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Pf2eDataScrapper/output/pf2e/packs/3-09.txt
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2025-04-08 17:56:11 +04:00

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3-09
Different values: 7
=====================================
object {3-09}
_id : string {3-09._id} (all different values)
folder : string {3-09.folder} (same value: 'HjORf8aL4Gqj2wFN')
img : string {3-09.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-09.items}
Length: min=1 max=10
Value type: object {3-09.items.[]}
_id : string {3-09.items.[]._id} (35 different values)
[_stats] : object {3-09.items.[]._stats}
compendiumSource : string {3-09.items.[]._stats.compendiumSource} (all different values)
img : string {3-09.items.[].img} (8 different values)
'systems/pf2e/icons/actions/Passive.webp' (x15)
'systems/pf2e/icons/default-icons/melee.svg' (x7)
'systems/pf2e/icons/actions/OneAction.webp' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x3)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
'systems/pf2e/icons/conditions/slowed.webp' (x2)
'systems/pf2e/icons/equipment/weapons/longsword.webp' (x1)
'icons/equipment/chest/breastplate-layered-leather-studded-brown.webp' (x1)
name : string {3-09.items.[].name} (27 different values)
sort : integer {3-09.items.[].sort} (11 different values)
system : object {3-09.items.[].system}
[acBonus] : integer {3-09.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-09.items.[].system.actionType}
value : string {3-09.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x6)
'reaction' (x3)
[actions] : object {3-09.items.[].system.actions}
[value] : integer {3-09.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x2)
[attack] : object {3-09.items.[].system.attack}
value : string {3-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-09.items.[].system.attackEffects}
[custom] : string {3-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-09.items.[].system.attackEffects.value.[]} (3 different values)
'drain-life' (x2)
'mummy-rot' (x1)
'grab' (x1)
description : object {3-09.items.[].system.description}
value : string {3-09.items.[].system.description.value} (25 different values)
[baseItem] : string {3-09.items.[].system.baseItem} (2 different values)
'longsword' (x1)
'studded-leather-armor' (x1)
[bonus] : object {3-09.items.[].system.bonus}
value : integer {3-09.items.[].system.bonus.value} (6 different values)
12 (x2)
20 (x2)
0 (x1)
14 (x1)
16 (x1)
11 (x1)
[bonusDamage] : object {3-09.items.[].system.bonusDamage}
value : integer {3-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-09.items.[].system.bulk}
value : integer {3-09.items.[].system.bulk.value} (same value: 1)
[category] : string {3-09.items.[].system.category} (5 different values)
'offensive' (x11)
'defensive' (x7)
'interaction' (x4)
'martial' (x1)
'light' (x1)
[checkPenalty] : integer {3-09.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damage] : object {3-09.items.[].system.damage}
damageType : string {3-09.items.[].system.damage.damageType} (same value: 'slashing')
dice : integer {3-09.items.[].system.damage.dice} (same value: 1)
die : string {3-09.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {3-09.items.[].system.damageRolls}
[0] : object {3-09.items.[].system.damageRolls.0}
damage : string {3-09.items.[].system.damageRolls.0.damage} (2 different values)
'1d8+7' (x1)
'1d6+7' (x1)
damageType : string {3-09.items.[].system.damageRolls.0.damageType} (same value: 'slashing')
[h93snjqhv0gmnq3yitdy] : object {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
damage : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d10+13')
damageType : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
[mubnate22akym2bmml8l] : object {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l}
damage : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7')
damageType : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
uehqzi7a36hzr0491bra : object {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
damage : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '1d8+6')
damageType : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning')
[vq85o4z1y2ey85koh914] : object {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914}
damage : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: '2d10+13')
damageType : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: 'bludgeoning')
[zng6jp2eorphiyyhpzd0] : object {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
damage : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+13')
damageType : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {3-09.items.[].system.deathNote} (same value: True)
[dexCap] : integer {3-09.items.[].system.dexCap} (same value: 3)
[duration] : object {3-09.items.[].system.duration}
value : integer {3-09.items.[].system.duration.value} (same value: 0)
[equipped] : object {3-09.items.[].system.equipped}
carryType : string {3-09.items.[].system.equipped.carryType} (2 different values)
'held' (x1)
'worn' (x1)
[handsHeld] : integer {3-09.items.[].system.equipped.handsHeld} (same value: 1)
inSlot : boolean {3-09.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {3-09.items.[].system.frequency}
max : integer {3-09.items.[].system.frequency.max} (same value: 1)
per : string {3-09.items.[].system.frequency.per} (same value: 'round')
value : integer {3-09.items.[].system.frequency.value} (same value: 1)
[group] : string {3-09.items.[].system.group} (2 different values)
'sword' (x1)
'leather' (x1)
[hardness] : integer {3-09.items.[].system.hardness} (same value: 0)
[hp] : object {3-09.items.[].system.hp}
max : integer {3-09.items.[].system.hp.max} (same value: 0)
value : integer {3-09.items.[].system.hp.value} (same value: 0)
[level] : object {3-09.items.[].system.level}
value : integer {3-09.items.[].system.level.value} (same value: 0)
[material] : object {3-09.items.[].system.material}
[grade] : empty
[type] : empty
[overrides] : array<> {3-09.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {3-09.items.[].system.price}
value : object {3-09.items.[].system.price.value}
gp : integer {3-09.items.[].system.price.value.gp} (2 different values)
1 (x1)
3 (x1)
[runes] : object {3-09.items.[].system.runes}
potency : integer {3-09.items.[].system.runes.potency} (same value: 0)
property : array<> {3-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {3-09.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-09.items.[].system.runes.striking} (same value: 0)
publication : object {3-09.items.[].system.publication}
license : string {3-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-09.items.[].system.publication.remaster} (same value: False)
title : string {3-09.items.[].system.publication.title} (5 different values)
'' (x27)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Core Rulebook' (x2)
'Pathfinder Bestiary 3' (x2)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {3-09.items.[].system.rules}
[quantity] : integer {3-09.items.[].system.quantity} (same value: 1)
[range] : empty
[references] : object {3-09.items.[].system.references}
children : array<> {3-09.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {3-09.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {3-09.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {3-09.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {3-09.items.[].system.reload}
value : string {3-09.items.[].system.reload.value} (same value: '')
[size] : string {3-09.items.[].system.size} (same value: 'med')
[slug] : string {3-09.items.[].system.slug} (all different values)
[speedPenalty] : integer {3-09.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-09.items.[].system.splashDamage}
value : integer {3-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-09.items.[].system.strength} (same value: 1)
[traits] : object {3-09.items.[].system.traits}
rarity : string {3-09.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-09.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-09.items.[].system.traits.value.[]} (21 different values)
[usage] : object {3-09.items.[].system.usage}
value : string {3-09.items.[].system.usage.value} (same value: 'held-in-one-hand')
[value] : object {3-09.items.[].system.value}
isValued : boolean {3-09.items.[].system.value.isValued} (same value: True)
value : integer {3-09.items.[].system.value.value} (same value: 1)
[weaponType] : object {3-09.items.[].system.weaponType}
value : string {3-09.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x2)
type : string {3-09.items.[].type} (5 different values)
'action' (x24)
'melee' (x7)
'condition' (x2)
'weapon' (x1)
'armor' (x1)
[flags] : object {3-09.items.[].flags}
pf2e : object {3-09.items.[].flags.pf2e}
linkedWeapon : string {3-09.items.[].flags.pf2e.linkedWeapon} (same value: 'AJgASdfsJa1ONVaU')
name : string {3-09.name} (all different values)
[prototypeToken] : object {3-09.prototypeToken}
name : string {3-09.prototypeToken.name} (3 different values)
'Crushing Spirits' (x2)
'Cairn Wight' (x1)
'Mummy Guardian' (x1)
system : object {3-09.system}
[abilities] : object {3-09.system.abilities}
cha : object {3-09.system.abilities.cha}
mod : integer {3-09.system.abilities.cha.mod} (3 different values)
-2 (x3)
3 (x1)
-5 (x1)
con : object {3-09.system.abilities.con}
mod : integer {3-09.system.abilities.con.mod} (3 different values)
4 (x2)
3 (x2)
5 (x1)
dex : object {3-09.system.abilities.dex}
mod : integer {3-09.system.abilities.dex.mod} (3 different values)
0 (x3)
2 (x1)
-2 (x1)
int : object {3-09.system.abilities.int}
mod : integer {3-09.system.abilities.int.mod} (2 different values)
-5 (x4)
1 (x1)
str : object {3-09.system.abilities.str}
mod : integer {3-09.system.abilities.str.mod} (3 different values)
4 (x3)
8 (x1)
5 (x1)
wis : object {3-09.system.abilities.wis}
mod : integer {3-09.system.abilities.wis.mod} (3 different values)
1 (x3)
3 (x1)
0 (x1)
attributes : object {3-09.system.attributes}
ac : object {3-09.system.attributes.ac}
[details] : string {3-09.system.attributes.ac.details} (2 different values)
'' (x4)
'15 when broken; construct armor' (x1)
value : integer {3-09.system.attributes.ac.value} (6 different values)
0 (x2)
20 (x1)
24 (x1)
21 (x1)
23 (x1)
19 (x1)
[allSaves] : object {3-09.system.attributes.allSaves}
value : string {3-09.system.attributes.allSaves.value} (same value: '')
hp : object {3-09.system.attributes.hp}
details : string {3-09.system.attributes.hp.details} (3 different values)
'void healing' (x3)
'' (x3)
'troop defenses' (x1)
[max] : integer {3-09.system.attributes.hp.max} (5 different values)
67 (x1)
200 (x1)
135 (x1)
110 (x1)
35 (x1)
temp : integer {3-09.system.attributes.hp.temp} (same value: 0)
[value] : integer {3-09.system.attributes.hp.value} (5 different values)
67 (x1)
200 (x1)
135 (x1)
110 (x1)
35 (x1)
[emitsSound] : string {3-09.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {3-09.system.attributes.hardness} (same value: 0)
object {3-09.system.attributes.hardness}
value : integer {3-09.system.attributes.hardness.value} (same value: 6)
[hasHealth] : boolean {3-09.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-09.system.attributes.immunities}
Length: min=0 max=6
Value type: object {3-09.system.attributes.immunities.[]}
type : string {3-09.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'mental' (x1)
[speed] : object {3-09.system.attributes.speed}
[details] : string {3-09.system.attributes.speed.details} (same value: 'troop movement')
otherSpeeds : array<> {3-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {3-09.system.attributes.speed.value} (3 different values)
25 (x2)
20 (x2)
30 (x1)
[stealth] : object {3-09.system.attributes.stealth}
details : string {3-09.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {3-09.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
[weaknesses] : array<object> {3-09.system.attributes.weaknesses}
Length: min=1 max=4
Value type: object {3-09.system.attributes.weaknesses.[]}
type : string {3-09.system.attributes.weaknesses.[].type} (5 different values)
'vitality' (x2)
'slashing' (x2)
'area-damage' (x1)
'splash-damage' (x1)
'fire' (x1)
value : integer {3-09.system.attributes.weaknesses.[].value} (3 different values)
5 (x4)
10 (x2)
2 (x1)
details : object {3-09.system.details}
[blurb] : string {3-09.system.details.blurb} (4 different values)
'' (x2)
'Variant zombie hulk' (x1)
'Variant shambler troop' (x1)
'Variant animated statue' (x1)
[languages] : object {3-09.system.details.languages}
details : string {3-09.system.details.languages.details} (same value: '')
value : array<string> {3-09.system.details.languages.value}
Length: min=0 max=2
Value type: string {3-09.system.details.languages.value.[]} (3 different values)
'necril' (x2)
'common' (x1)
'osiriani' (x1)
level : object {3-09.system.details.level}
value : integer {3-09.system.details.level.value} (4 different values)
6 (x3)
4 (x2)
8 (x1)
3 (x1)
[privateNotes] : string {3-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-09.system.details.publicNotes} (5 different values)
publication : object {3-09.system.details.publication}
license : string {3-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-09.system.details.publication.remaster} (same value: False)
title : string {3-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-09: The Secluded Siege')
[description] : string {3-09.system.details.description} (same value: '<p>Spirits bound to sand-covered remains cascade down upon the living, imposing the weighty, helpless press of their final moments.</p>')
[disable] : string {3-09.system.details.disable} (2 different values)
'<p>@Check[religion|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:22|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
'<p>@Check[religion|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:25|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
[isComplex] : boolean {3-09.system.details.isComplex} (same value: True)
[reset] : string {3-09.system.details.reset} (same value: '<p>The haunt deactivates 1 minute after all living creatures leave the area but resets immediately thereafter.</p>')
[routine] : string {3-09.system.details.routine} (2 different values)
[initiative] : object {3-09.system.initiative}
statistic : string {3-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-09.system.perception}
details : string {3-09.system.perception.details} (same value: '')
mod : integer {3-09.system.perception.mod} (4 different values)
11 (x2)
10 (x1)
16 (x1)
9 (x1)
senses : array<object> {3-09.system.perception.senses}
Length: min=1 max=1
Value type: object {3-09.system.perception.senses.[]}
type : string {3-09.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-09.system.resources}
saves : object {3-09.system.saves}
fortitude : object {3-09.system.saves.fortitude}
saveDetail : string {3-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-09.system.saves.fortitude.value} (4 different values)
12 (x2)
0 (x2)
14 (x2)
18 (x1)
reflex : object {3-09.system.saves.reflex}
saveDetail : string {3-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-09.system.saves.reflex.value} (5 different values)
10 (x2)
0 (x2)
12 (x1)
11 (x1)
5 (x1)
will : object {3-09.system.saves.will}
saveDetail : string {3-09.system.saves.will.saveDetail} (same value: '')
value : integer {3-09.system.saves.will.value} (6 different values)
0 (x2)
11 (x1)
15 (x1)
12 (x1)
16 (x1)
4 (x1)
[skills] : object {3-09.system.skills}
acrobatics : object {3-09.system.skills.acrobatics}
base : integer {3-09.system.skills.acrobatics.base} (same value: 11)
[athletics] : object {3-09.system.skills.athletics}
base : integer {3-09.system.skills.athletics.base} (3 different values)
12 (x1)
21 (x1)
15 (x1)
[intimidation] : object {3-09.system.skills.intimidation}
base : integer {3-09.system.skills.intimidation.base} (same value: 11)
[religion] : object {3-09.system.skills.religion}
base : integer {3-09.system.skills.religion.base} (same value: 9)
[stealth] : object {3-09.system.skills.stealth}
base : integer {3-09.system.skills.stealth.base} (2 different values)
12 (x1)
11 (x1)
traits : object {3-09.system.traits}
rarity : string {3-09.system.traits.rarity} (2 different values)
'uncommon' (x6)
'common' (x1)
size : object {3-09.system.traits.size}
value : string {3-09.system.traits.size.value} (3 different values)
'med' (x5)
'huge' (x1)
'grg' (x1)
value : array<string> {3-09.system.traits.value}
Length: min=1 max=6
Value type: string {3-09.system.traits.value.[]} (12 different values)
[creatureType] : string {3-09.system.creatureType} (same value: '')
[statusEffects] : array<> {3-09.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-09.type} (2 different values)
'npc' (x5)
'hazard' (x2)