Files
Pf2eDataScrapper/output/pf2e/packs/Maverick.txt
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2025-04-08 17:11:57 +04:00

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Maverick
Different values: 8
=====================================
object {Maverick}
_id : string {Maverick._id} (all different values)
folder : string {Maverick.folder} (same value: 'pjQwyPxYeBlxmAFg')
img : string {Maverick.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Maverick.items}
Length: min=10 max=32
Value type: object {Maverick.items.[]}
_id : string {Maverick.items.[]._id} (117 different values)
[_stats] : object {Maverick.items.[]._stats}
compendiumSource : string {Maverick.items.[]._stats.compendiumSource} (44 different values)
img : string {Maverick.items.[].img} (45 different values)
name : string {Maverick.items.[].name} (87 different values)
sort : integer {Maverick.items.[].sort} (32 different values)
system : object {Maverick.items.[].system}
[acBonus] : integer {Maverick.items.[].system.acBonus} (2 different values)
1 (x2)
3 (x1)
[actionType] : object {Maverick.items.[].system.actionType}
value : string {Maverick.items.[].system.actionType.value} (3 different values)
'passive' (x16)
'action' (x15)
'reaction' (x5)
[actions] : object {Maverick.items.[].system.actions}
[value] : integer {Maverick.items.[].system.actions.value} (3 different values)
1 (x9)
2 (x5)
3 (x1)
[area] : object {Maverick.items.[].system.area}
type : string {Maverick.items.[].system.area.type} (same value: 'emanation')
value : integer {Maverick.items.[].system.area.value} (same value: 30)
[attackEffects] : object {Maverick.items.[].system.attackEffects}
value : array<> {Maverick.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {Maverick.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {Maverick.items.[].system.publication}
license : string {Maverick.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Maverick.items.[].system.publication.remaster} (2 different values)
True (x116)
False (x1)
title : string {Maverick.items.[].system.publication.title} (10 different values)
'' (x68)
'Pathfinder Player Core' (x27)
'Pathfinder Guns & Gears' (x14)
'Pathfinder Bestiary' (x2)
'Pathfinder NPC Core' (x1)
'Pathfinder Core Rulebook' (x1)
'Pathfinder Lost Omens Pathfinder Society Guide' (x1)
'Pathfinder Player Core 2' (x1)
'Pathfinder GM Core' (x1)
'Pathfinder Monster Core' (x1)
rules : ignored (Foundry rules object) {Maverick.items.[].system.rules}
traits : object {Maverick.items.[].system.traits}
[rarity] : string {Maverick.items.[].system.traits.rarity} (3 different values)
'common' (x40)
'uncommon' (x8)
'rare' (x1)
[traditions] : array<string> {Maverick.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Maverick.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x15)
'arcane' (x14)
'primal' (x5)
'divine' (x5)
[value] : array<string> {Maverick.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Maverick.items.[].system.traits.value.[]} (46 different values)
[baseItem] : string {Maverick.items.[].system.baseItem} (10 different values)
'flintlock-musket' (x3)
'dueling-pistol' (x3)
'rapier' (x2)
'leather-armor' (x2)
'hand-cannon' (x1)
'sword-cane' (x1)
'reinforced-stock' (x1)
'shortsword' (x1)
'sap' (x1)
'scale-mail' (x1)
[bonus] : object {Maverick.items.[].system.bonus}
value : integer {Maverick.items.[].system.bonus.value} (12 different values)
[bulk] : object {Maverick.items.[].system.bulk}
value : mixed
integer {Maverick.items.[].system.bulk.value} (3 different values)
1 (x10)
0 (x5)
2 (x1)
float {Maverick.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Maverick.items.[].system.category} (all different values)
[checkPenalty] : integer {Maverick.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x1)
[containerId] : empty
description : object {Maverick.items.[].system.description}
value : string {Maverick.items.[].system.description.value} (66 different values)
[bonusDamage] : object {Maverick.items.[].system.bonusDamage}
value : integer {Maverick.items.[].system.bonusDamage.value} (same value: 0)
[cost] : object {Maverick.items.[].system.cost}
value : string {Maverick.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Maverick.items.[].system.counteraction} (same value: False)
[damage] : object {Maverick.items.[].system.damage}
[0] : object {Maverick.items.[].system.damage.0}
applyMod : boolean {Maverick.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Maverick.items.[].system.damage.0.formula} (4 different values)
'1d6' (x1)
'2' (x1)
'2d4' (x1)
'2d6' (x1)
kinds : array<string> {Maverick.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Maverick.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {Maverick.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Maverick.items.[].system.damage.0.type} (2 different values)
'mental' (x3)
'untyped' (x1)
[damageType] : string {Maverick.items.[].system.damage.damageType} (2 different values)
'piercing' (x11)
'bludgeoning' (x2)
[dice] : integer {Maverick.items.[].system.damage.dice} (same value: 1)
[die] : string {Maverick.items.[].system.damage.die} (2 different values)
'd6' (x12)
'd4' (x1)
[damageRolls] : object {Maverick.items.[].system.damageRolls}
[0] : object {Maverick.items.[].system.damageRolls.0}
damage : string {Maverick.items.[].system.damageRolls.0.damage} (6 different values)
'1d4+11' (x2)
'1d4+5' (x2)
'1d4+2' (x1)
'1d4+6' (x1)
'1d4' (x1)
'1d4+7' (x1)
damageType : string {Maverick.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[4pVlm8mgcE1f5HFg] : object {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg}
damage : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: '1d6+5')
damageType : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: 'piercing')
[IukkLt3lwM8zQnxy] : object {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy}
damage : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: '1d6+3')
damageType : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: 'piercing')
[KyiPyKuLKs1GpGn9] : object {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9}
damage : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: '1d6+7')
damageType : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: 'bludgeoning')
[MLI7ItZ3tUmi1LgZ] : object {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ}
damage : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: '1d6')
damageType : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: 'force')
[QfaQeJPEWhXrfJTd] : object {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd}
damage : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: '1d6+2')
damageType : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: 'piercing')
[SmNqr574P6lVP1AX] : object {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX}
damage : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: '3d6+13')
damageType : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: 'piercing')
[TMFF4RnOpCqHVgRU] : object {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU}
damage : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: '1d6+6')
damageType : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: 'piercing')
[VPSsTAIQcGPoXyTw] : object {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw}
damage : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: '1d6+5')
damageType : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: 'piercing')
[WMS8MF75OVYH2ZQr] : object {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr}
damage : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: '2d6+11')
damageType : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: 'piercing')
[mVVsnyAuciYRG6y1] : object {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1}
damage : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: '1d6+3')
damageType : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: 'piercing')
[n8orlAbdbhijQ3vV] : object {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV}
damage : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: '1d6')
damageType : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: 'force')
[nQrFRys9ilZWtH5P] : object {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P}
damage : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: '2d4+11')
damageType : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: 'slashing')
[njN86JPTqso2htmX] : object {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX}
damage : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: '1d6+4')
damageType : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: 'piercing')
[oG9wzuGTa5U6vYjv] : object {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv}
damage : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: '1d6+5')
damageType : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: 'piercing')
[rTtFlMwljc8jPmCI] : object {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI}
damage : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: '1d4+6')
damageType : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: 'bludgeoning')
toaq0OnQTq0gQfwb : object {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb}
damage : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: '1d6+5')
damageType : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: 'piercing')
[xR2OJ0GPQajZSxwP] : object {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP}
damage : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: '2d4+11')
damageType : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: 'slashing')
[defense] : object {Maverick.items.[].system.defense}
save : object {Maverick.items.[].system.defense.save}
basic : boolean {Maverick.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x2)
statistic : string {Maverick.items.[].system.defense.save.statistic} (2 different values)
'will' (x5)
'fortitude' (x2)
[dexCap] : integer {Maverick.items.[].system.dexCap} (2 different values)
4 (x2)
2 (x1)
[duration] : object {Maverick.items.[].system.duration}
sustained : boolean {Maverick.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x1)
value : string {Maverick.items.[].system.duration.value} (7 different values)
'1 minute' (x7)
'' (x4)
'varies' (x2)
'10 minutes' (x1)
'1 round' (x1)
'until your next daily preparations' (x1)
'until the end of your turn' (x1)
[equipped] : object {Maverick.items.[].system.equipped}
carryType : string {Maverick.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Maverick.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {Maverick.items.[].system.group} (5 different values)
'firearm' (x7)
'sword' (x4)
'club' (x2)
'leather' (x2)
'composite' (x1)
[hardness] : integer {Maverick.items.[].system.hardness} (same value: 0)
[heightening] : object {Maverick.items.[].system.heightening}
[levels] : object {Maverick.items.[].system.heightening.levels}
3 : object {Maverick.items.[].system.heightening.levels.3}
target : object {Maverick.items.[].system.heightening.levels.3.target}
value : string {Maverick.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
6 : object {Maverick.items.[].system.heightening.levels.6}
target : object {Maverick.items.[].system.heightening.levels.6.target}
value : string {Maverick.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x1)
'any number of objects' (x1)
[7] : object {Maverick.items.[].system.heightening.levels.7}
target : object {Maverick.items.[].system.heightening.levels.7.target}
value : string {Maverick.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x1)
'10 creatures' (x1)
[8] : object {Maverick.items.[].system.heightening.levels.8}
target : object {Maverick.items.[].system.heightening.levels.8.target}
value : string {Maverick.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {Maverick.items.[].system.heightening.type} (2 different values)
'fixed' (x5)
'interval' (x4)
[damage] : object {Maverick.items.[].system.heightening.damage}
0 : string {Maverick.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'2' (x1)
'2d4' (x1)
[interval] : integer {Maverick.items.[].system.heightening.interval} (2 different values)
1 (x3)
2 (x1)
[hp] : object {Maverick.items.[].system.hp}
max : integer {Maverick.items.[].system.hp.max} (same value: 0)
value : integer {Maverick.items.[].system.hp.value} (same value: 0)
[level] : object {Maverick.items.[].system.level}
value : integer {Maverick.items.[].system.level.value} (6 different values)
0 (x26)
1 (x14)
4 (x3)
3 (x3)
2 (x2)
5 (x1)
[location] : object {Maverick.items.[].system.location}
value : string {Maverick.items.[].system.location.value} (2 different values)
'AHqZqmHmbdICrVZD' (x15)
'Ty6gHYSX9V8oLSSj' (x2)
[material] : object {Maverick.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Maverick.items.[].system.mod}
value : integer {Maverick.items.[].system.mod.value} (6 different values)
9 (x2)
14 (x1)
15 (x1)
26 (x1)
25 (x1)
11 (x1)
[overlays] : object {Maverick.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Maverick.items.[].system.prepared}
[flexible] : boolean {Maverick.items.[].system.prepared.flexible} (same value: False)
value : string {Maverick.items.[].system.prepared.value} (2 different values)
'prepared' (x1)
'focus' (x1)
[price] : object {Maverick.items.[].system.price}
[per] : integer {Maverick.items.[].system.price.per} (same value: 10)
value : object {Maverick.items.[].system.price.value}
[gp] : integer {Maverick.items.[].system.price.value.gp} (all different values)
[sp] : integer {Maverick.items.[].system.price.value.sp} (4 different values)
1 (x11)
2 (x1)
5 (x1)
9 (x1)
[proficiency] : object {Maverick.items.[].system.proficiency}
value : integer {Maverick.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Maverick.items.[].system.proficient}
value : integer {Maverick.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Maverick.items.[].system.quantity} (5 different values)
1 (x23)
20 (x5)
2 (x2)
40 (x1)
10 (x1)
[range] : mixed
integer {Maverick.items.[].system.range} (3 different values)
70 (x3)
60 (x3)
30 (x1)
object {Maverick.items.[].system.range}
value : string {Maverick.items.[].system.range.value} (5 different values)
'30 feet' (x10)
'' (x3)
'60 feet' (x2)
'touch' (x1)
'120 feet' (x1)
[reload] : object {Maverick.items.[].system.reload}
value : string {Maverick.items.[].system.reload.value} (2 different values)
'1' (x7)
'' (x6)
[requirements] : string {Maverick.items.[].system.requirements} (same value: '')
[runes] : object {Maverick.items.[].system.runes}
potency : integer {Maverick.items.[].system.runes.potency} (2 different values)
0 (x13)
1 (x3)
property : array<> {Maverick.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Maverick.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Maverick.items.[].system.runes.striking} (2 different values)
0 (x11)
1 (x2)
[size] : string {Maverick.items.[].system.size} (same value: 'med')
[slots] : object {Maverick.items.[].system.slots}
[slot0] : object {Maverick.items.[].system.slots.slot0}
max : integer {Maverick.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Maverick.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Maverick.items.[].system.slots.slot0.prepared.[]}
id : string {Maverick.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'zvaEUHM6cBHzBEtb' (x1)
'xauKusNY0UUGnYnX' (x1)
'7BMJfUVD2ZLMPU2c' (x1)
'QN6RGV9n6OoidXag' (x1)
'g1GZcNkTKXN8Cxee' (x1)
[slot1] : object {Maverick.items.[].system.slots.slot1}
max : integer {Maverick.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {Maverick.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Maverick.items.[].system.slots.slot1.prepared.[]}
id : string {Maverick.items.[].system.slots.slot1.prepared.[].id} (2 different values)
'e6XVJgFTeTXbxfrW' (x2)
'UVS2ug1lkk2Fx8r7' (x1)
[slot2] : object {Maverick.items.[].system.slots.slot2}
max : integer {Maverick.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {Maverick.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Maverick.items.[].system.slots.slot2.prepared.[]}
id : string {Maverick.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'1wYlZTCZpBluZIu5' (x2)
'kRs7TUXTtBtzqxgA' (x1)
[slot3] : object {Maverick.items.[].system.slots.slot3}
max : integer {Maverick.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {Maverick.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Maverick.items.[].system.slots.slot3.prepared.[]}
id : string {Maverick.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'8yNL8luFmdfjvtF1' (x1)
'yMUkNWJpprHdUOC2' (x1)
'16AEMDgALxCUzPaU' (x1)
[slot4] : object {Maverick.items.[].system.slots.slot4}
max : integer {Maverick.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {Maverick.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Maverick.items.[].system.slots.slot4.prepared.[]}
id : string {Maverick.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'kSMDy8bLpMPFJYIW' (x1)
'QpBFmT8fnD0I9ncG' (x1)
'x15m4P3bETaObrSH' (x1)
[slug] : string {Maverick.items.[].system.slug} (44 different values)
[specific] : object {Maverick.items.[].system.specific}
material : object {Maverick.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Maverick.items.[].system.specific.runes}
potency : integer {Maverick.items.[].system.specific.runes.potency} (same value: 0)
property : array<> {Maverick.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Maverick.items.[].system.specific.runes.striking} (same value: 0)
[speedPenalty] : integer {Maverick.items.[].system.speedPenalty} (2 different values)
0 (x2)
-5 (x1)
[spelldc] : object {Maverick.items.[].system.spelldc}
dc : integer {Maverick.items.[].system.spelldc.dc} (same value: 25)
value : integer {Maverick.items.[].system.spelldc.value} (same value: 17)
[splashDamage] : object {Maverick.items.[].system.splashDamage}
value : integer {Maverick.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Maverick.items.[].system.stackGroup} (same value: 'rounds10')
[strength] : integer {Maverick.items.[].system.strength} (2 different values)
0 (x2)
2 (x1)
[target] : object {Maverick.items.[].system.target}
value : string {Maverick.items.[].system.target.value} (4 different values)
'1 creature' (x11)
'' (x4)
'1 enemy' (x1)
'1 object' (x1)
[time] : object {Maverick.items.[].system.time}
value : string {Maverick.items.[].system.time.value} (3 different values)
'2' (x13)
'1' (x3)
'1 minute' (x1)
[tradition] : object {Maverick.items.[].system.tradition}
value : string {Maverick.items.[].system.tradition.value} (same value: 'occult')
[usage] : object {Maverick.items.[].system.usage}
value : string {Maverick.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x20)
'held-in-two-hands' (x5)
'worn' (x2)
'worneyepiece' (x1)
'other' (x1)
[uses] : object {Maverick.items.[].system.uses}
autoDestroy : boolean {Maverick.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Maverick.items.[].system.uses.max} (same value: 1)
value : integer {Maverick.items.[].system.uses.value} (same value: 1)
type : string {Maverick.items.[].type} (9 different values)
'action' (x36)
'melee' (x23)
'spell' (x17)
'weapon' (x13)
'equipment' (x9)
'consumable' (x7)
'lore' (x7)
'armor' (x3)
'spellcastingEntry' (x2)
[flags] : object {Maverick.items.[].flags}
pf2e : object {Maverick.items.[].flags.pf2e}
[grantedBy] : object {Maverick.items.[].flags.pf2e.grantedBy}
id : string {Maverick.items.[].flags.pf2e.grantedBy.id} (same value: 'C9ZsCn6QkBtekUHd')
onDelete : string {Maverick.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'detach')
[itemGrants] : object {Maverick.items.[].flags.pf2e.itemGrants}
reinforcedStock : object {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock}
id : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: 'e4VHT4CABCaoOthc')
onDelete : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: 'detach')
[linkedWeapon] : string {Maverick.items.[].flags.pf2e.linkedWeapon} (13 different values)
name : string {Maverick.name} (all different values)
system : object {Maverick.system}
abilities : object {Maverick.system.abilities}
cha : object {Maverick.system.abilities.cha}
mod : integer {Maverick.system.abilities.cha.mod} (4 different values)
3 (x3)
2 (x3)
5 (x1)
4 (x1)
con : object {Maverick.system.abilities.con}
mod : integer {Maverick.system.abilities.con.mod} (4 different values)
0 (x4)
1 (x2)
3 (x1)
2 (x1)
dex : object {Maverick.system.abilities.dex}
mod : integer {Maverick.system.abilities.dex.mod} (5 different values)
3 (x2)
4 (x2)
5 (x2)
1 (x1)
2 (x1)
int : object {Maverick.system.abilities.int}
mod : integer {Maverick.system.abilities.int.mod} (4 different values)
2 (x3)
0 (x3)
1 (x1)
4 (x1)
str : object {Maverick.system.abilities.str}
mod : integer {Maverick.system.abilities.str.mod} (4 different values)
0 (x3)
1 (x3)
3 (x1)
4 (x1)
wis : object {Maverick.system.abilities.wis}
mod : integer {Maverick.system.abilities.wis.mod} (4 different values)
3 (x3)
2 (x3)
1 (x1)
0 (x1)
attributes : object {Maverick.system.attributes}
ac : object {Maverick.system.attributes.ac}
details : string {Maverick.system.attributes.ac.details} (same value: '')
value : integer {Maverick.system.attributes.ac.value} (all different values)
allSaves : object {Maverick.system.attributes.allSaves}
value : string {Maverick.system.attributes.allSaves.value} (same value: '')
hp : object {Maverick.system.attributes.hp}
details : string {Maverick.system.attributes.hp.details} (same value: '')
max : integer {Maverick.system.attributes.hp.max} (all different values)
temp : integer {Maverick.system.attributes.hp.temp} (same value: 0)
value : integer {Maverick.system.attributes.hp.value} (all different values)
speed : object {Maverick.system.attributes.speed}
otherSpeeds : array<> {Maverick.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Maverick.system.attributes.speed.value} (same value: 25)
details : object {Maverick.system.details}
blurb : string {Maverick.system.details.blurb} (same value: '')
languages : object {Maverick.system.details.languages}
details : string {Maverick.system.details.languages.details} (same value: '')
value : array<string> {Maverick.system.details.languages.value}
Length: min=0 max=1
Value type: string {Maverick.system.details.languages.value.[]} (same value: 'common')
level : object {Maverick.system.details.level}
value : integer {Maverick.system.details.level.value} (7 different values)
3 (x2)
2 (x1)
7 (x1)
11 (x1)
12 (x1)
0 (x1)
5 (x1)
privateNotes : string {Maverick.system.details.privateNotes} (same value: '')
publicNotes : string {Maverick.system.details.publicNotes} (all different values)
publication : object {Maverick.system.details.publication}
license : string {Maverick.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Maverick.system.details.publication.remaster} (same value: True)
title : string {Maverick.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Maverick.system.initiative}
statistic : string {Maverick.system.initiative.statistic} (same value: 'perception')
perception : object {Maverick.system.perception}
details : string {Maverick.system.perception.details} (5 different values)
'' (x3)
'+11 to Sense Motive' (x2)
'+26 for Sense Motive' (x1)
'+27 for initiative' (x1)
'+15 to Sense Motive' (x1)
mod : integer {Maverick.system.perception.mod} (7 different values)
13 (x2)
9 (x1)
22 (x1)
10 (x1)
24 (x1)
8 (x1)
7 (x1)
senses : array<object> {Maverick.system.perception.senses}
Length: min=0 max=1
Value type: object {Maverick.system.perception.senses.[]}
acuity : string {Maverick.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {Maverick.system.perception.senses.[].range} (same value: 30)
type : string {Maverick.system.perception.senses.[].type} (same value: 'tremorsense')
resources : object {Maverick.system.resources}
[focus] : object {Maverick.system.resources.focus}
max : integer {Maverick.system.resources.focus.max} (same value: 1)
value : integer {Maverick.system.resources.focus.value} (same value: 1)
saves : object {Maverick.system.saves}
fortitude : object {Maverick.system.saves.fortitude}
saveDetail : string {Maverick.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Maverick.system.saves.fortitude.value} (all different values)
reflex : object {Maverick.system.saves.reflex}
saveDetail : string {Maverick.system.saves.reflex.saveDetail} (same value: '')
value : integer {Maverick.system.saves.reflex.value} (6 different values)
7 (x2)
11 (x2)
15 (x1)
24 (x1)
25 (x1)
10 (x1)
will : object {Maverick.system.saves.will}
saveDetail : string {Maverick.system.saves.will.saveDetail} (same value: '')
value : integer {Maverick.system.saves.will.value} (7 different values)
9 (x2)
15 (x1)
22 (x1)
6 (x1)
21 (x1)
10 (x1)
13 (x1)
skills : object {Maverick.system.skills}
[acrobatics] : object {Maverick.system.skills.acrobatics}
base : integer {Maverick.system.skills.acrobatics.base} (3 different values)
17 (x1)
11 (x1)
25 (x1)
[special] : array<> {Maverick.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[athletics] : object {Maverick.system.skills.athletics}
base : integer {Maverick.system.skills.athletics.base} (3 different values)
8 (x1)
23 (x1)
13 (x1)
[special] : array<> {Maverick.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[crafting] : object {Maverick.system.skills.crafting}
base : integer {Maverick.system.skills.crafting.base} (3 different values)
7 (x1)
15 (x1)
22 (x1)
[special] : array<object> {Maverick.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Maverick.system.skills.crafting.special.[]}
base : integer {Maverick.system.skills.crafting.special.[].base} (same value: 14)
label : string {Maverick.system.skills.crafting.special.[].label} (same value: 'for firearms')
[deception] : object {Maverick.system.skills.deception}
base : integer {Maverick.system.skills.deception.base} (5 different values)
24 (x2)
8 (x2)
7 (x1)
9 (x1)
11 (x1)
[special] : array<object> {Maverick.system.skills.deception.special}
Length: min=0 max=1
Value type: object {Maverick.system.skills.deception.special.[]}
base : integer {Maverick.system.skills.deception.special.[].base} (same value: 10)
label : string {Maverick.system.skills.deception.special.[].label} (same value: 'to Feint')
predicate : array<string> {Maverick.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {Maverick.system.skills.deception.special.[].predicate.[]} (same value: 'action:feint')
[diplomacy] : object {Maverick.system.skills.diplomacy}
base : integer {Maverick.system.skills.diplomacy.base} (4 different values)
7 (x1)
10 (x1)
9 (x1)
11 (x1)
[special] : array<> {Maverick.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: empty
[intimidation] : object {Maverick.system.skills.intimidation}
base : integer {Maverick.system.skills.intimidation.base} (6 different values)
9 (x1)
15 (x1)
22 (x1)
10 (x1)
26 (x1)
13 (x1)
[special] : array<> {Maverick.system.skills.intimidation.special}
Length: min=0 max=0
Value type: empty
[occultism] : object {Maverick.system.skills.occultism}
base : integer {Maverick.system.skills.occultism.base} (same value: 17)
[performance] : object {Maverick.system.skills.performance}
base : integer {Maverick.system.skills.performance.base} (same value: 10)
[society] : object {Maverick.system.skills.society}
base : integer {Maverick.system.skills.society.base} (4 different values)
11 (x2)
9 (x1)
21 (x1)
13 (x1)
[special] : array<> {Maverick.system.skills.society.special}
Length: min=0 max=0
Value type: empty
[stealth] : object {Maverick.system.skills.stealth}
base : integer {Maverick.system.skills.stealth.base} (same value: 11)
special : array<> {Maverick.system.skills.stealth.special}
Length: min=0 max=0
Value type: empty
[thievery] : object {Maverick.system.skills.thievery}
base : integer {Maverick.system.skills.thievery.base} (2 different values)
22 (x1)
9 (x1)
special : array<> {Maverick.system.skills.thievery.special}
Length: min=0 max=0
Value type: empty
traits : object {Maverick.system.traits}
rarity : string {Maverick.system.traits.rarity} (3 different values)
'common' (x5)
'uncommon' (x2)
'rare' (x1)
size : object {Maverick.system.traits.size}
value : string {Maverick.system.traits.size.value} (same value: 'med')
value : array<string> {Maverick.system.traits.value}
Length: min=2 max=2
Value type: string {Maverick.system.traits.value.[]} (2 different values)
'human' (x8)
'humanoid' (x8)
type : string {Maverick.type} (same value: 'npc')