582 lines
35 KiB
Plaintext
582 lines
35 KiB
Plaintext
Engineer
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Different values: 10
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=====================================
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object {Engineer}
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_id : string {Engineer._id} (all different values)
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folder : string {Engineer.folder} (same value: 'bNNxchR5KbhUucTF')
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img : string {Engineer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Engineer.items}
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Length: min=9 max=15
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Value type: object {Engineer.items.[]}
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_id : string {Engineer.items.[]._id} (122 different values)
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[_stats] : object {Engineer.items.[]._stats}
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compendiumSource : string {Engineer.items.[]._stats.compendiumSource} (23 different values)
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img : string {Engineer.items.[].img} (26 different values)
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name : string {Engineer.items.[].name} (77 different values)
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sort : integer {Engineer.items.[].sort} (15 different values)
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system : object {Engineer.items.[].system}
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[acBonus] : integer {Engineer.items.[].system.acBonus} (4 different values)
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1 (x4)
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2 (x1)
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5 (x1)
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0 (x1)
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[actionType] : object {Engineer.items.[].system.actionType}
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value : string {Engineer.items.[].system.actionType.value} (3 different values)
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'passive' (x18)
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'action' (x18)
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'reaction' (x3)
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[actions] : object {Engineer.items.[].system.actions}
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[value] : integer {Engineer.items.[].system.actions.value} (3 different values)
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2 (x8)
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1 (x7)
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3 (x3)
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[attackEffects] : object {Engineer.items.[].system.attackEffects}
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value : array<string> {Engineer.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Engineer.items.[].system.attackEffects.value.[]} (same value: 'punchout-bolts')
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[baseItem] : string {Engineer.items.[].system.baseItem} (13 different values)
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[bonus] : object {Engineer.items.[].system.bonus}
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value : integer {Engineer.items.[].system.bonus.value} (14 different values)
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[bonusDamage] : object {Engineer.items.[].system.bonusDamage}
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value : integer {Engineer.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Engineer.items.[].system.bulk}
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value : mixed
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float {Engineer.items.[].system.bulk.value} (same value: 0,1)
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integer {Engineer.items.[].system.bulk.value} (4 different values)
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1 (x14)
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2 (x8)
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0 (x1)
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3 (x1)
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[capacity] : integer {Engineer.items.[].system.bulk.capacity} (same value: 4)
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[heldOrStowed] : float {Engineer.items.[].system.bulk.heldOrStowed} (same value: 0,1)
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[ignored] : integer {Engineer.items.[].system.bulk.ignored} (same value: 2)
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[category] : string {Engineer.items.[].system.category} (9 different values)
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'offensive' (x21)
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'interaction' (x11)
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'ammo' (x8)
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'martial' (x7)
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'defensive' (x7)
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'simple' (x7)
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'light' (x5)
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'other' (x3)
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'heavy' (x1)
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[checkPenalty] : integer {Engineer.items.[].system.checkPenalty} (3 different values)
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-1 (x4)
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-3 (x1)
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0 (x1)
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[collapsed] : boolean {Engineer.items.[].system.collapsed} (same value: False)
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description : object {Engineer.items.[].system.description}
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value : string {Engineer.items.[].system.description.value} (60 different values)
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traits : object {Engineer.items.[].system.traits}
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[integrated] : empty
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[rarity] : string {Engineer.items.[].system.traits.rarity} (2 different values)
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'common' (x40)
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'uncommon' (x4)
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[value] : array<string> {Engineer.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {Engineer.items.[].system.traits.value.[]} (24 different values)
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[containerId] : string {Engineer.items.[].system.containerId} (same value: 'NRLOvrZlfeWlBrqH')
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[damage] : object {Engineer.items.[].system.damage}
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damageType : string {Engineer.items.[].system.damage.damageType} (3 different values)
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'piercing' (x8)
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'bludgeoning' (x5)
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'fire' (x1)
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dice : integer {Engineer.items.[].system.damage.dice} (2 different values)
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1 (x13)
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2 (x1)
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die : string {Engineer.items.[].system.damage.die} (4 different values)
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'd6' (x10)
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'd8' (x2)
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'd4' (x1)
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'd10' (x1)
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[persistent] : object {Engineer.items.[].system.damage.persistent}
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[faces] : empty
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number : integer {Engineer.items.[].system.damage.persistent.number} (same value: 2)
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type : string {Engineer.items.[].system.damage.persistent.type} (same value: 'fire')
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[damageRolls] : object {Engineer.items.[].system.damageRolls}
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[4JCXiZZFNAdbEKzK] : object {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK}
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damage : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: '3d4+14')
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damageType : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: 'bludgeoning')
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[8SjPTkLR6qjyYCCS] : object {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS}
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damage : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: '1d6+3')
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damageType : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: 'piercing')
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[AsJYGbf9efyrtMty] : object {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty}
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damage : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: '2d8+12')
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damageType : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: 'bludgeoning')
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[JRE3yR7PSiZe9TMf] : object {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf}
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damage : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: '1d6+6')
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damageType : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: 'piercing')
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[MJPSPz8dOocly0et] : object {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et}
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damage : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: '1d6+2')
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damageType : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: 'piercing')
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[MRA5NVVZiNR5uPSd] : object {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd}
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damage : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: '1d6+8')
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damageType : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: 'bludgeoning')
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[Rv24kuL1KRBHII0M] : object {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M}
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damage : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: '1d6+5')
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damageType : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: 'bludgeoning')
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[X0MImaWk6xEWzb7W] : object {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W}
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damage : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: '1d8+6')
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damageType : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: 'piercing')
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[XPHu9gtBY5HBnJyw] : object {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw}
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damage : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: '3d8+12')
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damageType : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: 'untyped')
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[XnxkkRajjdHJ72gQ] : object {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ}
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damage : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: '1d6+7')
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damageType : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: 'bludgeoning')
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[fGBtuVqfGq2dBNcK] : object {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK}
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damage : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: '1d6+2')
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damageType : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: 'piercing')
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[gvTwGuBnD7N1Gto2] : object {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2}
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damage : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: '1d4+4')
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damageType : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: 'bludgeoning')
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[hn9tea6FcGLCnPJ0] : object {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0}
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damage : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: '1d4+1')
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damageType : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: 'bludgeoning')
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[iYQ6olB8XqbMDbXH] : object {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH}
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damage : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: '1d6+4')
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damageType : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: 'bludgeoning')
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[iswR188zNNz1VJHP] : object {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP}
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damage : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values)
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'1d4+7' (x2)
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'1d4+5' (x1)
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'1d4+3' (x1)
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'1d4+8' (x1)
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'1d4+4' (x1)
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damageType : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning')
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P7Qy2LBR24V96Lcu : object {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu}
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damage : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: '1d6+5')
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damageType : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: 'bludgeoning')
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[mACL5vWOgewuWPLN] : object {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN}
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damage : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: '1d6+5')
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damageType : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: 'bludgeoning')
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[soYz7Yak0huzxbGQ] : object {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ}
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damage : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: '1d6+6')
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damageType : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: 'piercing')
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[umcNB3BQiD60gtLF] : object {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF}
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damage : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: '1d6+3')
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damageType : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: 'piercing')
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[yTjasW0h6g1IgXFC] : object {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC}
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damage : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: '1d10')
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damageType : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: 'piercing')
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[zSYmzGmHAeHJiLpC] : object {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC}
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damage : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: '1d4+7')
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damageType : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: 'bludgeoning')
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[deathNote] : boolean {Engineer.items.[].system.deathNote} (same value: True)
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[dexCap] : integer {Engineer.items.[].system.dexCap} (3 different values)
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4 (x4)
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1 (x1)
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5 (x1)
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[equipped] : object {Engineer.items.[].system.equipped}
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carryType : string {Engineer.items.[].system.equipped.carryType} (2 different values)
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'worn' (x43)
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'held' (x1)
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[handsHeld] : integer {Engineer.items.[].system.equipped.handsHeld} (2 different values)
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0 (x18)
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1 (x1)
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[inSlot] : boolean {Engineer.items.[].system.equipped.inSlot} (2 different values)
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True (x4)
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False (x1)
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[invested] : empty
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[frequency] : object {Engineer.items.[].system.frequency}
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max : integer {Engineer.items.[].system.frequency.max} (same value: 1)
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per : string {Engineer.items.[].system.frequency.per} (same value: 'PT10M')
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[group] : string {Engineer.items.[].system.group} (7 different values)
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'firearm' (x4)
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'club' (x4)
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'leather' (x4)
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'crossbow' (x4)
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'hammer' (x1)
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'plate' (x1)
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'bomb' (x1)
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[hardness] : integer {Engineer.items.[].system.hardness} (2 different values)
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0 (x43)
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8 (x1)
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[hp] : object {Engineer.items.[].system.hp}
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max : integer {Engineer.items.[].system.hp.max} (2 different values)
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0 (x43)
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72 (x1)
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value : integer {Engineer.items.[].system.hp.value} (2 different values)
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0 (x43)
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72 (x1)
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[level] : object {Engineer.items.[].system.level}
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value : integer {Engineer.items.[].system.level.value} (3 different values)
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0 (x39)
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1 (x4)
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3 (x1)
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[material] : object {Engineer.items.[].system.material}
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[grade] : empty
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[type] : empty
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[proficient] : object {Engineer.items.[].system.proficient}
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value : integer {Engineer.items.[].system.proficient.value} (same value: 0)
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publication : object {Engineer.items.[].system.publication}
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license : string {Engineer.items.[].system.publication.license} (same value: 'ORC')
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remaster : boolean {Engineer.items.[].system.publication.remaster} (same value: True)
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title : string {Engineer.items.[].system.publication.title} (6 different values)
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'' (x77)
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'Pathfinder Player Core' (x31)
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'Pathfinder Guns & Gears' (x8)
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'Pathfinder NPC Core' (x4)
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'Pathfinder Monster Core' (x1)
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'Pathfinder GM Core' (x1)
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[price] : object {Engineer.items.[].system.price}
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[per] : integer {Engineer.items.[].system.price.per} (same value: 10)
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value : object {Engineer.items.[].system.price.value}
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[gp] : integer {Engineer.items.[].system.price.value.gp} (all different values)
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[sp] : integer {Engineer.items.[].system.price.value.sp} (4 different values)
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1 (x9)
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3 (x1)
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4 (x1)
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5 (x1)
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[quantity] : integer {Engineer.items.[].system.quantity} (6 different values)
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1 (x32)
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10 (x6)
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20 (x3)
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5 (x1)
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2 (x1)
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4 (x1)
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[range] : integer {Engineer.items.[].system.range} (5 different values)
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60 (x4)
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30 (x2)
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120 (x1)
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110 (x1)
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20 (x1)
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[reload] : object {Engineer.items.[].system.reload}
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value : string {Engineer.items.[].system.reload.value} (3 different values)
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'1' (x8)
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'' (x4)
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'-' (x2)
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rules : ignored (Foundry rules object) {Engineer.items.[].system.rules}
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[mod] : object {Engineer.items.[].system.mod}
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value : integer {Engineer.items.[].system.mod.value} (all different values)
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[runes] : object {Engineer.items.[].system.runes}
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|
[potency] : integer {Engineer.items.[].system.runes.potency} (2 different values)
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|
0 (x19)
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|
1 (x1)
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[property] : array<> {Engineer.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[reinforcing] : integer {Engineer.items.[].system.runes.reinforcing} (same value: 0)
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|
[resilient] : integer {Engineer.items.[].system.runes.resilient} (same value: 0)
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|
[striking] : integer {Engineer.items.[].system.runes.striking} (same value: 0)
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|
[size] : string {Engineer.items.[].system.size} (2 different values)
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'med' (x41)
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'lg' (x3)
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[slug] : string {Engineer.items.[].system.slug} (26 different values)
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[speedPenalty] : integer {Engineer.items.[].system.speedPenalty} (2 different values)
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0 (x6)
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-10 (x1)
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[splashDamage] : object {Engineer.items.[].system.splashDamage}
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value : integer {Engineer.items.[].system.splashDamage.value} (2 different values)
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0 (x13)
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2 (x1)
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[stackGroup] : string {Engineer.items.[].system.stackGroup} (2 different values)
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'rounds10' (x4)
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'bolts' (x4)
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[stowing] : boolean {Engineer.items.[].system.stowing} (same value: True)
|
|
[strength] : integer {Engineer.items.[].system.strength} (2 different values)
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|
0 (x5)
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3 (x1)
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[usage] : object {Engineer.items.[].system.usage}
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[canBeAmmo] : boolean {Engineer.items.[].system.usage.canBeAmmo} (same value: False)
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value : string {Engineer.items.[].system.usage.value} (4 different values)
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'held-in-one-hand' (x23)
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'held-in-two-hands' (x7)
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'other' (x6)
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'wornbackpack' (x1)
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[uses] : object {Engineer.items.[].system.uses}
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|
autoDestroy : boolean {Engineer.items.[].system.uses.autoDestroy} (same value: True)
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|
max : integer {Engineer.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Engineer.items.[].system.uses.value} (same value: 1)
|
|
type : string {Engineer.items.[].type} (9 different values)
|
|
'action' (x39)
|
|
'melee' (x26)
|
|
'weapon' (x14)
|
|
'lore' (x13)
|
|
'equipment' (x11)
|
|
'consumable' (x11)
|
|
'armor' (x6)
|
|
'backpack' (x1)
|
|
'shield' (x1)
|
|
[flags] : object {Engineer.items.[].flags}
|
|
pf2e : object {Engineer.items.[].flags.pf2e}
|
|
linkedWeapon : string {Engineer.items.[].flags.pf2e.linkedWeapon} (11 different values)
|
|
name : string {Engineer.name} (all different values)
|
|
system : object {Engineer.system}
|
|
abilities : object {Engineer.system.abilities}
|
|
cha : object {Engineer.system.abilities.cha}
|
|
mod : integer {Engineer.system.abilities.cha.mod} (3 different values)
|
|
0 (x7)
|
|
2 (x2)
|
|
1 (x1)
|
|
con : object {Engineer.system.abilities.con}
|
|
mod : integer {Engineer.system.abilities.con.mod} (5 different values)
|
|
1 (x4)
|
|
0 (x2)
|
|
2 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
dex : object {Engineer.system.abilities.dex}
|
|
mod : integer {Engineer.system.abilities.dex.mod} (3 different values)
|
|
3 (x6)
|
|
4 (x3)
|
|
1 (x1)
|
|
int : object {Engineer.system.abilities.int}
|
|
mod : integer {Engineer.system.abilities.int.mod} (3 different values)
|
|
2 (x5)
|
|
3 (x3)
|
|
4 (x2)
|
|
str : object {Engineer.system.abilities.str}
|
|
mod : integer {Engineer.system.abilities.str.mod} (7 different values)
|
|
1 (x4)
|
|
3 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
4 (x1)
|
|
2 (x1)
|
|
0 (x1)
|
|
wis : object {Engineer.system.abilities.wis}
|
|
mod : integer {Engineer.system.abilities.wis.mod} (4 different values)
|
|
2 (x6)
|
|
0 (x2)
|
|
1 (x1)
|
|
3 (x1)
|
|
attributes : object {Engineer.system.attributes}
|
|
ac : object {Engineer.system.attributes.ac}
|
|
details : string {Engineer.system.attributes.ac.details} (same value: '')
|
|
value : integer {Engineer.system.attributes.ac.value} (7 different values)
|
|
18 (x3)
|
|
23 (x2)
|
|
20 (x1)
|
|
26 (x1)
|
|
16 (x1)
|
|
33 (x1)
|
|
14 (x1)
|
|
allSaves : object {Engineer.system.attributes.allSaves}
|
|
value : string {Engineer.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {Engineer.system.attributes.hp}
|
|
details : string {Engineer.system.attributes.hp.details} (same value: '')
|
|
max : integer {Engineer.system.attributes.hp.max} (9 different values)
|
|
45 (x2)
|
|
60 (x1)
|
|
28 (x1)
|
|
145 (x1)
|
|
95 (x1)
|
|
16 (x1)
|
|
250 (x1)
|
|
22 (x1)
|
|
85 (x1)
|
|
temp : integer {Engineer.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Engineer.system.attributes.hp.value} (9 different values)
|
|
45 (x2)
|
|
60 (x1)
|
|
28 (x1)
|
|
145 (x1)
|
|
95 (x1)
|
|
16 (x1)
|
|
250 (x1)
|
|
22 (x1)
|
|
85 (x1)
|
|
speed : object {Engineer.system.attributes.speed}
|
|
otherSpeeds : array<object> {Engineer.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {Engineer.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Engineer.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {Engineer.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
|
value : integer {Engineer.system.attributes.speed.value} (2 different values)
|
|
25 (x9)
|
|
20 (x1)
|
|
[adjustment] : empty
|
|
[resistances] : array<object> {Engineer.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {Engineer.system.attributes.resistances.[]}
|
|
doubleVs : array<> {Engineer.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
exceptions : array<> {Engineer.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Engineer.system.attributes.resistances.[].type} (same value: 'fire')
|
|
value : integer {Engineer.system.attributes.resistances.[].value} (same value: 5)
|
|
details : object {Engineer.system.details}
|
|
blurb : string {Engineer.system.details.blurb} (same value: '')
|
|
languages : object {Engineer.system.details.languages}
|
|
details : string {Engineer.system.details.languages.details} (same value: '')
|
|
value : array<string> {Engineer.system.details.languages.value}
|
|
Length: min=1 max=1
|
|
Value type: string {Engineer.system.details.languages.value.[]} (same value: 'common')
|
|
level : object {Engineer.system.details.level}
|
|
value : integer {Engineer.system.details.level.value} (7 different values)
|
|
3 (x2)
|
|
6 (x2)
|
|
1 (x2)
|
|
4 (x1)
|
|
2 (x1)
|
|
8 (x1)
|
|
13 (x1)
|
|
privateNotes : string {Engineer.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {Engineer.system.details.publicNotes} (all different values)
|
|
publication : object {Engineer.system.details.publication}
|
|
license : string {Engineer.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {Engineer.system.details.publication.remaster} (same value: True)
|
|
title : string {Engineer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
|
|
initiative : object {Engineer.system.initiative}
|
|
statistic : string {Engineer.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {Engineer.system.perception}
|
|
details : string {Engineer.system.perception.details} (same value: '')
|
|
mod : integer {Engineer.system.perception.mod} (7 different values)
|
|
8 (x3)
|
|
14 (x2)
|
|
10 (x1)
|
|
16 (x1)
|
|
6 (x1)
|
|
21 (x1)
|
|
5 (x1)
|
|
senses : array<object> {Engineer.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {Engineer.system.perception.senses.[]}
|
|
type : string {Engineer.system.perception.senses.[].type} (same value: 'darkvision')
|
|
resources : object {Engineer.system.resources}
|
|
saves : object {Engineer.system.saves}
|
|
fortitude : object {Engineer.system.saves.fortitude}
|
|
saveDetail : string {Engineer.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {Engineer.system.saves.fortitude.value} (7 different values)
|
|
8 (x2)
|
|
11 (x2)
|
|
6 (x2)
|
|
14 (x1)
|
|
5 (x1)
|
|
25 (x1)
|
|
12 (x1)
|
|
reflex : object {Engineer.system.saves.reflex}
|
|
saveDetail : string {Engineer.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {Engineer.system.saves.reflex.value} (8 different values)
|
|
8 (x2)
|
|
16 (x2)
|
|
12 (x1)
|
|
13 (x1)
|
|
17 (x1)
|
|
19 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
will : object {Engineer.system.saves.will}
|
|
saveDetail : string {Engineer.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {Engineer.system.saves.will.value} (5 different values)
|
|
6 (x4)
|
|
14 (x3)
|
|
21 (x1)
|
|
3 (x1)
|
|
10 (x1)
|
|
skills : object {Engineer.system.skills}
|
|
[acrobatics] : object {Engineer.system.skills.acrobatics}
|
|
base : integer {Engineer.system.skills.acrobatics.base} (3 different values)
|
|
8 (x1)
|
|
17 (x1)
|
|
13 (x1)
|
|
special : array<object> {Engineer.system.skills.acrobatics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Engineer.system.skills.acrobatics.special.[]}
|
|
base : integer {Engineer.system.skills.acrobatics.special.[].base} (same value: 17)
|
|
label : string {Engineer.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
|
|
predicate : array<string> {Engineer.system.skills.acrobatics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Engineer.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
|
|
[athletics] : object {Engineer.system.skills.athletics}
|
|
base : integer {Engineer.system.skills.athletics.base} (5 different values)
|
|
7 (x2)
|
|
9 (x1)
|
|
18 (x1)
|
|
4 (x1)
|
|
27 (x1)
|
|
[special] : array<> {Engineer.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[crafting] : object {Engineer.system.skills.crafting}
|
|
base : integer {Engineer.system.skills.crafting.base} (8 different values)
|
|
16 (x2)
|
|
9 (x1)
|
|
12 (x1)
|
|
17 (x1)
|
|
13 (x1)
|
|
26 (x1)
|
|
14 (x1)
|
|
10 (x1)
|
|
[special] : array<object> {Engineer.system.skills.crafting.special}
|
|
Length: min=0 max=1
|
|
Value type: object {Engineer.system.skills.crafting.special.[]}
|
|
base : integer {Engineer.system.skills.crafting.special.[].base} (5 different values)
|
|
11 (x1)
|
|
20 (x1)
|
|
15 (x1)
|
|
18 (x1)
|
|
12 (x1)
|
|
label : string {Engineer.system.skills.crafting.special.[].label} (5 different values)
|
|
'for siege weapons' (x1)
|
|
'when Crafting gadgets' (x1)
|
|
'for firearms' (x1)
|
|
'when repairing mechanical devices' (x1)
|
|
'for toys' (x1)
|
|
[predicate] : array<string> {Engineer.system.skills.crafting.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Engineer.system.skills.crafting.special.[].predicate.[]} (4 different values)
|
|
'siege-weapons' (x1)
|
|
'crafting-gadgets' (x1)
|
|
'for-firearms' (x1)
|
|
'for-toys' (x1)
|
|
[deception] : object {Engineer.system.skills.deception}
|
|
base : integer {Engineer.system.skills.deception.base} (same value: 7)
|
|
[diplomacy] : object {Engineer.system.skills.diplomacy}
|
|
base : integer {Engineer.system.skills.diplomacy.base} (same value: 9)
|
|
special : array<> {Engineer.system.skills.diplomacy.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[intimidation] : object {Engineer.system.skills.intimidation}
|
|
base : integer {Engineer.system.skills.intimidation.base} (3 different values)
|
|
10 (x1)
|
|
7 (x1)
|
|
26 (x1)
|
|
[medicine] : object {Engineer.system.skills.medicine}
|
|
base : integer {Engineer.system.skills.medicine.base} (same value: 16)
|
|
performance : object {Engineer.system.skills.performance}
|
|
base : integer {Engineer.system.skills.performance.base} (2 different values)
|
|
12 (x1)
|
|
9 (x1)
|
|
special : array<> {Engineer.system.skills.performance.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[society] : object {Engineer.system.skills.society}
|
|
base : integer {Engineer.system.skills.society.base} (4 different values)
|
|
9 (x1)
|
|
12 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
special : array<> {Engineer.system.skills.society.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[stealth] : object {Engineer.system.skills.stealth}
|
|
base : integer {Engineer.system.skills.stealth.base} (same value: 8)
|
|
[thievery] : object {Engineer.system.skills.thievery}
|
|
base : integer {Engineer.system.skills.thievery.base} (5 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
17 (x1)
|
|
14 (x1)
|
|
6 (x1)
|
|
[special] : array<> {Engineer.system.skills.thievery.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {Engineer.system.traits}
|
|
rarity : string {Engineer.system.traits.rarity} (3 different values)
|
|
'common' (x7)
|
|
'uncommon' (x2)
|
|
'rare' (x1)
|
|
size : object {Engineer.system.traits.size}
|
|
value : string {Engineer.system.traits.size.value} (2 different values)
|
|
'med' (x9)
|
|
'lg' (x1)
|
|
value : array<string> {Engineer.system.traits.value}
|
|
Length: min=2 max=2
|
|
Value type: string {Engineer.system.traits.value.[]} (2 different values)
|
|
'human' (x10)
|
|
'humanoid' (x10)
|
|
type : string {Engineer.type} (same value: 'npc') |