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Pf2eDataScrapper/output/one-shot-bestiary.txt
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one-shot-bestiary
object
_id : String (all different values)
folder : String (different values: 7)
mvK7UGl6kewNeK8z (x4)
bDeT2pksQyGN5uDr (x9)
6Jnb3oCeOQWO3YL7 (x4)
eFFCX7lsxQbbusaA (x4)
Bc1zApWx9QaTy6bg (x6)
bY4L8AfAddLq0xf3 (x1)
rIGaXwiTfJTBblsZ (x2)
img : String (different values: 2)
systems/pf2e/icons/default-icons/npc.svg (x23)
systems/pf2e/icons/default-icons/hazard.svg (x7)
items : array<object>
Length: min=1 max=28
Value type:
object
_id : String (different values: 199)
[_stats] : object
compendiumSource : String (different values: 80)
img : String (different values: 85)
name : String (different values: 157)
sort : Integer (different values: 29)
system : object
[baseItem] : String (different values: 16)
scythe (x1)
shortbow (x1)
staff (x1)
warhammer (x2)
composite-shortbow (x3)
breastplate (x1)
spiked-gauntlet (x1)
scale-mail (x2)
alchemical-bomb (x2)
dagger (x2)
shortsword (x2)
leather-armor (x2)
longsword (x1)
sap (x1)
studded-leather-armor (x1)
dart (x1)
[bonus] : object
value : Integer (different values: 15)
0 (x18)
15 (x2)
13 (x2)
9 (x7)
10 (x6)
12 (x2)
7 (x2)
8 (x3)
17 (x3)
19 (x2)
1 (x2)
16 (x6)
20 (x2)
14 (x3)
11 (x1)
[bonusDamage] : object
value : Integer (different values: 1)
0 (x20)
[bulk] : object
value : mixed
Integer (different values: 3)
2 (x4)
0 (x11)
1 (x11)
Float (different values: 1)
0,1 (x29)
[category] : String (different values: 13)
martial (x13)
interaction (x5)
defensive (x19)
offensive (x45)
simple (x6)
ammo (x6)
unarmed (x1)
mutagen (x1)
medium (x3)
potion (x1)
light (x3)
elixir (x4)
poison (x4)
[containerId] : mixed
[damage] : object
[damageType] : String (different values: 5)
slashing (x2)
piercing (x12)
bludgeoning (x4)
fire (x1)
electricity (x1)
[dice] : Integer (different values: 2)
1 (x18)
2 (x2)
[die] : String (different values: 4)
d10 (x1)
d8 (x6)
d6 (x8)
d4 (x5)
[0] : object
[category] : mixed
formula : String (different values: 5)
6d6 (x2)
2d8 (x1)
0 (x1)
2d4 (x1)
1d8 (x5)
kinds : array<String>
Length: min=1 max=2
Value type:
String (different values: 2)
damage (x10)
healing (x5)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 5)
mental (x2)
force (x1)
spirit (x1)
void (x4)
vitality (x2)
[applyMod] : Boolean (different values: 2)
False (x7)
True (x1)
[formula] : String (different values: 2)
2d8+5 (x1)
5d6+12 (x2)
[kind] : String (different values: 1)
healing (x3)
[type] : String (different values: 1)
untyped (x3)
[persistent] : object
[faces] : mixed
number : Integer (different values: 1)
2 (x1)
type : String (different values: 1)
fire (x1)
description : object
value : String (different values: 136)
[gm] : String (different values: 2)
<p>These <em>boots of elvenkind</em> have a special jinkin‑made curse to punish anyone who would dare to steal them from Vilm. If anyone wears these boots without a pair of red wool socks underneath them, with every step they experience the sensation of walking with a rock in their shoe. No matter how much they search for the offending rock, however, they'll never find it. When a wearer without red socks Activates the boots, they constrict painfully around their feet, dealing @Damage[2d10[bludgeoning]] damage (@Check[fortitude|dc:18|basic] save).</p> (x1)
<p>Carried by Auldegrund's simulacrum.</p> (x1)
[equipped] : object
carryType : String (different values: 2)
held (x18)
worn (x37)
[handsHeld] : Integer (different values: 3)
2 (x1)
1 (x17)
0 (x24)
[invested] : mixed
[inSlot] : Boolean (different values: 2)
False (x3)
True (x6)
[group] : String (different values: 12)
polearm (x1)
bow (x4)
club (x2)
hammer (x2)
plate (x1)
brawling (x1)
composite (x2)
bomb (x2)
knife (x2)
sword (x3)
leather (x3)
dart (x1)
[hardness] : Integer (different values: 1)
0 (x55)
[hp] : object
max : Integer (different values: 1)
0 (x55)
value : Integer (different values: 1)
0 (x55)
[level] : object
value : Integer (different values: 9)
0 (x40)
1 (x25)
5 (x1)
3 (x8)
4 (x15)
2 (x9)
9 (x2)
6 (x2)
7 (x2)
[material] : object
[grade] : mixed
[type] : mixed
[price] : object
value : object
[gp] : Integer (different values: 13)
2 (x5)
3 (x2)
145 (x1)
12 (x2)
1 (x3)
14 (x3)
8 (x1)
11 (x4)
4 (x2)
10 (x2)
150 (x2)
40 (x2)
55 (x2)
[sp] : Integer (different values: 5)
1 (x6)
3 (x1)
2 (x2)
9 (x2)
7 (x1)
[cp] : Integer (different values: 2)
8 (x1)
1 (x1)
[per] : Integer (different values: 1)
10 (x4)
publication : object
license : String (different values: 2)
OGL (x236)
ORC (x2)
remaster : Boolean (different values: 2)
False (x236)
True (x2)
title : String (different values: 7)
Pathfinder Core Rulebook (x56)
(x164)
Pathfinder Bestiary (x14)
Pathfinder Adventure: A Fistful of Flowers (x1)
Pathfinder Player Core (x1)
Pathfinder Monster Core (x1)
Pathfinder Bestiary 2 (x1)
[quantity] : Integer (different values: 7)
1 (x40)
20 (x4)
2 (x5)
3 (x2)
5 (x1)
4 (x2)
10 (x1)
[range] : mixed
object
value : String (different values: 7)
10 feet (x3)
(x16)
30 feet (x11)
touch (x7)
120 feet (x5)
60 feet (x1)
varies (x5)
Integer (different values: 2)
60 (x4)
20 (x3)
[reload] : object
value : String (different values: 3)
(x11)
0 (x4)
- (x5)
rules : ###FoundryRulesObject###
[runes] : object
potency : Integer (different values: 2)
0 (x22)
1 (x4)
property : array<>
Length: min=0 max=0
Value type:
mixed
[striking] : Integer (different values: 2)
0 (x17)
1 (x3)
[resilient] : Integer (different values: 1)
0 (x6)
[size] : String (different values: 3)
med (x45)
sm (x3)
tiny (x7)
[slug] : String (different values: 83)
[splashDamage] : object
value : Integer (different values: 2)
0 (x18)
2 (x2)
[traits] : object
[rarity] : String (different values: 4)
common (x192)
unique (x4)
uncommon (x8)
rare (x1)
value : array<String>
Length: min=0 max=6
Value type:
String (different values: 71)
[traditions] : array<String>
Length: min=0 max=4
Value type:
String (different values: 4)
arcane (x22)
divine (x29)
occult (x29)
primal (x19)
[usage] : object
value : String (different values: 5)
held-in-two-hands (x1)
held-in-one-hand (x42)
held-in-one-plus-hands (x4)
wornshoes (x1)
worn (x1)
[attack] : object
value : String (different values: 1)
(x39)
[attackEffects] : object
[custom] : String (different values: 1)
(x9)
value : array<String>
Length: min=0 max=2
Value type:
String (different values: 6)
grab (x4)
enhanced-hunting-spider-venom (x1)
crawfish-venom (x1)
old-giant-wasp-venom (x1)
bubonic-plague (x1)
impaling-hook (x1)
[damageRolls] : object
[a4b7r41e5hro4hizc2u7] : object
damage : String (different values: 1)
1d10+10 (x1)
damageType : String (different values: 1)
slashing (x1)
[n89wv4nda6w6jhgeny9y] : object
damage : String (different values: 1)
1d6+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[SitdtUWnGDAHMWPi] : object
damage : String (different values: 1)
1d8-2 (x2)
damageType : String (different values: 1)
piercing (x2)
[RB1DBsseNGPViZWl] : object
damage : String (different values: 1)
1d4-2 (x2)
damageType : String (different values: 1)
bludgeoning (x2)
[5HG089VtMAj0rdhn] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
piercing (x1)
[pu10dawuj6g7le0d] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[hg5rmoenypg090f5tk68] : object
damage : String (different values: 1)
2d4+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[nk5cjthg7seu83chpp3q] : object
damage : String (different values: 2)
1d6+4 (x4)
1d8+4 (x1)
damageType : String (different values: 1)
bludgeoning (x5)
[0] : object
damage : String (different values: 4)
1d4 (x2)
2d8 (x1)
2d6 (x1)
2d8+6 (x1)
damageType : String (different values: 4)
piercing (x1)
fire (x2)
electricity (x1)
slashing (x1)
[category] : String (different values: 1)
persistent (x1)
[1] : object
category : String (different values: 2)
persistent (x2)
splash (x1)
damage : String (different values: 2)
1d4 (x1)
2 (x2)
damageType : String (different values: 2)
fire (x2)
electricity (x1)
[918xgy9jwdawhjrnvhds] : object
damage : String (different values: 1)
1d8+2 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[cnau1xnsk1h5hpqejayo] : object
damage : String (different values: 1)
2d6+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[ygvod7jbvvuem9kqgv9c] : object
damage : String (different values: 1)
1d4+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[1xfu3d04ek4krmwli0k4] : object
damage : String (different values: 1)
1d6+1 (x1)
damageType : String (different values: 1)
piercing (x1)
[ji0llge43nloqgvmrlxa] : object
damage : String (different values: 1)
1 (x1)
damageType : String (different values: 1)
piercing (x1)
[821o6n3n2y3dp04gi0oe] : object
damage : String (different values: 1)
1d8+4 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[b2hu708kun4wurb2493q] : object
damage : String (different values: 1)
1d6+1 (x1)
damageType : String (different values: 1)
slashing (x1)
[lrkxaf7m0gxpmo1orqxq8] : object
damage : String (different values: 1)
1d8+2 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[uas5fqjocahqzt86brwl6] : object
damage : String (different values: 1)
1d6+2 (x1)
damageType : String (different values: 1)
piercing (x1)
[egvo06cvfdqygxe41pw7] : object
damage : String (different values: 1)
2d6+7 (x2)
damageType : String (different values: 1)
piercing (x2)
[k2w5f9svgqrccj1xmysk] : object
damage : String (different values: 1)
1d4+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[2] : object
category : String (different values: 1)
splash (x1)
damage : String (different values: 1)
2 (x1)
damageType : String (different values: 1)
fire (x1)
[q7p4ou0rsqbm3rbc5doc] : object
damage : String (different values: 1)
1d4+7 (x1)
damageType : String (different values: 1)
piercing (x1)
[pdt0lu457k98nhuo57xk] : object
damage : String (different values: 1)
4d6+12 (x1)
damageType : String (different values: 1)
piercing (x1)
[3vcwrt030ggwziwhn5n2] : object
damage : String (different values: 1)
1d8+8 (x1)
damageType : String (different values: 1)
slashing (x1)
[yv8t20z1y1qk88fp2q29] : object
damage : String (different values: 1)
1d6+8 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[tu0n5lsdicn9ai1iu1ft] : object
damage : String (different values: 1)
1d6+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[p9jak0h1nbguguglcesr] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
spirit (x1)
[47csn4ny7xhjjgflbg4k] : object
damage : String (different values: 1)
1d4+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[729vgtiefaus91zohc0a] : object
damage : String (different values: 1)
1d8 (x1)
damageType : String (different values: 1)
poison (x1)
[2v7hbbsa2gqirxqwrp0n] : object
damage : String (different values: 1)
2d10+10 (x1)
damageType : String (different values: 1)
piercing (x1)
[08li2v8c3seib74zu6m1] : object
damage : String (different values: 1)
2d8+10 (x1)
damageType : String (different values: 1)
slashing (x1)
[946DTLBtctZyqSEb] : object
damage : String (different values: 1)
2d8+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
TJVQStUx1V04Lo7Q : object
damage : String (different values: 1)
1d6+3 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[weaponType] : object
value : String (different values: 2)
melee (x30)
ranged (x9)
[actionType] : object
value : String (different values: 3)
passive (x31)
action (x33)
reaction (x13)
[actions] : object
[value] : Integer (different values: 3)
1 (x22)
2 (x9)
3 (x2)
[autoHeightenLevel] : object
[value] : mixed
[prepared] : object
value : String (different values: 3)
innate (x10)
prepared (x2)
focus (x2)
[flexible] : Boolean (different values: 1)
False (x8)
[proficiency] : object
value : Integer (different values: 2)
1 (x7)
0 (x7)
[showSlotlessLevels] : object
value : Boolean (different values: 1)
False (x3)
[slots] : object
[slot1] : object
max : Integer (different values: 1)
3 (x2)
[value] : Integer (different values: 1)
3 (x1)
prepared : array<object>
Length: min=3 max=3
Value type:
object
id : String (different values: 3)
LDQF2CkSC8qnGY9E (x1)
adMcP0tSEkRX1MgG (x1)
pmbVg7qpi7XwdG13 (x1)
[slot2] : object
max : Integer (different values: 2)
1 (x2)
3 (x2)
[value] : Integer (different values: 1)
1 (x2)
[prepared] : array<object>
Length: min=3 max=3
Value type:
object
id : String (different values: 6)
XHlO1HgjRJXR9jw5 (x1)
2SYSY4QMwBXerTRJ (x1)
rVI3YjnMS2yNqtdr (x1)
WzwqGqghoA0a8FyP (x1)
gdbGa7lMILCB7Jqo (x1)
nr4jPAeJuTEdXGwy (x1)
[slot3] : object
max : Integer (different values: 2)
1 (x1)
3 (x1)
[value] : Integer (different values: 1)
1 (x1)
prepared : array<object>
Length: min=3 max=3
Value type:
object
id : String (different values: 3)
B1c6tB9AoILIwo3J (x1)
VDW3QqNjPo3oWaTy (x1)
VOQvm4Y4TrKKpsYq (x1)
[slot4] : object
max : Integer (different values: 3)
2 (x1)
6 (x1)
5 (x1)
[value] : Integer (different values: 2)
2 (x1)
5 (x1)
[prepared] : array<object>
Length: min=6 max=6
Value type:
object
id : String (different values: 3)
09CD7HMNrIdjIBaL (x4)
EaI8neQoeQBYHnWr (x1)
ELBpHScMXwYroFx1 (x1)
[slot0] : object
max : Integer (different values: 3)
5 (x1)
3 (x1)
1 (x1)
prepared : array<object>
Length: min=1 max=5
Value type:
object
id : String (different values: 9)
8BgQRi9zcsnaGurZ (x1)
ovS51lDTnMfOhp6W (x1)
B2VmjvMD9i30xBX4 (x1)
E12jBU0h8H6xCqNr (x1)
Ny16pxs8KZTq7BOG (x1)
CCCiDEn8ADGbtQHq (x1)
8bwD4e7SR9ZNj7yZ (x1)
Eb9BDXZDm7e12llF (x1)
ersET69tlZGM5E5J (x1)
value : Integer (different values: 1)
1 (x1)
[spelldc] : object
dc : Integer (different values: 5)
17 (x2)
16 (x5)
22 (x1)
20 (x3)
25 (x3)
value : Integer (different values: 6)
9 (x2)
8 (x5)
14 (x1)
12 (x3)
17 (x2)
15 (x1)
mod : Integer (different values: 1)
0 (x12)
item : Integer (different values: 1)
0 (x1)
[tradition] : object
value : String (different values: 2)
primal (x7)
divine (x7)
[area] : object
type : String (different values: 2)
burst (x1)
emanation (x2)
value : Integer (different values: 2)
10 (x1)
30 (x2)
[cost] : object
value : String (different values: 3)
(x46)
a piece of hair, drop of blood, or other part of the creature to be duplicated, plus rare oils, minerals, and pigments with a total value of 300 gp (x1)
rare oils, see Table 7-1 (x1)
[counteraction] : Boolean (different values: 2)
False (x46)
True (x2)
[defense] : object
save : object
basic : Boolean (different values: 2)
False (x7)
True (x7)
statistic : String (different values: 2)
will (x7)
fortitude (x7)
[duration] : object
sustained : Boolean (different values: 2)
True (x5)
False (x44)
value : mixed
String (different values: 14)
(x21)
10 minutes (x7)
1 minute (x4)
until the next time you make your daily preparations (x3)
until the end of your turn (x1)
until the end of the target's next turn (x1)
1 round (x1)
see below (x1)
until the start of your next turn (x3)
1 hour (x1)
5 minutes (x1)
varies (x2)
until the end of your next turn (x1)
until the next time you make daily preparations (x1)
Integer (different values: 1)
-1 (x1)
[expiry] : String (different values: 1)
turn-start (x1)
[unit] : String (different values: 1)
unlimited (x1)
[location] : object
[value] : String (different values: 9)
7qYSCkLUt7VdjJqF (x2)
VtOvwAguc0r46tbG (x5)
RCJtVVnkNnh0N8md (x5)
iaLpIf8RHbgTBNwI (x11)
FgzTJV6xS96wqi8f (x1)
TJwvFm56opUsH2L8 (x1)
ThFmtc1FQL5VJ5rq (x12)
1568vjnhIuG3IPD2 (x1)
3qTHGtELBqbZqCRQ (x6)
[heightenedLevel] : Integer (different values: 2)
4 (x5)
2 (x1)
[uses] : object
max : Integer (different values: 1)
3 (x1)
value : Integer (different values: 1)
3 (x1)
[requirements] : String (different values: 1)
(x48)
[target] : object
value : String (different values: 12)
1 object (cook, lift, or tidy only) (x2)
(x19)
1 living creature (x2)
1 creature (x13)
1 object (x1)
1 creature or object (x2)
1 ally and 1 enemy (x1)
1 living creature or 1 willing undead creature (x3)
1 willing living creature or 1 undead (x2)
1 weapon you're wielding (x1)
1 spell effect or unattended magic item (x1)
self (x1)
[time] : object
value : String (different values: 7)
2 (x28)
1 day (x4)
3 (x1)
1 minute (x3)
1 (x6)
1 to 3 (x5)
reaction (x1)
[stackGroup] : String (different values: 1)
arrows (x6)
[uses] : object
autoDestroy : Boolean (different values: 1)
True (x16)
max : Integer (different values: 1)
1 (x16)
value : Integer (different values: 1)
1 (x16)
[start] : object
initiative : Integer (different values: 1)
46 (x1)
value : Integer (different values: 1)
4782 (x1)
[tokenIcon] : object
show : Boolean (different values: 1)
True (x1)
[deathNote] : Boolean (different values: 1)
True (x7)
[ritual] : object
primary : object
check : String (different values: 4)
Arcana or Occultism (master, the check has the secret trait) (x1)
Arcana (expert) (x1)
Religion (expert; you must be a devil) (x1)
Religion (expert; you must be a div) (x1)
secondary : object
casters : Integer (different values: 3)
3 (x1)
1 (x1)
0 (x2)
checks : String (different values: 3)
Arcana, Nature, Occultism, Religion, or Society (whichever is required to Recall Knowledge about the creature being duplicated); Crafting; Deception (x1)
Crafting (x1)
(x2)
[heightening] : object
damage : object
0 : String (different values: 4)
2d6 (x2)
1d8 (x6)
1d6 (x1)
1d4 (x1)
interval : Integer (different values: 2)
1 (x8)
2 (x2)
type : String (different values: 1)
interval (x10)
[acBonus] : Integer (different values: 4)
4 (x1)
3 (x2)
1 (x2)
2 (x1)
[checkPenalty] : Integer (different values: 2)
-2 (x3)
-1 (x3)
[dexCap] : Integer (different values: 4)
1 (x1)
2 (x2)
4 (x2)
3 (x1)
[speedPenalty] : Integer (different values: 2)
-5 (x3)
0 (x3)
[strength] : Integer (different values: 4)
3 (x1)
2 (x2)
0 (x2)
1 (x1)
[frequency] : object
max : Integer (different values: 1)
1 (x2)
per : String (different values: 1)
day (x2)
value : Integer (different values: 1)
1 (x2)
[overlays] : object
[4gyp3qlsv5ywdyjq] : object
_id : String (different values: 1)
4gyp3qlsv5ywdyjq (x3)
name : String (different values: 1)
Harm (vs. Undead) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
3 (x3)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x3)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x3)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x3)
range : object
value : String (different values: 1)
30 feet (x3)
target : object
value : String (different values: 1)
1 willing undead creature (x3)
time : object
value : String (different values: 1)
2 (x3)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x3)
manipulate (x3)
void (x3)
[pq7cxntbz4s8g5ik] : object
_id : String (different values: 1)
pq7cxntbz4s8g5ik (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
1 (x3)
system : object
range : object
value : String (different values: 1)
touch (x3)
time : object
value : String (different values: 1)
1 (x3)
[rvhoa43rqqqp8izn] : object
_id : String (different values: 1)
rvhoa43rqqqp8izn (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
4 (x3)
system : object
area : object
type : String (different values: 1)
emanation (x3)
value : Integer (different values: 1)
30 (x3)
range : object
value : String (different values: 1)
(x3)
target : object
value : String (different values: 1)
all living and undead creatures (x3)
time : object
value : String (different values: 1)
3 (x3)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x3)
manipulate (x3)
void (x3)
[z04svm1cvfcxtplb] : object
_id : String (different values: 1)
z04svm1cvfcxtplb (x3)
name : String (different values: 1)
Harm (vs. Living) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
2 (x3)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
range : object
value : String (different values: 1)
30 feet (x3)
target : object
value : String (different values: 1)
1 living creature (x3)
time : object
value : String (different values: 1)
2 (x3)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x3)
manipulate (x3)
void (x3)
[37gy7l19tik74o4s] : object
_id : String (different values: 1)
37gy7l19tik74o4s (x2)
name : String (different values: 1)
Heal (vs. Living) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
2 (x2)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x2)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x2)
range : object
value : String (different values: 1)
30 feet (x2)
time : object
value : String (different values: 1)
2 (x2)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[7qdtetowq348s9oc] : object
_id : String (different values: 1)
7qdtetowq348s9oc (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
1 (x2)
system : object
range : object
value : String (different values: 1)
touch (x2)
time : object
value : String (different values: 1)
1 (x2)
[7vbvdrv2cl87sqta] : object
_id : String (different values: 1)
7vbvdrv2cl87sqta (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
4 (x2)
system : object
area : object
type : String (different values: 1)
emanation (x2)
value : Integer (different values: 1)
30 (x2)
range : object
value : String (different values: 1)
(x2)
target : object
value : String (different values: 1)
all living and undead creatures (x2)
time : object
value : String (different values: 1)
3 (x2)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[lfxcoz2d3f8j2zq1] : object
_id : String (different values: 1)
lfxcoz2d3f8j2zq1 (x2)
name : String (different values: 1)
Heal (vs. Undead) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
3 (x2)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
range : object
value : String (different values: 1)
30 feet (x2)
target : object
value : String (different values: 1)
1 undead (x2)
time : object
value : String (different values: 1)
2 (x2)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[mod] : object
value : Integer (different values: 2)
15 (x1)
12 (x1)
[proficient] : object
value : Integer (different values: 1)
0 (x2)
type : String (different values: 10)
weapon (x20)
equipment (x13)
melee (x41)
action (x77)
spellcastingEntry (x14)
spell (x48)
consumable (x16)
effect (x1)
armor (x6)
lore (x2)
[flags] : object
pf2e : object
linkedWeapon : String (different values: 17)
EwFIGxm34Yw0S51k (x1)
IwDJy9E3HcmIRFRG (x2)
JiOjgo31jQPPDL1p (x1)
YwtxWsqn5kqOm72m (x1)
TLncKNhYiNzZLGtT (x1)
m2DuSqZ9AANzYpJh (x1)
2H8OV98fWHfosqTD (x1)
xPoHd6wzTvZmILbK (x1)
LfLEtzG7zcSfm1lR (x1)
5aM3FvJyDvHbwujG (x2)
PhkU600JoD4Qwxku (x2)
ZWmj36nyssOtt8vf (x1)
xWeJpwl7jPJnEqMo (x1)
hhgMmWUf9zNa87tz (x1)
VTo7Sx3k5uYaVJ2R (x1)
MsQ93RX6kp1ZK32w (x1)
xhKg9xsYMFAK403H (x1)
name : String (all different values)
system : object
[abilities] : object
cha : object
mod : Integer (different values: 8)
2 (x5)
1 (x3)
0 (x9)
-2 (x1)
-5 (x1)
-1 (x1)
3 (x2)
7 (x1)
con : object
mod : Integer (different values: 5)
2 (x11)
0 (x5)
4 (x2)
1 (x3)
3 (x2)
dex : object
mod : Integer (different values: 6)
4 (x9)
1 (x1)
3 (x4)
2 (x4)
0 (x2)
5 (x3)
int : object
mod : Integer (different values: 8)
1 (x4)
2 (x3)
3 (x2)
-1 (x5)
4 (x2)
0 (x3)
-3 (x1)
-5 (x3)
str : object
mod : Integer (different values: 8)
4 (x3)
-2 (x2)
3 (x3)
2 (x8)
-1 (x1)
1 (x4)
7 (x1)
0 (x1)
wis : object
mod : Integer (different values: 5)
1 (x5)
2 (x11)
0 (x4)
3 (x1)
4 (x2)
attributes : object
ac : object
[details] : String (different values: 2)
(x22)
AC 13 when broken (x1)
value : Integer (different values: 10)
21 (x2)
15 (x1)
17 (x4)
19 (x4)
18 (x5)
24 (x4)
20 (x4)
16 (x3)
25 (x2)
26 (x1)
[allSaves] : object
value : String (different values: 2)
(x22)
+1 status to all saves vs. magic (x1)
hp : object
details : String (different values: 5)
fast healing 10 (x1)
(x26)
HP per crystal (x1)
(if the grazing deer take this much damage, they aren't killed, but they do flee into the woods and don't return) (x1)
void healing (x1)
max : Integer (different values: 15)
60 (x5)
30 (x6)
19 (x2)
16 (x1)
45 (x2)
44 (x1)
17 (x3)
125 (x2)
50 (x1)
25 (x1)
20 (x1)
115 (x2)
55 (x1)
105 (x1)
14 (x1)
temp : Integer (different values: 1)
0 (x30)
value : Integer (different values: 15)
60 (x5)
30 (x6)
19 (x2)
16 (x1)
45 (x2)
44 (x1)
17 (x3)
125 (x2)
50 (x1)
25 (x1)
20 (x1)
115 (x2)
55 (x1)
105 (x1)
14 (x1)
[tempmax] : Integer (different values: 1)
0 (x1)
[speed] : object
otherSpeeds : array<object>
Length: min=0 max=2
Value type:
object
type : String (different values: 3)
fly (x2)
burrow (x1)
swim (x1)
value : Integer (different values: 4)
40 (x1)
10 (x1)
30 (x1)
35 (x1)
value : Integer (different values: 5)
50 (x1)
30 (x6)
25 (x14)
15 (x1)
20 (x1)
[weaknesses] : array<object>
Length: min=1 max=2
Value type:
object
type : String (different values: 4)
cold-iron (x4)
sonic (x1)
silver (x1)
holy (x1)
value : Integer (different values: 2)
5 (x5)
2 (x2)
[exceptions] : array<>
Length: min=0 max=0
Value type:
mixed
[emitsSound] : String (different values: 1)
encounter (x2)
[hardness] : mixed
Integer (different values: 6)
7 (x1)
10 (x2)
0 (x1)
12 (x1)
5 (x1)
14 (x1)
object
value : Integer (different values: 2)
5 (x1)
3 (x1)
[immunities] : array<object>
Length: min=0 max=5
Value type:
object
[exceptions] : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 7)
critical-hits (x6)
precision (x6)
death-effects (x2)
disease (x3)
paralyzed (x2)
poison (x2)
unconscious (x2)
[stealth] : object
details : String (different values: 3)
<p>(trained) or DC 0 if the trapdoor is disabled or broken</p> (x1)
<p>(expert)</p> (x5)
(x1)
value : Integer (different values: 6)
11 (x1)
10 (x2)
13 (x1)
-1 (x1)
15 (x1)
12 (x1)
[resistances] : array<object>
Length: min=1 max=5
Value type:
object
type : String (different values: 7)
physical (x2)
fire (x3)
cold (x2)
electricity (x2)
piercing (x2)
slashing (x2)
poison (x2)
value : Integer (different values: 2)
3 (x1)
5 (x14)
[exceptions] : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
silver (x1)
[hasHealth] : Boolean (different values: 1)
True (x4)
details : object
[blurb] : String (different values: 5)
Variant redcap (x1)
(x19)
Variant jinkin ripclaw (x1)
Male human alchemist (x1)
Variant homunculus (x1)
[languages] : object
details : String (different values: 8)
(x16)
speak with plants (golden bamboo only) (x1)
speak with plants (minkaian honeysuckle only) (x1)
speak with plants (mint only) (x1)
speak with plants (wisteria only) (x1)
speak with plants (same type as leshy) (x1)
can't speak any language; master link (x1)
telepathy 100 feet (x1)
value : array<String>
Length: min=0 max=3
Value type:
String (different values: 8)
common (x17)
fey (x6)
sakvroth (x2)
wildsong (x5)
diabolic (x2)
dwarven (x1)
daemonic (x3)
osiriani (x2)
level : object
value : Integer (different values: 8)
5 (x2)
2 (x8)
1 (x6)
3 (x4)
7 (x4)
4 (x3)
6 (x2)
8 (x1)
[privateNotes] : String (different values: 1)
(x23)
[publicNotes] : String (different values: 4)
<p>Redcaps are sadistic and capricious fey who thrill in bloodletting and murder. While they are most famous for appearing as wizened, bearded men, redcap women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed by anything more powerful than themselves, a trait that leads them to fear and despise the symbols of good deities. Many fairy tales explain how the redcaps draw power from dipping the hats for which they are named in fresh blood. Just as iconic to these cruel little fey are their iron-clad boots, and the clanging sound of their metal soles clanking on stone floors is both discordant and disconcerting-especially to those who recognize the sound for what it is. Redcaps typically stand only 3 feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled hair.</p> (x1)
(x20)
<p>Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw's oversized claws are powerful weapons with their vicelike grip and the ability to inject potent venom into unfortunate prey.</p>
<p>While reefclaws can't speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling prey, or merely for entertainment value-reefclaws are particularly fond of listening to people with high-pitched voices. Reefclaws are usually solitary hunters, but small swarms of female reefclaws have been known to gather around a single male for mating purposes or together for the communal raising of their broods. In the latter case, the females will perform widespread hunts in order to bring back a large enough bounty to feed their young. Such hunting parties are extremely dangerous-they've been known to tip over small flshing boats and attack those who fall overboard.</p>
<p>Once a reefclaw has decided upon a course of action, it follows through even if doing so spells its own end. More than one reefclaw survivor has said that the creature released its bone-crushing grasp only after its brains were leaking from its broken skull, and even then the reefclaw was able to perform a terrible last slash as part of its dying breath. During mating season, female reefclaws are often a little more pragmatic and release their prey before endangering themselves and their offspring.</p>
<p>Despite their intelligence and the accompanying moral quandaries, reefclaws frequently find their way onto the dinner plates of land-dwelling hunters such as humans and hobgoblins. According to those who have a taste for reefclaw flesh, the meat is either delectably sweet or slightly tangy (in the case of warm-water reefclaws). Most civilized people who know of reefclaws' intellect find the act of eating them distasteful, but this does not dissuade unscrupulous nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense. Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more than willing to hunt the dangerous creatures-or, even better, hire out the task to naive adventurers.</p> (x1)
<p>Some fiends want to tear down the multiverse; others dedicate themselves to creating chaos and carnage, or to rule over realms with an iron fist. Divs strive toward a different, if equally reprehensible, goal-they seek to thwart and ruin the schemes and works of mortal beings.</p>
<p>Long ago, divs were once genies bound to serve ancient mortal empires lost to the passage of eons. In the beginning, these genies were masters of creation, working alongside gracious mortal partners to create works of subtle design and powerful magical potential. What started as a collaboration with mortals soon morphed into abuse, disrespect, and even slavery and bondage. Eventually, these genies rebelled, but in doing so, they came under the sway of a nihilistic demigod known as Ahriman. Their new master twisted their form and granted them the power to avenge themselves upon their mortal overlords, leading to the birth of the first divs.</p>
<p>Since that first wave of corruption, new divs arise from the spirits of the most wicked and hateful genies who die on the Material Plane, or those truly betrayed by mortals and overcome through their desire for vengeance. Upon such a death, instead of returning to the Elemental Planes, these genies' spirits are trapped in the dread orbit of Abaddon, where Ahriman reshapes them as divs and hoists them back to the world to wreak vengeance upon mortals.</p>
<hr />
<p>Often charming, sometimes even seductive, pairakas worm their way into mortal relationships, subtly destroying the ties of friendship and love through emotional and physical corruption and plague. Pairakas appear as beautiful, blue-skinned humanoids spotted with large rashes and boils, but they rarely take on their true forms. Instead, they adopt shapes that attract just enough attention for them to worm their way into the confidences of those they wish to torment and corrupt.</p> (x1)
publication : object
license : String (different values: 2)
OGL (x28)
ORC (x2)
remaster : Boolean (different values: 2)
False (x28)
True (x2)
title : String (different values: 7)
Pathfinder Adventure: A Few Flowers More (x4)
Pathfinder Adventure: A Fistful of Flowers (x9)
Pathfinder One-Shot #2: Dinner at Lionlodge (x4)
Pathfinder Adventure: Little Trouble in Big Absalom (x4)
Pathfinder One-Shot #4: Mark of the Mantis (x6)
Pathfinder One-Shot #1: Sundered Waves (x1)
Pathfinder Free RPG Day Adventure: The Great Toy Heist (x2)
[description] : String (different values: 7)
<p>A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep. Knives are arrayed at the bottom of the trap, impaling anyone who falls on them.</p> (x1)
<p>The three larger crystals on the table begin to vibrate and emit a swiftly growing peal of sound.</p> (x1)
<p>A herd of deer exits the woods to investigate the delicious-looking leshys.</p> (x1)
<p>A spring-loaded, poisoned needle is hidden near the drawer's keyhole. Disabling or breaking the trap does not disable or break the lock.</p> (x1)
<p>This dangerously unsteady pile of miscellaneous goods stands 7 feet high and 10 feet wide</span></p> (x1)
<p>A stuffed owlbear twists toward intruders and breathes a gust of frigid air.</p> (x1)
<p>An array of spring-loaded, ceiling-mounted darts are primed to fire down into the hallway when triggered by a pressure plate.</p> (x1)
[disable] : String (different values: 7)
<p>@Check[thievery|dc:18] (trained) to remove the trapdoor</p> (x1)
<p>@Check[thievery|dc:17] (trained) or @Check[occultism|dc:17] (trained) to disrupt the magic enchanting one of the crystals, or @Check[performance|dc:20] (trained) by a character who can cast @UUID[Compendium.pf2e.spells-srd.Item.Counter Performance] to use sound to redirect the noise back into the crystal, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, DC 18) to counteract a crystal.</span></p> (x1)
<p>@Check[diplomacy|dc:17|name:Befriend the Deer]{Diplomacy (with Wild Empathy)} to befriend the deer and convince them that leshys aren't for nibbling, or @Check[intimidation|dc:20|name:Scare the Deer Away]{Intimidation} to scare away the deer.</p> (x1)
<p>@Check[thievery|dc:23|name:Disable Thievery] (expert) on the spring mechanism.</p> (x1)
<p>@Check[thievery|dc:15|name:Excavate Safe Path|traits:action:disable-a-device] to carefully excavate a path through the wall without upsetting its balance</p>
<p>@Check[athletics|dc:17|name:Hold Up Unstable Portions] to hold up any unstable portions</p> (x1)
<p>@Check[thievery|dc:22|traits:cold,evocation,magical,trap,hazard]{Thievery (expert)} on the owlbear's base</p> (x1)
<p>@Check[thievery|dc:25|traits:hazard,trap,mechanical]{Thievery (expert)} on the floor tile or wall socket</p> (x1)
[isComplex] : Boolean (different values: 2)
False (x5)
True (x2)
[reset] : String (different values: 3)
<p>Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become @UUID[Compendium.pf2e.conditionitems.Item.Hidden] again.</p> (x1)
(x5)
<p>10 minutes</p> (x1)
[routine] : String (different values: 3)
(x5)
<p>(3 actions) The hazard loses 1 action for each crystal that's disabled or destroyed. On each of the trap's actions, one of the crystals fires a blast of sound at a single Small or larger creature in the room. The target is randomly determined and takes @Damage[1d8[sonic]] damage (@Check[fortitude|dc:20|basic]); a target who critically fails this save is @UUID[Compendium.pf2e.conditionitems.Item.Deafened] for 1 minute. At the end of the hazard's routine, attempt a @Check[flat|dc:10|name:Destroy a Crystal]. On a success, one of the crystals shatters and is destroyed.</p> (x1)
<p>(2 actions) The grazing deer takes one action to move about, and then one action to eagerly nibble at a randomly chosen PC. A character who spends three actions on their turn to Stride can avoid being nibbled by the grazing deer during the hazard's next turn. If all of the PCs do so, attempt a @Check[flat|dc:5|name:Escape the Deer]-on a success, the party escapes the deer and can proceed onward to Petalbrook, but they become delayed as a result of having to flee the pack of ravenous deer.</p> (x1)
[age] : object
value : String (different values: 1)
(x1)
[background] : object
value : String (different values: 1)
(x1)
[ethnicity] : object
value : String (different values: 1)
(x1)
[gender] : object
value : String (different values: 1)
(x1)
[height] : object
value : String (different values: 1)
(x1)
[nationality] : object
value : String (different values: 1)
(x1)
[weight] : object
value : String (different values: 1)
(x1)
[initiative] : object
statistic : String (different values: 1)
perception (x23)
[perception] : object
details : String (different values: 1)
(x23)
mod : Integer (different values: 11)
12 (x4)
7 (x4)
8 (x6)
3 (x1)
11 (x2)
10 (x1)
6 (x1)
17 (x1)
15 (x1)
18 (x1)
0 (x1)
senses : array<object>
Length: min=0 max=1
Value type:
object
type : String (different values: 3)
low-light-vision (x7)
darkvision (x7)
greater-darkvision (x1)
[resources] : object
[focus] : object
max : mixed
Integer (different values: 1)
1 (x3)
String (different values: 1)
1 (x1)
value : Integer (different values: 1)
1 (x4)
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x30)
value : Integer (different values: 13)
11 (x5)
5 (x1)
6 (x2)
12 (x3)
8 (x5)
2 (x1)
15 (x2)
7 (x3)
10 (x1)
9 (x1)
17 (x3)
14 (x2)
0 (x1)
reflex : object
saveDetail : String (different values: 1)
(x30)
value : Integer (different values: 14)
15 (x2)
5 (x3)
10 (x8)
6 (x1)
14 (x1)
7 (x1)
16 (x3)
9 (x3)
11 (x3)
2 (x1)
18 (x1)
13 (x1)
8 (x1)
0 (x1)
will : object
saveDetail : String (different values: 1)
(x30)
value : Integer (different values: 11)
10 (x3)
0 (x7)
7 (x2)
5 (x1)
6 (x6)
3 (x3)
13 (x1)
11 (x1)
4 (x1)
14 (x3)
17 (x2)
[skills] : object
[acrobatics] : object
base : Integer (different values: 8)
13 (x1)
7 (x2)
8 (x1)
5 (x2)
16 (x2)
11 (x1)
14 (x1)
10 (x1)
special : array<>
Length: min=0 max=0
Value type:
mixed
[athletics] : object
base : Integer (different values: 10)
15 (x1)
8 (x1)
6 (x5)
14 (x1)
10 (x1)
4 (x1)
9 (x1)
7 (x1)
12 (x1)
22 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
8 (x1)
label : String (different values: 1)
to Swim (x1)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
action:swim (x1)
[crafting] : object
base : Integer (different values: 5)
13 (x2)
5 (x2)
10 (x2)
17 (x1)
12 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 2)
15 (x1)
7 (x2)
label : String (different values: 2)
for shoes (x1)
traps (x2)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 2)
action:craft:shoes (x1)
action:craft:trap (x2)
[deception] : object
base : Integer (different values: 7)
11 (x1)
5 (x2)
8 (x2)
15 (x1)
10 (x1)
16 (x2)
20 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
12 (x1)
label : String (different values: 1)
to Impersonate (x1)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
action:impersonate (x1)
[intimidation] : object
base : Integer (different values: 5)
13 (x1)
14 (x2)
9 (x1)
16 (x1)
17 (x1)
[nature] : object
base : Integer (different values: 4)
10 (x1)
5 (x2)
6 (x5)
8 (x1)
[stealth] : object
base : Integer (different values: 6)
13 (x1)
7 (x2)
8 (x5)
5 (x1)
16 (x3)
10 (x1)
special : array<>
Length: min=0 max=0
Value type:
mixed
[thievery] : object
base : Integer (different values: 2)
7 (x2)
14 (x2)
[occultism] : object
base : Integer (different values: 3)
8 (x2)
15 (x1)
10 (x1)
special : array<>
Length: min=0 max=0
Value type:
mixed
[society] : object
base : Integer (different values: 4)
10 (x1)
17 (x1)
8 (x1)
13 (x1)
[arcana] : object
base : Integer (different values: 2)
17 (x1)
13 (x1)
[religion] : object
base : Integer (different values: 4)
17 (x2)
10 (x1)
12 (x1)
13 (x1)
[survival] : object
base : Integer (different values: 2)
8 (x1)
5 (x1)
[diplomacy] : object
base : Integer (different values: 1)
20 (x1)
traits : object
rarity : String (different values: 4)
unique (x11)
common (x11)
rare (x5)
uncommon (x3)
size : object
value : String (different values: 4)
sm (x8)
med (x18)
tiny (x3)
lg (x1)
value : array<String>
Length: min=1 max=7
Value type:
String (different values: 27)
[creatureType] : String (different values: 1)
(x7)
[statusEffects] : array<>
Length: min=0 max=0
Value type:
mixed
[customModifiers] : object
[spellcasting] : object
rituals : object
dc : Integer (different values: 2)
22 (x1)
25 (x1)
type : String (different values: 2)
npc (x23)
hazard (x7)
[prototypeToken] : object
name : String (different values: 5)
Golden Bamboo Leshy (x1)
Minkaian Honeysuckle Leshy (x1)
Mint Leshy (x1)
Wisteria Leshy (x1)
Pairaka (x1)