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Pf2eDataScrapper/output/pf2e/packs/Fan Dancer.txt
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2025-04-08 17:11:57 +04:00

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Fan Dancer
Different values: 14
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object {Fan Dancer}
_id : string {Fan Dancer._id} (all different values)
folder : string {Fan Dancer.folder} (same value: '1Y90si8tqYe5zlv2')
img : string {Fan Dancer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Fan Dancer.name} (all different values)
system : object {Fan Dancer.system}
actionType : object {Fan Dancer.system.actionType}
value : string {Fan Dancer.system.actionType.value} (3 different values)
'passive' (x8)
'action' (x4)
'reaction' (x2)
actions : object {Fan Dancer.system.actions}
[value] : integer {Fan Dancer.system.actions.value} (3 different values)
3 (x2)
1 (x1)
2 (x1)
category : string {Fan Dancer.system.category} (2 different values)
'class' (x11)
'skill' (x3)
description : object {Fan Dancer.system.description}
value : string {Fan Dancer.system.description.value} (all different values)
level : object {Fan Dancer.system.level}
value : integer {Fan Dancer.system.level.value} (6 different values)
10 (x4)
4 (x3)
14 (x2)
6 (x2)
8 (x2)
2 (x1)
prerequisites : object {Fan Dancer.system.prerequisites}
value : array<object> {Fan Dancer.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Fan Dancer.system.prerequisites.value.[]}
value : string {Fan Dancer.system.prerequisites.value.[].value} (7 different values)
'Fan Dancer Dedication' (x13)
'master in Performance' (x1)
'Twirling Strike' (x1)
'trained in Performance' (x1)
'expert in Performance' (x1)
'Sweeping Fan Block' (x1)
'Twirl Through' (x1)
publication : object {Fan Dancer.system.publication}
license : string {Fan Dancer.system.publication.license} (same value: 'ORC')
remaster : boolean {Fan Dancer.system.publication.remaster} (same value: True)
title : string {Fan Dancer.system.publication.title} (same value: 'Pathfinder Lost Omens Tian Xia Character Guide')
rules : ignored (Foundry rules object) {Fan Dancer.system.rules}
traits : object {Fan Dancer.system.traits}
rarity : string {Fan Dancer.system.traits.rarity} (2 different values)
'common' (x13)
'uncommon' (x1)
value : array<string> {Fan Dancer.system.traits.value}
Length: min=1 max=4
Value type: string {Fan Dancer.system.traits.value.[]} (11 different values)
type : string {Fan Dancer.type} (same value: 'feat')