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Pf2eDataScrapper/output/pf2e/packs/Clockwork Reanimator.txt
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2025-04-08 17:11:57 +04:00

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Clockwork Reanimator
Different values: 10
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object {Clockwork Reanimator}
_id : string {Clockwork Reanimator._id} (all different values)
folder : string {Clockwork Reanimator.folder} (same value: '9iAAI2SaulnZYeWd')
img : string {Clockwork Reanimator.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Clockwork Reanimator.name} (all different values)
system : object {Clockwork Reanimator.system}
actionType : object {Clockwork Reanimator.system.actionType}
value : string {Clockwork Reanimator.system.actionType.value} (3 different values)
'passive' (x7)
'action' (x2)
'reaction' (x1)
actions : object {Clockwork Reanimator.system.actions}
[value] : integer {Clockwork Reanimator.system.actions.value} (same value: 3)
category : string {Clockwork Reanimator.system.category} (same value: 'class')
description : object {Clockwork Reanimator.system.description}
value : string {Clockwork Reanimator.system.description.value} (all different values)
level : object {Clockwork Reanimator.system.level}
value : integer {Clockwork Reanimator.system.level.value} (8 different values)
4 (x2)
14 (x2)
2 (x1)
8 (x1)
6 (x1)
12 (x1)
16 (x1)
20 (x1)
prerequisites : object {Clockwork Reanimator.system.prerequisites}
value : array<object> {Clockwork Reanimator.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Clockwork Reanimator.system.prerequisites.value.[]}
value : string {Clockwork Reanimator.system.prerequisites.value.[].value} (5 different values)
'Clockwork Reanimator Dedication' (x7)
'trained in Crafting' (x1)
'Hijack Undead' (x1)
'Advanced Reanimated Companion' (x1)
'Incredible Reanimated Companion' (x1)
publication : object {Clockwork Reanimator.system.publication}
license : string {Clockwork Reanimator.system.publication.license} (same value: 'OGL')
remaster : boolean {Clockwork Reanimator.system.publication.remaster} (same value: False)
title : string {Clockwork Reanimator.system.publication.title} (same value: 'Pathfinder #180: The Smoking Gun')
rules : ignored (Foundry rules object) {Clockwork Reanimator.system.rules}
traits : object {Clockwork Reanimator.system.traits}
rarity : string {Clockwork Reanimator.system.traits.rarity} (2 different values)
'common' (x9)
'rare' (x1)
value : array<string> {Clockwork Reanimator.system.traits.value}
Length: min=1 max=2
Value type: string {Clockwork Reanimator.system.traits.value.[]} (2 different values)
'archetype' (x10)
'dedication' (x1)
[frequency] : object {Clockwork Reanimator.system.frequency}
max : integer {Clockwork Reanimator.system.frequency.max} (same value: 1)
per : string {Clockwork Reanimator.system.frequency.per} (same value: 'PT1H')
type : string {Clockwork Reanimator.type} (same value: 'feat')