140 lines
7.9 KiB
Plaintext
140 lines
7.9 KiB
Plaintext
Ritual
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Different values: 134
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=====================================
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object {Ritual}
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_id : string {Ritual._id} (all different values)
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folder : string {Ritual.folder} (same value: '6JF73zNhT8zbp1qC')
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img : string {Ritual.img} (129 different values)
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name : string {Ritual.name} (all different values)
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system : object {Ritual.system}
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[area] : object {Ritual.system.area}
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type : string {Ritual.system.area.type} (2 different values)
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'burst' (x6)
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'square' (x1)
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value : integer {Ritual.system.area.value} (6 different values)
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40 (x2)
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10 (x1)
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20 (x1)
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5280 (x1)
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100 (x1)
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500 (x1)
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cost : object {Ritual.system.cost}
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value : string {Ritual.system.cost.value} (107 different values)
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counteraction : boolean {Ritual.system.counteraction} (same value: False)
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damage : object {Ritual.system.damage}
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[0] : object {Ritual.system.damage.0}
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applyMod : boolean {Ritual.system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {Ritual.system.damage.0.formula} (same value: '3d6')
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kinds : array<string> {Ritual.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Ritual.system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {Ritual.system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Ritual.system.damage.0.type} (same value: 'mental')
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[defense] : object {Ritual.system.defense}
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save : object {Ritual.system.defense.save}
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basic : boolean {Ritual.system.defense.save.basic} (same value: False)
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statistic : string {Ritual.system.defense.save.statistic} (2 different values)
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'fortitude' (x1)
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'will' (x1)
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description : object {Ritual.system.description}
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[gm] : string {Ritual.system.description.gm} (5 different values)
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value : string {Ritual.system.description.value} (132 different values)
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duration : object {Ritual.system.duration}
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sustained : boolean {Ritual.system.duration.sustained} (same value: False)
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value : string {Ritual.system.duration.value} (26 different values)
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rules : ignored (Foundry rules object) {Ritual.system.rules}
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target : object {Ritual.system.target}
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value : string {Ritual.system.target.value} (58 different values)
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time : object {Ritual.system.time}
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value : string {Ritual.system.time.value} (13 different values)
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traits : object {Ritual.system.traits}
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rarity : string {Ritual.system.traits.rarity} (3 different values)
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'uncommon' (x71)
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'rare' (x58)
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'unique' (x5)
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traditions : array<string> {Ritual.system.traits.traditions}
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Length: min=0 max=2
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Value type: string {Ritual.system.traits.traditions.[]} (3 different values)
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'primal' (x2)
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'divine' (x1)
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'occult' (x1)
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value : array<string> {Ritual.system.traits.value}
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Length: min=0 max=4
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Value type: string {Ritual.system.traits.value.[]} (34 different values)
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[selected] : mixed
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array<> {Ritual.system.traits.selected}
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Length: min=0 max=0
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Value type: empty
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object {Ritual.system.traits.selected}
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transmutation : string {Ritual.system.traits.selected.transmutation} (same value: 'Transmutation')
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[heightening] : object {Ritual.system.heightening}
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damage : object {Ritual.system.heightening.damage}
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[0] : string {Ritual.system.heightening.damage.0} (same value: '1d6')
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interval : integer {Ritual.system.heightening.interval} (2 different values)
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1 (x2)
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2 (x1)
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type : string {Ritual.system.heightening.type} (same value: 'interval')
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level : object {Ritual.system.level}
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value : integer {Ritual.system.level.value} (10 different values)
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5 (x24)
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3 (x19)
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2 (x17)
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6 (x17)
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4 (x15)
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8 (x10)
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1 (x9)
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7 (x9)
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9 (x8)
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10 (x6)
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range : object {Ritual.system.range}
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value : string {Ritual.system.range.value} (20 different values)
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requirements : string {Ritual.system.requirements} (4 different values)
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'' (x131)
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'rare powdered pigments in at least three different colors, worth a total of 50 gp' (x1)
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'planar key for the destination plane used as a locus' (x1)
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'You must be an evil dragon' (x1)
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[overlays] : object {Ritual.system.overlays}
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2ytogtmt6fuqt7ax : object {Ritual.system.overlays.2ytogtmt6fuqt7ax}
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_id : string {Ritual.system.overlays.2ytogtmt6fuqt7ax._id} (same value: '2ytogtmt6fuqt7ax')
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name : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.name} (same value: 'Aspirational State (Level 9-10, 5 or fewer PCs)')
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overlayType : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.overlayType} (same value: 'override')
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sort : integer {Ritual.system.overlays.2ytogtmt6fuqt7ax.sort} (same value: 2)
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system : object {Ritual.system.overlays.2ytogtmt6fuqt7ax.system}
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e2tir0ve6g4wtagu : object {Ritual.system.overlays.e2tir0ve6g4wtagu}
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_id : string {Ritual.system.overlays.e2tir0ve6g4wtagu._id} (same value: 'e2tir0ve6g4wtagu')
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name : string {Ritual.system.overlays.e2tir0ve6g4wtagu.name} (same value: 'Aspirational State (Level 7-8, 6 PCs)')
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overlayType : string {Ritual.system.overlays.e2tir0ve6g4wtagu.overlayType} (same value: 'override')
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sort : integer {Ritual.system.overlays.e2tir0ve6g4wtagu.sort} (same value: 1)
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system : object {Ritual.system.overlays.e2tir0ve6g4wtagu.system}
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t43a3pt01ure0ngh : object {Ritual.system.overlays.t43a3pt01ure0ngh}
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_id : string {Ritual.system.overlays.t43a3pt01ure0ngh._id} (same value: 't43a3pt01ure0ngh')
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name : string {Ritual.system.overlays.t43a3pt01ure0ngh.name} (same value: 'Aspirational State (Level 9-10, 6 PCs)')
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overlayType : string {Ritual.system.overlays.t43a3pt01ure0ngh.overlayType} (same value: 'override')
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sort : integer {Ritual.system.overlays.t43a3pt01ure0ngh.sort} (same value: 3)
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system : object {Ritual.system.overlays.t43a3pt01ure0ngh.system}
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publication : object {Ritual.system.publication}
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license : string {Ritual.system.publication.license} (2 different values)
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'OGL' (x72)
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'ORC' (x62)
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remaster : boolean {Ritual.system.publication.remaster} (2 different values)
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False (x69)
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True (x65)
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title : string {Ritual.system.publication.title} (44 different values)
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ritual : object {Ritual.system.ritual}
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primary : object {Ritual.system.ritual.primary}
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check : string {Ritual.system.ritual.primary.check} (83 different values)
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secondary : object {Ritual.system.ritual.secondary}
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casters : integer {Ritual.system.ritual.secondary.casters} (8 different values)
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2 (x37)
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0 (x30)
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3 (x30)
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1 (x26)
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4 (x5)
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6 (x3)
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5 (x2)
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8 (x1)
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checks : string {Ritual.system.ritual.secondary.checks} (99 different values)
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type : string {Ritual.type} (same value: 'spell') |