1452 lines
132 KiB
Plaintext
1452 lines
132 KiB
Plaintext
Book 3 - No Breath to Cry
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Different values: 25
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=====================================
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object {Book 3 - No Breath to Cry}
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_id : string {Book 3 - No Breath to Cry._id} (all different values)
|
||
folder : string {Book 3 - No Breath to Cry.folder} (same value: 'oiO0osSQn6JEzZIM')
|
||
img : string {Book 3 - No Breath to Cry.img} (2 different values)
|
||
'systems/pf2e/icons/default-icons/npc.svg' (x18)
|
||
'systems/pf2e/icons/default-icons/hazard.svg' (x7)
|
||
items : array<object> {Book 3 - No Breath to Cry.items}
|
||
Length: min=1 max=32
|
||
Value type: object {Book 3 - No Breath to Cry.items.[]}
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||
_id : string {Book 3 - No Breath to Cry.items.[]._id} (218 different values)
|
||
img : string {Book 3 - No Breath to Cry.items.[].img} (98 different values)
|
||
name : string {Book 3 - No Breath to Cry.items.[].name} (171 different values)
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].sort} (33 different values)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system}
|
||
[acBonus] : integer {Book 3 - No Breath to Cry.items.[].system.acBonus} (3 different values)
|
||
1 (x2)
|
||
3 (x1)
|
||
4 (x1)
|
||
[actionType] : object {Book 3 - No Breath to Cry.items.[].system.actionType}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.actionType.value} (4 different values)
|
||
'passive' (x58)
|
||
'action' (x12)
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||
'reaction' (x9)
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||
'free' (x1)
|
||
[actions] : object {Book 3 - No Breath to Cry.items.[].system.actions}
|
||
[value] : integer {Book 3 - No Breath to Cry.items.[].system.actions.value} (3 different values)
|
||
2 (x8)
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||
1 (x3)
|
||
3 (x1)
|
||
[area] : object {Book 3 - No Breath to Cry.items.[].system.area}
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.area.type} (5 different values)
|
||
'burst' (x11)
|
||
'emanation' (x4)
|
||
'cone' (x2)
|
||
'line' (x1)
|
||
'square' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.area.value} (7 different values)
|
||
20 (x7)
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||
10 (x4)
|
||
30 (x2)
|
||
40 (x2)
|
||
15 (x2)
|
||
120 (x1)
|
||
5 (x1)
|
||
[attack] : object {Book 3 - No Breath to Cry.items.[].system.attack}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.attack.value} (same value: '')
|
||
[attackEffects] : object {Book 3 - No Breath to Cry.items.[].system.attackEffects}
|
||
[custom] : string {Book 3 - No Breath to Cry.items.[].system.attackEffects.custom} (same value: '')
|
||
value : array<string> {Book 3 - No Breath to Cry.items.[].system.attackEffects.value}
|
||
Length: min=0 max=1
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.attackEffects.value.[]} (2 different values)
|
||
'foxfire-curse' (x1)
|
||
'lignify' (x1)
|
||
traits : object {Book 3 - No Breath to Cry.items.[].system.traits}
|
||
[rarity] : string {Book 3 - No Breath to Cry.items.[].system.traits.rarity} (2 different values)
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||
'common' (x137)
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||
'uncommon' (x9)
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||
[traditions] : array<string> {Book 3 - No Breath to Cry.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.traits.traditions.[]} (4 different values)
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||
'occult' (x66)
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||
'arcane' (x61)
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||
'divine' (x53)
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||
'primal' (x39)
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||
[value] : array<string> {Book 3 - No Breath to Cry.items.[].system.traits.value}
|
||
Length: min=0 max=11
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.traits.value.[]} (75 different values)
|
||
[autoHeightenLevel] : object {Book 3 - No Breath to Cry.items.[].system.autoHeightenLevel}
|
||
[value] : empty
|
||
[baseItem] : string {Book 3 - No Breath to Cry.items.[].system.baseItem} (11 different values)
|
||
[bonus] : object {Book 3 - No Breath to Cry.items.[].system.bonus}
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.bonus.value} (10 different values)
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||
15 (x12)
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||
0 (x8)
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||
17 (x6)
|
||
19 (x3)
|
||
18 (x3)
|
||
21 (x2)
|
||
16 (x2)
|
||
14 (x1)
|
||
24 (x1)
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||
22 (x1)
|
||
[bonusDamage] : object {Book 3 - No Breath to Cry.items.[].system.bonusDamage}
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.bonusDamage.value} (same value: 0)
|
||
[bulk] : object {Book 3 - No Breath to Cry.items.[].system.bulk}
|
||
value : mixed
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||
integer {Book 3 - No Breath to Cry.items.[].system.bulk.value} (3 different values)
|
||
1 (x5)
|
||
2 (x2)
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||
0 (x2)
|
||
float {Book 3 - No Breath to Cry.items.[].system.bulk.value} (same value: 0,1)
|
||
[category] : string {Book 3 - No Breath to Cry.items.[].system.category} (9 different values)
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||
'offensive' (x46)
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||
'defensive' (x18)
|
||
'interaction' (x16)
|
||
'scroll' (x9)
|
||
'martial' (x5)
|
||
'simple' (x3)
|
||
'medium' (x2)
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||
'light' (x2)
|
||
'ammo' (x1)
|
||
[checkPenalty] : integer {Book 3 - No Breath to Cry.items.[].system.checkPenalty} (3 different values)
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||
-2 (x2)
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||
0 (x1)
|
||
-1 (x1)
|
||
[containerId] : empty
|
||
[cost] : object {Book 3 - No Breath to Cry.items.[].system.cost}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.cost.value} (2 different values)
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'' (x96)
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||
'rare incense and offerings worth a total value of 20 gp × the spell rank' (x2)
|
||
[counteraction] : boolean {Book 3 - No Breath to Cry.items.[].system.counteraction} (2 different values)
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||
False (x88)
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||
True (x10)
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||
[damage] : object {Book 3 - No Breath to Cry.items.[].system.damage}
|
||
[0] : object {Book 3 - No Breath to Cry.items.[].system.damage.0}
|
||
[applyMod] : boolean {Book 3 - No Breath to Cry.items.[].system.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.damage.0.formula} (16 different values)
|
||
kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.damage.0.kinds}
|
||
Length: min=1 max=2
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.damage.0.kinds.[]} (2 different values)
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||
'damage' (x37)
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||
'healing' (x5)
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.damage.0.materials}
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||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.damage.0.type} (13 different values)
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||
[damageType] : string {Book 3 - No Breath to Cry.items.[].system.damage.damageType} (4 different values)
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'slashing' (x4)
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||
'piercing' (x2)
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||
'spirit' (x1)
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||
'bludgeoning' (x1)
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||
[dice] : integer {Book 3 - No Breath to Cry.items.[].system.damage.dice} (same value: 1)
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||
[die] : string {Book 3 - No Breath to Cry.items.[].system.damage.die} (3 different values)
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||
'd6' (x4)
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||
'd8' (x3)
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||
'd4' (x1)
|
||
[gcovwqxwitqchoin] : object {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
|
||
kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
[damageRolls] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls}
|
||
[0] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.0}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.0.damage} (same value: '2d6+3')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.0.damageType} (same value: 'void')
|
||
[2UhFFxMPNwG0BU95] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damage} (same value: '2d10+9')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damageType} (same value: 'void')
|
||
[2sKdrVlOBJJekqwN] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damage} (same value: '1d6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damageType} (same value: 'mental')
|
||
[7dBRgHKgDwC1YoTC] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damage} (2 different values)
|
||
'2d4+8' (x5)
|
||
'2d4+10' (x1)
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damageType} (same value: 'mental')
|
||
[AyqaJc7rt1f2unrS] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damage} (same value: '2d8+7')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damageType} (same value: 'slashing')
|
||
[Ba0xREa8Nvnb1kFy] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damage} (same value: '1d6+11')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damageType} (same value: 'slashing')
|
||
[E4f51mEVg8KQxaHI] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damage} (same value: '2d6+5')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damageType} (same value: 'piercing')
|
||
[FcBLxgQHhXn06nRs] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damage} (same value: '2d8+12')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damageType} (same value: 'fire')
|
||
[NDsYJcZgvyCnREkD] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damage} (same value: '2d4+11')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damageType} (same value: 'bludgeoning')
|
||
[OKa18vdoFKeSgXZW] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damage} (same value: '2d6+5')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damageType} (same value: 'piercing')
|
||
[Of3wYpjscpLwL5tE] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damage} (same value: '2d6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damageType} (same value: 'mental')
|
||
[PVSPUoC8slR5MFcp] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damage} (same value: '2d8+6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damageType} (same value: 'mental')
|
||
[R1WwkEUOFVtTqJ6x] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damage} (2 different values)
|
||
'2d8+8' (x5)
|
||
'2d8+10' (x1)
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damageType} (same value: 'mental')
|
||
[SAjaNe0mnZ519RBh] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damage} (same value: '1d6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damageType} (same value: 'fire')
|
||
[SFa97b9iqV83oZ09] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09.damage} (same value: '1d8+7')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09.damageType} (same value: 'slashing')
|
||
[W8Mtqxp8EfgogYJM] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damage} (same value: '2d8+11')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damageType} (same value: 'slashing')
|
||
[YRkbaJzQkZ88qAh5] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damage} (same value: '2d8+10')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damageType} (same value: 'piercing')
|
||
[bif7FreBGJ6nhZvj] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj}
|
||
category : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.category} (same value: 'persistent')
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damage} (same value: '1d6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damageType} (same value: 'bleed')
|
||
[dPZfGNslOuqOi2Mi] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damage} (same value: '1d4+5')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damageType} (same value: 'bludgeoning')
|
||
[df8sdbRljvMRp7SG] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG.damage} (same value: '2d6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG.damageType} (same value: 'mental')
|
||
[eIad9QBvOyoiO9d6] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damage} (same value: '2d6+7')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damageType} (same value: 'piercing')
|
||
[iCE2NXmWdBtC1cPD] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damage} (same value: '1d4+5')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damageType} (same value: 'bludgeoning')
|
||
[nCpBNOi0Stk0ZuQ5] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damage} (same value: '1d6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damageType} (same value: 'mental')
|
||
d5QK3qZCrHtERi2A : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (same value: '2d8+5')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: 'void')
|
||
[ox36EiMcL0Z3FU9v] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damage} (same value: '1d6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damageType} (same value: 'mental')
|
||
[r2APYyvKZaf8fYPN] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damage} (same value: '2d6+11')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damageType} (same value: 'slashing')
|
||
[t0LrdaWj6fUZkbvi] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damage} (same value: '2d6+10')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damageType} (same value: 'slashing')
|
||
[tsadJ77gV1Ug4BLE] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE}
|
||
damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damage} (same value: '3d8+6')
|
||
damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damageType} (same value: 'slashing')
|
||
[deathNote] : boolean {Book 3 - No Breath to Cry.items.[].system.deathNote} (same value: True)
|
||
[defense] : object {Book 3 - No Breath to Cry.items.[].system.defense}
|
||
save : object {Book 3 - No Breath to Cry.items.[].system.defense.save}
|
||
basic : boolean {Book 3 - No Breath to Cry.items.[].system.defense.save.basic} (2 different values)
|
||
False (x23)
|
||
True (x16)
|
||
statistic : string {Book 3 - No Breath to Cry.items.[].system.defense.save.statistic} (3 different values)
|
||
'will' (x18)
|
||
'fortitude' (x14)
|
||
'reflex' (x7)
|
||
[dexCap] : integer {Book 3 - No Breath to Cry.items.[].system.dexCap} (4 different values)
|
||
2 (x1)
|
||
3 (x1)
|
||
1 (x1)
|
||
4 (x1)
|
||
[duration] : object {Book 3 - No Breath to Cry.items.[].system.duration}
|
||
sustained : boolean {Book 3 - No Breath to Cry.items.[].system.duration.sustained} (2 different values)
|
||
False (x91)
|
||
True (x7)
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.duration.value} (16 different values)
|
||
[equipped] : object {Book 3 - No Breath to Cry.items.[].system.equipped}
|
||
carryType : string {Book 3 - No Breath to Cry.items.[].system.equipped.carryType} (same value: 'worn')
|
||
[handsHeld] : integer {Book 3 - No Breath to Cry.items.[].system.equipped.handsHeld} (same value: 0)
|
||
[inSlot] : boolean {Book 3 - No Breath to Cry.items.[].system.equipped.inSlot} (same value: True)
|
||
[invested] : empty
|
||
[frequency] : object {Book 3 - No Breath to Cry.items.[].system.frequency}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.frequency.max} (same value: 1)
|
||
per : string {Book 3 - No Breath to Cry.items.[].system.frequency.per} (same value: 'day')
|
||
[group] : string {Book 3 - No Breath to Cry.items.[].system.group} (8 different values)
|
||
'leather' (x2)
|
||
'axe' (x2)
|
||
'spear' (x1)
|
||
'sword' (x1)
|
||
'knife' (x1)
|
||
'composite' (x1)
|
||
'club' (x1)
|
||
'bow' (x1)
|
||
[hardness] : integer {Book 3 - No Breath to Cry.items.[].system.hardness} (same value: 0)
|
||
[heightening] : object {Book 3 - No Breath to Cry.items.[].system.heightening}
|
||
[levels] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels}
|
||
[3] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3}
|
||
[damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
|
||
gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
[range] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.range.value} (2 different values)
|
||
'500 feet' (x2)
|
||
'60 feet' (x1)
|
||
[target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.target.value} (3 different values)
|
||
'10 objects' (x1)
|
||
'5 creatures' (x1)
|
||
'1 unattended object with a Bulk of 1 or less' (x1)
|
||
[4] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4}
|
||
area : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area}
|
||
areaType : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area.value} (same value: '20')
|
||
range : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
|
||
[5] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5}
|
||
[damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
|
||
gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
[range] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.range.value} (3 different values)
|
||
'120 feet' (x1)
|
||
'1 mile' (x1)
|
||
'60 feet' (x1)
|
||
[target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
|
||
[time] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.time}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.time.value} (same value: '3')
|
||
[traits] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits}
|
||
value : array<string> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits.value}
|
||
Length: min=2 max=2
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
|
||
'concentrate' (x1)
|
||
'manipulate' (x1)
|
||
[6] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6}
|
||
[target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6.target.value} (3 different values)
|
||
'any number of objects' (x1)
|
||
'10 creatures' (x1)
|
||
'5 creatures' (x1)
|
||
[7] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7}
|
||
[area] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.area}
|
||
areaType : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.area.value} (same value: '60')
|
||
[damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
|
||
gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
[target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.target.value} (2 different values)
|
||
'10 creatures' (x1)
|
||
'1 unattended object with a Bulk of 2 or less' (x1)
|
||
[9] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
|
||
gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.heightening.type} (2 different values)
|
||
'interval' (x36)
|
||
'fixed' (x17)
|
||
[damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.damage}
|
||
[0] : string {Book 3 - No Breath to Cry.items.[].system.heightening.damage.0} (9 different values)
|
||
'1d6' (x9)
|
||
'1d4' (x9)
|
||
'1d8' (x5)
|
||
'2d6' (x4)
|
||
'1d10' (x3)
|
||
'2d4' (x2)
|
||
'2d8' (x1)
|
||
'1d10+4' (x1)
|
||
'1d12' (x1)
|
||
[interval] : integer {Book 3 - No Breath to Cry.items.[].system.heightening.interval} (2 different values)
|
||
1 (x31)
|
||
2 (x5)
|
||
description : object {Book 3 - No Breath to Cry.items.[].system.description}
|
||
[gm] : string {Book 3 - No Breath to Cry.items.[].system.description.gm} (4 different values)
|
||
'<p>opens all gates except Earth gate</p>' (x1)
|
||
'<p>Contains ritual notes and journals</p>' (x1)
|
||
'<p>Karahai fortress key (opens all locks in Karahai)</p>' (x1)
|
||
'<p>Includes a key that opens all gates except Earth gate, the key to Earth gate, and a key that unlocks all interior doors except those leading into Mago Kai\'s quarters and the treasury</p>' (x1)
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.description.value} (153 different values)
|
||
[hp] : object {Book 3 - No Breath to Cry.items.[].system.hp}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.hp.max} (same value: 0)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.hp.value} (same value: 0)
|
||
[level] : object {Book 3 - No Breath to Cry.items.[].system.level}
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.level.value} (10 different values)
|
||
1 (x55)
|
||
2 (x22)
|
||
0 (x16)
|
||
3 (x11)
|
||
4 (x10)
|
||
7 (x5)
|
||
5 (x3)
|
||
9 (x3)
|
||
10 (x1)
|
||
11 (x1)
|
||
[location] : object {Book 3 - No Breath to Cry.items.[].system.location}
|
||
[heightenedLevel] : integer {Book 3 - No Breath to Cry.items.[].system.location.heightenedLevel} (5 different values)
|
||
2 (x17)
|
||
3 (x15)
|
||
1 (x11)
|
||
4 (x10)
|
||
5 (x4)
|
||
[uses] : object {Book 3 - No Breath to Cry.items.[].system.location.uses}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.location.uses.max} (same value: 3)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.location.uses.value} (same value: 3)
|
||
[value] : string {Book 3 - No Breath to Cry.items.[].system.location.value} (8 different values)
|
||
'hUOZkwy7i9q5mMZZ' (x32)
|
||
'kUP9HbsxrgtF4IO6' (x20)
|
||
'GuzuP3z04L4TjoRM' (x15)
|
||
'4hIPHGrWW2eAT77P' (x9)
|
||
'V6Z7cQHF4SLEwdPU' (x9)
|
||
'2Lq6UurzQcaADstE' (x5)
|
||
'ASf1ujWvO01jweIy' (x3)
|
||
'yWkcNDsv41WwuTaJ' (x3)
|
||
[material] : object {Book 3 - No Breath to Cry.items.[].system.material}
|
||
[grade] : empty
|
||
[type] : empty
|
||
[mod] : object {Book 3 - No Breath to Cry.items.[].system.mod}
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.mod.value} (3 different values)
|
||
18 (x2)
|
||
15 (x1)
|
||
19 (x1)
|
||
[overlays] : object {Book 3 - No Breath to Cry.items.[].system.overlays}
|
||
[2I469pfbYcmFvzOA] : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
||
name : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||
[category] : empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
||
[37gy7l19tik74o4s] : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
|
||
name : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
|
||
kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
|
||
[defense] : empty
|
||
heightening : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||
0 : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
|
||
range : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
|
||
time : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
|
||
traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||
value : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x4)
|
||
'healing' (x4)
|
||
'manipulate' (x4)
|
||
'vitality' (x4)
|
||
[7qdtetowq348s9oc] : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||
range : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
|
||
time : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
|
||
[7vbvdrv2cl87sqta] : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||
area : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||
range : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
|
||
target : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
|
||
time : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
|
||
traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||
value : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x4)
|
||
'healing' (x4)
|
||
'manipulate' (x4)
|
||
'vitality' (x4)
|
||
[cUFX7ExSLeoa3vIF] : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
||
name : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||
[category] : empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
||
[lfxcoz2d3f8j2zq1] : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
|
||
name : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||
kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
|
||
range : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
|
||
target : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
|
||
time : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
||
traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||
value : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x4)
|
||
'healing' (x4)
|
||
'manipulate' (x4)
|
||
'vitality' (x4)
|
||
[zFWsMjoeCnLxqJaV] : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
||
name : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||
[category] : empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
||
[prepared] : object {Book 3 - No Breath to Cry.items.[].system.prepared}
|
||
[flexible] : boolean {Book 3 - No Breath to Cry.items.[].system.prepared.flexible} (same value: False)
|
||
[validItems] : string {Book 3 - No Breath to Cry.items.[].system.prepared.validItems} (same value: 'scroll')
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.prepared.value} (4 different values)
|
||
'innate' (x9)
|
||
'prepared' (x1)
|
||
'items' (x1)
|
||
'spontaneous' (x1)
|
||
[price] : object {Book 3 - No Breath to Cry.items.[].system.price}
|
||
per : integer {Book 3 - No Breath to Cry.items.[].system.price.per} (same value: 10)
|
||
value : object {Book 3 - No Breath to Cry.items.[].system.price.value}
|
||
[cp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.cp} (same value: 1)
|
||
[gp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.gp} (12 different values)
|
||
[sp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.sp} (3 different values)
|
||
1 (x2)
|
||
4 (x2)
|
||
2 (x1)
|
||
[proficiency] : object {Book 3 - No Breath to Cry.items.[].system.proficiency}
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.proficiency.value} (same value: 1)
|
||
[proficient] : object {Book 3 - No Breath to Cry.items.[].system.proficient}
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.proficient.value} (same value: 0)
|
||
publication : object {Book 3 - No Breath to Cry.items.[].system.publication}
|
||
license : string {Book 3 - No Breath to Cry.items.[].system.publication.license} (2 different values)
|
||
'OGL' (x150)
|
||
'ORC' (x104)
|
||
remaster : boolean {Book 3 - No Breath to Cry.items.[].system.publication.remaster} (2 different values)
|
||
False (x150)
|
||
True (x104)
|
||
title : string {Book 3 - No Breath to Cry.items.[].system.publication.title} (10 different values)
|
||
'' (x119)
|
||
'Pathfinder Player Core' (x91)
|
||
'Pathfinder Core Rulebook' (x16)
|
||
'Pathfinder GM Core' (x12)
|
||
'Pathfinder Bestiary' (x10)
|
||
'Pathfinder Bestiary 2' (x2)
|
||
'Pathfinder #166: Despair on Danger Island' (x1)
|
||
'Pathfinder Secrets of Magic' (x1)
|
||
'Pathfinder Treasure Vault' (x1)
|
||
'Pathfinder Player Core 2' (x1)
|
||
[quantity] : integer {Book 3 - No Breath to Cry.items.[].system.quantity} (3 different values)
|
||
1 (x27)
|
||
5 (x1)
|
||
20 (x1)
|
||
[range] : mixed
|
||
object {Book 3 - No Breath to Cry.items.[].system.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.range.value} (10 different values)
|
||
'30 feet' (x32)
|
||
'120 feet' (x17)
|
||
'touch' (x15)
|
||
'' (x14)
|
||
'60 feet' (x7)
|
||
'500 feet' (x5)
|
||
'varies' (x4)
|
||
'40 feet' (x2)
|
||
'planetary' (x1)
|
||
'10 feet' (x1)
|
||
integer {Book 3 - No Breath to Cry.items.[].system.range} (2 different values)
|
||
20 (x1)
|
||
60 (x1)
|
||
[reload] : object {Book 3 - No Breath to Cry.items.[].system.reload}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.reload.value} (3 different values)
|
||
'' (x4)
|
||
'-' (x3)
|
||
'0' (x1)
|
||
[requirements] : string {Book 3 - No Breath to Cry.items.[].system.requirements} (2 different values)
|
||
'' (x97)
|
||
'one vial of holy water' (x1)
|
||
[ritual] : object {Book 3 - No Breath to Cry.items.[].system.ritual}
|
||
primary : object {Book 3 - No Breath to Cry.items.[].system.ritual.primary}
|
||
check : string {Book 3 - No Breath to Cry.items.[].system.ritual.primary.check} (same value: 'Religion')
|
||
secondary : object {Book 3 - No Breath to Cry.items.[].system.ritual.secondary}
|
||
casters : integer {Book 3 - No Breath to Cry.items.[].system.ritual.secondary.casters} (same value: 0)
|
||
checks : string {Book 3 - No Breath to Cry.items.[].system.ritual.secondary.checks} (same value: 'Crafting, Performance')
|
||
rules : ignored (Foundry rules object) {Book 3 - No Breath to Cry.items.[].system.rules}
|
||
[runes] : object {Book 3 - No Breath to Cry.items.[].system.runes}
|
||
potency : integer {Book 3 - No Breath to Cry.items.[].system.runes.potency} (3 different values)
|
||
1 (x6)
|
||
0 (x5)
|
||
2 (x1)
|
||
property : array<> {Book 3 - No Breath to Cry.items.[].system.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[resilient] : integer {Book 3 - No Breath to Cry.items.[].system.runes.resilient} (2 different values)
|
||
0 (x2)
|
||
1 (x2)
|
||
[striking] : integer {Book 3 - No Breath to Cry.items.[].system.runes.striking} (2 different values)
|
||
1 (x4)
|
||
0 (x4)
|
||
[showSlotlessLevels] : object {Book 3 - No Breath to Cry.items.[].system.showSlotlessLevels}
|
||
value : boolean {Book 3 - No Breath to Cry.items.[].system.showSlotlessLevels.value} (same value: False)
|
||
[size] : string {Book 3 - No Breath to Cry.items.[].system.size} (same value: 'med')
|
||
[slots] : object {Book 3 - No Breath to Cry.items.[].system.slots}
|
||
[slot0] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot0}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot0.max} (same value: 5)
|
||
prepared : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot0.prepared}
|
||
Length: min=5 max=5
|
||
Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot0.prepared.[]}
|
||
id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
||
'oMBcU3qSynMKh06S' (x1)
|
||
'0Uqwo6vp3oihTunl' (x1)
|
||
'U0h5hYJHD8DxZZB8' (x1)
|
||
'5VDQUUtbaz8KdDlB' (x1)
|
||
'ZiZU0BryCpNMPIiY' (x1)
|
||
[slot1] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot1}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot1.max} (same value: 3)
|
||
[prepared] : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot1.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot1.prepared.[]}
|
||
id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
||
'FucYMtSl4oxrMBHh' (x1)
|
||
'DpIlbwS9xJWs8mJe' (x1)
|
||
'DFxb0boXaWgRlBaU' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot1.value} (same value: 3)
|
||
[slot2] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot2}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot2.max} (same value: 3)
|
||
[prepared] : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot2.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot2.prepared.[]}
|
||
id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
||
'U77YELzhHg9lMHly' (x1)
|
||
'BpqHO1RnLlncOsvY' (x1)
|
||
'gcGlhzSYX6nBMqvg' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot2.value} (same value: 3)
|
||
[slot3] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot3}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot3.max} (same value: 3)
|
||
[prepared] : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot3.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot3.prepared.[]}
|
||
id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot3.prepared.[].id} (3 different values)
|
||
'AZz5YGRzZmMJgVph' (x1)
|
||
'BpqHO1RnLlncOsvY' (x1)
|
||
'hxyTek3klqFVIkxu' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot3.value} (same value: 3)
|
||
[slot4] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot4}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot4.max} (2 different values)
|
||
2 (x1)
|
||
3 (x1)
|
||
[prepared] : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot4.prepared}
|
||
Length: min=2 max=2
|
||
Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot4.prepared.[]}
|
||
id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot4.prepared.[].id} (2 different values)
|
||
'MfgeNiBIvnBhPKcf' (x1)
|
||
'0XsvGNmM7uhqa2VC' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot4.value} (same value: 3)
|
||
[slot5] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot5}
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot5.max} (same value: 2)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot5.value} (same value: 2)
|
||
[slug] : string {Book 3 - No Breath to Cry.items.[].system.slug} (99 different values)
|
||
[specific] : object {Book 3 - No Breath to Cry.items.[].system.specific}
|
||
material : object {Book 3 - No Breath to Cry.items.[].system.specific.material}
|
||
[grade] : empty
|
||
[type] : empty
|
||
runes : object {Book 3 - No Breath to Cry.items.[].system.specific.runes}
|
||
potency : integer {Book 3 - No Breath to Cry.items.[].system.specific.runes.potency} (same value: 2)
|
||
property : array<> {Book 3 - No Breath to Cry.items.[].system.specific.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
striking : integer {Book 3 - No Breath to Cry.items.[].system.specific.runes.striking} (same value: 1)
|
||
[speedPenalty] : integer {Book 3 - No Breath to Cry.items.[].system.speedPenalty} (2 different values)
|
||
-5 (x2)
|
||
0 (x2)
|
||
[spell] : object {Book 3 - No Breath to Cry.items.[].system.spell}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.spell._id} (9 different values)
|
||
'FG46X4Kjyv4wmISt' (x1)
|
||
'sdq2ETp48IpzjCU0' (x1)
|
||
's5IYCm0MVbloHnZq' (x1)
|
||
'YUoLPIwaO3VKpvhg' (x1)
|
||
'YLejXJy0CdAw8iX1' (x1)
|
||
'xhZjCTPbbETDSsoh' (x1)
|
||
'yoWYnKluMoOoaQKp' (x1)
|
||
'4HjZtadCa1py3ftv' (x1)
|
||
'TVYFShnLaSe9TaFJ' (x1)
|
||
flags : object {Book 3 - No Breath to Cry.items.[].system.spell.flags}
|
||
core : object {Book 3 - No Breath to Cry.items.[].system.spell.flags.core}
|
||
sourceId : string {Book 3 - No Breath to Cry.items.[].system.spell.flags.core.sourceId} (9 different values)
|
||
'Compendium.pf2e.spells-srd.Item.3x6eUCm17n6ROzUa' (x1)
|
||
'Compendium.pf2e.spells-srd.Item.YrzBLPLd3r9m6t1p' (x1)
|
||
'Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk' (x1)
|
||
'Compendium.pf2e.spells-srd.Item.o6YCGx4lycsYpww4' (x1)
|
||
'Compendium.pf2e.spells-srd.Item.Y3G6Y6EDgCY0s3fq' (x1)
|
||
'Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly' (x1)
|
||
'Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE' (x1)
|
||
'Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI' (x1)
|
||
'Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n' (x1)
|
||
img : string {Book 3 - No Breath to Cry.items.[].system.spell.img} (9 different values)
|
||
'icons/magic/holy/prayer-hands-glowing-yellow-white.webp' (x1)
|
||
'icons/magic/fire/barrier-shield-explosion-yellow.webp' (x1)
|
||
'icons/magic/fire/explosion-embers-orange.webp' (x1)
|
||
'systems/pf2e/icons/spells/haste.webp' (x1)
|
||
'icons/magic/air/wind-tornado-funnel-damage-blue.webp' (x1)
|
||
'icons/creatures/magical/spirit-undead-winged-ghost.webp' (x1)
|
||
'icons/environment/wilderness/cave-entrance-vulcano.webp' (x1)
|
||
'systems/pf2e/icons/spells/mirror-image.webp' (x1)
|
||
'icons/magic/air/air-burst-spiral-teal-green.webp' (x1)
|
||
name : string {Book 3 - No Breath to Cry.items.[].system.spell.name} (9 different values)
|
||
'Crisis of Faith' (x1)
|
||
'Fire Shield' (x1)
|
||
'Flame Strike' (x1)
|
||
'Haste' (x1)
|
||
'Hydraulic Torrent' (x1)
|
||
'Illusory Creature' (x1)
|
||
'Illusory Scene' (x1)
|
||
'Mirror Image' (x1)
|
||
'Soothe' (x1)
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.sort} (same value: 0)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.spell.system}
|
||
[area] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.area}
|
||
[details] : string {Book 3 - No Breath to Cry.items.[].system.spell.system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.area.type} (2 different values)
|
||
'burst' (x2)
|
||
'line' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.area.value} (3 different values)
|
||
10 (x1)
|
||
60 (x1)
|
||
30 (x1)
|
||
cost : object {Book 3 - No Breath to Cry.items.[].system.spell.system.cost}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.cost.value} (same value: '')
|
||
counteraction : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.counteraction} (same value: False)
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.damage}
|
||
[0] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0}
|
||
applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.formula} (4 different values)
|
||
'8d6' (x2)
|
||
'6d6' (x1)
|
||
'2d6' (x1)
|
||
'1d10+4' (x1)
|
||
kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
|
||
'damage' (x4)
|
||
'healing' (x1)
|
||
materials : array<> {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.type} (4 different values)
|
||
'fire' (x2)
|
||
'mental' (x1)
|
||
'bludgeoning' (x1)
|
||
'untyped' (x1)
|
||
description : object {Book 3 - No Breath to Cry.items.[].system.spell.system.description}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.description.value} (9 different values)
|
||
'<p>You assault the target\'s faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.</p>
|
||
<p>To many deities, casting this spell on a follower of your own deity without significant cause is anathema.</p>
|
||
<hr />
|
||
<p><strong>Critical Success</strong> The target is unaffected.</p>
|
||
<p><strong>Success</strong> The target takes half damage.</p>
|
||
<p><strong>Failure</strong> The target takes full damage; if the target can cast divine spells, it\'s @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.</p>
|
||
<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round, and can\'t cast divine spells for 1 round.</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).</p>' (x1)
|
||
'<p>You create a hovering shield made of fire. As long as the shield persists, its heat grants you cold resistance 5 and makes you immune to mild and severe environmental cold. You can Raise a Shield with the <em>fire shield</em> as a normal shield to gain a +1 circumstance bonus to AC. You can use the Shield Block reaction with the <em>fire shield</em>, which has Hardness 10, is immune to fire, and has 40 HP (with no Broken Threshold), and its Hardness is halved against effects that have the water trait. If you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 2d6 fire damage.</p>
|
||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fire Shield]</p>
|
||
<hr />
|
||
<p><strong>Heightened (+2)</strong> The cold resistance increases by 5, the HP increase by 10, and the fire damage increases by 1d6.</p>' (x1)
|
||
'<p><strong>Area:</strong> 10-foot radius, 40-foot-tall cylinder</p>
|
||
<hr />
|
||
<p>You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>' (x1)
|
||
'<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.Item.Quickened] condition and can use the extra action each round only for Strike and Stride actions.</p>
|
||
<hr />
|
||
<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>
|
||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Haste]</p>' (x1)
|
||
'<p>A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail are also knocked back 5 feet (10 feet on a critical failure).</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>' (x1)
|
||
'<p>You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.</p>
|
||
<p>The image can\'t speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you\'re trying to imitate a specific person and engage with someone that person knows.</p>
|
||
<p>In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the spell. It uses your spell attack modifier for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.</p>
|
||
<p>The illusion can cause damage by making the target believe the illusion\'s attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes @Damage[3d4[mental]] damage. The illusion\'s Strikes are nonlethal. If the damage doesn\'t correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.</p>
|
||
<p>Any creature that touches the image or uses the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn\'t take any further damage from it.</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The damage of the image\'s Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).</p>' (x1)
|
||
'<p>You craft an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell\'s area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the @UUID[Compendium.pf2e.spells-srd.Item.Illusory Creature] spell, creatures in your scene lack combat abilities and statistics. Your scene doesn\'t include changes to the environment around it, though you can place your scene within the illusory environment of a @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spell.</p>
|
||
<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it\'s hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You\'re unable to alter the program after you create the illusion.</p>
|
||
<p>Any creature that touches any part of the image or uses the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>
|
||
<hr />
|
||
<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>
|
||
<p><strong>Heightened (8th)</strong> As the 6th-rank version, and the duration is unlimited.</p>' (x1)
|
||
'<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on [[/r 1d4]]). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on [[/r 1d6]]). With only one image, the chances are 1 in 2 (1-3 on [[/r 1d6]]).</p>
|
||
<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn\'t critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>
|
||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mirror Image]</p>' (x1)
|
||
'<p>You grace the target\'s mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>
|
||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]</p>
|
||
<hr />
|
||
<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p>' (x1)
|
||
duration : object {Book 3 - No Breath to Cry.items.[].system.spell.system.duration}
|
||
sustained : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.duration.sustained} (2 different values)
|
||
False (x8)
|
||
True (x1)
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.duration.value} (3 different values)
|
||
'' (x4)
|
||
'1 minute' (x4)
|
||
'1 hour' (x1)
|
||
level : object {Book 3 - No Breath to Cry.items.[].system.spell.system.level}
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.level.value} (5 different values)
|
||
3 (x2)
|
||
4 (x2)
|
||
5 (x2)
|
||
2 (x2)
|
||
1 (x1)
|
||
location : object {Book 3 - No Breath to Cry.items.[].system.spell.system.location}
|
||
heightenedLevel : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.location.heightenedLevel} (4 different values)
|
||
4 (x4)
|
||
5 (x3)
|
||
3 (x1)
|
||
2 (x1)
|
||
[value] : empty
|
||
[defense] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.defense}
|
||
save : object {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save}
|
||
basic : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save.basic} (2 different values)
|
||
True (x2)
|
||
False (x1)
|
||
statistic : string {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save.statistic} (3 different values)
|
||
'will' (x1)
|
||
'reflex' (x1)
|
||
'fortitude' (x1)
|
||
time : object {Book 3 - No Breath to Cry.items.[].system.spell.system.time}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.time.value} (2 different values)
|
||
'2' (x8)
|
||
'10 minutes' (x1)
|
||
[overlays] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays}
|
||
Fs08rHTZAfROKKzu : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
|
||
name : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage}
|
||
0 : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
|
||
formula : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
|
||
heightening : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
|
||
damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
|
||
0 : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
|
||
noPVUX8Ocln52MKm : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm}
|
||
_id : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
|
||
overlayType : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
|
||
sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
|
||
system : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.system}
|
||
publication : object {Book 3 - No Breath to Cry.items.[].system.spell.system.publication}
|
||
license : string {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.license} (2 different values)
|
||
'ORC' (x7)
|
||
'OGL' (x2)
|
||
remaster : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.remaster} (2 different values)
|
||
True (x7)
|
||
False (x2)
|
||
title : string {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.title} (2 different values)
|
||
'Pathfinder Player Core' (x7)
|
||
'Pathfinder Core Rulebook' (x2)
|
||
range : object {Book 3 - No Breath to Cry.items.[].system.spell.system.range}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.range.value} (4 different values)
|
||
'30 feet' (x3)
|
||
'' (x3)
|
||
'500 feet' (x2)
|
||
'120 feet' (x1)
|
||
requirements : string {Book 3 - No Breath to Cry.items.[].system.spell.system.requirements} (same value: '')
|
||
rules : ignored (Foundry rules object) {Book 3 - No Breath to Cry.items.[].system.spell.system.rules}
|
||
slug : string {Book 3 - No Breath to Cry.items.[].system.spell.system.slug} (9 different values)
|
||
'crisis-of-faith' (x1)
|
||
'fire-shield' (x1)
|
||
'flame-strike' (x1)
|
||
'haste' (x1)
|
||
'hydraulic-torrent' (x1)
|
||
'illusory-creature' (x1)
|
||
'illusory-scene' (x1)
|
||
'mirror-image' (x1)
|
||
'soothe' (x1)
|
||
target : object {Book 3 - No Breath to Cry.items.[].system.spell.system.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.target.value} (3 different values)
|
||
'' (x6)
|
||
'1 creature' (x2)
|
||
'1 willing creature' (x1)
|
||
[heightening] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening}
|
||
[damage] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.damage}
|
||
0 : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.damage.0} (3 different values)
|
||
'2d6' (x3)
|
||
'1d6' (x1)
|
||
'1d10+4' (x1)
|
||
[interval] : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.interval} (same value: 1)
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.type} (2 different values)
|
||
'interval' (x5)
|
||
'fixed' (x1)
|
||
[levels] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels}
|
||
7 : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7}
|
||
target : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7.target.value} (same value: '6 creatures')
|
||
traits : object {Book 3 - No Breath to Cry.items.[].system.spell.system.traits}
|
||
rarity : string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.rarity} (same value: 'common')
|
||
traditions : array<string> {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.traditions}
|
||
Length: min=1 max=3
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.traditions.[]} (4 different values)
|
||
'arcane' (x5)
|
||
'occult' (x5)
|
||
'primal' (x3)
|
||
'divine' (x2)
|
||
value : array<string> {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.value}
|
||
Length: min=2 max=6
|
||
Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.value.[]} (11 different values)
|
||
type : string {Book 3 - No Breath to Cry.items.[].system.spell.type} (same value: 'spell')
|
||
[spelldc] : object {Book 3 - No Breath to Cry.items.[].system.spelldc}
|
||
dc : integer {Book 3 - No Breath to Cry.items.[].system.spelldc.dc} (6 different values)
|
||
24 (x5)
|
||
26 (x2)
|
||
25 (x2)
|
||
29 (x1)
|
||
28 (x1)
|
||
22 (x1)
|
||
mod : integer {Book 3 - No Breath to Cry.items.[].system.spelldc.mod} (same value: 0)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.spelldc.value} (6 different values)
|
||
16 (x5)
|
||
18 (x2)
|
||
17 (x2)
|
||
21 (x1)
|
||
20 (x1)
|
||
14 (x1)
|
||
[splashDamage] : object {Book 3 - No Breath to Cry.items.[].system.splashDamage}
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.splashDamage.value} (2 different values)
|
||
0 (x7)
|
||
1 (x1)
|
||
[stackGroup] : string {Book 3 - No Breath to Cry.items.[].system.stackGroup} (same value: 'arrows')
|
||
[strength] : integer {Book 3 - No Breath to Cry.items.[].system.strength} (3 different values)
|
||
0 (x2)
|
||
2 (x1)
|
||
3 (x1)
|
||
[target] : object {Book 3 - No Breath to Cry.items.[].system.target}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.target.value} (20 different values)
|
||
[time] : object {Book 3 - No Breath to Cry.items.[].system.time}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.time.value} (7 different values)
|
||
'2' (x76)
|
||
'3' (x6)
|
||
'1 to 3' (x5)
|
||
'10 minutes' (x4)
|
||
'1' (x4)
|
||
'3 days' (x2)
|
||
'1 minute' (x1)
|
||
[tradition] : object {Book 3 - No Breath to Cry.items.[].system.tradition}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.tradition.value} (4 different values)
|
||
'occult' (x5)
|
||
'divine' (x3)
|
||
'primal' (x3)
|
||
'arcane' (x1)
|
||
[usage] : object {Book 3 - No Breath to Cry.items.[].system.usage}
|
||
[canBeAmmo] : boolean {Book 3 - No Breath to Cry.items.[].system.usage.canBeAmmo} (same value: False)
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.usage.value} (5 different values)
|
||
'held-in-one-hand' (x21)
|
||
'worncollar' (x1)
|
||
'worn' (x1)
|
||
'held-in-two-hands' (x1)
|
||
'held-in-one-plus-hands' (x1)
|
||
[uses] : object {Book 3 - No Breath to Cry.items.[].system.uses}
|
||
autoDestroy : boolean {Book 3 - No Breath to Cry.items.[].system.uses.autoDestroy} (same value: True)
|
||
max : integer {Book 3 - No Breath to Cry.items.[].system.uses.max} (same value: 1)
|
||
value : integer {Book 3 - No Breath to Cry.items.[].system.uses.value} (same value: 1)
|
||
[weaponType] : object {Book 3 - No Breath to Cry.items.[].system.weaponType}
|
||
value : string {Book 3 - No Breath to Cry.items.[].system.weaponType.value} (2 different values)
|
||
'melee' (x23)
|
||
'ranged' (x8)
|
||
type : string {Book 3 - No Breath to Cry.items.[].type} (9 different values)
|
||
'spell' (x98)
|
||
'action' (x80)
|
||
'melee' (x31)
|
||
'spellcastingEntry' (x12)
|
||
'consumable' (x10)
|
||
'weapon' (x8)
|
||
'equipment' (x7)
|
||
'armor' (x4)
|
||
'lore' (x4)
|
||
[_stats] : object {Book 3 - No Breath to Cry.items.[]._stats}
|
||
compendiumSource : string {Book 3 - No Breath to Cry.items.[]._stats.compendiumSource} (98 different values)
|
||
[flags] : object {Book 3 - No Breath to Cry.items.[].flags}
|
||
pf2e : object {Book 3 - No Breath to Cry.items.[].flags.pf2e}
|
||
[itemGrants] : object {Book 3 - No Breath to Cry.items.[].flags.pf2e.itemGrants}
|
||
[linkedWeapon] : string {Book 3 - No Breath to Cry.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
||
'785SIZKqXuPjSIAx' (x1)
|
||
'kFzSfkwFuON4PCLv' (x1)
|
||
'yggkrr6G0vHQNoP0' (x1)
|
||
'XfVgbUNAxadXdzmY' (x1)
|
||
'RG36eNrkquRJY6N2' (x1)
|
||
'X3TUIJ9bHoP4AaGF' (x1)
|
||
'OMvCRJXOUyIX8dwP' (x1)
|
||
name : string {Book 3 - No Breath to Cry.name} (all different values)
|
||
system : object {Book 3 - No Breath to Cry.system}
|
||
[abilities] : object {Book 3 - No Breath to Cry.system.abilities}
|
||
cha : object {Book 3 - No Breath to Cry.system.abilities.cha}
|
||
mod : integer {Book 3 - No Breath to Cry.system.abilities.cha.mod} (7 different values)
|
||
4 (x10)
|
||
3 (x2)
|
||
0 (x2)
|
||
7 (x1)
|
||
-5 (x1)
|
||
2 (x1)
|
||
6 (x1)
|
||
con : object {Book 3 - No Breath to Cry.system.abilities.con}
|
||
mod : integer {Book 3 - No Breath to Cry.system.abilities.con.mod} (5 different values)
|
||
4 (x8)
|
||
3 (x5)
|
||
2 (x2)
|
||
1 (x2)
|
||
0 (x1)
|
||
dex : object {Book 3 - No Breath to Cry.system.abilities.dex}
|
||
mod : integer {Book 3 - No Breath to Cry.system.abilities.dex.mod} (5 different values)
|
||
4 (x8)
|
||
6 (x4)
|
||
2 (x3)
|
||
5 (x2)
|
||
3 (x1)
|
||
int : object {Book 3 - No Breath to Cry.system.abilities.int}
|
||
mod : integer {Book 3 - No Breath to Cry.system.abilities.int.mod} (7 different values)
|
||
4 (x7)
|
||
3 (x3)
|
||
1 (x2)
|
||
0 (x2)
|
||
2 (x2)
|
||
-5 (x1)
|
||
-2 (x1)
|
||
str : object {Book 3 - No Breath to Cry.system.abilities.str}
|
||
mod : integer {Book 3 - No Breath to Cry.system.abilities.str.mod} (6 different values)
|
||
4 (x8)
|
||
-5 (x4)
|
||
5 (x3)
|
||
2 (x1)
|
||
3 (x1)
|
||
1 (x1)
|
||
wis : object {Book 3 - No Breath to Cry.system.abilities.wis}
|
||
mod : integer {Book 3 - No Breath to Cry.system.abilities.wis.mod} (5 different values)
|
||
4 (x10)
|
||
0 (x3)
|
||
3 (x2)
|
||
6 (x2)
|
||
2 (x1)
|
||
attributes : object {Book 3 - No Breath to Cry.system.attributes}
|
||
ac : object {Book 3 - No Breath to Cry.system.attributes.ac}
|
||
[details] : string {Book 3 - No Breath to Cry.system.attributes.ac.details} (3 different values)
|
||
'' (x16)
|
||
'19 when broken' (x1)
|
||
'27 with bundle' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.system.attributes.ac.value} (10 different values)
|
||
22 (x6)
|
||
0 (x5)
|
||
25 (x4)
|
||
29 (x2)
|
||
23 (x2)
|
||
24 (x2)
|
||
20 (x1)
|
||
26 (x1)
|
||
27 (x1)
|
||
31 (x1)
|
||
[allSaves] : object {Book 3 - No Breath to Cry.system.attributes.allSaves}
|
||
value : string {Book 3 - No Breath to Cry.system.attributes.allSaves.value} (same value: '')
|
||
hp : object {Book 3 - No Breath to Cry.system.attributes.hp}
|
||
details : string {Book 3 - No Breath to Cry.system.attributes.hp.details} (4 different values)
|
||
'' (x22)
|
||
'negative healing, rejuvenation' (x1)
|
||
'rejuvenation' (x1)
|
||
'void healing' (x1)
|
||
max : integer {Book 3 - No Breath to Cry.system.attributes.hp.max} (14 different values)
|
||
temp : integer {Book 3 - No Breath to Cry.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Book 3 - No Breath to Cry.system.attributes.hp.value} (14 different values)
|
||
[emitsSound] : string {Book 3 - No Breath to Cry.system.attributes.emitsSound} (same value: 'encounter')
|
||
[hardness] : mixed
|
||
object {Book 3 - No Breath to Cry.system.attributes.hardness}
|
||
value : integer {Book 3 - No Breath to Cry.system.attributes.hardness.value} (same value: 8)
|
||
integer {Book 3 - No Breath to Cry.system.attributes.hardness} (2 different values)
|
||
0 (x6)
|
||
20 (x1)
|
||
[immunities] : array<object> {Book 3 - No Breath to Cry.system.attributes.immunities}
|
||
Length: min=1 max=6
|
||
Value type: object {Book 3 - No Breath to Cry.system.attributes.immunities.[]}
|
||
[exceptions] : array<> {Book 3 - No Breath to Cry.system.attributes.immunities.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.system.attributes.immunities.[].type} (12 different values)
|
||
[resistances] : array<object> {Book 3 - No Breath to Cry.system.attributes.resistances}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 3 - No Breath to Cry.system.attributes.resistances.[]}
|
||
doubleVs : array<string> {Book 3 - No Breath to Cry.system.attributes.resistances.[].doubleVs}
|
||
Length: min=0 max=1
|
||
Value type: string {Book 3 - No Breath to Cry.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
||
exceptions : array<string> {Book 3 - No Breath to Cry.system.attributes.resistances.[].exceptions}
|
||
Length: min=0 max=3
|
||
Value type: string {Book 3 - No Breath to Cry.system.attributes.resistances.[].exceptions.[]} (4 different values)
|
||
'force' (x3)
|
||
'ghost-touch' (x3)
|
||
'vitality' (x2)
|
||
'void' (x1)
|
||
type : string {Book 3 - No Breath to Cry.system.attributes.resistances.[].type} (2 different values)
|
||
'all-damage' (x3)
|
||
'void' (x2)
|
||
value : integer {Book 3 - No Breath to Cry.system.attributes.resistances.[].value} (2 different values)
|
||
5 (x3)
|
||
10 (x2)
|
||
[speed] : object {Book 3 - No Breath to Cry.system.attributes.speed}
|
||
[details] : string {Book 3 - No Breath to Cry.system.attributes.speed.details} (same value: 'or 15 feet with bundle')
|
||
otherSpeeds : array<object> {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=1
|
||
Value type: object {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
||
value : integer {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
||
30 (x2)
|
||
20 (x1)
|
||
value : integer {Book 3 - No Breath to Cry.system.attributes.speed.value} (4 different values)
|
||
25 (x12)
|
||
0 (x4)
|
||
20 (x1)
|
||
30 (x1)
|
||
[stealth] : object {Book 3 - No Breath to Cry.system.attributes.stealth}
|
||
details : string {Book 3 - No Breath to Cry.system.attributes.stealth.details} (3 different values)
|
||
'<p>(expert)</p>' (x4)
|
||
'' (x2)
|
||
'<p>(master)</p>' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.system.attributes.stealth.value} (5 different values)
|
||
17 (x3)
|
||
-5 (x1)
|
||
23 (x1)
|
||
21 (x1)
|
||
0 (x1)
|
||
[weaknesses] : array<object> {Book 3 - No Breath to Cry.system.attributes.weaknesses}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 3 - No Breath to Cry.system.attributes.weaknesses.[]}
|
||
exceptions : array<> {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].type} (2 different values)
|
||
'silver' (x2)
|
||
'mental' (x1)
|
||
value : integer {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].value} (2 different values)
|
||
10 (x2)
|
||
5 (x1)
|
||
details : object {Book 3 - No Breath to Cry.system.details}
|
||
[blurb] : string {Book 3 - No Breath to Cry.system.details.blurb} (8 different values)
|
||
'' (x11)
|
||
'Variant animated object' (x1)
|
||
'Human priest' (x1)
|
||
'Male human governor' (x1)
|
||
'Male human fighter' (x1)
|
||
'Female kitsune ghost' (x1)
|
||
'Human spiritualist' (x1)
|
||
'Variant waldgeist' (x1)
|
||
[languages] : object {Book 3 - No Breath to Cry.system.details.languages}
|
||
details : string {Book 3 - No Breath to Cry.system.details.languages.details} (3 different values)
|
||
'' (x11)
|
||
'telepathy 30 feet' (x6)
|
||
'speak with plants' (x1)
|
||
value : array<string> {Book 3 - No Breath to Cry.system.details.languages.value}
|
||
Length: min=0 max=8
|
||
Value type: string {Book 3 - No Breath to Cry.system.details.languages.value.[]} (11 different values)
|
||
level : object {Book 3 - No Breath to Cry.system.details.level}
|
||
value : integer {Book 3 - No Breath to Cry.system.details.level.value} (8 different values)
|
||
6 (x7)
|
||
7 (x6)
|
||
8 (x3)
|
||
11 (x3)
|
||
10 (x2)
|
||
9 (x2)
|
||
5 (x1)
|
||
4 (x1)
|
||
[privateNotes] : string {Book 3 - No Breath to Cry.system.details.privateNotes} (same value: '')
|
||
[publicNotes] : string {Book 3 - No Breath to Cry.system.details.publicNotes} (7 different values)
|
||
'' (x12)
|
||
'<p>Akashtis are manipulative fiends who prey on those in mourning; they assume the form of a recently deceased loved one so they can infiltrate homes, then murder and consume the souls of grieving families. Sometimes called a "copycorpse," an akashti in its true form appears as a skin-covered skeleton with sharp talons on its fingers and tears of blood dripping from its lidless eyes. Its skull appears open like a bowl, and inside nest handfuls of crimson butterflies. When an akashti hides within its manifested body, close investigation can sometimes reveal the truth when the scalp of the supposed beloved one returned to life seems to subtly ripple and bulge as the butterflies within writhe. Akashtis embody the complex cycle of grief.</p>
|
||
<h2>Deathly Invaders</h2>
|
||
<p>Sometimes, akashtis ambush and murder targets not to bask in the grief of their loved ones, but instead to assume their form and infiltrate an organization from within to corrupt established bonds of camaraderie. Inevitably, though, these akashtis grow bored with deception and lead their new allies into a trap for slaughter.</p>' (x1)
|
||
'<p>The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.</p>' (x1)
|
||
'<p>Kagekumas exist in the periphery, lurking in the very shadows of their prey. Known in some regions as "shadefiends," this nindoru\'s ability to appear as uninteresting figures in the crowd allows them to feed even in populated areas. A kagekuma appears as a hunched over humanoid with a long neck and a fanged mouth, but when wearing a bundle, the creature\'s head and neck tuck in tight between its shoulders to become entirely obscured. The kagekuma personifies the cycle of trust being built and broken over and over again through the course of a complex relationship.</p>
|
||
<h2>Kagekuma Bundles</h2>
|
||
<p>A kagekuma\'s bundle is more than just a disguise and armor—it\'s a physical indication of how many lives they\'ve cut short and how many souls they\'ve supped upon. Whether the bundle is composed of straw, ropes, hair, or other materials, the individual lengths symbolize a sort of "reaper\'s harvest," with each strand in the bundle representing a metaphorical lifeline that the nindoru has severed and collected—to an extent that the multitude of lives taken overwhelms the nindoru\'s own presence in the world.</p>' (x1)
|
||
'<p>Shimmerthieves are blind, lizard-like cave dwellers with an insatiable yearning to consume the rare delicacy of light. This hunger compels them to travel beyond their subterranean lairs to the surface to feed, leaving pockets of darkness behind as they go.</p>
|
||
<p>They\'re far from unintelligent yet prefer to avoid other sapient creatures, aware that many find them off-putting. They become independent at a young age but are protective of their kind, and they travel in small groups when able. Prudent shimmerthieves try to avoid feeding on light in busy areas, but such places are also the most tempting, as bustling populations mean more light sources.</p>
|
||
<h2>Alternate Diets</h2>
|
||
<p>Some shimmerthieves develop a taste for and the capacity to consume energy forms far more insidious than light, allowing them to feed on life energy or thought energy instead of light. Such behavior is considered monstrous by most shimmerthieves and a reason for exile. Shimmerthieves with these proclivities are dangerous predators that maintain the ability to feed on light and purposely create pockets of darkness to trap and feed on victims. A shimmerthief that feeds on life energy deals negative damage with their jaws, while one that feeds on thought energy deals mental damage with their jaws.</p>' (x1)
|
||
'<p>When a home is abandoned after it has been lived in for generations, sometimes the building itself mourns the loss of its family so greatly that it attracts the pity of a kami who has yet to claim a ward. Similar to how a tsukumogami manifests, such a conjoining of spiritual power can result in the formation of a silsyche—a spirit of an abandoned home who craves companionship. A silsyche never aims to outright harm those who enter the homes they form from. They are merely desperate for connection and lack the understanding that most others don\'t take kindly to captivity.</p>
|
||
<p>The silsyche\'s true form is a slender, childlike shimmering figure with a headpiece resembling the structure they initially manifested from. These representations of the silsyche\'s first home reflect the warmth and welcome they yearn for, potentially even displaying mementos of the house\'s inhabitants that have long gone.</p>
|
||
<h2>Range Of Possession</h2>
|
||
<p>Most silsyches bond with a single home, typically a small building with one or two floors. More powerful silsyches can bond with larger structures, like fortresses or castles, or even large vehicles like sailing ships. Legends of entire towns being claimed by a single, incredibly powerful silsyche persist in stories to this day.</p>' (x1)
|
||
'<p>Waldgeists act as avatars of nature that seek vengeance for environmental abuse, such as pollution and deforestation. These undead spirits of destroyed trees form at the site of their destruction or in a nearby woodland, if the original location was entirely razed. They become guardians of the forest, possessing power over the plants within its boundaries. Waldgeists show no mercy to anyone caught damaging their bonded woodland, attacking loggers, fey, travelers, and invasive species with equal prejudice.</p>
|
||
<hr />
|
||
<p>When disaster befalls the natural world, a different kind of undead may rise, entirely unlike risen humanoids. Most plants, fish, insects, and other animals don\'t possess a psychology complex enough to experience the emotional catharsis required to return as undead without intervention from an outside force. Mass extinction can serve as that outside force.</p>
|
||
<p>Humanoids clear-cutting an entire forest or a seaside community wiping out a species critical to their ecosystem can spawn a verdorite. The collective spiritual energy and emotional distress of a dying biome powers these undead, formed as conglomerates or representatives.</p>' (x1)
|
||
publication : object {Book 3 - No Breath to Cry.system.details.publication}
|
||
license : string {Book 3 - No Breath to Cry.system.details.publication.license} (same value: 'OGL')
|
||
remaster : boolean {Book 3 - No Breath to Cry.system.details.publication.remaster} (same value: False)
|
||
title : string {Book 3 - No Breath to Cry.system.details.publication.title} (same value: 'Pathfinder #198: No Breath to Cry')
|
||
[description] : string {Book 3 - No Breath to Cry.system.details.description} (7 different values)
|
||
'<p>Reality suddenly and violently transforms, shifting from a harmless patch of terrain into something truly deadly as the mindscape draws from memories of pain and agony, revisiting old wounds.</p>' (x1)
|
||
'<p>After a battle concludes, the battlefield shimmers strangely as dead bodies twitch, destroyed objects shake, and feelings of déjà vu grow overwhelmingly strong.</p>' (x1)
|
||
'<p>Layers of fulus and strips of prayer-printed ribbons are plastered over the walls and entrances to the manor, demarcating a boundary around the mansion where no ghosts or spirits can pass.</p>' (x1)
|
||
'<p>The sparrow on the scroll animates, speaking to the PCs in Noguchi\'s voice (one of the nosois from <strong>Event 11: Nosois\' Brunch</strong>): "They\'re the ones! They\'re the blasphemers who can\'t even properly serve tea! Send them along to the Lady!"</p>' (x1)
|
||
'<p>A flickering humanoid shape with four gold eyes, clad in red robes with black sleeves and wielding a torch that burns with red fire and smoke, strides purposefully across the ground, creating distortions in reality around it that cause wood to twist and decay and send agonizing pain through the flesh.</p>' (x1)
|
||
'<p>Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.</p>' (x1)
|
||
'<p>At the heart of the shrine hangs a massive bronze temple bell.</p>' (x1)
|
||
[disable] : string {Book 3 - No Breath to Cry.system.details.disable} (7 different values)
|
||
'<p>@Check[occultism|dc:27] to cause the hazard to fade away without triggering it, or @Check[survival|dc:30] to sense what parts of reality are in flux and to avoid the area</p>' (x1)
|
||
'<p>@Check[occultism|dc:27] to cause the hazard to fade away before it manifests, or @Check[deception|dc:30] to pretend to ignore the growing continuity break and proceed without fear, causing it to collapse in on itself.</p>' (x1)
|
||
'<p>@Check[arcana|dc:35], @Check[occultism|dc:35], or @Check[thievery|dc:35] (master) to compromise the magic to allow entry into the manor, @Check[athletics|dc:32] to force your way through the barrier and enter the manor (this doesn\'t allow other PCs to enter behind you, though!), or dispel magic (5th level; counteract DC 28) to counteract the wards</p>' (x1)
|
||
'<p>@Check[thievery|dc:36] (to quickly destroy the scroll without triggering the hazard), @Check[religion|dc:33] (to apologize to Pharasma and the nosois for the previous insult), or dispel magic (6th level; counteract DC 29).</p>' (x1)
|
||
'<p>@Check[intimidation|dc:23] (expert) to disrupt the haunt\'s concentration in the living world and break the link to the mindscape, @Check[religion|dc:27] (expert) to banish the energy from the mindscape, or @Check[occultism|dc:30] (expert) to turn the haunt\'s energy back against itself to cancel it out</p>' (x1)
|
||
'<p>@Check[occultism|dc:27] to cause the hazard to fade away and release all those affected by it from the hazard\'s effects, or @Check[intimidation|dc:30] to shock a single adjacent creature out of the distortion and free them from the hazard\'s effects.</p>' (x1)
|
||
'<p>Ringing the bell as an Interact action eight times in succession with the ceremonial ringer (carried by Mago Kai) over the course of three consecutive rounds automatically deactivates the hazard, @Check[thievery|dc:36] to extinguish the flame within the bell, @Check[religion|dc:36] to appeal to Pharasma to extinguish the flame, or dispel magic or a shimmerthief\'s Drain Light (6th level; counteract DC 29)</p>' (x1)
|
||
[isComplex] : boolean {Book 3 - No Breath to Cry.system.details.isComplex} (2 different values)
|
||
False (x4)
|
||
True (x3)
|
||
[reset] : string {Book 3 - No Breath to Cry.system.details.reset} (4 different values)
|
||
'' (x4)
|
||
'<p>The wards reset automatically, continuing to prevent entry and damaging those attempting to bypass until they\'re disabled.</p>' (x1)
|
||
'<p>If both hazards are disabled or destroyed, a new one forms adjacent to a randomly determined character still inside the crumbling building after [[/gmr 1d4+2 #Rounds]] rounds. Once all three NPCs are rescued or exorcised, these hazards don\'t reset.</p>' (x1)
|
||
'<p>Reactivating the warding bell requires a complicated rite taking several days.</p>' (x1)
|
||
[routine] : string {Book 3 - No Breath to Cry.system.details.routine} (3 different values)
|
||
'' (x5)
|
||
'<p>(three actions) The spiritual disruptor\'s first action each round is always to create a pulse of rippling energy in a @Template[emanation|distance:10] that causes the surrounding structure to appear to age rapidly and become distorted, causing the ground in this area to become difficult terrain. If the spiritual disruptor is adjacent to a living target, it attempts to disrupt that target\'s life energy by making a Strike with its smoking torch. If the spiritual disruptor isn\'t adjacent to a living target, it Strides toward the closest target. If it has multiple adjacent targets, the spiritual disruptor favors higher-level targets, selecting randomly from multiple adjacent equal-level targets.</p>' (x1)
|
||
'<p>(1 action; divine, emotion, enchantment, fear, mental) The warding bell emits a harrowing ring that can be heard only by undead or transmigrated PCs in area <strong>C11</strong>; affected characters must attempt a @Check[will|dc:30|traits:divine,emotion,enchantment,fear,mental] save.</p>
|
||
<hr>
|
||
<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune to the warding bell\'s routine for 24 hours.</p>
|
||
<p><strong>Success</strong> The creature is unaffected.</p>
|
||
<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} and takes @Damage[6d6[mental]] damage.</p>
|
||
<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}, takes @Damage[12d6[mental]] damage, and is @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] as long as it remains frightened.</p>' (x1)
|
||
[initiative] : object {Book 3 - No Breath to Cry.system.initiative}
|
||
statistic : string {Book 3 - No Breath to Cry.system.initiative.statistic} (same value: 'perception')
|
||
[perception] : object {Book 3 - No Breath to Cry.system.perception}
|
||
details : string {Book 3 - No Breath to Cry.system.perception.details} (3 different values)
|
||
'' (x11)
|
||
'no face' (x6)
|
||
'shimmervision' (x1)
|
||
mod : integer {Book 3 - No Breath to Cry.system.perception.mod} (8 different values)
|
||
14 (x7)
|
||
16 (x3)
|
||
15 (x3)
|
||
19 (x1)
|
||
9 (x1)
|
||
10 (x1)
|
||
17 (x1)
|
||
20 (x1)
|
||
senses : array<object> {Book 3 - No Breath to Cry.system.perception.senses}
|
||
Length: min=0 max=1
|
||
Value type: object {Book 3 - No Breath to Cry.system.perception.senses.[]}
|
||
[acuity] : string {Book 3 - No Breath to Cry.system.perception.senses.[].acuity} (same value: 'precise')
|
||
[range] : integer {Book 3 - No Breath to Cry.system.perception.senses.[].range} (same value: 120)
|
||
type : string {Book 3 - No Breath to Cry.system.perception.senses.[].type} (2 different values)
|
||
'darkvision' (x7)
|
||
'echolocation' (x1)
|
||
[resources] : object {Book 3 - No Breath to Cry.system.resources}
|
||
saves : object {Book 3 - No Breath to Cry.system.saves}
|
||
fortitude : object {Book 3 - No Breath to Cry.system.saves.fortitude}
|
||
saveDetail : string {Book 3 - No Breath to Cry.system.saves.fortitude.saveDetail} (same value: '')
|
||
value : integer {Book 3 - No Breath to Cry.system.saves.fortitude.value} (9 different values)
|
||
14 (x6)
|
||
0 (x5)
|
||
15 (x3)
|
||
12 (x3)
|
||
17 (x2)
|
||
11 (x2)
|
||
24 (x2)
|
||
8 (x1)
|
||
13 (x1)
|
||
reflex : object {Book 3 - No Breath to Cry.system.saves.reflex}
|
||
saveDetail : string {Book 3 - No Breath to Cry.system.saves.reflex.saveDetail} (same value: '')
|
||
value : integer {Book 3 - No Breath to Cry.system.saves.reflex.value} (9 different values)
|
||
0 (x5)
|
||
18 (x5)
|
||
14 (x4)
|
||
11 (x4)
|
||
17 (x3)
|
||
21 (x1)
|
||
13 (x1)
|
||
16 (x1)
|
||
19 (x1)
|
||
will : object {Book 3 - No Breath to Cry.system.saves.will}
|
||
saveDetail : string {Book 3 - No Breath to Cry.system.saves.will.saveDetail} (same value: '')
|
||
value : integer {Book 3 - No Breath to Cry.system.saves.will.value} (11 different values)
|
||
[skills] : object {Book 3 - No Breath to Cry.system.skills}
|
||
[acrobatics] : object {Book 3 - No Breath to Cry.system.skills.acrobatics}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.acrobatics.base} (4 different values)
|
||
12 (x5)
|
||
14 (x2)
|
||
10 (x1)
|
||
13 (x1)
|
||
[arcana] : object {Book 3 - No Breath to Cry.system.skills.arcana}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.arcana.base} (same value: 19)
|
||
[athletics] : object {Book 3 - No Breath to Cry.system.skills.athletics}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.athletics.base} (4 different values)
|
||
12 (x5)
|
||
13 (x1)
|
||
22 (x1)
|
||
14 (x1)
|
||
[crafting] : object {Book 3 - No Breath to Cry.system.skills.crafting}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.crafting.base} (2 different values)
|
||
17 (x1)
|
||
16 (x1)
|
||
[deception] : object {Book 3 - No Breath to Cry.system.skills.deception}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.deception.base} (6 different values)
|
||
14 (x5)
|
||
23 (x1)
|
||
17 (x1)
|
||
18 (x1)
|
||
19 (x1)
|
||
16 (x1)
|
||
[special] : array<object> {Book 3 - No Breath to Cry.system.skills.deception.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 3 - No Breath to Cry.system.skills.deception.special.[]}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.deception.special.[].base} (same value: 20)
|
||
label : string {Book 3 - No Breath to Cry.system.skills.deception.special.[].label} (same value: 'to Impersonate a peasant or laborer')
|
||
predicate : array<object> {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[]}
|
||
or : array<string> {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[].or}
|
||
Length: min=2 max=2
|
||
Value type: string {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[].or.[]} (2 different values)
|
||
'action:impersonate:peasant' (x1)
|
||
'action:impersonate:laborer' (x1)
|
||
[diplomacy] : object {Book 3 - No Breath to Cry.system.skills.diplomacy}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.diplomacy.base} (3 different values)
|
||
21 (x1)
|
||
14 (x1)
|
||
19 (x1)
|
||
[intimidation] : object {Book 3 - No Breath to Cry.system.skills.intimidation}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.intimidation.base} (4 different values)
|
||
14 (x6)
|
||
16 (x3)
|
||
17 (x1)
|
||
21 (x1)
|
||
[medicine] : object {Book 3 - No Breath to Cry.system.skills.medicine}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.medicine.base} (same value: 6)
|
||
nature : object {Book 3 - No Breath to Cry.system.skills.nature}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.nature.base} (same value: 16)
|
||
[occultism] : object {Book 3 - No Breath to Cry.system.skills.occultism}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.occultism.base} (2 different values)
|
||
17 (x2)
|
||
15 (x2)
|
||
[performance] : object {Book 3 - No Breath to Cry.system.skills.performance}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.performance.base} (same value: 18)
|
||
[religion] : object {Book 3 - No Breath to Cry.system.skills.religion}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.religion.base} (3 different values)
|
||
18 (x1)
|
||
13 (x1)
|
||
19 (x1)
|
||
[society] : object {Book 3 - No Breath to Cry.system.skills.society}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.society.base} (3 different values)
|
||
19 (x2)
|
||
17 (x1)
|
||
16 (x1)
|
||
[stealth] : object {Book 3 - No Breath to Cry.system.skills.stealth}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.stealth.base} (6 different values)
|
||
18 (x2)
|
||
21 (x1)
|
||
14 (x1)
|
||
17 (x1)
|
||
15 (x1)
|
||
16 (x1)
|
||
[survival] : object {Book 3 - No Breath to Cry.system.skills.survival}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.survival.base} (2 different values)
|
||
17 (x2)
|
||
16 (x1)
|
||
[thievery] : object {Book 3 - No Breath to Cry.system.skills.thievery}
|
||
base : integer {Book 3 - No Breath to Cry.system.skills.thievery.base} (same value: 18)
|
||
traits : object {Book 3 - No Breath to Cry.system.traits}
|
||
rarity : string {Book 3 - No Breath to Cry.system.traits.rarity} (4 different values)
|
||
'rare' (x13)
|
||
'common' (x4)
|
||
'uncommon' (x4)
|
||
'unique' (x4)
|
||
size : object {Book 3 - No Breath to Cry.system.traits.size}
|
||
value : string {Book 3 - No Breath to Cry.system.traits.size.value} (4 different values)
|
||
'med' (x21)
|
||
'sm' (x2)
|
||
'tiny' (x1)
|
||
'lg' (x1)
|
||
value : array<string> {Book 3 - No Breath to Cry.system.traits.value}
|
||
Length: min=1 max=6
|
||
Value type: string {Book 3 - No Breath to Cry.system.traits.value.[]} (22 different values)
|
||
[statusEffects] : array<> {Book 3 - No Breath to Cry.system.statusEffects}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 3 - No Breath to Cry.type} (2 different values)
|
||
'npc' (x18)
|
||
'hazard' (x7) |