Files
Pf2eDataScrapper/output/pf2e/packs/Blessed One.txt
T
2025-04-08 17:11:57 +04:00

43 lines
2.7 KiB
Plaintext

Blessed One
Different values: 4
=====================================
object {Blessed One}
_id : string {Blessed One._id} (all different values)
folder : string {Blessed One.folder} (same value: 'SCwCru4xRBgS9y9z')
img : string {Blessed One.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Blessed One.name} (all different values)
system : object {Blessed One.system}
actionType : object {Blessed One.system.actionType}
value : string {Blessed One.system.actionType.value} (3 different values)
'passive' (x2)
'reaction' (x1)
'action' (x1)
actions : object {Blessed One.system.actions}
[value] : integer {Blessed One.system.actions.value} (same value: 1)
category : string {Blessed One.system.category} (same value: 'class')
description : object {Blessed One.system.description}
value : string {Blessed One.system.description.value} (all different values)
frequency : object {Blessed One.system.frequency}
max : integer {Blessed One.system.frequency.max} (same value: 1)
per : string {Blessed One.system.frequency.per} (same value: 'PT10M')
level : object {Blessed One.system.level}
value : integer {Blessed One.system.level.value} (all different values)
prerequisites : object {Blessed One.system.prerequisites}
value : array<object> {Blessed One.system.prerequisites.value}
Length: min=0 max=3
Value type: object {Blessed One.system.prerequisites.value.[]}
value : string {Blessed One.system.prerequisites.value.[].value} (3 different values)
'Blessed One Dedication' (x3)
'ability to cast spells from spell slots' (x1)
'Mercy' (x1)
publication : object {Blessed One.system.publication}
license : string {Blessed One.system.publication.license} (same value: 'ORC')
remaster : boolean {Blessed One.system.publication.remaster} (same value: True)
title : string {Blessed One.system.publication.title} (same value: 'Pathfinder Player Core 2')
rules : ignored (Foundry rules object) {Blessed One.system.rules}
traits : object {Blessed One.system.traits}
rarity : string {Blessed One.system.traits.rarity} (same value: 'common')
value : array<string> {Blessed One.system.traits.value}
Length: min=1 max=3
Value type: string {Blessed One.system.traits.value.[]} (all different values)
type : string {Blessed One.type} (same value: 'feat')