802 lines
56 KiB
Plaintext
802 lines
56 KiB
Plaintext
2-22
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Different values: 11
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=====================================
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object {2-22}
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_id : string {2-22._id} (all different values)
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folder : string {2-22.folder} (same value: 'ek4NoBfO3ShmdZju')
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img : string {2-22.img} (2 different values)
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'systems/pf2e/icons/default-icons/hazard.svg' (x6)
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'systems/pf2e/icons/default-icons/npc.svg' (x5)
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items : array<object> {2-22.items}
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Length: min=1 max=26
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Value type: object {2-22.items.[]}
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_id : string {2-22.items.[]._id} (54 different values)
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img : string {2-22.items.[].img} (33 different values)
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name : string {2-22.items.[].name} (52 different values)
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sort : integer {2-22.items.[].sort} (27 different values)
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system : object {2-22.items.[].system}
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[acBonus] : integer {2-22.items.[].system.acBonus} (same value: 1)
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[actionType] : object {2-22.items.[].system.actionType}
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value : string {2-22.items.[].system.actionType.value} (4 different values)
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'passive' (x22)
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'reaction' (x10)
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'action' (x5)
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'free' (x2)
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[actions] : object {2-22.items.[].system.actions}
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[value] : integer {2-22.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x1)
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[area] : object {2-22.items.[].system.area}
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[details] : string {2-22.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
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type : string {2-22.items.[].system.area.type} (2 different values)
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'burst' (x5)
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'line' (x2)
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value : integer {2-22.items.[].system.area.value} (3 different values)
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20 (x4)
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30 (x2)
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10 (x1)
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[attack] : object {2-22.items.[].system.attack}
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value : string {2-22.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-22.items.[].system.attackEffects}
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custom : string {2-22.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-22.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-22.items.[].system.attackEffects.value.[]} (same value: 'no-map')
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[autoHeightenLevel] : object {2-22.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {2-22.items.[].system.baseItem} (2 different values)
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'rapier' (x2)
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'leather-armor' (x2)
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[bonus] : object {2-22.items.[].system.bonus}
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value : integer {2-22.items.[].system.bonus.value} (7 different values)
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17 (x2)
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0 (x2)
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16 (x1)
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15 (x1)
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18 (x1)
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21 (x1)
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20 (x1)
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[bonusDamage] : object {2-22.items.[].system.bonusDamage}
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value : integer {2-22.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-22.items.[].system.bulk}
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value : mixed
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integer {2-22.items.[].system.bulk.value} (2 different values)
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1 (x4)
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0 (x4)
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float {2-22.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-22.items.[].system.category} (7 different values)
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'defensive' (x17)
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'offensive' (x13)
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'martial' (x2)
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'light' (x2)
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'talisman' (x2)
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'elixir' (x2)
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'interaction' (x1)
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[checkPenalty] : integer {2-22.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[damageRolls] : object {2-22.items.[].system.damageRolls}
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45j0lu8tdnmz645ry91y : object {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y}
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damage : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: '1d6')
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damageType : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: 'spirit')
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[b7tfxwiyo2p3edwm3ikx] : object {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx}
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damage : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: '2d6+4')
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damageType : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: 'bludgeoning')
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[eydrrizchhl1znt4xif4] : object {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4}
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damage : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: '1d6')
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damageType : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: 'void')
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[lch64h5kw6a27j4nbf5j] : object {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j}
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damage : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values)
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'2d6+8' (x1)
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'2d6+11' (x1)
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damageType : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: 'piercing')
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[o5fwq8nuy1cdep0yrsqp] : object {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp}
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damage : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values)
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'2d8+9' (x1)
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'2d10+11' (x1)
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damageType : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: 'void')
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uztzova2a3xkij7adhxc : object {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc}
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damage : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values)
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'2d6+7' (x1)
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'2d6+11' (x1)
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damageType : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: 'fire')
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description : object {2-22.items.[].system.description}
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value : string {2-22.items.[].system.description.value} (52 different values)
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[cost] : object {2-22.items.[].system.cost}
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value : string {2-22.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {2-22.items.[].system.counteraction} (same value: False)
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[damage] : object {2-22.items.[].system.damage}
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[0] : object {2-22.items.[].system.damage.0}
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[applyMod] : boolean {2-22.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {2-22.items.[].system.damage.0.formula} (5 different values)
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'6d6' (x4)
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'4d10' (x2)
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'1d6' (x2)
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'8d6' (x1)
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'1d8' (x1)
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kinds : array<string> {2-22.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {2-22.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x10)
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'healing' (x1)
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materials : array<> {2-22.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.damage.0.type} (5 different values)
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'void' (x3)
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'spirit' (x2)
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'mental' (x2)
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'acid' (x2)
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'fire' (x1)
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damageType : string {2-22.items.[].system.damage.damageType} (same value: 'piercing')
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dice : integer {2-22.items.[].system.damage.dice} (same value: 1)
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die : string {2-22.items.[].system.damage.die} (same value: 'd6')
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[gcovwqxwitqchoin] : object {2-22.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {2-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {2-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {2-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
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kinds : array<string> {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
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materials : array<> {2-22.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[defense] : object {2-22.items.[].system.defense}
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save : object {2-22.items.[].system.defense.save}
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basic : boolean {2-22.items.[].system.defense.save.basic} (2 different values)
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False (x13)
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True (x4)
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statistic : string {2-22.items.[].system.defense.save.statistic} (3 different values)
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'fortitude' (x12)
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'will' (x4)
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'reflex' (x1)
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[dexCap] : integer {2-22.items.[].system.dexCap} (same value: 4)
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[duration] : object {2-22.items.[].system.duration}
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sustained : boolean {2-22.items.[].system.duration.sustained} (2 different values)
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False (x34)
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True (x2)
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value : string {2-22.items.[].system.duration.value} (6 different values)
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'' (x21)
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'1 minute' (x6)
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'10 minutes' (x3)
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'5 minutes' (x2)
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'varies' (x2)
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'until the start of your next turn' (x2)
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[equipped] : object {2-22.items.[].system.equipped}
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carryType : string {2-22.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {2-22.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {2-22.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {2-22.items.[].system.frequency}
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max : integer {2-22.items.[].system.frequency.max} (same value: 1)
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per : string {2-22.items.[].system.frequency.per} (same value: 'day')
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value : integer {2-22.items.[].system.frequency.value} (same value: 1)
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[group] : string {2-22.items.[].system.group} (2 different values)
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'sword' (x2)
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'leather' (x2)
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[hardness] : integer {2-22.items.[].system.hardness} (same value: 0)
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[heightening] : object {2-22.items.[].system.heightening}
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[damage] : object {2-22.items.[].system.heightening.damage}
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[0] : string {2-22.items.[].system.heightening.damage.0} (3 different values)
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'2d6' (x5)
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'1d10' (x2)
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'1d8' (x1)
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[interval] : integer {2-22.items.[].system.heightening.interval} (same value: 1)
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[levels] : object {2-22.items.[].system.heightening.levels}
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[3] : object {2-22.items.[].system.heightening.levels.3}
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[damage] : object {2-22.items.[].system.heightening.levels.3.damage}
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0 : object {2-22.items.[].system.heightening.levels.3.damage.0}
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applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {2-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
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materials : array<> {2-22.items.[].system.heightening.levels.3.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
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applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
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materials : array<> {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[target] : object {2-22.items.[].system.heightening.levels.3.target}
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value : string {2-22.items.[].system.heightening.levels.3.target.value} (3 different values)
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'5 creatures' (x2)
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'1 unattended object with a Bulk of 1 or less' (x2)
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'10 objects' (x2)
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[5] : object {2-22.items.[].system.heightening.levels.5}
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[damage] : object {2-22.items.[].system.heightening.levels.5.damage}
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0 : object {2-22.items.[].system.heightening.levels.5.damage.0}
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applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {2-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
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materials : array<> {2-22.items.[].system.heightening.levels.5.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
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applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
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materials : array<> {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[range] : object {2-22.items.[].system.heightening.levels.5.range}
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value : string {2-22.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
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[6] : object {2-22.items.[].system.heightening.levels.6}
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target : object {2-22.items.[].system.heightening.levels.6.target}
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value : string {2-22.items.[].system.heightening.levels.6.target.value} (3 different values)
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'10 creatures' (x2)
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'10 willing creatures' (x2)
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'any number of objects' (x2)
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[7] : object {2-22.items.[].system.heightening.levels.7}
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[damage] : object {2-22.items.[].system.heightening.levels.7.damage}
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0 : object {2-22.items.[].system.heightening.levels.7.damage.0}
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applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {2-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
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materials : array<> {2-22.items.[].system.heightening.levels.7.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
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applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
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materials : array<> {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[target] : object {2-22.items.[].system.heightening.levels.7.target}
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value : string {2-22.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
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[9] : object {2-22.items.[].system.heightening.levels.9}
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damage : object {2-22.items.[].system.heightening.levels.9.damage}
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0 : object {2-22.items.[].system.heightening.levels.9.damage.0}
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applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {2-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
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materials : array<> {2-22.items.[].system.heightening.levels.9.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
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applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
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materials : array<> {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[type] : string {2-22.items.[].system.heightening.type} (2 different values)
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'fixed' (x12)
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'interval' (x8)
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[hp] : object {2-22.items.[].system.hp}
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max : integer {2-22.items.[].system.hp.max} (same value: 0)
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value : integer {2-22.items.[].system.hp.value} (same value: 0)
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[level] : object {2-22.items.[].system.level}
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value : integer {2-22.items.[].system.level.value} (7 different values)
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1 (x13)
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2 (x10)
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3 (x8)
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4 (x6)
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0 (x4)
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5 (x3)
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7 (x2)
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|
[location] : object {2-22.items.[].system.location}
|
|
[heightenedLevel] : integer {2-22.items.[].system.location.heightenedLevel} (4 different values)
|
|
4 (x8)
|
|
3 (x8)
|
|
2 (x6)
|
|
5 (x4)
|
|
value : string {2-22.items.[].system.location.value} (same value: 'vGeyTTw0qHPY2Cmg')
|
|
[price] : object {2-22.items.[].system.price}
|
|
value : object {2-22.items.[].system.price.value}
|
|
gp : integer {2-22.items.[].system.price.value.gp} (4 different values)
|
|
2 (x4)
|
|
325 (x2)
|
|
20 (x2)
|
|
6 (x2)
|
|
publication : object {2-22.items.[].system.publication}
|
|
license : string {2-22.items.[].system.publication.license} (2 different values)
|
|
'OGL' (x90)
|
|
'ORC' (x6)
|
|
remaster : boolean {2-22.items.[].system.publication.remaster} (2 different values)
|
|
False (x90)
|
|
True (x6)
|
|
title : string {2-22.items.[].system.publication.title} (6 different values)
|
|
'' (x44)
|
|
'Pathfinder Core Rulebook' (x37)
|
|
'Pathfinder Player Core' (x6)
|
|
'Pathfinder Bestiary' (x3)
|
|
'Pathfinder Bestiary 2' (x3)
|
|
'Pathfinder Advanced Player\'s Guide' (x3)
|
|
rules : ignored (Foundry rules object) {2-22.items.[].system.rules}
|
|
[material] : object {2-22.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {2-22.items.[].system.mod}
|
|
value : integer {2-22.items.[].system.mod.value} (2 different values)
|
|
19 (x1)
|
|
24 (x1)
|
|
[overlays] : object {2-22.items.[].system.overlays}
|
|
4gyp3qlsv5ywdyjq : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
|
|
name : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
|
|
overlayType : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
|
|
sort : integer {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
|
|
kinds : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
|
|
[defense] : empty
|
|
heightening : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
|
|
target : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
|
|
time : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
|
|
traits : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
pq7cxntbz4s8g5ik : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
|
|
overlayType : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
|
|
sort : integer {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
|
|
time : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
|
|
rvhoa43rqqqp8izn : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
|
|
overlayType : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
|
|
sort : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
|
value : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
|
target : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
|
traits : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
z04svm1cvfcxtplb : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
|
name : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
|
overlayType : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
|
sort : integer {2-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
|
target : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
|
time : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
|
traits : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
[prepared] : object {2-22.items.[].system.prepared}
|
|
flexible : boolean {2-22.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {2-22.items.[].system.prepared.value} (same value: 'spontaneous')
|
|
[proficiency] : object {2-22.items.[].system.proficiency}
|
|
value : integer {2-22.items.[].system.proficiency.value} (same value: 1)
|
|
[proficient] : object {2-22.items.[].system.proficient}
|
|
value : integer {2-22.items.[].system.proficient.value} (same value: 0)
|
|
[quantity] : integer {2-22.items.[].system.quantity} (same value: 1)
|
|
[range] : object {2-22.items.[].system.range}
|
|
value : string {2-22.items.[].system.range.value} (6 different values)
|
|
'30 feet' (x16)
|
|
'' (x8)
|
|
'120 feet' (x5)
|
|
'touch' (x5)
|
|
'20 feet' (x1)
|
|
'varies' (x1)
|
|
[reload] : object {2-22.items.[].system.reload}
|
|
value : string {2-22.items.[].system.reload.value} (same value: '')
|
|
[requirements] : string {2-22.items.[].system.requirements} (same value: '')
|
|
[runes] : object {2-22.items.[].system.runes}
|
|
potency : integer {2-22.items.[].system.runes.potency} (same value: 1)
|
|
property : array<> {2-22.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {2-22.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {2-22.items.[].system.runes.striking} (same value: 1)
|
|
[size] : string {2-22.items.[].system.size} (same value: 'med')
|
|
[slots] : object {2-22.items.[].system.slots}
|
|
slot2 : object {2-22.items.[].system.slots.slot2}
|
|
max : integer {2-22.items.[].system.slots.slot2.max} (same value: 4)
|
|
value : integer {2-22.items.[].system.slots.slot2.value} (same value: 4)
|
|
slot3 : object {2-22.items.[].system.slots.slot3}
|
|
max : integer {2-22.items.[].system.slots.slot3.max} (same value: 4)
|
|
value : integer {2-22.items.[].system.slots.slot3.value} (same value: 4)
|
|
slot4 : object {2-22.items.[].system.slots.slot4}
|
|
max : integer {2-22.items.[].system.slots.slot4.max} (same value: 4)
|
|
value : integer {2-22.items.[].system.slots.slot4.value} (same value: 4)
|
|
slot5 : object {2-22.items.[].system.slots.slot5}
|
|
max : integer {2-22.items.[].system.slots.slot5.max} (same value: 4)
|
|
value : integer {2-22.items.[].system.slots.slot5.value} (same value: 4)
|
|
[slug] : string {2-22.items.[].system.slug} (29 different values)
|
|
[speedPenalty] : integer {2-22.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {2-22.items.[].system.spelldc}
|
|
dc : integer {2-22.items.[].system.spelldc.dc} (2 different values)
|
|
26 (x1)
|
|
29 (x1)
|
|
mod : integer {2-22.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {2-22.items.[].system.spelldc.value} (2 different values)
|
|
18 (x1)
|
|
21 (x1)
|
|
[splashDamage] : object {2-22.items.[].system.splashDamage}
|
|
value : integer {2-22.items.[].system.splashDamage.value} (same value: 0)
|
|
[strength] : integer {2-22.items.[].system.strength} (same value: 0)
|
|
[target] : object {2-22.items.[].system.target}
|
|
value : string {2-22.items.[].system.target.value} (7 different values)
|
|
'' (x14)
|
|
'1 creature' (x11)
|
|
'1 willing creature' (x4)
|
|
'1 living creature' (x2)
|
|
'1 unattended object of light Bulk or less' (x2)
|
|
'1 object' (x2)
|
|
'1 living creature or 1 willing undead creature' (x1)
|
|
[time] : object {2-22.items.[].system.time}
|
|
value : string {2-22.items.[].system.time.value} (5 different values)
|
|
'2' (x29)
|
|
'3' (x2)
|
|
'1 minute' (x2)
|
|
'1' (x2)
|
|
'1 to 3' (x1)
|
|
[tradition] : object {2-22.items.[].system.tradition}
|
|
value : string {2-22.items.[].system.tradition.value} (same value: 'divine')
|
|
[traits] : object {2-22.items.[].system.traits}
|
|
rarity : string {2-22.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x90)
|
|
'uncommon' (x2)
|
|
[traditions] : array<string> {2-22.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {2-22.items.[].system.traits.traditions.[]} (4 different values)
|
|
'divine' (x28)
|
|
'occult' (x26)
|
|
'arcane' (x24)
|
|
'primal' (x17)
|
|
value : array<string> {2-22.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {2-22.items.[].system.traits.value.[]} (40 different values)
|
|
[usage] : object {2-22.items.[].system.usage}
|
|
value : string {2-22.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x4)
|
|
'worn' (x2)
|
|
'affixed-to-weapon' (x2)
|
|
[uses] : object {2-22.items.[].system.uses}
|
|
autoDestroy : boolean {2-22.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {2-22.items.[].system.uses.max} (same value: 1)
|
|
value : integer {2-22.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {2-22.items.[].system.weaponType}
|
|
value : string {2-22.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x5)
|
|
'ranged' (x2)
|
|
type : string {2-22.items.[].type} (9 different values)
|
|
'action' (x39)
|
|
'spell' (x36)
|
|
'melee' (x7)
|
|
'consumable' (x4)
|
|
'spellcastingEntry' (x2)
|
|
'weapon' (x2)
|
|
'armor' (x2)
|
|
'equipment' (x2)
|
|
'lore' (x2)
|
|
[_stats] : object {2-22.items.[]._stats}
|
|
compendiumSource : string {2-22.items.[]._stats.compendiumSource} (29 different values)
|
|
[flags] : object {2-22.items.[].flags}
|
|
pf2e : object {2-22.items.[].flags.pf2e}
|
|
linkedWeapon : string {2-22.items.[].flags.pf2e.linkedWeapon} (same value: 'qFBgDmgWUfVE9mY8')
|
|
name : string {2-22.name} (all different values)
|
|
[prototypeToken] : object {2-22.prototypeToken}
|
|
name : string {2-22.prototypeToken.name} (5 different values)
|
|
'Collapsing Ramp' (x2)
|
|
'Disciple of Urxehl' (x2)
|
|
'Drandle Dreng' (x2)
|
|
'Drandlesticks' (x2)
|
|
'Urxehl\'s Firestorm' (x2)
|
|
system : object {2-22.system}
|
|
attributes : object {2-22.system.attributes}
|
|
ac : object {2-22.system.attributes.ac}
|
|
[details] : string {2-22.system.attributes.ac.details} (same value: '')
|
|
value : integer {2-22.system.attributes.ac.value} (5 different values)
|
|
0 (x6)
|
|
27 (x2)
|
|
25 (x1)
|
|
24 (x1)
|
|
30 (x1)
|
|
[emitsSound] : string {2-22.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {2-22.system.attributes.hardness} (same value: 0)
|
|
hp : object {2-22.system.attributes.hp}
|
|
details : string {2-22.system.attributes.hp.details} (2 different values)
|
|
'' (x8)
|
|
'void healing' (x3)
|
|
max : integer {2-22.system.attributes.hp.max} (6 different values)
|
|
0 (x6)
|
|
140 (x1)
|
|
100 (x1)
|
|
145 (x1)
|
|
125 (x1)
|
|
160 (x1)
|
|
temp : integer {2-22.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-22.system.attributes.hp.value} (6 different values)
|
|
0 (x6)
|
|
140 (x1)
|
|
100 (x1)
|
|
145 (x1)
|
|
125 (x1)
|
|
160 (x1)
|
|
[allSaves] : object {2-22.system.attributes.allSaves}
|
|
value : string {2-22.system.attributes.allSaves.value} (2 different values)
|
|
'' (x3)
|
|
'+1 Status to All Saves vs. Magic' (x2)
|
|
[immunities] : array<object> {2-22.system.attributes.immunities}
|
|
Length: min=5 max=6
|
|
Value type: object {2-22.system.attributes.immunities.[]}
|
|
type : string {2-22.system.attributes.immunities.[].type} (6 different values)
|
|
'death-effects' (x3)
|
|
'disease' (x3)
|
|
'paralyzed' (x3)
|
|
'poison' (x3)
|
|
'unconscious' (x3)
|
|
'precision' (x2)
|
|
[resistances] : array<object> {2-22.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {2-22.system.attributes.resistances.[]}
|
|
doubleVs : array<string> {2-22.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {2-22.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
|
exceptions : array<string> {2-22.system.attributes.resistances.[].exceptions}
|
|
Length: min=3 max=3
|
|
Value type: string {2-22.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
|
'force' (x2)
|
|
'ghost-touch' (x2)
|
|
'vitality' (x2)
|
|
type : string {2-22.system.attributes.resistances.[].type} (same value: 'all-damage')
|
|
value : integer {2-22.system.attributes.resistances.[].value} (same value: 10)
|
|
[speed] : object {2-22.system.attributes.speed}
|
|
otherSpeeds : array<object> {2-22.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {2-22.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-22.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {2-22.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
|
value : integer {2-22.system.attributes.speed.value} (3 different values)
|
|
0 (x2)
|
|
30 (x2)
|
|
20 (x1)
|
|
[stealth] : object {2-22.system.attributes.stealth}
|
|
details : string {2-22.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
|
|
value : integer {2-22.system.attributes.stealth.value} (4 different values)
|
|
15 (x2)
|
|
18 (x2)
|
|
20 (x1)
|
|
23 (x1)
|
|
[weaknesses] : array<object> {2-22.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-22.system.attributes.weaknesses.[]}
|
|
type : string {2-22.system.attributes.weaknesses.[].type} (same value: 'holy')
|
|
value : integer {2-22.system.attributes.weaknesses.[].value} (same value: 10)
|
|
[creatureType] : string {2-22.system.creatureType} (same value: '')
|
|
details : object {2-22.system.details}
|
|
[description] : string {2-22.system.details.description} (3 different values)
|
|
'<p>Abyssal fire hits the stone beneath the ramp, causing a 15-foot-long section of it to collapse.</p>' (x2)
|
|
'<p>Enchanted caltrops blend in with the surrounding masonry.</p>' (x2)
|
|
'<p>Abyssal fire rains from the sky.</p>' (x2)
|
|
[disable] : string {2-22.system.details.disable} (5 different values)
|
|
'<p>@Check[thievery|dc:30] to safely clear the path.</p>' (x2)
|
|
'<p>@Check[crafting|dc:28] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p>' (x1)
|
|
'<p>@Check[crafting|dc:31] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p>' (x1)
|
|
'<p>@Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or @Check[religion|dc:28] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to cause a temporary, local disruption to the Disciple of Urxehl\'s ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</span></p>' (x1)
|
|
'<p>@Check[arcana|dc:31], @Check[nature|dc:31], @Check[occultism|dc:31], or @Check[religion|dc:31] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl\'s ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</p>' (x1)
|
|
[isComplex] : boolean {2-22.system.details.isComplex} (2 different values)
|
|
False (x4)
|
|
True (x2)
|
|
level : object {2-22.system.details.level}
|
|
value : integer {2-22.system.details.level.value} (5 different values)
|
|
6 (x3)
|
|
8 (x3)
|
|
7 (x2)
|
|
10 (x2)
|
|
9 (x1)
|
|
publication : object {2-22.system.details.publication}
|
|
license : string {2-22.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-22.system.details.publication.remaster} (same value: False)
|
|
title : string {2-22.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination')
|
|
[blurb] : string {2-22.system.details.blurb} (2 different values)
|
|
'' (x4)
|
|
'Variant Bodak' (x1)
|
|
[languages] : object {2-22.system.details.languages}
|
|
details : string {2-22.system.details.languages.details} (same value: '')
|
|
value : array<string> {2-22.system.details.languages.value}
|
|
Length: min=3 max=8
|
|
Value type: string {2-22.system.details.languages.value.[]} (13 different values)
|
|
[privateNotes] : string {2-22.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {2-22.system.details.publicNotes} (same value: '')
|
|
[reset] : string {2-22.system.details.reset} (2 different values)
|
|
'' (x4)
|
|
'<p>The hazard activates when the PCs reach <strong>Event: Rain of Fire</strong>, area <strong>A1</strong>, and area <strong>A9</strong>. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.</p>' (x2)
|
|
[routine] : string {2-22.system.details.routine} (same value: '')
|
|
saves : object {2-22.system.saves}
|
|
fortitude : object {2-22.system.saves.fortitude}
|
|
saveDetail : string {2-22.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-22.system.saves.fortitude.value} (6 different values)
|
|
0 (x6)
|
|
12 (x1)
|
|
13 (x1)
|
|
16 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
reflex : object {2-22.system.saves.reflex}
|
|
saveDetail : string {2-22.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-22.system.saves.reflex.value} (4 different values)
|
|
0 (x6)
|
|
15 (x2)
|
|
18 (x2)
|
|
21 (x1)
|
|
will : object {2-22.system.saves.will}
|
|
saveDetail : string {2-22.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-22.system.saves.will.value} (5 different values)
|
|
0 (x6)
|
|
18 (x2)
|
|
21 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
[statusEffects] : array<> {2-22.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {2-22.system.traits}
|
|
rarity : string {2-22.system.traits.rarity} (3 different values)
|
|
'unique' (x5)
|
|
'rare' (x4)
|
|
'uncommon' (x2)
|
|
size : object {2-22.system.traits.size}
|
|
value : string {2-22.system.traits.size.value} (2 different values)
|
|
'med' (x8)
|
|
'lg' (x3)
|
|
value : array<string> {2-22.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {2-22.system.traits.value.[]} (12 different values)
|
|
[abilities] : object {2-22.system.abilities}
|
|
cha : object {2-22.system.abilities.cha}
|
|
mod : integer {2-22.system.abilities.cha.mod} (4 different values)
|
|
4 (x2)
|
|
5 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
con : object {2-22.system.abilities.con}
|
|
mod : integer {2-22.system.abilities.con.mod} (3 different values)
|
|
3 (x2)
|
|
4 (x2)
|
|
1 (x1)
|
|
dex : object {2-22.system.abilities.dex}
|
|
mod : integer {2-22.system.abilities.dex.mod} (3 different values)
|
|
4 (x2)
|
|
6 (x2)
|
|
5 (x1)
|
|
int : object {2-22.system.abilities.int}
|
|
mod : integer {2-22.system.abilities.int.mod} (3 different values)
|
|
5 (x3)
|
|
-2 (x1)
|
|
6 (x1)
|
|
str : object {2-22.system.abilities.str}
|
|
mod : integer {2-22.system.abilities.str.mod} (3 different values)
|
|
-5 (x2)
|
|
4 (x2)
|
|
2 (x1)
|
|
wis : object {2-22.system.abilities.wis}
|
|
mod : integer {2-22.system.abilities.wis.mod} (3 different values)
|
|
5 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
customModifiers : object {2-22.system.customModifiers}
|
|
[initiative] : object {2-22.system.initiative}
|
|
statistic : string {2-22.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {2-22.system.perception}
|
|
details : string {2-22.system.perception.details} (same value: '')
|
|
mod : integer {2-22.system.perception.mod} (2 different values)
|
|
19 (x3)
|
|
16 (x2)
|
|
senses : array<object> {2-22.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {2-22.system.perception.senses.[]}
|
|
[acuity] : string {2-22.system.perception.senses.[].acuity} (same value: 'precise')
|
|
[range] : integer {2-22.system.perception.senses.[].range} (same value: 60)
|
|
type : string {2-22.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x3)
|
|
'lifesense' (x1)
|
|
[resources] : object {2-22.system.resources}
|
|
[skills] : object {2-22.system.skills}
|
|
acrobatics : object {2-22.system.skills.acrobatics}
|
|
base : integer {2-22.system.skills.acrobatics.base} (5 different values)
|
|
17 (x1)
|
|
16 (x1)
|
|
19 (x1)
|
|
18 (x1)
|
|
22 (x1)
|
|
[athletics] : object {2-22.system.skills.athletics}
|
|
base : integer {2-22.system.skills.athletics.base} (3 different values)
|
|
13 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
crafting : object {2-22.system.skills.crafting}
|
|
base : integer {2-22.system.skills.crafting.base} (2 different values)
|
|
17 (x1)
|
|
20 (x1)
|
|
deception : object {2-22.system.skills.deception}
|
|
base : integer {2-22.system.skills.deception.base} (3 different values)
|
|
16 (x2)
|
|
19 (x1)
|
|
20 (x1)
|
|
diplomacy : object {2-22.system.skills.diplomacy}
|
|
base : integer {2-22.system.skills.diplomacy.base} (2 different values)
|
|
14 (x1)
|
|
18 (x1)
|
|
intimidation : object {2-22.system.skills.intimidation}
|
|
base : integer {2-22.system.skills.intimidation.base} (4 different values)
|
|
18 (x2)
|
|
16 (x1)
|
|
19 (x1)
|
|
14 (x1)
|
|
stealth : object {2-22.system.skills.stealth}
|
|
base : integer {2-22.system.skills.stealth.base} (4 different values)
|
|
17 (x2)
|
|
14 (x1)
|
|
18 (x1)
|
|
22 (x1)
|
|
[occultism] : object {2-22.system.skills.occultism}
|
|
base : integer {2-22.system.skills.occultism.base} (2 different values)
|
|
19 (x1)
|
|
22 (x1)
|
|
[religion] : object {2-22.system.skills.religion}
|
|
base : integer {2-22.system.skills.religion.base} (2 different values)
|
|
19 (x1)
|
|
22 (x1)
|
|
society : object {2-22.system.skills.society}
|
|
base : integer {2-22.system.skills.society.base} (4 different values)
|
|
15 (x1)
|
|
18 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
survival : object {2-22.system.skills.survival}
|
|
base : integer {2-22.system.skills.survival.base} (2 different values)
|
|
15 (x1)
|
|
19 (x1)
|
|
thievery : object {2-22.system.skills.thievery}
|
|
base : integer {2-22.system.skills.thievery.base} (2 different values)
|
|
18 (x1)
|
|
21 (x1)
|
|
type : string {2-22.type} (2 different values)
|
|
'hazard' (x6)
|
|
'npc' (x5) |