696 lines
38 KiB
Plaintext
696 lines
38 KiB
Plaintext
3-16
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Different values: 10
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=====================================
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object {3-16}
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_id : string {3-16._id} (all different values)
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folder : string {3-16.folder} (same value: 'pfQtDiONoNU5a61u')
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img : string {3-16.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {3-16.items}
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Length: min=5 max=33
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Value type: object {3-16.items.[]}
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_id : string {3-16.items.[]._id} (105 different values)
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img : string {3-16.items.[].img} (57 different values)
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name : string {3-16.items.[].name} (77 different values)
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sort : integer {3-16.items.[].sort} (33 different values)
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system : object {3-16.items.[].system}
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[acBonus] : integer {3-16.items.[].system.acBonus} (4 different values)
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2 (x2)
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1 (x2)
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3 (x1)
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4 (x1)
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[actionType] : object {3-16.items.[].system.actionType}
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value : string {3-16.items.[].system.actionType.value} (3 different values)
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'passive' (x13)
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'action' (x9)
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'reaction' (x5)
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description : object {3-16.items.[].system.description}
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value : string {3-16.items.[].system.description.value} (73 different values)
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[actions] : object {3-16.items.[].system.actions}
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[value] : integer {3-16.items.[].system.actions.value} (2 different values)
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1 (x7)
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2 (x2)
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[area] : object {3-16.items.[].system.area}
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type : string {3-16.items.[].system.area.type} (3 different values)
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'emanation' (x9)
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'cone' (x2)
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'burst' (x1)
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value : integer {3-16.items.[].system.area.value} (4 different values)
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60 (x5)
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30 (x4)
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15 (x2)
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10 (x1)
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[attack] : object {3-16.items.[].system.attack}
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value : string {3-16.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-16.items.[].system.attackEffects}
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[custom] : string {3-16.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {3-16.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {3-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[autoHeightenLevel] : object {3-16.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {3-16.items.[].system.baseItem} (13 different values)
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[bonus] : object {3-16.items.[].system.bonus}
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value : integer {3-16.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {3-16.items.[].system.bonusDamage}
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value : integer {3-16.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-16.items.[].system.bulk}
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value : mixed
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integer {3-16.items.[].system.bulk.value} (3 different values)
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1 (x17)
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0 (x7)
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2 (x3)
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float {3-16.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {3-16.items.[].system.category} (8 different values)
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'defensive' (x10)
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'offensive' (x10)
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'simple' (x10)
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'interaction' (x7)
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'martial' (x5)
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'ammo' (x5)
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'light' (x3)
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'medium' (x2)
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[checkPenalty] : integer {3-16.items.[].system.checkPenalty} (2 different values)
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-1 (x3)
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-2 (x2)
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[containerId] : empty
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[cost] : object {3-16.items.[].system.cost}
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value : string {3-16.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {3-16.items.[].system.counteraction} (same value: False)
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[damage] : object {3-16.items.[].system.damage}
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[0] : object {3-16.items.[].system.damage.0}
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[category] : empty
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formula : string {3-16.items.[].system.damage.0.formula} (6 different values)
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'1d4+1' (x4)
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'2d6' (x2)
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'0' (x2)
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'1d4' (x2)
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'1d10+4' (x2)
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'3d8' (x1)
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kinds : array<string> {3-16.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-16.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x11)
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'healing' (x2)
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materials : array<> {3-16.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-16.items.[].system.damage.0.type} (6 different values)
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'force' (x4)
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'fire' (x2)
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'mental' (x2)
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'electricity' (x2)
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'untyped' (x2)
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'acid' (x1)
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[applyMod] : boolean {3-16.items.[].system.damage.0.applyMod} (2 different values)
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True (x4)
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False (x1)
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[damageType] : string {3-16.items.[].system.damage.damageType} (3 different values)
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'piercing' (x9)
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'bludgeoning' (x5)
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'slashing' (x1)
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[dice] : integer {3-16.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-16.items.[].system.damage.die} (4 different values)
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'd8' (x6)
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'd6' (x4)
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'd4' (x4)
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'd10' (x1)
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[damageRolls] : object {3-16.items.[].system.damageRolls}
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[oiodqohoofafi7fqe4of] : object {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
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damage : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: '1d6+4')
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damageType : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: 'bludgeoning')
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[zd8hqvn5zfbs18prbt8h] : object {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h}
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damage : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values)
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'2d8+7' (x1)
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'2d8+10' (x1)
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damageType : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: 'bludgeoning')
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0 : object {3-16.items.[].system.damageRolls.0}
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damage : string {3-16.items.[].system.damageRolls.0.damage} (all different values)
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damageType : string {3-16.items.[].system.damageRolls.0.damageType} (3 different values)
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'piercing' (x7)
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'bludgeoning' (x5)
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'slashing' (x1)
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[deathNote] : boolean {3-16.items.[].system.deathNote} (same value: True)
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[defense] : object {3-16.items.[].system.defense}
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save : object {3-16.items.[].system.defense.save}
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basic : boolean {3-16.items.[].system.defense.save.basic} (2 different values)
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False (x7)
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True (x6)
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statistic : string {3-16.items.[].system.defense.save.statistic} (3 different values)
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'will' (x7)
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'reflex' (x5)
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'fortitude' (x1)
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[dexCap] : integer {3-16.items.[].system.dexCap} (4 different values)
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4 (x2)
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2 (x1)
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1 (x1)
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3 (x1)
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[duration] : object {3-16.items.[].system.duration}
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sustained : boolean {3-16.items.[].system.duration.sustained} (2 different values)
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False (x46)
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True (x8)
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value : string {3-16.items.[].system.duration.value} (8 different values)
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'' (x27)
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'1 round' (x6)
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'see below' (x4)
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'until the start of your next turn' (x4)
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'1 hour' (x4)
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'10 minutes' (x3)
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'unlimited' (x3)
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'1 minute' (x3)
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[equipped] : object {3-16.items.[].system.equipped}
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carryType : string {3-16.items.[].system.equipped.carryType} (2 different values)
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'worn' (x38)
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'held' (x1)
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[handsHeld] : integer {3-16.items.[].system.equipped.handsHeld} (3 different values)
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1 (x18)
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0 (x10)
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2 (x6)
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[inSlot] : boolean {3-16.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {3-16.items.[].system.frequency}
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max : integer {3-16.items.[].system.frequency.max} (same value: 1)
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per : string {3-16.items.[].system.frequency.per} (same value: 'round')
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value : integer {3-16.items.[].system.frequency.value} (same value: 1)
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[heightening] : object {3-16.items.[].system.heightening}
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damage : object {3-16.items.[].system.heightening.damage}
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0 : string {3-16.items.[].system.heightening.damage.0} (6 different values)
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'2d6' (x2)
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'1d6' (x2)
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'1d4' (x2)
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'1d4+1' (x2)
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'1d10+4' (x2)
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'2d8' (x1)
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interval : integer {3-16.items.[].system.heightening.interval} (2 different values)
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1 (x6)
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2 (x5)
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type : string {3-16.items.[].system.heightening.type} (same value: 'interval')
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[location] : object {3-16.items.[].system.location}
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[heightenedLevel] : integer {3-16.items.[].system.location.heightenedLevel} (3 different values)
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1 (x8)
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2 (x5)
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3 (x2)
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[signature] : boolean {3-16.items.[].system.location.signature} (same value: True)
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value : string {3-16.items.[].system.location.value} (4 different values)
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'owBd74YHegCqxDhR' (x25)
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'ezgpbQSl4o3vFJaU' (x19)
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'DipxFEdiddYHWirp' (x8)
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'2xwVAGUh92PRESt7' (x2)
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[price] : object {3-16.items.[].system.price}
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[per] : integer {3-16.items.[].system.price.per} (same value: 10)
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value : object {3-16.items.[].system.price.value}
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[cp] : integer {3-16.items.[].system.price.value.cp} (same value: 8)
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[gp] : integer {3-16.items.[].system.price.value.gp} (6 different values)
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3 (x10)
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2 (x5)
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4 (x3)
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1 (x3)
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50 (x2)
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8 (x1)
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[sp] : integer {3-16.items.[].system.price.value.sp} (2 different values)
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1 (x6)
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2 (x2)
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publication : object {3-16.items.[].system.publication}
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license : string {3-16.items.[].system.publication.license} (2 different values)
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'OGL' (x149)
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'ORC' (x2)
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remaster : boolean {3-16.items.[].system.publication.remaster} (2 different values)
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False (x149)
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True (x2)
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title : string {3-16.items.[].system.publication.title} (5 different values)
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'Pathfinder Core Rulebook' (x87)
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'' (x49)
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'Pathfinder Bestiary' (x11)
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'Pathfinder Player Core' (x2)
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'Pathfinder Gamemastery Guide' (x2)
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rules : ignored (Foundry rules object) {3-16.items.[].system.rules}
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[group] : string {3-16.items.[].system.group} (8 different values)
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'crossbow' (x5)
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'club' (x4)
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'sword' (x3)
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'leather' (x3)
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'knife' (x2)
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'composite' (x1)
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'hammer' (x1)
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'plate' (x1)
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[hardness] : integer {3-16.items.[].system.hardness} (2 different values)
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0 (x38)
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5 (x1)
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[hp] : object {3-16.items.[].system.hp}
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max : integer {3-16.items.[].system.hp.max} (2 different values)
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0 (x38)
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20 (x1)
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value : integer {3-16.items.[].system.hp.value} (2 different values)
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0 (x38)
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20 (x1)
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[level] : object {3-16.items.[].system.level}
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value : integer {3-16.items.[].system.level.value} (4 different values)
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1 (x44)
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0 (x36)
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2 (x9)
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3 (x4)
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[material] : object {3-16.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {3-16.items.[].system.mod}
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value : integer {3-16.items.[].system.mod.value} (5 different values)
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7 (x2)
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9 (x2)
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3 (x1)
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10 (x1)
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13 (x1)
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[prepared] : object {3-16.items.[].system.prepared}
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flexible : boolean {3-16.items.[].system.prepared.flexible} (same value: False)
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value : string {3-16.items.[].system.prepared.value} (3 different values)
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'focus' (x4)
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'prepared' (x2)
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'spontaneous' (x2)
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[proficiency] : object {3-16.items.[].system.proficiency}
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value : integer {3-16.items.[].system.proficiency.value} (same value: 0)
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[proficient] : object {3-16.items.[].system.proficient}
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value : integer {3-16.items.[].system.proficient.value} (same value: 0)
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[quantity] : integer {3-16.items.[].system.quantity} (3 different values)
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1 (x34)
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10 (x4)
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20 (x1)
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[range] : mixed
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integer {3-16.items.[].system.range} (same value: 120)
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object {3-16.items.[].system.range}
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value : string {3-16.items.[].system.range.value} (6 different values)
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'' (x22)
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'30 feet' (x14)
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'120 feet' (x9)
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'touch' (x4)
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'60 feet' (x3)
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'10 feet' (x2)
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[reload] : object {3-16.items.[].system.reload}
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value : string {3-16.items.[].system.reload.value} (3 different values)
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'' (x7)
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'1' (x5)
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'-' (x3)
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[requirements] : string {3-16.items.[].system.requirements} (same value: '')
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[runes] : object {3-16.items.[].system.runes}
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[potency] : integer {3-16.items.[].system.runes.potency} (same value: 0)
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[property] : array<> {3-16.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[reinforcing] : integer {3-16.items.[].system.runes.reinforcing} (same value: 0)
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[resilient] : integer {3-16.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {3-16.items.[].system.runes.striking} (same value: 0)
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[size] : string {3-16.items.[].system.size} (same value: 'med')
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[slots] : object {3-16.items.[].system.slots}
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[slot0] : object {3-16.items.[].system.slots.slot0}
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max : integer {3-16.items.[].system.slots.slot0.max} (2 different values)
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5 (x1)
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7 (x1)
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prepared : array<object> {3-16.items.[].system.slots.slot0.prepared}
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Length: min=5 max=7
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Value type: object {3-16.items.[].system.slots.slot0.prepared.[]}
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id : string {3-16.items.[].system.slots.slot0.prepared.[].id} (7 different values)
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'd4tZ9TYB7upaGXSV' (x2)
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'5bFit60QyhUKT9bT' (x2)
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'tC0hJAG9WMN6qBQa' (x2)
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'2XaGbRZ8IVXJHqe8' (x2)
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'6DzLvNmjn60jMFRJ' (x2)
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'LqK3pWAWOlzSNbVD' (x1)
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'TdxHKYmJEsbg5TR0' (x1)
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[slot1] : object {3-16.items.[].system.slots.slot1}
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max : integer {3-16.items.[].system.slots.slot1.max} (2 different values)
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3 (x3)
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4 (x1)
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[prepared] : array<object> {3-16.items.[].system.slots.slot1.prepared}
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Length: min=3 max=4
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Value type: object {3-16.items.[].system.slots.slot1.prepared.[]}
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id : string {3-16.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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'7sIaKjKrrFTRamam' (x5)
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'RPCNwhoQ9XLjnQeI' (x1)
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'k2aBQ52fcmuv4wEH' (x1)
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value : integer {3-16.items.[].system.slots.slot1.value} (same value: 3)
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[slot2] : object {3-16.items.[].system.slots.slot2}
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max : integer {3-16.items.[].system.slots.slot2.max} (2 different values)
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3 (x2)
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2 (x1)
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[prepared] : array<object> {3-16.items.[].system.slots.slot2.prepared}
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Length: min=3 max=3
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Value type: object {3-16.items.[].system.slots.slot2.prepared.[]}
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id : string {3-16.items.[].system.slots.slot2.prepared.[].id} (3 different values)
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'dbojJkWdMZ6NYHIw' (x1)
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'c7AWPf7IERASDKnK' (x1)
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'gThPxvR3bmHVqjBQ' (x1)
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value : integer {3-16.items.[].system.slots.slot2.value} (2 different values)
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2 (x1)
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3 (x1)
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[slot3] : object {3-16.items.[].system.slots.slot3}
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max : integer {3-16.items.[].system.slots.slot3.max} (same value: 2)
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value : integer {3-16.items.[].system.slots.slot3.value} (same value: 2)
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[slug] : string {3-16.items.[].system.slug} (55 different values)
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[speedPenalty] : integer {3-16.items.[].system.speedPenalty} (2 different values)
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0 (x4)
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-5 (x2)
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[spelldc] : object {3-16.items.[].system.spelldc}
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dc : integer {3-16.items.[].system.spelldc.dc} (3 different values)
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21 (x4)
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17 (x2)
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20 (x2)
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mod : integer {3-16.items.[].system.spelldc.mod} (same value: 0)
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value : integer {3-16.items.[].system.spelldc.value} (3 different values)
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13 (x4)
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9 (x2)
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12 (x2)
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[splashDamage] : object {3-16.items.[].system.splashDamage}
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value : integer {3-16.items.[].system.splashDamage.value} (same value: 0)
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[stackGroup] : string {3-16.items.[].system.stackGroup} (same value: 'bolts')
|
|
[strength] : integer {3-16.items.[].system.strength} (4 different values)
|
|
0 (x2)
|
|
2 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
[target] : object {3-16.items.[].system.target}
|
|
value : string {3-16.items.[].system.target.value} (all different values)
|
|
[time] : object {3-16.items.[].system.time}
|
|
value : string {3-16.items.[].system.time.value} (6 different values)
|
|
'2' (x33)
|
|
'1' (x14)
|
|
'1 to 3' (x2)
|
|
'reaction' (x2)
|
|
'free' (x2)
|
|
'1 minute' (x1)
|
|
[tradition] : object {3-16.items.[].system.tradition}
|
|
value : string {3-16.items.[].system.tradition.value} (2 different values)
|
|
'arcane' (x4)
|
|
'occult' (x4)
|
|
[traits] : object {3-16.items.[].system.traits}
|
|
rarity : string {3-16.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x126)
|
|
'uncommon' (x10)
|
|
value : array<string> {3-16.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {3-16.items.[].system.traits.value.[]} (40 different values)
|
|
[integrated] : empty
|
|
[traditions] : array<string> {3-16.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {3-16.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x42)
|
|
'occult' (x38)
|
|
'divine' (x20)
|
|
'primal' (x18)
|
|
[usage] : object {3-16.items.[].system.usage}
|
|
value : string {3-16.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x23)
|
|
'held-in-two-hands' (x8)
|
|
[uses] : object {3-16.items.[].system.uses}
|
|
autoDestroy : boolean {3-16.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {3-16.items.[].system.uses.max} (same value: 1)
|
|
value : integer {3-16.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {3-16.items.[].system.weaponType}
|
|
value : string {3-16.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x10)
|
|
'ranged' (x6)
|
|
type : string {3-16.items.[].type} (11 different values)
|
|
[_stats] : object {3-16.items.[]._stats}
|
|
compendiumSource : string {3-16.items.[]._stats.compendiumSource} (55 different values)
|
|
[flags] : object {3-16.items.[].flags}
|
|
pf2e : object {3-16.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-16.items.[].flags.pf2e.linkedWeapon} (all different values)
|
|
name : string {3-16.name} (all different values)
|
|
prototypeToken : object {3-16.prototypeToken}
|
|
name : string {3-16.prototypeToken.name} (2 different values)
|
|
'Thomil Bolyrius' (x2)
|
|
'Cobbleswarm' (x1)
|
|
system : object {3-16.system}
|
|
abilities : object {3-16.system.abilities}
|
|
cha : object {3-16.system.abilities.cha}
|
|
mod : integer {3-16.system.abilities.cha.mod} (4 different values)
|
|
1 (x4)
|
|
0 (x3)
|
|
4 (x2)
|
|
-1 (x1)
|
|
con : object {3-16.system.abilities.con}
|
|
mod : integer {3-16.system.abilities.con.mod} (6 different values)
|
|
1 (x3)
|
|
2 (x2)
|
|
0 (x2)
|
|
4 (x1)
|
|
5 (x1)
|
|
3 (x1)
|
|
dex : object {3-16.system.abilities.dex}
|
|
mod : integer {3-16.system.abilities.dex.mod} (4 different values)
|
|
2 (x4)
|
|
4 (x3)
|
|
3 (x2)
|
|
1 (x1)
|
|
int : object {3-16.system.abilities.int}
|
|
mod : integer {3-16.system.abilities.int.mod} (4 different values)
|
|
-3 (x3)
|
|
0 (x3)
|
|
4 (x2)
|
|
2 (x2)
|
|
str : object {3-16.system.abilities.str}
|
|
mod : integer {3-16.system.abilities.str.mod} (4 different values)
|
|
0 (x4)
|
|
4 (x3)
|
|
5 (x2)
|
|
2 (x1)
|
|
wis : object {3-16.system.abilities.wis}
|
|
mod : integer {3-16.system.abilities.wis.mod} (4 different values)
|
|
1 (x4)
|
|
3 (x3)
|
|
2 (x2)
|
|
4 (x1)
|
|
attributes : object {3-16.system.attributes}
|
|
ac : object {3-16.system.attributes.ac}
|
|
details : string {3-16.system.attributes.ac.details} (2 different values)
|
|
'' (x9)
|
|
'(22 with shield raised)' (x1)
|
|
value : integer {3-16.system.attributes.ac.value} (7 different values)
|
|
20 (x2)
|
|
14 (x2)
|
|
22 (x2)
|
|
23 (x1)
|
|
18 (x1)
|
|
17 (x1)
|
|
19 (x1)
|
|
allSaves : object {3-16.system.attributes.allSaves}
|
|
value : string {3-16.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {3-16.system.attributes.hp}
|
|
details : string {3-16.system.attributes.hp.details} (same value: '')
|
|
max : integer {3-16.system.attributes.hp.max} (all different values)
|
|
temp : integer {3-16.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-16.system.attributes.hp.value} (all different values)
|
|
[immunities] : array<object> {3-16.system.attributes.immunities}
|
|
Length: min=3 max=3
|
|
Value type: object {3-16.system.attributes.immunities.[]}
|
|
type : string {3-16.system.attributes.immunities.[].type} (3 different values)
|
|
'precision' (x3)
|
|
'swarm-mind' (x3)
|
|
'visual' (x3)
|
|
[resistances] : array<object> {3-16.system.attributes.resistances}
|
|
Length: min=2 max=2
|
|
Value type: object {3-16.system.attributes.resistances.[]}
|
|
type : string {3-16.system.attributes.resistances.[].type} (2 different values)
|
|
'piercing' (x3)
|
|
'slashing' (x3)
|
|
value : integer {3-16.system.attributes.resistances.[].value} (same value: 5)
|
|
speed : object {3-16.system.attributes.speed}
|
|
otherSpeeds : array<object> {3-16.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {3-16.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {3-16.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
|
|
value : integer {3-16.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
5 (x2)
|
|
10 (x1)
|
|
value : integer {3-16.system.attributes.speed.value} (2 different values)
|
|
25 (x9)
|
|
20 (x1)
|
|
[weaknesses] : array<object> {3-16.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {3-16.system.attributes.weaknesses.[]}
|
|
type : string {3-16.system.attributes.weaknesses.[].type} (3 different values)
|
|
'bludgeoning' (x2)
|
|
'area-damage' (x1)
|
|
'splash-damage' (x1)
|
|
value : integer {3-16.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x2)
|
|
3 (x2)
|
|
details : object {3-16.system.details}
|
|
blurb : string {3-16.system.details.blurb} (7 different values)
|
|
'' (x3)
|
|
'Variant mage for hire' (x2)
|
|
'Variant Guard' (x1)
|
|
'Variant watch officer' (x1)
|
|
'Variant bounty hunter' (x1)
|
|
'Variant troubadour' (x1)
|
|
'Spawned from a Cobbled Bruiser' (x1)
|
|
languages : object {3-16.system.details.languages}
|
|
details : string {3-16.system.details.languages.details} (same value: '')
|
|
value : array<string> {3-16.system.details.languages.value}
|
|
Length: min=0 max=1
|
|
Value type: string {3-16.system.details.languages.value.[]} (same value: 'common')
|
|
level : object {3-16.system.details.level}
|
|
value : integer {3-16.system.details.level.value} (6 different values)
|
|
3 (x3)
|
|
1 (x2)
|
|
5 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
2 (x1)
|
|
privateNotes : string {3-16.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {3-16.system.details.publicNotes} (7 different values)
|
|
publication : object {3-16.system.details.publication}
|
|
license : string {3-16.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-16.system.details.publication.remaster} (same value: False)
|
|
title : string {3-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-16: Escape from Oppara')
|
|
initiative : object {3-16.system.initiative}
|
|
statistic : string {3-16.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {3-16.system.perception}
|
|
details : string {3-16.system.perception.details} (4 different values)
|
|
'' (x5)
|
|
'(imprecise) 80 feet' (x3)
|
|
'(+8 to find concealed objects)' (x1)
|
|
'(+9 to sense motive)' (x1)
|
|
mod : integer {3-16.system.perception.mod} (6 different values)
|
|
11 (x2)
|
|
15 (x2)
|
|
7 (x2)
|
|
8 (x2)
|
|
5 (x1)
|
|
9 (x1)
|
|
senses : array<object> {3-16.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {3-16.system.perception.senses.[]}
|
|
acuity : string {3-16.system.perception.senses.[].acuity} (same value: 'precise')
|
|
range : integer {3-16.system.perception.senses.[].range} (same value: 40)
|
|
type : string {3-16.system.perception.senses.[].type} (same value: 'tremorsense')
|
|
[vision] : boolean {3-16.system.perception.vision} (same value: False)
|
|
resources : object {3-16.system.resources}
|
|
[focus] : object {3-16.system.resources.focus}
|
|
max : integer {3-16.system.resources.focus.max} (2 different values)
|
|
1 (x2)
|
|
2 (x2)
|
|
value : integer {3-16.system.resources.focus.value} (2 different values)
|
|
1 (x2)
|
|
2 (x2)
|
|
saves : object {3-16.system.saves}
|
|
fortitude : object {3-16.system.saves.fortitude}
|
|
saveDetail : string {3-16.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-16.system.saves.fortitude.value} (8 different values)
|
|
10 (x2)
|
|
8 (x2)
|
|
14 (x1)
|
|
17 (x1)
|
|
7 (x1)
|
|
6 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
reflex : object {3-16.system.saves.reflex}
|
|
saveDetail : string {3-16.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-16.system.saves.reflex.value} (8 different values)
|
|
13 (x2)
|
|
10 (x2)
|
|
8 (x1)
|
|
11 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
will : object {3-16.system.saves.will}
|
|
saveDetail : string {3-16.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-16.system.saves.will.value} (6 different values)
|
|
8 (x3)
|
|
11 (x2)
|
|
13 (x2)
|
|
5 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
skills : object {3-16.system.skills}
|
|
[acrobatics] : object {3-16.system.skills.acrobatics}
|
|
base : integer {3-16.system.skills.acrobatics.base} (3 different values)
|
|
8 (x2)
|
|
11 (x1)
|
|
13 (x1)
|
|
[arcana] : object {3-16.system.skills.arcana}
|
|
base : integer {3-16.system.skills.arcana.base} (2 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
[athletics] : object {3-16.system.skills.athletics}
|
|
base : integer {3-16.system.skills.athletics.base} (5 different values)
|
|
11 (x2)
|
|
13 (x1)
|
|
15 (x1)
|
|
7 (x1)
|
|
8 (x1)
|
|
[crafting] : object {3-16.system.skills.crafting}
|
|
base : integer {3-16.system.skills.crafting.base} (same value: 11)
|
|
[deception] : object {3-16.system.skills.deception}
|
|
base : integer {3-16.system.skills.deception.base} (3 different values)
|
|
12 (x1)
|
|
9 (x1)
|
|
13 (x1)
|
|
[diplomacy] : object {3-16.system.skills.diplomacy}
|
|
base : integer {3-16.system.skills.diplomacy.base} (4 different values)
|
|
6 (x1)
|
|
10 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
[intimidation] : object {3-16.system.skills.intimidation}
|
|
base : integer {3-16.system.skills.intimidation.base} (3 different values)
|
|
5 (x1)
|
|
9 (x1)
|
|
10 (x1)
|
|
[occultism] : object {3-16.system.skills.occultism}
|
|
base : integer {3-16.system.skills.occultism.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
[performance] : object {3-16.system.skills.performance}
|
|
base : integer {3-16.system.skills.performance.base} (2 different values)
|
|
13 (x1)
|
|
15 (x1)
|
|
special : array<object> {3-16.system.skills.performance.special}
|
|
Length: min=1 max=1
|
|
Value type: object {3-16.system.skills.performance.special.[]}
|
|
base : integer {3-16.system.skills.performance.special.[].base} (2 different values)
|
|
14 (x1)
|
|
16 (x1)
|
|
label : string {3-16.system.skills.performance.special.[].label} (same value: 'when playing the lute')
|
|
predicate : array<string> {3-16.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {3-16.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:lute')
|
|
[society] : object {3-16.system.skills.society}
|
|
base : integer {3-16.system.skills.society.base} (3 different values)
|
|
7 (x2)
|
|
5 (x1)
|
|
11 (x1)
|
|
[stealth] : object {3-16.system.skills.stealth}
|
|
base : integer {3-16.system.skills.stealth.base} (6 different values)
|
|
8 (x2)
|
|
11 (x2)
|
|
5 (x1)
|
|
13 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
[survival] : object {3-16.system.skills.survival}
|
|
base : integer {3-16.system.skills.survival.base} (same value: 13)
|
|
[thievery] : object {3-16.system.skills.thievery}
|
|
base : integer {3-16.system.skills.thievery.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
traits : object {3-16.system.traits}
|
|
rarity : string {3-16.system.traits.rarity} (3 different values)
|
|
'uncommon' (x7)
|
|
'unique' (x2)
|
|
'rare' (x1)
|
|
size : object {3-16.system.traits.size}
|
|
value : string {3-16.system.traits.size.value} (3 different values)
|
|
'med' (x7)
|
|
'lg' (x2)
|
|
'huge' (x1)
|
|
value : array<string> {3-16.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {3-16.system.traits.value.[]} (7 different values)
|
|
'evil' (x7)
|
|
'human' (x7)
|
|
'humanoid' (x7)
|
|
'aberration' (x3)
|
|
'earth' (x3)
|
|
'lawful' (x2)
|
|
'swarm' (x1)
|
|
type : string {3-16.type} (same value: 'npc') |