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Pf2eDataScrapper/output/triumph-of-the-tusk-bestiary.txt
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triumph-of-the-tusk-bestiary
object
_id : String (all different values)
folder : String (different values: 3)
0UkkDyehznu3wMjW (x19)
54NfIB4cWnQZqSk2 (x33)
afdlDlLAsVu7DaVp (x35)
img : String (different values: 2)
systems/pf2e/icons/default-icons/hazard.svg (x19)
systems/pf2e/icons/default-icons/npc.svg (x68)
items : array<object>
Length: min=1 max=42
Value type:
object
_id : String (different values: 866)
img : String (different values: 181)
name : String (different values: 484)
sort : Integer (different values: 43)
system : object
[actionType] : object
value : String (different values: 4)
reaction (x92)
passive (x134)
action (x126)
free (x14)
[actions] : object
[value] : Integer (different values: 3)
3 (x12)
2 (x46)
1 (x68)
[category] : String (different values: 16)
offensive (x218)
defensive (x130)
martial (x52)
medium (x14)
unarmored (x2)
simple (x15)
light (x10)
advanced (x4)
ammo (x12)
interaction (x17)
scroll (x4)
wand (x1)
heavy (x7)
talisman (x1)
unarmed (x1)
poison (x2)
description : object
value : String (different values: 453)
[gm] : String (different values: 1)
<p>To all locks in Splitskull.</p> (x1)
publication : object
license : String (different values: 2)
OGL (x428)
ORC (x459)
remaster : Boolean (different values: 2)
False (x428)
True (x459)
title : String (different values: 15)
(x412)
Pathfinder Monster Core (x123)
Pathfinder Player Core (x296)
Pathfinder #207: The Resurrection Flood (x13)
Pathfinder Bestiary (x7)
Pathfinder Bestiary 3 (x2)
Pathfinder Treasure Vault (x6)
Pathfinder GM Core (x14)
Pathfinder Player Core 2 (x3)
Pathfinder Advanced Player's Guide (x1)
Pathfinder Bestiary 2 (x1)
Pathfinder #209: Destroyer's Doom (x4)
Pathfinder Dark Archive (x1)
Pathfinder Secrets of Magic (x2)
Pathfinder Core Rulebook (x2)
rules : ###FoundryRulesObject###
[slug] : String (different values: 210)
traits : object
[value] : array<String>
Length: min=0 max=8
Value type:
String (different values: 125)
[rarity] : String (different values: 2)
common (x297)
uncommon (x36)
[traditions] : array<String>
Length: min=0 max=4
Value type:
String (different values: 4)
arcane (x111)
divine (x113)
occult (x115)
primal (x61)
[otherTags] : array<String>
Length: min=1 max=1
Value type:
String (different values: 2)
shoddy (x1)
handwraps-of-mighty-blows (x1)
[integrated] : object
runes : object
potency : Integer (different values: 1)
0 (x1)
property : array<>
Length: min=0 max=0
Value type:
mixed
striking : Integer (different values: 1)
0 (x1)
[versatile] : mixed
[attackEffects] : object
value : array<String>
Length: min=0 max=2
Value type:
String (different values: 13)
knockdown (x2)
grab (x7)
drowning-touch (x3)
sloughing-sickness (x1)
tooth-tug (x1)
curse-of-whispers (x1)
improved-grab (x2)
lone-wolf (x1)
destructive-touch (x2)
corrupting-spite (x3)
drain-life (x2)
wyvern-poison (x1)
palpares-venom (x1)
[bonus] : object
value : Integer (different values: 24)
[damageRolls] : object
[ZjzfkfjZctQvdDOU] : object
damage : String (different values: 1)
1d8+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[kNMCe081FYpSKSaz] : object
damage : String (different values: 1)
1d8+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[eXLWcIsdaWbfrTX6] : object
damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[kt4co9PlZ54LCNhg] : object
damage : String (different values: 1)
1d8+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[p36zyj2o94q5m2av6t6a] : object
damage : String (different values: 1)
1d8+4 (x1)
damageType : String (different values: 1)
piercing (x1)
[5gyt9361vlgk0oa54i93] : object
damage : String (different values: 1)
1d6+4 (x1)
damageType : String (different values: 1)
slashing (x1)
[kUGauMCjF8myXfb9] : object
damage : String (different values: 1)
2d8+2 (x1)
damageType : String (different values: 1)
slashing (x1)
[3CavOGXAs5FPyNes] : object
damage : String (different values: 1)
1d6+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[EB7OlNExeSglHEAC] : object
damage : String (different values: 1)
1d8+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[5Sp5l2wQ9ao72lPk] : object
damage : String (different values: 1)
1d8+4 (x1)
damageType : String (different values: 1)
piercing (x1)
[oMEqJg85PvcIjU4a] : object
damage : String (different values: 1)
1d6+1 (x1)
damageType : String (different values: 1)
slashing (x1)
[nOtmwYPWNPQrbEJW] : object
damage : String (different values: 1)
1d6+1 (x1)
damageType : String (different values: 1)
slashing (x1)
[7WBU1rknQz15s58v] : object
damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[JQWd9cMafRHPFFGi] : object
damage : String (different values: 1)
1d4+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[7OEGwIOWmrzOI0e8] : object
damage : String (different values: 1)
1d4+6 (x1)
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damage : String (different values: 1)
1d4+8 (x1)
damageType : String (different values: 1)
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[BuLAxqSKja9haDL8] : object
damage : String (different values: 1)
1d6+10 (x1)
damageType : String (different values: 1)
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[0Lk5hoIneNvxbHJv] : object
damage : String (different values: 1)
1d6+10 (x1)
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damage : String (different values: 1)
1d4+1 (x1)
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damage : String (different values: 1)
1d4+1 (x1)
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piercing (x1)
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damage : String (different values: 1)
1d6+3 (x1)
damageType : String (different values: 1)
piercing (x1)
[ZiUPPt1QpsD7WMzs] : object
damage : String (different values: 1)
1d4+3 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[LNAeUl4MCBfGoDAE] : object
damage : String (different values: 1)
1d8+9 (x1)
damageType : String (different values: 1)
slashing (x1)
[BeJJbPmMtp6Brr25] : object
damage : String (different values: 1)
1d4+9 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d8+4 (x1)
damageType : String (different values: 1)
piercing (x1)
[BUFFOaskzWoSFGYT] : object
damage : String (different values: 1)
1d8+6 (x1)
damageType : String (different values: 1)
slashing (x1)
[HopQ3tTh53bncqCW] : object
damage : String (different values: 1)
1d4+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[CJm6BqMzPG6ATgkT] : object
damage : String (different values: 1)
1d8+3 (x1)
damageType : String (different values: 1)
piercing (x1)
[rGjD5jhbi5vTYxuY] : object
damage : String (different values: 1)
2d8+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[BUNAUCn3VfeNXz0N] : object
damage : String (different values: 1)
1d8+12 (x1)
damageType : String (different values: 1)
slashing (x1)
[0] : object
damage : String (different values: 2)
1d6+5 (x1)
2d12+9 (x1)
damageType : String (different values: 1)
bludgeoning (x2)
[1BDClOrQqr8NU9y8] : object
damage : String (different values: 1)
1d6+5 (x1)
damageType : String (different values: 1)
slashing (x1)
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damage : String (different values: 1)
2d8+5 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d10+5 (x1)
damageType : String (different values: 1)
slashing (x1)
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damage : String (different values: 1)
2d4+7 (x1)
damageType : String (different values: 1)
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damage : String (different values: 1)
1d6+8 (x1)
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damage : String (different values: 1)
1d8+8 (x1)
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slashing (x1)
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damage : String (different values: 1)
1d10+4 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d10+9 (x1)
damageType : String (different values: 1)
slashing (x1)
[u9pCoJhLzOVZbKce] : object
category : String (different values: 1)
persistent (x1)
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
bleed (x1)
[zpfxKr3v9F0apWfU] : object
damage : String (different values: 1)
1d6+9 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
4d6 (x1)
damageType : String (different values: 1)
sonic (x1)
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damage : String (different values: 1)
1d6+9 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d6+9 (x1)
damageType : String (different values: 1)
slashing (x1)
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damage : String (different values: 1)
2d10+6 (x1)
damageType : String (different values: 1)
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damage : String (different values: 1)
2d8+4 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
2d8+11 (x1)
damageType : String (different values: 1)
slashing (x1)
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damage : String (different values: 1)
2d8+9 (x1)
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damage : String (different values: 1)
2d6+9 (x1)
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damage : String (different values: 1)
2d8+11 (x1)
damageType : String (different values: 1)
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damage : String (different values: 1)
2d6+8 (x2)
damageType : String (different values: 1)
bludgeoning (x2)
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damage : String (different values: 1)
2d8+8 (x2)
damageType : String (different values: 1)
piercing (x2)
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damage : String (different values: 1)
1d10+10 (x1)
damageType : String (different values: 1)
slashing (x1)
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damage : String (different values: 1)
1d6+10 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
1d4+6 (x2)
damageType : String (different values: 1)
bludgeoning (x2)
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damage : String (different values: 1)
1d6+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
1d8+6 (x1)
damageType : String (different values: 1)
slashing (x1)
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damage : String (different values: 1)
1d6+6 (x1)
damageType : String (different values: 1)
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1d8 (x1)
damageType : String (different values: 1)
fire (x1)
[o7446z1hyowue5tef5xk] : object
damage : String (different values: 1)
2d10+18 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
2d8+8 (x1)
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damage : String (different values: 1)
1d8+12 (x1)
damageType : String (different values: 1)
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damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
void (x1)
[UhLM61pjYTbO1wNg] : object
damage : String (different values: 1)
2d8+11 (x1)
damageType : String (different values: 1)
void (x1)
[QvFFbQ07mWNG2enw] : object
damage : String (different values: 1)
2d10+11 (x1)
damageType : String (different values: 1)
electricity (x1)
[mqVB8oMxKe3q1881] : object
damage : String (different values: 1)
3d6+11 (x1)
damageType : String (different values: 1)
piercing (x1)
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damage : String (different values: 1)
2d8+9 (x1)
damageType : String (different values: 1)
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2d6+8 (x1)
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2d8+8 (x1)
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2d8+6 (x1)
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2d6+9 (x1)
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1d8+8 (x1)
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1d6+10 (x1)
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1d6+10 (x1)
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1d6+10 (x1)
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2d6 (x1)
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void (x1)
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damage : String (different values: 1)
3d12 (x1)
damageType : String (different values: 1)
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2d8+3 (x1)
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2d6+3 (x1)
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2d6+4 (x1)
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2d10+9 (x1)
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2d6+8 (x1)
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1d8+9 (x1)
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2d6+6 (x1)
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1d6 (x1)
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damage : String (different values: 1)
2d6+6 (x1)
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category : String (different values: 1)
splash (x1)
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3 (x1)
damageType : String (different values: 1)
acid (x1)
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2d8+9 (x1)
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acid (x1)
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2d10+5 (x1)
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2d8+5 (x1)
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1d6+5 (x1)
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2d6+7 (x1)
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2d6+8 (x1)
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damage : String (different values: 1)
11 (x1)
damageType : String (different values: 1)
cold (x1)
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damage : String (different values: 1)
2d10 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
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damage : String (different values: 1)
2d12+9 (x1)
damageType : String (different values: 1)
piercing (x1)
[7EHN7O3rUPkHQwQZ] : object
damage : String (different values: 1)
2d10+9 (x1)
damageType : String (different values: 1)
slashing (x1)
[UkM1LL5peGfMZTIb] : object
damage : String (different values: 1)
2d6+9 (x1)
damageType : String (different values: 1)
piercing (x1)
[Zhk4H5anRccmtJxr] : object
damage : String (different values: 1)
2d12+5 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[rJvnnPHhuSlVYSMt] : object
damage : String (different values: 1)
2d6 (x1)
damageType : String (different values: 1)
cold (x1)
[Upjz51UDrLOukz6k] : object
damage : String (different values: 1)
2d12 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[zkUw6k60K3UKYD0H] : object
damage : String (different values: 1)
2d6 (x1)
damageType : String (different values: 1)
cold (x1)
[oToD6lGYv7Lw7pb0] : object
damage : String (different values: 1)
2d8+8 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[BCXLP3e04BpFi8Qu] : object
damage : String (different values: 1)
2d10+9 (x1)
damageType : String (different values: 1)
piercing (x1)
[pzzMhlVpHVQMeRqE] : object
damage : String (different values: 1)
2d6+10 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[t8n2HvM0pfe0S8jW] : object
damage : String (different values: 1)
2d10+11 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[mgs4izgeqgvoi3r4d3r2] : object
damage : String (different values: 1)
2d6+10 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[eu9brchkzus9k057651g] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
cold (x1)
[k3LISPw5keNPDlm2] : object
damage : String (different values: 1)
2d12+10 (x1)
damageType : String (different values: 1)
slashing (x1)
[vZgPWZD9bjqWnxoZ] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
cold (x1)
[ykeryqhp11mn21lxueou] : object
damage : String (different values: 1)
2d8+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[xrpg5ubgqwg6hoeo84gu] : object
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
cold (x1)
[8FyQvU6skwxHEewm] : object
damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[opPBJZXNPwbJobyl] : object
damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
slashing (x1)
[gSwnbi7H2LFm0DCD] : object
damage : String (different values: 1)
3d10 (x1)
damageType : String (different values: 1)
force (x1)
[gbUVJIj4YVmTUIUz] : object
damage : String (different values: 1)
2d12+11 (x1)
damageType : String (different values: 1)
slashing (x1)
[x7eaHKqpsU1qQINZ] : object
damage : String (different values: 1)
4d6+5 (x1)
damageType : String (different values: 1)
piercing (x1)
[lVxcxWODYClgwryF] : object
damage : String (different values: 1)
2d10+6 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[urspp1xr5ctj7j7m9lj8] : object
damage : String (different values: 1)
2d10+11 (x1)
damageType : String (different values: 1)
piercing (x1)
[2isctdhpycdwpd59z4nx] : object
damage : String (different values: 1)
2d6+11 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[VbTea79fWsO8ohGB] : object
damage : String (different values: 1)
2d6+9 (x1)
damageType : String (different values: 1)
slashing (x1)
[TKq7Zpgf94Jh9cND] : object
damage : String (different values: 1)
2d10+13 (x1)
damageType : String (different values: 1)
piercing (x1)
[5dRCZJmhmhpZu1mr] : object
damage : String (different values: 1)
2d8+11 (x1)
damageType : String (different values: 1)
piercing (x1)
[WRCp8NKJ6cx9fEwL] : object
damage : String (different values: 1)
2d10+11 (x1)
damageType : String (different values: 1)
slashing (x1)
[Q4Oy89Rd5z7Airso] : object
damage : String (different values: 1)
2d8+9 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[110NLaES81kfG6YR] : object
damage : String (different values: 1)
2d8+8 (x1)
damageType : String (different values: 1)
piercing (x1)
[Er36Hql4ZchPYinh] : object
damage : String (different values: 1)
2d6+6 (x1)
damageType : String (different values: 1)
piercing (x1)
[JrJ68qHduNhdkgiw] : object
damage : String (different values: 1)
2d8+10 (x1)
damageType : String (different values: 1)
piercing (x1)
[T78j51vn6qGV7tso] : object
damage : String (different values: 1)
2d8+12 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[kUJCmfHRPNxHhEnZ] : object
damage : String (different values: 1)
2d6+11 (x1)
damageType : String (different values: 1)
piercing (x1)
[aVFA0MIT7i93dUwa] : object
damage : String (different values: 1)
2d4+11 (x1)
damageType : String (different values: 1)
piercing (x1)
[fh3vXidMQMIO7vef] : object
damage : String (different values: 1)
2d4+11 (x1)
damageType : String (different values: 1)
piercing (x1)
[noGJYjevQTuS2QFa] : object
damage : String (different values: 1)
3d8+14 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[5wu6ukCXEIfCddSA] : object
category : String (different values: 1)
persistent (x1)
damage : String (different values: 1)
1d6 (x1)
damageType : String (different values: 1)
bleed (x1)
[UBas71Ycn5Dvs0IB] : object
damage : String (different values: 1)
3d6+11 (x1)
damageType : String (different values: 1)
piercing (x1)
[5zc81tz9Av5b89YP] : object
damage : String (different values: 1)
2d10+12 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[z5SL8hwbbHFG1aMW] : object
damage : String (different values: 1)
2d10+12 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[sZlCoigfktdtZ0tK] : object
damage : String (different values: 1)
2d8+12 (x1)
damageType : String (different values: 1)
slashing (x1)
[gO3PnEaw6AQCIoGr] : object
damage : String (different values: 1)
2d8+9 (x1)
damageType : String (different values: 1)
piercing (x1)
[rtvIVfsva24VXCQT] : object
damage : String (different values: 1)
2d8+11 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[7df5j4szUaXaNEMo] : object
damage : String (different values: 1)
2d8+11 (x1)
damageType : String (different values: 1)
piercing (x1)
[ZG5LhmAs2YDfeXX8] : object
damage : String (different values: 1)
3d10+16 (x1)
damageType : String (different values: 1)
slashing (x1)
[30VMiIGWWNZb5Wj0] : object
damage : String (different values: 1)
3d8+14 (x1)
damageType : String (different values: 1)
piercing (x1)
[jkQcYoYg3qyAOwir] : object
damage : String (different values: 1)
2d10+6 (x1)
damageType : String (different values: 1)
slashing (x1)
[et12DWzY8XXXUrn2] : object
damage : String (different values: 1)
2d6+9 (x1)
damageType : String (different values: 1)
piercing (x1)
[ZDBQXoV2VhqQy4rR] : object
damage : String (different values: 1)
2d10+13 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[A8gdbhGv2hqlgC1b] : object
damage : String (different values: 1)
2d4+13 (x1)
damageType : String (different values: 1)
piercing (x1)
[tfCENVys39B2XFe7] : object
damage : String (different values: 1)
2d4+13 (x1)
damageType : String (different values: 1)
piercing (x1)
KaAV5pnYYbQvkjmQ : object
damage : String (different values: 1)
2d6+13 (x1)
damageType : String (different values: 1)
bludgeoning (x1)
[deathNote] : Boolean (different values: 1)
True (x33)
[autoHeightenLevel] : object
[value] : Integer (different values: 1)
3 (x1)
[prepared] : object
value : String (different values: 4)
innate (x5)
prepared (x5)
focus (x9)
spontaneous (x2)
[flexible] : Boolean (different values: 1)
False (x6)
[proficiency] : object
value : Integer (different values: 1)
1 (x21)
[showSlotlessLevels] : object
value : Boolean (different values: 1)
False (x6)
[slots] : object
[slot0] : object
max : Integer (different values: 3)
5 (x2)
6 (x2)
3 (x1)
prepared : array<object>
Length: min=5 max=6
Value type:
object
[id] : String (different values: 25)
[slot1] : object
max : Integer (different values: 2)
3 (x4)
4 (x3)
[prepared] : array<object>
Length: min=3 max=4
Value type:
object
id : String (different values: 15)
9q8I1up7OIIpyCmZ (x1)
Wi1Wyfsze0m2hxnr (x1)
YeziKdXsKofm5wMW (x1)
jEXI8SJemcYP7LQp (x2)
Pm7MzxlfcSfpT66J (x1)
V3ff7xKV6VtUnS5z (x1)
6nfkgJXbtiyDb885 (x1)
PAbn4cHQPQH6dFSp (x2)
5NFsfA8MvW1jhrWX (x1)
mOZ9he7rgJNb4IqK (x1)
wgtpSVXSG2AMnoiZ (x1)
k5JAgTOHLuhGsp6d (x1)
MHgvIY7W6GdcNtl6 (x1)
16QcKu9Cmx6L13Fk (x1)
YFlDSGfmylPGJ5Vq (x1)
[expended] : Boolean (different values: 1)
True (x1)
[value] : Integer (different values: 2)
3 (x1)
4 (x1)
[slot2] : object
max : Integer (different values: 2)
3 (x4)
4 (x3)
[prepared] : array<object>
Length: min=3 max=4
Value type:
object
id : String (different values: 16)
e6M2NFqqHSijEBKF (x1)
YeziKdXsKofm5wMW (x1)
TES1efGpwm7pQubT (x1)
9JzXHkT1w61v5QHY (x1)
urxSjfUW4OJcwYQF (x1)
lbcMZgj3VYGleiNI (x1)
Qa3ieY7n1cfRrIWV (x1)
WiOokXtM5hRyioP3 (x1)
2aJbgpJpd3ULsAXy (x1)
IO2qpUDhRgEcuaL3 (x1)
w8jyVGOlZpHoyR72 (x1)
9iexCQsHIC7tyV7w (x1)
wb3A7TaoxSE0xt3O (x1)
g5vebKVLaaC9wZS3 (x1)
3lxRt09Q7K2CMORj (x2)
pH66KlMTw1I2qjle (x1)
[value] : Integer (different values: 2)
3 (x1)
4 (x1)
[slot3] : object
max : Integer (different values: 3)
2 (x1)
4 (x3)
3 (x3)
[prepared] : array<object>
Length: min=2 max=4
Value type:
object
id : String (different values: 15)
KIp0cy7d3TXvieTV (x1)
cudCDCvr0EMOXx6g (x1)
VgAzYKaByWDNFEFP (x2)
dKWO2UMWKlSJlmUV (x1)
RktC90p4HayaBfZR (x1)
NYhbmzGeQ4MXvsEU (x1)
uoVpriiesNtzeKYX (x1)
JweRfCwMK7cwlSMG (x1)
t62fjJx3YcygiBKd (x1)
d5RT04BUXhFEi0Os (x1)
7tavW23xLC9qIq4y (x1)
QuFFHv8Fy6ztj09z (x1)
BQjs0F84JDasUuDu (x1)
SbpqVRqduVRl9EtL (x1)
8tFB53uy0iPJkcpk (x1)
[value] : Integer (different values: 2)
3 (x1)
4 (x1)
[slot4] : object
max : Integer (different values: 2)
3 (x5)
4 (x1)
[prepared] : array<object>
Length: min=3 max=4
Value type:
object
id : String (different values: 12)
ywmZPW1AYKEm00AX (x1)
OnnvLgYfwFwHXdlF (x1)
8lPFP4S7klkRS4XL (x1)
yyDd5mLzsW0FiBHx (x1)
s4mj68p9YMogtiLk (x1)
CB4tCj2NhHrChaoV (x1)
oIScrIdftfiEkDHZ (x1)
yFrHxijcwOCF9iWR (x1)
FpiasMDxfVZ3RQBt (x1)
KzdbqE2ZcXjp352i (x1)
839vI3F2KPDbQkCR (x2)
Q5aoDO5degLKuB5P (x1)
[value] : Integer (different values: 1)
3 (x2)
[slot5] : object
max : Integer (different values: 4)
2 (x2)
4 (x1)
7 (x1)
3 (x1)
[prepared] : array<object>
Length: min=2 max=7
Value type:
object
id : String (different values: 9)
OejE4XPa9ygnG0Dm (x1)
rEvE46QISawgwwWi (x1)
rM7M71IgxmWsnh32 (x1)
iblrCW0qOVhwhg6N (x1)
ip7Zg5F1Ih5Wtc1x (x1)
QuFFHv8Fy6ztj09z (x1)
BQjs0F84JDasUuDu (x1)
JUTqDljFRV1z1cz2 (x1)
VMGhO8QBQXiooOp8 (x5)
[value] : Integer (different values: 2)
2 (x1)
3 (x1)
[slot6] : object
max : Integer (different values: 1)
3 (x1)
value : Integer (different values: 1)
3 (x1)
[spelldc] : object
dc : Integer (different values: 11)
20 (x1)
21 (x1)
18 (x1)
26 (x2)
25 (x2)
28 (x5)
29 (x5)
24 (x1)
27 (x1)
31 (x1)
30 (x1)
value : Integer (different values: 9)
12 (x1)
14 (x1)
10 (x1)
16 (x3)
17 (x2)
21 (x7)
20 (x4)
19 (x1)
22 (x1)
mod : Integer (different values: 1)
0 (x1)
[tradition] : object
value : String (different values: 4)
occult (x1)
divine (x11)
primal (x5)
arcane (x4)
[area] : object
type : String (different values: 4)
burst (x18)
line (x9)
emanation (x13)
cone (x5)
value : Integer (different values: 8)
10 (x9)
30 (x13)
5 (x2)
120 (x3)
20 (x12)
60 (x2)
15 (x3)
40 (x1)
[cost] : object
value : String (different values: 3)
(x182)
black onyx, see Creature Creation Rituals table (x3)
rare candles and incense worth a total value of 50 gp (x1)
[counteraction] : Boolean (different values: 2)
False (x178)
True (x8)
[damage] : object
[0] : object
applyMod : Boolean (different values: 1)
False (x70)
[category] : String (different values: 1)
persistent (x4)
formula : String (different values: 19)
2d10 (x3)
1d6 (x4)
1d4+1 (x2)
2d4 (x17)
5d6 (x3)
1d8 (x8)
8d6 (x3)
4d12 (x3)
6d6 (x7)
2d6 (x6)
4d6 (x1)
1d12 (x1)
4d10 (x4)
6d8 (x2)
7d10 (x1)
70 (x1)
12d6 (x2)
16d6 (x1)
3d8 (x1)
kinds : array<String>
Length: min=1 max=2
Value type:
String (different values: 2)
damage (x70)
healing (x6)
[materials] : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 12)
sonic (x5)
mental (x12)
force (x2)
void (x22)
cold (x3)
vitality (x1)
electricity (x5)
bleed (x4)
untyped (x4)
bludgeoning (x1)
fire (x1)
spirit (x10)
[6aFqAhfOSz7ukuwr] : object
applyMod : Boolean (different values: 1)
False (x2)
[category] : mixed
formula : String (different values: 1)
1d12 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
electricity (x2)
[K00cW8XZuHvutOhE] : object
applyMod : Boolean (different values: 1)
False (x2)
[category] : mixed
formula : String (different values: 1)
1d4 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
sonic (x2)
[damageType] : String (different values: 3)
piercing (x32)
slashing (x25)
bludgeoning (x15)
[dice] : Integer (different values: 1)
1 (x72)
[die] : String (different values: 5)
d6 (x32)
d4 (x9)
d8 (x20)
d10 (x8)
d12 (x3)
[3Pz4NTLXD2rzKgf4] : object
applyMod : Boolean (different values: 1)
False (x1)
category : String (different values: 1)
persistent (x1)
formula : String (different values: 1)
2 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
bleed (x1)
[cQDyW0QpjJ38MlSi] : object
applyMod : Boolean (different values: 1)
False (x3)
[category] : mixed
formula : String (different values: 1)
2d4 (x3)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
fire (x3)
[2YlEXgT93lbWXENb] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
10d6 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
cold (x1)
[yI4fzrhnbFxup4Ep] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
1d8 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
acid (x1)
[3bsJUDEgedKhPx6T] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
2d4 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
cold (x1)
[0Uok2pip94aNbBFd] : object
applyMod : Boolean (different values: 1)
False (x3)
[category] : mixed
formula : String (different values: 1)
2d8 (x3)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
untyped (x3)
[1] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
2d4 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
type : String (different values: 1)
void (x1)
[SXOGI7BFM0mUsAPF] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
5d8 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
slashing (x1)
[b9dAiWfV57lyCWpP] : object
applyMod : Boolean (different values: 1)
False (x2)
[category] : mixed
formula : String (different values: 1)
6d6 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
fire (x2)
[0yIRszQ4ZAlq14gX] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
4d8 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
sonic (x1)
[1tttVaJo3TXKF7uK] : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
4d8 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
void (x1)
[defense] : object
save : object
basic : Boolean (different values: 2)
False (x56)
True (x39)
statistic : String (different values: 3)
fortitude (x46)
will (x34)
reflex (x15)
[duration] : object
sustained : Boolean (different values: 2)
False (x169)
True (x17)
value : String (different values: 14)
(x99)
varies (x19)
1 minute (x37)
1 round (x6)
until the start of your next turn (x8)
8 hours (x3)
until the end of the target's next turn (x1)
until your next daily preparations (x2)
20 minutes (x1)
10 minutes (x5)
1 hour (x1)
1 day (x2)
up to 10 minutes (x1)
5 minutes (x1)
[level] : object
value : Integer (different values: 12)
3 (x27)
2 (x36)
1 (x98)
0 (x120)
4 (x21)
8 (x2)
7 (x7)
5 (x10)
9 (x2)
6 (x7)
10 (x2)
12 (x1)
[location] : object
[heightenedLevel] : Integer (different values: 7)
3 (x12)
2 (x14)
1 (x13)
4 (x8)
5 (x7)
7 (x2)
6 (x4)
[value] : String (different values: 21)
[uses] : object
max : Integer (different values: 1)
2 (x1)
value : Integer (different values: 1)
2 (x1)
[range] : mixed
object
value : String (different values: 8)
30 feet (x69)
60 feet (x13)
120 feet (x28)
(x46)
touch (x17)
varies (x8)
10 feet (x3)
40 feet (x2)
Integer (different values: 5)
100 (x6)
120 (x2)
30 (x3)
60 (x6)
20 (x2)
[requirements] : String (different values: 2)
(x182)
You can bleed (x4)
[target] : object
value : String (different values: 26)
[time] : object
value : String (different values: 10)
2 (x136)
1 to 3 (x9)
10 minutes (x3)
1 (x16)
reaction (x6)
1 day (x3)
3 (x10)
1 or 2 (x1)
2 or 3 (x1)
1 hour (x1)
[heightening] : object
[levels] : object
[7] : object
target : object
value : String (different values: 2)
10 creatures (x1)
1 unattended object with a Bulk of 2 or less (x3)
[6] : object
target : object
value : String (different values: 2)
5 creatures (x1)
10 creatures (x1)
[3] : object
target : object
value : String (different values: 2)
5 creatures (x6)
1 unattended object with a Bulk of 1 or less (x3)
[5] : object
[range] : object
value : String (different values: 1)
60 feet (x3)
[target] : object
value : String (different values: 1)
10 creatures (x1)
type : String (different values: 2)
fixed (x13)
interval (x83)
[damage] : object
[0] : String (different values: 8)
1d10 (x8)
1d6 (x7)
2d4 (x6)
1d4 (x11)
2d6 (x20)
1d8 (x11)
1d12 (x4)
10 (x1)
[6aFqAhfOSz7ukuwr] : String (different values: 1)
1d12 (x2)
[K00cW8XZuHvutOhE] : String (different values: 1)
1d4 (x2)
[3Pz4NTLXD2rzKgf4] : String (different values: 1)
1 (x1)
[cQDyW0QpjJ38MlSi] : String (different values: 1)
1d4 (x3)
[2YlEXgT93lbWXENb] : String (different values: 1)
2d6 (x1)
[yI4fzrhnbFxup4Ep] : String (different values: 1)
1d8 (x1)
[3bsJUDEgedKhPx6T] : String (different values: 1)
1d4 (x1)
[0Uok2pip94aNbBFd] : String (different values: 1)
1d8 (x3)
[1] : String (different values: 1)
1d4 (x1)
[SXOGI7BFM0mUsAPF] : String (different values: 1)
1d8 (x1)
[b9dAiWfV57lyCWpP] : String (different values: 1)
1d6 (x2)
[0yIRszQ4ZAlq14gX] : String (different values: 1)
1d8 (x1)
[1tttVaJo3TXKF7uK] : String (different values: 1)
1d8 (x1)
[interval] : Integer (different values: 2)
1 (x69)
2 (x14)
[area] : Integer (different values: 1)
0 (x2)
[overlays] : object
[4gyp3qlsv5ywdyjq] : object
_id : String (different values: 1)
4gyp3qlsv5ywdyjq (x5)
name : String (different values: 1)
Harm (vs. Undead) (x5)
overlayType : String (different values: 1)
override (x5)
sort : Integer (different values: 1)
3 (x5)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x5)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x5)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x5)
range : object
value : String (different values: 1)
30 feet (x5)
target : object
value : String (different values: 1)
1 willing undead creature (x5)
time : object
value : String (different values: 1)
2 (x5)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x5)
manipulate (x5)
void (x5)
[pq7cxntbz4s8g5ik] : object
_id : String (different values: 1)
pq7cxntbz4s8g5ik (x5)
overlayType : String (different values: 1)
override (x5)
sort : Integer (different values: 1)
1 (x5)
system : object
range : object
value : String (different values: 1)
touch (x5)
time : object
value : String (different values: 1)
1 (x5)
[rvhoa43rqqqp8izn] : object
_id : String (different values: 1)
rvhoa43rqqqp8izn (x5)
overlayType : String (different values: 1)
override (x5)
sort : Integer (different values: 1)
4 (x5)
system : object
area : object
type : String (different values: 1)
emanation (x5)
value : Integer (different values: 1)
30 (x5)
range : object
value : String (different values: 1)
(x5)
target : object
value : String (different values: 1)
all living and undead creatures (x5)
time : object
value : String (different values: 1)
3 (x5)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x5)
manipulate (x5)
void (x5)
[z04svm1cvfcxtplb] : object
_id : String (different values: 1)
z04svm1cvfcxtplb (x5)
name : String (different values: 1)
Harm (vs. Living) (x5)
overlayType : String (different values: 1)
override (x5)
sort : Integer (different values: 1)
2 (x5)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x5)
range : object
value : String (different values: 1)
30 feet (x5)
target : object
value : String (different values: 1)
1 living creature (x5)
time : object
value : String (different values: 1)
2 (x5)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x5)
manipulate (x5)
void (x5)
[37gy7l19tik74o4s] : object
_id : String (different values: 1)
37gy7l19tik74o4s (x1)
name : String (different values: 1)
Heal (vs. Living) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
0 : object
formula : String (different values: 1)
1d8+8 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x1)
[defense] : mixed
heightening : object
damage : object
0 : String (different values: 1)
1d8+8 (x1)
range : object
value : String (different values: 1)
30 feet (x1)
time : object
value : String (different values: 1)
2 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[7qdtetowq348s9oc] : object
_id : String (different values: 1)
7qdtetowq348s9oc (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
range : object
value : String (different values: 1)
touch (x1)
time : object
value : String (different values: 1)
1 (x1)
[7vbvdrv2cl87sqta] : object
_id : String (different values: 1)
7vbvdrv2cl87sqta (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
4 (x1)
system : object
area : object
type : String (different values: 1)
emanation (x1)
value : Integer (different values: 1)
30 (x1)
range : object
value : String (different values: 1)
(x1)
target : object
value : String (different values: 1)
all living and undead creatures (x1)
time : object
value : String (different values: 1)
3 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[lfxcoz2d3f8j2zq1] : object
_id : String (different values: 1)
lfxcoz2d3f8j2zq1 (x1)
name : String (different values: 1)
Heal (vs. Undead) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
3 (x1)
system : object
damage : object
0 : object
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x1)
range : object
value : String (different values: 1)
30 feet (x1)
target : object
value : String (different values: 1)
1 undead (x1)
time : object
value : String (different values: 1)
2 (x1)
traits : object
value : array<String>
Length: min=4 max=4
Value type:
String (different values: 4)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[URQWpedXx9fB1fR7] : object
name : String (different values: 1)
Gouging Claw (Piercing) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
piercing (x1)
[defense] : mixed
[wQHuRGaDDW2MemlK] : object
_id : String (different values: 1)
wQHuRGaDDW2MemlK (x1)
name : String (different values: 1)
Gouging Claw (Slashing) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
slashing (x1)
[eOCNn2ohYAvsYZjn] : object
_id : String (different values: 1)
eOCNn2ohYAvsYZjn (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
1 (x3)
system : object
[defense] : mixed
[xYyA7CV1GaFTRjBQ] : object
_id : String (different values: 1)
xYyA7CV1GaFTRjBQ (x3)
name : String (different values: 1)
Ignition (Melee) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
2 (x3)
system : object
damage : object
cQDyW0QpjJ38MlSi : object
formula : String (different values: 1)
2d6 (x3)
[defense] : mixed
heightening : object
damage : object
cQDyW0QpjJ38MlSi : String (different values: 1)
1d6 (x3)
range : object
value : String (different values: 1)
touch (x3)
[2I469pfbYcmFvzOA] : object
_id : String (different values: 1)
2I469pfbYcmFvzOA (x1)
name : String (different values: 1)
Telekinetic Projectile (Bludgeoning) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
bludgeoning (x1)
[cUFX7ExSLeoa3vIF] : object
_id : String (different values: 1)
cUFX7ExSLeoa3vIF (x1)
name : String (different values: 1)
Telekinetic Projectile (Piercing) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
piercing (x1)
[zFWsMjoeCnLxqJaV] : object
_id : String (different values: 1)
zFWsMjoeCnLxqJaV (x1)
name : String (different values: 1)
Telekinetic Projectile (Slashing) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
3 (x1)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
slashing (x1)
[2a6Vm4mIjBgrzlO2] : object
name : String (different values: 1)
Touch of the Void (Vs. Living) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
2 (x2)
system : object
damage : object
Esn7klJ9WRsIFnrE : object
applyMod : Boolean (different values: 1)
False (x2)
[category] : mixed
formula : String (different values: 1)
1d6 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
void (x2)
defense : object
save : object
basic : Boolean (different values: 1)
True (x2)
statistic : String (different values: 1)
fortitude (x2)
heightening : object
damage : object
Esn7klJ9WRsIFnrE : String (different values: 1)
1d6 (x2)
interval : Integer (different values: 1)
1 (x2)
type : String (different values: 1)
interval (x2)
[gHIOzknAtexc6GUE] : object
name : String (different values: 1)
Touch of the Void (Healing) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
1 (x2)
system : object
damage : object
cM137DAlBX1LcWAX : object
applyMod : Boolean (different values: 1)
False (x2)
[category] : mixed
formula : String (different values: 1)
6 (x2)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
healing (x2)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
untyped (x2)
heightening : object
damage : object
cM137DAlBX1LcWAX : String (different values: 1)
6 (x2)
interval : Integer (different values: 1)
1 (x2)
type : String (different values: 1)
interval (x2)
[ZxbNsu1w4bhR2fCe] : object
_id : String (different values: 1)
ZxbNsu1w4bhR2fCe (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
[wUTd1CuL1B5jIquK] : object
_id : String (different values: 1)
wUTd1CuL1B5jIquK (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
area : object
type : String (different values: 1)
burst (x1)
value : Integer (different values: 1)
30 (x1)
range : object
value : String (different values: 1)
500 feet (x1)
time : object
value : String (different values: 1)
3 (x1)
[hqiwae0wgehycnex] : object
_id : String (different values: 1)
hqiwae0wgehycnex (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
d80radfbikwjogmr : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
4d6 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
fire (x1)
heightening : object
damage : object
d80radfbikwjogmr : String (different values: 1)
2d6 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
target : object
value : String (different values: 1)
2 or more creatures (x1)
time : object
value : String (different values: 1)
2 or 3 (x1)
[wlrbtv7c5shfmdh1] : object
_id : String (different values: 1)
wlrbtv7c5shfmdh1 (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
damage : object
tgzp2lzatpg4c9a5 : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
2d6 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
fire (x1)
heightening : object
damage : object
tgzp2lzatpg4c9a5 : String (different values: 1)
1d6 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
target : object
value : String (different values: 1)
1 creature (x1)
time : object
value : String (different values: 1)
1 (x1)
[Fs08rHTZAfROKKzu] : object
_id : String (different values: 1)
Fs08rHTZAfROKKzu (x4)
name : String (different values: 1)
Crisis of Faith (Vs. Divine) (x4)
overlayType : String (different values: 1)
override (x4)
sort : Integer (different values: 1)
2 (x4)
system : object
damage : object
0 : object
formula : String (different values: 1)
6d8 (x4)
heightening : object
damage : object
0 : String (different values: 1)
2d8 (x4)
[noPVUX8Ocln52MKm] : object
_id : String (different values: 1)
noPVUX8Ocln52MKm (x4)
overlayType : String (different values: 1)
override (x4)
sort : Integer (different values: 1)
1 (x4)
system : object
[NYYzPXYkV0V917XF] : object
name : String (different values: 1)
Spiritual Armament (Spirit) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
4 (x3)
system : object
damage : object
0Uok2pip94aNbBFd : object
[category] : mixed
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
type : String (different values: 1)
spirit (x3)
[defense] : mixed
[OTj254xSoTgGQJlU] : object
name : String (different values: 1)
Spiritual Armament (Slashing) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
3 (x3)
system : object
damage : object
0Uok2pip94aNbBFd : object
[category] : mixed
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
type : String (different values: 1)
slashing (x3)
[defense] : mixed
[TqI3B4hFxajOSIm3] : object
name : String (different values: 1)
Spiritual Armament (Bludgeoning) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
1 (x3)
system : object
damage : object
0Uok2pip94aNbBFd : object
[category] : mixed
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
type : String (different values: 1)
bludgeoning (x3)
[defense] : mixed
[WIvpqh0pSKKC4t0F] : object
name : String (different values: 1)
Spiritual Armament (Piercing) (x3)
overlayType : String (different values: 1)
override (x3)
sort : Integer (different values: 1)
2 (x3)
system : object
damage : object
0Uok2pip94aNbBFd : object
[category] : mixed
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x3)
type : String (different values: 1)
piercing (x3)
[defense] : mixed
[UTMlHk0o5FXLlwwM] : object
_id : String (different values: 1)
UTMlHk0o5FXLlwwM (x2)
name : String (different values: 1)
Shadow Blast (Will) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
2 (x2)
system : object
defense : object
save : object
basic : Boolean (different values: 1)
False (x2)
statistic : String (different values: 1)
will (x2)
[zjyfdrWBaUVi4O7b] : object
_id : String (different values: 1)
zjyfdrWBaUVi4O7b (x2)
name : String (different values: 1)
Shadow Blast (Reflex) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
1 (x2)
system : object
defense : object
save : object
basic : Boolean (different values: 1)
False (x2)
statistic : String (different values: 1)
reflex (x2)
[9Ly51UbFomNFSkwE] : object
name : String (different values: 1)
Weapon Storm (Emanation) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
area : object
type : String (different values: 1)
emanation (x1)
value : Integer (different values: 1)
10 (x1)
[mAZRhujP3gA9tb4m] : object
name : String (different values: 1)
Weapon Storm (Cone) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
area : object
type : String (different values: 1)
cone (x1)
value : Integer (different values: 1)
30 (x1)
[CEq1pMKvvGCeb0XM] : object
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
1 (x2)
system : object
[azfSYp1fUjbQR6RN] : object
name : String (different values: 1)
Cry of Destruction (Dealt Damage) (x2)
overlayType : String (different values: 1)
override (x2)
sort : Integer (different values: 1)
2 (x2)
system : object
damage : object
0 : object
[category] : mixed
formula : String (different values: 1)
1d12 (x2)
heightening : object
damage : object
0 : String (different values: 1)
1d12 (x2)
[WTeek6DuuUC5uXiv] : object
_id : String (different values: 1)
WTeek6DuuUC5uXiv (x1)
name : String (different values: 1)
Execute (Void) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
[rZUgF7LFHu7N5MFK] : object
_id : String (different values: 1)
rZUgF7LFHu7N5MFK (x1)
name : String (different values: 1)
Execute (Vitality) (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
0 : object
[category] : mixed
type : String (different values: 1)
vitality (x1)
traits : object
value : array<String>
Length: min=3 max=3
Value type:
String (different values: 3)
concentrate (x1)
manipulate (x1)
vitality (x1)
[baseItem] : String (different values: 46)
[bonusDamage] : object
value : Integer (different values: 1)
0 (x72)
[bulk] : object
value : mixed
Float (different values: 1)
0,1 (x55)
Integer (different values: 5)
2 (x32)
1 (x45)
0 (x8)
4 (x3)
3 (x4)
[containerId] : mixed
[equipped] : object
carryType : String (different values: 2)
worn (x143)
held (x4)
[handsHeld] : Integer (different values: 2)
0 (x74)
1 (x4)
[invested] : Boolean (different values: 1)
False (x1)
[inSlot] : Boolean (different values: 1)
True (x1)
[group] : String (different values: 20)
knife (x9)
plate (x10)
axe (x17)
cloth (x2)
hammer (x4)
leather (x14)
spear (x1)
flail (x2)
bow (x12)
crossbow (x2)
club (x7)
sword (x7)
chain (x3)
pick (x1)
composite (x4)
dart (x3)
shield (x1)
sling (x2)
polearm (x1)
brawling (x2)
[hardness] : Integer (different values: 3)
0 (x143)
5 (x3)
8 (x1)
[hp] : object
max : Integer (different values: 3)
0 (x143)
20 (x3)
64 (x1)
value : Integer (different values: 3)
0 (x143)
20 (x3)
64 (x1)
[material] : object
[grade] : mixed
[type] : mixed
[price] : object
value : object
[sp] : Integer (different values: 8)
7 (x5)
4 (x6)
1 (x20)
2 (x5)
8 (x2)
9 (x2)
5 (x3)
3 (x1)
[gp] : Integer (different values: 29)
[per] : Integer (different values: 1)
10 (x11)
[quantity] : Integer (different values: 9)
2 (x8)
1 (x120)
20 (x9)
10 (x2)
3 (x3)
6 (x2)
30 (x1)
5 (x1)
100 (x1)
[reload] : object
[value] : String (different values: 5)
(x38)
- (x18)
0 (x12)
2 (x1)
1 (x1)
[runes] : object
[potency] : Integer (different values: 2)
0 (x66)
1 (x39)
[property] : array<String>
Length: min=0 max=1
Value type:
String (different values: 1)
returning (x2)
[striking] : Integer (different values: 2)
0 (x49)
1 (x23)
[resilient] : Integer (different values: 2)
0 (x31)
1 (x2)
[reinforcing] : Integer (different values: 1)
0 (x4)
[size] : String (different values: 3)
med (x142)
tiny (x2)
lg (x3)
[splashDamage] : object
value : Integer (different values: 1)
0 (x72)
[usage] : object
value : String (different values: 9)
held-in-one-hand (x70)
held-in-one-plus-hands (x12)
held-in-two-hands (x17)
affixed-to-armor (x1)
wornbelt (x1)
other (x3)
worn (x3)
worngloves (x1)
wornmask (x1)
[canBeAmmo] : Boolean (different values: 1)
False (x18)
[acBonus] : Integer (different values: 7)
4 (x6)
0 (x2)
1 (x7)
3 (x8)
2 (x7)
6 (x3)
5 (x4)
[checkPenalty] : Integer (different values: 4)
-2 (x14)
0 (x2)
-1 (x10)
-3 (x7)
[dexCap] : Integer (different values: 6)
1 (x10)
5 (x2)
4 (x6)
2 (x8)
3 (x4)
0 (x3)
[speedPenalty] : Integer (different values: 3)
-5 (x14)
0 (x16)
-10 (x7)
[strength] : Integer (different values: 5)
3 (x10)
0 (x6)
2 (x8)
1 (x4)
4 (x3)
[selfEffect] : object
name : String (different values: 8)
Effect: My Turn! (x1)
Effect: Circle of Horns (x1)
Effect: Destructive Vengeance (x2)
Effect: Lunar Blaze (x1)
Effect: Wallow (x2)
Effect: Ironblood Stance (x1)
Effect: Rage (x1)
Effect: Challenge Foe (x1)
uuid : String (different values: 8)
Compendium.pf2e.bestiary-effects.Item.Effect: My Turn! (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Circle of Horns (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Destructive Vengeance (x2)
Compendium.pf2e.bestiary-effects.Item.Effect: Lunar Blaze (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Wallow (x2)
Compendium.pf2e.bestiary-effects.Item.Effect: Ironblood Stance (x1)
Compendium.pf2e.feat-effects.Item.Effect: Rage (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe (x1)
[stackGroup] : String (different values: 3)
arrows (x9)
bolts (x2)
coins (x1)
[uses] : object
autoDestroy : Boolean (different values: 2)
True (x19)
False (x1)
max : Integer (different values: 1)
1 (x20)
value : Integer (different values: 1)
1 (x20)
[frequency] : object
max : Integer (different values: 1)
1 (x12)
per : String (different values: 2)
round (x6)
day (x6)
value : Integer (different values: 1)
1 (x12)
[ritual] : object
primary : object
check : String (different values: 2)
Arcana (expert), Occultism (expert), or Religion (expert) (x3)
Occultism (expert) or Religion (expert) (x1)
secondary : object
casters : Integer (different values: 1)
1 (x4)
checks : String (different values: 2)
Religion (x3)
Occultism or Religion (whichever isn't used for the primary check) (x1)
[spell] : object
_id : String (different values: 5)
0d886Xy9TLSSdzPt (x1)
IJhsZeTiy8bdK3RB (x1)
det3LpsZGZduhNHW (x1)
YNwvQHTxkn9WUAsx (x1)
RpwMTU4gi86nJTbZ (x1)
_stats : object
compendiumSource : String (different values: 5)
Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x1)
Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2 (x1)
Compendium.pf2e.spells-srd.Item.xRgU9rrhmGAgG4Rc (x1)
Compendium.pf2e.spells-srd.Item.jwK43yKsHTkJQvQ9 (x1)
Compendium.pf2e.spells-srd.Item.ZxHC7V7HtjUsB8zH (x1)
img : String (different values: 5)
icons/magic/fire/projectile-fireball-orange-yellow.webp (x1)
icons/magic/lightning/bolt-strike-sparks-blue.webp (x1)
icons/commodities/bones/skull-hollow-brown-red.webp (x1)
systems/pf2e/icons/spells/see-invisibility.webp (x1)
icons/magic/fire/projectile-fireball-smoke-orange.webp (x1)
name : String (different values: 5)
Fireball (x1)
Lightning Bolt (x1)
Peaceful Rest (x1)
See the Unseen (x1)
Blazing Bolt (x1)
sort : Integer (different values: 1)
0 (x5)
system : object
[area] : object
type : String (different values: 2)
burst (x1)
line (x1)
value : Integer (different values: 2)
20 (x1)
120 (x1)
cost : object
value : String (different values: 1)
(x5)
counteraction : Boolean (different values: 1)
False (x5)
damage : object
[0] : object
applyMod : Boolean (different values: 1)
False (x2)
[category] : mixed
formula : String (different values: 2)
6d6 (x1)
4d12 (x1)
kinds : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
damage (x2)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 2)
fire (x1)
electricity (x1)
[defense] : object
save : object
basic : Boolean (different values: 1)
True (x2)
statistic : String (different values: 1)
reflex (x2)
description : object
value : String (different values: 5)
<p>A roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage.</p>
<hr />
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p> (x1)
<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>
<hr />
<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p> (x1)
<p>The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, @UUID[Compendium.pf2e.spells-srd.Item.Raise Dead]), do not count the duration of <em>peaceful rest</em> against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.</p>
<hr />
<p><strong>Heightened (5th)</strong> The spell's duration is unlimited, but the spell takes one more action to cast and requires a cost (embalming fluid worth 6 gp).</p> (x1)
<p>Your gaze pierces through illusions and finds @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and spirits. You can see invisible creatures as though they weren't invisible, although their features are blurred, making them @UUID[Compendium.pf2e.conditionitems.Item.Concealed] and difficult to identify. You can also see incorporeal creatures, like ghosts, phased through an object from within 10 feet of an object's surface as blurry shapes seen through those objects. Subtler clues also grant you a +2 status bonus to checks you make to disbelieve illusions.</p>
<hr />
<p><strong>Heightened (5th)</strong> This spell has a duration of 8 hours.</p>
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]</p> (x1)
<p>You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage.</p>
<p>For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for <em>blazing bolt</em>. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit.</p>
<hr />
<p><strong>Heightened (+1)</strong> The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions.</p> (x1)
duration : object
sustained : Boolean (different values: 1)
False (x5)
value : String (different values: 3)
(x3)
until the next time you make your daily preparations (x1)
10 minutes (x1)
[heightening] : object
[damage] : object
0 : String (different values: 2)
2d6 (x1)
1d12 (x1)
[interval] : Integer (different values: 1)
1 (x2)
type : String (different values: 2)
interval (x2)
fixed (x1)
levels : object
5 : object
time : object
value : String (different values: 1)
3 (x1)
traits : object
value : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
concentrate (x1)
manipulate (x1)
level : object
value : Integer (different values: 2)
3 (x2)
2 (x3)
location : object
heightenedLevel : Integer (different values: 3)
4 (x2)
2 (x2)
3 (x1)
[value] : mixed
publication : object
license : String (different values: 1)
ORC (x5)
remaster : Boolean (different values: 1)
True (x5)
title : String (different values: 1)
Pathfinder Player Core (x5)
range : object
value : String (different values: 4)
500 feet (x1)
(x2)
touch (x1)
60 feet (x1)
requirements : String (different values: 1)
(x5)
rules : ###FoundryRulesObject###
slug : String (different values: 5)
fireball (x1)
lightning-bolt (x1)
peaceful-rest (x1)
see-the-unseen (x1)
blazing-bolt (x1)
target : object
value : String (different values: 3)
(x3)
1 corpse (x1)
1 or more creatures (x1)
time : object
value : String (different values: 2)
2 (x4)
1 to 3 (x1)
traits : object
rarity : String (different values: 1)
common (x5)
traditions : array<String>
Length: min=2 max=4
Value type:
String (different values: 4)
arcane (x5)
primal (x4)
divine (x2)
occult (x2)
value : array<String>
Length: min=2 max=4
Value type:
String (different values: 6)
concentrate (x5)
fire (x2)
manipulate (x5)
electricity (x1)
revelation (x1)
attack (x1)
overlays : object
hqiwae0wgehycnex : object
_id : String (different values: 1)
hqiwae0wgehycnex (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
2 (x1)
system : object
damage : object
d80radfbikwjogmr : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
4d6 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
fire (x1)
heightening : object
damage : object
d80radfbikwjogmr : String (different values: 1)
2d6 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
target : object
value : String (different values: 1)
2 or more creatures (x1)
time : object
value : String (different values: 1)
2 or 3 (x1)
wlrbtv7c5shfmdh1 : object
_id : String (different values: 1)
wlrbtv7c5shfmdh1 (x1)
overlayType : String (different values: 1)
override (x1)
sort : Integer (different values: 1)
1 (x1)
system : object
damage : object
tgzp2lzatpg4c9a5 : object
applyMod : Boolean (different values: 1)
False (x1)
[category] : mixed
formula : String (different values: 1)
2d6 (x1)
materials : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 1)
fire (x1)
heightening : object
damage : object
tgzp2lzatpg4c9a5 : String (different values: 1)
1d6 (x1)
interval : Integer (different values: 1)
1 (x1)
type : String (different values: 1)
interval (x1)
target : object
value : String (different values: 1)
1 creature (x1)
time : object
value : String (different values: 1)
1 (x1)
type : String (different values: 1)
spell (x5)
[mod] : object
value : Integer (different values: 9)
11 (x3)
130 (x1)
12 (x1)
10 (x1)
14 (x1)
22 (x2)
20 (x1)
17 (x1)
15 (x1)
[proficient] : object
value : Integer (different values: 1)
0 (x12)
[specific] : object
integrated : object
runes : object
potency : Integer (different values: 1)
0 (x1)
property : array<>
Length: min=0 max=0
Value type:
mixed
striking : Integer (different values: 1)
0 (x1)
material : object
[grade] : mixed
[type] : mixed
runes : object
reinforcing : Integer (different values: 1)
0 (x1)
type : String (different values: 11)
action (x366)
melee (x155)
spellcastingEntry (x21)
spell (x186)
weapon (x72)
armor (x33)
equipment (x17)
consumable (x20)
lore (x12)
shield (x4)
treasure (x1)
[flags] : object
[core] : object
sourceId : String (different values: 7)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl (x1)
Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x1)
[pf2e] : object
linkedWeapon : String (different values: 67)
[_stats] : object
compendiumSource : String (different values: 199)
name : String (all different values)
system : object
attributes : object
ac : object
value : Integer (different values: 19)
21 (x5)
18 (x6)
19 (x2)
17 (x2)
14 (x2)
24 (x5)
23 (x7)
20 (x5)
22 (x5)
0 (x12)
26 (x8)
27 (x6)
30 (x7)
25 (x3)
28 (x3)
32 (x2)
31 (x3)
29 (x2)
34 (x2)
[details] : String (different values: 6)
(x63)
21 without mystic armor (x1)
(24 when broken); construct armor (x1)
(27 in moonlight) (x1)
(29 with mystic armor) (x1)
all-around vision (x1)
[emitsSound] : String (different values: 1)
encounter (x19)
[hardness] : mixed
Integer (different values: 3)
12 (x2)
0 (x13)
20 (x4)
object
value : Integer (different values: 1)
8 (x1)
hp : object
details : String (different values: 9)
(x66)
void healing (x10)
hard to target, void healing (x1)
(16 squares); Thresholds 100 (12 squares), 50 (8 squares) (x1)
regeneration 20 (deactivated by electricity or fire) (x2)
rejuvenation, void healing (x3)
curse of the destroyer's bloodlust (x1)
fueled by spite, void healing (x2)
Tentacle HP 20, tentacle regrowth (x1)
max : Integer (different values: 45)
temp : Integer (different values: 1)
0 (x87)
value : Integer (different values: 46)
[immunities] : array<object>
Length: min=0 max=7
Value type:
object
[exceptions] : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 10)
critical-hits (x7)
precision (x10)
death-effects (x15)
disease (x16)
paralyzed (x17)
poison (x16)
unconscious (x13)
bleed (x8)
sleep (x3)
cold (x1)
[stealth] : object
details : String (different values: 8)
(x2)
<p>(trained)</p> (x4)
<p>(expert)</p> (x6)
<p>(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic].</p> (x1)
<p>(trained) to notice the smoke intensifying and filling with the tortured faces of lost souls</p> (x1)
<p>(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]</p> (x3)
<p>(trained) to anticipate the herd's movements</p> (x1)
<p>(trained) (decreases by 2 each round the hazard is active) to smell the smoke and hear the crackling flames</p> (x1)
value : Integer (different values: 12)
0 (x1)
17 (x1)
24 (x1)
20 (x4)
12 (x1)
13 (x1)
23 (x2)
22 (x1)
27 (x4)
30 (x1)
10 (x1)
16 (x1)
[allSaves] : object
value : String (different values: 5)
(x64)
+1 status bonus against divine spells (x1)
+1 to Will vs. auditory (x1)
+2 status to all saves vs. fear and magic (x1)
+1 vs. fear (x1)
[speed] : object
otherSpeeds : array<object>
Length: min=0 max=1
Value type:
object
type : String (different values: 4)
swim (x7)
fly (x6)
burrow (x1)
climb (x1)
value : Integer (different values: 7)
30 (x1)
25 (x7)
35 (x2)
20 (x2)
60 (x1)
40 (x1)
50 (x1)
[value] : Integer (different values: 9)
25 (x40)
40 (x4)
35 (x2)
30 (x8)
10 (x1)
20 (x8)
15 (x1)
0 (x1)
45 (x1)
[special] : String (different values: 1)
(x1)
[resistances] : array<object>
Length: min=1 max=6
Value type:
object
[doubleVs] : array<String>
Length: min=0 max=1
Value type:
String (different values: 1)
non-magical (x3)
[exceptions] : array<String>
Length: min=0 max=4
Value type:
String (different values: 5)
force (x3)
ghost-touch (x3)
spirit (x3)
vitality (x2)
adamantine (x1)
type : String (different values: 10)
fire (x5)
bludgeoning (x1)
piercing (x3)
mental (x1)
all-damage (x3)
slashing (x2)
cold (x4)
electricity (x2)
sonic (x2)
physical (x1)
value : Integer (different values: 7)
5 (x13)
3 (x1)
2 (x1)
6 (x2)
9 (x1)
4 (x1)
10 (x5)
[adjustment] : String (different values: 2)
elite (x1)
weak (x2)
[weaknesses] : array<object>
Length: min=0 max=2
Value type:
object
exceptions : array<>
Length: min=0 max=0
Value type:
mixed
type : String (different values: 8)
cold (x1)
fire (x4)
silver (x1)
vitality (x1)
slashing (x1)
area-damage (x1)
splash-damage (x1)
electricity (x2)
value : Integer (different values: 4)
6 (x1)
10 (x9)
7 (x1)
5 (x1)
details : object
[description] : String (different values: 19)
<p>A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.</p> (x1)
<p>A hardy, innocuous-looking green mold grows over surfaces, slowly absorbing minerals.</p> (x1)
<p>The scene of the arid Cinderlands melts away as the water of the river refills and green grass spreads across the land. The sounds of battle can be heard everywhere and all allies have vanished, murderous orcs from the One Eye Hold taking their place.</p> (x1)
<p>The sky suddenly darkens with storm clouds rumbling overhead, the faces of the dead forming in the clouds above as their voices wail along the high winds.</p> (x1)
<p>Smoke and fire explode up around the boundaries of the storm, accusatory screams and threats of violence echoing over the winds and crackling of flames. Broken weapons and shields litter the ground and Shoanti warriors emerge from the smoke, blood running down their faces as they prepare for battle.</p> (x1)
<p>A pressure-sensitive floor panel causes a spiked door to slam down into place from the ceiling, skewering anyone caught underneath.</p> (x1)
<p>The wind intensifies and the seeping fog rushes forward in a stampede of ghostly orcs screaming wordless battle cries, weapons raised to slaughter their foes.</p> (x1)
<p>Agitated aurochs trample through the streets.</p> (x1)
<p>The stairs' supports are rigged to collapse if the trip wires are triggered, sending a 10-foot section of stairs tumbling down the cliff.</p> (x1)
<p>A magical orb inflicts terrible visions of gruesome ends on anyone who approaches.</p> (x1)
<p>A magical orb drives intruders to commit acts of mindless destruction.</p> (x1)
<p>An arcane orb sits upon a sinister altar, filling creatures in the area with unimaginable pain.</p> (x1)
(x1)
<p>A manifestation of Tar-Baphon drains the essence of its divine target.</p> (x1)
<p>Several ghostly mammoths arise from the floorboards, pawing at the ground in terror before stampeding toward the door.</p> (x1)
<p>Snow and ice gathered at the peaks of the mountain come crashing down in an explosive wave.</p> (x1)
<p>Yagrekash appears to berate weak soldiers for not doing their part.</p> (x1)
<p>The anger of the fallen Umbra Legion seeps into any creature entering combat.</p> (x1)
<p>An orb of undeath draws creatures closer to a cursed existence.</p> (x1)
[disable] : String (different values: 19)
<p>@Check[thievery|dc:19] (trained), @Check[thievery|dc:18], and @Check[perception|dc:18] simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box's Hardness).</p> (x1)
<p>@Check[survival|dc:26] (trained) to scrape away the mold without touching it</p> (x1)
<p>@Check[occultism|dc:30] or @Check[religion|dc:30] (expert) twice to weaken the haunt or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 27) to counteract the illusions</p> (x1)
<p>@Check[occultism|dc:28] (expert) to funnel the magic powering the weather back into itself, or @Check[religion|dc:30] (expert) to exorcise some of the trapped souls and weaken the storm; three total successes in any combination are required to disable the haunt</p> (x1)
<p>@Check[occultism|dc:26] to redirect the anger of the haunt back onto itself, @Check[intimidation|dc:28] to goad the Shadefield spirits into attacking someone outside of the ritual circle, or @Check[religion|dc:28] to assuage the spirits in the area. Four successes are needed to disable the haunt long enough for the ritual to be completed.</p> (x1)
<p>@Check[thievery|dc:26] (trained) to jam either the floor panel or the associated winch</p> (x1)
<p>@Check[occultism|dc:28] (expert) to funnel the magic powering the mist back into itself, or @Check[religion|dc:30] (expert) to exorcise some of the trapped souls and weaken the storm; three total successes in any combination are required to disable the haunt</p> (x1)
<p>Four @Check[athletics|dc:27], @Check[intimidation|dc:27], @Check[nature|dc:27] (expert), or @Check[survival|dc:27] (expert) checks to guide the herd, find it paths through Stockside, or keep it in line.</p> (x1)
<p>@Check[crafting|dc:25] or Engineering Lore to shore up the supports, @Check[perception|dc:27] to notice the @UUID[Compendium.pf2e.conditionitems.Item.Hidden] bypass lever in the stair railing, or @Check[thievery|dc:29] to disrupt the connecting mechanism</p> (x1)
<p>@Check[nature|dc:27] (master) to infuse the locus with life force, @Check[occultism|dc:30] or @Check[religion|dc:30] (expert) to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar</p> (x1)
<p>@Check[crafting|dc:27] (master) to reconfigure the locus, @Check[occultism|dc:30] or @Check[religion|dc:30] (expert) to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar</p> (x1)
<p>@Check[medicine|dc:27] (master) to soothe the locus's pain, @Check[occultism|dc:30] or @Check[religion|dc:30] to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar</p> (x1)
<p>@Check[athletics|dc:27] to beat out the flames, @Check[crafting|dc:27] to rig up a firefighting device, or @Check[nature|dc:27] to cut off avenues of the fire's spread. On a success, one square of the fire is extinguished (two squares on a critical success). Dousing a square in water, such as with create water, automatically extinguishes that square. When all squares are extinguished, the hazard ends.</p> (x1)
<p>@Check[arcana|dc:33] (expert) to disrupt Tar-Baphon's magic, @Check[occultism|dc:30] or @Check[religion|dc:30] (master) to suppress the shadow's energy; three total successes in any combination are required to disable the haunt unless the Carcass Man is destroyed, in which case it's automatically destroyed</p> (x1)
<p>@Check[religion|dc:28] to exorcise the animals' spirits, or @Check[nature|dc:26] or @Check[Stabling Lore|dc:24] to soothe them</p> (x1)
<p>Three @Check[crafting|dc:34] or @Check[Engineering Lore|dc:34] (expert) to create cover for a 10-foot square area and shelter from the avalanche; a flying creature can attempt a @Check[acrobatics|dc:29] check to @UUID[Compendium.pf2e.actionspf2e.Item.Maneuver in Flight] to avoid the avalanche</p> (x1)
<p>@Check[deception|dc:28] (expert) or @Check[performance|dc:28] (expert) to feign joining the fray, or @Check[religion|dc:30] (master) to ward Yagrekash away; three total successes in any combination are required to disable the haunt</p> (x1)
<p>@Check[religion|dc:26] (expert) to exorcise the closest spirits or @Check[diplomacy|dc:30] (expert) to calm them down</p> (x1)
<p>@Check[religion|dc:27] to negate the forces of undeath (master), @Check[occultism|dc:30] (expert) to channel vital energy, @Check[thievery|dc:35] (master) to extricate the orb from the altar</p> (x1)
[isComplex] : Boolean (different values: 2)
False (x8)
True (x11)
level : object
value : Integer (different values: 13)
4 (x4)
3 (x8)
2 (x3)
5 (x11)
-1 (x2)
6 (x5)
7 (x10)
9 (x14)
8 (x7)
10 (x8)
12 (x5)
11 (x8)
13 (x2)
publication : object
license : String (different values: 1)
ORC (x87)
remaster : Boolean (different values: 1)
True (x87)
title : String (different values: 3)
Pathfinder #207: The Resurrection Flood (x19)
Pathfinder #208: Hoof, Cinder, and Storm (x33)
Pathfinder #209: Destroyer's Doom (x35)
[reset] : String (different values: 10)
<p>The box resets immediately.</p> (x1)
<p>1 hour, as the mold settles back across the surface.</p> (x1)
<p>The haunt deactivates 1 minute after all creatures leave the Shadefields but resets immediately. The battle illusion resets 1 day after being disabled if the ancestor storm isn't put to rest.</p> (x1)
<p>The haunt deactivates 1 minute after all creatures leave the Shadefields but resets immediately. The occult weather resets 1 day after being disabled if the ancestor storm isn't put to rest.</p> (x1)
<p>The haunt deactivates 1 minute after all creatures leave the Shadefields but resets immediately. The haunt is only permanently disabled when Diskah Night Watcher is put to rest. Otherwise, the haunt reforms within 24 hours of being Disabled.</p> (x1)
(x7)
<p>The haunt deactivates 1 minute after all creatures leave the area of Fort Whiteskull but resets immediately. The army of mist resets 1 day after being disabled if the ancestor storm isn't put to rest.</p> (x1)
<p>The haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.</p> (x4)
<p>1 day</p> (x1)
<p>The haunt deactivates 1 minute after all creatures leave the area of Fort Whiteskull but resets immediately. Tyrant's orders resets 1 day after being disabled if the ancestor storm isn't put to rest.</p> (x1)
[routine] : String (different values: 12)
(x8)
<p>(1 action; illusion, incapacitation, mental, occult) The haunt continues the illusion, making victims feel as though they've been abandoned and are surrounded by attackers on all sides. Each creature in the haunt's area must make a @Check[will|dc:28|traits:illusion,incapacitation,mental,occult] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p><p><strong>Success</strong> The creature is unaffected.</p><p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.</p><p><strong>Critical Failure</strong> The creature is hostile toward the supposed One Eye orcs and must spend all actions moving toward and attacking One Eye orcs. This hostility lasts for 1 minute, until the haunt is disabled, or until they fall @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. They cannot voluntarily stop attacking those they perceive as enemies.</p> (x1)
<p>(4 actions) The occult weather intensifies, with winds picking up speed and lightning and thunder sounding overhead. The occult weather uses 3 actions to make lightning Strikes against three random creatures, favoring orcs or anyone who attempted to Disable it within the past round, then uses Wind of Screams as its final action.</p> (x1)
<p>(4 actions) The ancestor storm uses 1 action to release a pulse of void energy, restoring @Damage[10[healing]] Hit Points to each Shadefield spirit in the area, before using its next 2 actions to make an arrows of rage Strike against all non-Shoanti creatures within 60 feet of the cairn. The haunt then uses its 4th action to use Calling the Blood on one random leader participating in the ritual. The haunt loses an action for each Shadefield spirit killed, and when there are no Shadefield spirits remaining, the haunt uses its next action to summon a new Shadefield spirit into the battle.</p> (x1)
<p>(3 actions) The army of mist uses 3 actions to make frozen fists Strikes against three random creatures, favoring non-orcs or anyone who attempted to Disable it within the past round.</p> (x1)
<p>(1 action) The stampede advances, trampling everything in its path. Each creature attempting to control the stampede must attempt a @Check[reflex|dc:30] save or be caught up in the stampede, taking @Damage[(2d12+15)[bludgeoning]] damage; a creature who succeeded at a skill check to disable the hazard this round has a +1 circumstance bonus to the Reflex save.</p><hr><p><strong>Critical Success</strong> The creature takes no damage.</p><p><strong>Success</strong> The creature takes half damage.</p><p><strong>Failure</strong> The creature takes full damage.</p><p><strong>Critical Failure</strong> The creature takes double damage and cannot attempt to disable the hazard next round, as they must spend it extricating themselves from the stampede.</p> (x1)
<p>(1 action; death, emotion, fear, mental) One living creature in the haunt's location (determined randomly) is targeted by a 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.Vision of Death] (@Check[will|dc:32|traits:death,emotion,fear,mental]). A creature that critically fails their save doesn't physically flee but instead can't attempt to disable the hazard until they're no longer frightened. Once all creatures have been affected, the haunt deactivates.</p> (x1)
<p>(1 action; mental) The destructive impulses grow stronger. Affected creatures must attempt a @Check[will|dc:32|traits:mental] save; creatures who fail or critically fail can't attempt to disable the haunt that turn.</p><hr><p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p><p><strong>Success</strong> The creature is unaffected this round.</p><p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round, targeting both creatures and objects.</p><p><strong>Critical Failure</strong> As failure but the confusion lasts for 1 minute.</p> (x1)
<p>(1 action; mental, nonlethal) Creatures affected by the haunt's agony lash are wracked with pain, as 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.Phantom Pain] (@Check[will|dc:32|traits:mental,nonlethal]). If a creature falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] due to the haunt, they don't continue taking damage.</p> (x1)
<p>(1+ actions) Each square of flames spreads to an adjacent square, taking one action per square. Creatures adjacent to the fire take @Damage[3d6[fire]] damage each round from the heat (@Check[fortitude|dc:30|basic] save); a creature who fails their save is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} by the smoke (@UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure). If there are more than 10 active squares of flames, creatures adjacent to the fire instead take @Damage[6d6[fire]] damage each round (@Check[fortitude|dc:30|basic] save), and a creature who fails their save is sickened 2 (@UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 3} on a critical failure). A creature standing in the flames takes @Damage[12d6[fire]] damage each round (@Check[reflex|dc:30|basic] save); a creature who fails their save also takes @Damage[4d6[persistent,fire]] damage.</p> (x1)
<p>(1 action; death) The haunt drains Zagresh's divine energies, dealing @Damage[5d10[void]] damage.</p> (x1)
<p>(1 action; void) The wraiths attack all living creatures in the area, dealing @Damage[(3d10+14)[void]] damage (@Check[fortitude|dc:32|basic] save). Creatures who fail their saves are @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} on a critical failure) or increase their drained value by 1 (2 on a critical failure), up to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 4}.</p> (x1)
[blurb] : String (different values: 14)
(x53)
Variant ghoul (x1)
Variant floodslain (x2)
Elite orc child (x1)
Variant tooth fairy (x1)
Female dromaar wizard (x1)
Female dromaar Shoanti shaman (x1)
Weak animated furnace (x1)
Grizzled warg survivor (x1)
Variant ghost (x1)
Variant fiddling bones (x1)
Variant wight (x2)
Variant water orm (x1)
Variant einherji (x1)
[languages] : object
details : String (different values: 2)
(x67)
Tiger empathy (x1)
value : array<String>
Length: min=0 max=7
Value type:
String (different values: 15)
common (x49)
necril (x13)
orcish (x50)
draconic (x5)
fey (x2)
shoanti (x5)
varisian (x4)
jotun (x4)
goblin (x1)
sakvroth (x1)
petran (x2)
aklo (x1)
hallit (x2)
chthonian (x5)
thalassic (x1)
[privateNotes] : String (different values: 1)
(x68)
[publicNotes] : String (different values: 33)
saves : object
fortitude : object
saveDetail : String (different values: 1)
(x87)
value : Integer (different values: 21)
reflex : object
saveDetail : String (different values: 1)
(x87)
value : Integer (different values: 21)
will : object
saveDetail : String (different values: 1)
(x87)
value : Integer (different values: 21)
[statusEffects] : array<>
Length: min=0 max=0
Value type:
mixed
traits : object
rarity : String (different values: 4)
common (x45)
unique (x24)
rare (x10)
uncommon (x8)
size : object
value : String (different values: 6)
med (x65)
lg (x11)
sm (x2)
tiny (x1)
grg (x2)
huge (x6)
value : array<String>
Length: min=0 max=5
Value type:
String (different values: 43)
[abilities] : object
cha : object
mod : Integer (different values: 13)
-1 (x2)
-2 (x3)
3 (x15)
9 (x1)
0 (x14)
5 (x3)
4 (x8)
2 (x11)
1 (x4)
-4 (x1)
-5 (x1)
6 (x4)
7 (x1)
con : object
mod : Integer (different values: 8)
4 (x13)
3 (x16)
0 (x5)
2 (x11)
1 (x2)
6 (x9)
5 (x11)
7 (x1)
dex : object
mod : Integer (different values: 10)
3 (x14)
4 (x10)
2 (x20)
6 (x4)
5 (x10)
1 (x5)
-2 (x1)
7 (x2)
8 (x1)
9 (x1)
int : object
mod : Integer (different values: 12)
-4 (x8)
1 (x16)
4 (x2)
0 (x14)
5 (x2)
2 (x10)
-5 (x5)
3 (x5)
-2 (x2)
7 (x1)
-3 (x1)
-1 (x2)
str : object
mod : Integer (different values: 11)
4 (x17)
3 (x4)
2 (x3)
1 (x5)
5 (x14)
6 (x9)
0 (x1)
7 (x9)
-5 (x2)
8 (x3)
9 (x1)
wis : object
mod : Integer (different values: 7)
1 (x11)
2 (x15)
0 (x7)
4 (x11)
5 (x6)
3 (x15)
6 (x3)
[initiative] : object
statistic : String (different values: 1)
perception (x68)
[perception] : object
details : String (different values: 3)
(x66)
snow vision (x1)
darkvision (x1)
mod : Integer (different values: 18)
9 (x6)
8 (x2)
10 (x2)
5 (x2)
17 (x4)
14 (x7)
12 (x8)
18 (x5)
15 (x6)
21 (x4)
16 (x6)
13 (x3)
19 (x7)
11 (x2)
22 (x1)
23 (x1)
24 (x1)
26 (x1)
senses : array<object>
Length: min=0 max=2
Value type:
object
type : String (different values: 4)
low-light-vision (x10)
scent (x11)
darkvision (x52)
tremorsense (x1)
[acuity] : String (different values: 1)
imprecise (x12)
[range] : Integer (different values: 4)
30 (x9)
60 (x1)
90 (x1)
10 (x1)
[resources] : object
[focus] : object
max : Integer (different values: 3)
0 (x1)
2 (x8)
1 (x1)
value : Integer (different values: 3)
0 (x1)
2 (x8)
1 (x1)
[skills] : object
[athletics] : object
base : Integer (different values: 20)
11 (x5)
10 (x4)
9 (x3)
6 (x1)
3 (x2)
13 (x5)
12 (x4)
18 (x6)
17 (x1)
16 (x3)
14 (x2)
22 (x5)
20 (x4)
21 (x3)
19 (x2)
23 (x1)
26 (x2)
30 (x1)
24 (x1)
25 (x1)
[special] : array<>
Length: min=0 max=0
Value type:
mixed
[survival] : object
base : Integer (different values: 11)
9 (x2)
8 (x2)
6 (x3)
10 (x3)
15 (x2)
14 (x1)
13 (x2)
17 (x2)
16 (x4)
19 (x2)
21 (x1)
[special] : array<>
Length: min=0 max=0
Value type:
mixed
[acrobatics] : object
base : Integer (different values: 11)
8 (x3)
14 (x3)
17 (x2)
18 (x2)
19 (x2)
10 (x2)
13 (x2)
20 (x2)
16 (x1)
23 (x2)
30 (x1)
[special] : array<>
Length: min=0 max=0
Value type:
mixed
[stealth] : object
base : Integer (different values: 16)
8 (x2)
13 (x1)
5 (x2)
14 (x1)
9 (x1)
17 (x2)
6 (x1)
10 (x2)
18 (x5)
11 (x1)
16 (x2)
20 (x1)
23 (x1)
22 (x2)
25 (x1)
28 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 3)
19 (x1)
20 (x1)
24 (x1)
label : String (different values: 2)
in moonlight (x1)
in sand (x2)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 2)
terrain:moonlight (x1)
terrain:sand (x2)
[arcana] : object
base : Integer (different values: 3)
14 (x1)
16 (x1)
23 (x1)
[deception] : object
base : Integer (different values: 8)
16 (x2)
12 (x1)
11 (x1)
15 (x2)
17 (x2)
22 (x2)
14 (x1)
20 (x1)
[special] : array<object>
Length: min=1 max=1
Value type:
object
base : Integer (different values: 1)
19 (x1)
label : String (different values: 1)
when manipulating a corpse (x1)
predicate : array<String>
Length: min=1 max=1
Value type:
String (different values: 1)
manipulating-corpse (x1)
[diplomacy] : object
base : Integer (different values: 5)
15 (x1)
11 (x1)
10 (x1)
9 (x1)
16 (x1)
[thievery] : object
base : Integer (different values: 3)
13 (x1)
8 (x1)
23 (x1)
[intimidation] : object
base : Integer (different values: 17)
15 (x4)
12 (x7)
11 (x3)
7 (x3)
10 (x3)
18 (x3)
19 (x1)
16 (x1)
14 (x3)
20 (x5)
13 (x4)
9 (x1)
23 (x1)
17 (x1)
22 (x1)
25 (x1)
21 (x2)
[special] : array<>
Length: min=0 max=0
Value type:
mixed
[nature] : object
base : Integer (different values: 6)
15 (x3)
8 (x1)
20 (x1)
17 (x2)
19 (x1)
16 (x1)
[special] : array<object>
Length: min=0 max=1
Value type:
object
base : Integer (different values: 1)
20 (x1)
label : String (different values: 1)
to Command their wyvern (x1)
predicate : array<String>
Length: min=2 max=2
Value type:
String (different values: 2)
action:command-an-animal (x1)
target:wingripper-wyvern (x1)
[medicine] : object
base : Integer (different values: 5)
12 (x1)
11 (x1)
15 (x1)
18 (x1)
21 (x1)
[special] : array<>
Length: min=0 max=0
Value type:
mixed
[religion] : object
base : Integer (different values: 9)
13 (x1)
14 (x2)
17 (x1)
19 (x4)
23 (x1)
20 (x1)
21 (x1)
16 (x1)
18 (x1)
[crafting] : object
base : Integer (different values: 3)
10 (x1)
19 (x1)
21 (x1)
[society] : object
base : Integer (different values: 3)
11 (x1)
14 (x1)
20 (x1)
[occultism] : object
base : Integer (different values: 4)
12 (x1)
21 (x1)
22 (x1)
14 (x1)
[performance] : object
base : Integer (different values: 1)
13 (x1)
type : String (different values: 2)
hazard (x19)
npc (x68)
[prototypeToken] : object
name : String (different values: 2)
Hold Warrior (x1)
Graveknight (x1)