225 lines
14 KiB
Plaintext
225 lines
14 KiB
Plaintext
Class Features
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Different values: 783
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=====================================
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object {Class Features}
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_id : string {Class Features._id} (all different values)
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img : string {Class Features.img} (595 different values)
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name : string {Class Features.name} (all different values)
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system : object {Class Features.system}
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actionType : object {Class Features.system.actionType}
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value : string {Class Features.system.actionType.value} (2 different values)
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'passive' (x782)
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'action' (x1)
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actions : object {Class Features.system.actions}
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[value] : integer {Class Features.system.actions.value} (same value: 1)
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category : string {Class Features.system.category} (2 different values)
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'classfeature' (x769)
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'calling' (x14)
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description : object {Class Features.system.description}
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value : string {Class Features.system.description.value} (776 different values)
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level : object {Class Features.system.level}
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value : integer {Class Features.system.level.value} (14 different values)
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prerequisites : object {Class Features.system.prerequisites}
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value : array<object> {Class Features.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Class Features.system.prerequisites.value.[]}
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value : string {Class Features.system.prerequisites.value.[].value} (8 different values)
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'You must have a spellcasting class feature that chooses spells from the arcane or primal spell list' (x1)
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'You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day.' (x1)
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'Exploit Vulnerability' (x1)
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'Hunter\'s Edge: Flurry' (x1)
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'Hunter\'s Edge: Outwit' (x1)
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'Hunter\'s Edge: Precision' (x1)
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'You must be a gunslinger.' (x1)
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'You must have a class that casts spells with a spell repertoire.' (x1)
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publication : object {Class Features.system.publication}
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license : string {Class Features.system.publication.license} (2 different values)
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'ORC' (x583)
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'OGL' (x200)
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remaster : boolean {Class Features.system.publication.remaster} (2 different values)
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True (x612)
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False (x171)
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title : string {Class Features.system.publication.title} (23 different values)
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rules : ignored (Foundry rules object) {Class Features.system.rules}
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traits : object {Class Features.system.traits}
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rarity : string {Class Features.system.traits.rarity} (3 different values)
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'common' (x739)
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'uncommon' (x31)
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'rare' (x13)
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value : array<string> {Class Features.system.traits.value}
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Length: min=0 max=18
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Value type: string {Class Features.system.traits.value.[]} (37 different values)
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[otherTags] : array<string> {Class Features.system.traits.otherTags}
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Length: min=1 max=6
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Value type: string {Class Features.system.traits.otherTags.[]} (52 different values)
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[selected] : object {Class Features.system.traits.selected}
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[sorcerer] : string {Class Features.system.traits.selected.sorcerer} (same value: 'Sorcerer')
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[swashbuckler] : string {Class Features.system.traits.selected.swashbuckler} (same value: 'Swashbuckler')
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[witch] : string {Class Features.system.traits.selected.witch} (same value: 'Witch')
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[actionCategory] : object {Class Features.system.actionCategory}
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value : string {Class Features.system.actionCategory.value} (same value: '')
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[subfeatures] : object {Class Features.system.subfeatures}
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[keyOptions] : array<string> {Class Features.system.subfeatures.keyOptions}
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Length: min=1 max=3
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Value type: string {Class Features.system.subfeatures.keyOptions.[]} (4 different values)
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'int' (x4)
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'cha' (x4)
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'str' (x2)
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'wis' (x1)
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[languages] : object {Class Features.system.subfeatures.languages}
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granted : array<string> {Class Features.system.subfeatures.languages.granted}
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Length: min=1 max=1
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Value type: string {Class Features.system.subfeatures.languages.granted.[]} (2 different values)
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'thassilonian' (x1)
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'wildsong' (x1)
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[slots] : integer {Class Features.system.subfeatures.languages.slots} (same value: 0)
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[proficiencies] : object {Class Features.system.subfeatures.proficiencies}
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[advanced] : object {Class Features.system.subfeatures.proficiencies.advanced}
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rank : integer {Class Features.system.subfeatures.proficiencies.advanced.rank} (2 different values)
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3 (x1)
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2 (x1)
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[alchemist] : object {Class Features.system.subfeatures.proficiencies.alchemist}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.alchemist.rank} (2 different values)
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2 (x1)
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3 (x1)
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[barbarian] : object {Class Features.system.subfeatures.proficiencies.barbarian}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.barbarian.rank} (2 different values)
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3 (x1)
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2 (x1)
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[champion] : object {Class Features.system.subfeatures.proficiencies.champion}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.champion.rank} (2 different values)
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2 (x1)
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3 (x1)
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[cleric] : object {Class Features.system.subfeatures.proficiencies.cleric}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.cleric.rank} (3 different values)
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4 (x1)
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2 (x1)
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3 (x1)
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[exemplar] : object {Class Features.system.subfeatures.proficiencies.exemplar}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.exemplar.rank} (2 different values)
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3 (x1)
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2 (x1)
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[fighter] : object {Class Features.system.subfeatures.proficiencies.fighter}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.fighter.rank} (2 different values)
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2 (x1)
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3 (x1)
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[fortitude] : object {Class Features.system.subfeatures.proficiencies.fortitude}
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rank : integer {Class Features.system.subfeatures.proficiencies.fortitude.rank} (3 different values)
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3 (x12)
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2 (x7)
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4 (x2)
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[gunslinger] : object {Class Features.system.subfeatures.proficiencies.gunslinger}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.gunslinger.rank} (2 different values)
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2 (x1)
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3 (x1)
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[heavy] : object {Class Features.system.subfeatures.proficiencies.heavy}
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rank : integer {Class Features.system.subfeatures.proficiencies.heavy.rank} (2 different values)
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2 (x1)
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4 (x1)
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[inventor] : object {Class Features.system.subfeatures.proficiencies.inventor}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.inventor.rank} (2 different values)
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2 (x1)
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3 (x1)
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[investigator] : object {Class Features.system.subfeatures.proficiencies.investigator}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.investigator.rank} (2 different values)
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2 (x1)
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3 (x1)
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[kineticist] : object {Class Features.system.subfeatures.proficiencies.kineticist}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.kineticist.rank} (3 different values)
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2 (x1)
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4 (x1)
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3 (x1)
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[light] : object {Class Features.system.subfeatures.proficiencies.light}
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rank : integer {Class Features.system.subfeatures.proficiencies.light.rank} (4 different values)
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3 (x8)
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2 (x7)
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1 (x2)
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4 (x1)
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[martial] : object {Class Features.system.subfeatures.proficiencies.martial}
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rank : integer {Class Features.system.subfeatures.proficiencies.martial.rank} (4 different values)
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2 (x10)
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3 (x7)
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1 (x2)
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4 (x1)
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[medium] : object {Class Features.system.subfeatures.proficiencies.medium}
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rank : integer {Class Features.system.subfeatures.proficiencies.medium.rank} (4 different values)
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3 (x7)
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2 (x6)
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1 (x3)
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4 (x1)
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[monk] : object {Class Features.system.subfeatures.proficiencies.monk}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.monk.rank} (2 different values)
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3 (x1)
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2 (x1)
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[perception] : object {Class Features.system.subfeatures.proficiencies.perception}
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rank : integer {Class Features.system.subfeatures.proficiencies.perception.rank} (3 different values)
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2 (x5)
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3 (x3)
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4 (x1)
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[ranger] : object {Class Features.system.subfeatures.proficiencies.ranger}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.ranger.rank} (2 different values)
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3 (x1)
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2 (x1)
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[reflex] : object {Class Features.system.subfeatures.proficiencies.reflex}
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rank : integer {Class Features.system.subfeatures.proficiencies.reflex.rank} (3 different values)
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3 (x9)
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2 (x6)
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4 (x4)
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[rogue] : object {Class Features.system.subfeatures.proficiencies.rogue}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.rogue.rank} (2 different values)
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3 (x1)
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2 (x1)
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[simple] : object {Class Features.system.subfeatures.proficiencies.simple}
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rank : integer {Class Features.system.subfeatures.proficiencies.simple.rank} (3 different values)
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2 (x17)
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3 (x9)
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4 (x1)
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[spellcasting] : object {Class Features.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Class Features.system.subfeatures.proficiencies.spellcasting.rank} (4 different values)
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2 (x5)
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3 (x4)
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4 (x2)
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1 (x1)
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[swashbuckler] : object {Class Features.system.subfeatures.proficiencies.swashbuckler}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.swashbuckler.rank} (2 different values)
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3 (x1)
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2 (x1)
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[thaumaturge] : object {Class Features.system.subfeatures.proficiencies.thaumaturge}
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[attribute] : empty
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rank : integer {Class Features.system.subfeatures.proficiencies.thaumaturge.rank} (2 different values)
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2 (x1)
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3 (x1)
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[unarmed] : object {Class Features.system.subfeatures.proficiencies.unarmed}
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rank : integer {Class Features.system.subfeatures.proficiencies.unarmed.rank} (3 different values)
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2 (x18)
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3 (x9)
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4 (x1)
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[unarmored] : object {Class Features.system.subfeatures.proficiencies.unarmored}
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rank : integer {Class Features.system.subfeatures.proficiencies.unarmored.rank} (3 different values)
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2 (x10)
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3 (x8)
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4 (x2)
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[will] : object {Class Features.system.subfeatures.proficiencies.will}
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rank : integer {Class Features.system.subfeatures.proficiencies.will.rank} (3 different values)
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3 (x19)
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4 (x6)
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2 (x4)
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[senses] : object {Class Features.system.subfeatures.senses}
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[suppressedFeatures] : array<string> {Class Features.system.subfeatures.suppressedFeatures}
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Length: min=0 max=8
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Value type: string {Class Features.system.subfeatures.suppressedFeatures.[]} (11 different values)
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type : string {Class Features.type} (same value: 'feat') |