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Pf2eDataScrapper/output/npc-gallery.txt
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npc-gallery
object
_id : String (all different values)
img : String (different values: 1)
systems/pf2e/icons/default-icons/npc.svg (x20)
items : array<object>
Length: min=2 max=46
Value type:
object
_id : String (different values: 376)
img : String (different values: 175)
name : String (different values: 247)
sort : Integer (different values: 46)
system : object
[autoHeightenLevel] : object
[value] : Integer (different values: 1)
4 (x1)
description : object
value : String (different values: 223)
[prepared] : object
flexible : Boolean (different values: 1)
False (x19)
value : String (different values: 3)
prepared (x6)
focus (x10)
spontaneous (x3)
[proficiency] : object
value : Integer (different values: 2)
0 (x18)
1 (x1)
publication : object
license : String (different values: 2)
OGL (x352)
ORC (x24)
remaster : Boolean (different values: 2)
False (x352)
True (x24)
title : String (different values: 12)
(x126)
Pathfinder Core Rulebook (x211)
Pathfinder Advanced Player's Guide (x1)
Pathfinder Gamemastery Guide (x1)
Pathfinder Bestiary (x8)
Pathfinder Player Core (x22)
Pathfinder Lost Omens Character Guide (x1)
Pathfinder Wake the Dead #5 (x2)
Pathfinder GM Core (x1)
Pathfinder Monster Core (x1)
Pathfinder Secrets of Magic (x1)
Pathfinder Lost Omens World Guide (x1)
rules : ###FoundryRulesObject###
[slots] : object
[slot0] : object
max : Integer (different values: 2)
6 (x2)
5 (x4)
prepared : array<object>
Length: min=5 max=6
Value type:
object
id : String (different values: 32)
[slot1] : object
max : Integer (different values: 2)
4 (x3)
3 (x5)
[prepared] : array<object>
Length: min=3 max=4
Value type:
object
id : String (different values: 18)
cbnAWJIOZLJkfBho (x1)
VM96zqu2tQeuGBFo (x2)
xX267FSxCboekI6V (x1)
9jJtJWMAaYxS6PUc (x1)
01EpdoVYOuqpSLa4 (x1)
woFQSBajhNfLAgGs (x1)
IDxslHz9aeYUdpEE (x1)
iMun0SXqamUcAXjS (x1)
a6D8SoGjy48REdqD (x1)
MO5GCSvSrxgiiw46 (x1)
JRFWNjKQDNqXsD84 (x1)
N2gNeZDG3Usocm8s (x1)
SCR39azKfGBAUbOu (x2)
kpqiQGsla5hIFn9O (x1)
wnbebnhc4nQl3YxD (x1)
ndkla5WFGHDqwFZz (x1)
OyPqryBC67HUxNoN (x1)
Wl8U3D7h3eVdjNUy (x1)
[expended] : Boolean (different values: 1)
True (x1)
[value] : Integer (different values: 2)
3 (x1)
4 (x1)
[slot2] : object
max : Integer (different values: 3)
2 (x1)
4 (x2)
3 (x4)
[value] : Integer (different values: 2)
2 (x1)
4 (x1)
prepared : array<object>
Length: min=3 max=4
Value type:
object
id : String (different values: 16)
2kavzXJdWyIlj0bL (x1)
yhGwvdV1BSssB0eQ (x1)
xZ0tNmtk0HmHUiUn (x1)
5xHSY8taoP1WqDJN (x1)
RQhG7ENdHZmQc76q (x1)
a17Ch5J0y1g5UOOQ (x1)
m2j46vHkLGz9ABwN (x1)
TiBemaK6Xe0RBFOq (x1)
KDhRRzGOqicfxbLa (x1)
5BMeWCA9HAsUy1hH (x1)
4kKCiCAl90x2y0jY (x1)
n8TJIgXXZSFD94Js (x1)
ZrvHVV7HNbSFSsss (x1)
NEftYWjSR9SbGHa1 (x1)
zZq0LS7KWSaeZ0rM (x1)
ZxRUdZP5nhonlxdz (x1)
[slot3] : object
max : Integer (different values: 4)
4 (x2)
3 (x1)
6 (x1)
2 (x1)
[value] : Integer (different values: 1)
4 (x1)
prepared : array<object>
Length: min=2 max=6
Value type:
object
id : String (different values: 12)
znejG0YzK80NWzxU (x1)
C595i0tzELTxo5Se (x1)
2R6tobStX1n63004 (x1)
SqMg4BOmWD5UWmLB (x1)
jG2fMewuFYI9lKny (x3)
v37O7A0c2qecSGdF (x2)
UOW29CuQvk41DOXs (x1)
jcEThYQHqOgEPXEW (x1)
fzrO8uj2m1igrzEi (x1)
8m2dbWsbyf1qTzBk (x1)
htBW5tTrOfna4Bfi (x1)
WiT2DpbvCvb2cUxO (x1)
[slot4] : object
max : Integer (different values: 2)
4 (x2)
3 (x1)
[value] : Integer (different values: 1)
4 (x1)
prepared : array<object>
Length: min=3 max=4
Value type:
object
id : String (different values: 7)
0z1VEiKj4Fk4WtRc (x1)
ClA2GgzCzdm8TILZ (x1)
Ci0VnaKWI8LuEjn1 (x1)
noHls3rbLcqA6I5s (x1)
5PtRRVyKA7kIJAOm (x1)
dfH0VEEr4q6Mp0J9 (x1)
SM736QMTmWzVWqF4 (x1)
[expended] : Boolean (different values: 1)
True (x1)
[slot5] : object
max : Integer (different values: 2)
4 (x2)
3 (x1)
[value] : Integer (different values: 1)
4 (x1)
prepared : array<object>
Length: min=3 max=4
Value type:
object
id : String (different values: 7)
RzHJT1rrtieqYq9U (x1)
p8qVTuaxWTq9yvR7 (x1)
K8opdGNnu4pkYb1T (x1)
VhmyIny7G1jxRHZv (x1)
Hm5ruTT4d892eZMS (x1)
VubpqV3TksGfno0e (x1)
OQxb9mm2iYyZF3fL (x1)
[expended] : Boolean (different values: 1)
True (x1)
[slot6] : object
max : Integer (different values: 2)
3 (x2)
6 (x1)
[value] : Integer (different values: 1)
3 (x1)
prepared : array<object>
Length: min=3 max=6
Value type:
object
id : String (different values: 6)
MSNgKyWR093B3lNQ (x1)
ZNfUfRUNqmvOwMIA (x4)
9uF1MTojjxy63sQD (x1)
6dB21yXASBKCFmFb (x1)
c2XPM4fQLedlEeoH (x1)
c74EiFJZxNGMyOnF (x1)
[slug] : String (different values: 174)
[spelldc] : object
dc : Integer (different values: 9)
17 (x2)
20 (x1)
22 (x2)
30 (x6)
23 (x1)
27 (x1)
24 (x3)
21 (x2)
19 (x1)
[mod] : Integer (different values: 1)
0 (x18)
value : Integer (different values: 8)
9 (x2)
12 (x3)
20 (x4)
15 (x1)
19 (x1)
16 (x3)
22 (x2)
11 (x3)
[tradition] : object
value : String (different values: 4)
divine (x11)
primal (x4)
arcane (x3)
occult (x1)
[area] : object
type : String (different values: 4)
cone (x4)
emanation (x14)
burst (x8)
line (x5)
value : Integer (different values: 8)
15 (x2)
30 (x12)
10 (x4)
5 (x2)
120 (x1)
60 (x5)
40 (x1)
20 (x4)
[details] : String (different values: 2)
10-foot emanation centered on the touched creature (x1)
all squares in a 20-foot-radius burst that contain plants (x1)
[cost] : object
value : String (different values: 3)
(x159)
black onyx, see Creature Creation Rituals table (x1)
rare incense and offerings worth a total value of 20 gp × the spell rank (x1)
[counteraction] : Boolean (different values: 2)
False (x155)
True (x6)
[damage] : object
[0] : object
[applyMod] : Boolean (different values: 2)
True (x4)
False (x25)
[category] : String (different values: 1)
persistent (x1)
formula : String (different values: 19)
1d4 (x3)
1d8 (x7)
1d4+1 (x2)
3d6 (x2)
2d6 (x3)
2d4 (x7)
16d6 (x1)
4d6 (x2)
6d6 (x4)
4d12 (x1)
3d8 (x2)
1d6 (x3)
5d6 (x1)
2d8 (x1)
7d8 (x1)
4d8 (x1)
1d12 (x1)
8d12 (x1)
12d6 (x1)
kinds : array<String>
Length: min=1 max=2
Value type:
String (different values: 2)
damage (x43)
healing (x6)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 13)
void (x7)
sonic (x1)
vitality (x4)
force (x4)
fire (x10)
bludgeoning (x1)
spirit (x1)
mental (x3)
electricity (x5)
acid (x2)
bleed (x1)
cold (x2)
untyped (x3)
[damageType] : String (different values: 3)
piercing (x18)
bludgeoning (x8)
slashing (x5)
[dice] : Integer (different values: 1)
1 (x31)
[die] : String (different values: 5)
d8 (x13)
d4 (x5)
d12 (x1)
d6 (x10)
d10 (x2)
[1] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
4d6 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
spirit (x1)
[formula] : String (different values: 3)
2d8+5 (x4)
1d8 (x1)
3d8+10 (x1)
[kind] : String (different values: 1)
healing (x6)
[type] : String (different values: 2)
vitality (x5)
void (x1)
[defense] : object
save : object
basic : Boolean (different values: 2)
True (x22)
False (x32)
statistic : String (different values: 3)
fortitude (x22)
reflex (x13)
will (x19)
[duration] : object
sustained : Boolean (different values: 2)
False (x151)
True (x12)
value : mixed
String (different values: 16)
(x78)
until the next time you make your daily preparations (x8)
until the start of your next turn (x8)
1 minute (x28)
10 minutes (x13)
1 hour (x5)
1 or more rounds (x1)
5 minutes (x4)
varies (x5)
until the end of the target's next turn (x2)
1 round (x4)
unlimited (x1)
1 day (x1)
1 year (x1)
1 round or sustained up to 1 minute (x1)
8 hours (x1)
Integer (different values: 2)
-1 (x1)
1 (x1)
[expiry] : String (different values: 1)
turn-start (x2)
[unit] : String (different values: 2)
unlimited (x1)
hours (x1)
[heightening] : object
[damage] : object
0 : String (different values: 8)
1d4 (x9)
1d8 (x9)
1d6 (x7)
2d6 (x9)
1d12 (x3)
2d8 (x2)
2d4 (x1)
1d4+1 (x1)
[1] : String (different values: 1)
1d6 (x1)
[interval] : Integer (different values: 3)
1 (x34)
2 (x6)
4 (x1)
type : String (different values: 2)
interval (x41)
fixed (x2)
[levels] : object
[3] : object
target : object
value : String (different values: 1)
5 creatures (x1)
5 : object
target : object
value : String (different values: 1)
up to three weapons, each of which must be wielded by you or a willing ally, or else unattended (x1)
[level] : object
value : Integer (different values: 7)
1 (x96)
0 (x61)
2 (x33)
6 (x9)
5 (x11)
4 (x14)
3 (x22)
[location] : object
[value] : String (different values: 19)
nu42JIeBWdi2MnrN (x9)
ItJWnelnPHXRTb86 (x1)
YEsqZ1pmCAbdEHfI (x1)
7STN0PrV0AblMmmM (x9)
6bZGX49gZGcVxwBY (x1)
SPtYCE6lLVtQjkar (x32)
ug2TQxIeBOWQren2 (x3)
8r4FWLqkrugnXCdg (x15)
Xbpr8x90JdxlOqrV (x4)
3lmMOkUuWRYkYOfO (x14)
JCFQaCMK8sKMFgL2 (x1)
fWy0XIMLXO8QjFJn (x22)
LzDRsXeV3aAZe1AF (x2)
NaQSwHuqBJmhgld8 (x10)
VzPHszVrqprSLuY7 (x1)
UticIspMVAd6QGkp (x2)
kPjRjJyV9Xs4FsAB (x28)
lTt5I810cFQrBGBC (x2)
5h9TgMqtTUK56q1p (x2)
[heightenedLevel] : Integer (different values: 6)
2 (x6)
1 (x7)
6 (x5)
5 (x5)
4 (x4)
3 (x4)
[range] : mixed
object
value : String (different values: 12)
touch (x28)
(x45)
varies (x5)
120 feet (x20)
10 feet (x2)
30 feet (x46)
60 feet (x7)
40 feet (x1)
emanation up to 40-feet (x1)
500 feet (x4)
planetary (x1)
0 feet (x1)
Integer (different values: 4)
120 (x4)
30 (x1)
100 (x6)
60 (x2)
[requirements] : String (different values: 2)
(x160)
You can bleed (x1)
[target] : object
value : String (different values: 34)
[time] : object
value : String (different values: 9)
2 (x115)
1 to 3 (x6)
1 minute (x5)
1 (x17)
3 (x10)
reaction (x5)
1 day (x1)
3 days (x1)
10 minutes (x1)
[traits] : object
[rarity] : String (different values: 3)
common (x307)
uncommon (x27)
unique (x1)
[traditions] : array<String>
Length: min=0 max=4
Value type:
String (different values: 4)
arcane (x109)
divine (x92)
occult (x86)
primal (x89)
[value] : array<String>
Length: min=0 max=7
Value type:
String (different values: 102)
[selected] : object
[integrated] : mixed
[overlays] : object
[4gyp3qlsv5ywdyjq] : object
_id : String (different values: 1)
4gyp3qlsv5ywdyjq (x2)
name : String (different values: 1)
Harm (vs. Undead) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
3 (x2)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x2)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x2)
range : object
value : String (different values: 1)
30 feet (x2)
target : object
value : String (different values: 1)
1 willing undead creature (x2)
time : object
value : String (different values: 1)
2 (x2)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x2)
manipulate (x2)
void (x2)
[pq7cxntbz4s8g5ik] : object
_id : String (different values: 1)
pq7cxntbz4s8g5ik (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
1 (x2)
system : object
range : object
value : String (different values: 1)
touch (x2)
time : object
value : String (different values: 1)
1 (x2)
[rvhoa43rqqqp8izn] : object
_id : String (different values: 1)
rvhoa43rqqqp8izn (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
4 (x2)
system : object
area : object
type : String (different values: 1)
emanation (x2)
value : Integer (different values: 1)
30 (x2)
range : object
value : String (different values: 1)
(x2)
target : object
value : String (different values: 1)
all living and undead creatures (x2)
time : object
value : String (different values: 1)
3 (x2)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x2)
manipulate (x2)
void (x2)
[z04svm1cvfcxtplb] : object
_id : String (different values: 1)
z04svm1cvfcxtplb (x2)
name : String (different values: 1)
Harm (vs. Living) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
2 (x2)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
range : object
value : String (different values: 1)
30 feet (x2)
target : object
value : String (different values: 1)
1 living creature (x2)
time : object
value : String (different values: 1)
2 (x2)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x2)
manipulate (x2)
void (x2)
[37gy7l19tik74o4s] : object
_id : String (different values: 1)
37gy7l19tik74o4s (x3)
name : String (different values: 1)
Heal (vs. Living) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
2 (x3)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x3)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x3)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x3)
range : object
value : String (different values: 1)
30 feet (x3)
time : object
value : String (different values: 1)
2 (x3)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[7qdtetowq348s9oc] : object
_id : String (different values: 1)
7qdtetowq348s9oc (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
1 (x3)
system : object
range : object
value : String (different values: 1)
touch (x3)
time : object
value : String (different values: 1)
1 (x3)
[7vbvdrv2cl87sqta] : object
_id : String (different values: 1)
7vbvdrv2cl87sqta (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
4 (x3)
system : object
area : object
type : String (different values: 1)
emanation (x3)
value : Integer (different values: 1)
30 (x3)
range : object
value : String (different values: 1)
(x3)
target : object
value : String (different values: 1)
all living and undead creatures (x3)
time : object
value : String (different values: 1)
3 (x3)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[lfxcoz2d3f8j2zq1] : object
_id : String (different values: 1)
lfxcoz2d3f8j2zq1 (x3)
name : String (different values: 1)
Heal (vs. Undead) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
3 (x3)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
range : object
value : String (different values: 1)
30 feet (x3)
target : object
value : String (different values: 1)
1 undead (x3)
time : object
value : String (different values: 1)
2 (x3)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x3)
healing (x3)
manipulate (x3)
vitality (x3)
[2a6Vm4mIjBgrzlO2] : object
name : String (different values: 1)
Touch of Corruption (Vs. Living) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
Esn7klJ9WRsIFnrE : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
1d6 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
void (x1)
defense : object
save : object
basic : Boolean (different values: 1)
True (x1)
statistic : String (different values: 1)
fortitude (x1)
heightening : object
damage : object
Esn7klJ9WRsIFnrE : String (different values: 1)
1d6 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
[gHIOzknAtexc6GUE] : object
name : String (different values: 1)
Touch of Corruption (Healing) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
damage : object
cM137DAlBX1LcWAX : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
6 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
untyped (x1)
[defense] : mixed
heightening : object
damage : object
cM137DAlBX1LcWAX : String (different values: 1)
6 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
a33QUFoKgoOprovO : object
name : String (different values: 1)
Lay on Hands (Vs. Undead) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
37YW4ZGhxx7Y2mdI : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
1d6 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
vitality (x1)
defense : object
save : object
basic : Boolean (different values: 1)
True (x1)
statistic : String (different values: 1)
fortitude (x1)
heightening : object
damage : object
37YW4ZGhxx7Y2mdI : String (different values: 1)
1d6 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
uLuOg62dVyxvbW66 : object
name : String (different values: 1)
Lay on Hands (Healing) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
damage : object
b39tbePoPlJSzLku : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
6 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
vitality (x1)
heightening : object
damage : object
b39tbePoPlJSzLku : String (different values: 1)
6 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
[baseItem] : String (different values: 28)
[bonus] : object
value : Integer (different values: 19)
0 (x30)
4 (x1)
5 (x1)
15 (x1)
12 (x8)
9 (x3)
10 (x3)
6 (x4)
3 (x1)
13 (x3)
21 (x6)
19 (x1)
2 (x1)
11 (x2)
24 (x1)
20 (x3)
22 (x2)
16 (x1)
8 (x1)
[bonusDamage] : object
value : Integer (different values: 1)
0 (x31)
[bulk] : object
value : mixed
Integer (different values: 5)
1 (x22)
2 (x11)
3 (x4)
0 (x6)
4 (x2)
Float (different values: 1)
0,1 (x38)
[category] : String (different values: 14)
simple (x12)
ammo (x11)
martial (x19)
heavy (x6)
potion (x9)
defensive (x22)
offensive (x33)
light (x5)
other (x2)
unarmored (x2)
oil (x1)
interaction (x3)
scroll (x2)
medium (x2)
[containerId] : mixed
[equipped] : object
carryType : String (different values: 1)
worn (x83)
[handsHeld] : Integer (different values: 3)
2 (x7)
1 (x43)
0 (x16)
[invested] : Boolean (different values: 1)
False (x5)
[inSlot] : Boolean (different values: 2)
False (x2)
True (x14)
[group] : String (different values: 15)
crossbow (x5)
club (x6)
axe (x1)
dart (x1)
plate (x6)
bow (x7)
sword (x6)
leather (x4)
polearm (x1)
composite (x1)
flail (x1)
cloth (x2)
hammer (x1)
knife (x2)
chain (x1)
[hardness] : Integer (different values: 3)
0 (x81)
8 (x1)
7 (x1)
[hp] : object
max : Integer (different values: 3)
0 (x81)
64 (x1)
30 (x1)
value : Integer (different values: 3)
0 (x81)
64 (x1)
30 (x1)
[material] : object
[grade] : mixed
[type] : mixed
[price] : object
value : object
[gp] : Integer (all different values)
[sp] : Integer (different values: 2)
1 (x16)
2 (x3)
[cp] : Integer (different values: 1)
1 (x3)
[per] : Integer (different values: 1)
10 (x11)
[quantity] : Integer (different values: 4)
1 (x71)
10 (x2)
20 (x8)
100 (x2)
[reload] : object
value : String (different values: 4)
1 (x5)
(x16)
- (x3)
0 (x7)
[runes] : object
[potency] : Integer (different values: 2)
0 (x32)
1 (x14)
[property] : array<>
Length: min=0 max=0
Value type:
mixed
[striking] : Integer (different values: 2)
0 (x24)
1 (x7)
[resilient] : Integer (different values: 1)
0 (x15)
[reinforcing] : Integer (different values: 1)
0 (x2)
[size] : String (different values: 1)
med (x83)
[splashDamage] : object
value : Integer (different values: 1)
0 (x31)
[usage] : object
value : String (different values: 4)
held-in-two-hands (x7)
held-in-one-hand (x51)
held-in-one-plus-hands (x7)
worn (x1)
[stackGroup] : String (different values: 2)
bolts (x5)
arrows (x6)
[uses] : object
autoDestroy : Boolean (different values: 1)
True (x25)
max : Integer (different values: 1)
1 (x25)
value : Integer (different values: 1)
1 (x25)
[attack] : object
value : String (different values: 1)
(x42)
[attackEffects] : object
value : array<String>
Length: min=0 max=1
Value type:
String (different values: 1)
sepulchral-drain (x1)
[damageRolls] : object
[y8xv18mecaw45pgj9o7gp] : object
damage : String (different values: 1)
1d4+1 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[nmv8v1buls43m6p841h38] : object
damage : String (different values: 1)
1d8 (x1)
damageType : String (different values: 1)
piercing (x1)
[0] : object
damage : String (different values: 21)
damageType : String (different values: 3)
slashing (x4)
piercing (x16)
bludgeoning (x10)
[7628tpohgi5e2prdh9qo] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
slashing (x1)
[b62b0wja4r43jfcg5t6q] : object
damage : String (different values: 1)
1d8+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[zucnlic609xxlegw3g3d] : object
damage : String (different values: 1)
1d4+4 (x1)
damageType : String (different values: 1)
slashing (x1)
[lei6l5jhrdwy1udxwaqk] : object
damage : String (different values: 1)
1d10+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[eW1tXQg8qHGPziVv] : object
damage : String (different values: 1)
1d4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[qXHCveMfatOBKFH9] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
piercing (x1)
[el31mhrg438tvx99ndnxtp] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[fkqrfemqkjkdmgavo1ffuq] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[vzg8k8xh54a9pq05edxx] : object
damage : String (different values: 1)
2d8+16 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[31rvsu4acxaifwvmjluy] : object
damage : String (different values: 1)
2d6+14 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[weaponType] : object
value : String (different values: 2)
melee (x24)
ranged (x18)
[acBonus] : Integer (different values: 7)
5 (x4)
2 (x6)
1 (x1)
6 (x2)
0 (x2)
3 (x1)
4 (x1)
[checkPenalty] : Integer (different values: 4)
-3 (x6)
-1 (x4)
0 (x3)
-2 (x2)
[dexCap] : Integer (different values: 5)
1 (x5)
3 (x5)
0 (x2)
5 (x2)
2 (x1)
[speedPenalty] : Integer (different values: 3)
-10 (x6)
0 (x9)
-5 (x2)
[strength] : Integer (different values: 5)
3 (x5)
1 (x4)
0 (x1)
4 (x2)
2 (x1)
[actionType] : object
value : String (different values: 4)
reaction (x9)
action (x14)
passive (x33)
free (x2)
[actions] : object
[value] : Integer (different values: 3)
2 (x5)
3 (x1)
1 (x8)
[mod] : object
value : Integer (different values: 10)
6 (x1)
9 (x1)
7 (x1)
15 (x1)
8 (x2)
11 (x1)
20 (x1)
16 (x1)
19 (x1)
23 (x1)
[proficient] : object
value : Integer (different values: 1)
0 (x11)
[frequency] : object
max : Integer (different values: 1)
1 (x6)
per : String (different values: 2)
day (x5)
round (x1)
[value] : Integer (different values: 1)
1 (x5)
[showSlotlessLevels] : object
value : Boolean (different values: 1)
False (x2)
[ritual] : object
primary : object
check : String (different values: 2)
Arcana (expert), Occultism (expert), or Religion (expert) (x1)
Religion (x1)
secondary : object
casters : Integer (different values: 2)
1 (x1)
0 (x1)
checks : String (different values: 2)
Religion (x1)
Crafting, Performance (x1)
[specific] : object
material : object
[grade] : mixed
[type] : mixed
runes : object
[potency] : Integer (different values: 1)
2 (x1)
[property] : array<>
Length: min=0 max=0
Value type:
mixed
[striking] : Integer (different values: 1)
2 (x1)
reinforcing : Integer (different values: 1)
0 (x1)
[integrated] : mixed
[start] : object
[initiative] : mixed
value : Integer (different values: 1)
0 (x2)
[tokenIcon] : object
show : Boolean (different values: 1)
True (x2)
[spell] : object
_id : String (different values: 2)
EfFMLVbmkBWmzoLF (x1)
BBvV7qoXGdw09q1C (x1)
flags : object
core : object
sourceId : String (different values: 2)
Compendium.pf2e.spells-srd.Item.EfFMLVbmkBWmzoLF (x1)
Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C (x1)
img : String (different values: 2)
systems/pf2e/icons/spells/remove-fear.webp (x1)
icons/creatures/mammals/ox-buffalo-horned-green.webp (x1)
name : String (different values: 2)
Remove Fear (x1)
Speak with Animals (x1)
sort : Integer (different values: 1)
0 (x2)
system : object
[area] : mixed
cost : object
value : String (different values: 1)
(x2)
counteraction : Boolean (different values: 2)
True (x1)
False (x1)
damage : object
[defense] : mixed
description : object
value : String (different values: 2)
<p>With a touch, you ease a creature's fears. You can attempt to counteract a single fear effect that the target suffers from. This frees only the target, not any other creatures under the fear effect.</p>
<hr />
<p><strong>Heightened (6th)</strong> The spell's range increases to 30 feet, and you can target up to 10 creatures.</p> (x1)
<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p> (x1)
duration : object
sustained : Boolean (different values: 1)
False (x2)
value : String (different values: 2)
(x1)
10 minutes (x1)
level : object
value : Integer (different values: 1)
2 (x2)
location : object
heightenedLevel : Integer (different values: 1)
2 (x2)
value : String (different values: 1)
(x2)
publication : object
license : String (different values: 1)
OGL (x2)
remaster : Boolean (different values: 1)
False (x2)
title : String (different values: 1)
Pathfinder Core Rulebook (x2)
range : object
value : String (different values: 2)
touch (x1)
(x1)
requirements : String (different values: 1)
(x2)
rules : ###FoundryRulesObject###
slug : String (different values: 2)
remove-fear (x1)
speak-with-animals (x1)
target : object
value : String (different values: 2)
1 creature (x1)
(x1)
time : object
value : String (different values: 1)
2 (x2)
traits : object
rarity : String (different values: 1)
common (x2)
traditions : array<String>
Length: min=1 max=3
Value type:
String (different values: 3)
divine (x1)
occult (x1)
primal (x2)
value : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
concentrate (x2)
manipulate (x2)
type : String (different values: 1)
spell (x2)
type : String (different values: 11)
spellcastingEntry (x19)
spell (x161)
weapon (x31)
equipment (x10)
consumable (x25)
melee (x42)
armor (x15)
action (x58)
lore (x11)
shield (x2)
effect (x2)
[_stats] : object
compendiumSource : String (different values: 173)
[flags] : object
pf2e : object
linkedWeapon : String (different values: 30)
name : String (all different values)
system : object
abilities : object
cha : object
mod : Integer (different values: 6)
1 (x3)
3 (x6)
4 (x2)
0 (x6)
5 (x1)
2 (x2)
con : object
mod : Integer (different values: 6)
-1 (x1)
3 (x7)
2 (x4)
0 (x3)
1 (x3)
4 (x2)
dex : object
mod : Integer (different values: 6)
2 (x4)
1 (x3)
4 (x7)
0 (x3)
3 (x2)
5 (x1)
int : object
mod : Integer (different values: 6)
2 (x2)
0 (x12)
1 (x3)
-5 (x1)
4 (x1)
5 (x1)
str : object
mod : Integer (different values: 7)
1 (x4)
4 (x7)
3 (x3)
0 (x3)
5 (x1)
2 (x1)
6 (x1)
wis : object
mod : Integer (different values: 6)
4 (x4)
1 (x6)
0 (x2)
3 (x4)
2 (x3)
5 (x1)
attributes : object
ac : object
details : String (different values: 4)
(x17)
(22 against traps) (x1)
(34 with shield raised) (x1)
(24 with shield raised) (x1)
value : Integer (different values: 12)
15 (x1)
25 (x2)
18 (x1)
14 (x1)
22 (x3)
21 (x4)
30 (x2)
19 (x1)
32 (x1)
16 (x1)
28 (x2)
29 (x1)
allSaves : object
value : String (different values: 5)
(x16)
+2 circumstance to all saves vs. dream and sleep (x1)
+1 status to all saves vs. fear (x1)
+1 circumstance to all saves vs. traps (x1)
+1 status to all saves vs. poison (x1)
hp : object
details : String (different values: 2)
(x19)
void healing (x1)
max : Integer (different values: 14)
16 (x1)
75 (x2)
30 (x1)
25 (x1)
45 (x1)
54 (x2)
60 (x3)
145 (x2)
195 (x2)
80 (x1)
175 (x1)
7 (x1)
170 (x1)
70 (x1)
temp : Integer (different values: 1)
0 (x20)
value : Integer (different values: 14)
16 (x1)
75 (x2)
30 (x1)
25 (x1)
45 (x1)
54 (x2)
60 (x3)
145 (x2)
195 (x2)
80 (x1)
175 (x1)
7 (x1)
170 (x1)
70 (x1)
speed : object
otherSpeeds : array<object>
Length: min=0 max=1
Value type:
object
type : String (different values: 2)
swim (x1)
fly (x1)
value : Integer (different values: 2)
25 (x1)
30 (x1)
value : Integer (different values: 5)
25 (x11)
20 (x5)
0 (x1)
40 (x2)
30 (x1)
[details] : String (different values: 3)
ignores 5 feet of speed reduction from being encumbered (x1)
longstrider (x1)
ignores the effects of non-magical difficult terrain (x1)
[resistances] : array<object>
Length: min=1 max=2
Value type:
object
type : String (different values: 4)
mental (x2)
slashing (x1)
all-damage (x1)
poison (x1)
value : Integer (different values: 3)
2 (x3)
10 (x1)
5 (x1)
[exceptions] : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
force (x1)
ghost-touch (x1)
[immunities] : array<object>
Length: min=6 max=6
Value type:
object
type : String (different values: 6)
disease (x1)
non-magical (x1)
paralyzed (x1)
poison (x1)
precision (x1)
unconscious (x1)
details : object
blurb : String (different values: 1)
(x20)
languages : object
details : String (different values: 2)
(x19)
understands commands (x1)
value : array<String>
Length: min=0 max=5
Value type:
String (different values: 16)
common (x19)
fey (x1)
gnomish (x1)
dwarven (x2)
diabolic (x1)
draconic (x1)
kelish (x1)
necril (x1)
osiriani (x1)
elven (x1)
thalassic (x1)
mwangi (x2)
wildsong (x1)
jotun (x1)
orcish (x1)
varisian (x1)
level : object
value : Integer (different values: 8)
1 (x2)
5 (x2)
2 (x1)
4 (x6)
6 (x2)
11 (x5)
-1 (x1)
9 (x1)
privateNotes : String (different values: 1)
(x20)
publicNotes : String (different values: 17)
<p>Underling clerics are still learning the tenets of their faith and answer to a superior priest. Their days are spent in devotion and learning, sequestered in temples.</p>
<hr />
<p>Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.</p> (x1)
<p>There is perhaps nothing more anathematic to peace than an antipaladin. Dedicated holy warriors to the darkest and foulest of deities, antipaladins work to fulfill the vile wishes of their evil masters. The zeal with which they implement the plans of dark gods makes them truly fearsome foes for anyone allied with the forces of good.</p>
<hr />
<p>Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.</p> (x1)
<p>Azarketis, also known as Low Azlanti or gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the sea, where they were warped into amphibious forms by the alghollthu, the alien architects of Absalom's terrible demise. Generally found on the coast, azarketis favor life near a major body of water, as keeping their skin hydrated is a biological requirement. Though most azarketis live relatively peaceful lives of fishing or farming, they sometimes need to defend their homes against hostile forces, and some leave their communities to become adventurers. The following statistics may be used to represent commonly encountered azarketis.</p>
<p>Azarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck while also having near-constant access to large bodies of water. Ship captains also appreciate having azarketis on board, as they're able to easily scrape barnacles off the hull, check the rudder, and help patch any leaks. Though they have a talent for swimming more than sailing, they've earned a reputation as lucky to have on board.</p> (x1)
<p>Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.</p>
<hr />
<p>Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.</p> (x1)
(x4)
<p><em>This handsome gnome sports an impressive coiffure and a flashy costume that catches the eye.</em></p>
<p>While most Firebrands enjoy the attention their exploits bring, the charming scoundrel takes this to extremes, often boasting about their daring exploits and attempting to parlay stories of their notorious deeds into free drinks or lodging. The scoundrel sees little harm in taking credit for any activities attributed to the organization, provided that intervention from local law enforcement seems unlikely. They are likely to take on high-profile jobs for the Firebrands just for the thrill of later recounting the narrow scrapes of their adventure.</p>
<p>The charming scoundrel is as dramatic in combat as outside of it, often darting from opponent to opponent and disorienting foes with flashy swordplay. If a battle is going well, the scoundrel will often shout taunts at slow-footed opponents or encouragement to allies. While prideful and competitive, the scoundrel is a pragmatist at heart and will opt to add a tale of a cunning escape to their repertoire if the odds seem stacked against them.</p>
<hr />
<p>Wherever oppression or an opportunity for daring adventure can be found, the Firebrands can be found chasing after. PCs might find the Firebrands to be allies in a quest for righteous rebellion or justice against slavery, or they might find these dashing daredevils to be friendly-or not so friendly-rivals for the same treasure. The charming scoundrel presented here could easily be a low level freedom fighter or foil for the PCs, or might serve as crew for the privateer captain. The privateer captain can serve as a transport willing to take the PCs to the most dangerous locations, an intermittent ally that provides a timely rescue when least expected, a competing explorer, or a powerful and deadly enemy.</p> (x1)
<p><em>This menacing dwarf wears a suit of armor emblazoned with the symbol of her Hellknight order, and she wields a mighty flail.</em></p>
<p>Armigers are the foot soldiers of the Hellknights and form the largest group of members for most orders. Whatever their specific reasons for joining the organization, armigers share the Hellknights' dedication to spreading the rule of law across Golarion. This commitment sees them serving in a variety of missions, whether it be rooting out bandits and crooks, imprisoning smugglers and black marketeers, or investigating rumors of sedition. While frontier villagers sometimes welcome the assurance of safety that the Hellknights bring, free thinkers and historians chafe at the restrictions on movement and expression that armigers enforce.</p>
<p>Although armigers are not yet full knights, those who underestimate them have made a grievous error. Once ordered to take a position or eliminate a foe, an armiger is unerring in fulfilling their order. During battle, they wade eagerly into the fray, targeting servants of chaotic gods and those they observe using underhanded tactics.</p>
<hr />
<p>Firm believers in enforcing the law at any cost, Hellknights are often based in Cheliax, but they travel to all across Golarion to enforce their ideals of order. This rigid viewpoint and intolerance for dissent means that PCs can just as easily find villains in these Hellknights as they can allies; an agent of the Hellknight Order of the Chain might aid the PCs in subduing a vile and violent criminal, or might hunt down the PCs due to mild infractions of unjust laws. The Hellknight armiger presented here might be an unrepentant enforcer seeking to quell rebellion among the oppressed, a dedicated monster hunter, a censor of artistic innovation, a savior to victims of kidnapping, a spy and torturer, or a lawful crusader against demonic incursions. Hellknight paravicars, meanwhile, are absolute exemplars of their orders, and PCs who encounter them will likely find themselves in the midst of momentous events.</p> (x1)
<p><em>Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority.</em></p>
<p>Each order of Hellknights is led by a powerful paravicar, a general in charge of dictating the order's tactics and the administration of its resources. Within the order, the word of these figures is law, and members from the lowliest squire to the most senior knight follow commands from a paravicar with unswerving devotion. Paravicars see their personal dedication to the order's edicts as an example for all members and hold themselves to the same high standards as their underlings. Though they seldom need to call upon them, paravicars use their considerable infernal powers to reinforce their positions in the Hellknight's hierarchy.</p>
<p>In combat, paravicars take direct command of their troops of knights and armigers. Paravicars are experienced campaigners who prefer calculated tactical gambits to hot-headed, risky maneuvers that could leave their forces exposed. If pressed into combat, paravicars use their abilities to demoralize their foes and compel enemies to become their allies or to flee the field.</p>
<hr />
<p>Firm believers in enforcing the law at any cost, Hellknights are often based in Cheliax, but they travel to all across Golarion to enforce their ideals of order. This rigid viewpoint and intolerance for dissent means that PCs can just as easily find villains in these Hellknights as they can allies; an agent of the Hellknight Order of the Chain might aid the PCs in subduing a vile and violent criminal, or might hunt down the PCs due to mild infractions of unjust laws. The Hellknight armiger presented here might be an unrepentant enforcer seeking to quell rebellion among the oppressed, a dedicated monster hunter, a censor of artistic innovation, a savior to victims of kidnapping, a spy and torturer, or a lawful crusader against demonic incursions. Hellknight paravicars, meanwhile, are absolute exemplars of their orders, and PCs who encounter them will likely find themselves in the midst of momentous events.</p> (x1)
<p><em>This half-elf woman looks dressed to travel anywhere and prepared for any eventuality she might find along the way.</em></p>
<p>No two field agents follow the same path to join the Pathfinder Society, nor the same path once they embark on their first expedition. The Society's treacherous missions require all types of adventurers, from seasoned combatants to ruin delvers and experts in the occult. Some field agents are highly specialized, filling a single role in a larger group of Pathfinders, while others branch out into a broad range of abilities.</p>
<p>This field agent seeks the thrill of discovering lost treasures from the Inner Sea's many ancient ruins. She scouts ahead for her team, keeping an eye out for enemies, traps, and other dangers. In fights, she is cautious and practical, preferring to stay mobile and out of sight. She sneaks in for a finishing blow when victory is certain.</p>
<hr />
<p>The Pathfinder Society is a large and influential organization seeking to learn and share their knowledge to others, and its members can be found even in the least likely of places. PCs who are members of the Pathfinder Society might accompany a Pathfinder field agent or get news and assignments from a Pathfinder venture-captain.</p> (x1)
<p><em>The barnacle-crusted armor of this dwarf hints at a thousand exciting tales.</em></p>
<p>The venture-captains of the Pathfinder Society rose through the ranks of the organization by following a unique path. An individual venture-captain has overcome numerous challenges, and each has countless stories to tell-and the scars to go with them. Each venture-captain maintains a lodge somewhere in the Inner Sea, where Pathfinder agents can rest, share stories, and set out on new missions. The venture-captain assigns these missions themselves, and they can draw on the significant resources of the Pathfinder Society-as well as any local allies they have-to ensure the missions' success.</p>
<p>This venture-captain operates a lodge that also serves as a tavern. His interest in epic tales led him to join the Society, and he gladly shares these stories with interested parties. Opportunistic field agents can gain the venture-captain's favor by recovering unique and valuable liquors. The venture-captain hopes to one day publish a Pathfinder Chronicle of his own.</p>
<hr />
<p>The Pathfinder Society is a large and influential organization seeking to learn and share their knowledge to others, and its members can be found even in the least likely of places. PCs who are members of the Pathfinder Society might accompany a Pathfinder field agent or get news and assignments from a Pathfinder venture-captain.</p> (x1)
<p>Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.</p>
<hr />
<p>Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.</p> (x1)
<p><em>A faint crust of salt rimes the coattails of this mariner, and her steely eyes gaze from beneath the brim of her tricorne hat.</em></p>
<p>Dismissively called a pirate or thief by some, the privateer captain commands a loyal crew that plies the waters of the Inner Sea and beyond. Privateers work for their own profit and reputation, of course, but they also commit themselves to keeping the sea-lanes free from navies that strive to enforce land law on the unbounded waves. Tyrants and slavers are their favorite targets, and many a greedy colonizer or trafficker in flesh has been sent to the bottom of the sea after the captain liberated their cargo. Generally, however, the privateer captain is willing to spare prisoners so that they might be ransomed and spread tales of Firebrands' actions across the region.</p>
<p>The privateer captain is often at the vanguard of boarding parties. Many call on the power of the fickle goddess Besmara to strengthen their crew in battle and sanctify each shipboard raid. As at home in water as on deck, a privateer captain will gladly leap into the sea to pursue a foe or rescue a fallen crewmate. Though the privateer captain might run under a false flag or attempt to deceive a foe before battle, they generally honor agreements to surrender and make a point to keep their word, particularly when dealing with other Firebrands.</p>
<hr />
<p>Wherever oppression or an opportunity for daring adventure can be found, the Firebrands can be found chasing after. PCs might find the Firebrands to be allies in a quest for righteous rebellion or justice against slavery, or they might find these dashing daredevils to be friendly-or not so friendly-rivals for the same treasure. The charming scoundrel presented here could easily be a low level freedom fighter or foil for the PCs, or might serve as crew for the privateer captain. The privateer captain can serve as a transport willing to take the PCs to the most dangerous locations, an intermittent ally that provides a timely rescue when least expected, a competing explorer, or a powerful and deadly enemy.</p> (x1)
<p><em>This sharp-eyed half-elf wears weather-beaten gear that would easily blend in with any natural terrain, and carries an elaborately carved walking staff.</em></p>
<p>When a group of adepts leaves the Magaambya, whether to investigate a magical phenomenon, conduct a diplomatic mission, or visit scholars in a distant land, a Rain-Scribe often serves as their guide. An expert in travel through difficult environments, the Rain-Scribe provides for their companions while helping them avoid the many hazards of travel in the Inner Sea. Rain-Scribes are some of the most well-traveled members of the academy, and most have secured alliances or promises of safe passage through the lands where they walk.</p>
<p>Should the Rain-Scribe or their companions be attacked on their journeys, the scribe is a capable combatant who strives to turn their communion with the natural world into their greatest advantage in battle. Whether by using primal magic against their foes or striking unseen from the underbrush, the Rain-Scribe assures that no opponent threatens their traveling companions for long.</p>
<hr />
<p>Incredible events have rocked the lands of Avistan over the past 10 years, from whole cities reappearing out of a loop in time to magical explosions vaporizing the prison of Gallowspire. These marvels, both terrible and awe inspiring, inevitably attracted the attention of the Magaambya academy, home of scholars of magic in all its forms. Scholars, emissaries, and spies alike have now established Magaambyan centers in the north, seeking to learn and to help those they can along the way.</p> (x1)
<p>Always on the move from patron to patron, servers are the backbone of any tavern or eatery. Their work hones both their agility and their diplomacy.</p>
<hr />
<p>Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.</p> (x1)
<p><em>A wooden mask carved with a stoic leopard's features covers the face of this scholar. Her long cloak is embroidered with the names of fellow tribe members.</em></p>
<p>The Tempest-Sun Mages are the chosen protectors of the Magaambya academy and the lands that surround it, watching from the skies for any sign of incursion approaching from the surrounding jungle. They are known as much for the close bonds that they form with their companions as for their extensive knowledge of magical forces, and many mages inscribe the names of important allies on their clothing or gear as reminders of the reason for their vigilance and dedication. The diligence and power of the Tempest-Sun Mages has ensured that no invading force has ever come within 20 miles of the university they defend.</p>
<p>When the Tempest-Sun Mages are not defending the academy itself or accompanying envoys or teachers to distant locales, they use their mastery of arcane and primal magic to keep watch in the surrounding city and beyond, keeping an eye on the balance of power throughout the whole of the Mwangi Expanse. This magical intelligence often allows them to foresee threats to the academy or any nearby towns before such threats can even organize and approach.</p>
<p>While Tempest-Sun Mages generally prefer to disable or incapacitate enemies, and readily call upon on their companions from the Uzunjati to reason with foes when possible, they do not hesitate to unleash lethal force against dangerous or implacable enemies, often taking to the air and raining down elemental fury. In particular, these mages have little tolerance for demons, having previously suffered attacks from the worshippers of the demon lord Angazhan who inhabit the city of Usaro.</p>
<hr />
<p>Incredible events have rocked the lands of Avistan over the past 10 years, from whole cities reappearing out of a loop in time to magical explosions vaporizing the prison of Gallowspire. These marvels, both terrible and awe inspiring, inevitably attracted the attention of the Magaambya academy, home of scholars of magic in all its forms. Scholars, emissaries, and spies alike have now established Magaambyan centers in the north, seeking to learn and to help those they can along the way.</p> (x1)
<p><em>This grizzled half-orc wields a longbow with the familiarity of a woman who considers it more as an extension of her body than a weapon.</em></p>
<p>When Lastwall fell, many of the former Knights of Ozem became disheartened and scattered, wandering aimlessly through the wilds of the Inner Sea. Though the horrific events that led to the fall of Lastwall shook their faith in the traditional hierarchy of the Knights, they hardened their resolve to hunt all undead from the face of Golarion. These Crimson Reclaimers still see the Whispering Tyrant as their primary foe, but they can be found in many of the most haunted regions of the world, living off the land and hunting the restless dead.</p>
<p>While heroism and fervor for their cause still burns in their heart, veteran reclaimers have lived long enough to lose their taste for tales of courtly valor and valiant last stands. They have learned the value of caution and thus engage their enemies from range and use terrain to their advantage. They are quick to strike back at enemies that harm their allies, knowing staunch teammates are essential in the face of the world's many horrors.</p>
<hr />
<p>Though the nation of Lastwall is shattered and its leaders have fled, the courage of those who once defended its shining walls remains strong. The Knights of Lastwall are found in places of great calamity, escorting civilians and beating back the undead. Should the PCs ever venture into a crisis zone, they may likely as not see the Knights of Lastwall there as well, be they forming an armored wall to defend the innocent or creeping through deathly wastelands where even the bravest know mortal fear. Unless the PCs are evil or unwitting dupes of Tar-Baphon's agents, the Whispering Way, these knights mostly serve as precious allies in realms where friendly faces are rare. The virtuous defender could be a member of a knightly squad or a recruiter seeking those willing to risk their lives to save Avistan from a terrible peril. The veteran reclaimer is likely found in the depths of the Gravelands or other truly forsaken realms, where even the slightest misstep can lead to death or worse. Such cunning but virtuous souls might request help leading people to safety, act as a guide through unknown territory, or offer valuable advice and information about dangerous creatures or traps the PCs might risk encountering.</p> (x1)
<p><em>With his well-worn plate armor and mighty shield, this tall figure appears ready to stand against any foe.</em></p>
<p>Even with the fall of the nation of Lastwall, many people still dedicate their lives to opposing the forces and schemes of the Whispering Tyrant. Styling themselves the Shining Sentinels, they see themselves as a bulwark against the further spread of the Tyrant's influence. When not rallying troops to battle against their sworn foe or protecting villages from undead incursions, these knights travel the Inner Sea in hopes of recruiting other righteous souls to fight against the undead hordes.</p>
<p>Many Shining Sentinels are servants of good deities, such as Iomedae; in battle, they turn their god-given powers against their foes. These virtuous warriors put the safety of their companions before their own and often hold defensive positions to protect their allies.</p>
<hr />
<p>Though the nation of Lastwall is shattered and its leaders have fled, the courage of those who once defended its shining walls remains strong. The Knights of Lastwall are found in places of great calamity, escorting civilians and beating back the undead. Should the PCs ever venture into a crisis zone, they may likely as not see the Knights of Lastwall there as well, be they forming an armored wall to defend the innocent or creeping through deathly wastelands where even the bravest know mortal fear. Unless the PCs are evil or unwitting dupes of Tar-Baphon's agents, the Whispering Way, these knights mostly serve as precious allies in realms where friendly faces are rare. The virtuous defender could be a member of a knightly squad or a recruiter seeking those willing to risk their lives to save Avistan from a terrible peril. The veteran reclaimer is likely found in the depths of the Gravelands or other truly forsaken realms, where even the slightest misstep can lead to death or worse. Such cunning but virtuous souls might request help leading people to safety, act as a guide through unknown territory, or offer valuable advice and information about dangerous creatures or traps the PCs might risk encountering.</p> (x1)
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Pathfinder Lost Omens Absalom, City of Lost Omens (x1)
Pathfinder Lost Omens Character Guide (x12)
Pathfinder Lost Omens The Grand Bazaar (x1)
Pathfinder Wake the Dead #5 (x1)
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