Files
Pf2eDataScrapper/output/pf2e/packs/Dark Archive.txt
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2025-04-08 17:11:57 +04:00

828 lines
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Dark Archive
Different values: 27
=====================================
object {Dark Archive}
_id : string {Dark Archive._id} (all different values)
img : string {Dark Archive.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x19)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
items : array<object> {Dark Archive.items}
Length: min=1 max=23
Value type: object {Dark Archive.items.[]}
_id : string {Dark Archive.items.[]._id} (105 different values)
img : string {Dark Archive.items.[].img} (41 different values)
name : string {Dark Archive.items.[].name} (101 different values)
sort : integer {Dark Archive.items.[].sort} (24 different values)
system : object {Dark Archive.items.[].system}
[actionType] : object {Dark Archive.items.[].system.actionType}
value : string {Dark Archive.items.[].system.actionType.value} (4 different values)
'reaction' (x22)
'passive' (x16)
'action' (x13)
'free' (x3)
[actions] : object {Dark Archive.items.[].system.actions}
[value] : integer {Dark Archive.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x6)
[area] : object {Dark Archive.items.[].system.area}
[details] : string {Dark Archive.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {Dark Archive.items.[].system.area.type} (3 different values)
'burst' (x8)
'emanation' (x2)
'line' (x1)
value : integer {Dark Archive.items.[].system.area.value} (5 different values)
10 (x3)
20 (x3)
30 (x2)
15 (x2)
120 (x1)
[attack] : object {Dark Archive.items.[].system.attack}
value : string {Dark Archive.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Dark Archive.items.[].system.attackEffects}
[custom] : string {Dark Archive.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Dark Archive.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Dark Archive.items.[].system.attackEffects.value.[]} (3 different values)
'drain-potential' (x1)
'separate-astral-body' (x1)
'grab' (x1)
[autoHeightenLevel] : object {Dark Archive.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Dark Archive.items.[].system.baseItem} (same value: 'dagger')
[bonus] : object {Dark Archive.items.[].system.bonus}
value : integer {Dark Archive.items.[].system.bonus.value} (9 different values)
20 (x3)
29 (x3)
18 (x2)
32 (x2)
27 (x1)
0 (x1)
15 (x1)
17 (x1)
33 (x1)
[bonusDamage] : object {Dark Archive.items.[].system.bonusDamage}
value : integer {Dark Archive.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Dark Archive.items.[].system.bulk}
value : mixed
float {Dark Archive.items.[].system.bulk.value} (same value: 0,1)
integer {Dark Archive.items.[].system.bulk.value} (same value: 0)
[category] : string {Dark Archive.items.[].system.category} (4 different values)
'offensive' (x22)
'defensive' (x9)
'interaction' (x4)
'simple' (x1)
[containerId] : empty
[cost] : object {Dark Archive.items.[].system.cost}
value : string {Dark Archive.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Dark Archive.items.[].system.counteraction} (2 different values)
False (x29)
True (x1)
[damage] : object {Dark Archive.items.[].system.damage}
[0] : object {Dark Archive.items.[].system.damage.0}
[applyMod] : boolean {Dark Archive.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[category] : empty
formula : string {Dark Archive.items.[].system.damage.0.formula} (8 different values)
'16d6' (x1)
'0' (x1)
'1d10+4' (x1)
'1d6' (x1)
'3d6' (x1)
'2d10' (x1)
'4d12' (x1)
'2d4' (x1)
kinds : array<string> {Dark Archive.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Dark Archive.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x7)
'healing' (x1)
[materials] : array<> {Dark Archive.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Dark Archive.items.[].system.damage.0.type} (7 different values)
'untyped' (x2)
'spirit' (x1)
'mental' (x1)
'bludgeoning' (x1)
'slashing' (x1)
'electricity' (x1)
'cold' (x1)
[1] : object {Dark Archive.items.[].system.damage.1}
applyMod : boolean {Dark Archive.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {Dark Archive.items.[].system.damage.1.formula} (same value: '2d8')
kinds : array<string> {Dark Archive.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Dark Archive.items.[].system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {Dark Archive.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {Dark Archive.items.[].system.damage.1.type} (same value: 'piercing')
damageType : string {Dark Archive.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {Dark Archive.items.[].system.damage.dice} (same value: 1)
die : string {Dark Archive.items.[].system.damage.die} (same value: 'd4')
[nqp6byhfcwbvtstj] : object {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj}
applyMod : boolean {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False)
[category] : empty
formula : string {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: '3d4')
kinds : array<string> {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.kinds}
Length: min=1 max=1
Value type: string {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: 'damage')
materials : array<> {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.materials}
Length: min=0 max=0
Value type: empty
type : string {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: 'piercing')
[u4xykvzyx1ej6xl4] : object {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4}
applyMod : boolean {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False)
[category] : empty
formula : string {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.formula} (same value: '1d4')
kinds : array<string> {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.kinds}
Length: min=1 max=1
Value type: string {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: 'damage')
materials : array<> {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.materials}
Length: min=0 max=0
Value type: empty
type : string {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.type} (same value: 'piercing')
[zssli0njmyjito8c] : object {Dark Archive.items.[].system.damage.zssli0njmyjito8c}
applyMod : boolean {Dark Archive.items.[].system.damage.zssli0njmyjito8c.applyMod} (same value: False)
[category] : empty
formula : string {Dark Archive.items.[].system.damage.zssli0njmyjito8c.formula} (same value: '14d6')
kinds : array<string> {Dark Archive.items.[].system.damage.zssli0njmyjito8c.kinds}
Length: min=1 max=1
Value type: string {Dark Archive.items.[].system.damage.zssli0njmyjito8c.kinds.[]} (same value: 'damage')
materials : array<> {Dark Archive.items.[].system.damage.zssli0njmyjito8c.materials}
Length: min=0 max=0
Value type: empty
type : string {Dark Archive.items.[].system.damage.zssli0njmyjito8c.type} (same value: 'bludgeoning')
[damageRolls] : object {Dark Archive.items.[].system.damageRolls}
[0] : object {Dark Archive.items.[].system.damageRolls.0}
damage : string {Dark Archive.items.[].system.damageRolls.0.damage} (4 different values)
'2d4+7' (x2)
'2d6+3' (x1)
'2d10+10' (x1)
'2d8+10' (x1)
damageType : string {Dark Archive.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x3)
'void' (x1)
'bludgeoning' (x1)
[1] : object {Dark Archive.items.[].system.damageRolls.1}
damage : string {Dark Archive.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {Dark Archive.items.[].system.damageRolls.1.damageType} (same value: 'mental')
[2] : object {Dark Archive.items.[].system.damageRolls.2}
damage : string {Dark Archive.items.[].system.damageRolls.2.damage} (same value: '1d6')
damageType : string {Dark Archive.items.[].system.damageRolls.2.damageType} (same value: 'bleed')
[37ogu9mz1zxpv5lux67b] : object {Dark Archive.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b}
damage : string {Dark Archive.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b.damage} (same value: '4d4 + 13')
damageType : string {Dark Archive.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b.damageType} (same value: 'piercing')
[4rvxpebj0l1ohm3e9i6j] : object {Dark Archive.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j}
damage : string {Dark Archive.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j.damage} (same value: '2d6')
damageType : string {Dark Archive.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j.damageType} (same value: 'mental')
[6odbq20yz62ahk4oj6hi] : object {Dark Archive.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi}
damage : string {Dark Archive.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi.damage} (same value: '4d4 + 13')
damageType : string {Dark Archive.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi.damageType} (same value: 'piercing')
[FHZ35vpIbZkMuteZ] : object {Dark Archive.items.[].system.damageRolls.FHZ35vpIbZkMuteZ}
damage : string {Dark Archive.items.[].system.damageRolls.FHZ35vpIbZkMuteZ.damage} (same value: '4d6')
damageType : string {Dark Archive.items.[].system.damageRolls.FHZ35vpIbZkMuteZ.damageType} (same value: 'sonic')
[RDepNrjqbwTZyzkh] : object {Dark Archive.items.[].system.damageRolls.RDepNrjqbwTZyzkh}
damage : string {Dark Archive.items.[].system.damageRolls.RDepNrjqbwTZyzkh.damage} (same value: '4d6')
damageType : string {Dark Archive.items.[].system.damageRolls.RDepNrjqbwTZyzkh.damageType} (same value: 'mental')
[S8uzuKok6kFde8mV] : object {Dark Archive.items.[].system.damageRolls.S8uzuKok6kFde8mV}
damage : string {Dark Archive.items.[].system.damageRolls.S8uzuKok6kFde8mV.damage} (same value: '5d4+14')
damageType : string {Dark Archive.items.[].system.damageRolls.S8uzuKok6kFde8mV.damageType} (same value: 'slashing')
[ar7an51tpbnp5bwlors6] : object {Dark Archive.items.[].system.damageRolls.ar7an51tpbnp5bwlors6}
damage : string {Dark Archive.items.[].system.damageRolls.ar7an51tpbnp5bwlors6.damage} (same value: '2d10 + 11')
damageType : string {Dark Archive.items.[].system.damageRolls.ar7an51tpbnp5bwlors6.damageType} (same value: 'bludgeoning')
[jm85z0uljkdrr3474e4l] : object {Dark Archive.items.[].system.damageRolls.jm85z0uljkdrr3474e4l}
damage : string {Dark Archive.items.[].system.damageRolls.jm85z0uljkdrr3474e4l.damage} (same value: '2d6+8')
damageType : string {Dark Archive.items.[].system.damageRolls.jm85z0uljkdrr3474e4l.damageType} (same value: 'bludgeoning')
[l8c27dgu5rb09hg01s3r] : object {Dark Archive.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r}
damage : string {Dark Archive.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (same value: '3d8 + 14')
damageType : string {Dark Archive.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: 'slashing')
[pDox694ECTKc2Qz4] : object {Dark Archive.items.[].system.damageRolls.pDox694ECTKc2Qz4}
damage : string {Dark Archive.items.[].system.damageRolls.pDox694ECTKc2Qz4.damage} (same value: '3d6')
damageType : string {Dark Archive.items.[].system.damageRolls.pDox694ECTKc2Qz4.damageType} (same value: 'mental')
[ru2njmbih3k9z7rfj9u1] : object {Dark Archive.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1}
damage : string {Dark Archive.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1.damage} (same value: '3d12+19')
damageType : string {Dark Archive.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1.damageType} (same value: 'force')
[yQno4fFg2InU96uR] : object {Dark Archive.items.[].system.damageRolls.yQno4fFg2InU96uR}
damage : string {Dark Archive.items.[].system.damageRolls.yQno4fFg2InU96uR.damage} (same value: '5d6+14')
damageType : string {Dark Archive.items.[].system.damageRolls.yQno4fFg2InU96uR.damageType} (same value: 'slashing')
[zihs30xwfrojuvl40jnw] : object {Dark Archive.items.[].system.damageRolls.zihs30xwfrojuvl40jnw}
damage : string {Dark Archive.items.[].system.damageRolls.zihs30xwfrojuvl40jnw.damage} (same value: '2d6')
damageType : string {Dark Archive.items.[].system.damageRolls.zihs30xwfrojuvl40jnw.damageType} (same value: 'mental')
[deathNote] : boolean {Dark Archive.items.[].system.deathNote} (same value: True)
[defense] : object {Dark Archive.items.[].system.defense}
[passive] : object {Dark Archive.items.[].system.defense.passive}
statistic : string {Dark Archive.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {Dark Archive.items.[].system.defense.save}
basic : boolean {Dark Archive.items.[].system.defense.save.basic} (2 different values)
False (x8)
True (x5)
statistic : string {Dark Archive.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x6)
'will' (x5)
'fortitude' (x2)
description : object {Dark Archive.items.[].system.description}
value : string {Dark Archive.items.[].system.description.value} (87 different values)
[duration] : object {Dark Archive.items.[].system.duration}
sustained : boolean {Dark Archive.items.[].system.duration.sustained} (2 different values)
False (x27)
True (x3)
value : string {Dark Archive.items.[].system.duration.value} (9 different values)
'' (x13)
'1 minute' (x7)
'1 round' (x2)
'until the start of your next turn' (x2)
'10 minutes' (x2)
'varies' (x1)
'24 hours' (x1)
'8 hours' (x1)
'see below' (x1)
[equipped] : object {Dark Archive.items.[].system.equipped}
carryType : string {Dark Archive.items.[].system.equipped.carryType} (2 different values)
'worn' (x2)
'held' (x1)
handsHeld : integer {Dark Archive.items.[].system.equipped.handsHeld} (2 different values)
0 (x2)
1 (x1)
[invested] : empty
[group] : string {Dark Archive.items.[].system.group} (same value: 'knife')
[hardness] : integer {Dark Archive.items.[].system.hardness} (same value: 0)
[heightening] : object {Dark Archive.items.[].system.heightening}
[damage] : object {Dark Archive.items.[].system.heightening.damage}
[0] : string {Dark Archive.items.[].system.heightening.damage.0} (6 different values)
'1d6' (x3)
'2d6' (x1)
'1d10+4' (x1)
'1d10' (x1)
'1d12' (x1)
'1d4' (x1)
[1] : string {Dark Archive.items.[].system.heightening.damage.1} (same value: '1d8')
[nqp6byhfcwbvtstj] : string {Dark Archive.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: '1d4')
[u4xykvzyx1ej6xl4] : string {Dark Archive.items.[].system.heightening.damage.u4xykvzyx1ej6xl4} (same value: '+1')
[zssli0njmyjito8c] : string {Dark Archive.items.[].system.heightening.damage.zssli0njmyjito8c} (same value: '2d6')
[interval] : integer {Dark Archive.items.[].system.heightening.interval} (2 different values)
1 (x7)
2 (x4)
type : string {Dark Archive.items.[].system.heightening.type} (2 different values)
'interval' (x11)
'fixed' (x2)
[levels] : object {Dark Archive.items.[].system.heightening.levels}
3 : object {Dark Archive.items.[].system.heightening.levels.3}
[target] : object {Dark Archive.items.[].system.heightening.levels.3.target}
value : string {Dark Archive.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
range : object {Dark Archive.items.[].system.heightening.levels.3.range}
value : string {Dark Archive.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[5] : object {Dark Archive.items.[].system.heightening.levels.5}
range : object {Dark Archive.items.[].system.heightening.levels.5.range}
value : string {Dark Archive.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[7] : object {Dark Archive.items.[].system.heightening.levels.7}
target : object {Dark Archive.items.[].system.heightening.levels.7.target}
value : string {Dark Archive.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[level] : object {Dark Archive.items.[].system.level}
value : integer {Dark Archive.items.[].system.level.value} (8 different values)
1 (x11)
2 (x5)
4 (x4)
3 (x4)
6 (x3)
0 (x3)
5 (x2)
7 (x1)
[location] : object {Dark Archive.items.[].system.location}
[heightenedLevel] : integer {Dark Archive.items.[].system.location.heightenedLevel} (3 different values)
6 (x4)
5 (x4)
7 (x3)
value : string {Dark Archive.items.[].system.location.value} (2 different values)
'EC0YgI9NRxD1ISHc' (x16)
'nvyRpGOfcTh5qgcI' (x14)
[material] : object {Dark Archive.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {Dark Archive.items.[].system.publication}
license : string {Dark Archive.items.[].system.publication.license} (2 different values)
'OGL' (x104)
'ORC' (x1)
remaster : boolean {Dark Archive.items.[].system.publication.remaster} (2 different values)
False (x102)
True (x3)
title : string {Dark Archive.items.[].system.publication.title} (8 different values)
'' (x68)
'Pathfinder Core Rulebook' (x22)
'Pathfinder Dark Archive' (x4)
'Pathfinder Bestiary' (x4)
'Pathfinder Secrets of Magic' (x3)
'Pathfinder Rage of Elements' (x2)
'Pathfinder Player Core' (x1)
'Pathfinder Gamemastery Guide' (x1)
rules : ignored (Foundry rules object) {Dark Archive.items.[].system.rules}
[frequency] : object {Dark Archive.items.[].system.frequency}
max : integer {Dark Archive.items.[].system.frequency.max} (same value: 1)
per : string {Dark Archive.items.[].system.frequency.per} (2 different values)
'round' (x1)
'day' (x1)
value : integer {Dark Archive.items.[].system.frequency.value} (same value: 1)
[hp] : object {Dark Archive.items.[].system.hp}
max : integer {Dark Archive.items.[].system.hp.max} (same value: 0)
value : integer {Dark Archive.items.[].system.hp.value} (same value: 0)
[mod] : object {Dark Archive.items.[].system.mod}
value : integer {Dark Archive.items.[].system.mod.value} (2 different values)
30 (x1)
16 (x1)
[overlays] : object {Dark Archive.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[cZnJKUusAPSiR1de] : object {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de}
_id : string {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de._id} (same value: 'cZnJKUusAPSiR1de')
name : string {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de.name} (same value: 'Etheric Shards (5)')
overlayType : string {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de.overlayType} (same value: 'override')
sort : integer {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de.sort} (same value: 1)
system : object {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de.system}
[i6bpmbq7m2xyhw5h] : object {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h}
_id : string {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h._id} (same value: 'i6bpmbq7m2xyhw5h')
name : string {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.name} (same value: 'Etheric Shards (7)')
overlayType : string {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.overlayType} (same value: 'override')
sort : integer {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.sort} (same value: 2)
system : object {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.system}
area : object {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.system.area}
value : integer {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.system.area.value} (same value: 25)
[qc6zredmnvsz6x0m] : object {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m}
_id : string {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m._id} (same value: 'qc6zredmnvsz6x0m')
name : string {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.name} (same value: 'Etheric Shards (9)')
overlayType : string {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.overlayType} (same value: 'override')
sort : integer {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.sort} (same value: 3)
system : object {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.system}
area : object {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.system.area}
value : integer {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.system.area.value} (same value: 30)
zFWsMjoeCnLxqJaV : object {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Dark Archive.items.[].system.prepared}
flexible : boolean {Dark Archive.items.[].system.prepared.flexible} (same value: False)
value : string {Dark Archive.items.[].system.prepared.value} (2 different values)
'spontaneous' (x1)
'prepared' (x1)
[price] : object {Dark Archive.items.[].system.price}
value : object {Dark Archive.items.[].system.price.value}
[sp] : integer {Dark Archive.items.[].system.price.value.sp} (same value: 2)
gp : integer {Dark Archive.items.[].system.price.value.gp} (2 different values)
2 (x1)
1000 (x1)
[proficiency] : object {Dark Archive.items.[].system.proficiency}
value : integer {Dark Archive.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Dark Archive.items.[].system.proficient}
value : integer {Dark Archive.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Dark Archive.items.[].system.quantity} (same value: 1)
[range] : object {Dark Archive.items.[].system.range}
value : string {Dark Archive.items.[].system.range.value} (6 different values)
'30 feet' (x9)
'120 feet' (x9)
'' (x6)
'60 feet' (x4)
'500 feet' (x1)
'touch' (x1)
[reload] : object {Dark Archive.items.[].system.reload}
value : string {Dark Archive.items.[].system.reload.value} (same value: '-')
[requirements] : string {Dark Archive.items.[].system.requirements} (same value: '')
[runes] : object {Dark Archive.items.[].system.runes}
potency : integer {Dark Archive.items.[].system.runes.potency} (same value: 1)
property : array<> {Dark Archive.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Dark Archive.items.[].system.runes.striking} (same value: 1)
[showSlotlessLevels] : object {Dark Archive.items.[].system.showSlotlessLevels}
value : boolean {Dark Archive.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Dark Archive.items.[].system.size} (same value: 'med')
[slots] : object {Dark Archive.items.[].system.slots}
slot0 : object {Dark Archive.items.[].system.slots.slot0}
max : integer {Dark Archive.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Dark Archive.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Dark Archive.items.[].system.slots.slot0.prepared.[]}
id : string {Dark Archive.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'EnzeIZIIDQUKABJc' (x1)
'ba7ME5y7Q4N0kcGn' (x1)
'7e6AcKgHuqUTmQ8s' (x1)
'xopzylAHyTVcSmdo' (x1)
'QTtxdQfCEdIlwxnV' (x1)
slot2 : object {Dark Archive.items.[].system.slots.slot2}
max : integer {Dark Archive.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {Dark Archive.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Dark Archive.items.[].system.slots.slot2.prepared.[]}
id : string {Dark Archive.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'QXfvM6FrHEOhlDqg' (x1)
'WYO8PLbig5DM9bF0' (x1)
'AlwQQa9VMlKZZ4Lh' (x1)
slot3 : object {Dark Archive.items.[].system.slots.slot3}
max : integer {Dark Archive.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {Dark Archive.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Dark Archive.items.[].system.slots.slot3.prepared.[]}
id : string {Dark Archive.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'FDDK5dYYB01Ljwim' (x1)
'BX852KpPN8Dw2rwi' (x1)
'UuFoDG9budKm4wc0' (x1)
slot4 : object {Dark Archive.items.[].system.slots.slot4}
max : integer {Dark Archive.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {Dark Archive.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Dark Archive.items.[].system.slots.slot4.prepared.[]}
id : string {Dark Archive.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'27gvcHsNqsw223ci' (x1)
'2CTzOS4TIZW9D020' (x1)
'K0AoWoCzNwcAkbQr' (x1)
[slot5] : object {Dark Archive.items.[].system.slots.slot5}
max : integer {Dark Archive.items.[].system.slots.slot5.max} (same value: 4)
value : integer {Dark Archive.items.[].system.slots.slot5.value} (same value: 4)
[slot6] : object {Dark Archive.items.[].system.slots.slot6}
max : integer {Dark Archive.items.[].system.slots.slot6.max} (same value: 4)
value : integer {Dark Archive.items.[].system.slots.slot6.value} (same value: 4)
[slot7] : object {Dark Archive.items.[].system.slots.slot7}
max : integer {Dark Archive.items.[].system.slots.slot7.max} (same value: 3)
value : integer {Dark Archive.items.[].system.slots.slot7.value} (same value: 3)
[slug] : string {Dark Archive.items.[].system.slug} (37 different values)
[spelldc] : object {Dark Archive.items.[].system.spelldc}
dc : integer {Dark Archive.items.[].system.spelldc.dc} (2 different values)
33 (x1)
26 (x1)
mod : integer {Dark Archive.items.[].system.spelldc.mod} (same value: 0)
value : integer {Dark Archive.items.[].system.spelldc.value} (2 different values)
27 (x1)
18 (x1)
[splashDamage] : object {Dark Archive.items.[].system.splashDamage}
value : integer {Dark Archive.items.[].system.splashDamage.value} (same value: 0)
[target] : object {Dark Archive.items.[].system.target}
value : string {Dark Archive.items.[].system.target.value} (8 different values)
'' (x15)
'1 creature' (x9)
'up to 2 creatures' (x1)
'1 spell effect or unattended magic item' (x1)
'1 unattended object of light Bulk or less' (x1)
'1 willing living creature' (x1)
'1 creature touched' (x1)
'1 creature adjacent to a flat surface' (x1)
[time] : object {Dark Archive.items.[].system.time}
value : string {Dark Archive.items.[].system.time.value} (4 different values)
'2' (x24)
'1' (x3)
'3' (x2)
'10 minutes' (x1)
[tradition] : object {Dark Archive.items.[].system.tradition}
value : string {Dark Archive.items.[].system.tradition.value} (2 different values)
'occult' (x1)
'primal' (x1)
[traits] : object {Dark Archive.items.[].system.traits}
rarity : string {Dark Archive.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {Dark Archive.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {Dark Archive.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x21)
'occult' (x20)
'primal' (x15)
'divine' (x10)
value : array<string> {Dark Archive.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Dark Archive.items.[].system.traits.value.[]} (52 different values)
[usage] : object {Dark Archive.items.[].system.usage}
value : string {Dark Archive.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x1)
'worn' (x1)
[weaponType] : object {Dark Archive.items.[].system.weaponType}
value : string {Dark Archive.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x3)
type : string {Dark Archive.items.[].type} (8 different values)
'action' (x54)
'spell' (x30)
'melee' (x14)
'spellcastingEntry' (x2)
'lore' (x2)
'weapon' (x1)
'equipment' (x1)
'treasure' (x1)
[_stats] : object {Dark Archive.items.[]._stats}
compendiumSource : string {Dark Archive.items.[]._stats.compendiumSource} (37 different values)
[flags] : object {Dark Archive.items.[].flags}
pf2e : object {Dark Archive.items.[].flags.pf2e}
linkedWeapon : string {Dark Archive.items.[].flags.pf2e.linkedWeapon} (same value: 'Dj3szMxIZ2hwkpbQ')
name : string {Dark Archive.name} (all different values)
prototypeToken : object {Dark Archive.prototypeToken}
name : string {Dark Archive.prototypeToken.name} (same value: 'Moonflower')
system : object {Dark Archive.system}
attributes : object {Dark Archive.system.attributes}
ac : object {Dark Archive.system.attributes.ac}
[details] : string {Dark Archive.system.attributes.ac.details} (same value: '')
value : integer {Dark Archive.system.attributes.ac.value} (14 different values)
[emitsSound] : string {Dark Archive.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Dark Archive.system.attributes.hardness} (7 different values)
0 (x12)
13 (x1)
24 (x1)
14 (x1)
6 (x1)
4 (x1)
35 (x1)
hp : object {Dark Archive.system.attributes.hp}
details : string {Dark Archive.system.attributes.hp.details} (7 different values)
'' (x21)
'60 HP per hound' (x1)
'per mirror' (x1)
'destabilized form' (x1)
'crystal vitality link' (x1)
'spirit' (x1)
'fast healing 10' (x1)
max : integer {Dark Archive.system.attributes.hp.max} (16 different values)
temp : integer {Dark Archive.system.attributes.hp.temp} (same value: 0)
value : integer {Dark Archive.system.attributes.hp.value} (16 different values)
[adjustment] : empty
[allSaves] : object {Dark Archive.system.attributes.allSaves}
value : string {Dark Archive.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {Dark Archive.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Dark Archive.system.attributes.immunities.[]}
type : string {Dark Archive.system.attributes.immunities.[].type} (8 different values)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'precision' (x1)
'unconscious' (x1)
'object-immunities' (x1)
'electricity' (x1)
[resistances] : array<object> {Dark Archive.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Dark Archive.system.attributes.resistances.[]}
[doubleVs] : array<string> {Dark Archive.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Dark Archive.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {Dark Archive.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Dark Archive.system.attributes.resistances.[].exceptions.[]} (4 different values)
'ghost-touch' (x3)
'force' (x1)
'vitality' (x1)
'slashing' (x1)
type : string {Dark Archive.system.attributes.resistances.[].type} (2 different values)
'all-damage' (x3)
'physical' (x1)
value : integer {Dark Archive.system.attributes.resistances.[].value} (3 different values)
10 (x2)
5 (x1)
20 (x1)
[speed] : object {Dark Archive.system.attributes.speed}
[details] : string {Dark Archive.system.attributes.speed.details} (same value: 'Stalker in Dreams')
otherSpeeds : array<object> {Dark Archive.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Dark Archive.system.attributes.speed.otherSpeeds.[]}
type : string {Dark Archive.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {Dark Archive.system.attributes.speed.otherSpeeds.[].value} (2 different values)
30 (x1)
25 (x1)
value : integer {Dark Archive.system.attributes.speed.value} (5 different values)
25 (x3)
0 (x2)
50 (x1)
35 (x1)
20 (x1)
[stealth] : object {Dark Archive.system.attributes.stealth}
details : string {Dark Archive.system.attributes.stealth.details} (8 different values)
'' (x12)
'<p>(expert) to notice a slight tugging feeling</p>' (x1)
'<p>0 to notice the mirror</p>' (x1)
'<p>(0 to notice the chair)</p>' (x1)
'<p>(trained; or 0 if the illusory floor is dispelled)</p>' (x1)
'<p>(0 to notice the mirror)</p>' (x1)
'<p>(master)</p>' (x1)
'<p>(trained)</p>' (x1)
value : integer {Dark Archive.system.attributes.stealth.value} (15 different values)
weaknesses : array<object> {Dark Archive.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Dark Archive.system.attributes.weaknesses.[]}
type : string {Dark Archive.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {Dark Archive.system.attributes.weaknesses.[].value} (same value: 10)
[creatureType] : string {Dark Archive.system.creatureType} (same value: '')
details : object {Dark Archive.system.details}
[description] : string {Dark Archive.system.details.description} (19 different values)
[disable] : string {Dark Archive.system.details.disable} (19 different values)
[isComplex] : boolean {Dark Archive.system.details.isComplex} (2 different values)
False (x12)
True (x7)
level : object {Dark Archive.system.details.level}
value : integer {Dark Archive.system.details.level.value} (16 different values)
publication : object {Dark Archive.system.details.publication}
license : string {Dark Archive.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Dark Archive.system.details.publication.remaster} (same value: False)
title : string {Dark Archive.system.details.publication.title} (2 different values)
'Pathfinder Dark Archive' (x25)
'Pathfinder Dark Archive Web Supplement: In Darkness' (x2)
[blurb] : string {Dark Archive.system.details.blurb} (same value: '')
[languages] : object {Dark Archive.system.details.languages}
details : string {Dark Archive.system.details.languages.details} (3 different values)
'' (x6)
'(can\'t speak any language)' (x1)
'telepathy 1 mile (other moonflowers only)' (x1)
value : array<string> {Dark Archive.system.details.languages.value}
Length: min=0 max=2
Value type: string {Dark Archive.system.details.languages.value.[]} (3 different values)
'common' (x4)
'tien' (x3)
'necril' (x1)
[privateNotes] : string {Dark Archive.system.details.privateNotes} (same value: '')
[publicNotes] : string {Dark Archive.system.details.publicNotes} (3 different values)
'' (x6)
'<p>The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.</p>' (x1)
'<p>These enormous plants have thick, knotted trunks festooned with fanged blossoms. A gaping mouth sits at the top of the trunk, capable of swallowing most creatures smaller than the moonflower whole. Moonflowers can move slowly on their powerful roots or use them to attack, but usually they dig them deeply into the surrounding ground and remain stationary to await prey.</p>
<p>Though moonflowers can\'t speak in the conventional sense, they communicate telepathically with other moonflowers. Explorers who encounter a single moonflower can thus be assured that any other moonflowers in the vicinity will be prepared for them. Those who manage to intercept a moonflower\'s telepathic communications are assaulted by visions of dreadful, primeval jungles ruled over by titanic plant life. Whether this is some vision of the past or a dream of the future shared by all moonflowers is unknown.</p>
<p>Moonflowers are alien life-forms from a long-dead planet, but their proliferation throughout the galaxy has been ensured through the machinations of the Dominion of the Black, a sinister, alien organization from the dark places between the stars.</p>' (x1)
[reset] : string {Dark Archive.system.details.reset} (12 different values)
[routine] : string {Dark Archive.system.details.routine} (8 different values)
'' (x12)
'<p>(9 actions) The trap loses 3 actions each round for each hound disabled. Each hound uses three actions to Stride 40 feet after creatures in the room, passing through corporeal creatures during this movement if possible. Each creature the hound moves through during its movement takes @Damage[(2d8 + 7)[void]] damage (@Check[reflex|dc:37|traits:damaging-effect] negates). A creature can only be damaged by each hound once each round, no matter how many times the hound moves through their space.</p>' (x1)
'<p>(1 action) The call targets all creatures adjacent to a ledge or on one of the red ropes and tugs at their minds. A creature who has already fallen this round is immune.</p>' (x1)
'<p>(2 actions) This trap loses 1 action for each mirror disabled. Each mirror uses 1 action to Spawn a Reflection of a creature reflected in the mirror. The hazard can have a maximum of four reflections spawned at once.</p>' (x1)
'<p>(4 actions) This trap loses 1 action each round for each wall that has been disabled. Each wall uses 1 action to slam back and forth rapidly, pummeling one creature in the hall with a wall Strike. On a hit, the target is additionally knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The walls distribute the attacks as evenly as possible among creatures in the hall, and the Strikes don\'t apply the trap\'s multiple attack penalty.</p>' (x1)
'<p>(1 action) The trap uses 1 action to blow powerful winds down the hall. Each creature in the hall must attempt a @Check[fortitude|dc:32] save with the same results as Gust. If this forced movement would cause a creature to collide with a solid object or fall downstairs or out a window, that creature takes an additional @Damage[(2d10 + 11)[bludgeoning]] damage (or @Damage[20[bludgeoning]|options:fall-damage] damage due to a fall).</p>' (x1)
'<p>(3 actions) The spirit uses 3 actions to Step, fly 60 feet, or Strike, in any order. On a successful Strike the spirit\'s target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}, and on a critical success, the target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.</p>' (x1)
'<p>(3 actions) Water from the chalice increases the depth of the water by 10 feet for each action. Each time this happens, creatures in the pool are pushed 10 feet down and take @Damage[1d6[bludgeoning]] damage. As the pool has no bottom, creatures in it can fall down indefinitely; they must @UUID[Compendium.pf2e.actionspf2e.Item.Swim] up to avoid drowning, but the water is especially choppy, so the Athletics DC is @Check[athletics|dc:25|traits:action:swim]. The pool never overflows. Each successful check to Disable reduces the pool\'s actions by 1, and once the pool is completely Disabled, the water becomes still and the Athletics DC to Swim becomes @Check[athletics|dc:10|traits:action:swim].</p>' (x1)
saves : object {Dark Archive.system.saves}
fortitude : object {Dark Archive.system.saves.fortitude}
saveDetail : string {Dark Archive.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Dark Archive.system.saves.fortitude.value} (14 different values)
reflex : object {Dark Archive.system.saves.reflex}
saveDetail : string {Dark Archive.system.saves.reflex.saveDetail} (same value: '')
value : integer {Dark Archive.system.saves.reflex.value} (16 different values)
will : object {Dark Archive.system.saves.will}
saveDetail : string {Dark Archive.system.saves.will.saveDetail} (same value: '')
value : integer {Dark Archive.system.saves.will.value} (10 different values)
0 (x18)
20 (x1)
29 (x1)
28 (x1)
18 (x1)
12 (x1)
35 (x1)
25 (x1)
32 (x1)
16 (x1)
[statusEffects] : array<> {Dark Archive.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {Dark Archive.system.traits}
rarity : string {Dark Archive.system.traits.rarity} (3 different values)
'common' (x20)
'unique' (x6)
'uncommon' (x1)
size : object {Dark Archive.system.traits.size}
value : string {Dark Archive.system.traits.size.value} (3 different values)
'med' (x25)
'grg' (x1)
'huge' (x1)
value : array<string> {Dark Archive.system.traits.value}
Length: min=0 max=5
Value type: string {Dark Archive.system.traits.value.[]} (20 different values)
[abilities] : object {Dark Archive.system.abilities}
cha : object {Dark Archive.system.abilities.cha}
mod : integer {Dark Archive.system.abilities.cha.mod} (4 different values)
8 (x3)
4 (x2)
3 (x2)
0 (x1)
con : object {Dark Archive.system.abilities.con}
mod : integer {Dark Archive.system.abilities.con.mod} (4 different values)
4 (x3)
0 (x3)
5 (x1)
7 (x1)
dex : object {Dark Archive.system.abilities.dex}
mod : integer {Dark Archive.system.abilities.dex.mod} (6 different values)
0 (x2)
7 (x2)
1 (x1)
5 (x1)
3 (x1)
4 (x1)
int : object {Dark Archive.system.abilities.int}
mod : integer {Dark Archive.system.abilities.int.mod} (5 different values)
5 (x3)
-2 (x2)
1 (x1)
2 (x1)
0 (x1)
str : object {Dark Archive.system.abilities.str}
mod : integer {Dark Archive.system.abilities.str.mod} (7 different values)
4 (x2)
5 (x1)
1 (x1)
-5 (x1)
0 (x1)
8 (x1)
7 (x1)
wis : object {Dark Archive.system.abilities.wis}
mod : integer {Dark Archive.system.abilities.wis.mod} (5 different values)
4 (x3)
5 (x2)
1 (x1)
2 (x1)
0 (x1)
[initiative] : object {Dark Archive.system.initiative}
statistic : string {Dark Archive.system.initiative.statistic} (same value: 'perception')
[perception] : object {Dark Archive.system.perception}
details : string {Dark Archive.system.perception.details} (same value: '')
mod : integer {Dark Archive.system.perception.mod} (8 different values)
26 (x1)
30 (x1)
18 (x1)
10 (x1)
0 (x1)
24 (x1)
33 (x1)
16 (x1)
senses : array<object> {Dark Archive.system.perception.senses}
Length: min=0 max=1
Value type: object {Dark Archive.system.perception.senses.[]}
type : string {Dark Archive.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {Dark Archive.system.resources}
[skills] : object {Dark Archive.system.skills}
[acrobatics] : object {Dark Archive.system.skills.acrobatics}
base : integer {Dark Archive.system.skills.acrobatics.base} (3 different values)
30 (x2)
28 (x1)
10 (x1)
[arcana] : object {Dark Archive.system.skills.arcana}
base : integer {Dark Archive.system.skills.arcana.base} (same value: 25)
[athletics] : object {Dark Archive.system.skills.athletics}
base : integer {Dark Archive.system.skills.athletics.base} (5 different values)
30 (x1)
25 (x1)
26 (x1)
29 (x1)
19 (x1)
note : string {Dark Archive.system.skills.athletics.note} (same value: 'Can\'t Jump or Swim')
[deception] : object {Dark Archive.system.skills.deception}
base : integer {Dark Archive.system.skills.deception.base} (2 different values)
20 (x1)
24 (x1)
[diplomacy] : object {Dark Archive.system.skills.diplomacy}
base : integer {Dark Archive.system.skills.diplomacy.base} (same value: 18)
[nature] : object {Dark Archive.system.skills.nature}
base : integer {Dark Archive.system.skills.nature.base} (2 different values)
25 (x1)
18 (x1)
[occultism] : object {Dark Archive.system.skills.occultism}
base : integer {Dark Archive.system.skills.occultism.base} (2 different values)
25 (x2)
33 (x1)
[religion] : object {Dark Archive.system.skills.religion}
base : integer {Dark Archive.system.skills.religion.base} (2 different values)
25 (x1)
18 (x1)
[society] : object {Dark Archive.system.skills.society}
base : integer {Dark Archive.system.skills.society.base} (same value: 16)
stealth : object {Dark Archive.system.skills.stealth}
base : integer {Dark Archive.system.skills.stealth.base} (3 different values)
14 (x2)
25 (x1)
31 (x1)
special : array<object> {Dark Archive.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Dark Archive.system.skills.stealth.special.[]}
base : integer {Dark Archive.system.skills.stealth.special.[].base} (same value: 18)
label : string {Dark Archive.system.skills.stealth.special.[].label} (same value: 'in Thick Vegetation')
predicate : array<string> {Dark Archive.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Dark Archive.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation')
[intimidation] : object {Dark Archive.system.skills.intimidation}
base : integer {Dark Archive.system.skills.intimidation.base} (2 different values)
28 (x1)
33 (x1)
type : string {Dark Archive.type} (2 different values)
'hazard' (x19)
'npc' (x8)