Files
Pf2eDataScrapper/output/pf2e/packs/3-13.txt
T
2025-04-08 17:11:57 +04:00

784 lines
48 KiB
Plaintext

3-13
Different values: 25
=====================================
object {3-13}
_id : string {3-13._id} (all different values)
folder : string {3-13.folder} (same value: 'JnoQxR2MZezXqo7E')
img : string {3-13.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-13.items}
Length: min=2 max=15
Value type: object {3-13.items.[]}
_id : string {3-13.items.[]._id} (110 different values)
[_stats] : object {3-13.items.[]._stats}
compendiumSource : string {3-13.items.[]._stats.compendiumSource} (35 different values)
img : string {3-13.items.[].img} (27 different values)
name : string {3-13.items.[].name} (84 different values)
sort : integer {3-13.items.[].sort} (15 different values)
system : object {3-13.items.[].system}
[acBonus] : integer {3-13.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-13.items.[].system.actionType}
value : string {3-13.items.[].system.actionType.value} (3 different values)
'passive' (x56)
'action' (x35)
'reaction' (x3)
[actions] : object {3-13.items.[].system.actions}
[value] : integer {3-13.items.[].system.actions.value} (2 different values)
1 (x32)
2 (x3)
[area] : object {3-13.items.[].system.area}
[details] : string {3-13.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {3-13.items.[].system.area.type} (2 different values)
'burst' (x5)
'emanation' (x4)
value : integer {3-13.items.[].system.area.value} (3 different values)
10 (x4)
30 (x4)
20 (x1)
[attack] : object {3-13.items.[].system.attack}
value : string {3-13.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-13.items.[].system.attackEffects}
[custom] : string {3-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-13.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {3-13.items.[].system.attackEffects.value.[]} (7 different values)
'ghast-paralysis' (x4)
'grab' (x3)
'ghast-ghast-fever' (x2)
'cumbersome-mutation' (x2)
'grimstalker-sap' (x1)
'curse-of-the-werebat' (x1)
'curse-of-the-weretiger' (x1)
[autoHeightenLevel] : object {3-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-13.items.[].system.baseItem} (7 different values)
'dagger' (x2)
'sickle' (x1)
'chain-shirt' (x1)
'steel-shield' (x1)
'blunderbuss' (x1)
'shortsword' (x1)
'studded-leather-armor' (x1)
[bonus] : object {3-13.items.[].system.bonus}
value : integer {3-13.items.[].system.bonus.value} (9 different values)
10 (x9)
14 (x9)
11 (x8)
0 (x5)
17 (x5)
12 (x4)
8 (x2)
15 (x1)
13 (x1)
[bonusDamage] : object {3-13.items.[].system.bonusDamage}
value : integer {3-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-13.items.[].system.bulk}
value : mixed
float {3-13.items.[].system.bulk.value} (same value: 0,1)
integer {3-13.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x1)
[category] : string {3-13.items.[].system.category} (6 different values)
'offensive' (x52)
'defensive' (x27)
'interaction' (x15)
'simple' (x3)
'light' (x2)
'martial' (x2)
publication : object {3-13.items.[].system.publication}
license : string {3-13.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-13.items.[].system.publication.remaster} (same value: False)
title : string {3-13.items.[].system.publication.title} (5 different values)
'' (x135)
'Pathfinder Bestiary' (x26)
'Pathfinder Core Rulebook' (x13)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Guns & Gears' (x1)
rules : ignored (Foundry rules object) {3-13.items.[].system.rules}
[checkPenalty] : integer {3-13.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {3-13.items.[].system.damageRolls}
[0] : object {3-13.items.[].system.damageRolls.0}
damage : string {3-13.items.[].system.damageRolls.0.damage} (4 different values)
'1d8+4' (x3)
'2d10+7' (x3)
'2d10+4' (x1)
'1d6+4' (x1)
damageType : string {3-13.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x5)
'fire' (x2)
'bludgeoning' (x1)
[1] : object {3-13.items.[].system.damageRolls.1}
category : string {3-13.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {3-13.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[1yvhmiz8kvoth476kstq] : object {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq}
damage : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damageType} (same value: 'fire')
[35tvlmnbp3gxuakha4e4] : object {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
damage : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+5')
damageType : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
[49nzw4e8c9rn1n9gpid8] : object {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8}
damage : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: '2d6+7')
damageType : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: 'slashing')
[4jqnr0heq8dqkk8mf4ls] : object {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
damage : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+3')
damageType : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
[75692ru4cojuuqc3btob] : object {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob}
damage : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damage} (same value: '2d6+7')
damageType : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damageType} (same value: 'piercing')
[7qs5idqk51cyqrdossm1] : object {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1}
damage : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damage} (same value: '1d10+5')
damageType : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damageType} (same value: 'piercing')
[7zwdybwda7dc26tht1a4] : object {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4}
damage : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (2 different values)
'1d8+7' (x2)
'1d8+4' (x1)
damageType : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: 'slashing')
[8gmxmz9cfir54e9yeczw] : object {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw}
damage : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damage} (same value: '1d8+3')
damageType : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damageType} (same value: 'piercing')
[8wu53v250mtw3o5sq7ie] : object {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie}
damage : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: 'spirit')
[9z52eizaa2o4op0w0gw6] : object {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6}
damage : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damage} (same value: '1d6')
damageType : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damageType} (same value: 'cold')
[afw854mi4ui6f02xhxld] : object {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld}
damage : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: '2d10')
damageType : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: 'untyped')
[df27ya009wjko6cvpcog] : object {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog}
damage : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: '1d6+3')
damageType : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: 'slashing')
[dts3catsuqb8lnksuy69] : object {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69}
damage : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damage} (same value: '1d4+6')
damageType : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damageType} (same value: 'piercing')
[en1yefg9lp7964kbandu] : object {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu}
damage : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '1d4+6')
damageType : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
[he8gjk0bcahztpjxor7g] : object {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g}
damage : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: '1d4+2')
damageType : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: 'piercing')
[iui2z2enlmzcet3rejmr] : object {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr}
damage : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damage} (same value: '1d6')
damageType : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damageType} (same value: 'cold')
[kipmtwodsed50rlt45qs] : object {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
damage : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
damageType : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
[lhflr40jwajii990myjj] : object {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj}
damage : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+3')
damageType : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
[m14kmi92hkr6ja8hi7mh] : object {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh}
damage : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damageType} (same value: 'fire')
[mc0k726x123cckh2fauj] : object {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj}
damage : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6')
damageType : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
[nodz91aqdxgcfjql5myh] : object {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh}
damage : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damageType} (same value: 'fire')
[oah2drarovo3s87t3akp] : object {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp}
damage : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+5')
damageType : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing')
[oud3aa1nxae0d193kd8i] : object {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i}
damage : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damageType} (same value: 'spirit')
[r1uqovmc77iwe1jgxsu5] : object {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5}
damage : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damage} (same value: '1d6+5')
damageType : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damageType} (same value: 'piercing')
[rqzyhwhkzf8kaywuo0k8] : object {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8}
damage : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damageType} (same value: 'fire')
r31xw9h9do0qewmtzmic : object {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic}
damage : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damage} (same value: '2d4+7')
damageType : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damageType} (same value: 'slashing')
[tukgkrwngoemy7mdbf6t] : object {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t}
damage : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damage} (same value: '1d6')
damageType : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damageType} (same value: 'spirit')
[tzgxd2prihpmcn24hhht] : object {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
damage : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: '1d10+3')
damageType : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: 'piercing')
[v2bqqivt6qrkf3k308q5] : object {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5}
damage : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damage} (same value: '1d6')
damageType : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damageType} (same value: 'cold')
[vikvzg6wtfj86wfyoeuz] : object {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz}
damage : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damage} (same value: '2d10+4')
damageType : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damageType} (same value: 'piercing')
[wy1yold13inb06yq31dv] : object {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv}
damage : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (2 different values)
'1d12+7' (x2)
'1d12+4' (x1)
damageType : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: 'piercing')
[zobltkuh8ujdpw5jgbyt] : object {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
damage : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '1d4+6')
damageType : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
description : object {3-13.items.[].system.description}
value : string {3-13.items.[].system.description.value} (77 different values)
[cost] : object {3-13.items.[].system.cost}
value : string {3-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-13.items.[].system.counteraction} (same value: False)
[damage] : object {3-13.items.[].system.damage}
[0] : object {3-13.items.[].system.damage.0}
[category] : empty
formula : string {3-13.items.[].system.damage.0.formula} (2 different values)
'2d10' (x4)
'3d4' (x1)
kinds : array<string> {3-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-13.items.[].system.damage.0.type} (2 different values)
'sonic' (x4)
'piercing' (x1)
[damageType] : string {3-13.items.[].system.damage.damageType} (2 different values)
'piercing' (x4)
'slashing' (x1)
[dice] : integer {3-13.items.[].system.damage.dice} (same value: 1)
[die] : string {3-13.items.[].system.damage.die} (3 different values)
'd4' (x3)
'd8' (x1)
'd6' (x1)
[deathNote] : boolean {3-13.items.[].system.deathNote} (same value: True)
[defense] : object {3-13.items.[].system.defense}
save : object {3-13.items.[].system.defense.save}
basic : boolean {3-13.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-13.items.[].system.defense.save.statistic} (3 different values)
'will' (x8)
'fortitude' (x5)
'reflex' (x1)
[dexCap] : integer {3-13.items.[].system.dexCap} (same value: 3)
[duration] : object {3-13.items.[].system.duration}
sustained : boolean {3-13.items.[].system.duration.sustained} (2 different values)
False (x31)
True (x1)
value : string {3-13.items.[].system.duration.value} (6 different values)
'' (x11)
'varies' (x9)
'1 minute' (x6)
'10 minutes' (x4)
'1 hour' (x1)
'8 hours' (x1)
[equipped] : object {3-13.items.[].system.equipped}
carryType : string {3-13.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x4)
[handsHeld] : integer {3-13.items.[].system.equipped.handsHeld} (2 different values)
1 (x4)
0 (x1)
[inSlot] : boolean {3-13.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {3-13.items.[].system.group} (5 different values)
'knife' (x3)
'chain' (x1)
'firearm' (x1)
'sword' (x1)
'leather' (x1)
[hardness] : integer {3-13.items.[].system.hardness} (2 different values)
0 (x7)
5 (x1)
[heightening] : object {3-13.items.[].system.heightening}
damage : object {3-13.items.[].system.heightening.damage}
0 : string {3-13.items.[].system.heightening.damage.0} (2 different values)
'1d10' (x4)
'1d4' (x1)
interval : integer {3-13.items.[].system.heightening.interval} (same value: 1)
type : string {3-13.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {3-13.items.[].system.hp}
max : integer {3-13.items.[].system.hp.max} (2 different values)
0 (x7)
20 (x1)
value : integer {3-13.items.[].system.hp.value} (2 different values)
0 (x7)
20 (x1)
[level] : object {3-13.items.[].system.level}
value : integer {3-13.items.[].system.level.value} (5 different values)
2 (x16)
0 (x8)
3 (x6)
1 (x6)
4 (x4)
[location] : object {3-13.items.[].system.location}
[heightenedLevel] : integer {3-13.items.[].system.location.heightenedLevel} (same value: 3)
value : string {3-13.items.[].system.location.value} (3 different values)
'YL0qeAmteqJzhzXx' (x24)
'T7rl8xICznuEuEmm' (x6)
'6ptXWWAwrafuOZ7Z' (x2)
[material] : object {3-13.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-13.items.[].system.prepared}
flexible : boolean {3-13.items.[].system.prepared.flexible} (same value: False)
value : string {3-13.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-13.items.[].system.price}
value : object {3-13.items.[].system.price.value}
[gp] : integer {3-13.items.[].system.price.value.gp} (4 different values)
5 (x1)
2 (x1)
8 (x1)
3 (x1)
[sp] : integer {3-13.items.[].system.price.value.sp} (2 different values)
2 (x3)
9 (x1)
[proficiency] : object {3-13.items.[].system.proficiency}
value : integer {3-13.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-13.items.[].system.quantity} (2 different values)
1 (x6)
2 (x2)
[range] : mixed
integer {3-13.items.[].system.range} (same value: 40)
object {3-13.items.[].system.range}
value : string {3-13.items.[].system.range.value} (5 different values)
'30 feet' (x14)
'' (x10)
'touch' (x4)
'120 feet' (x2)
'60 feet' (x2)
[reload] : object {3-13.items.[].system.reload}
value : string {3-13.items.[].system.reload.value} (3 different values)
'-' (x2)
'' (x2)
'1' (x1)
[requirements] : string {3-13.items.[].system.requirements} (same value: '')
[runes] : object {3-13.items.[].system.runes}
[potency] : integer {3-13.items.[].system.runes.potency} (same value: 0)
[property] : array<> {3-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {3-13.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-13.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-13.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {3-13.items.[].system.showSlotlessLevels}
value : boolean {3-13.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-13.items.[].system.size} (same value: 'med')
[slots] : object {3-13.items.[].system.slots}
slot0 : object {3-13.items.[].system.slots.slot0}
max : integer {3-13.items.[].system.slots.slot0.max} (same value: 1)
value : integer {3-13.items.[].system.slots.slot0.value} (same value: 1)
slot2 : object {3-13.items.[].system.slots.slot2}
max : integer {3-13.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {3-13.items.[].system.slots.slot2.prepared}
Length: min=1 max=1
Value type: object {3-13.items.[].system.slots.slot2.prepared.[]}
id : string {3-13.items.[].system.slots.slot2.prepared.[].id} (same value: 'Fguymv62kMAEpnCV')
value : integer {3-13.items.[].system.slots.slot2.value} (same value: 2)
slot3 : object {3-13.items.[].system.slots.slot3}
max : integer {3-13.items.[].system.slots.slot3.max} (same value: 2)
prepared : array<object> {3-13.items.[].system.slots.slot3.prepared}
Length: min=2 max=2
Value type: object {3-13.items.[].system.slots.slot3.prepared.[]}
id : string {3-13.items.[].system.slots.slot3.prepared.[].id} (2 different values)
'9HXvQsJ7lR5cN4y0' (x4)
'WjxmwCfPQIg1n3EQ' (x4)
value : integer {3-13.items.[].system.slots.slot3.value} (same value: 2)
slot4 : object {3-13.items.[].system.slots.slot4}
max : integer {3-13.items.[].system.slots.slot4.max} (same value: 1)
prepared : array<object> {3-13.items.[].system.slots.slot4.prepared}
Length: min=1 max=1
Value type: object {3-13.items.[].system.slots.slot4.prepared.[]}
id : string {3-13.items.[].system.slots.slot4.prepared.[].id} (same value: 'yWJo9HroCfH34xwJ')
value : integer {3-13.items.[].system.slots.slot4.value} (same value: 1)
[slug] : string {3-13.items.[].system.slug} (37 different values)
[speedPenalty] : integer {3-13.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-13.items.[].system.spelldc}
dc : integer {3-13.items.[].system.spelldc.dc} (2 different values)
23 (x5)
22 (x1)
item : integer {3-13.items.[].system.spelldc.item} (same value: 0)
mod : integer {3-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-13.items.[].system.spelldc.value} (3 different values)
15 (x4)
14 (x1)
13 (x1)
[splashDamage] : object {3-13.items.[].system.splashDamage}
value : integer {3-13.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-13.items.[].system.strength} (same value: 1)
[target] : object {3-13.items.[].system.target}
value : string {3-13.items.[].system.target.value} (5 different values)
'' (x16)
'1 creature' (x10)
'up to 5 creatures' (x4)
'1 flying creature' (x1)
'1 unattended object of light Bulk or less' (x1)
[time] : object {3-13.items.[].system.time}
value : string {3-13.items.[].system.time.value} (2 different values)
'2' (x31)
'3' (x1)
[tradition] : object {3-13.items.[].system.tradition}
value : string {3-13.items.[].system.tradition.value} (3 different values)
'divine' (x4)
'primal' (x1)
'occult' (x1)
[traits] : object {3-13.items.[].system.traits}
rarity : string {3-13.items.[].system.traits.rarity} (2 different values)
'common' (x172)
'uncommon' (x1)
value : array<string> {3-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-13.items.[].system.traits.value.[]} (52 different values)
[integrated] : empty
[traditions] : array<string> {3-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {3-13.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x26)
'arcane' (x24)
'divine' (x16)
'primal' (x14)
[usage] : object {3-13.items.[].system.usage}
value : string {3-13.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
[weaponType] : object {3-13.items.[].system.weaponType}
value : string {3-13.items.[].system.weaponType.value} (2 different values)
'melee' (x32)
'ranged' (x7)
type : string {3-13.items.[].type} (7 different values)
'action' (x94)
'melee' (x39)
'spell' (x32)
'spellcastingEntry' (x6)
'weapon' (x5)
'armor' (x2)
'shield' (x1)
[flags] : object {3-13.items.[].flags}
pf2e : object {3-13.items.[].flags.pf2e}
linkedWeapon : string {3-13.items.[].flags.pf2e.linkedWeapon} (5 different values)
'HaOEclKin872Tv64' (x2)
'78nonbWTYp9sHqMv' (x1)
'3lV0zkHvMWU3MSm0' (x1)
'p2gclHAd9Ei4IUot' (x1)
'BIPYcj54XnRTMVwW' (x1)
name : string {3-13.name} (all different values)
[prototypeToken] : object {3-13.prototypeToken}
name : string {3-13.prototypeToken.name} (13 different values)
system : object {3-13.system}
abilities : object {3-13.system.abilities}
cha : object {3-13.system.abilities.cha}
mod : integer {3-13.system.abilities.cha.mod} (8 different values)
3 (x9)
0 (x4)
-5 (x4)
-1 (x4)
2 (x1)
-2 (x1)
4 (x1)
1 (x1)
con : object {3-13.system.abilities.con}
mod : integer {3-13.system.abilities.con.mod} (4 different values)
2 (x14)
4 (x8)
3 (x2)
0 (x1)
dex : object {3-13.system.abilities.dex}
mod : integer {3-13.system.abilities.dex.mod} (4 different values)
3 (x8)
4 (x8)
5 (x5)
-3 (x4)
int : object {3-13.system.abilities.int}
mod : integer {3-13.system.abilities.int.mod} (6 different values)
1 (x8)
-5 (x7)
0 (x4)
-4 (x3)
-1 (x2)
2 (x1)
str : object {3-13.system.abilities.str}
mod : integer {3-13.system.abilities.str.mod} (6 different values)
4 (x10)
3 (x7)
2 (x3)
-4 (x3)
-5 (x1)
0 (x1)
wis : object {3-13.system.abilities.wis}
mod : integer {3-13.system.abilities.wis.mod} (5 different values)
2 (x13)
0 (x4)
3 (x3)
5 (x3)
1 (x2)
attributes : object {3-13.system.attributes}
ac : object {3-13.system.attributes.ac}
details : string {3-13.system.attributes.ac.details} (2 different values)
'' (x21)
'(15 when broken); construct armor' (x4)
value : integer {3-13.system.attributes.ac.value} (7 different values)
18 (x9)
19 (x4)
21 (x4)
24 (x4)
22 (x2)
20 (x1)
16 (x1)
allSaves : object {3-13.system.attributes.allSaves}
value : string {3-13.system.attributes.allSaves.value} (same value: '')
hp : object {3-13.system.attributes.hp}
details : string {3-13.system.attributes.hp.details} (3 different values)
'' (x20)
'void healing' (x4)
'rejuvenation' (x1)
max : integer {3-13.system.attributes.hp.max} (9 different values)
45 (x5)
35 (x5)
60 (x4)
105 (x4)
30 (x3)
44 (x1)
55 (x1)
21 (x1)
75 (x1)
temp : integer {3-13.system.attributes.hp.temp} (same value: 0)
value : integer {3-13.system.attributes.hp.value} (9 different values)
45 (x5)
35 (x5)
60 (x4)
105 (x4)
30 (x3)
44 (x1)
55 (x1)
21 (x1)
75 (x1)
speed : object {3-13.system.attributes.speed}
otherSpeeds : array<object> {3-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-13.system.attributes.speed.otherSpeeds.[]}
type : string {3-13.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x12)
'burrow' (x2)
'climb' (x2)
value : integer {3-13.system.attributes.speed.otherSpeeds.[].value} (5 different values)
40 (x7)
20 (x3)
50 (x3)
5 (x2)
30 (x1)
value : integer {3-13.system.attributes.speed.value} (6 different values)
30 (x8)
20 (x7)
25 (x5)
40 (x3)
0 (x1)
15 (x1)
[hardness] : object {3-13.system.attributes.hardness}
value : integer {3-13.system.attributes.hardness.value} (same value: 6)
[immunities] : array<object> {3-13.system.attributes.immunities}
Length: min=0 max=6
Value type: object {3-13.system.attributes.immunities.[]}
type : string {3-13.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {3-13.system.attributes.resistances}
Length: min=1 max=3
Value type: object {3-13.system.attributes.resistances.[]}
type : string {3-13.system.attributes.resistances.[].type} (5 different values)
'fire' (x4)
'bludgeoning' (x3)
'piercing' (x3)
'slashing' (x3)
'all-damage' (x1)
value : integer {3-13.system.attributes.resistances.[].value} (3 different values)
7 (x6)
5 (x5)
3 (x3)
[doubleVs] : array<string> {3-13.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-13.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {3-13.system.attributes.resistances.[].exceptions}
Length: min=4 max=4
Value type: string {3-13.system.attributes.resistances.[].exceptions.[]} (4 different values)
'holy' (x1)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
[weaknesses] : array<object> {3-13.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {3-13.system.attributes.weaknesses.[]}
type : string {3-13.system.attributes.weaknesses.[].type} (7 different values)
'holy' (x8)
'cold' (x6)
'fire' (x4)
'area-damage' (x3)
'splash-damage' (x3)
'silver' (x2)
'cold-iron' (x1)
value : integer {3-13.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-13.system.details}
blurb : string {3-13.system.details.blurb} (2 different values)
'' (x21)
'Variant animated armor' (x4)
languages : object {3-13.system.details.languages}
details : string {3-13.system.details.languages.details} (4 different values)
'' (x19)
'telepathy 100 feet' (x4)
'bat empathy' (x1)
'tiger empathy' (x1)
value : array<string> {3-13.system.details.languages.value}
Length: min=0 max=4
Value type: string {3-13.system.details.languages.value.[]} (8 different values)
'common' (x11)
'chthonian' (x4)
'diabolic' (x4)
'empyrean' (x4)
'requian' (x4)
'necril' (x2)
'goblin' (x1)
'aklo' (x1)
level : object {3-13.system.details.level}
value : integer {3-13.system.details.level.value} (6 different values)
3 (x7)
4 (x7)
2 (x4)
6 (x4)
5 (x2)
1 (x1)
privateNotes : string {3-13.system.details.privateNotes} (same value: '')
publicNotes : string {3-13.system.details.publicNotes} (20 different values)
publication : object {3-13.system.details.publication}
license : string {3-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-13.system.details.publication.remaster} (same value: False)
title : string {3-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-13: Guardian\'s Covenant')
initiative : object {3-13.system.initiative}
statistic : string {3-13.system.initiative.statistic} (same value: 'perception')
perception : object {3-13.system.perception}
details : string {3-13.system.perception.details} (2 different values)
'' (x23)
'smoke vision' (x2)
mod : integer {3-13.system.perception.mod} (9 different values)
9 (x7)
14 (x4)
8 (x3)
13 (x3)
10 (x3)
11 (x2)
12 (x1)
7 (x1)
5 (x1)
senses : array<object> {3-13.system.perception.senses}
Length: min=1 max=2
Value type: object {3-13.system.perception.senses.[]}
[acuity] : string {3-13.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x3)
'precise' (x1)
[range] : integer {3-13.system.perception.senses.[].range} (2 different values)
30 (x3)
40 (x1)
type : string {3-13.system.perception.senses.[].type} (4 different values)
'darkvision' (x20)
'low-light-vision' (x5)
'scent' (x3)
'echolocation' (x1)
resources : object {3-13.system.resources}
[focus] : object {3-13.system.resources.focus}
max : integer {3-13.system.resources.focus.max} (2 different values)
0 (x4)
1 (x2)
value : integer {3-13.system.resources.focus.value} (2 different values)
0 (x4)
1 (x2)
saves : object {3-13.system.saves}
fortitude : object {3-13.system.saves.fortitude}
saveDetail : string {3-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-13.system.saves.fortitude.value} (8 different values)
9 (x6)
12 (x4)
8 (x4)
14 (x4)
10 (x3)
6 (x2)
7 (x1)
11 (x1)
reflex : object {3-13.system.saves.reflex}
saveDetail : string {3-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-13.system.saves.reflex.value} (8 different values)
10 (x5)
12 (x5)
15 (x5)
5 (x4)
11 (x3)
14 (x1)
8 (x1)
13 (x1)
will : object {3-13.system.saves.will}
saveDetail : string {3-13.system.saves.will.saveDetail} (same value: '')
value : integer {3-13.system.saves.will.value} (8 different values)
5 (x6)
8 (x5)
13 (x4)
14 (x4)
6 (x3)
12 (x1)
7 (x1)
9 (x1)
skills : object {3-13.system.skills}
[acrobatics] : object {3-13.system.skills.acrobatics}
base : integer {3-13.system.skills.acrobatics.base} (7 different values)
13 (x5)
10 (x4)
11 (x4)
8 (x3)
12 (x3)
14 (x1)
6 (x1)
[athletics] : object {3-13.system.skills.athletics}
base : integer {3-13.system.skills.athletics.base} (5 different values)
10 (x4)
7 (x3)
9 (x1)
6 (x1)
12 (x1)
[deception] : object {3-13.system.skills.deception}
base : integer {3-13.system.skills.deception.base} (4 different values)
15 (x4)
6 (x1)
4 (x1)
7 (x1)
[intimidation] : object {3-13.system.skills.intimidation}
base : integer {3-13.system.skills.intimidation.base} (4 different values)
15 (x5)
11 (x3)
7 (x1)
13 (x1)
[nature] : object {3-13.system.skills.nature}
base : integer {3-13.system.skills.nature.base} (same value: 11)
[society] : object {3-13.system.skills.society}
base : integer {3-13.system.skills.society.base} (3 different values)
4 (x1)
5 (x1)
10 (x1)
[stealth] : object {3-13.system.skills.stealth}
base : integer {3-13.system.skills.stealth.base} (6 different values)
8 (x4)
10 (x4)
11 (x4)
15 (x4)
13 (x1)
14 (x1)
[special] : array<object> {3-13.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {3-13.system.skills.stealth.special.[]}
base : integer {3-13.system.skills.stealth.special.[].base} (same value: 11)
label : string {3-13.system.skills.stealth.special.[].label} (same value: 'in undergrowth')
predicate : array<string> {3-13.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {3-13.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:undergrowth')
[survival] : object {3-13.system.skills.survival}
base : integer {3-13.system.skills.survival.base} (3 different values)
9 (x2)
8 (x2)
12 (x1)
[thievery] : object {3-13.system.skills.thievery}
base : integer {3-13.system.skills.thievery.base} (2 different values)
8 (x1)
6 (x1)
traits : object {3-13.system.traits}
rarity : string {3-13.system.traits.rarity} (2 different values)
'uncommon' (x17)
'common' (x8)
size : object {3-13.system.traits.size}
value : string {3-13.system.traits.size.value} (3 different values)
'med' (x22)
'sm' (x2)
'lg' (x1)
value : array<string> {3-13.system.traits.value}
Length: min=1 max=6
Value type: string {3-13.system.traits.value.[]} (23 different values)
type : string {3-13.type} (same value: 'npc')