839 lines
56 KiB
Plaintext
839 lines
56 KiB
Plaintext
5-20
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Different values: 12
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=====================================
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object {5-20}
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_id : string {5-20._id} (all different values)
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folder : string {5-20.folder} (same value: 'HkW1uL8wytD0ccvh')
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img : string {5-20.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {5-20.items}
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Length: min=1 max=29
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Value type: object {5-20.items.[]}
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_id : string {5-20.items.[]._id} (87 different values)
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img : string {5-20.items.[].img} (45 different values)
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name : string {5-20.items.[].name} (66 different values)
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sort : integer {5-20.items.[].sort} (30 different values)
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system : object {5-20.items.[].system}
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[actionType] : object {5-20.items.[].system.actionType}
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value : string {5-20.items.[].system.actionType.value} (3 different values)
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'action' (x15)
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'reaction' (x10)
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'passive' (x7)
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[actions] : object {5-20.items.[].system.actions}
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[value] : integer {5-20.items.[].system.actions.value} (2 different values)
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1 (x14)
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2 (x1)
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[area] : object {5-20.items.[].system.area}
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type : string {5-20.items.[].system.area.type} (4 different values)
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'burst' (x10)
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'cone' (x6)
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'emanation' (x5)
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'line' (x2)
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value : integer {5-20.items.[].system.area.value} (5 different values)
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30 (x7)
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20 (x6)
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60 (x4)
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5 (x4)
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15 (x2)
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[attackEffects] : object {5-20.items.[].system.attackEffects}
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value : array<string> {5-20.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-20.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[autoHeightenLevel] : object {5-20.items.[].system.autoHeightenLevel}
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[value] : integer {5-20.items.[].system.autoHeightenLevel.value} (same value: 1)
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[baseItem] : string {5-20.items.[].system.baseItem} (2 different values)
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'wish-knife' (x2)
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'kukri' (x2)
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[bonus] : object {5-20.items.[].system.bonus}
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value : integer {5-20.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {5-20.items.[].system.bonusDamage}
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value : integer {5-20.items.[].system.bonusDamage.value} (same value: 0)
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[category] : string {5-20.items.[].system.category} (3 different values)
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'offensive' (x23)
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'defensive' (x9)
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'martial' (x4)
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[containerId] : empty
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description : object {5-20.items.[].system.description}
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value : string {5-20.items.[].system.description.value} (60 different values)
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[bulk] : object {5-20.items.[].system.bulk}
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value : float {5-20.items.[].system.bulk.value} (same value: 0,1)
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[cost] : object {5-20.items.[].system.cost}
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value : string {5-20.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-20.items.[].system.counteraction} (2 different values)
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False (x76)
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True (x6)
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[damage] : object {5-20.items.[].system.damage}
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[0] : object {5-20.items.[].system.damage.0}
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[category] : empty
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formula : string {5-20.items.[].system.damage.0.formula} (6 different values)
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'6d6' (x6)
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'2d6' (x4)
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'2d4' (x4)
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'12d6' (x2)
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'4d6' (x2)
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'0' (x1)
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kinds : array<string> {5-20.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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[materials] : array<> {5-20.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.0.type} (5 different values)
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'fire' (x8)
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'cold' (x4)
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'bludgeoning' (x4)
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'void' (x2)
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'mental' (x1)
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[applyMod] : boolean {5-20.items.[].system.damage.0.applyMod} (2 different values)
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False (x14)
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True (x1)
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[1Yh5PCqtUHHVKkOd] : object {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd}
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applyMod : boolean {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
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[category] : empty
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formula : string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: '6d6')
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kinds : array<string> {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.type} (same value: 'bludgeoning')
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[C34n7XTpCLCXJWwt] : object {5-20.items.[].system.damage.C34n7XTpCLCXJWwt}
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applyMod : boolean {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
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[category] : empty
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formula : string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6')
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kinds : array<string> {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning')
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[KCA7zyzlqSK9qPCG] : object {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG}
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applyMod : boolean {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
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category : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
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formula : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.formula} (same value: '1d6')
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kinds : array<string> {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
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[damageType] : string {5-20.items.[].system.damage.damageType} (2 different values)
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'piercing' (x2)
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'slashing' (x2)
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[dice] : integer {5-20.items.[].system.damage.dice} (same value: 1)
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[die] : string {5-20.items.[].system.damage.die} (2 different values)
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'd4' (x2)
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'd6' (x2)
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[pUo5MJsp9Gefqth4] : object {5-20.items.[].system.damage.pUo5MJsp9Gefqth4}
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applyMod : boolean {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
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[category] : empty
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formula : string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.formula} (same value: '3d10')
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kinds : array<string> {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.type} (same value: 'bludgeoning')
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[rrgCumtxsY2Gaxqv] : object {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv}
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applyMod : boolean {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.applyMod} (same value: False)
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[category] : empty
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formula : string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.formula} (same value: '2d4')
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kinds : array<string> {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.type} (same value: 'slashing')
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[damageRolls] : object {5-20.items.[].system.damageRolls}
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[0] : object {5-20.items.[].system.damageRolls.0}
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damage : string {5-20.items.[].system.damageRolls.0.damage} (same value: '2d6+5')
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damageType : string {5-20.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
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[1] : object {5-20.items.[].system.damageRolls.1}
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category : string {5-20.items.[].system.damageRolls.1.category} (same value: 'persistent')
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damage : string {5-20.items.[].system.damageRolls.1.damage} (same value: '1d8')
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damageType : string {5-20.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
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[1mjhzrn0h44bnh8joic0] : object {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0}
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damage : string {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (2 different values)
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'2d12+6' (x1)
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'2d12+8' (x1)
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damageType : string {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: 'piercing')
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[24n5cqBM1YsKEntq] : object {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq}
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damage : string {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq.damage} (2 different values)
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'3d10+11' (x1)
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'2d12+10' (x1)
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damageType : string {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq.damageType} (same value: 'piercing')
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[5qaw1otz8t3esrq6hmyf] : object {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf}
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damage : string {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (2 different values)
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'2d8+6' (x1)
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'2d8+8' (x1)
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damageType : string {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: 'slashing')
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[DAoHLo7i4eu5Xvxo] : object {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo}
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damage : string {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: '2d10+8')
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damageType : string {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: 'bludgeoning')
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[KT2TfU2LsVbgSCzv] : object {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv}
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damage : string {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damage} (2 different values)
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'3d8+10' (x1)
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'2d8+10' (x1)
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damageType : string {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damageType} (same value: 'slashing')
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[NuOiaaH98N32dF7c] : object {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c}
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damage : string {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c.damage} (2 different values)
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'2d6+10' (x1)
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'2d8+10' (x1)
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damageType : string {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c.damageType} (same value: 'piercing')
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[TxW1SRoB7laYYSt6] : object {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6}
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damage : string {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damage} (2 different values)
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'3d6+10' (x1)
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'2d6+10' (x1)
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damageType : string {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damageType} (same value: 'piercing')
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aocqzbhfibm62sk68x09 : object {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09}
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damage : string {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (same value: '2d4+6')
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damageType : string {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: 'slashing')
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[mmxy65315xovz6vca7p4] : object {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4}
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damage : string {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (2 different values)
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'2d6+6' (x1)
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'2d6+8' (x1)
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damageType : string {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: 'slashing')
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[voqwUaOnJleuoFJW] : object {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW}
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damage : string {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW.damage} (2 different values)
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'2d6+8' (x1)
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'2d8+9' (x1)
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damageType : string {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW.damageType} (same value: 'bludgeoning')
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[y21PbT5yu8bAyXRC] : object {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC}
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damage : string {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: '2d8+4')
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damageType : string {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: 'sonic')
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[defense] : object {5-20.items.[].system.defense}
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[passive] : empty
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save : object {5-20.items.[].system.defense.save}
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basic : boolean {5-20.items.[].system.defense.save.basic} (2 different values)
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False (x16)
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True (x15)
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statistic : string {5-20.items.[].system.defense.save.statistic} (3 different values)
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'will' (x13)
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'reflex' (x12)
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'fortitude' (x6)
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[duration] : object {5-20.items.[].system.duration}
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sustained : boolean {5-20.items.[].system.duration.sustained} (2 different values)
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False (x71)
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True (x11)
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value : string {5-20.items.[].system.duration.value} (10 different values)
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'' (x39)
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'1 minute' (x14)
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|
'10 minutes' (x11)
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'1 hour' (x5)
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'1 round or sustained up to 1 minute' (x3)
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'unlimited' (x3)
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'until the start of your next turn' (x2)
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'varies' (x2)
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'8 hours' (x2)
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'1 round' (x1)
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[equipped] : object {5-20.items.[].system.equipped}
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carryType : string {5-20.items.[].system.equipped.carryType} (2 different values)
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'worn' (x4)
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'held' (x2)
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|
[handsHeld] : integer {5-20.items.[].system.equipped.handsHeld} (2 different values)
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0 (x2)
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1 (x2)
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[invested] : empty
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[frequency] : object {5-20.items.[].system.frequency}
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|
max : integer {5-20.items.[].system.frequency.max} (same value: 1)
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per : string {5-20.items.[].system.frequency.per} (same value: 'round')
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[hp] : object {5-20.items.[].system.hp}
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max : integer {5-20.items.[].system.hp.max} (same value: 0)
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value : integer {5-20.items.[].system.hp.value} (same value: 0)
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|
publication : object {5-20.items.[].system.publication}
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|
license : string {5-20.items.[].system.publication.license} (2 different values)
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'OGL' (x133)
|
|
'ORC' (x17)
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|
remaster : boolean {5-20.items.[].system.publication.remaster} (2 different values)
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|
False (x121)
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|
True (x29)
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|
title : string {5-20.items.[].system.publication.title} (9 different values)
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'Pathfinder Core Rulebook' (x56)
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|
'' (x55)
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'Pathfinder Player Core' (x14)
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'Pathfinder Rage of Elements' (x12)
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'Pathfinder Bestiary' (x4)
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'Pathfinder Monster Core' (x3)
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'Pathfinder Advanced Player\'s Guide' (x2)
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'Pathfinder Secrets of Magic' (x2)
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'Pathfinder Lost Omens Ancestry Guide' (x2)
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rules : ignored (Foundry rules object) {5-20.items.[].system.rules}
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[group] : string {5-20.items.[].system.group} (same value: 'knife')
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[hardness] : integer {5-20.items.[].system.hardness} (same value: 0)
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[heightening] : object {5-20.items.[].system.heightening}
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[damage] : object {5-20.items.[].system.heightening.damage}
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[0] : string {5-20.items.[].system.heightening.damage.0} (3 different values)
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'2d6' (x10)
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|
'1d6' (x5)
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|
'1d4' (x4)
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|
[pUo5MJsp9Gefqth4] : string {5-20.items.[].system.heightening.damage.pUo5MJsp9Gefqth4} (same value: '1d10')
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[rrgCumtxsY2Gaxqv] : string {5-20.items.[].system.heightening.damage.rrgCumtxsY2Gaxqv} (same value: '1d4')
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|
[interval] : integer {5-20.items.[].system.heightening.interval} (2 different values)
|
|
1 (x22)
|
|
2 (x1)
|
|
type : string {5-20.items.[].system.heightening.type} (2 different values)
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'interval' (x23)
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|
'fixed' (x17)
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|
[levels] : object {5-20.items.[].system.heightening.levels}
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[2] : object {5-20.items.[].system.heightening.levels.2}
|
|
[3] : object {5-20.items.[].system.heightening.levels.3}
|
|
[area] : object {5-20.items.[].system.heightening.levels.3.area}
|
|
type : string {5-20.items.[].system.heightening.levels.3.area.type} (same value: 'burst')
|
|
value : string {5-20.items.[].system.heightening.levels.3.area.value} (same value: '10')
|
|
[damage] : object {5-20.items.[].system.heightening.levels.3.damage}
|
|
KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG}
|
|
applyMod : boolean {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
|
|
category : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
|
|
formula : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: '4d6')
|
|
materials : array<> {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
|
|
[range] : object {5-20.items.[].system.heightening.levels.3.range}
|
|
value : string {5-20.items.[].system.heightening.levels.3.range.value} (2 different values)
|
|
'60 feet' (x3)
|
|
'40 feet' (x2)
|
|
[target] : object {5-20.items.[].system.heightening.levels.3.target}
|
|
value : string {5-20.items.[].system.heightening.levels.3.target.value} (2 different values)
|
|
'1 unattended object with a Bulk of 1 or less' (x3)
|
|
'10 objects' (x2)
|
|
[4] : object {5-20.items.[].system.heightening.levels.4}
|
|
[5] : object {5-20.items.[].system.heightening.levels.5}
|
|
[area] : object {5-20.items.[].system.heightening.levels.5.area}
|
|
type : string {5-20.items.[].system.heightening.levels.5.area.type} (same value: 'burst')
|
|
value : string {5-20.items.[].system.heightening.levels.5.area.value} (same value: '15')
|
|
[damage] : object {5-20.items.[].system.heightening.levels.5.damage}
|
|
KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG}
|
|
applyMod : boolean {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
|
|
category : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
|
|
formula : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: '7d6')
|
|
materials : array<> {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
|
|
range : object {5-20.items.[].system.heightening.levels.5.range}
|
|
value : string {5-20.items.[].system.heightening.levels.5.range.value} (3 different values)
|
|
'120 feet' (x3)
|
|
'60 feet' (x3)
|
|
'50 feet' (x2)
|
|
[6] : object {5-20.items.[].system.heightening.levels.6}
|
|
[target] : object {5-20.items.[].system.heightening.levels.6.target}
|
|
value : string {5-20.items.[].system.heightening.levels.6.target.value} (2 different values)
|
|
'up to 5 creatures' (x2)
|
|
'any number of objects' (x2)
|
|
[7] : object {5-20.items.[].system.heightening.levels.7}
|
|
[area] : object {5-20.items.[].system.heightening.levels.7.area}
|
|
type : string {5-20.items.[].system.heightening.levels.7.area.type} (same value: 'burst')
|
|
value : string {5-20.items.[].system.heightening.levels.7.area.value} (same value: '20')
|
|
[damage] : object {5-20.items.[].system.heightening.levels.7.damage}
|
|
KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG}
|
|
applyMod : boolean {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
|
|
category : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
|
|
formula : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: '10d6')
|
|
materials : array<> {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
|
|
[range] : object {5-20.items.[].system.heightening.levels.7.range}
|
|
value : string {5-20.items.[].system.heightening.levels.7.range.value} (same value: '60 feet')
|
|
target : object {5-20.items.[].system.heightening.levels.7.target}
|
|
value : string {5-20.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
|
|
[8] : object {5-20.items.[].system.heightening.levels.8}
|
|
target : object {5-20.items.[].system.heightening.levels.8.target}
|
|
value : string {5-20.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
|
[9] : object {5-20.items.[].system.heightening.levels.9}
|
|
area : object {5-20.items.[].system.heightening.levels.9.area}
|
|
type : string {5-20.items.[].system.heightening.levels.9.area.type} (same value: 'burst')
|
|
value : string {5-20.items.[].system.heightening.levels.9.area.value} (same value: '25')
|
|
damage : object {5-20.items.[].system.heightening.levels.9.damage}
|
|
KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG}
|
|
applyMod : boolean {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
|
|
category : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
|
|
formula : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: '13d6')
|
|
materials : array<> {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
|
|
range : object {5-20.items.[].system.heightening.levels.9.range}
|
|
value : string {5-20.items.[].system.heightening.levels.9.range.value} (same value: '70 feet')
|
|
[level] : object {5-20.items.[].system.level}
|
|
value : integer {5-20.items.[].system.level.value} (6 different values)
|
|
1 (x39)
|
|
3 (x20)
|
|
4 (x11)
|
|
2 (x10)
|
|
5 (x4)
|
|
0 (x4)
|
|
[location] : object {5-20.items.[].system.location}
|
|
[heightenedLevel] : integer {5-20.items.[].system.location.heightenedLevel} (5 different values)
|
|
3 (x20)
|
|
1 (x14)
|
|
4 (x13)
|
|
2 (x6)
|
|
5 (x4)
|
|
value : string {5-20.items.[].system.location.value} (6 different values)
|
|
'20rnB59A7ShaRC2n' (x36)
|
|
'bUU1KfxXXO7HYdvq' (x32)
|
|
'zlPeMmaUBpOYNjEw' (x7)
|
|
'iuyu0qM1TjakNK8f' (x3)
|
|
'0mhlaoQXJ6cYacbt' (x2)
|
|
'eEwJYKPQM7YTAFt4' (x2)
|
|
[material] : object {5-20.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[prepared] : object {5-20.items.[].system.prepared}
|
|
flexible : boolean {5-20.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {5-20.items.[].system.prepared.value} (2 different values)
|
|
'spontaneous' (x5)
|
|
'innate' (x5)
|
|
[price] : object {5-20.items.[].system.price}
|
|
value : object {5-20.items.[].system.price.value}
|
|
[gp] : integer {5-20.items.[].system.price.value.gp} (2 different values)
|
|
2 (x2)
|
|
60 (x2)
|
|
sp : integer {5-20.items.[].system.price.value.sp} (same value: 6)
|
|
[proficiency] : object {5-20.items.[].system.proficiency}
|
|
value : integer {5-20.items.[].system.proficiency.value} (2 different values)
|
|
0 (x6)
|
|
1 (x4)
|
|
[quantity] : integer {5-20.items.[].system.quantity} (same value: 1)
|
|
[range] : object {5-20.items.[].system.range}
|
|
value : string {5-20.items.[].system.range.value} (7 different values)
|
|
'30 feet' (x24)
|
|
'' (x16)
|
|
'touch' (x13)
|
|
'120 feet' (x12)
|
|
'500 feet' (x10)
|
|
'60 feet' (x5)
|
|
'10 feet' (x2)
|
|
[reload] : object {5-20.items.[].system.reload}
|
|
value : string {5-20.items.[].system.reload.value} (same value: '')
|
|
[requirements] : string {5-20.items.[].system.requirements} (2 different values)
|
|
'' (x80)
|
|
'You have at least one free hand.' (x2)
|
|
[runes] : object {5-20.items.[].system.runes}
|
|
potency : integer {5-20.items.[].system.runes.potency} (same value: 1)
|
|
property : array<> {5-20.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
striking : integer {5-20.items.[].system.runes.striking} (same value: 1)
|
|
[selfEffect] : object {5-20.items.[].system.selfEffect}
|
|
name : string {5-20.items.[].system.selfEffect.name} (same value: 'Effect: Asper\'s Elemental Aura')
|
|
uuid : string {5-20.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Asper\'s Elemental Aura')
|
|
[showSlotlessLevels] : object {5-20.items.[].system.showSlotlessLevels}
|
|
value : boolean {5-20.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {5-20.items.[].system.size} (same value: 'med')
|
|
[slots] : object {5-20.items.[].system.slots}
|
|
[slot1] : object {5-20.items.[].system.slots.slot1}
|
|
max : integer {5-20.items.[].system.slots.slot1.max} (same value: 4)
|
|
value : integer {5-20.items.[].system.slots.slot1.value} (same value: 4)
|
|
[slot2] : object {5-20.items.[].system.slots.slot2}
|
|
max : integer {5-20.items.[].system.slots.slot2.max} (same value: 4)
|
|
value : integer {5-20.items.[].system.slots.slot2.value} (same value: 4)
|
|
[slot3] : object {5-20.items.[].system.slots.slot3}
|
|
max : integer {5-20.items.[].system.slots.slot3.max} (same value: 4)
|
|
value : integer {5-20.items.[].system.slots.slot3.value} (same value: 4)
|
|
[slot4] : object {5-20.items.[].system.slots.slot4}
|
|
max : integer {5-20.items.[].system.slots.slot4.max} (2 different values)
|
|
4 (x2)
|
|
3 (x2)
|
|
value : integer {5-20.items.[].system.slots.slot4.value} (2 different values)
|
|
4 (x2)
|
|
3 (x2)
|
|
[slot5] : object {5-20.items.[].system.slots.slot5}
|
|
max : integer {5-20.items.[].system.slots.slot5.max} (same value: 3)
|
|
value : integer {5-20.items.[].system.slots.slot5.value} (same value: 3)
|
|
[slug] : string {5-20.items.[].system.slug} (43 different values)
|
|
[spelldc] : object {5-20.items.[].system.spelldc}
|
|
dc : integer {5-20.items.[].system.spelldc.dc} (5 different values)
|
|
34 (x2)
|
|
31 (x2)
|
|
27 (x2)
|
|
29 (x2)
|
|
25 (x2)
|
|
mod : integer {5-20.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {5-20.items.[].system.spelldc.value} (5 different values)
|
|
26 (x2)
|
|
23 (x2)
|
|
19 (x2)
|
|
21 (x2)
|
|
18 (x2)
|
|
[splashDamage] : object {5-20.items.[].system.splashDamage}
|
|
[value] : integer {5-20.items.[].system.splashDamage.value} (same value: 0)
|
|
[target] : object {5-20.items.[].system.target}
|
|
value : string {5-20.items.[].system.target.value} (9 different values)
|
|
'' (x41)
|
|
'1 creature' (x17)
|
|
'1 creature or object' (x5)
|
|
'1 object' (x4)
|
|
'1 living creature' (x4)
|
|
'1 spell effect or unattended magic item' (x4)
|
|
'1 unattended object of light Bulk or less' (x3)
|
|
'1 or 2 creatures' (x2)
|
|
'1 object no more than 10 feet by 10 feet by 10 feet' (x2)
|
|
[tradition] : object {5-20.items.[].system.tradition}
|
|
value : string {5-20.items.[].system.tradition.value} (2 different values)
|
|
'occult' (x6)
|
|
'primal' (x4)
|
|
traits : object {5-20.items.[].system.traits}
|
|
[rarity] : string {5-20.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x94)
|
|
'uncommon' (x9)
|
|
[traditions] : array<string> {5-20.items.[].system.traits.traditions}
|
|
Length: min=2 max=4
|
|
Value type: string {5-20.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x82)
|
|
'primal' (x52)
|
|
'occult' (x50)
|
|
'divine' (x20)
|
|
[value] : array<string> {5-20.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {5-20.items.[].system.traits.value.[]} (39 different values)
|
|
[time] : object {5-20.items.[].system.time}
|
|
value : string {5-20.items.[].system.time.value} (4 different values)
|
|
'2' (x64)
|
|
'3' (x8)
|
|
'1 minute' (x8)
|
|
'10 minutes' (x2)
|
|
[usage] : object {5-20.items.[].system.usage}
|
|
value : string {5-20.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x4)
|
|
'wornheadwear' (x2)
|
|
type : string {5-20.items.[].type} (6 different values)
|
|
'spell' (x82)
|
|
'action' (x32)
|
|
'melee' (x20)
|
|
'spellcastingEntry' (x10)
|
|
'weapon' (x4)
|
|
'equipment' (x2)
|
|
[_stats] : object {5-20.items.[]._stats}
|
|
compendiumSource : string {5-20.items.[]._stats.compendiumSource} (43 different values)
|
|
[flags] : object {5-20.items.[].flags}
|
|
pf2e : object {5-20.items.[].flags.pf2e}
|
|
linkedWeapon : string {5-20.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
|
'M6nqkhtZfpXl3tFG' (x2)
|
|
'd4dYU7PgAI7RkI0w' (x2)
|
|
name : string {5-20.name} (all different values)
|
|
system : object {5-20.system}
|
|
[abilities] : object {5-20.system.abilities}
|
|
cha : object {5-20.system.abilities.cha}
|
|
mod : integer {5-20.system.abilities.cha.mod} (4 different values)
|
|
4 (x3)
|
|
3 (x2)
|
|
-4 (x2)
|
|
5 (x1)
|
|
con : object {5-20.system.abilities.con}
|
|
mod : integer {5-20.system.abilities.con.mod} (3 different values)
|
|
3 (x4)
|
|
6 (x2)
|
|
4 (x2)
|
|
dex : object {5-20.system.abilities.dex}
|
|
mod : integer {5-20.system.abilities.dex.mod} (3 different values)
|
|
4 (x3)
|
|
6 (x3)
|
|
5 (x2)
|
|
int : object {5-20.system.abilities.int}
|
|
mod : integer {5-20.system.abilities.int.mod} (4 different values)
|
|
3 (x2)
|
|
1 (x2)
|
|
2 (x2)
|
|
-4 (x2)
|
|
str : object {5-20.system.abilities.str}
|
|
mod : integer {5-20.system.abilities.str.mod} (4 different values)
|
|
2 (x3)
|
|
4 (x3)
|
|
3 (x1)
|
|
1 (x1)
|
|
wis : object {5-20.system.abilities.wis}
|
|
mod : integer {5-20.system.abilities.wis.mod} (4 different values)
|
|
1 (x4)
|
|
6 (x2)
|
|
0 (x1)
|
|
2 (x1)
|
|
attributes : object {5-20.system.attributes}
|
|
ac : object {5-20.system.attributes.ac}
|
|
[details] : string {5-20.system.attributes.ac.details} (same value: '')
|
|
value : integer {5-20.system.attributes.ac.value} (6 different values)
|
|
28 (x3)
|
|
26 (x3)
|
|
29 (x2)
|
|
25 (x2)
|
|
32 (x1)
|
|
23 (x1)
|
|
[allSaves] : object {5-20.system.attributes.allSaves}
|
|
value : string {5-20.system.attributes.allSaves.value} (2 different values)
|
|
'' (x5)
|
|
'+2 status to all saves vs. magic, +3 status to all saves vs. divine magic' (x3)
|
|
hp : object {5-20.system.attributes.hp}
|
|
details : string {5-20.system.attributes.hp.details} (same value: '')
|
|
max : integer {5-20.system.attributes.hp.max} (11 different values)
|
|
temp : integer {5-20.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {5-20.system.attributes.hp.value} (11 different values)
|
|
[adjustment] : empty
|
|
[emitsSound] : string {5-20.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {5-20.system.attributes.hardness} (4 different values)
|
|
16 (x1)
|
|
18 (x1)
|
|
20 (x1)
|
|
17 (x1)
|
|
[immunities] : array<object> {5-20.system.attributes.immunities}
|
|
Length: min=2 max=4
|
|
Value type: object {5-20.system.attributes.immunities.[]}
|
|
exceptions : array<> {5-20.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.system.attributes.immunities.[].type} (6 different values)
|
|
'critical-hits' (x2)
|
|
'precision' (x2)
|
|
'bleed' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'sleep' (x1)
|
|
[resistances] : array<object> {5-20.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {5-20.system.attributes.resistances.[]}
|
|
doubleVs : array<> {5-20.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
exceptions : array<string> {5-20.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=1
|
|
Value type: string {5-20.system.attributes.resistances.[].exceptions.[]} (same value: 'piercing')
|
|
type : string {5-20.system.attributes.resistances.[].type} (2 different values)
|
|
'physical' (x5)
|
|
'poison' (x1)
|
|
value : integer {5-20.system.attributes.resistances.[].value} (3 different values)
|
|
10 (x2)
|
|
5 (x2)
|
|
8 (x2)
|
|
[speed] : object {5-20.system.attributes.speed}
|
|
otherSpeeds : array<object> {5-20.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {5-20.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {5-20.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
'swim' (x2)
|
|
'fly' (x1)
|
|
'climb' (x1)
|
|
value : integer {5-20.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
25 (x3)
|
|
50 (x1)
|
|
value : integer {5-20.system.attributes.speed.value} (3 different values)
|
|
30 (x4)
|
|
35 (x3)
|
|
0 (x1)
|
|
[stealth] : object {5-20.system.attributes.stealth}
|
|
details : string {5-20.system.attributes.stealth.details} (3 different values)
|
|
'<p>(expert)</p>' (x2)
|
|
'<p>(trained); @Check[perception|dc:28] (expert) to find the precise location of the steam vents</p>' (x1)
|
|
'<p>(trained); @Check[perception|dc:32] (expert) to find the precise location of the steam vents</p>' (x1)
|
|
value : integer {5-20.system.attributes.stealth.value} (3 different values)
|
|
18 (x2)
|
|
22 (x1)
|
|
31 (x1)
|
|
[weaknesses] : array<object> {5-20.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {5-20.system.attributes.weaknesses.[]}
|
|
exceptions : array<> {5-20.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.system.attributes.weaknesses.[].type} (same value: 'holy')
|
|
value : integer {5-20.system.attributes.weaknesses.[].value} (3 different values)
|
|
10 (x2)
|
|
5 (x2)
|
|
6 (x1)
|
|
details : object {5-20.system.details}
|
|
[blurb] : string {5-20.system.details.blurb} (4 different values)
|
|
'' (x3)
|
|
'Female rakshasa lieutenant' (x2)
|
|
'Variant raja rakshasa' (x2)
|
|
'Variant dandasuka' (x1)
|
|
[languages] : object {5-20.system.details.languages}
|
|
details : string {5-20.system.details.languages.details} (same value: '')
|
|
value : array<string> {5-20.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {5-20.system.details.languages.value.[]} (4 different values)
|
|
'common' (x5)
|
|
'diabolic' (x5)
|
|
'sakvroth' (x5)
|
|
'sussuran' (x1)
|
|
level : object {5-20.system.details.level}
|
|
value : integer {5-20.system.details.level.value} (7 different values)
|
|
8 (x3)
|
|
10 (x2)
|
|
7 (x2)
|
|
9 (x2)
|
|
12 (x1)
|
|
6 (x1)
|
|
11 (x1)
|
|
[privateNotes] : string {5-20.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {5-20.system.details.publicNotes} (4 different values)
|
|
publication : object {5-20.system.details.publication}
|
|
license : string {5-20.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {5-20.system.details.publication.remaster} (same value: False)
|
|
title : string {5-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-20: The Rakshasa\'s Court')
|
|
[description] : string {5-20.system.details.description} (2 different values)
|
|
'<p>Hidden vents emit scalding hot steam made from a particularly acrid solution, irritating the eyes and throat of anyone who inhales it.</p>' (x2)
|
|
'<p>Four animal statues sit on pillars, one in each corner of the statuary, with decorated tiles between them in a seemingly random arrangement.</p>' (x2)
|
|
[disable] : string {5-20.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|name:disable|dc:29] (trained) to block a vent, or @Check[crafting|name:disable|dc:27] (trained) to disable the heating element within the vent that turns the liquid into steam</p>' (x1)
|
|
'<p>@Check[thievery|name:disable|dc:33] (expert) to block a vent, or @Check[crafting|name:disable|dc:31] (expert) to disable the heating element within the vent that turns the liquid into steam</p>' (x1)
|
|
'<p>@Check[thievery|dc:31] (expert) or @Check[stealth|dc:32] (expert) to disarm the statue while adjacent to it</p>' (x1)
|
|
'<p>@Check[thievery|dc:28] (expert) or @Check[stealth|dc:31] (expert) to disarm the statue while adjacent to it</p>' (x1)
|
|
[isComplex] : boolean {5-20.system.details.isComplex} (2 different values)
|
|
True (x2)
|
|
False (x2)
|
|
[reset] : string {5-20.system.details.reset} (2 different values)
|
|
'<p>The steam vents cease to operate 1 minute after all creatures have left the area and go into a maintenance cycle for 1 hour. After this time, they can be triggered again.</p>' (x2)
|
|
'<p>Each statue resets immediately after being triggered.</p>' (x2)
|
|
[routine] : string {5-20.system.details.routine} (3 different values)
|
|
'' (x2)
|
|
'<p>(4 actions) Each of the four steam vents uses a single action each to emit superheated steam, which spreads for 60 feet along the wall from its location and extends out from the wall by 30 feet, dealing @Damage[(2d10+11)[untyped]] damage to each creature in their range (@Check[fortitude|dc:26] save). For each disabled vent, the trap loses 1 action each turn.</p>' (x1)
|
|
'<p>(4 actions) Each of the four steam vents uses a single action each to emit superheated steam, which spreads for 60 feet along the wall from its location and extends out from the wall by 30 feet, dealing @Damage[(2d12+13)[untyped]] damage to each creature in their range (@Check[fortitude|dc:29] save). For each disabled vent, the trap loses 1 action each turn.</p>' (x1)
|
|
[initiative] : object {5-20.system.initiative}
|
|
statistic : string {5-20.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {5-20.system.perception}
|
|
details : string {5-20.system.perception.details} (same value: '')
|
|
mod : integer {5-20.system.perception.mod} (7 different values)
|
|
15 (x2)
|
|
24 (x1)
|
|
21 (x1)
|
|
17 (x1)
|
|
14 (x1)
|
|
16 (x1)
|
|
19 (x1)
|
|
senses : array<object> {5-20.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {5-20.system.perception.senses.[]}
|
|
type : string {5-20.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x6)
|
|
'low-light-vision' (x2)
|
|
[resources] : object {5-20.system.resources}
|
|
[focus] : object {5-20.system.resources.focus}
|
|
max : integer {5-20.system.resources.focus.max} (same value: 1)
|
|
value : integer {5-20.system.resources.focus.value} (same value: 1)
|
|
saves : object {5-20.system.saves}
|
|
fortitude : object {5-20.system.saves.fortitude}
|
|
saveDetail : string {5-20.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {5-20.system.saves.fortitude.value} (6 different values)
|
|
15 (x4)
|
|
17 (x3)
|
|
21 (x2)
|
|
24 (x1)
|
|
20 (x1)
|
|
18 (x1)
|
|
reflex : object {5-20.system.saves.reflex}
|
|
saveDetail : string {5-20.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {5-20.system.saves.reflex.value} (6 different values)
|
|
19 (x4)
|
|
15 (x2)
|
|
17 (x2)
|
|
18 (x2)
|
|
22 (x1)
|
|
16 (x1)
|
|
will : object {5-20.system.saves.will}
|
|
saveDetail : string {5-20.system.saves.will.saveDetail} (same value: '')
|
|
[value] : integer {5-20.system.saves.will.value} (8 different values)
|
|
13 (x2)
|
|
0 (x2)
|
|
24 (x1)
|
|
21 (x1)
|
|
14 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
16 (x1)
|
|
[skills] : object {5-20.system.skills}
|
|
[deception] : object {5-20.system.skills.deception}
|
|
base : integer {5-20.system.skills.deception.base} (3 different values)
|
|
18 (x2)
|
|
15 (x1)
|
|
21 (x1)
|
|
[diplomacy] : object {5-20.system.skills.diplomacy}
|
|
base : integer {5-20.system.skills.diplomacy.base} (2 different values)
|
|
17 (x1)
|
|
19 (x1)
|
|
[intimidation] : object {5-20.system.skills.intimidation}
|
|
base : integer {5-20.system.skills.intimidation.base} (3 different values)
|
|
19 (x2)
|
|
22 (x1)
|
|
17 (x1)
|
|
[nature] : object {5-20.system.skills.nature}
|
|
base : integer {5-20.system.skills.nature.base} (2 different values)
|
|
24 (x1)
|
|
21 (x1)
|
|
[occultism] : object {5-20.system.skills.occultism}
|
|
base : integer {5-20.system.skills.occultism.base} (3 different values)
|
|
20 (x2)
|
|
14 (x1)
|
|
16 (x1)
|
|
[occultism+23] : object {5-20.system.skills.occultism+23}
|
|
[base] : empty
|
|
[performance] : object {5-20.system.skills.performance}
|
|
base : integer {5-20.system.skills.performance.base} (2 different values)
|
|
15 (x1)
|
|
17 (x1)
|
|
[religion] : object {5-20.system.skills.religion}
|
|
base : integer {5-20.system.skills.religion.base} (2 different values)
|
|
21 (x1)
|
|
18 (x1)
|
|
[society] : object {5-20.system.skills.society}
|
|
base : integer {5-20.system.skills.society.base} (2 different values)
|
|
21 (x1)
|
|
18 (x1)
|
|
stealth : object {5-20.system.skills.stealth}
|
|
base : integer {5-20.system.skills.stealth.base} (5 different values)
|
|
18 (x2)
|
|
16 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
[special] : array<object> {5-20.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-20.system.skills.stealth.special.[]}
|
|
base : integer {5-20.system.skills.stealth.special.[].base} (2 different values)
|
|
14 (x1)
|
|
16 (x1)
|
|
label : string {5-20.system.skills.stealth.special.[].label} (same value: 'in water')
|
|
predicate : array<string> {5-20.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-20.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
|
|
[acrobatics] : object {5-20.system.skills.acrobatics}
|
|
base : integer {5-20.system.skills.acrobatics.base} (2 different values)
|
|
18 (x1)
|
|
17 (x1)
|
|
[athletics] : object {5-20.system.skills.athletics}
|
|
base : integer {5-20.system.skills.athletics.base} (3 different values)
|
|
18 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
special : array<> {5-20.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[survival] : object {5-20.system.skills.survival}
|
|
base : integer {5-20.system.skills.survival.base} (2 different values)
|
|
23 (x1)
|
|
20 (x1)
|
|
thievery : object {5-20.system.skills.thievery}
|
|
base : integer {5-20.system.skills.thievery.base} (same value: 17)
|
|
traits : object {5-20.system.traits}
|
|
rarity : string {5-20.system.traits.rarity} (2 different values)
|
|
'common' (x10)
|
|
'unique' (x2)
|
|
size : object {5-20.system.traits.size}
|
|
value : string {5-20.system.traits.size.value} (3 different values)
|
|
'med' (x8)
|
|
'lg' (x3)
|
|
'sm' (x1)
|
|
value : array<string> {5-20.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {5-20.system.traits.value.[]} (11 different values)
|
|
[statusEffects] : array<> {5-20.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.type} (2 different values)
|
|
'npc' (x8)
|
|
'hazard' (x4) |