Files
Pf2eDataScrapper/output/pf2e/packs/2-20.txt
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2025-04-08 17:56:11 +04:00

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2-20
Different values: 5
=====================================
object {2-20}
_id : string {2-20._id} (all different values)
folder : string {2-20.folder} (same value: 'qA32bNvQ2w4y0Mfe')
img : string {2-20.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-20.items}
Length: min=8 max=30
Value type: object {2-20.items.[]}
_id : string {2-20.items.[]._id} (56 different values)
[_stats] : object {2-20.items.[]._stats}
compendiumSource : string {2-20.items.[]._stats.compendiumSource} (29 different values)
img : string {2-20.items.[].img} (29 different values)
name : string {2-20.items.[].name} (43 different values)
sort : integer {2-20.items.[].sort} (30 different values)
system : object {2-20.items.[].system}
[acBonus] : integer {2-20.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-20.items.[].system.actionType}
value : string {2-20.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x10)
'reaction' (x6)
[actions] : object {2-20.items.[].system.actions}
[value] : integer {2-20.items.[].system.actions.value} (3 different values)
1 (x8)
3 (x1)
2 (x1)
[area] : object {2-20.items.[].system.area}
type : string {2-20.items.[].system.area.type} (2 different values)
'line' (x4)
'burst' (x2)
value : integer {2-20.items.[].system.area.value} (4 different values)
10 (x2)
60 (x2)
30 (x1)
120 (x1)
[attack] : object {2-20.items.[].system.attack}
value : string {2-20.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-20.items.[].system.attackEffects}
custom : string {2-20.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-20.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-20.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x1)
'sinister-bite' (x1)
[autoHeightenLevel] : object {2-20.items.[].system.autoHeightenLevel}
[value] : integer {2-20.items.[].system.autoHeightenLevel.value} (2 different values)
3 (x1)
4 (x1)
[baseItem] : string {2-20.items.[].system.baseItem} (3 different values)
'battle-axe' (x1)
'composite-longbow' (x1)
'leather-armor' (x1)
[bonus] : object {2-20.items.[].system.bonus}
value : integer {2-20.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-20.items.[].system.bonusDamage}
value : integer {2-20.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-20.items.[].system.bulk}
value : mixed
integer {2-20.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x1)
float {2-20.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-20.items.[].system.category} (6 different values)
'offensive' (x14)
'defensive' (x12)
'interaction' (x5)
'martial' (x2)
'light' (x1)
'ammo' (x1)
[checkPenalty] : integer {2-20.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-20.items.[].system.cost}
value : string {2-20.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-20.items.[].system.counteraction} (2 different values)
False (x28)
True (x4)
[damage] : object {2-20.items.[].system.damage}
[0] : object {2-20.items.[].system.damage.0}
[category] : empty
formula : string {2-20.items.[].system.damage.0.formula} (4 different values)
'1d4' (x4)
'5d6' (x2)
'2d4' (x2)
'4d12' (x1)
kinds : array<string> {2-20.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-20.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-20.items.[].system.damage.0.type} (4 different values)
'electricity' (x3)
'cold' (x2)
'void' (x2)
'spirit' (x2)
[applyMod] : boolean {2-20.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x3)
[damageType] : string {2-20.items.[].system.damage.damageType} (2 different values)
'slashing' (x1)
'piercing' (x1)
[dice] : integer {2-20.items.[].system.damage.dice} (same value: 1)
[die] : string {2-20.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {2-20.items.[].system.damageRolls}
[0] : object {2-20.items.[].system.damageRolls.0}
damage : string {2-20.items.[].system.damageRolls.0.damage} (3 different values)
'2d8+8' (x1)
'2d10+8' (x1)
'2d6+5' (x1)
damageType : string {2-20.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[15szkax6u7st28p1zg9i] : object {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
damage : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (3 different values)
'2d8+8' (x1)
'3d6+8' (x1)
'1d12+5' (x1)
damageType : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing')
[36cr95xwqd5fc3px3js0] : object {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0}
damage : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: '1d4+6')
damageType : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: 'slashing')
[4w80hkfa6mifdmwxlf27] : object {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
damage : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values)
'2d10+8' (x1)
'2d12+8' (x1)
damageType : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing')
5agrpdu1xg688tw3a4m6 : object {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
damage : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6')
damageType : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit')
[7n8ivl8tvng2hlqh48k3] : object {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3}
damage : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: '2d10+5')
damageType : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: 'piercing')
a1yfnwfihfr3evyjpl65 : object {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
damage : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: '3d8+6')
damageType : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: 'piercing')
[f0r6c2buv1n0gagrebae] : object {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae}
damage : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: '1d8+6')
damageType : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: 'slashing')
[tqbjg751evqfvp3ml68w] : object {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w}
damage : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: '1d8+6')
damageType : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: 'piercing')
rules : ignored (Foundry rules object) {2-20.items.[].system.rules}
[deathNote] : boolean {2-20.items.[].system.deathNote} (same value: True)
[defense] : object {2-20.items.[].system.defense}
save : object {2-20.items.[].system.defense.save}
basic : boolean {2-20.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {2-20.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x7)
'reflex' (x3)
'will' (x2)
description : object {2-20.items.[].system.description}
value : string {2-20.items.[].system.description.value} (41 different values)
[dexCap] : integer {2-20.items.[].system.dexCap} (same value: 4)
[duration] : object {2-20.items.[].system.duration}
sustained : boolean {2-20.items.[].system.duration.sustained} (same value: False)
value : string {2-20.items.[].system.duration.value} (7 different values)
'' (x16)
'1 minute' (x4)
'until the start of your next turn' (x4)
'5 minutes' (x3)
'varies' (x2)
'unlimited' (x2)
'10 minutes' (x1)
[equipped] : object {2-20.items.[].system.equipped}
carryType : string {2-20.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-20.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {2-20.items.[].system.group} (3 different values)
'axe' (x1)
'bow' (x1)
'leather' (x1)
[hardness] : integer {2-20.items.[].system.hardness} (same value: 0)
[heightening] : object {2-20.items.[].system.heightening}
[damage] : object {2-20.items.[].system.heightening.damage}
[0] : string {2-20.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x6)
'2d6' (x2)
'1d12' (x1)
[interval] : integer {2-20.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-20.items.[].system.heightening.levels}
3 : object {2-20.items.[].system.heightening.levels.3}
target : object {2-20.items.[].system.heightening.levels.3.target}
value : string {2-20.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[type] : string {2-20.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x2)
publication : object {2-20.items.[].system.publication}
license : string {2-20.items.[].system.publication.license} (2 different values)
'OGL' (x81)
'ORC' (x2)
remaster : boolean {2-20.items.[].system.publication.remaster} (2 different values)
False (x81)
True (x2)
title : string {2-20.items.[].system.publication.title} (all different values)
[hp] : object {2-20.items.[].system.hp}
max : integer {2-20.items.[].system.hp.max} (same value: 0)
value : integer {2-20.items.[].system.hp.value} (same value: 0)
[level] : object {2-20.items.[].system.level}
value : integer {2-20.items.[].system.level.value} (all different values)
[location] : object {2-20.items.[].system.location}
[heightenedLevel] : integer {2-20.items.[].system.location.heightenedLevel} (4 different values)
3 (x6)
2 (x6)
1 (x6)
4 (x3)
value : string {2-20.items.[].system.location.value} (2 different values)
'IQlGtJOhRbajZuVz' (x31)
'hBvEzmMtwWP1eG7b' (x1)
[material] : object {2-20.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {2-20.items.[].system.overlays}
[prepared] : object {2-20.items.[].system.prepared}
flexible : boolean {2-20.items.[].system.prepared.flexible} (same value: False)
value : string {2-20.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'innate' (x1)
[price] : object {2-20.items.[].system.price}
per : integer {2-20.items.[].system.price.per} (same value: 10)
value : object {2-20.items.[].system.price.value}
[gp] : integer {2-20.items.[].system.price.value.gp} (3 different values)
1 (x1)
20 (x1)
2 (x1)
sp : integer {2-20.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {2-20.items.[].system.proficiency}
value : integer {2-20.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[quantity] : integer {2-20.items.[].system.quantity} (2 different values)
1 (x3)
100 (x1)
[range] : mixed
integer {2-20.items.[].system.range} (same value: 100)
object {2-20.items.[].system.range}
value : string {2-20.items.[].system.range.value} (all different values)
[reload] : object {2-20.items.[].system.reload}
value : string {2-20.items.[].system.reload.value} (2 different values)
'' (x1)
'0' (x1)
[requirements] : string {2-20.items.[].system.requirements} (same value: '')
[runes] : object {2-20.items.[].system.runes}
potency : integer {2-20.items.[].system.runes.potency} (same value: 0)
property : array<> {2-20.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {2-20.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-20.items.[].system.runes.striking} (same value: 0)
[size] : string {2-20.items.[].system.size} (same value: 'med')
[slots] : object {2-20.items.[].system.slots}
[slot1] : object {2-20.items.[].system.slots.slot1}
max : integer {2-20.items.[].system.slots.slot1.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {2-20.items.[].system.slots.slot2}
max : integer {2-20.items.[].system.slots.slot2.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {2-20.items.[].system.slots.slot3}
max : integer {2-20.items.[].system.slots.slot3.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot3.value} (same value: 3)
[slot4] : object {2-20.items.[].system.slots.slot4}
max : integer {2-20.items.[].system.slots.slot4.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot4.value} (same value: 3)
[slug] : string {2-20.items.[].system.slug} (29 different values)
[speedPenalty] : integer {2-20.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-20.items.[].system.spelldc}
dc : integer {2-20.items.[].system.spelldc.dc} (3 different values)
23 (x1)
26 (x1)
25 (x1)
mod : integer {2-20.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-20.items.[].system.spelldc.value} (3 different values)
15 (x1)
18 (x1)
17 (x1)
[splashDamage] : object {2-20.items.[].system.splashDamage}
value : integer {2-20.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-20.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-20.items.[].system.strength} (same value: 0)
[target] : object {2-20.items.[].system.target}
value : string {2-20.items.[].system.target.value} (8 different values)
'1 creature' (x11)
'' (x10)
'1 spell effect or unattended magic item' (x2)
'1 willing creature' (x2)
'1 living or undead creature' (x2)
'1 or 2 creatures' (x2)
'1 creature or object' (x2)
'1 creature touched' (x1)
[time] : object {2-20.items.[].system.time}
value : string {2-20.items.[].system.time.value} (2 different values)
'2' (x30)
'1' (x2)
[tradition] : object {2-20.items.[].system.tradition}
value : string {2-20.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-20.items.[].system.traits}
rarity : string {2-20.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-20.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-20.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x27)
'arcane' (x21)
'occult' (x19)
'primal' (x19)
value : array<string> {2-20.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-20.items.[].system.traits.value.[]} (34 different values)
[usage] : object {2-20.items.[].system.usage}
value : string {2-20.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-20.items.[].system.uses}
autoDestroy : boolean {2-20.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-20.items.[].system.uses.max} (same value: 1)
value : integer {2-20.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-20.items.[].system.weaponType}
value : string {2-20.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x4)
type : string {2-20.items.[].type} (7 different values)
'spell' (x32)
'action' (x31)
'melee' (x13)
'spellcastingEntry' (x3)
'weapon' (x2)
'armor' (x1)
'consumable' (x1)
[flags] : object {2-20.items.[].flags}
pf2e : object {2-20.items.[].flags.pf2e}
linkedWeapon : string {2-20.items.[].flags.pf2e.linkedWeapon} (2 different values)
'KY5eMvv74iXg2pUq' (x1)
'YmAEXxYTAt8t8ypi' (x1)
name : string {2-20.name} (all different values)
system : object {2-20.system}
abilities : object {2-20.system.abilities}
cha : object {2-20.system.abilities.cha}
mod : integer {2-20.system.abilities.cha.mod} (4 different values)
2 (x2)
0 (x1)
4 (x1)
5 (x1)
con : object {2-20.system.abilities.con}
mod : integer {2-20.system.abilities.con.mod} (4 different values)
6 (x2)
1 (x1)
5 (x1)
2 (x1)
dex : object {2-20.system.abilities.dex}
mod : integer {2-20.system.abilities.dex.mod} (2 different values)
2 (x3)
4 (x2)
int : object {2-20.system.abilities.int}
mod : integer {2-20.system.abilities.int.mod} (2 different values)
-2 (x3)
-1 (x2)
str : object {2-20.system.abilities.str}
mod : integer {2-20.system.abilities.str.mod} (3 different values)
6 (x3)
4 (x1)
5 (x1)
wis : object {2-20.system.abilities.wis}
mod : integer {2-20.system.abilities.wis.mod} (3 different values)
2 (x2)
3 (x2)
4 (x1)
attributes : object {2-20.system.attributes}
ac : object {2-20.system.attributes.ac}
details : string {2-20.system.attributes.ac.details} (same value: '')
value : integer {2-20.system.attributes.ac.value} (all different values)
allSaves : object {2-20.system.attributes.allSaves}
value : string {2-20.system.attributes.allSaves.value} (same value: '')
hp : object {2-20.system.attributes.hp}
details : string {2-20.system.attributes.hp.details} (3 different values)
'' (x2)
'regeneration 20 (deactivated by acid or sonic)' (x2)
'regeneration 15 (deactivated by acid or sonic)' (x1)
max : integer {2-20.system.attributes.hp.max} (4 different values)
145 (x2)
78 (x1)
200 (x1)
80 (x1)
temp : integer {2-20.system.attributes.hp.temp} (same value: 0)
value : integer {2-20.system.attributes.hp.value} (4 different values)
145 (x2)
78 (x1)
200 (x1)
80 (x1)
[resistances] : array<object> {2-20.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-20.system.attributes.resistances.[]}
type : string {2-20.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {2-20.system.attributes.resistances.[].value} (2 different values)
5 (x2)
10 (x1)
speed : object {2-20.system.attributes.speed}
details : string {2-20.system.attributes.speed.details} (same value: 'air walk')
otherSpeeds : array<object> {2-20.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-20.system.attributes.speed.otherSpeeds.[]}
type : string {2-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x3)
'climb' (x3)
value : integer {2-20.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {2-20.system.attributes.speed.value} (2 different values)
25 (x4)
40 (x1)
[immunities] : array<object> {2-20.system.attributes.immunities}
Length: min=1 max=1
Value type: object {2-20.system.attributes.immunities.[]}
type : string {2-20.system.attributes.immunities.[].type} (same value: 'bleed')
[weaknesses] : array<object> {2-20.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-20.system.attributes.weaknesses.[]}
type : string {2-20.system.attributes.weaknesses.[].type} (2 different values)
'electricity' (x2)
'silver' (x1)
value : integer {2-20.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
5 (x1)
details : object {2-20.system.details}
blurb : string {2-20.system.details.blurb} (same value: '')
languages : object {2-20.system.details.languages}
details : string {2-20.system.details.languages.details} (2 different values)
'' (x4)
'(can\'t speak any language)' (x1)
value : array<string> {2-20.system.details.languages.value}
Length: min=1 max=3
Value type: string {2-20.system.details.languages.value.[]} (3 different values)
'chthonian' (x4)
'jotun' (x3)
'sakvroth' (x3)
level : object {2-20.system.details.level}
value : integer {2-20.system.details.level.value} (4 different values)
7 (x2)
5 (x1)
9 (x1)
4 (x1)
privateNotes : string {2-20.system.details.privateNotes} (same value: '')
publicNotes : string {2-20.system.details.publicNotes} (3 different values)
publication : object {2-20.system.details.publication}
license : string {2-20.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-20.system.details.publication.remaster} (same value: False)
title : string {2-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers')
initiative : object {2-20.system.initiative}
statistic : string {2-20.system.initiative.statistic} (same value: 'perception')
perception : object {2-20.system.perception}
details : string {2-20.system.perception.details} (2 different values)
'' (x3)
'tempest sight' (x2)
mod : integer {2-20.system.perception.mod} (4 different values)
15 (x2)
16 (x1)
18 (x1)
11 (x1)
senses : array<object> {2-20.system.perception.senses}
Length: min=1 max=2
Value type: object {2-20.system.perception.senses.[]}
acuity : string {2-20.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {2-20.system.perception.senses.[].range} (same value: 30)
type : string {2-20.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'low-light-vision' (x1)
'scent' (x1)
resources : object {2-20.system.resources}
focus : object {2-20.system.resources.focus}
max : integer {2-20.system.resources.focus.max} (same value: 1)
value : integer {2-20.system.resources.focus.value} (same value: 1)
saves : object {2-20.system.saves}
fortitude : object {2-20.system.saves.fortitude}
saveDetail : string {2-20.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-20.system.saves.fortitude.value} (all different values)
reflex : object {2-20.system.saves.reflex}
saveDetail : string {2-20.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-20.system.saves.reflex.value} (4 different values)
17 (x2)
13 (x1)
15 (x1)
10 (x1)
will : object {2-20.system.saves.will}
saveDetail : string {2-20.system.saves.will.saveDetail} (same value: '')
value : integer {2-20.system.saves.will.value} (all different values)
skills : object {2-20.system.skills}
[acrobatics] : object {2-20.system.skills.acrobatics}
base : integer {2-20.system.skills.acrobatics.base} (2 different values)
11 (x1)
13 (x1)
athletics : object {2-20.system.skills.athletics}
base : integer {2-20.system.skills.athletics.base} (3 different values)
13 (x2)
17 (x2)
19 (x1)
[intimidation] : object {2-20.system.skills.intimidation}
base : integer {2-20.system.skills.intimidation.base} (3 different values)
17 (x1)
20 (x1)
12 (x1)
[nature] : object {2-20.system.skills.nature}
base : integer {2-20.system.skills.nature.base} (3 different values)
9 (x1)
14 (x1)
16 (x1)
[religion] : object {2-20.system.skills.religion}
base : integer {2-20.system.skills.religion.base} (2 different values)
14 (x1)
16 (x1)
[stealth] : object {2-20.system.skills.stealth}
base : integer {2-20.system.skills.stealth.base} (2 different values)
13 (x1)
15 (x1)
[survival] : object {2-20.system.skills.survival}
base : integer {2-20.system.skills.survival.base} (2 different values)
9 (x1)
13 (x1)
traits : object {2-20.system.traits}
rarity : string {2-20.system.traits.rarity} (3 different values)
'uncommon' (x2)
'unique' (x2)
'rare' (x1)
size : object {2-20.system.traits.size}
value : string {2-20.system.traits.size.value} (2 different values)
'lg' (x4)
'med' (x1)
value : array<string> {2-20.system.traits.value}
Length: min=5 max=5
Value type: string {2-20.system.traits.value.[]} (11 different values)
type : string {2-20.type} (same value: 'npc')
[prototypeToken] : object {2-20.prototypeToken}
name : string {2-20.prototypeToken.name} (same value: 'Clouded Quartz')