786 lines
53 KiB
Plaintext
786 lines
53 KiB
Plaintext
Equipment
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Different values: 5185
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=====================================
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object {Equipment}
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_id : string {Equipment._id} (all different values)
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img : string {Equipment.img} (2408 different values)
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name : string {Equipment.name} (all different values)
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system : object {Equipment.system}
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[baseItem] : string {Equipment.system.baseItem} (327 different values)
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[bulk] : object {Equipment.system.bulk}
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value : mixed
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integer {Equipment.system.bulk.value} (16 different values)
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float {Equipment.system.bulk.value} (same value: 0,1)
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[capacity] : integer {Equipment.system.bulk.capacity} (13 different values)
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[heldOrStowed] : mixed
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integer {Equipment.system.bulk.heldOrStowed} (3 different values)
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1 (x21)
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0 (x4)
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2 (x2)
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float {Equipment.system.bulk.heldOrStowed} (same value: 0,1)
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[ignored] : integer {Equipment.system.bulk.ignored} (10 different values)
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0 (x18)
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50 (x7)
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25 (x6)
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2 (x3)
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100 (x2)
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150 (x2)
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1000000 (x2)
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1 (x1)
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40 (x1)
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10 (x1)
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[containerId] : empty
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description : object {Equipment.system.description}
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[gm] : string {Equipment.system.description.gm} (80 different values)
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value : string {Equipment.system.description.value} (4836 different values)
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[MAP] : object {Equipment.system.MAP}
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value : string {Equipment.system.MAP.value} (same value: '')
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[ability] : object {Equipment.system.ability}
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value : string {Equipment.system.ability.value} (same value: 'str')
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[acBonus] : integer {Equipment.system.acBonus} (7 different values)
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2 (x106)
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1 (x50)
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6 (x31)
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3 (x27)
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4 (x19)
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0 (x16)
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5 (x13)
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[apex] : object {Equipment.system.apex}
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attribute : string {Equipment.system.apex.attribute} (6 different values)
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'dex' (x11)
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'cha' (x10)
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'con' (x9)
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'str' (x9)
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'int' (x8)
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'wis' (x7)
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[bonus] : object {Equipment.system.bonus}
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value : integer {Equipment.system.bonus.value} (5 different values)
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0 (x748)
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2 (x56)
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1 (x54)
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3 (x48)
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4 (x3)
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[bonusDamage] : object {Equipment.system.bonusDamage}
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[value] : integer {Equipment.system.bonusDamage.value} (same value: 0)
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[category] : string {Equipment.system.category} (26 different values)
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[checkPenalty] : integer {Equipment.system.checkPenalty} (5 different values)
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-1 (x53)
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-3 (x47)
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-2 (x38)
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0 (x25)
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-4 (x1)
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[collapsed] : boolean {Equipment.system.collapsed} (same value: False)
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[damage] : object {Equipment.system.damage}
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[damageType] : string {Equipment.system.damage.damageType} (14 different values)
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[dice] : integer {Equipment.system.damage.dice} (8 different values)
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1 (x786)
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3 (x36)
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4 (x35)
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2 (x32)
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0 (x17)
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5 (x1)
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6 (x1)
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8 (x1)
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[die] : string {Equipment.system.damage.die} (6 different values)
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'd4' (x345)
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'd6' (x284)
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'd8' (x167)
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'd10' (x57)
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'' (x35)
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'd12' (x17)
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[formula] : string {Equipment.system.damage.formula} (37 different values)
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[kind] : string {Equipment.system.damage.kind} (2 different values)
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'damage' (x49)
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'healing' (x27)
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[persistent] : object {Equipment.system.damage.persistent}
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[faces] : integer {Equipment.system.damage.persistent.faces} (3 different values)
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4 (x24)
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6 (x15)
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8 (x4)
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number : integer {Equipment.system.damage.persistent.number} (6 different values)
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1 (x19)
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3 (x15)
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4 (x14)
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2 (x12)
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6 (x1)
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5 (x1)
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type : string {Equipment.system.damage.persistent.type} (6 different values)
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'bleed' (x18)
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'acid' (x12)
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'fire' (x12)
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'poison' (x12)
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'void' (x4)
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'piercing' (x4)
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[type] : string {Equipment.system.damage.type} (12 different values)
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[value] : string {Equipment.system.damage.value} (same value: '')
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[dexCap] : integer {Equipment.system.dexCap} (6 different values)
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3 (x39)
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1 (x33)
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0 (x31)
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2 (x26)
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4 (x18)
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5 (x17)
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[equippedBulk] : object {Equipment.system.equippedBulk}
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value : string {Equipment.system.equippedBulk.value} (same value: '')
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[hardness] : integer {Equipment.system.hardness} (19 different values)
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[range] : mixed
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integer {Equipment.system.range} (17 different values)
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object {Equipment.system.range}
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value : string {Equipment.system.range.value} (same value: '')
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rules : ignored (Foundry rules object) {Equipment.system.rules}
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[group] : string {Equipment.system.group} (24 different values)
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[hp] : object {Equipment.system.hp}
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max : integer {Equipment.system.hp.max} (34 different values)
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value : integer {Equipment.system.hp.value} (34 different values)
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[items] : object {Equipment.system.items}
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5z6qg : object {Equipment.system.items.5z6qg}
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img : string {Equipment.system.items.5z6qg.img} (same value: 'icons/tools/navigation/compass-worn-copper.webp')
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isContainer : boolean {Equipment.system.items.5z6qg.isContainer} (same value: False)
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items : object {Equipment.system.items.5z6qg.items}
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name : string {Equipment.system.items.5z6qg.name} (same value: 'Compass')
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quantity : integer {Equipment.system.items.5z6qg.quantity} (same value: 1)
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uuid : string {Equipment.system.items.5z6qg.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Compass')
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aftjc : object {Equipment.system.items.aftjc}
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img : string {Equipment.system.items.aftjc.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg')
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isContainer : boolean {Equipment.system.items.aftjc.isContainer} (same value: False)
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items : object {Equipment.system.items.aftjc.items}
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name : string {Equipment.system.items.aftjc.name} (same value: 'Standard Astrolabe')
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quantity : integer {Equipment.system.items.aftjc.quantity} (same value: 1)
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uuid : string {Equipment.system.items.aftjc.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Standard Astrolabe')
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b2zsf : object {Equipment.system.items.b2zsf}
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img : string {Equipment.system.items.b2zsf.img} (same value: 'icons/tools/scribal/ink-quill-red.webp')
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isContainer : boolean {Equipment.system.items.b2zsf.isContainer} (same value: False)
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items : object {Equipment.system.items.b2zsf.items}
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name : string {Equipment.system.items.b2zsf.name} (same value: 'Writing Set')
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quantity : integer {Equipment.system.items.b2zsf.quantity} (same value: 1)
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uuid : string {Equipment.system.items.b2zsf.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Writing Set')
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lfmi2 : object {Equipment.system.items.lfmi2}
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img : string {Equipment.system.items.lfmi2.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg')
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isContainer : boolean {Equipment.system.items.lfmi2.isContainer} (same value: False)
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items : object {Equipment.system.items.lfmi2.items}
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name : string {Equipment.system.items.lfmi2.name} (same value: 'Ruler')
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quantity : integer {Equipment.system.items.lfmi2.quantity} (same value: 1)
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uuid : string {Equipment.system.items.lfmi2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Ruler')
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lnvy6 : object {Equipment.system.items.lnvy6}
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img : string {Equipment.system.items.lnvy6.img} (same value: 'icons/tools/navigation/map-chart-tan.webp')
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isContainer : boolean {Equipment.system.items.lnvy6.isContainer} (same value: False)
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items : object {Equipment.system.items.lnvy6.items}
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name : string {Equipment.system.items.lnvy6.name} (same value: 'Survey Map')
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quantity : integer {Equipment.system.items.lnvy6.quantity} (same value: 1)
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uuid : string {Equipment.system.items.lnvy6.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Survey Map')
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[mca3x] : object {Equipment.system.items.mca3x}
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img : string {Equipment.system.items.mca3x.img} (same value: 'icons/containers/bags/pack-leather-white-tan.webp')
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isContainer : boolean {Equipment.system.items.mca3x.isContainer} (same value: True)
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items : object {Equipment.system.items.mca3x.items}
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02xhi : object {Equipment.system.items.mca3x.items.02xhi}
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img : string {Equipment.system.items.mca3x.items.02xhi.img} (same value: 'icons/sundries/survival/rope-wrapped-brown.webp')
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isContainer : boolean {Equipment.system.items.mca3x.items.02xhi.isContainer} (same value: False)
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items : object {Equipment.system.items.mca3x.items.02xhi.items}
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name : string {Equipment.system.items.mca3x.items.02xhi.name} (same value: 'Rope')
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quantity : integer {Equipment.system.items.mca3x.items.02xhi.quantity} (same value: 1)
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uuid : string {Equipment.system.items.mca3x.items.02xhi.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rope')
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30xet : object {Equipment.system.items.mca3x.items.30xet}
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img : string {Equipment.system.items.mca3x.items.30xet.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp')
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isContainer : boolean {Equipment.system.items.mca3x.items.30xet.isContainer} (same value: False)
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items : object {Equipment.system.items.mca3x.items.30xet.items}
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name : string {Equipment.system.items.mca3x.items.30xet.name} (same value: 'Waterskin')
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quantity : integer {Equipment.system.items.mca3x.items.30xet.quantity} (same value: 1)
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uuid : string {Equipment.system.items.mca3x.items.30xet.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Waterskin')
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afbn4 : object {Equipment.system.items.mca3x.items.afbn4}
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img : string {Equipment.system.items.mca3x.items.afbn4.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/chalk.webp')
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isContainer : boolean {Equipment.system.items.mca3x.items.afbn4.isContainer} (same value: False)
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items : object {Equipment.system.items.mca3x.items.afbn4.items}
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name : string {Equipment.system.items.mca3x.items.afbn4.name} (same value: 'Chalk')
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quantity : integer {Equipment.system.items.mca3x.items.afbn4.quantity} (same value: 10)
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uuid : string {Equipment.system.items.mca3x.items.afbn4.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Chalk')
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fabyb : object {Equipment.system.items.mca3x.items.fabyb}
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img : string {Equipment.system.items.mca3x.items.fabyb.img} (same value: 'icons/commodities/stone/geode-raw-tan.webp')
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isContainer : boolean {Equipment.system.items.mca3x.items.fabyb.isContainer} (same value: False)
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items : object {Equipment.system.items.mca3x.items.fabyb.items}
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name : string {Equipment.system.items.mca3x.items.fabyb.name} (same value: 'Flint and Steel')
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quantity : integer {Equipment.system.items.mca3x.items.fabyb.quantity} (same value: 1)
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uuid : string {Equipment.system.items.mca3x.items.fabyb.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Flint and Steel')
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jtagt : object {Equipment.system.items.mca3x.items.jtagt}
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img : string {Equipment.system.items.mca3x.items.jtagt.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/rations.webp')
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isContainer : boolean {Equipment.system.items.mca3x.items.jtagt.isContainer} (same value: False)
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items : object {Equipment.system.items.mca3x.items.jtagt.items}
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name : string {Equipment.system.items.mca3x.items.jtagt.name} (same value: 'Rations')
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quantity : integer {Equipment.system.items.mca3x.items.jtagt.quantity} (same value: 2)
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uuid : string {Equipment.system.items.mca3x.items.jtagt.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rations')
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lems2 : object {Equipment.system.items.mca3x.items.lems2}
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img : string {Equipment.system.items.mca3x.items.lems2.img} (same value: 'icons/sundries/lights/torch-brown.webp')
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isContainer : boolean {Equipment.system.items.mca3x.items.lems2.isContainer} (same value: False)
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items : object {Equipment.system.items.mca3x.items.lems2.items}
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name : string {Equipment.system.items.mca3x.items.lems2.name} (same value: 'Torch')
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quantity : integer {Equipment.system.items.mca3x.items.lems2.quantity} (same value: 5)
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uuid : string {Equipment.system.items.mca3x.items.lems2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Torch')
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lpl11 : object {Equipment.system.items.mca3x.items.lpl11}
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img : string {Equipment.system.items.mca3x.items.lpl11.img} (same value: 'icons/containers/ammunition/quiver-simple-brown.webp')
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isContainer : boolean {Equipment.system.items.mca3x.items.lpl11.isContainer} (same value: False)
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items : object {Equipment.system.items.mca3x.items.lpl11.items}
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name : string {Equipment.system.items.mca3x.items.lpl11.name} (same value: 'Bedroll')
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quantity : integer {Equipment.system.items.mca3x.items.lpl11.quantity} (same value: 1)
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uuid : string {Equipment.system.items.mca3x.items.lpl11.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Bedroll')
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z9tim : object {Equipment.system.items.mca3x.items.z9tim}
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img : string {Equipment.system.items.mca3x.items.z9tim.img} (same value: 'icons/sundries/survival/soap.webp')
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isContainer : boolean {Equipment.system.items.mca3x.items.z9tim.isContainer} (same value: False)
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items : object {Equipment.system.items.mca3x.items.z9tim.items}
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name : string {Equipment.system.items.mca3x.items.z9tim.name} (same value: 'Soap')
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quantity : integer {Equipment.system.items.mca3x.items.z9tim.quantity} (same value: 1)
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uuid : string {Equipment.system.items.mca3x.items.z9tim.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Soap')
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name : string {Equipment.system.items.mca3x.name} (same value: 'Backpack')
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quantity : integer {Equipment.system.items.mca3x.quantity} (same value: 1)
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uuid : string {Equipment.system.items.mca3x.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Backpack')
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[level] : object {Equipment.system.level}
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value : integer {Equipment.system.level.value} (29 different values)
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[material] : object {Equipment.system.material}
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[effects] : array<string> {Equipment.system.material.effects}
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Length: min=1 max=1
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Value type: string {Equipment.system.material.effects.[]} (same value: 'silver')
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[grade] : string {Equipment.system.material.grade} (3 different values)
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'standard' (x26)
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'high' (x23)
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'low' (x7)
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[type] : string {Equipment.system.material.type} (10 different values)
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'silver' (x12)
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'adamantine' (x11)
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'cold-iron' (x10)
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'dawnsilver' (x8)
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'duskwood' (x8)
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'siccatite' (x2)
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'orichalcum' (x2)
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'peachwood' (x1)
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'dragonhide' (x1)
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'inubrix' (x1)
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price : object {Equipment.system.price}
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[per] : integer {Equipment.system.price.per} (2 different values)
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10 (x41)
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5 (x4)
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value : object {Equipment.system.price.value}
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[cp] : integer {Equipment.system.price.value.cp} (7 different values)
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1 (x19)
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5 (x5)
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2 (x3)
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3 (x2)
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0 (x1)
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|
4 (x1)
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|
8 (x1)
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[gp] : integer {Equipment.system.price.value.gp} (334 different values)
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[pp] : integer {Equipment.system.price.value.pp} (2 different values)
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0 (x1)
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1 (x1)
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[sp] : integer {Equipment.system.price.value.sp} (14 different values)
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[meleeUsage] : object {Equipment.system.meleeUsage}
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damage : object {Equipment.system.meleeUsage.damage}
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die : string {Equipment.system.meleeUsage.damage.die} (4 different values)
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'd8' (x11)
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'd6' (x8)
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'd4' (x7)
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'd10' (x1)
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type : string {Equipment.system.meleeUsage.damage.type} (3 different values)
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'slashing' (x11)
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'bludgeoning' (x9)
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'piercing' (x7)
|
|
group : string {Equipment.system.meleeUsage.group} (8 different values)
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'sword' (x11)
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'knife' (x4)
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'club' (x3)
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'hammer' (x3)
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'spear' (x2)
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'flail' (x2)
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'axe' (x1)
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'brawling' (x1)
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|
[traits] : array<string> {Equipment.system.meleeUsage.traits}
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Length: min=2 max=5
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Value type: string {Equipment.system.meleeUsage.traits.[]} (25 different values)
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publication : object {Equipment.system.publication}
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license : string {Equipment.system.publication.license} (2 different values)
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'OGL' (x3267)
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'ORC' (x1918)
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remaster : boolean {Equipment.system.publication.remaster} (2 different values)
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False (x3122)
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True (x2063)
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title : string {Equipment.system.publication.title} (134 different values)
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[quantity] : integer {Equipment.system.quantity} (3 different values)
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|
1 (x5138)
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10 (x40)
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5 (x5)
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|
[reload] : object {Equipment.system.reload}
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|
[value] : string {Equipment.system.reload.value} (6 different values)
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'' (x474)
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'-' (x236)
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'1' (x116)
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'0' (x30)
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'2' (x8)
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'10' (x2)
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[runes] : object {Equipment.system.runes}
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[potency] : integer {Equipment.system.runes.potency} (5 different values)
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0 (x649)
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1 (x180)
|
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2 (x165)
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3 (x66)
|
|
4 (x12)
|
|
[property] : array<string> {Equipment.system.runes.property}
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Length: min=0 max=3
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|
Value type: string {Equipment.system.runes.property.[]} (50 different values)
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[reinforcing] : integer {Equipment.system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {Equipment.system.runes.resilient} (4 different values)
|
|
0 (x81)
|
|
1 (x48)
|
|
2 (x32)
|
|
3 (x2)
|
|
[striking] : integer {Equipment.system.runes.striking} (4 different values)
|
|
0 (x612)
|
|
1 (x153)
|
|
2 (x115)
|
|
3 (x28)
|
|
[size] : string {Equipment.system.size} (4 different values)
|
|
'med' (x5167)
|
|
'sm' (x12)
|
|
'lg' (x3)
|
|
'huge' (x1)
|
|
[specific] : object {Equipment.system.specific}
|
|
material : object {Equipment.system.specific.material}
|
|
[base] : array<object> {Equipment.system.specific.material.base}
|
|
Length: min=1 max=1
|
|
Value type: object {Equipment.system.specific.material.base.[]}
|
|
thickness : string {Equipment.system.specific.material.base.[].thickness} (same value: 'thin')
|
|
type : string {Equipment.system.specific.material.base.[].type} (same value: 'steel')
|
|
[effects] : array<> {Equipment.system.specific.material.effects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[grade] : string {Equipment.system.specific.material.grade} (3 different values)
|
|
'standard' (x25)
|
|
'high' (x22)
|
|
'low' (x7)
|
|
[type] : string {Equipment.system.specific.material.type} (10 different values)
|
|
'silver' (x12)
|
|
'adamantine' (x11)
|
|
'cold-iron' (x10)
|
|
'duskwood' (x8)
|
|
'dawnsilver' (x6)
|
|
'siccatite' (x2)
|
|
'orichalcum' (x2)
|
|
'peachwood' (x1)
|
|
'dragonhide' (x1)
|
|
'inubrix' (x1)
|
|
runes : object {Equipment.system.specific.runes}
|
|
[potency] : integer {Equipment.system.specific.runes.potency} (5 different values)
|
|
1 (x182)
|
|
2 (x161)
|
|
3 (x65)
|
|
4 (x12)
|
|
0 (x8)
|
|
[property] : array<string> {Equipment.system.specific.runes.property}
|
|
Length: min=0 max=3
|
|
Value type: string {Equipment.system.specific.runes.property.[]} (50 different values)
|
|
[reinforcing] : integer {Equipment.system.specific.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {Equipment.system.specific.runes.resilient} (4 different values)
|
|
1 (x47)
|
|
2 (x30)
|
|
0 (x20)
|
|
3 (x2)
|
|
[striking] : integer {Equipment.system.specific.runes.striking} (4 different values)
|
|
1 (x156)
|
|
2 (x112)
|
|
0 (x32)
|
|
3 (x28)
|
|
[integrated] : object {Equipment.system.specific.integrated}
|
|
runes : object {Equipment.system.specific.integrated.runes}
|
|
potency : integer {Equipment.system.specific.integrated.runes.potency} (3 different values)
|
|
0 (x3)
|
|
1 (x2)
|
|
2 (x1)
|
|
property : array<string> {Equipment.system.specific.integrated.runes.property}
|
|
Length: min=0 max=1
|
|
Value type: string {Equipment.system.specific.integrated.runes.property.[]} (same value: 'wounding')
|
|
striking : integer {Equipment.system.specific.integrated.runes.striking} (3 different values)
|
|
0 (x3)
|
|
1 (x2)
|
|
2 (x1)
|
|
[value] : boolean {Equipment.system.specific.value} (same value: False)
|
|
[speedPenalty] : integer {Equipment.system.speedPenalty} (5 different values)
|
|
0 (x165)
|
|
-5 (x49)
|
|
-10 (x46)
|
|
-15 (x1)
|
|
-14 (x1)
|
|
[spell] : object {Equipment.system.spell}
|
|
_id : string {Equipment.system.spell._id} (2 different values)
|
|
'7w37duycMs4YOBeu' (x6)
|
|
'lj2l0i8ShNSlnZrj' (x4)
|
|
flags : object {Equipment.system.spell.flags}
|
|
core : object {Equipment.system.spell.flags.core}
|
|
sourceId : string {Equipment.system.spell.flags.core.sourceId} (2 different values)
|
|
'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs' (x6)
|
|
'Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0' (x4)
|
|
img : string {Equipment.system.spell.img} (2 different values)
|
|
'icons/magic/life/cross-worn-green.webp' (x6)
|
|
'icons/commodities/wood/fence-posts-brown.webp' (x4)
|
|
name : string {Equipment.system.spell.name} (2 different values)
|
|
'Heal' (x6)
|
|
'Splinter Volley' (x4)
|
|
sort : integer {Equipment.system.spell.sort} (2 different values)
|
|
133500000 (x6)
|
|
0 (x4)
|
|
system : object {Equipment.system.spell.system}
|
|
[area] : empty
|
|
cost : object {Equipment.system.spell.system.cost}
|
|
value : string {Equipment.system.spell.system.cost.value} (same value: '')
|
|
counteraction : boolean {Equipment.system.spell.system.counteraction} (same value: False)
|
|
damage : object {Equipment.system.spell.system.damage}
|
|
[0] : object {Equipment.system.spell.system.damage.0}
|
|
applyMod : boolean {Equipment.system.spell.system.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Equipment.system.spell.system.damage.0.formula} (same value: '1d8')
|
|
kinds : array<string> {Equipment.system.spell.system.damage.0.kinds}
|
|
Length: min=2 max=2
|
|
Value type: string {Equipment.system.spell.system.damage.0.kinds.[]} (2 different values)
|
|
'damage' (x6)
|
|
'healing' (x6)
|
|
materials : array<> {Equipment.system.spell.system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Equipment.system.spell.system.damage.0.type} (same value: 'vitality')
|
|
QrOXDstbGji5fsbX : object {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX}
|
|
applyMod : boolean {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.formula} (same value: '4d6')
|
|
kinds : array<string> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: 'damage')
|
|
materials : array<> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: 'piercing')
|
|
description : object {Equipment.system.spell.system.description}
|
|
value : string {Equipment.system.spell.system.description.value} (2 different values)
|
|
duration : object {Equipment.system.spell.system.duration}
|
|
sustained : boolean {Equipment.system.spell.system.duration.sustained} (same value: False)
|
|
value : string {Equipment.system.spell.system.duration.value} (same value: '')
|
|
heightening : object {Equipment.system.spell.system.heightening}
|
|
damage : object {Equipment.system.spell.system.heightening.damage}
|
|
[0] : string {Equipment.system.spell.system.heightening.damage.0} (same value: '1d8')
|
|
QrOXDstbGji5fsbX : string {Equipment.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6')
|
|
interval : integer {Equipment.system.spell.system.heightening.interval} (2 different values)
|
|
1 (x6)
|
|
2 (x4)
|
|
type : string {Equipment.system.spell.system.heightening.type} (same value: 'interval')
|
|
level : object {Equipment.system.spell.system.level}
|
|
value : integer {Equipment.system.spell.system.level.value} (5 different values)
|
|
1 (x6)
|
|
2 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
location : object {Equipment.system.spell.system.location}
|
|
heightenedLevel : integer {Equipment.system.spell.system.location.heightenedLevel} (6 different values)
|
|
2 (x5)
|
|
3 (x1)
|
|
4 (x1)
|
|
5 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
[value] : empty
|
|
time : object {Equipment.system.spell.system.time}
|
|
value : string {Equipment.system.spell.system.time.value} (2 different values)
|
|
'1 to 3' (x6)
|
|
'2 or 3' (x4)
|
|
[overlays] : object {Equipment.system.spell.system.overlays}
|
|
37gy7l19tik74o4s : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
|
|
name : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
|
|
overlayType : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
|
|
sort : integer {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
|
|
kinds : array<string> {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
|
|
[defense] : empty
|
|
heightening : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
|
|
time : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
|
|
traits : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x6)
|
|
'healing' (x6)
|
|
'manipulate' (x6)
|
|
'vitality' (x6)
|
|
7qdtetowq348s9oc : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
|
|
overlayType : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
|
|
sort : integer {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
|
|
time : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
|
|
7vbvdrv2cl87sqta : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
|
|
overlayType : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
|
|
sort : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
|
|
value : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
|
|
target : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
|
|
traits : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x6)
|
|
'healing' (x6)
|
|
'manipulate' (x6)
|
|
'vitality' (x6)
|
|
lfxcoz2d3f8j2zq1 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
|
|
name : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
|
|
overlayType : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
|
|
sort : integer {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
|
|
target : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
|
|
time : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
|
traits : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x6)
|
|
'healing' (x6)
|
|
'manipulate' (x6)
|
|
'vitality' (x6)
|
|
publication : object {Equipment.system.spell.system.publication}
|
|
license : string {Equipment.system.spell.system.publication.license} (2 different values)
|
|
'ORC' (x6)
|
|
'OGL' (x4)
|
|
remaster : boolean {Equipment.system.spell.system.publication.remaster} (same value: True)
|
|
title : string {Equipment.system.spell.system.publication.title} (2 different values)
|
|
'Pathfinder Player Core' (x6)
|
|
'Pathfinder Rage of Elements' (x4)
|
|
range : object {Equipment.system.spell.system.range}
|
|
value : string {Equipment.system.spell.system.range.value} (2 different values)
|
|
'varies' (x6)
|
|
'60 feet' (x4)
|
|
requirements : string {Equipment.system.spell.system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {Equipment.system.spell.system.rules}
|
|
slug : string {Equipment.system.spell.system.slug} (2 different values)
|
|
'heal' (x6)
|
|
'splinter-volley' (x4)
|
|
target : object {Equipment.system.spell.system.target}
|
|
value : string {Equipment.system.spell.system.target.value} (2 different values)
|
|
'1 willing living creature or 1 undead' (x6)
|
|
'1 or 2 creatures' (x4)
|
|
[defense] : object {Equipment.system.spell.system.defense}
|
|
save : object {Equipment.system.spell.system.defense.save}
|
|
basic : boolean {Equipment.system.spell.system.defense.save.basic} (same value: True)
|
|
statistic : string {Equipment.system.spell.system.defense.save.statistic} (same value: 'fortitude')
|
|
traits : object {Equipment.system.spell.system.traits}
|
|
rarity : string {Equipment.system.spell.system.traits.rarity} (same value: 'common')
|
|
traditions : array<string> {Equipment.system.spell.system.traits.traditions}
|
|
Length: min=2 max=2
|
|
Value type: string {Equipment.system.spell.system.traits.traditions.[]} (3 different values)
|
|
'primal' (x10)
|
|
'divine' (x6)
|
|
'arcane' (x4)
|
|
value : array<string> {Equipment.system.spell.system.traits.value}
|
|
Length: min=3 max=4
|
|
Value type: string {Equipment.system.spell.system.traits.value.[]} (6 different values)
|
|
'manipulate' (x10)
|
|
'healing' (x6)
|
|
'vitality' (x6)
|
|
'attack' (x4)
|
|
'concentrate' (x4)
|
|
'wood' (x4)
|
|
type : string {Equipment.system.spell.type} (same value: 'spell')
|
|
[splashDamage] : object {Equipment.system.splashDamage}
|
|
[value] : mixed
|
|
integer {Equipment.system.splashDamage.value} (7 different values)
|
|
0 (x734)
|
|
3 (x38)
|
|
4 (x38)
|
|
1 (x35)
|
|
2 (x35)
|
|
5 (x1)
|
|
6 (x1)
|
|
string {Equipment.system.splashDamage.value} (same value: '')
|
|
[stackGroup] : string {Equipment.system.stackGroup} (9 different values)
|
|
'gems' (x50)
|
|
'rounds10' (x48)
|
|
'arrows' (x10)
|
|
'slingBullets' (x8)
|
|
'bolts' (x6)
|
|
'coins' (x4)
|
|
'rounds5' (x4)
|
|
'blowgunDarts' (x1)
|
|
'woodenTaws' (x1)
|
|
[stowing] : boolean {Equipment.system.stowing} (2 different values)
|
|
True (x26)
|
|
False (x17)
|
|
[strength] : integer {Equipment.system.strength} (6 different values)
|
|
3 (x35)
|
|
1 (x34)
|
|
4 (x31)
|
|
2 (x23)
|
|
0 (x21)
|
|
5 (x3)
|
|
[subitems] : array<object> {Equipment.system.subitems}
|
|
Length: min=1 max=1
|
|
Value type: object {Equipment.system.subitems.[]}
|
|
_id : string {Equipment.system.subitems.[]._id} (same value: '63PtQV7KtzRrG5kM')
|
|
flags : object {Equipment.system.subitems.[].flags}
|
|
core : object {Equipment.system.subitems.[].flags.core}
|
|
sourceId : string {Equipment.system.subitems.[].flags.core.sourceId} (same value: 'Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u')
|
|
img : string {Equipment.system.subitems.[].img} (same value: 'systems/pf2e/icons/equipment/weapons/shield-spikes.webp')
|
|
name : string {Equipment.system.subitems.[].name} (same value: 'Shield Spikes')
|
|
sort : integer {Equipment.system.subitems.[].sort} (same value: 100000)
|
|
system : object {Equipment.system.subitems.[].system}
|
|
baseItem : string {Equipment.system.subitems.[].system.baseItem} (same value: 'shield-spikes')
|
|
bonus : object {Equipment.system.subitems.[].system.bonus}
|
|
value : integer {Equipment.system.subitems.[].system.bonus.value} (same value: 0)
|
|
bonusDamage : object {Equipment.system.subitems.[].system.bonusDamage}
|
|
value : integer {Equipment.system.subitems.[].system.bonusDamage.value} (same value: 0)
|
|
bulk : object {Equipment.system.subitems.[].system.bulk}
|
|
value : integer {Equipment.system.subitems.[].system.bulk.value} (same value: 0)
|
|
category : string {Equipment.system.subitems.[].system.category} (same value: 'martial')
|
|
damage : object {Equipment.system.subitems.[].system.damage}
|
|
damageType : string {Equipment.system.subitems.[].system.damage.damageType} (same value: 'piercing')
|
|
dice : integer {Equipment.system.subitems.[].system.damage.dice} (same value: 1)
|
|
die : string {Equipment.system.subitems.[].system.damage.die} (same value: 'd6')
|
|
description : object {Equipment.system.subitems.[].system.description}
|
|
value : string {Equipment.system.subitems.[].system.description.value} (same value: '<p>These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.</p>')
|
|
equipped : object {Equipment.system.subitems.[].system.equipped}
|
|
carryType : string {Equipment.system.subitems.[].system.equipped.carryType} (same value: 'attached')
|
|
handsHeld : integer {Equipment.system.subitems.[].system.equipped.handsHeld} (same value: 0)
|
|
group : string {Equipment.system.subitems.[].system.group} (same value: 'shield')
|
|
hardness : integer {Equipment.system.subitems.[].system.hardness} (same value: 0)
|
|
hp : object {Equipment.system.subitems.[].system.hp}
|
|
max : integer {Equipment.system.subitems.[].system.hp.max} (same value: 0)
|
|
value : integer {Equipment.system.subitems.[].system.hp.value} (same value: 0)
|
|
level : object {Equipment.system.subitems.[].system.level}
|
|
value : integer {Equipment.system.subitems.[].system.level.value} (same value: 0)
|
|
material : object {Equipment.system.subitems.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
price : object {Equipment.system.subitems.[].system.price}
|
|
value : object {Equipment.system.subitems.[].system.price.value}
|
|
sp : integer {Equipment.system.subitems.[].system.price.value.sp} (same value: 5)
|
|
publication : object {Equipment.system.subitems.[].system.publication}
|
|
license : string {Equipment.system.subitems.[].system.publication.license} (same value: 'ORC')
|
|
remaster : boolean {Equipment.system.subitems.[].system.publication.remaster} (same value: True)
|
|
title : string {Equipment.system.subitems.[].system.publication.title} (same value: 'Pathfinder Player Core')
|
|
quantity : integer {Equipment.system.subitems.[].system.quantity} (same value: 1)
|
|
traits : object {Equipment.system.subitems.[].system.traits}
|
|
rarity : string {Equipment.system.subitems.[].system.traits.rarity} (same value: 'common')
|
|
value : array<string> {Equipment.system.subitems.[].system.traits.value}
|
|
Length: min=1 max=1
|
|
Value type: string {Equipment.system.subitems.[].system.traits.value.[]} (same value: 'attached-to-shield')
|
|
[range] : empty
|
|
reload : object {Equipment.system.subitems.[].system.reload}
|
|
value : string {Equipment.system.subitems.[].system.reload.value} (same value: '')
|
|
rules : ignored (Foundry rules object) {Equipment.system.subitems.[].system.rules}
|
|
runes : object {Equipment.system.subitems.[].system.runes}
|
|
potency : integer {Equipment.system.subitems.[].system.runes.potency} (same value: 1)
|
|
property : array<> {Equipment.system.subitems.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
striking : integer {Equipment.system.subitems.[].system.runes.striking} (same value: 1)
|
|
size : string {Equipment.system.subitems.[].system.size} (same value: 'med')
|
|
slug : string {Equipment.system.subitems.[].system.slug} (same value: 'shield-spikes')
|
|
splashDamage : object {Equipment.system.subitems.[].system.splashDamage}
|
|
value : integer {Equipment.system.subitems.[].system.splashDamage.value} (same value: 0)
|
|
[containerId] : empty
|
|
usage : object {Equipment.system.subitems.[].system.usage}
|
|
value : string {Equipment.system.subitems.[].system.usage.value} (same value: 'held-in-one-hand')
|
|
type : string {Equipment.system.subitems.[].type} (same value: 'weapon')
|
|
traits : object {Equipment.system.traits}
|
|
rarity : string {Equipment.system.traits.rarity} (4 different values)
|
|
'common' (x2712)
|
|
'uncommon' (x1694)
|
|
'rare' (x559)
|
|
'unique' (x220)
|
|
value : array<string> {Equipment.system.traits.value}
|
|
Length: min=0 max=9
|
|
Value type: string {Equipment.system.traits.value.[]} (241 different values)
|
|
[integrated] : object {Equipment.system.traits.integrated}
|
|
runes : object {Equipment.system.traits.integrated.runes}
|
|
potency : integer {Equipment.system.traits.integrated.runes.potency} (3 different values)
|
|
0 (x5)
|
|
1 (x2)
|
|
2 (x1)
|
|
property : array<string> {Equipment.system.traits.integrated.runes.property}
|
|
Length: min=0 max=1
|
|
Value type: string {Equipment.system.traits.integrated.runes.property.[]} (same value: 'wounding')
|
|
striking : integer {Equipment.system.traits.integrated.runes.striking} (3 different values)
|
|
0 (x5)
|
|
1 (x2)
|
|
2 (x1)
|
|
[versatile] : empty
|
|
[otherTags] : array<string> {Equipment.system.traits.otherTags}
|
|
Length: min=1 max=1
|
|
Value type: string {Equipment.system.traits.otherTags.[]} (4 different values)
|
|
'alchemical-tool' (x56)
|
|
'alchemical-food' (x56)
|
|
'herbal' (x6)
|
|
'handwraps-of-mighty-blows' (x3)
|
|
[usage] : object {Equipment.system.usage}
|
|
[canBeAmmo] : boolean {Equipment.system.usage.canBeAmmo} (2 different values)
|
|
False (x189)
|
|
True (x1)
|
|
value : string {Equipment.system.usage.value} (119 different values)
|
|
[uses] : object {Equipment.system.uses}
|
|
autoDestroy : boolean {Equipment.system.uses.autoDestroy} (2 different values)
|
|
True (x1631)
|
|
False (x20)
|
|
max : integer {Equipment.system.uses.max} (9 different values)
|
|
1 (x1631)
|
|
5 (x8)
|
|
7 (x4)
|
|
10 (x3)
|
|
500 (x1)
|
|
5000 (x1)
|
|
24 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
value : integer {Equipment.system.uses.value} (9 different values)
|
|
1 (x1632)
|
|
5 (x7)
|
|
7 (x4)
|
|
10 (x3)
|
|
500 (x1)
|
|
5000 (x1)
|
|
24 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
[weaponType] : object {Equipment.system.weaponType}
|
|
value : string {Equipment.system.weaponType.value} (same value: '')
|
|
type : string {Equipment.type} (8 different values)
|
|
'equipment' (x2166)
|
|
'consumable' (x1651)
|
|
'weapon' (x908)
|
|
'armor' (x164)
|
|
'treasure' (x153)
|
|
'shield' (x98)
|
|
'backpack' (x43)
|
|
'kit' (x2) |