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Pf2eDataScrapper/output/pf2e/packs/Book 3 - Hurricane's Howl.txt
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2025-04-08 17:11:57 +04:00

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Book 3 - Hurricane's Howl
Different values: 25
=====================================
object {Book 3 - Hurricane's Howl}
_id : string {Book 3 - Hurricane's Howl._id} (all different values)
folder : string {Book 3 - Hurricane's Howl.folder} (same value: '3ibhhRy3zcKbZkGM')
img : string {Book 3 - Hurricane's Howl.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x24)
'systems/pf2e/icons/default-icons/hazard.svg' (x1)
items : array<object> {Book 3 - Hurricane's Howl.items}
Length: min=1 max=45
Value type: object {Book 3 - Hurricane's Howl.items.[]}
_id : string {Book 3 - Hurricane's Howl.items.[]._id} (362 different values)
[_stats] : object {Book 3 - Hurricane's Howl.items.[]._stats}
compendiumSource : string {Book 3 - Hurricane's Howl.items.[]._stats.compendiumSource} (132 different values)
img : string {Book 3 - Hurricane's Howl.items.[].img} (125 different values)
name : string {Book 3 - Hurricane's Howl.items.[].name} (233 different values)
sort : integer {Book 3 - Hurricane's Howl.items.[].sort} (46 different values)
system : object {Book 3 - Hurricane's Howl.items.[].system}
[acBonus] : integer {Book 3 - Hurricane's Howl.items.[].system.acBonus} (4 different values)
3 (x5)
2 (x4)
1 (x4)
4 (x1)
[actionType] : object {Book 3 - Hurricane's Howl.items.[].system.actionType}
value : string {Book 3 - Hurricane's Howl.items.[].system.actionType.value} (4 different values)
'passive' (x64)
'action' (x22)
'reaction' (x18)
'free' (x4)
[actions] : object {Book 3 - Hurricane's Howl.items.[].system.actions}
[value] : integer {Book 3 - Hurricane's Howl.items.[].system.actions.value} (2 different values)
1 (x11)
2 (x11)
[area] : object {Book 3 - Hurricane's Howl.items.[].system.area}
type : string {Book 3 - Hurricane's Howl.items.[].system.area.type} (5 different values)
'burst' (x10)
'emanation' (x5)
'line' (x3)
'cone' (x2)
'cube' (x1)
value : integer {Book 3 - Hurricane's Howl.items.[].system.area.value} (6 different values)
30 (x8)
20 (x5)
60 (x3)
10 (x3)
5 (x1)
40 (x1)
[attack] : object {Book 3 - Hurricane's Howl.items.[].system.attack}
value : string {Book 3 - Hurricane's Howl.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 3 - Hurricane's Howl.items.[].system.attackEffects}
[custom] : string {Book 3 - Hurricane's Howl.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 3 - Hurricane's Howl.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 3 - Hurricane's Howl.items.[].system.attackEffects.value.[]} (6 different values)
'tongue-grab' (x3)
'push' (x2)
'restrain' (x1)
'bog-rot' (x1)
'karumzek-venom' (x1)
'grab' (x1)
[autoHeightenLevel] : object {Book 3 - Hurricane's Howl.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 3 - Hurricane's Howl.items.[].system.baseItem} (17 different values)
[bonus] : object {Book 3 - Hurricane's Howl.items.[].system.bonus}
value : integer {Book 3 - Hurricane's Howl.items.[].system.bonus.value} (16 different values)
[bonusDamage] : object {Book 3 - Hurricane's Howl.items.[].system.bonusDamage}
value : integer {Book 3 - Hurricane's Howl.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 3 - Hurricane's Howl.items.[].system.bulk}
value : mixed
integer {Book 3 - Hurricane's Howl.items.[].system.bulk.value} (3 different values)
1 (x15)
2 (x12)
0 (x5)
float {Book 3 - Hurricane's Howl.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 3 - Hurricane's Howl.items.[].system.category} (9 different values)
'offensive' (x60)
'defensive' (x41)
'martial' (x12)
'simple' (x11)
'light' (x8)
'medium' (x6)
'interaction' (x6)
'potion' (x4)
'ammo' (x2)
[checkPenalty] : integer {Book 3 - Hurricane's Howl.items.[].system.checkPenalty} (2 different values)
-1 (x8)
-2 (x6)
[containerId] : empty
[cost] : object {Book 3 - Hurricane's Howl.items.[].system.cost}
value : string {Book 3 - Hurricane's Howl.items.[].system.cost.value} (4 different values)
'' (x130)
'faerie circle ingredients worth a total value of 1 gp × the spell rank × the target\'s level' (x1)
'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1)
'6 gp of ruby dust' (x1)
[counteraction] : boolean {Book 3 - Hurricane's Howl.items.[].system.counteraction} (2 different values)
False (x124)
True (x9)
[damage] : object {Book 3 - Hurricane's Howl.items.[].system.damage}
[0] : object {Book 3 - Hurricane's Howl.items.[].system.damage.0}
[category] : empty
formula : string {Book 3 - Hurricane's Howl.items.[].system.damage.0.formula} (13 different values)
kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 3 - Hurricane's Howl.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x34)
'healing' (x9)
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.damage.0.type} (12 different values)
[applyMod] : boolean {Book 3 - Hurricane's Howl.items.[].system.damage.0.applyMod} (2 different values)
False (x22)
True (x2)
[damageType] : string {Book 3 - Hurricane's Howl.items.[].system.damage.damageType} (4 different values)
'piercing' (x13)
'bludgeoning' (x6)
'slashing' (x3)
'fire' (x1)
[dice] : integer {Book 3 - Hurricane's Howl.items.[].system.damage.dice} (2 different values)
1 (x22)
2 (x1)
[die] : string {Book 3 - Hurricane's Howl.items.[].system.damage.die} (4 different values)
'd4' (x8)
'd8' (x7)
'd6' (x4)
'd10' (x4)
[formula] : string {Book 3 - Hurricane's Howl.items.[].system.damage.formula} (2 different values)
'3d12' (x1)
'3d8+10' (x1)
[gcovwqxwitqchoin] : object {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {Book 3 - Hurricane's Howl.items.[].system.damage.kind} (2 different values)
'damage' (x1)
'healing' (x1)
[persistent] : object {Book 3 - Hurricane's Howl.items.[].system.damage.persistent}
[faces] : empty
number : integer {Book 3 - Hurricane's Howl.items.[].system.damage.persistent.number} (same value: 2)
type : string {Book 3 - Hurricane's Howl.items.[].system.damage.persistent.type} (same value: 'fire')
[type] : string {Book 3 - Hurricane's Howl.items.[].system.damage.type} (2 different values)
'electricity' (x1)
'vitality' (x1)
[damageRolls] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls}
[0] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0.damage} (3 different values)
'2d8+11' (x2)
'2d6+11' (x1)
'2d10+8' (x1)
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x3)
'bludgeoning' (x1)
[0MqK6cT64tDQWxJC] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damage} (same value: '2d12+13')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damageType} (same value: 'bludgeoning')
[0pNqghAIzL9imY3J] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J.damage} (same value: '2d6+5')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J.damageType} (same value: 'bludgeoning')
[1] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1.damageType} (same value: 'electricity')
[1ct0eq17mpn3yq29b1ll] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damage} (same value: '1d12')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damageType} (same value: 'poison')
[3k5IzbEGxauzDswb] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb.damage} (same value: '1d10+8')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb.damageType} (same value: 'bludgeoning')
[5A5uNMTrO9SfFtHs] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (same value: '2d6+4')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: 'piercing')
[5BkLsi3BYxobPF9w] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damage} (same value: '1d4+6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damageType} (same value: 'piercing')
[7NKS2PVON5Eb06RZ] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damage} (same value: '2d10+13')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damageType} (same value: 'piercing')
[7dupd6wcVhpyzeST] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST.damage} (same value: '1d4+6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST.damageType} (same value: 'slashing')
[AdSZSK3wWeTwvdzv] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damage} (same value: '2d6+6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damageType} (same value: 'slashing')
[Drh9GX9hqt2MLFfO] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damage} (same value: '2d6+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damageType} (same value: 'slashing')
[HFgPs4Opq6psSac9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9.damage} (same value: '3d8+7')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9.damageType} (same value: 'slashing')
[IG5RcLUNkpc3tgvh] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damage} (same value: '1d6+7')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damageType} (same value: 'piercing')
[KKUthperWMMB524D] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D.damage} (same value: '2d10+10')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D.damageType} (same value: 'bludgeoning')
[KgHUvbNHeUlKbnzs] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damage} (same value: '1d8+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damageType} (same value: 'slashing')
[LkoxzXbJGooiF09A] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A.damage} (same value: '2d6+8')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A.damageType} (same value: 'piercing')
[Ly2wHe08ry08sfl9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damage} (same value: '2d6+5')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damageType} (same value: 'slashing')
[MR7Ur8Vba5cU6ga5] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damage} (same value: '1d8+8')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damageType} (same value: 'piercing')
[Pe35379BKoaSfh6P] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P.damage} (same value: '2d8+11')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P.damageType} (same value: 'piercing')
[SQ6AW0srperHDzzw] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw.damage} (same value: '1d8+8')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw.damageType} (same value: 'piercing')
[UQNwUVJcj3660Gm1] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damage} (same value: '1d4+6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damageType} (same value: 'piercing')
[X0DbxagSLCVnkXak] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak.damage} (same value: '2d6+10')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak.damageType} (same value: 'bludgeoning')
[YxY3o7ifP6h6N1aU] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damage} (same value: '2d8+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damageType} (same value: 'piercing')
[ZpOt0TFQeREm7fqG] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damage} (same value: '2d6+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damageType} (same value: 'slashing')
[a8nMuugncEMWyHNT] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT.damage} (same value: '1d4+6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT.damageType} (same value: 'piercing')
[aWNJ4I2BEsuN1kQO] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damage} (same value: '2d6+8')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damageType} (same value: 'bludgeoning')
[cwmFvFMqf7nIxCw8] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damage} (same value: '1d4+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damageType} (same value: 'piercing')
[f3bsunum22cshpvi9yn5] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damage} (same value: '1d8+5')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damageType} (same value: 'piercing')
[iikdywgrmerdy4hojtqj] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damage} (same value: '2d8+15')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damageType} (same value: 'void')
[isYrMsMIeEc2oBoF] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damage} (same value: '1d4+6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damageType} (same value: 'bludgeoning')
gJV0NWBKl0uVvvtz : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damage} (same value: '1d4+6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damageType} (same value: 'piercing')
[jDAkv41msmUwJfTK] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK.damage} (same value: '1d10+7')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK.damageType} (same value: 'bludgeoning')
[jRZ41SSJfkJBMW0b] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damage} (same value: '1d4+8')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damageType} (same value: 'piercing')
[kebbf21E2caf2CqW] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW.damage} (same value: '1d4+7')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW.damageType} (same value: 'bludgeoning')
[lV25xC9GbeRWqjwt] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damage} (same value: '2d8+13')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damageType} (same value: 'slashing')
[oijspzz5p2fjxumle0ec] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damage} (same value: '2d6+5')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damageType} (same value: 'slashing')
[p9vt4vhNQpSoCufD] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damage} (same value: '2d10+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damageType} (same value: 'bludgeoning')
[q8xKmArTf7AcWbI9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damage} (same value: '2d8+5')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damageType} (same value: 'bludgeoning')
[qmm6604of0cjil0qdmov] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: '1d6+5')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: 'piercing')
[rUdtFG4Pb025XTrx] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damage} (same value: '2d8+6')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damageType} (same value: 'piercing')
[t9Ld0KmXvSUijvsb] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damage} (same value: '1d4+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damageType} (same value: 'piercing')
[tkZZGkVGRmFi7awd] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damage} (same value: '1d4+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damageType} (same value: 'piercing')
[vAOaItpgeN8Owjni] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni.damage} (same value: '1d12+11')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni.damageType} (same value: 'piercing')
[x37eJCohhSXTYqyh] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh.damage} (same value: '1d4+9')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh.damageType} (same value: 'piercing')
[yYkJWUWrJ73pEjQP] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damage} (same value: '1d4+8')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damageType} (same value: 'piercing')
[ziKxmFrPz34ScHJF] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF}
damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damage} (same value: '2d6+7')
damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {Book 3 - Hurricane's Howl.items.[].system.deathNote} (same value: True)
[defense] : object {Book 3 - Hurricane's Howl.items.[].system.defense}
save : object {Book 3 - Hurricane's Howl.items.[].system.defense.save}
basic : boolean {Book 3 - Hurricane's Howl.items.[].system.defense.save.basic} (2 different values)
True (x21)
False (x21)
statistic : string {Book 3 - Hurricane's Howl.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x22)
'will' (x13)
'reflex' (x7)
description : object {Book 3 - Hurricane's Howl.items.[].system.description}
value : string {Book 3 - Hurricane's Howl.items.[].system.description.value} (220 different values)
[dexCap] : integer {Book 3 - Hurricane's Howl.items.[].system.dexCap} (4 different values)
2 (x5)
3 (x4)
4 (x4)
1 (x1)
[duration] : object {Book 3 - Hurricane's Howl.items.[].system.duration}
sustained : boolean {Book 3 - Hurricane's Howl.items.[].system.duration.sustained} (2 different values)
False (x126)
True (x7)
value : string {Book 3 - Hurricane's Howl.items.[].system.duration.value} (17 different values)
[equipped] : object {Book 3 - Hurricane's Howl.items.[].system.equipped}
carryType : string {Book 3 - Hurricane's Howl.items.[].system.equipped.carryType} (2 different values)
'held' (x27)
'worn' (x26)
[handsHeld] : integer {Book 3 - Hurricane's Howl.items.[].system.equipped.handsHeld} (3 different values)
1 (x22)
0 (x13)
2 (x5)
[inSlot] : boolean {Book 3 - Hurricane's Howl.items.[].system.equipped.inSlot} (2 different values)
True (x17)
False (x2)
[invested] : boolean {Book 3 - Hurricane's Howl.items.[].system.equipped.invested} (same value: False)
[frequency] : object {Book 3 - Hurricane's Howl.items.[].system.frequency}
max : integer {Book 3 - Hurricane's Howl.items.[].system.frequency.max} (3 different values)
1 (x8)
3 (x1)
2 (x1)
per : string {Book 3 - Hurricane's Howl.items.[].system.frequency.per} (3 different values)
'day' (x8)
'round' (x1)
'PT1H' (x1)
[value] : integer {Book 3 - Hurricane's Howl.items.[].system.frequency.value} (3 different values)
1 (x7)
3 (x1)
2 (x1)
[group] : string {Book 3 - Hurricane's Howl.items.[].system.group} (12 different values)
[hardness] : integer {Book 3 - Hurricane's Howl.items.[].system.hardness} (same value: 0)
[heightening] : object {Book 3 - Hurricane's Howl.items.[].system.heightening}
[damage] : object {Book 3 - Hurricane's Howl.items.[].system.heightening.damage}
[0] : string {Book 3 - Hurricane's Howl.items.[].system.heightening.damage.0} (6 different values)
'1d8' (x14)
'2d6' (x9)
'1d4' (x3)
'2d8' (x3)
'1d6' (x2)
'1d12' (x1)
[interval] : integer {Book 3 - Hurricane's Howl.items.[].system.heightening.interval} (2 different values)
1 (x29)
2 (x4)
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.type} (2 different values)
'interval' (x33)
'fixed' (x2)
[levels] : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels}
3 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3}
damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage}
0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5}
damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage}
0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7}
damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage}
0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9}
damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage}
0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {Book 3 - Hurricane's Howl.items.[].system.hp}
max : integer {Book 3 - Hurricane's Howl.items.[].system.hp.max} (same value: 0)
value : integer {Book 3 - Hurricane's Howl.items.[].system.hp.value} (same value: 0)
[level] : object {Book 3 - Hurricane's Howl.items.[].system.level}
value : integer {Book 3 - Hurricane's Howl.items.[].system.level.value} (12 different values)
[location] : object {Book 3 - Hurricane's Howl.items.[].system.location}
[heightenedLevel] : integer {Book 3 - Hurricane's Howl.items.[].system.location.heightenedLevel} (6 different values)
2 (x22)
3 (x13)
1 (x13)
4 (x12)
5 (x7)
6 (x5)
[uses] : object {Book 3 - Hurricane's Howl.items.[].system.location.uses}
max : integer {Book 3 - Hurricane's Howl.items.[].system.location.uses.max} (2 different values)
2 (x3)
3 (x1)
value : integer {Book 3 - Hurricane's Howl.items.[].system.location.uses.value} (2 different values)
2 (x3)
3 (x1)
[value] : string {Book 3 - Hurricane's Howl.items.[].system.location.value} (13 different values)
[material] : object {Book 3 - Hurricane's Howl.items.[].system.material}
[grade] : empty
[type] : string {Book 3 - Hurricane's Howl.items.[].system.material.type} (same value: 'dawnsilver')
[mod] : object {Book 3 - Hurricane's Howl.items.[].system.mod}
value : integer {Book 3 - Hurricane's Howl.items.[].system.mod.value} (6 different values)
22 (x1)
24 (x1)
16 (x1)
14 (x1)
11 (x1)
19 (x1)
[overlays] : object {Book 3 - Hurricane's Howl.items.[].system.overlays}
[37gy7l19tik74o4s] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x7)
'healing' (x7)
'manipulate' (x7)
'vitality' (x7)
[4gyp3qlsv5ywdyjq] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[7qdtetowq348s9oc] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x7)
'healing' (x7)
'manipulate' (x7)
'vitality' (x7)
[lfxcoz2d3f8j2zq1] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x7)
'healing' (x7)
'manipulate' (x7)
'vitality' (x7)
[pq7cxntbz4s8g5ik] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[z04svm1cvfcxtplb] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[prepared] : object {Book 3 - Hurricane's Howl.items.[].system.prepared}
[label] : string {Book 3 - Hurricane's Howl.items.[].system.prepared.label} (same value: 'Spellcasting Type')
[type] : string {Book 3 - Hurricane's Howl.items.[].system.prepared.type} (same value: 'String')
value : string {Book 3 - Hurricane's Howl.items.[].system.prepared.value} (4 different values)
'innate' (x6)
'spontaneous' (x3)
'prepared' (x2)
'focus' (x2)
[flexible] : boolean {Book 3 - Hurricane's Howl.items.[].system.prepared.flexible} (same value: False)
[price] : object {Book 3 - Hurricane's Howl.items.[].system.price}
[per] : integer {Book 3 - Hurricane's Howl.items.[].system.price.per} (same value: 10)
value : object {Book 3 - Hurricane's Howl.items.[].system.price.value}
[gp] : integer {Book 3 - Hurricane's Howl.items.[].system.price.value.gp} (16 different values)
[sp] : integer {Book 3 - Hurricane's Howl.items.[].system.price.value.sp} (5 different values)
1 (x7)
2 (x6)
5 (x1)
9 (x1)
6 (x1)
[proficiency] : object {Book 3 - Hurricane's Howl.items.[].system.proficiency}
value : integer {Book 3 - Hurricane's Howl.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Book 3 - Hurricane's Howl.items.[].system.proficient}
value : integer {Book 3 - Hurricane's Howl.items.[].system.proficient.value} (same value: 0)
publication : object {Book 3 - Hurricane's Howl.items.[].system.publication}
license : string {Book 3 - Hurricane's Howl.items.[].system.publication.license} (2 different values)
'OGL' (x352)
'ORC' (x10)
remaster : boolean {Book 3 - Hurricane's Howl.items.[].system.publication.remaster} (2 different values)
False (x352)
True (x10)
title : string {Book 3 - Hurricane's Howl.items.[].system.publication.title} (10 different values)
'Pathfinder Core Rulebook' (x162)
'' (x153)
'Pathfinder Bestiary' (x20)
'Pathfinder Player Core' (x10)
'Pathfinder Advanced Player\'s Guide' (x7)
'Pathfinder Bestiary 2' (x4)
'Pathfinder #171: Hurricane\'s Howl' (x2)
'Pathfinder Secrets of Magic' (x2)
'Pathfinder Lost Omens Gods & Magic' (x1)
'Pathfinder Lost Omens The Mwangi Expanse' (x1)
[quantity] : integer {Book 3 - Hurricane's Howl.items.[].system.quantity} (6 different values)
1 (x45)
4 (x3)
2 (x2)
20 (x1)
5 (x1)
3 (x1)
[range] : mixed
object {Book 3 - Hurricane's Howl.items.[].system.range}
value : string {Book 3 - Hurricane's Howl.items.[].system.range.value} (13 different values)
integer {Book 3 - Hurricane's Howl.items.[].system.range} (4 different values)
120 (x1)
30 (x1)
100 (x1)
20 (x1)
[reload] : object {Book 3 - Hurricane's Howl.items.[].system.reload}
value : string {Book 3 - Hurricane's Howl.items.[].system.reload.value} (4 different values)
'-' (x12)
'' (x9)
'2' (x1)
'0' (x1)
[ritual] : object {Book 3 - Hurricane's Howl.items.[].system.ritual}
primary : object {Book 3 - Hurricane's Howl.items.[].system.ritual.primary}
check : string {Book 3 - Hurricane's Howl.items.[].system.ritual.primary.check} (2 different values)
'Nature (master)' (x1)
'Religion' (x1)
secondary : object {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary}
casters : integer {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary.casters} (2 different values)
4 (x1)
0 (x1)
checks : string {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary.checks} (2 different values)
'Crafting, Diplomacy, Survival' (x1)
'Crafting, Performance' (x1)
rules : ignored (Foundry rules object) {Book 3 - Hurricane's Howl.items.[].system.rules}
[requirements] : string {Book 3 - Hurricane's Howl.items.[].system.requirements} (same value: '')
[runes] : object {Book 3 - Hurricane's Howl.items.[].system.runes}
potency : integer {Book 3 - Hurricane's Howl.items.[].system.runes.potency} (3 different values)
0 (x23)
1 (x10)
2 (x4)
property : array<string> {Book 3 - Hurricane's Howl.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 3 - Hurricane's Howl.items.[].system.runes.property.[]} (2 different values)
'returning' (x2)
'glamered' (x1)
[resilient] : integer {Book 3 - Hurricane's Howl.items.[].system.runes.resilient} (2 different values)
0 (x12)
1 (x2)
[striking] : integer {Book 3 - Hurricane's Howl.items.[].system.runes.striking} (2 different values)
0 (x16)
1 (x7)
[showSlotlessLevels] : object {Book 3 - Hurricane's Howl.items.[].system.showSlotlessLevels}
value : boolean {Book 3 - Hurricane's Howl.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 3 - Hurricane's Howl.items.[].system.size} (2 different values)
'med' (x50)
'lg' (x3)
[slots] : object {Book 3 - Hurricane's Howl.items.[].system.slots}
[slot0] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot0}
max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.max} (2 different values)
5 (x2)
4 (x1)
prepared : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared.[]}
id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared.[].id} (14 different values)
value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.value} (2 different values)
5 (x2)
4 (x1)
[slot1] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot1}
[max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.max} (3 different values)
1 (x3)
3 (x2)
4 (x2)
[prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared}
Length: min=1 max=3
Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared.[]}
id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'BnWXk0XN4BEB9bqO' (x1)
'hw3KtbihSCMUai8g' (x1)
'ksMYqziRVm0cpR8h' (x1)
'rXm4NbStEWsSWRyv' (x1)
'mokjSeYW7fRSVnUv' (x1)
'wRF9eH2nBfxvQ6js' (x1)
[value] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.value} (3 different values)
3 (x3)
1 (x2)
4 (x2)
[slot2] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot2}
[max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.max} (4 different values)
3 (x4)
1 (x2)
4 (x2)
2 (x1)
[prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared}
Length: min=1 max=3
Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared.[]}
id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared.[].id} (9 different values)
'ENzXKbhj5M5N61Zb' (x1)
'mdiSJAe4SNlpO5xP' (x1)
'dAofRruV2F7X6MWX' (x1)
'fGb9MekqMQPmhr0Z' (x1)
'wdZoDvKO1KuqCFGn' (x1)
'PWlFtn1uRQjQFKI0' (x1)
'jUAm540uEAU6hGmp' (x1)
'DFxmQtvWqrMW7gtj' (x1)
'MbFoBKUTv93VhPD9' (x1)
value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.value} (4 different values)
3 (x5)
2 (x2)
4 (x2)
1 (x1)
[slot3] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot3}
max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.max} (2 different values)
3 (x5)
4 (x1)
[prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared.[]}
id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared.[].id} (5 different values)
'jSNRWSOsVCimGQ5L' (x1)
'rR5qTPPHOPWkX7Bc' (x1)
'j17XyKk4Ujd3KV9l' (x1)
'LYNCsl1NBJphmoHd' (x1)
'ZOn5e98fPXQWcmt2' (x1)
value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.value} (2 different values)
3 (x5)
4 (x1)
[slot4] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot4}
max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.max} (2 different values)
3 (x4)
2 (x1)
[prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared}
Length: min=2 max=3
Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared.[]}
id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared.[].id} (5 different values)
'TV7nTLXhz9n5kePY' (x1)
'c4RwiEe0iLyT9REe' (x1)
'nlU1HlQJ0Gyqf4W0' (x1)
'tVPWhKVON4Tv71WK' (x1)
'rySQf0FxKvR2sK7j' (x1)
value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.value} (2 different values)
3 (x4)
2 (x1)
[slot5] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot5}
[max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.max} (2 different values)
3 (x1)
2 (x1)
[prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared}
Length: min=1 max=3
Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared.[]}
id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared.[].id} (4 different values)
'fvBmzWeLjF1gHn0d' (x1)
'WEZUIVSs4898qnpK' (x1)
'dfpfzMcA1Lc5Evak' (x1)
'W8umMB2LsPZAyh2W' (x1)
value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.value} (2 different values)
3 (x2)
2 (x1)
[slot6] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot6}
max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.max} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[prepared] : array<object> {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared}
Length: min=3 max=5
Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared.[]}
id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared.[].id} (4 different values)
'IN59hQI6VlzPxdu8' (x3)
'NMCBgsGW43a5xhY3' (x3)
'ENzXKbhj5M5N61Zb' (x1)
'nlU1HlQJ0Gyqf4W0' (x1)
value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.value} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[slug] : string {Book 3 - Hurricane's Howl.items.[].system.slug} (134 different values)
[specific] : object {Book 3 - Hurricane's Howl.items.[].system.specific}
material : object {Book 3 - Hurricane's Howl.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Book 3 - Hurricane's Howl.items.[].system.specific.runes}
potency : integer {Book 3 - Hurricane's Howl.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {Book 3 - Hurricane's Howl.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Book 3 - Hurricane's Howl.items.[].system.specific.runes.striking} (same value: 0)
[speedPenalty] : integer {Book 3 - Hurricane's Howl.items.[].system.speedPenalty} (2 different values)
0 (x8)
-5 (x6)
[spelldc] : object {Book 3 - Hurricane's Howl.items.[].system.spelldc}
dc : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.dc} (7 different values)
30 (x5)
26 (x2)
29 (x2)
28 (x1)
21 (x1)
24 (x1)
25 (x1)
[item] : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.item} (same value: 0)
[label] : string {Book 3 - Hurricane's Howl.items.[].system.spelldc.label} (same value: 'Class DC')
mod : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.mod} (same value: 0)
[type] : string {Book 3 - Hurricane's Howl.items.[].system.spelldc.type} (same value: 'String')
value : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.value} (7 different values)
22 (x5)
18 (x2)
21 (x2)
20 (x1)
13 (x1)
16 (x1)
17 (x1)
[splashDamage] : object {Book 3 - Hurricane's Howl.items.[].system.splashDamage}
[value] : integer {Book 3 - Hurricane's Howl.items.[].system.splashDamage.value} (2 different values)
0 (x21)
2 (x1)
[stackGroup] : string {Book 3 - Hurricane's Howl.items.[].system.stackGroup} (2 different values)
'bolts' (x1)
'arrows' (x1)
[strength] : integer {Book 3 - Hurricane's Howl.items.[].system.strength} (4 different values)
2 (x5)
1 (x4)
0 (x4)
3 (x1)
[target] : object {Book 3 - Hurricane's Howl.items.[].system.target}
value : string {Book 3 - Hurricane's Howl.items.[].system.target.value} (26 different values)
[time] : object {Book 3 - Hurricane's Howl.items.[].system.time}
value : string {Book 3 - Hurricane's Howl.items.[].system.time.value} (9 different values)
'2' (x85)
'10 minutes' (x11)
'1' (x10)
'1 to 3' (x9)
'3' (x8)
'1 minute' (x7)
'1 day' (x1)
'3 days' (x1)
'reaction' (x1)
[tradition] : object {Book 3 - Hurricane's Howl.items.[].system.tradition}
value : string {Book 3 - Hurricane's Howl.items.[].system.tradition.value} (3 different values)
'divine' (x9)
'occult' (x2)
'primal' (x2)
[traits] : object {Book 3 - Hurricane's Howl.items.[].system.traits}
[rarity] : string {Book 3 - Hurricane's Howl.items.[].system.traits.rarity} (3 different values)
'common' (x324)
'uncommon' (x15)
'rare' (x1)
[traditions] : array<string> {Book 3 - Hurricane's Howl.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 3 - Hurricane's Howl.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x86)
'arcane' (x77)
'primal' (x77)
'occult' (x72)
value : array<string> {Book 3 - Hurricane's Howl.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 3 - Hurricane's Howl.items.[].system.traits.value.[]} (88 different values)
[usage] : object {Book 3 - Hurricane's Howl.items.[].system.usage}
value : string {Book 3 - Hurricane's Howl.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x32)
'held-in-two-hands' (x6)
'held-in-one-plus-hands' (x1)
[uses] : object {Book 3 - Hurricane's Howl.items.[].system.uses}
autoDestroy : boolean {Book 3 - Hurricane's Howl.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 3 - Hurricane's Howl.items.[].system.uses.max} (same value: 1)
value : integer {Book 3 - Hurricane's Howl.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 3 - Hurricane's Howl.items.[].system.weaponType}
value : string {Book 3 - Hurricane's Howl.items.[].system.weaponType.value} (2 different values)
'melee' (x37)
'ranged' (x12)
type : string {Book 3 - Hurricane's Howl.items.[].type} (9 different values)
'spell' (x133)
'action' (x108)
'melee' (x49)
'weapon' (x23)
'armor' (x14)
'spellcastingEntry' (x13)
'equipment' (x10)
'consumable' (x6)
'lore' (x6)
[flags] : object {Book 3 - Hurricane's Howl.items.[].flags}
pf2e : object {Book 3 - Hurricane's Howl.items.[].flags.pf2e}
linkedWeapon : string {Book 3 - Hurricane's Howl.items.[].flags.pf2e.linkedWeapon} (21 different values)
name : string {Book 3 - Hurricane's Howl.name} (all different values)
system : object {Book 3 - Hurricane's Howl.system}
[abilities] : object {Book 3 - Hurricane's Howl.system.abilities}
cha : object {Book 3 - Hurricane's Howl.system.abilities.cha}
mod : integer {Book 3 - Hurricane's Howl.system.abilities.cha.mod} (8 different values)
2 (x6)
3 (x6)
0 (x4)
4 (x3)
5 (x2)
1 (x1)
-2 (x1)
-1 (x1)
[value] : integer {Book 3 - Hurricane's Howl.system.abilities.cha.value} (7 different values)
10 (x6)
14 (x5)
16 (x5)
18 (x3)
20 (x2)
12 (x1)
6 (x1)
con : object {Book 3 - Hurricane's Howl.system.abilities.con}
mod : integer {Book 3 - Hurricane's Howl.system.abilities.con.mod} (7 different values)
4 (x6)
2 (x5)
3 (x5)
0 (x4)
5 (x2)
1 (x1)
7 (x1)
[value] : integer {Book 3 - Hurricane's Howl.system.abilities.con.value} (7 different values)
10 (x6)
18 (x5)
14 (x5)
16 (x3)
20 (x2)
12 (x1)
24 (x1)
dex : object {Book 3 - Hurricane's Howl.system.abilities.dex}
mod : integer {Book 3 - Hurricane's Howl.system.abilities.dex.mod} (7 different values)
5 (x6)
2 (x5)
4 (x4)
7 (x3)
0 (x3)
3 (x2)
1 (x1)
[value] : integer {Book 3 - Hurricane's Howl.system.abilities.dex.value} (7 different values)
10 (x5)
20 (x5)
14 (x4)
18 (x3)
24 (x3)
16 (x2)
12 (x1)
int : object {Book 3 - Hurricane's Howl.system.abilities.int}
mod : integer {Book 3 - Hurricane's Howl.system.abilities.int.mod} (9 different values)
0 (x6)
-1 (x5)
2 (x3)
4 (x3)
3 (x3)
1 (x1)
6 (x1)
7 (x1)
-4 (x1)
[value] : integer {Book 3 - Hurricane's Howl.system.abilities.int.value} (8 different values)
10 (x7)
8 (x5)
14 (x3)
16 (x3)
18 (x2)
12 (x1)
22 (x1)
24 (x1)
str : object {Book 3 - Hurricane's Howl.system.abilities.str}
mod : integer {Book 3 - Hurricane's Howl.system.abilities.str.mod} (9 different values)
4 (x5)
5 (x5)
2 (x4)
6 (x3)
7 (x2)
3 (x2)
-5 (x1)
1 (x1)
0 (x1)
[value] : integer {Book 3 - Hurricane's Howl.system.abilities.str.value} (8 different values)
18 (x5)
20 (x5)
14 (x4)
10 (x3)
22 (x2)
24 (x2)
16 (x1)
0 (x1)
wis : object {Book 3 - Hurricane's Howl.system.abilities.wis}
mod : integer {Book 3 - Hurricane's Howl.system.abilities.wis.mod} (6 different values)
3 (x7)
2 (x7)
5 (x4)
4 (x4)
7 (x1)
6 (x1)
[value] : integer {Book 3 - Hurricane's Howl.system.abilities.wis.value} (6 different values)
16 (x7)
14 (x6)
20 (x4)
18 (x3)
10 (x2)
24 (x1)
attributes : object {Book 3 - Hurricane's Howl.system.attributes}
ac : object {Book 3 - Hurricane's Howl.system.attributes.ac}
[details] : string {Book 3 - Hurricane's Howl.system.attributes.ac.details} (same value: '')
value : integer {Book 3 - Hurricane's Howl.system.attributes.ac.value} (14 different values)
[allSaves] : object {Book 3 - Hurricane's Howl.system.attributes.allSaves}
value : string {Book 3 - Hurricane's Howl.system.attributes.allSaves.value} (same value: '')
hp : object {Book 3 - Hurricane's Howl.system.attributes.hp}
details : string {Book 3 - Hurricane's Howl.system.attributes.hp.details} (3 different values)
'' (x21)
'void healing, rejuvenation' (x2)
'void healing' (x2)
max : integer {Book 3 - Hurricane's Howl.system.attributes.hp.max} (20 different values)
temp : integer {Book 3 - Hurricane's Howl.system.attributes.hp.temp} (same value: 0)
value : integer {Book 3 - Hurricane's Howl.system.attributes.hp.value} (20 different values)
[emitsSound] : string {Book 3 - Hurricane's Howl.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 3 - Hurricane's Howl.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {Book 3 - Hurricane's Howl.system.attributes.hasHealth} (same value: False)
[immunities] : array<object> {Book 3 - Hurricane's Howl.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Book 3 - Hurricane's Howl.system.attributes.immunities.[]}
type : string {Book 3 - Hurricane's Howl.system.attributes.immunities.[].type} (9 different values)
'poison' (x6)
'paralyzed' (x4)
'death-effects' (x3)
'disease' (x3)
'unconscious' (x3)
'electricity' (x2)
'precision' (x2)
'sleep' (x1)
'swarm-mind' (x1)
[resistances] : array<object> {Book 3 - Hurricane's Howl.system.attributes.resistances}
Length: min=1 max=3
Value type: object {Book 3 - Hurricane's Howl.system.attributes.resistances.[]}
type : string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].type} (5 different values)
'fire' (x3)
'bludgeoning' (x1)
'piercing' (x1)
'slashing' (x1)
'all-damage' (x1)
value : integer {Book 3 - Hurricane's Howl.system.attributes.resistances.[].value} (3 different values)
10 (x5)
6 (x1)
5 (x1)
[doubleVs] : array<string> {Book 3 - Hurricane's Howl.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Book 3 - Hurricane's Howl.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
[speed] : object {Book 3 - Hurricane's Howl.system.attributes.speed}
[details] : string {Book 3 - Hurricane's Howl.system.attributes.speed.details} (3 different values)
'swamp stride' (x2)
'cloud walk' (x1)
'puddle stride' (x1)
otherSpeeds : array<object> {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[]}
type : string {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'swim' (x3)
'climb' (x3)
'fly' (x2)
'burrow' (x1)
value : integer {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[].value} (5 different values)
25 (x3)
15 (x2)
30 (x2)
140 (x1)
40 (x1)
value : integer {Book 3 - Hurricane's Howl.system.attributes.speed.value} (7 different values)
25 (x9)
20 (x5)
40 (x4)
30 (x3)
15 (x1)
35 (x1)
0 (x1)
[stealth] : object {Book 3 - Hurricane's Howl.system.attributes.stealth}
details : string {Book 3 - Hurricane's Howl.system.attributes.stealth.details} (same value: '<p>(master)</p>')
value : integer {Book 3 - Hurricane's Howl.system.attributes.stealth.value} (same value: 24)
[weaknesses] : array<object> {Book 3 - Hurricane's Howl.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[]}
type : string {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[].type} (6 different values)
'holy' (x2)
'cold' (x1)
'acid' (x1)
'area-damage' (x1)
'splash-damage' (x1)
'cold-iron' (x1)
value : integer {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[].value} (2 different values)
10 (x5)
5 (x2)
details : object {Book 3 - Hurricane's Howl.system.details}
[blurb] : string {Book 3 - Hurricane's Howl.system.details.blurb} (15 different values)
[languages] : object {Book 3 - Hurricane's Howl.system.details.languages}
details : string {Book 3 - Hurricane's Howl.system.details.languages.details} (same value: '')
value : array<string> {Book 3 - Hurricane's Howl.system.details.languages.value}
Length: min=0 max=5
Value type: string {Book 3 - Hurricane's Howl.system.details.languages.value.[]} (18 different values)
level : object {Book 3 - Hurricane's Howl.system.details.level}
value : integer {Book 3 - Hurricane's Howl.system.details.level.value} (10 different values)
11 (x6)
8 (x4)
10 (x4)
9 (x4)
7 (x2)
13 (x1)
4 (x1)
2 (x1)
12 (x1)
6 (x1)
[privateNotes] : string {Book 3 - Hurricane's Howl.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 3 - Hurricane's Howl.system.details.publicNotes} (4 different values)
'' (x21)
'<p>As their empire crumbled and fell into ruin, many cyclopes turned to increasingly depraved and vicious rituals to enhance their divinations and oracular powers. Some, especially those too fearful or suspicious of their fellow cyclopes to collaborate, constructed servants known as golgopos to aid in their rituals. These squat creatures are made from ancient bones dredged from fetid swamps and packed with mud to resemble a squat humanoid. Their heads are little more than the skull of whatever creature\'s bones were used in their creation with an extra eye socket punched in the forehead, glowing with eerie light.</p>
<p>Golgopos spend most of their time perched on the shoulder of a cyclops master, acting as secondary casters for foul rituals and casting spells to aid them as needed. Golgopos are generally not evil, however, and one whose master has abandoned them or been destroyed might be convinced to employ their knowledge of ritual magic in service of another.</p>' (x1)
'<p>A screaming sulfur is a creature born from gasping death and suffocating suffering. When an earthquake or other geological phenomena releases toxic gases, these gases can build up beneath lakes and other large bodies of water. Eventually, they escape the water, expanding into massive clouds that cover the immediate area. Its silent, unexpected arrival can take thousands of lives in an instant. Confused, in pain, and desperate for a way out, the dying souls become trapped in the noxious cloud and amass into this horrifying creature.</p>
<p>While not truly undead, a screaming sulfur shares many similarities with undead creatures, including the malice of vengeful spirits and the hatred of all living creatures who breathe freely and painlessly.</p>
<p>A screaming sulfur resembles a cloud made of countless, featureless faces, mouths agape and releasing ghastly wails.</p>' (x1)
'<p>Ssumzilis are lanky, murderous fey who delight in the thrill of the hunt. They are particularly skilled/adept at stalking their prey in the rain and most commonly reside in rainforests and coastal regions, where frequent rain provides ample opportunity to hunt. Camouflaged by their cloud-gray skin, ssumzilis often compete in tests of stealth when hunting in groups, taking particular delight in approaching their quarry as closely as possible without being observed.</p>' (x1)
publication : object {Book 3 - Hurricane's Howl.system.details.publication}
license : string {Book 3 - Hurricane's Howl.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 3 - Hurricane's Howl.system.details.publication.remaster} (same value: False)
title : string {Book 3 - Hurricane's Howl.system.details.publication.title} (same value: 'Pathfinder #171: Hurricane\'s Howl')
[description] : string {Book 3 - Hurricane's Howl.system.details.description} (same value: '<p>An @UUID[Compendium.pf2e.conditionitems.Item.Invisible] rune on the floor summons a @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Goliath Spider] when disturbed by someone who isn\'t wearing Norgorber\'s religious symbol.</p>')
[disable] : string {Book 3 - Hurricane's Howl.system.details.disable} (same value: '<p>@Check[thievery|dc:34|name:Erase the Rune|traits:uncommon,magical,trap,complex] (master) to erase the rune or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th rank; counteract DC 36) to dispel the rune.</p>')
[isComplex] : boolean {Book 3 - Hurricane's Howl.system.details.isComplex} (same value: True)
[reset] : string {Book 3 - Hurricane's Howl.system.details.reset} (same value: '<p>The trap resets after 24 hours.</p>')
[routine] : string {Book 3 - Hurricane's Howl.system.details.routine} (same value: '')
[initiative] : object {Book 3 - Hurricane's Howl.system.initiative}
statistic : string {Book 3 - Hurricane's Howl.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 3 - Hurricane's Howl.system.perception}
details : string {Book 3 - Hurricane's Howl.system.perception.details} (3 different values)
'' (x21)
'poison sense (precise) 30 feet' (x2)
'mist vision' (x1)
mod : integer {Book 3 - Hurricane's Howl.system.perception.mod} (13 different values)
senses : array<object> {Book 3 - Hurricane's Howl.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 3 - Hurricane's Howl.system.perception.senses.[]}
[acuity] : string {Book 3 - Hurricane's Howl.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 3 - Hurricane's Howl.system.perception.senses.[].range} (2 different values)
30 (x1)
60 (x1)
type : string {Book 3 - Hurricane's Howl.system.perception.senses.[].type} (4 different values)
'darkvision' (x9)
'low-light-vision' (x6)
'tremorsense' (x1)
'scent' (x1)
[resources] : object {Book 3 - Hurricane's Howl.system.resources}
[focus] : object {Book 3 - Hurricane's Howl.system.resources.focus}
max : string {Book 3 - Hurricane's Howl.system.resources.focus.max} (2 different values)
'2' (x1)
'3' (x1)
value : integer {Book 3 - Hurricane's Howl.system.resources.focus.value} (2 different values)
2 (x1)
3 (x1)
saves : object {Book 3 - Hurricane's Howl.system.saves}
fortitude : object {Book 3 - Hurricane's Howl.system.saves.fortitude}
saveDetail : string {Book 3 - Hurricane's Howl.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 3 - Hurricane's Howl.system.saves.fortitude.value} (13 different values)
reflex : object {Book 3 - Hurricane's Howl.system.saves.reflex}
saveDetail : string {Book 3 - Hurricane's Howl.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 3 - Hurricane's Howl.system.saves.reflex.value} (13 different values)
will : object {Book 3 - Hurricane's Howl.system.saves.will}
saveDetail : string {Book 3 - Hurricane's Howl.system.saves.will.saveDetail} (same value: '')
value : integer {Book 3 - Hurricane's Howl.system.saves.will.value} (13 different values)
[skills] : object {Book 3 - Hurricane's Howl.system.skills}
[acrobatics] : object {Book 3 - Hurricane's Howl.system.skills.acrobatics}
base : integer {Book 3 - Hurricane's Howl.system.skills.acrobatics.base} (11 different values)
[arcana] : object {Book 3 - Hurricane's Howl.system.skills.arcana}
base : integer {Book 3 - Hurricane's Howl.system.skills.arcana.base} (2 different values)
16 (x1)
13 (x1)
[athletics] : object {Book 3 - Hurricane's Howl.system.skills.athletics}
base : integer {Book 3 - Hurricane's Howl.system.skills.athletics.base} (10 different values)
21 (x5)
18 (x3)
19 (x2)
26 (x1)
24 (x1)
16 (x1)
17 (x1)
22 (x1)
8 (x1)
15 (x1)
[special] : array<object> {Book 3 - Hurricane's Howl.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 3 - Hurricane's Howl.system.skills.athletics.special.[]}
base : integer {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].base} (same value: 12)
label : string {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].label} (same value: 'to High Jump or Long Jump')
predicate : array<object> {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
'action:high-jump' (x1)
'action:long-jump' (x1)
[crafting] : object {Book 3 - Hurricane's Howl.system.skills.crafting}
base : integer {Book 3 - Hurricane's Howl.system.skills.crafting.base} (3 different values)
22 (x1)
23 (x1)
12 (x1)
[deception] : object {Book 3 - Hurricane's Howl.system.skills.deception}
base : integer {Book 3 - Hurricane's Howl.system.skills.deception.base} (6 different values)
21 (x1)
24 (x1)
16 (x1)
20 (x1)
22 (x1)
15 (x1)
[diplomacy] : object {Book 3 - Hurricane's Howl.system.skills.diplomacy}
base : integer {Book 3 - Hurricane's Howl.system.skills.diplomacy.base} (6 different values)
18 (x1)
20 (x1)
14 (x1)
22 (x1)
15 (x1)
19 (x1)
[intimidation] : object {Book 3 - Hurricane's Howl.system.skills.intimidation}
base : integer {Book 3 - Hurricane's Howl.system.skills.intimidation.base} (9 different values)
18 (x3)
22 (x3)
16 (x2)
19 (x2)
24 (x1)
12 (x1)
20 (x1)
14 (x1)
21 (x1)
[medicine] : object {Book 3 - Hurricane's Howl.system.skills.medicine}
base : integer {Book 3 - Hurricane's Howl.system.skills.medicine.base} (same value: 13)
[nature] : object {Book 3 - Hurricane's Howl.system.skills.nature}
base : integer {Book 3 - Hurricane's Howl.system.skills.nature.base} (7 different values)
18 (x2)
19 (x1)
8 (x1)
14 (x1)
17 (x1)
15 (x1)
22 (x1)
[occultism] : object {Book 3 - Hurricane's Howl.system.skills.occultism}
base : integer {Book 3 - Hurricane's Howl.system.skills.occultism.base} (2 different values)
20 (x1)
22 (x1)
[religion] : object {Book 3 - Hurricane's Howl.system.skills.religion}
base : integer {Book 3 - Hurricane's Howl.system.skills.religion.base} (5 different values)
18 (x3)
22 (x2)
21 (x2)
25 (x1)
10 (x1)
[society] : object {Book 3 - Hurricane's Howl.system.skills.society}
base : integer {Book 3 - Hurricane's Howl.system.skills.society.base} (3 different values)
22 (x1)
20 (x1)
19 (x1)
[stealth] : object {Book 3 - Hurricane's Howl.system.skills.stealth}
base : integer {Book 3 - Hurricane's Howl.system.skills.stealth.base} (12 different values)
[special] : array<object> {Book 3 - Hurricane's Howl.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 3 - Hurricane's Howl.system.skills.stealth.special.[]}
base : integer {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].base} (2 different values)
18 (x1)
17 (x1)
label : string {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].label} (2 different values)
'while buried in silt' (x1)
'in water' (x1)
predicate : array<string> {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].predicate.[]} (2 different values)
'buried-in-silt' (x1)
'terrain:water' (x1)
[survival] : object {Book 3 - Hurricane's Howl.system.skills.survival}
base : integer {Book 3 - Hurricane's Howl.system.skills.survival.base} (9 different values)
15 (x2)
19 (x2)
25 (x1)
20 (x1)
14 (x1)
17 (x1)
16 (x1)
21 (x1)
18 (x1)
[thievery] : object {Book 3 - Hurricane's Howl.system.skills.thievery}
base : integer {Book 3 - Hurricane's Howl.system.skills.thievery.base} (2 different values)
20 (x3)
19 (x1)
traits : object {Book 3 - Hurricane's Howl.system.traits}
rarity : string {Book 3 - Hurricane's Howl.system.traits.rarity} (3 different values)
'uncommon' (x11)
'unique' (x9)
'common' (x5)
size : object {Book 3 - Hurricane's Howl.system.traits.size}
value : string {Book 3 - Hurricane's Howl.system.traits.size.value} (4 different values)
'med' (x16)
'lg' (x6)
'sm' (x2)
'huge' (x1)
value : array<string> {Book 3 - Hurricane's Howl.system.traits.value}
Length: min=1 max=5
Value type: string {Book 3 - Hurricane's Howl.system.traits.value.[]} (27 different values)
[creatureType] : string {Book 3 - Hurricane's Howl.system.creatureType} (same value: '')
[spellcasting] : object {Book 3 - Hurricane's Howl.system.spellcasting}
rituals : object {Book 3 - Hurricane's Howl.system.spellcasting.rituals}
dc : integer {Book 3 - Hurricane's Howl.system.spellcasting.rituals.dc} (same value: 28)
[statusEffects] : array<> {Book 3 - Hurricane's Howl.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Hurricane's Howl.type} (2 different values)
'npc' (x24)
'hazard' (x1)