540 lines
32 KiB
Plaintext
540 lines
32 KiB
Plaintext
5-08
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Different values: 6
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=====================================
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object {5-08}
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_id : string {5-08._id} (all different values)
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folder : string {5-08.folder} (same value: 'bPqd4MOijg6QpBLH')
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img : string {5-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {5-08.items}
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Length: min=9 max=18
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Value type: object {5-08.items.[]}
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_id : string {5-08.items.[]._id} (55 different values)
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img : string {5-08.items.[].img} (27 different values)
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name : string {5-08.items.[].name} (43 different values)
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sort : integer {5-08.items.[].sort} (18 different values)
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system : object {5-08.items.[].system}
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[actionType] : object {5-08.items.[].system.actionType}
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value : string {5-08.items.[].system.actionType.value} (3 different values)
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'passive' (x14)
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'action' (x12)
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'reaction' (x3)
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[actions] : object {5-08.items.[].system.actions}
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[value] : integer {5-08.items.[].system.actions.value} (2 different values)
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1 (x8)
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2 (x4)
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[area] : object {5-08.items.[].system.area}
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details : string {5-08.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
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type : string {5-08.items.[].system.area.type} (same value: 'burst')
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value : integer {5-08.items.[].system.area.value} (3 different values)
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50 (x3)
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5 (x1)
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20 (x1)
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[attack] : object {5-08.items.[].system.attack}
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value : string {5-08.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-08.items.[].system.attackEffects}
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[custom] : string {5-08.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {5-08.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-08.items.[].system.attackEffects.value.[]} (3 different values)
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'pukwudgie-poison' (x6)
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'grab' (x2)
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'lurkers-glow' (x1)
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traits : object {5-08.items.[].system.traits}
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[rarity] : string {5-08.items.[].system.traits.rarity} (2 different values)
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'common' (x59)
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'uncommon' (x4)
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[traditions] : array<string> {5-08.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {5-08.items.[].system.traits.traditions.[]} (4 different values)
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'primal' (x20)
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'arcane' (x16)
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'occult' (x16)
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'divine' (x5)
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[value] : array<string> {5-08.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {5-08.items.[].system.traits.value.[]} (33 different values)
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[autoHeightenLevel] : object {5-08.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {5-08.items.[].system.baseItem} (3 different values)
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'hatchet' (x2)
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'shortbow' (x2)
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'sling' (x1)
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[bonusDamage] : object {5-08.items.[].system.bonusDamage}
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value : integer {5-08.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-08.items.[].system.bulk}
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value : mixed
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float {5-08.items.[].system.bulk.value} (same value: 0,1)
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integer {5-08.items.[].system.bulk.value} (same value: 1)
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[category] : string {5-08.items.[].system.category} (5 different values)
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'offensive' (x18)
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'defensive' (x7)
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'martial' (x4)
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'interaction' (x4)
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'simple' (x1)
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[containerId] : empty
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[cost] : object {5-08.items.[].system.cost}
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value : string {5-08.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-08.items.[].system.counteraction} (2 different values)
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False (x24)
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True (x1)
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[damage] : object {5-08.items.[].system.damage}
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[0] : object {5-08.items.[].system.damage.0}
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[applyMod] : boolean {5-08.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {5-08.items.[].system.damage.0.formula} (2 different values)
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'3d4' (x3)
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'5d6' (x1)
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kinds : array<string> {5-08.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {5-08.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-08.items.[].system.damage.0.type} (2 different values)
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'piercing' (x3)
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'fire' (x1)
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[damageType] : string {5-08.items.[].system.damage.damageType} (3 different values)
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'slashing' (x2)
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'piercing' (x2)
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'bludgeoning' (x1)
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[dice] : integer {5-08.items.[].system.damage.dice} (same value: 1)
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[die] : string {5-08.items.[].system.damage.die} (same value: 'd6')
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[damageRolls] : object {5-08.items.[].system.damageRolls}
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[0] : object {5-08.items.[].system.damageRolls.0}
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damage : string {5-08.items.[].system.damageRolls.0.damage} (5 different values)
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'1d6+8' (x3)
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'1d6+12' (x2)
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'2d4+2' (x1)
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'1d6+4' (x1)
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'2d6+2' (x1)
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damageType : string {5-08.items.[].system.damageRolls.0.damageType} (4 different values)
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'slashing' (x4)
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'piercing' (x2)
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'force' (x1)
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'bludgeoning' (x1)
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[1UHmTlhytW6q96kW] : object {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW}
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damage : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damage} (2 different values)
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'3d10+8' (x1)
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'2d10+6' (x1)
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damageType : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damageType} (same value: 'piercing')
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[2KUz8J2LcWB3s3CK] : object {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK}
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damage : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damage} (2 different values)
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'3d8+8' (x1)
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'2d8+6' (x1)
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damageType : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damageType} (same value: 'piercing')
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[ej9eyswj6imzromemjpp] : object {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp}
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damage : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6+2')
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damageType : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing')
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[krhrxo1ecgqv19sskib7] : object {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7}
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damage : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: '2d8+5')
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damageType : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: 'slashing')
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[defense] : object {5-08.items.[].system.defense}
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save : object {5-08.items.[].system.defense.save}
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basic : boolean {5-08.items.[].system.defense.save.basic} (same value: False)
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statistic : string {5-08.items.[].system.defense.save.statistic} (3 different values)
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'will' (x2)
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'fortitude' (x1)
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'reflex' (x1)
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description : object {5-08.items.[].system.description}
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value : string {5-08.items.[].system.description.value} (45 different values)
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[bonus] : object {5-08.items.[].system.bonus}
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value : integer {5-08.items.[].system.bonus.value} (10 different values)
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0 (x5)
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21 (x3)
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14 (x2)
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15 (x2)
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18 (x2)
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17 (x1)
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16 (x1)
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19 (x1)
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20 (x1)
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12 (x1)
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[duration] : object {5-08.items.[].system.duration}
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sustained : boolean {5-08.items.[].system.duration.sustained} (2 different values)
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False (x19)
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True (x6)
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value : string {5-08.items.[].system.duration.value} (5 different values)
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'' (x9)
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'1 minute' (x6)
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'10 minutes' (x5)
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'until the next time you make your daily preparations' (x4)
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'unlimited' (x1)
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[equipped] : object {5-08.items.[].system.equipped}
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carryType : string {5-08.items.[].system.equipped.carryType} (2 different values)
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'held' (x4)
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'worn' (x1)
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handsHeld : integer {5-08.items.[].system.equipped.handsHeld} (2 different values)
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1 (x4)
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0 (x1)
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[invested] : empty
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[frequency] : object {5-08.items.[].system.frequency}
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max : integer {5-08.items.[].system.frequency.max} (same value: 1)
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per : string {5-08.items.[].system.frequency.per} (2 different values)
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'turn' (x2)
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'day' (x1)
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[value] : integer {5-08.items.[].system.frequency.value} (same value: 1)
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[group] : string {5-08.items.[].system.group} (3 different values)
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'axe' (x2)
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'bow' (x2)
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'sling' (x1)
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[hardness] : integer {5-08.items.[].system.hardness} (same value: 0)
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[heightening] : object {5-08.items.[].system.heightening}
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damage : object {5-08.items.[].system.heightening.damage}
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0 : string {5-08.items.[].system.heightening.damage.0} (2 different values)
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'1d4' (x3)
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'2d6' (x1)
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interval : integer {5-08.items.[].system.heightening.interval} (same value: 1)
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type : string {5-08.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {5-08.items.[].system.hp}
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max : integer {5-08.items.[].system.hp.max} (same value: 0)
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value : integer {5-08.items.[].system.hp.value} (same value: 0)
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[level] : object {5-08.items.[].system.level}
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value : integer {5-08.items.[].system.level.value} (5 different values)
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4 (x9)
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1 (x8)
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3 (x5)
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0 (x5)
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2 (x3)
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[location] : object {5-08.items.[].system.location}
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[heightenedLevel] : integer {5-08.items.[].system.location.heightenedLevel} (3 different values)
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4 (x5)
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3 (x3)
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2 (x2)
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[uses] : object {5-08.items.[].system.location.uses}
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max : integer {5-08.items.[].system.location.uses.max} (same value: 3)
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value : integer {5-08.items.[].system.location.uses.value} (same value: 3)
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value : string {5-08.items.[].system.location.value} (3 different values)
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'ctRDT8yPATnd3gxe' (x9)
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'hzAD0q71nN1lkiVO' (x8)
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'h7vIylds9BVXZM8F' (x8)
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[material] : object {5-08.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {5-08.items.[].system.prepared}
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[flexible] : boolean {5-08.items.[].system.prepared.flexible} (same value: False)
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value : string {5-08.items.[].system.prepared.value} (same value: 'innate')
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[proficiency] : object {5-08.items.[].system.proficiency}
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value : integer {5-08.items.[].system.proficiency.value} (2 different values)
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0 (x2)
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1 (x2)
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publication : object {5-08.items.[].system.publication}
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license : string {5-08.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {5-08.items.[].system.publication.remaster} (same value: False)
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title : string {5-08.items.[].system.publication.title} (4 different values)
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'' (x43)
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'Pathfinder Core Rulebook' (x21)
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'Pathfinder Bestiary' (x11)
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'Pathfinder Bestiary 2' (x2)
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[range] : mixed
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object {5-08.items.[].system.range}
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value : string {5-08.items.[].system.range.value} (all different values)
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integer {5-08.items.[].system.range} (same value: 60)
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rules : ignored (Foundry rules object) {5-08.items.[].system.rules}
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[price] : object {5-08.items.[].system.price}
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value : object {5-08.items.[].system.price.value}
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[gp] : integer {5-08.items.[].system.price.value.gp} (same value: 3)
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[sp] : integer {5-08.items.[].system.price.value.sp} (same value: 4)
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[quantity] : integer {5-08.items.[].system.quantity} (same value: 1)
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[reload] : object {5-08.items.[].system.reload}
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value : string {5-08.items.[].system.reload.value} (3 different values)
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'-' (x2)
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'0' (x2)
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'1' (x1)
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[requirements] : string {5-08.items.[].system.requirements} (same value: '')
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[runes] : object {5-08.items.[].system.runes}
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potency : integer {5-08.items.[].system.runes.potency} (2 different values)
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1 (x3)
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0 (x2)
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property : array<> {5-08.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {5-08.items.[].system.runes.striking} (same value: 0)
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[selfEffect] : object {5-08.items.[].system.selfEffect}
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name : string {5-08.items.[].system.selfEffect.name} (same value: 'Effect: Nature\'s Infusion')
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uuid : string {5-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Nature\'s Infusion')
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[showSlotlessLevels] : object {5-08.items.[].system.showSlotlessLevels}
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value : boolean {5-08.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {5-08.items.[].system.size} (same value: 'med')
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[slots] : object {5-08.items.[].system.slots}
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[slug] : string {5-08.items.[].system.slug} (29 different values)
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[spelldc] : object {5-08.items.[].system.spelldc}
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dc : integer {5-08.items.[].system.spelldc.dc} (3 different values)
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27 (x2)
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22 (x1)
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25 (x1)
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item : integer {5-08.items.[].system.spelldc.item} (same value: 0)
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[mod] : integer {5-08.items.[].system.spelldc.mod} (same value: 0)
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value : integer {5-08.items.[].system.spelldc.value} (3 different values)
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19 (x2)
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14 (x1)
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17 (x1)
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[splashDamage] : object {5-08.items.[].system.splashDamage}
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value : integer {5-08.items.[].system.splashDamage.value} (same value: 0)
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[target] : object {5-08.items.[].system.target}
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value : string {5-08.items.[].system.target.value} (all different values)
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[time] : object {5-08.items.[].system.time}
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value : string {5-08.items.[].system.time.value} (3 different values)
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'2' (x17)
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'3' (x5)
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'10 minutes' (x3)
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[tradition] : object {5-08.items.[].system.tradition}
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value : string {5-08.items.[].system.tradition.value} (same value: 'primal')
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[usage] : object {5-08.items.[].system.usage}
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value : string {5-08.items.[].system.usage.value} (2 different values)
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'held-in-one-hand' (x3)
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'held-in-one-plus-hands' (x2)
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[weaponType] : object {5-08.items.[].system.weaponType}
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value : string {5-08.items.[].system.weaponType.value} (2 different values)
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'melee' (x8)
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'ranged' (x6)
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type : string {5-08.items.[].type} (5 different values)
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'action' (x29)
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'spell' (x25)
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'melee' (x14)
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'weapon' (x5)
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'spellcastingEntry' (x4)
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[_stats] : object {5-08.items.[]._stats}
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compendiumSource : string {5-08.items.[]._stats.compendiumSource} (28 different values)
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[flags] : object {5-08.items.[].flags}
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pf2e : object {5-08.items.[].flags.pf2e}
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linkedWeapon : string {5-08.items.[].flags.pf2e.linkedWeapon} (3 different values)
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'PDk5irePkj7swYlp' (x4)
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'BQ28rceNe7mavl1D' (x2)
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'30vWGptXw7CTKs0b' (x1)
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name : string {5-08.name} (all different values)
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system : object {5-08.system}
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abilities : object {5-08.system.abilities}
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cha : object {5-08.system.abilities.cha}
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mod : integer {5-08.system.abilities.cha.mod} (3 different values)
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3 (x4)
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2 (x1)
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5 (x1)
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con : object {5-08.system.abilities.con}
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mod : integer {5-08.system.abilities.con.mod} (3 different values)
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2 (x2)
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3 (x2)
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4 (x2)
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dex : object {5-08.system.abilities.dex}
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mod : integer {5-08.system.abilities.dex.mod} (3 different values)
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5 (x2)
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6 (x2)
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2 (x2)
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int : object {5-08.system.abilities.int}
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mod : integer {5-08.system.abilities.int.mod} (4 different values)
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4 (x2)
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0 (x2)
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2 (x1)
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3 (x1)
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str : object {5-08.system.abilities.str}
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mod : integer {5-08.system.abilities.str.mod} (3 different values)
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4 (x3)
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6 (x2)
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0 (x1)
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wis : object {5-08.system.abilities.wis}
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mod : integer {5-08.system.abilities.wis.mod} (4 different values)
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6 (x2)
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0 (x2)
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4 (x1)
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2 (x1)
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attributes : object {5-08.system.attributes}
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ac : object {5-08.system.attributes.ac}
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details : string {5-08.system.attributes.ac.details} (same value: '')
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value : integer {5-08.system.attributes.ac.value} (5 different values)
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22 (x2)
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23 (x1)
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27 (x1)
|
|
28 (x1)
|
|
25 (x1)
|
|
[adjustment] : empty
|
|
allSaves : object {5-08.system.attributes.allSaves}
|
|
value : string {5-08.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {5-08.system.attributes.hp}
|
|
details : string {5-08.system.attributes.hp.details} (2 different values)
|
|
'' (x4)
|
|
'void healing' (x2)
|
|
max : integer {5-08.system.attributes.hp.max} (all different values)
|
|
temp : integer {5-08.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {5-08.system.attributes.hp.value} (all different values)
|
|
[immunities] : array<object> {5-08.system.attributes.immunities}
|
|
Length: min=1 max=5
|
|
Value type: object {5-08.system.attributes.immunities.[]}
|
|
exceptions : array<> {5-08.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-08.system.attributes.immunities.[].type} (all different values)
|
|
speed : object {5-08.system.attributes.speed}
|
|
otherSpeeds : array<object> {5-08.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {5-08.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {5-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {5-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
|
value : integer {5-08.system.attributes.speed.value} (2 different values)
|
|
25 (x4)
|
|
40 (x2)
|
|
[resistances] : array<object> {5-08.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {5-08.system.attributes.resistances.[]}
|
|
type : string {5-08.system.attributes.resistances.[].type} (same value: 'poison')
|
|
value : integer {5-08.system.attributes.resistances.[].value} (same value: 5)
|
|
[weaknesses] : array<object> {5-08.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {5-08.system.attributes.weaknesses.[]}
|
|
type : string {5-08.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
|
|
value : integer {5-08.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x2)
|
|
10 (x2)
|
|
details : object {5-08.system.details}
|
|
blurb : string {5-08.system.details.blurb} (4 different values)
|
|
'Variant pukwudgie' (x2)
|
|
'' (x2)
|
|
'Variant lurker in light' (x1)
|
|
'Variant blodeuwedd' (x1)
|
|
languages : object {5-08.system.details.languages}
|
|
details : string {5-08.system.details.languages.details} (2 different values)
|
|
'' (x5)
|
|
'speak with plants' (x1)
|
|
value : array<string> {5-08.system.details.languages.value}
|
|
Length: min=3 max=4
|
|
Value type: string {5-08.system.details.languages.value.[]} (all different values)
|
|
level : object {5-08.system.details.level}
|
|
value : integer {5-08.system.details.level.value} (5 different values)
|
|
5 (x2)
|
|
6 (x1)
|
|
8 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
privateNotes : string {5-08.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {5-08.system.details.publicNotes} (4 different values)
|
|
publication : object {5-08.system.details.publication}
|
|
license : string {5-08.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {5-08.system.details.publication.remaster} (same value: False)
|
|
title : string {5-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-08: Protecting the Firelight')
|
|
initiative : object {5-08.system.initiative}
|
|
statistic : string {5-08.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {5-08.system.perception}
|
|
details : string {5-08.system.perception.details} (same value: '')
|
|
mod : integer {5-08.system.perception.mod} (5 different values)
|
|
15 (x2)
|
|
13 (x1)
|
|
19 (x1)
|
|
12 (x1)
|
|
18 (x1)
|
|
senses : array<object> {5-08.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {5-08.system.perception.senses.[]}
|
|
type : string {5-08.system.perception.senses.[].type} (2 different values)
|
|
'low-light-vision' (x4)
|
|
'darkvision' (x2)
|
|
resources : object {5-08.system.resources}
|
|
[focus] : object {5-08.system.resources.focus}
|
|
max : integer {5-08.system.resources.focus.max} (2 different values)
|
|
1 (x2)
|
|
0 (x2)
|
|
value : integer {5-08.system.resources.focus.value} (2 different values)
|
|
1 (x2)
|
|
0 (x2)
|
|
saves : object {5-08.system.saves}
|
|
fortitude : object {5-08.system.saves.fortitude}
|
|
saveDetail : string {5-08.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {5-08.system.saves.fortitude.value} (5 different values)
|
|
10 (x2)
|
|
9 (x1)
|
|
14 (x1)
|
|
20 (x1)
|
|
17 (x1)
|
|
reflex : object {5-08.system.saves.reflex}
|
|
saveDetail : string {5-08.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {5-08.system.saves.reflex.value} (5 different values)
|
|
15 (x2)
|
|
14 (x1)
|
|
13 (x1)
|
|
17 (x1)
|
|
18 (x1)
|
|
will : object {5-08.system.saves.will}
|
|
saveDetail : string {5-08.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {5-08.system.saves.will.value} (5 different values)
|
|
13 (x2)
|
|
15 (x1)
|
|
19 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
skills : object {5-08.system.skills}
|
|
[acrobatics] : object {5-08.system.skills.acrobatics}
|
|
base : integer {5-08.system.skills.acrobatics.base} (2 different values)
|
|
14 (x1)
|
|
13 (x1)
|
|
athletics : object {5-08.system.skills.athletics}
|
|
base : integer {5-08.system.skills.athletics.base} (same value: 17)
|
|
nature : object {5-08.system.skills.nature}
|
|
base : integer {5-08.system.skills.nature.base} (4 different values)
|
|
11 (x2)
|
|
13 (x2)
|
|
15 (x1)
|
|
19 (x1)
|
|
[occultism] : object {5-08.system.skills.occultism}
|
|
base : integer {5-08.system.skills.occultism.base} (same value: 11)
|
|
stealth : object {5-08.system.skills.stealth}
|
|
base : integer {5-08.system.skills.stealth.base} (4 different values)
|
|
15 (x3)
|
|
14 (x1)
|
|
19 (x1)
|
|
11 (x1)
|
|
[special] : array<object> {5-08.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-08.system.skills.stealth.special.[]}
|
|
base : integer {5-08.system.skills.stealth.special.[].base} (same value: 15)
|
|
label : string {5-08.system.skills.stealth.special.[].label} (same value: 'in grasslands')
|
|
predicate : array<string> {5-08.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-08.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:grasslands')
|
|
[crafting] : object {5-08.system.skills.crafting}
|
|
base : integer {5-08.system.skills.crafting.base} (2 different values)
|
|
13 (x1)
|
|
17 (x1)
|
|
[deception] : object {5-08.system.skills.deception}
|
|
base : integer {5-08.system.skills.deception.base} (3 different values)
|
|
15 (x2)
|
|
12 (x1)
|
|
16 (x1)
|
|
[diplomacy] : object {5-08.system.skills.diplomacy}
|
|
base : integer {5-08.system.skills.diplomacy.base} (same value: 13)
|
|
intimidation : object {5-08.system.skills.intimidation}
|
|
base : integer {5-08.system.skills.intimidation.base} (same value: 17)
|
|
[medicine] : object {5-08.system.skills.medicine}
|
|
base : integer {5-08.system.skills.medicine.base} (2 different values)
|
|
13 (x1)
|
|
17 (x1)
|
|
[performance] : object {5-08.system.skills.performance}
|
|
base : integer {5-08.system.skills.performance.base} (same value: 13)
|
|
religion : object {5-08.system.skills.religion}
|
|
base : integer {5-08.system.skills.religion.base} (same value: 13)
|
|
society : object {5-08.system.skills.society}
|
|
base : integer {5-08.system.skills.society.base} (same value: 13)
|
|
[survival] : object {5-08.system.skills.survival}
|
|
base : integer {5-08.system.skills.survival.base} (2 different values)
|
|
13 (x1)
|
|
9 (x1)
|
|
[thievery] : object {5-08.system.skills.thievery}
|
|
base : integer {5-08.system.skills.thievery.base} (2 different values)
|
|
13 (x1)
|
|
17 (x1)
|
|
traits : object {5-08.system.traits}
|
|
rarity : string {5-08.system.traits.rarity} (2 different values)
|
|
'uncommon' (x4)
|
|
'unique' (x2)
|
|
size : object {5-08.system.traits.size}
|
|
value : string {5-08.system.traits.size.value} (3 different values)
|
|
'sm' (x3)
|
|
'lg' (x2)
|
|
'med' (x1)
|
|
value : array<string> {5-08.system.traits.value}
|
|
Length: min=2 max=3
|
|
Value type: string {5-08.system.traits.value.[]} (5 different values)
|
|
'evil' (x5)
|
|
'fey' (x4)
|
|
'chaotic' (x3)
|
|
'undead' (x2)
|
|
'plant' (x1)
|
|
type : string {5-08.type} (same value: 'npc')
|
|
[prototypeToken] : object {5-08.prototypeToken}
|
|
name : string {5-08.prototypeToken.name} (same value: 'Wanikkawi') |