904 lines
59 KiB
Plaintext
904 lines
59 KiB
Plaintext
1-14
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Different values: 15
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=====================================
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object {1-14}
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_id : string {1-14._id} (all different values)
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folder : string {1-14.folder} (same value: 'cYK2WdKm5BQRW2hQ')
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img : string {1-14.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {1-14.items}
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Length: min=1 max=18
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Value type: object {1-14.items.[]}
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_id : string {1-14.items.[]._id} (145 different values)
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[_stats] : object {1-14.items.[]._stats}
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compendiumSource : string {1-14.items.[]._stats.compendiumSource} (43 different values)
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img : string {1-14.items.[].img} (44 different values)
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name : string {1-14.items.[].name} (59 different values)
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sort : integer {1-14.items.[].sort} (18 different values)
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system : object {1-14.items.[].system}
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[acBonus] : integer {1-14.items.[].system.acBonus} (3 different values)
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1 (x3)
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2 (x3)
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3 (x2)
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[actionType] : object {1-14.items.[].system.actionType}
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value : string {1-14.items.[].system.actionType.value} (3 different values)
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'action' (x18)
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'passive' (x17)
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'reaction' (x3)
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[actions] : object {1-14.items.[].system.actions}
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[value] : integer {1-14.items.[].system.actions.value} (2 different values)
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1 (x17)
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3 (x1)
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[area] : object {1-14.items.[].system.area}
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type : string {1-14.items.[].system.area.type} (3 different values)
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'emanation' (x5)
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'burst' (x3)
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'cone' (x2)
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value : integer {1-14.items.[].system.area.value} (4 different values)
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30 (x5)
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15 (x2)
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10 (x2)
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20 (x1)
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[attack] : object {1-14.items.[].system.attack}
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value : string {1-14.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-14.items.[].system.attackEffects}
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[custom] : string {1-14.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-14.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {1-14.items.[].system.attackEffects.value.[]} (2 different values)
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'grab' (x5)
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'knockdown' (x3)
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[autoHeightenLevel] : object {1-14.items.[].system.autoHeightenLevel}
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[value] : integer {1-14.items.[].system.autoHeightenLevel.value} (same value: 1)
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[baseItem] : string {1-14.items.[].system.baseItem} (11 different values)
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[bonus] : object {1-14.items.[].system.bonus}
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value : integer {1-14.items.[].system.bonus.value} (10 different values)
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0 (x14)
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9 (x7)
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5 (x6)
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8 (x3)
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12 (x3)
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3 (x3)
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6 (x2)
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7 (x2)
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10 (x2)
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11 (x2)
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[bonusDamage] : object {1-14.items.[].system.bonusDamage}
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value : integer {1-14.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-14.items.[].system.bulk}
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value : mixed
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float {1-14.items.[].system.bulk.value} (same value: 0,1)
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integer {1-14.items.[].system.bulk.value} (2 different values)
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1 (x11)
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2 (x3)
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[category] : string {1-14.items.[].system.category} (8 different values)
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'offensive' (x32)
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'martial' (x10)
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'defensive' (x5)
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'light' (x4)
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'ammo' (x4)
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'simple' (x4)
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'medium' (x2)
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'interaction' (x1)
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[checkPenalty] : integer {1-14.items.[].system.checkPenalty} (2 different values)
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-1 (x4)
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-2 (x2)
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[containerId] : empty
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[cost] : object {1-14.items.[].system.cost}
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value : string {1-14.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {1-14.items.[].system.counteraction} (2 different values)
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False (x44)
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True (x1)
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[damage] : object {1-14.items.[].system.damage}
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[0] : object {1-14.items.[].system.damage.0}
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[applyMod] : boolean {1-14.items.[].system.damage.0.applyMod} (2 different values)
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False (x6)
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True (x3)
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[category] : empty
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formula : string {1-14.items.[].system.damage.0.formula} (5 different values)
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'1d4' (x5)
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'3d6' (x4)
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'1d8' (x2)
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'2d4' (x2)
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'1d4+1' (x1)
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kinds : array<string> {1-14.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {1-14.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x14)
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'healing' (x2)
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materials : array<> {1-14.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-14.items.[].system.damage.0.type} (6 different values)
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'fire' (x4)
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'electricity' (x3)
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'vitality' (x2)
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'bludgeoning' (x2)
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'piercing' (x2)
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'force' (x1)
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[damageType] : string {1-14.items.[].system.damage.damageType} (3 different values)
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'piercing' (x7)
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'fire' (x5)
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'bludgeoning' (x2)
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[dice] : integer {1-14.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-14.items.[].system.damage.die} (3 different values)
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'd6' (x7)
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'd8' (x6)
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'd4' (x1)
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[persistent] : object {1-14.items.[].system.damage.persistent}
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[faces] : empty
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number : integer {1-14.items.[].system.damage.persistent.number} (same value: 1)
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type : string {1-14.items.[].system.damage.persistent.type} (same value: 'fire')
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[damageRolls] : object {1-14.items.[].system.damageRolls}
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[0] : object {1-14.items.[].system.damageRolls.0}
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damage : string {1-14.items.[].system.damageRolls.0.damage} (2 different values)
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'1d8' (x5)
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'1d4+2' (x1)
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damageType : string {1-14.items.[].system.damageRolls.0.damageType} (2 different values)
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'fire' (x5)
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'slashing' (x1)
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[1] : object {1-14.items.[].system.damageRolls.1}
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category : string {1-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
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damage : string {1-14.items.[].system.damageRolls.1.damage} (same value: '1')
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damageType : string {1-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
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[2] : object {1-14.items.[].system.damageRolls.2}
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category : string {1-14.items.[].system.damageRolls.2.category} (same value: 'splash')
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damage : string {1-14.items.[].system.damageRolls.2.damage} (same value: '1')
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damageType : string {1-14.items.[].system.damageRolls.2.damageType} (same value: 'fire')
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[56hoiypcj8oc01vm5frb] : object {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb}
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damage : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damage} (same value: '1d10+5')
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damageType : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damageType} (same value: 'piercing')
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[58s8hkb119o909l7nm20] : object {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20}
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damage : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damage} (same value: '1d6')
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damageType : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damageType} (same value: 'slashing')
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[av8e3ms6pkhhnj0ym67j] : object {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
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damage : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
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damageType : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
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[cxy93r9oz2a60nirflsd] : object {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
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damage : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
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damageType : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
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[d9mwnlp0szqx72r7gg4b] : object {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b}
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damage : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damage} (same value: '1d6+3')
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damageType : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damageType} (same value: 'piercing')
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[df27ya009wjko6cvpcog] : object {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog}
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damage : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: '1d6+3')
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damageType : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: 'slashing')
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[fz0tc591mcke9lzxhnw0] : object {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0}
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damage : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damage} (same value: '1d10+6')
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damageType : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damageType} (same value: 'piercing')
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[htq8qguyjhots13g6ppy] : object {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
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damage : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
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damageType : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
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[hubm1qjup2js4hje] : object {1-14.items.[].system.damageRolls.hubm1qjup2js4hje}
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damage : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damage} (same value: '1d6')
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damageType : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damageType} (same value: 'piercing')
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[lbspac7kr5rrtmhliftl] : object {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
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damage : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
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damageType : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
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[lql3zka3rq4alfb4if6j] : object {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j}
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damage : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damage} (same value: '1d10+6')
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damageType : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damageType} (same value: 'piercing')
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[m1wysn2pcdbtopo01wqp] : object {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp}
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damage : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damage} (same value: '1d8+6')
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damageType : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damageType} (same value: 'slashing')
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[o31javx5ga7qa6o5eye1] : object {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
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damage : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
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damageType : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
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[p25wjbh2187t2tizhdnn] : object {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn}
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damage : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damage} (same value: '1d8+3')
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damageType : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damageType} (same value: 'slashing')
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[q6izqjpdmzc5p9l8n49x] : object {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
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damage : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1')
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damageType : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning')
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[r13xp1oryfse6t0c9w0g] : object {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g}
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damage : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damage} (same value: '1d10+3')
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damageType : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damageType} (same value: 'piercing')
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[rhn0qyhqcmxkvirkr24o] : object {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
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damage : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
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damageType : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
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[rttj6nqvsfilhr9a] : object {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a}
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damage : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damage} (same value: '1d6')
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damageType : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damageType} (same value: 'piercing')
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[tzgxd2prihpmcn24hhht] : object {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
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damage : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: '1d10+3')
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|
damageType : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: 'piercing')
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[x14uww7s6xz7pkwifs59] : object {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59}
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damage : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damage} (same value: '1')
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|
damageType : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damageType} (same value: 'fire')
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|
[x85h02e35cj8q9zc] : object {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc}
|
|
damage : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damage} (same value: '1d6 + 2')
|
|
damageType : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damageType} (same value: 'piercing')
|
|
[y7t3vn8h78mpbk02] : object {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02}
|
|
damage : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damage} (same value: '1d6 + 1')
|
|
damageType : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damageType} (same value: 'piercing')
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|
[y89zsw4fb6gye0w5lv4d] : object {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d}
|
|
damage : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damage} (same value: '1d6')
|
|
damageType : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damageType} (same value: 'slashing')
|
|
[ydpe8s9iufpcajaq94b0] : object {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0}
|
|
damage : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damage} (same value: '1')
|
|
damageType : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damageType} (same value: 'fire')
|
|
pf7am6557npr4tmqejtf : object {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf}
|
|
damage : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damage} (same value: '1d8+6')
|
|
damageType : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damageType} (same value: 'slashing')
|
|
description : object {1-14.items.[].system.description}
|
|
value : string {1-14.items.[].system.description.value} (63 different values)
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|
[defense] : object {1-14.items.[].system.defense}
|
|
save : object {1-14.items.[].system.defense.save}
|
|
basic : boolean {1-14.items.[].system.defense.save.basic} (2 different values)
|
|
False (x11)
|
|
True (x5)
|
|
statistic : string {1-14.items.[].system.defense.save.statistic} (3 different values)
|
|
'reflex' (x9)
|
|
'fortitude' (x4)
|
|
'will' (x3)
|
|
[dexCap] : integer {1-14.items.[].system.dexCap} (3 different values)
|
|
4 (x3)
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|
2 (x2)
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|
3 (x1)
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|
[duration] : object {1-14.items.[].system.duration}
|
|
sustained : boolean {1-14.items.[].system.duration.sustained} (2 different values)
|
|
False (x39)
|
|
True (x6)
|
|
value : string {1-14.items.[].system.duration.value} (7 different values)
|
|
'' (x29)
|
|
'1 minute' (x8)
|
|
'1 or more rounds (see below)' (x2)
|
|
'until the start of your next turn' (x2)
|
|
'until the end of your turn' (x2)
|
|
'varies' (x1)
|
|
'10 minutes' (x1)
|
|
[equipped] : object {1-14.items.[].system.equipped}
|
|
carryType : string {1-14.items.[].system.equipped.carryType} (2 different values)
|
|
'worn' (x17)
|
|
'held' (x10)
|
|
[handsHeld] : integer {1-14.items.[].system.equipped.handsHeld} (3 different values)
|
|
0 (x13)
|
|
1 (x9)
|
|
2 (x1)
|
|
[inSlot] : boolean {1-14.items.[].system.equipped.inSlot} (same value: True)
|
|
[invested] : empty
|
|
[frequency] : object {1-14.items.[].system.frequency}
|
|
max : integer {1-14.items.[].system.frequency.max} (same value: 1)
|
|
per : string {1-14.items.[].system.frequency.per} (same value: 'PT1H')
|
|
[group] : string {1-14.items.[].system.group} (8 different values)
|
|
'leather' (x6)
|
|
'bomb' (x5)
|
|
'sword' (x3)
|
|
'bow' (x2)
|
|
'club' (x1)
|
|
'crossbow' (x1)
|
|
'sling' (x1)
|
|
'spear' (x1)
|
|
[hardness] : integer {1-14.items.[].system.hardness} (2 different values)
|
|
0 (x25)
|
|
3 (x2)
|
|
[heightening] : object {1-14.items.[].system.heightening}
|
|
[damage] : object {1-14.items.[].system.heightening.damage}
|
|
0 : string {1-14.items.[].system.heightening.damage.0} (4 different values)
|
|
'1d4' (x5)
|
|
'1d6' (x2)
|
|
'1d8' (x2)
|
|
'2d6' (x2)
|
|
[interval] : integer {1-14.items.[].system.heightening.interval} (same value: 1)
|
|
type : string {1-14.items.[].system.heightening.type} (2 different values)
|
|
'interval' (x11)
|
|
'fixed' (x6)
|
|
[levels] : object {1-14.items.[].system.heightening.levels}
|
|
[3] : object {1-14.items.[].system.heightening.levels.3}
|
|
target : object {1-14.items.[].system.heightening.levels.3.target}
|
|
value : string {1-14.items.[].system.heightening.levels.3.target.value} (2 different values)
|
|
'1 unattended object with a Bulk of 1 or less' (x2)
|
|
'10 objects' (x2)
|
|
4 : object {1-14.items.[].system.heightening.levels.4}
|
|
area : object {1-14.items.[].system.heightening.levels.4.area}
|
|
areaType : string {1-14.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
|
|
value : string {1-14.items.[].system.heightening.levels.4.area.value} (same value: '20')
|
|
range : object {1-14.items.[].system.heightening.levels.4.range}
|
|
value : string {1-14.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
|
|
[5] : object {1-14.items.[].system.heightening.levels.5}
|
|
range : object {1-14.items.[].system.heightening.levels.5.range}
|
|
value : string {1-14.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
|
|
[6] : object {1-14.items.[].system.heightening.levels.6}
|
|
target : object {1-14.items.[].system.heightening.levels.6.target}
|
|
value : string {1-14.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
|
|
[7] : object {1-14.items.[].system.heightening.levels.7}
|
|
target : object {1-14.items.[].system.heightening.levels.7.target}
|
|
value : string {1-14.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
|
|
[hp] : object {1-14.items.[].system.hp}
|
|
max : integer {1-14.items.[].system.hp.max} (2 different values)
|
|
0 (x25)
|
|
12 (x2)
|
|
value : integer {1-14.items.[].system.hp.value} (2 different values)
|
|
0 (x25)
|
|
12 (x2)
|
|
[item] : object {1-14.items.[].system.item}
|
|
value : integer {1-14.items.[].system.item.value} (same value: 0)
|
|
[level] : object {1-14.items.[].system.level}
|
|
value : integer {1-14.items.[].system.level.value} (3 different values)
|
|
1 (x45)
|
|
0 (x22)
|
|
2 (x5)
|
|
[location] : object {1-14.items.[].system.location}
|
|
[heightenedLevel] : integer {1-14.items.[].system.location.heightenedLevel} (same value: 1)
|
|
value : string {1-14.items.[].system.location.value} (7 different values)
|
|
'as1iNg29F4XNc86D' (x10)
|
|
'JeQ69EuZKQHRtpAD' (x9)
|
|
'xcU4wH9Kh9qQjew6' (x8)
|
|
'w3JcPjoD5RybFKZ0' (x8)
|
|
'Axg3G5azQ1xnZunc' (x8)
|
|
'zZ46soG1VxBL9K1i' (x1)
|
|
'TLZ8ggN9Cl6bBY0i' (x1)
|
|
[material] : object {1-14.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {1-14.items.[].system.mod}
|
|
value : integer {1-14.items.[].system.mod.value} (same value: 10)
|
|
[overlays] : object {1-14.items.[].system.overlays}
|
|
37gy7l19tik74o4s : object {1-14.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {1-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
|
|
name : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
|
|
overlayType : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
|
|
sort : integer {1-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
|
|
kinds : array<string> {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
|
|
[defense] : empty
|
|
heightening : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
|
|
time : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
|
|
traits : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x2)
|
|
'healing' (x2)
|
|
'manipulate' (x2)
|
|
'vitality' (x2)
|
|
7qdtetowq348s9oc : object {1-14.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {1-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
|
|
overlayType : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
|
|
sort : integer {1-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
|
|
time : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
|
|
7vbvdrv2cl87sqta : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
|
|
overlayType : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
|
|
sort : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
|
|
value : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
|
|
target : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
|
|
traits : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x2)
|
|
'healing' (x2)
|
|
'manipulate' (x2)
|
|
'vitality' (x2)
|
|
lfxcoz2d3f8j2zq1 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
|
|
name : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
|
|
overlayType : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
|
|
sort : integer {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
|
|
target : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
|
|
time : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
|
traits : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x2)
|
|
'healing' (x2)
|
|
'manipulate' (x2)
|
|
'vitality' (x2)
|
|
[prepared] : object {1-14.items.[].system.prepared}
|
|
[flexible] : boolean {1-14.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {1-14.items.[].system.prepared.value} (3 different values)
|
|
'prepared' (x4)
|
|
'focus' (x2)
|
|
'spontaneous' (x1)
|
|
[price] : object {1-14.items.[].system.price}
|
|
[per] : integer {1-14.items.[].system.price.per} (same value: 10)
|
|
value : object {1-14.items.[].system.price.value}
|
|
[gp] : integer {1-14.items.[].system.price.value.gp} (4 different values)
|
|
3 (x9)
|
|
2 (x5)
|
|
1 (x2)
|
|
5 (x1)
|
|
[sp] : integer {1-14.items.[].system.price.value.sp} (2 different values)
|
|
1 (x4)
|
|
9 (x3)
|
|
cp : integer {1-14.items.[].system.price.value.cp} (same value: 1)
|
|
[proficiency] : object {1-14.items.[].system.proficiency}
|
|
value : integer {1-14.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {1-14.items.[].system.proficient}
|
|
value : integer {1-14.items.[].system.proficient.value} (same value: 0)
|
|
publication : object {1-14.items.[].system.publication}
|
|
license : string {1-14.items.[].system.publication.license} (2 different values)
|
|
'OGL' (x146)
|
|
'ORC' (x2)
|
|
remaster : boolean {1-14.items.[].system.publication.remaster} (2 different values)
|
|
False (x146)
|
|
True (x2)
|
|
title : string {1-14.items.[].system.publication.title} (4 different values)
|
|
'Pathfinder Core Rulebook' (x70)
|
|
'' (x57)
|
|
'Pathfinder Bestiary' (x19)
|
|
'Pathfinder Player Core' (x2)
|
|
[quantity] : integer {1-14.items.[].system.quantity} (4 different values)
|
|
1 (x19)
|
|
3 (x4)
|
|
10 (x2)
|
|
20 (x2)
|
|
[range] : mixed
|
|
integer {1-14.items.[].system.range} (4 different values)
|
|
20 (x5)
|
|
60 (x2)
|
|
120 (x1)
|
|
50 (x1)
|
|
object {1-14.items.[].system.range}
|
|
value : string {1-14.items.[].system.range.value} (7 different values)
|
|
'30 feet' (x23)
|
|
'' (x13)
|
|
'varies' (x2)
|
|
'60 feet' (x2)
|
|
'touch' (x2)
|
|
'120 feet' (x2)
|
|
'500 feet' (x1)
|
|
[reload] : object {1-14.items.[].system.reload}
|
|
value : string {1-14.items.[].system.reload.value} (4 different values)
|
|
'-' (x6)
|
|
'' (x4)
|
|
'0' (x2)
|
|
'1' (x2)
|
|
rules : ignored (Foundry rules object) {1-14.items.[].system.rules}
|
|
[requirements] : string {1-14.items.[].system.requirements} (same value: '')
|
|
[runes] : object {1-14.items.[].system.runes}
|
|
[potency] : integer {1-14.items.[].system.runes.potency} (same value: 0)
|
|
[property] : array<> {1-14.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {1-14.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {1-14.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {1-14.items.[].system.runes.striking} (same value: 0)
|
|
[showSlotlessLevels] : object {1-14.items.[].system.showSlotlessLevels}
|
|
value : boolean {1-14.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {1-14.items.[].system.size} (same value: 'med')
|
|
[slots] : object {1-14.items.[].system.slots}
|
|
[slot0] : object {1-14.items.[].system.slots.slot0}
|
|
max : integer {1-14.items.[].system.slots.slot0.max} (2 different values)
|
|
5 (x2)
|
|
4 (x2)
|
|
prepared : array<object> {1-14.items.[].system.slots.slot0.prepared}
|
|
Length: min=4 max=5
|
|
Value type: object {1-14.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {1-14.items.[].system.slots.slot0.prepared.[].id} (18 different values)
|
|
[slot1] : object {1-14.items.[].system.slots.slot1}
|
|
max : integer {1-14.items.[].system.slots.slot1.max} (2 different values)
|
|
3 (x4)
|
|
4 (x1)
|
|
[prepared] : array<object> {1-14.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {1-14.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {1-14.items.[].system.slots.slot1.prepared.[].id} (12 different values)
|
|
value : integer {1-14.items.[].system.slots.slot1.value} (same value: 4)
|
|
[slot2] : object {1-14.items.[].system.slots.slot2}
|
|
max : integer {1-14.items.[].system.slots.slot2.max} (3 different values)
|
|
1 (x2)
|
|
2 (x1)
|
|
3 (x1)
|
|
[prepared] : array<object> {1-14.items.[].system.slots.slot2.prepared}
|
|
Length: min=2 max=3
|
|
Value type: object {1-14.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {1-14.items.[].system.slots.slot2.prepared.[].id} (5 different values)
|
|
'8fmkVeoB23QI2vCm' (x1)
|
|
'rCZSm0G3p2ZtHEoG' (x1)
|
|
'aSXE3Y0stkYLttSq' (x1)
|
|
'1YdB6f8FqsE7g73m' (x1)
|
|
'1ARCZAXNSpGIYHmQ' (x1)
|
|
[value] : integer {1-14.items.[].system.slots.slot2.value} (same value: 1)
|
|
[slug] : string {1-14.items.[].system.slug} (43 different values)
|
|
[speedPenalty] : integer {1-14.items.[].system.speedPenalty} (2 different values)
|
|
0 (x6)
|
|
-5 (x2)
|
|
[spelldc] : object {1-14.items.[].system.spelldc}
|
|
dc : integer {1-14.items.[].system.spelldc.dc} (4 different values)
|
|
20 (x3)
|
|
16 (x2)
|
|
17 (x1)
|
|
18 (x1)
|
|
mod : integer {1-14.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-14.items.[].system.spelldc.value} (3 different values)
|
|
10 (x3)
|
|
8 (x3)
|
|
9 (x1)
|
|
[splashDamage] : object {1-14.items.[].system.splashDamage}
|
|
value : integer {1-14.items.[].system.splashDamage.value} (2 different values)
|
|
0 (x9)
|
|
1 (x5)
|
|
[stackGroup] : string {1-14.items.[].system.stackGroup} (3 different values)
|
|
'arrows' (x2)
|
|
'bolts' (x1)
|
|
'slingBullets' (x1)
|
|
[strength] : integer {1-14.items.[].system.strength} (3 different values)
|
|
0 (x3)
|
|
2 (x2)
|
|
1 (x1)
|
|
[target] : object {1-14.items.[].system.target}
|
|
value : string {1-14.items.[].system.target.value} (10 different values)
|
|
'' (x19)
|
|
'1 creature' (x9)
|
|
'1 or 2 creatures' (x3)
|
|
'1 unattended object of light Bulk or less' (x3)
|
|
'1 object of Bulk 1 or less' (x2)
|
|
'1 object' (x2)
|
|
'1 willing living creature or 1 undead' (x2)
|
|
'1 creature or unattended object' (x2)
|
|
'1 dying creature' (x2)
|
|
'1 spell effect or unattended magic item' (x1)
|
|
[time] : object {1-14.items.[].system.time}
|
|
value : string {1-14.items.[].system.time.value} (6 different values)
|
|
'2' (x32)
|
|
'1' (x4)
|
|
'1 to 3' (x3)
|
|
'1 minute' (x2)
|
|
'3' (x2)
|
|
'1 to 2' (x2)
|
|
[tradition] : object {1-14.items.[].system.tradition}
|
|
value : string {1-14.items.[].system.tradition.value} (2 different values)
|
|
'arcane' (x4)
|
|
'primal' (x3)
|
|
[traits] : object {1-14.items.[].system.traits}
|
|
rarity : string {1-14.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x138)
|
|
'uncommon' (x2)
|
|
value : array<string> {1-14.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {1-14.items.[].system.traits.value.[]} (45 different values)
|
|
[integrated] : empty
|
|
[traditions] : array<string> {1-14.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {1-14.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x39)
|
|
'primal' (x31)
|
|
'occult' (x21)
|
|
'divine' (x15)
|
|
[usage] : object {1-14.items.[].system.usage}
|
|
value : string {1-14.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x16)
|
|
'held-in-one-plus-hands' (x2)
|
|
'held-in-two-hands' (x1)
|
|
[uses] : object {1-14.items.[].system.uses}
|
|
autoDestroy : boolean {1-14.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {1-14.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-14.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {1-14.items.[].system.weaponType}
|
|
value : string {1-14.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x20)
|
|
'ranged' (x10)
|
|
type : string {1-14.items.[].type} (10 different values)
|
|
'spell' (x45)
|
|
'action' (x38)
|
|
'melee' (x30)
|
|
'weapon' (x14)
|
|
'spellcastingEntry' (x7)
|
|
'armor' (x6)
|
|
'consumable' (x4)
|
|
'shield' (x2)
|
|
'lore' (x1)
|
|
'equipment' (x1)
|
|
[flags] : object {1-14.items.[].flags}
|
|
pf2e : object {1-14.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-14.items.[].flags.pf2e.linkedWeapon} (14 different values)
|
|
name : string {1-14.name} (all different values)
|
|
system : object {1-14.system}
|
|
abilities : object {1-14.system.abilities}
|
|
cha : object {1-14.system.abilities.cha}
|
|
mod : integer {1-14.system.abilities.cha.mod} (6 different values)
|
|
-2 (x6)
|
|
1 (x4)
|
|
2 (x2)
|
|
0 (x1)
|
|
4 (x1)
|
|
-1 (x1)
|
|
con : object {1-14.system.abilities.con}
|
|
mod : integer {1-14.system.abilities.con.mod} (5 different values)
|
|
2 (x5)
|
|
1 (x4)
|
|
0 (x3)
|
|
3 (x2)
|
|
4 (x1)
|
|
dex : object {1-14.system.abilities.dex}
|
|
mod : integer {1-14.system.abilities.dex.mod} (4 different values)
|
|
4 (x6)
|
|
3 (x6)
|
|
1 (x2)
|
|
2 (x1)
|
|
int : object {1-14.system.abilities.int}
|
|
mod : integer {1-14.system.abilities.int.mod} (5 different values)
|
|
0 (x5)
|
|
-2 (x5)
|
|
2 (x3)
|
|
1 (x1)
|
|
-4 (x1)
|
|
str : object {1-14.system.abilities.str}
|
|
mod : integer {1-14.system.abilities.str.mod} (7 different values)
|
|
2 (x5)
|
|
0 (x3)
|
|
1 (x2)
|
|
4 (x2)
|
|
5 (x1)
|
|
-1 (x1)
|
|
3 (x1)
|
|
wis : object {1-14.system.abilities.wis}
|
|
mod : integer {1-14.system.abilities.wis.mod} (4 different values)
|
|
1 (x6)
|
|
2 (x5)
|
|
3 (x2)
|
|
4 (x2)
|
|
attributes : object {1-14.system.attributes}
|
|
ac : object {1-14.system.attributes.ac}
|
|
details : string {1-14.system.attributes.ac.details} (same value: '')
|
|
value : integer {1-14.system.attributes.ac.value} (6 different values)
|
|
17 (x3)
|
|
18 (x3)
|
|
19 (x3)
|
|
20 (x2)
|
|
15 (x2)
|
|
16 (x2)
|
|
allSaves : object {1-14.system.attributes.allSaves}
|
|
value : string {1-14.system.attributes.allSaves.value} (2 different values)
|
|
'' (x13)
|
|
'+1 vs. poison' (x2)
|
|
hp : object {1-14.system.attributes.hp}
|
|
details : string {1-14.system.attributes.hp.details} (same value: '')
|
|
max : integer {1-14.system.attributes.hp.max} (12 different values)
|
|
temp : integer {1-14.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-14.system.attributes.hp.value} (12 different values)
|
|
speed : object {1-14.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-14.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-14.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
|
|
value : integer {1-14.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
|
|
value : integer {1-14.system.attributes.speed.value} (4 different values)
|
|
30 (x6)
|
|
25 (x4)
|
|
35 (x3)
|
|
20 (x2)
|
|
[immunities] : array<object> {1-14.system.attributes.immunities}
|
|
Length: min=6 max=6
|
|
Value type: object {1-14.system.attributes.immunities.[]}
|
|
type : string {1-14.system.attributes.immunities.[].type} (6 different values)
|
|
'death-effects' (x1)
|
|
'disease' (x1)
|
|
'mental' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'unconscious' (x1)
|
|
[resistances] : array<object> {1-14.system.attributes.resistances}
|
|
Length: min=1 max=5
|
|
Value type: object {1-14.system.attributes.resistances.[]}
|
|
type : string {1-14.system.attributes.resistances.[].type} (6 different values)
|
|
'fire' (x2)
|
|
'poison' (x2)
|
|
'cold' (x1)
|
|
'electricity' (x1)
|
|
'piercing' (x1)
|
|
'slashing' (x1)
|
|
value : integer {1-14.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x6)
|
|
2 (x2)
|
|
details : object {1-14.system.details}
|
|
blurb : string {1-14.system.details.blurb} (same value: '')
|
|
languages : object {1-14.system.details.languages}
|
|
details : string {1-14.system.details.languages.details} (same value: '')
|
|
value : array<string> {1-14.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {1-14.system.details.languages.value.[]} (2 different values)
|
|
'draconic' (x3)
|
|
'common' (x2)
|
|
level : object {1-14.system.details.level}
|
|
value : integer {1-14.system.details.level.value} (6 different values)
|
|
3 (x4)
|
|
2 (x3)
|
|
1 (x3)
|
|
-1 (x2)
|
|
4 (x2)
|
|
0 (x1)
|
|
privateNotes : string {1-14.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {1-14.system.details.publicNotes} (6 different values)
|
|
publication : object {1-14.system.details.publication}
|
|
license : string {1-14.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-14.system.details.publication.remaster} (same value: False)
|
|
title : string {1-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-14: Lions of Katapesh')
|
|
initiative : object {1-14.system.initiative}
|
|
statistic : string {1-14.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {1-14.system.perception}
|
|
details : string {1-14.system.perception.details} (same value: '')
|
|
mod : integer {1-14.system.perception.mod} (9 different values)
|
|
7 (x3)
|
|
8 (x2)
|
|
5 (x2)
|
|
10 (x2)
|
|
9 (x2)
|
|
2 (x1)
|
|
11 (x1)
|
|
12 (x1)
|
|
3 (x1)
|
|
senses : array<object> {1-14.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {1-14.system.perception.senses.[]}
|
|
[acuity] : string {1-14.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {1-14.system.perception.senses.[].range} (same value: 30)
|
|
type : string {1-14.system.perception.senses.[].type} (3 different values)
|
|
'low-light-vision' (x9)
|
|
'scent' (x9)
|
|
'darkvision' (x4)
|
|
resources : object {1-14.system.resources}
|
|
[focus] : object {1-14.system.resources.focus}
|
|
max : integer {1-14.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-14.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-14.system.saves}
|
|
fortitude : object {1-14.system.saves.fortitude}
|
|
saveDetail : string {1-14.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-14.system.saves.fortitude.value} (8 different values)
|
|
4 (x3)
|
|
5 (x2)
|
|
6 (x2)
|
|
11 (x2)
|
|
9 (x2)
|
|
10 (x2)
|
|
2 (x1)
|
|
8 (x1)
|
|
reflex : object {1-14.system.saves.reflex}
|
|
saveDetail : string {1-14.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-14.system.saves.reflex.value} (6 different values)
|
|
7 (x4)
|
|
9 (x4)
|
|
10 (x3)
|
|
8 (x2)
|
|
11 (x1)
|
|
6 (x1)
|
|
will : object {1-14.system.saves.will}
|
|
saveDetail : string {1-14.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-14.system.saves.will.value} (8 different values)
|
|
5 (x5)
|
|
7 (x3)
|
|
8 (x2)
|
|
2 (x1)
|
|
9 (x1)
|
|
10 (x1)
|
|
6 (x1)
|
|
3 (x1)
|
|
skills : object {1-14.system.skills}
|
|
[acrobatics] : object {1-14.system.skills.acrobatics}
|
|
base : integer {1-14.system.skills.acrobatics.base} (6 different values)
|
|
8 (x4)
|
|
7 (x3)
|
|
6 (x2)
|
|
4 (x2)
|
|
5 (x2)
|
|
9 (x1)
|
|
[arcana] : object {1-14.system.skills.arcana}
|
|
base : integer {1-14.system.skills.arcana.base} (3 different values)
|
|
7 (x1)
|
|
8 (x1)
|
|
6 (x1)
|
|
[athletics] : object {1-14.system.skills.athletics}
|
|
base : integer {1-14.system.skills.athletics.base} (6 different values)
|
|
5 (x3)
|
|
3 (x3)
|
|
12 (x2)
|
|
11 (x2)
|
|
4 (x1)
|
|
7 (x1)
|
|
[crafting] : object {1-14.system.skills.crafting}
|
|
base : integer {1-14.system.skills.crafting.base} (2 different values)
|
|
3 (x1)
|
|
2 (x1)
|
|
special : array<object> {1-14.system.skills.crafting.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-14.system.skills.crafting.special.[]}
|
|
base : integer {1-14.system.skills.crafting.special.[].base} (2 different values)
|
|
5 (x1)
|
|
4 (x1)
|
|
label : string {1-14.system.skills.crafting.special.[].label} (same value: 'traps')
|
|
predicate : array<string> {1-14.system.skills.crafting.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-14.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
|
|
[deception] : object {1-14.system.skills.deception}
|
|
base : integer {1-14.system.skills.deception.base} (same value: 8)
|
|
[diplomacy] : object {1-14.system.skills.diplomacy}
|
|
base : integer {1-14.system.skills.diplomacy.base} (2 different values)
|
|
8 (x2)
|
|
7 (x1)
|
|
[intimidation] : object {1-14.system.skills.intimidation}
|
|
base : integer {1-14.system.skills.intimidation.base} (4 different values)
|
|
6 (x2)
|
|
2 (x1)
|
|
7 (x1)
|
|
8 (x1)
|
|
[nature] : object {1-14.system.skills.nature}
|
|
base : integer {1-14.system.skills.nature.base} (3 different values)
|
|
9 (x1)
|
|
10 (x1)
|
|
6 (x1)
|
|
[stealth] : object {1-14.system.skills.stealth}
|
|
base : integer {1-14.system.skills.stealth.base} (7 different values)
|
|
7 (x4)
|
|
8 (x3)
|
|
10 (x2)
|
|
5 (x2)
|
|
6 (x1)
|
|
11 (x1)
|
|
4 (x1)
|
|
[special] : array<object> {1-14.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-14.system.skills.stealth.special.[]}
|
|
base : integer {1-14.system.skills.stealth.special.[].base} (same value: 11)
|
|
label : string {1-14.system.skills.stealth.special.[].label} (same value: 'in undergrowth')
|
|
predicate : array<string> {1-14.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-14.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:undergrowth')
|
|
[survival] : object {1-14.system.skills.survival}
|
|
base : integer {1-14.system.skills.survival.base} (4 different values)
|
|
7 (x2)
|
|
10 (x2)
|
|
9 (x1)
|
|
6 (x1)
|
|
traits : object {1-14.system.traits}
|
|
rarity : string {1-14.system.traits.rarity} (same value: 'common')
|
|
size : object {1-14.system.traits.size}
|
|
value : string {1-14.system.traits.size.value} (3 different values)
|
|
'sm' (x6)
|
|
'med' (x5)
|
|
'lg' (x4)
|
|
value : array<string> {1-14.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {1-14.system.traits.value.[]} (9 different values)
|
|
'evil' (x10)
|
|
'animal' (x7)
|
|
'humanoid' (x5)
|
|
'kobold' (x3)
|
|
'lawful' (x3)
|
|
'human' (x2)
|
|
'halfling' (x2)
|
|
'undead' (x1)
|
|
'unholy' (x1)
|
|
type : string {1-14.type} (same value: 'npc')
|
|
[prototypeToken] : object {1-14.prototypeToken}
|
|
name : string {1-14.prototypeToken.name} (7 different values)
|
|
'Cinder Wolf' (x2)
|
|
'Keff The Lion' (x2)
|
|
'Kip The Druid' (x2)
|
|
'Kobold Dragon Mage' (x1)
|
|
'Kobold Scout' (x1)
|
|
'Kobold Warrior' (x1)
|
|
'Leopard' (x1) |