Files
Pf2eDataScrapper/output/pf2e/packs/5-01.txt
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2025-04-08 17:11:57 +04:00

470 lines
27 KiB
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5-01
Different values: 6
=====================================
object {5-01}
_id : string {5-01._id} (all different values)
folder : string {5-01.folder} (same value: 'YsA95lDA53WuCCyU')
img : string {5-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-01.items}
Length: min=2 max=7
Value type: object {5-01.items.[]}
_id : string {5-01.items.[]._id} (27 different values)
img : string {5-01.items.[].img} (12 different values)
name : string {5-01.items.[].name} (22 different values)
sort : integer {5-01.items.[].sort} (7 different values)
100000 (x6)
200000 (x6)
300000 (x5)
400000 (x3)
500000 (x3)
600000 (x2)
700000 (x2)
system : object {5-01.items.[].system}
[acBonus] : integer {5-01.items.[].system.acBonus} (3 different values)
2 (x1)
3 (x1)
1 (x1)
[area] : empty
[attack] : object {5-01.items.[].system.attack}
value : string {5-01.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-01.items.[].system.attackEffects}
[custom] : string {5-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-01.items.[].system.attackEffects.value.[]} (2 different values)
'thorn-puncture' (x1)
'attach' (x1)
mod : object {5-01.items.[].system.mod}
value : integer {5-01.items.[].system.mod.value} (same value: 5)
[actionType] : object {5-01.items.[].system.actionType}
value : string {5-01.items.[].system.actionType.value} (3 different values)
'passive' (x6)
'action' (x4)
'reaction' (x1)
[actions] : object {5-01.items.[].system.actions}
[value] : integer {5-01.items.[].system.actions.value} (2 different values)
1 (x2)
2 (x2)
[autoHeightenLevel] : object {5-01.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-01.items.[].system.baseItem} (5 different values)
'club' (x1)
'studded-leather-armor' (x1)
'hide-armor' (x1)
'dagger' (x1)
'leather-armor' (x1)
[bonus] : object {5-01.items.[].system.bonus}
value : integer {5-01.items.[].system.bonus.value} (4 different values)
7 (x4)
0 (x2)
10 (x2)
8 (x2)
[bonusDamage] : object {5-01.items.[].system.bonusDamage}
value : integer {5-01.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-01.items.[].system.bulk}
value : mixed
integer {5-01.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x1)
float {5-01.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-01.items.[].system.category} (5 different values)
'offensive' (x10)
'simple' (x2)
'light' (x2)
'defensive' (x1)
'medium' (x1)
[checkPenalty] : integer {5-01.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x1)
[containerId] : empty
[cost] : object {5-01.items.[].system.cost}
value : string {5-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-01.items.[].system.counteraction} (same value: False)
[damage] : object {5-01.items.[].system.damage}
[damageType] : string {5-01.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x1)
'piercing' (x1)
[dice] : integer {5-01.items.[].system.damage.dice} (same value: 1)
[die] : string {5-01.items.[].system.damage.die} (2 different values)
'd6' (x1)
'd4' (x1)
[damageRolls] : object {5-01.items.[].system.damageRolls}
[6qI7ci0EL2ueY5q8] : object {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8}
damage : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damage} (same value: '1d6')
damageType : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damageType} (same value: 'bludgeoning')
[HtakWRmx8gCldD6j] : object {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j}
damage : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damage} (same value: '1d4+1')
damageType : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damageType} (same value: 'bludgeoning')
[TFCpItiH0qXZerFt] : object {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt}
damage : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damage} (same value: '1d6+2')
damageType : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damageType} (same value: 'piercing')
[WvOQ6LZhOAJiIUy0] : object {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0}
damage : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damage} (same value: '1d4+2')
damageType : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damageType} (same value: 'piercing')
[l084oY88NBFAlNlP] : object {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP}
damage : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damage} (same value: '1d6+7')
damageType : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damageType} (same value: 'bludgeoning')
[uTffRXEqpnt8ou4Z] : object {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z}
damage : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damage} (same value: '1d6')
damageType : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damageType} (same value: 'piercing')
xGj8x1qx7UvkecKX : object {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX}
damage : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damage} (same value: '1d4')
damageType : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damageType} (same value: 'piercing')
description : object {5-01.items.[].system.description}
value : string {5-01.items.[].system.description.value} (18 different values)
[defense] : empty
[dexCap] : integer {5-01.items.[].system.dexCap} (3 different values)
3 (x1)
2 (x1)
4 (x1)
[duration] : object {5-01.items.[].system.duration}
sustained : boolean {5-01.items.[].system.duration.sustained} (same value: False)
value : string {5-01.items.[].system.duration.value} (same value: '')
[equipped] : object {5-01.items.[].system.equipped}
carryType : string {5-01.items.[].system.equipped.carryType} (2 different values)
'worn' (x3)
'held' (x2)
handsHeld : integer {5-01.items.[].system.equipped.handsHeld} (2 different values)
0 (x3)
1 (x2)
[inSlot] : boolean {5-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {5-01.items.[].system.group} (3 different values)
'leather' (x3)
'club' (x1)
'knife' (x1)
[level] : object {5-01.items.[].system.level}
value : integer {5-01.items.[].system.level.value} (2 different values)
0 (x5)
1 (x1)
[material] : object {5-01.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {5-01.items.[].system.prepared}
value : string {5-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {5-01.items.[].system.price}
value : object {5-01.items.[].system.price.value}
[gp] : integer {5-01.items.[].system.price.value.gp} (2 different values)
2 (x2)
3 (x1)
[sp] : integer {5-01.items.[].system.price.value.sp} (same value: 2)
[proficiency] : object {5-01.items.[].system.proficiency}
value : integer {5-01.items.[].system.proficiency.value} (same value: 1)
publication : object {5-01.items.[].system.publication}
license : string {5-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {5-01.items.[].system.publication.remaster} (same value: False)
title : string {5-01.items.[].system.publication.title} (4 different values)
'' (x18)
'Pathfinder Core Rulebook' (x5)
'Pathfinder Bestiary' (x3)
'Pathfinder #151: The Show Must Go On' (x1)
[hardness] : integer {5-01.items.[].system.hardness} (same value: 0)
[hp] : object {5-01.items.[].system.hp}
max : integer {5-01.items.[].system.hp.max} (same value: 0)
value : integer {5-01.items.[].system.hp.value} (same value: 0)
[location] : object {5-01.items.[].system.location}
heightenedLevel : integer {5-01.items.[].system.location.heightenedLevel} (same value: 1)
value : string {5-01.items.[].system.location.value} (same value: '556K6X3kcPQJ34jw')
[quantity] : integer {5-01.items.[].system.quantity} (2 different values)
1 (x4)
2 (x1)
[range] : object {5-01.items.[].system.range}
value : string {5-01.items.[].system.range.value} (same value: '30 feet')
[reload] : object {5-01.items.[].system.reload}
value : string {5-01.items.[].system.reload.value} (same value: '-')
[requirements] : string {5-01.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {5-01.items.[].system.rules}
[runes] : object {5-01.items.[].system.runes}
potency : integer {5-01.items.[].system.runes.potency} (same value: 0)
property : array<> {5-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {5-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {5-01.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {5-01.items.[].system.showSlotlessLevels}
value : boolean {5-01.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {5-01.items.[].system.size} (same value: 'med')
[slots] : object {5-01.items.[].system.slots}
[slug] : string {5-01.items.[].system.slug} (9 different values)
'sneak-attack' (x2)
'club' (x1)
'studded-leather-armor' (x1)
'attack-of-opportunity' (x1)
'verdant-sprout' (x1)
'claw' (x1)
'hide-armor' (x1)
'dagger' (x1)
'leather-armor' (x1)
[speedPenalty] : integer {5-01.items.[].system.speedPenalty} (2 different values)
0 (x2)
-5 (x1)
proficient : object {5-01.items.[].system.proficient}
value : integer {5-01.items.[].system.proficient.value} (same value: 0)
[spelldc] : object {5-01.items.[].system.spelldc}
dc : integer {5-01.items.[].system.spelldc.dc} (same value: 15)
value : integer {5-01.items.[].system.spelldc.value} (same value: 7)
[splashDamage] : object {5-01.items.[].system.splashDamage}
value : integer {5-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {5-01.items.[].system.strength} (3 different values)
1 (x1)
2 (x1)
0 (x1)
[target] : object {5-01.items.[].system.target}
value : string {5-01.items.[].system.target.value} (same value: '')
[time] : object {5-01.items.[].system.time}
value : string {5-01.items.[].system.time.value} (same value: '3')
[tradition] : object {5-01.items.[].system.tradition}
value : string {5-01.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {5-01.items.[].system.traits}
[rarity] : string {5-01.items.[].system.traits.rarity} (2 different values)
'common' (x8)
'uncommon' (x1)
[traditions] : array<string> {5-01.items.[].system.traits.traditions}
Length: min=1 max=1
Value type: string {5-01.items.[].system.traits.traditions.[]} (same value: 'primal')
value : array<string> {5-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {5-01.items.[].system.traits.value.[]} (12 different values)
[usage] : object {5-01.items.[].system.usage}
value : string {5-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {5-01.items.[].system.weaponType}
value : string {5-01.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x2)
type : string {5-01.items.[].type} (7 different values)
'action' (x11)
'melee' (x8)
'armor' (x3)
'weapon' (x2)
'spellcastingEntry' (x1)
'spell' (x1)
'lore' (x1)
[_stats] : object {5-01.items.[]._stats}
compendiumSource : string {5-01.items.[]._stats.compendiumSource} (8 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
'Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL' (x1)
'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x1)
'Compendium.pf2e.spells-srd.Item.EDABphKEPUBiMmQC' (x1)
'Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr' (x1)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1)
[flags] : object {5-01.items.[].flags}
pf2e : object {5-01.items.[].flags.pf2e}
linkedWeapon : string {5-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
'Cv61KBT5dJYPKvSd' (x2)
'p0JeDngrufZzF14P' (x2)
name : string {5-01.name} (all different values)
system : object {5-01.system}
abilities : object {5-01.system.abilities}
cha : object {5-01.system.abilities.cha}
mod : integer {5-01.system.abilities.cha.mod} (3 different values)
1 (x4)
0 (x1)
-2 (x1)
con : object {5-01.system.abilities.con}
mod : integer {5-01.system.abilities.con.mod} (3 different values)
2 (x3)
3 (x2)
0 (x1)
dex : object {5-01.system.abilities.dex}
mod : integer {5-01.system.abilities.dex.mod} (3 different values)
2 (x4)
1 (x1)
5 (x1)
int : object {5-01.system.abilities.int}
mod : integer {5-01.system.abilities.int.mod} (4 different values)
0 (x3)
-4 (x1)
-2 (x1)
-5 (x1)
str : object {5-01.system.abilities.str}
mod : integer {5-01.system.abilities.str.mod} (3 different values)
2 (x2)
3 (x2)
0 (x2)
wis : object {5-01.system.abilities.wis}
mod : integer {5-01.system.abilities.wis.mod} (3 different values)
1 (x4)
0 (x1)
2 (x1)
attributes : object {5-01.system.attributes}
ac : object {5-01.system.attributes.ac}
details : string {5-01.system.attributes.ac.details} (same value: '')
value : integer {5-01.system.attributes.ac.value} (4 different values)
16 (x2)
15 (x2)
19 (x1)
14 (x1)
allSaves : object {5-01.system.attributes.allSaves}
value : string {5-01.system.attributes.allSaves.value} (same value: '')
hp : object {5-01.system.attributes.hp}
details : string {5-01.system.attributes.hp.details} (same value: '')
max : integer {5-01.system.attributes.hp.max} (5 different values)
20 (x2)
48 (x1)
24 (x1)
6 (x1)
9 (x1)
temp : integer {5-01.system.attributes.hp.temp} (same value: 0)
value : integer {5-01.system.attributes.hp.value} (5 different values)
20 (x2)
48 (x1)
24 (x1)
6 (x1)
9 (x1)
[immunities] : array<object> {5-01.system.attributes.immunities}
Length: min=4 max=4
Value type: object {5-01.system.attributes.immunities.[]}
exceptions : array<> {5-01.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-01.system.attributes.immunities.[].type} (4 different values)
'bleed' (x2)
'paralyzed' (x2)
'poison' (x2)
'sleep' (x2)
[resistances] : array<object> {5-01.system.attributes.resistances}
Length: min=1 max=2
Value type: object {5-01.system.attributes.resistances.[]}
doubleVs : array<> {5-01.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {5-01.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-01.system.attributes.resistances.[].type} (3 different values)
'fire' (x1)
'bludgeoning' (x1)
'piercing' (x1)
value : integer {5-01.system.attributes.resistances.[].value} (2 different values)
2 (x2)
3 (x1)
speed : object {5-01.system.attributes.speed}
otherSpeeds : array<object> {5-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {5-01.system.attributes.speed.otherSpeeds.[]}
type : string {5-01.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x2)
'fly' (x1)
value : integer {5-01.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x1)
25 (x1)
20 (x1)
value : integer {5-01.system.attributes.speed.value} (4 different values)
25 (x3)
10 (x1)
20 (x1)
5 (x1)
[weaknesses] : array<object> {5-01.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {5-01.system.attributes.weaknesses.[]}
exceptions : array<> {5-01.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-01.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x1)
'slashing' (x1)
value : integer {5-01.system.attributes.weaknesses.[].value} (same value: 3)
details : object {5-01.system.details}
blurb : string {5-01.system.details.blurb} (3 different values)
'' (x4)
'Variant brine shark' (x1)
'Variant wood scamp' (x1)
languages : object {5-01.system.details.languages}
details : string {5-01.system.details.languages.details} (same value: '')
value : array<string> {5-01.system.details.languages.value}
Length: min=0 max=1
Value type: string {5-01.system.details.languages.value.[]} (2 different values)
'common' (x3)
'muan' (x1)
level : object {5-01.system.details.level}
value : integer {5-01.system.details.level.value} (3 different values)
1 (x3)
-1 (x2)
3 (x1)
privateNotes : string {5-01.system.details.privateNotes} (same value: '')
publicNotes : string {5-01.system.details.publicNotes} (same value: '')
publication : object {5-01.system.details.publication}
license : string {5-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-01.system.details.publication.remaster} (same value: False)
title : string {5-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration')
initiative : object {5-01.system.initiative}
statistic : string {5-01.system.initiative.statistic} (same value: 'perception')
perception : object {5-01.system.perception}
details : string {5-01.system.perception.details} (same value: '')
mod : integer {5-01.system.perception.mod} (5 different values)
6 (x2)
10 (x1)
3 (x1)
5 (x1)
7 (x1)
senses : array<object> {5-01.system.perception.senses}
Length: min=0 max=1
Value type: object {5-01.system.perception.senses.[]}
type : string {5-01.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {5-01.system.resources}
saves : object {5-01.system.saves}
fortitude : object {5-01.system.saves.fortitude}
saveDetail : string {5-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-01.system.saves.fortitude.value} (4 different values)
7 (x3)
12 (x1)
6 (x1)
10 (x1)
reflex : object {5-01.system.saves.reflex}
saveDetail : string {5-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-01.system.saves.reflex.value} (4 different values)
9 (x2)
7 (x2)
4 (x1)
8 (x1)
will : object {5-01.system.saves.will}
saveDetail : string {5-01.system.saves.will.saveDetail} (same value: '')
value : integer {5-01.system.saves.will.value} (all different values)
skills : object {5-01.system.skills}
[acrobatics] : object {5-01.system.skills.acrobatics}
base : integer {5-01.system.skills.acrobatics.base} (same value: 5)
[athletics] : object {5-01.system.skills.athletics}
base : integer {5-01.system.skills.athletics.base} (3 different values)
7 (x1)
10 (x1)
3 (x1)
[deception] : object {5-01.system.skills.deception}
base : integer {5-01.system.skills.deception.base} (3 different values)
8 (x1)
2 (x1)
6 (x1)
[intimidation] : object {5-01.system.skills.intimidation}
base : integer {5-01.system.skills.intimidation.base} (2 different values)
10 (x1)
8 (x1)
[stealth] : object {5-01.system.skills.stealth}
base : integer {5-01.system.skills.stealth.base} (4 different values)
5 (x2)
9 (x1)
7 (x1)
6 (x1)
[survival] : object {5-01.system.skills.survival}
base : integer {5-01.system.skills.survival.base} (same value: 6)
[thievery] : object {5-01.system.skills.thievery}
base : integer {5-01.system.skills.thievery.base} (same value: 5)
traits : object {5-01.system.traits}
rarity : string {5-01.system.traits.rarity} (same value: 'uncommon')
size : object {5-01.system.traits.size}
value : string {5-01.system.traits.size.value} (3 different values)
'med' (x3)
'sm' (x2)
'tiny' (x1)
value : array<string> {5-01.system.traits.value}
Length: min=2 max=4
Value type: string {5-01.system.traits.value.[]} (8 different values)
'elemental' (x3)
'evil' (x3)
'human' (x3)
'humanoid' (x3)
'aquatic' (x2)
'plant' (x2)
'water' (x1)
'chaotic' (x1)
type : string {5-01.type} (same value: 'npc')