-06.items.[].system.proficiency.value} (2 different values)
1 (x6)
0 (x4)
[proficient] : object {5-06.items.[].system.proficient}
value : integer {5-06.items.[].system.proficient.value} (same value: 0)
publication : object {5-06.items.[].system.publication}
license : string {5-06.items.[].system.publication.license} (2 different values)
'OGL' (x132)
'ORC' (x36)
remaster : boolean {5-06.items.[].system.publication.remaster} (2 different values)
False (x132)
True (x36)
title : string {5-06.items.[].system.publication.title} (5 different values)
'Pathfinder Core Rulebook' (x63)
'' (x57)
'Pathfinder Player Core' (x35)
'Pathfinder Bestiary' (x12)
'Pathfinder GM Core' (x1)
[level] : object {5-06.items.[].system.level}
value : integer {5-06.items.[].system.level.value} (6 different values)
1 (x42)
3 (x20)
2 (x18)
4 (x14)
0 (x13)
5 (x4)
[quantity] : integer {5-06.items.[].system.quantity} (2 different values)
1 (x13)
3 (x1)
rules : ignored (Foundry rules object) {5-06.items.[].system.rules}
[defense] : object {5-06.items.[].system.defense}
save : object {5-06.items.[].system.defense.save}
basic : boolean {5-06.items.[].system.defense.save.basic} (2 different values)
False (x24)
True (x15)
statistic : string {5-06.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x18)
'will' (x16)
'reflex' (x5)
[dexCap] : integer {5-06.items.[].system.dexCap} (same value: 4)
[location] : object {5-06.items.[].system.location}
[heightenedLevel] : integer {5-06.items.[].system.location.heightenedLevel} (4 different values)
3 (x9)
1 (x9)
2 (x8)
4 (x6)
[signature] : boolean {5-06.items.[].system.location.signature} (same value: True)
[uses] : object {5-06.items.[].system.location.uses}
max : integer {5-06.items.[].system.location.uses.max} (same value: 2)
value : integer {5-06.items.[].system.location.uses.value} (same value: 2)
[value] : string {5-06.items.[].system.location.value} (6 different values)
'X8NQcsCgEiQHiZj6' (x38)
'bwUPCeVQGl9Rs8Gm' (x32)
'jdfDA1e2B3iIQzhU' (x12)
'z2jiwgJuxRj0r1Bh' (x5)
'D1C3re9l8xuzleoq' (x4)
'QkdoRzRz47quBr3Y' (x4)
[range] : object {5-06.items.[].system.range}
value : string {5-06.items.[].system.range.value} (7 different values)
'30 feet' (x33)
'120 feet' (x23)
'' (x13)
'touch' (x11)
'60 feet' (x6)
'varies' (x6)
'500 feet' (x5)
[reload] : object {5-06.items.[].system.reload}
value : string {5-06.items.[].system.reload.value} (2 different values)
'' (x5)
'-' (x1)
[requirements] : string {5-06.items.[].system.requirements} (same value: '')
[ritual] : object {5-06.items.[].system.ritual}
primary : object {5-06.items.[].system.ritual.primary}
check : string {5-06.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
secondary : object {5-06.items.[].system.ritual.secondary}
casters : integer {5-06.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {5-06.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {5-06.items.[].system.runes}
potency : integer {5-06.items.[].system.runes.potency} (2 different values)
1 (x5)
0 (x2)
property : array<> {5-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {5-06.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {5-06.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {5-06.items.[].system.selfEffect}
name : string {5-06.items.[].system.selfEffect.name} (2 different values)
'Effect: Demon-Touched Weapon' (x2)
'Effect: Breach the Abyss' (x2)
uuid : string {5-06.items.[].system.selfEffect.uuid} (2 different values)
'Compendium.pf2e.bestiary-effects.Item.Effect: Demon-Touched Weapon' (x2)
'Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts' (x2)
[showSlotlessLevels] : object {5-06.items.[].system.showSlotlessLevels}
value : boolean {5-06.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {5-06.items.[].system.size} (same value: 'med')
[slots] : object {5-06.items.[].system.slots}
[slot0] : object {5-06.items.[].system.slots.slot0}
max : integer {5-06.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {5-06.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {5-06.items.[].system.slots.slot0.prepared.[]}
id : string {5-06.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'VQMmBpPnwliUOTxR' (x2)
'USH2AhOO9I2oFgOJ' (x2)
'6lJ85g95WUTYQopp' (x2)
'v6YtekneYI3G5Yn8' (x2)
'OtruhRv4hHPV6nxs' (x2)
[slot1] : object {5-06.items.[].system.slots.slot1}
max : integer {5-06.items.[].system.slots.slot1.max} (same value: 4)
[prepared] : array<object> {5-06.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {5-06.items.[].system.slots.slot1.prepared.[]}
id : string {5-06.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'tVFFbAEJXy9hKFTB' (x4)
'XrlxxU9rUEYAAvKg' (x2)
'dM25nL2GZRfZtobH' (x2)
[value] : integer {5-06.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {5-06.items.[].system.slots.slot2}
max : integer {5-06.items.[].system.slots.slot2.max} (same value: 4)
[prepared] : array<object> {5-06.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {5-06.items.[].system.slots.slot2.prepared.[]}
id : string {5-06.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'fspiQGQCUM0q3Abb' (x2)
'owdVRBueyrm4PZsR' (x2)
'YEkw9lAH5agkJErj' (x2)
'2ne4JIxVFj4wQcse' (x2)
[value] : integer {5-06.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {5-06.items.[].system.slots.slot3}
max : integer {5-06.items.[].system.slots.slot3.max} (same value: 4)
[prepared] : array<object> {5-06.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {5-06.items.[].system.slots.slot3.prepared.[]}
id : string {5-06.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'RGut7ymIETHSavWJ' (x2)
'6acNv780xiwR7ckt' (x2)
'YgYmeZWzlu9B1fIs' (x2)
'13dFGnEacDlxnlZr' (x2)
[value] : integer {5-06.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {5-06.items.[].system.slots.slot4}
max : integer {5-06.items.[].system.slots.slot4.max} (same value: 3)
[prepared] : array<object> {5-06.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {5-06.items.[].system.slots.slot4.prepared.[]}
id : string {5-06.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'fk8b4F6Xhx2gJIjM' (x2)
'l8xVaY5ZH9awKPFX' (x2)
'IMz4VoPp1kWXIScT' (x2)
[value] : integer {5-06.items.[].system.slots.slot4.value} (same value: 3)
[slug] : string {5-06.items.[].system.slug} (58 different values)
[splashDamage] : object {5-06.items.[].system.splashDamage}
value : integer {5-06.items.[].system.splashDamage.value} (same value: 0)
[time] : object {5-06.items.[].system.time}
value : string {5-06.items.[].system.time.value} (7 different values)
'2' (x73)
'1 to 3' (x6)
'1 minute' (x6)
'1' (x4)
'10 minutes' (x4)
'1 day' (x2)
'3' (x2)
traits : object {5-06.items.[].system.traits}
[rarity] : string {5-06.items.[].system.traits.rarity} (2 different values)
'common' (x131)
'uncommon' (x6)
[traditions] : array<string> {5-06.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {5-06.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x69)
'occult' (x63)
'divine' (x57)
'primal' (x49)
[value] : array<string> {5-06.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-06.items.[].system.traits.value.[]} (55 different values)
[speedPenalty] : integer {5-06.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {5-06.items.[].system.spelldc}
dc : integer {5-06.items.[].system.spelldc.dc} (4 different values)
25 (x5)
26 (x3)
21 (x1)
28 (x1)
[mod] : integer {5-06.items.[].system.spelldc.mod} (same value: 0)
value : integer {5-06.items.[].system.spelldc.value} (5 different values)
17 (x5)
18 (x2)
13 (x1)
22 (x1)
20 (x1)
[item] : integer {5-06.items.[].system.spelldc.item} (same value: 0)
[strength] : integer {5-06.items.[].system.strength} (same value: 0)
[target] : object {5-06.items.[].system.target}
value : string {5-06.items.[].system.target.value} (12 different values)
[tradition] : object {5-06.items.[].system.tradition}
value : string {5-06.items.[].system.tradition.value} (2 different values)
'divine' (x8)
'arcane' (x2)
[usage] : object {5-06.items.[].system.usage}
[canBeAmmo] : boolean {5-06.items.[].system.usage.canBeAmmo} (same value: False)
value : string {5-06.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x6)
'held-in-two-hands' (x4)
'other' (x2)
'affixed-to-weapon' (x1)
[uses] : object {5-06.items.[].system.uses}
autoDestroy : boolean {5-06.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-06.items.[].system.uses.max} (same value: 1)
value : integer {5-06.items.[].system.uses.value} (same value: 1)
[weaponType] : object {5-06.items.[].system.weaponType}
value : string {5-06.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x1)
type : string {5-06.items.[].type} (all different values)
[_stats] : object {5-06.items.[]._stats}
compendiumSource : string {5-06.items.[]._stats.compendiumSource} (59 different values)
[flags] : object {5-06.items.[].flags}
pf2e : object {5-06.items.[].flags.pf2e}
linkedWeapon : string {5-06.items.[].flags.pf2e.linkedWeapon} (4 different values)
'740fHBRZakCq2jiX' (x2)
'H91fpqLmPSX7S8ow' (x2)
's2T6n8QgO7HNe7TT' (x2)
'GoCI7NlGrGJfFnde' (x1)
name : string {5-06.name} (all different values)
system : object {5-06.system}
abilities : object {5-06.system.abilities}
cha : object {5-06.system.abilities.cha}
mod : integer {5-06.system.abilities.cha.mod} (4 different values)
0 (x4)
2 (x2)
5 (x2)
3 (x1)
con : object {5-06.system.abilities.con}
mod : integer {5-06.system.abilities.con.mod} (4 different values)
2 (x5)
3 (x2)
4 (x1)
5 (x1)
dex : object {5-06.system.abilities.dex}
mod : integer {5-06.system.abilities.dex.mod} (4 different values)
3 (x4)
5 (x2)
1 (x2)
4 (x1)
int : object {5-06.system.abilities.int}
mod : integer {5-06.system.abilities.int.mod} (5 different values)
4 (x4)
2 (x2)
1 (x1)
-2 (x1)
0 (x1)
str : object {5-06.system.abilities.str}
mod : integer {5-06.system.abilities.str.mod} (5 different values)
2 (x3)
-5 (x2)
3 (x2)
4 (x1)
6 (x1)
wis : object {5-06.system.abilities.wis}
mod : integer {5-06.system.abilities.wis.mod} (4 different values)
2 (x4)
4 (x3)
1 (x1)
0 (x1)
attributes : object {5-06.system.attributes}
ac : object {5-06.system.attributes.ac}
details : string {5-06.system.attributes.ac.details} (same value: '')
value : integer {5-06.system.attributes.ac.value} (5 different values)
24 (x3)
26 (x2)
22 (x2)
28 (x1)
25 (x1)
[adjustment] : empty
allSaves : object {5-06.system.attributes.allSaves}
value : string {5-06.system.attributes.allSaves.value} (2 different values)
'' (x8)
'+1 status to all saves vs. magic' (x1)
hp : object {5-06.system.attributes.hp}
details : string {5-06.system.attributes.hp.details} (same value: '')
max : integer {5-06.system.attributes.hp.max} (7 different values)
100 (x2)
115 (x2)
185 (x1)
151 (x1)
131 (x1)
90 (x1)
120 (x1)
temp : integer {5-06.system.attributes.hp.temp} (same value: 0)
value : integer {5-06.system.attributes.hp.value} (7 different values)
100 (x2)
115 (x2)
185 (x1)
151 (x1)
131 (x1)
90 (x1)
120 (x1)
[immunities] : array<object> {5-06.system.attributes.immunities}
Length: min=1 max=3
Value type: object {5-06.system.attributes.immunities.[]}
type : string {5-06.system.attributes.immunities.[].type} (4 different values)
'disease' (x2)
'poison' (x2)
'precision' (x2)
'fire' (x1)
speed : object {5-06.system.attributes.speed}
otherSpeeds : array<> {5-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {5-06.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x4)
[resistances] : array<> {5-06.system.attributes.resistances}
Length: min=0 max=0
Value type: empty
[weaknesses] : array<object> {5-06.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {5-06.system.attributes.weaknesses.[]}
exceptions : array<> {5-06.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-06.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x4)
'holy' (x4)
value : integer {5-06.system.attributes.weaknesses.[].value} (4 different values)
5 (x2)
10 (x2)
8 (x2)
7 (x2)
details : object {5-06.system.details}
blurb : string {5-06.system.details.blurb} (5 different values)
'' (x3)
'Variant invidiak' (x2)
'Variant demonologist' (x2)
'Variant brimorak' (x1)
'Variant kithangian' (x1)
languages : object {5-06.system.details.languages}
details : string {5-06.system.details.languages.details} (4 different values)
'' (x5)
'telepathy 100 feet' (x2)
'telepathy 60 feet' (x1)
'speak with animals, telepathy 100 feet' (x1)
value : array<string> {5-06.system.details.languages.value}
Length: min=2 max=4
Value type: string {5-06.system.details.languages.value.[]} (6 different values)
'common' (x7)
'chthonian' (x6)
'orcish' (x5)
'draconic' (x2)
'empyrean' (x2)
'pyric' (x1)
level : object {5-06.system.details.level}
value : integer {5-06.system.details.level.value} (4 different values)
8 (x4)
6 (x2)
7 (x2)
9 (x1)
privateNotes : string {5-06.system.details.privateNotes} (same value: '')
publicNotes : string {5-06.system.details.publicNotes} (5 different values)
'' (x3)
'<p>For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls.</p>' (x2)
'<p>Demonologists can pull a creature from the Abyss and bend it to their will... for a time.</p>
<hr />
<p>Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.</p>' (x2)
'<p>These goat-headed demons have glowing red eyes and flaming hooves but measure only about 3 feet in height. Born from the souls of arsonists, the fiery brimoraks continue the work they pursued in life, as everything they touch quickly burns.</p>
<p>As a general rule, brimoraks are ill-tempered even for demons, although their spite turns to glee in the face of a growing fire. Those who have survived encounters with these fiends report that they remember the braying sound of the brimoraks\' laughter as clearly as the heat of the flames or the choking scent of smoke.</p>
<hr />
<p>Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.</p>' (x1)
'<p>The kithangian—a horrifying amalgam of horse and scorpion also known as a "beast demon"—is a foul fend born of the souls of mortals who abused and tormented animals in life. Kithangians tend to roam wild areas rife with animals to torture, though humanoid settlements with plenty of pets or livestock also make for tantalizing hunting grounds. Uncontested for too long, a kithangian\'s presence has a corrupting influence on the local fauna, which birth fiendish monstrosities until the demon is vanquished. If it realizes it\'s being tracked by vengeful druids or demon slayers, a kithangian assumes the shape of an unassuming animal so it can get the jump on its pursuers.</p>' (x1)
publication : object {5-06.system.details.publication}
license : string {5-06.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-06.system.details.publication.remaster} (same value: False)
title : string {5-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-06: Ukuja, the First Wall')
initiative : object {5-06.system.initiative}
statistic : string {5-06.system.initiative.statistic} (same value: 'perception')
perception : object {5-06.system.perception}
details : string {5-06.system.perception.details} (2 different values)
'' (x8)
'smoke vision' (x1)
mod : integer {5-06.system.perception.mod} (6 different values)
17 (x2)
16 (x2)
15 (x2)
14 (x1)
19 (x1)
12 (x1)
senses : array<object> {5-06.system.perception.senses}
Length: min=0 max=1
Value type: object {5-06.system.perception.senses.[]}
type : string {5-06.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {5-06.system.resources}
[focus] : object {5-06.system.resources.focus}
max : integer {5-06.system.resources.focus.max} (2 different values)
1 (x5)
2 (x2)
value : integer {5-06.system.resources.focus.value} (2 different values)
1 (x5)
2 (x2)
saves : object {5-06.system.saves}
fortitude : object {5-06.system.saves.fortitude}
saveDetail : string {5-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-06.system.saves.fortitude.value} (5 different values)
13 (x3)
15 (x2)
18 (x2)
16 (x1)
10 (x1)
reflex : object {5-06.system.saves.reflex}
saveDetail : string {5-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-06.system.saves.reflex.value} (6 different values)
12 (x2)
16 (x2)
14 (x2)
13 (x1)
21 (x1)
19 (x1)
will : object {5-06.system.saves.will}
saveDetail : string {5-06.system.saves.will.saveDetail} (same value: '')
value : integer {5-06.system.saves.will.value} (5 different values)
15 (x4)
17 (x2)
10 (x1)
13 (x1)
12 (x1)
skills : object {5-06.system.skills}
[acrobatics] : object {5-06.system.skills.acrobatics}
base : integer {5-06.system.skills.acrobatics.base} (2 different values)
14 (x2)
16 (x2)
[arcana] : object {5-06.system.skills.arcana}
base : integer {5-06.system.skills.arcana.base} (4 different values)
19 (x1)
16 (x1)
17 (x1)
18 (x1)
[athletics] : object {5-06.system.skills.athletics}
base : integer {5-06.system.skills.athletics.base} (same value: 18)
[deception] : object {5-06.system.skills.deception}
base : integer {5-06.system.skills.deception.base} (5 different values)
18 (x2)
13 (x1)
19 (x1)
12 (x1)
17 (x1)
[diplomacy] : object {5-06.system.skills.diplomacy}
base : integer {5-06.system.skills.diplomacy.base} (2 different values)
11 (x1)
13 (x1)
special : array<object> {5-06.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {5-06.system.skills.diplomacy.special.[]}
base : integer {5-06.system.skills.diplomacy.special.[].base} (2 different values)
13 (x1)
15 (x1)
label : string {5-06.system.skills.diplomacy.special.[].label} (same value: 'with demons')
predicate : array<string> {5-06.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {5-06.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:trait:demon')
[intimidation] : object {5-06.system.skills.intimidation}
base : integer {5-06.system.skills.intimidation.base} (2 different values)
18 (x1)
10 (x1)
[nature] : object {5-06.system.skills.nature}
base : integer {5-06.system.skills.nature.base} (same value: 19)
[religion] : object {5-06.system.skills.religion}
base : integer {5-06.system.skills.religion.base} (6 different values)
16 (x2)
15 (x2)
12 (x1)
17 (x1)
10 (x1)
28 (x1)
[society] : object {5-06.system.skills.society}
base : integer {5-06.system.skills.society.base} (same value: 15)
[stealth] : object {5-06.system.skills.stealth}
base : integer {5-06.system.skills.stealth.base} (3 different values)
18 (x3)
14 (x2)
16 (x2)
[thievery] : object {5-06.system.skills.thievery}
base : integer {5-06.system.skills.thievery.base} (same value: 16)
[spellcasting] : object {5-06.system.spellcasting}
rituals : object {5-06.system.spellcasting.rituals}
dc : integer {5-06.system.spellcasting.rituals.dc} (2 different values)
26 (x2)
21 (x1)
traits : object {5-06.system.traits}
rarity : string {5-06.system.traits.rarity} (3 different values)
'uncommon' (x4)
'unique' (x4)
'common' (x1)
size : object {5-06.system.traits.size}
value : string {5-06.system.traits.size.value} (3 different values)
'med' (x7)
'sm' (x1)
'lg' (x1)
value : array<string> {5-06.system.traits.value}
Length: min=3 max=5
Value type: string {5-06.system.traits.value.[]} (8 different values)
'evil' (x9)
'chaotic' (x8)
'orc' (x5)
'demon' (x4)
'fiend' (x4)
'unholy' (x4)
'human' (x3)
'humanoid' (x2)
type : string {5-06.type} (same value: 'npc')