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Pf2eDataScrapper/output/pf2e/packs/Book 2 - Legacy of the Lost God.txt
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2025-04-08 17:56:11 +04:00

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122 KiB
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Book 2 - Legacy of the Lost God
Different values: 31
=====================================
object {Book 2 - Legacy of the Lost God}
_id : string {Book 2 - Legacy of the Lost God._id} (all different values)
folder : string {Book 2 - Legacy of the Lost God.folder} (same value: 'YHnLuC10qNsncAVy')
img : string {Book 2 - Legacy of the Lost God.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x24)
'systems/pf2e/icons/default-icons/hazard.svg' (x7)
items : array<object> {Book 2 - Legacy of the Lost God.items}
Length: min=1 max=41
Value type: object {Book 2 - Legacy of the Lost God.items.[]}
_id : string {Book 2 - Legacy of the Lost God.items.[]._id} (356 different values)
img : string {Book 2 - Legacy of the Lost God.items.[].img} (118 different values)
name : string {Book 2 - Legacy of the Lost God.items.[].name} (237 different values)
sort : integer {Book 2 - Legacy of the Lost God.items.[].sort} (41 different values)
system : object {Book 2 - Legacy of the Lost God.items.[].system}
[acBonus] : integer {Book 2 - Legacy of the Lost God.items.[].system.acBonus} (4 different values)
1 (x3)
2 (x3)
4 (x1)
5 (x1)
[actionType] : object {Book 2 - Legacy of the Lost God.items.[].system.actionType}
value : string {Book 2 - Legacy of the Lost God.items.[].system.actionType.value} (3 different values)
'passive' (x62)
'action' (x34)
'reaction' (x18)
[actions] : object {Book 2 - Legacy of the Lost God.items.[].system.actions}
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.actions.value} (3 different values)
1 (x18)
2 (x9)
3 (x7)
[area] : object {Book 2 - Legacy of the Lost God.items.[].system.area}
type : string {Book 2 - Legacy of the Lost God.items.[].system.area.type} (4 different values)
'emanation' (x11)
'burst' (x4)
'cone' (x2)
'line' (x1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.area.value} (6 different values)
60 (x6)
30 (x5)
20 (x3)
5 (x2)
120 (x1)
15 (x1)
[attack] : object {Book 2 - Legacy of the Lost God.items.[].system.attack}
value : string {Book 2 - Legacy of the Lost God.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 2 - Legacy of the Lost God.items.[].system.attackEffects}
[custom] : string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value.[]} (7 different values)
'grab' (x4)
'smoke-exhalation' (x2)
'striking-fear' (x2)
'rabies' (x1)
'grabbing-trunk' (x1)
'color-splash' (x1)
'demonic-condemnation' (x1)
[autoHeightenLevel] : object {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel}
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel.value} (same value: 2)
[damageRolls] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls}
[0] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damage} (18 different values)
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x11)
'bludgeoning' (x6)
'slashing' (x4)
[0qjmrw5o9r89w078wur3] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damage} (same value: '2d8+6')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damageType} (same value: 'slashing')
[0scgpix61939zv1edopa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damage} (same value: '2d4+8')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damageType} (same value: 'slashing')
[1] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[15oz8dsl1r4pmq4ximuf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damage} (same value: '2d6+10')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damageType} (same value: 'void')
[28d8zzwzplb7y2djjl3e8e] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damage} (same value: '2d8+8')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damageType} (same value: 'mental')
[37gb4qwwrei5zmmwvyo5] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damage} (same value: '1d6+8')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damageType} (same value: 'piercing')
[5hwjhzy1oyp29tihsjwa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damage} (same value: '2d10+7')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damageType} (same value: 'slashing')
[67da6g61kmn3ce7hji38] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damage} (same value: '1d6+6')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damageType} (same value: 'piercing')
[8r1zg0cnx1lkn1zq5zhc] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damage} (same value: '1d6')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damageType} (same value: 'spirit')
[8r6ltcey78qu8sxxlsli] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damage} (same value: '1d4+4')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damageType} (same value: 'piercing')
[b752q9jcqts8f0n0sf9o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damage} (same value: '2d12+9')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damageType} (same value: 'slashing')
[djkphj984dq7c9txky2o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damage} (same value: '1d4+5')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damageType} (same value: 'piercing')
[ds1b781qauuxwbwsg382] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damage} (same value: '2d8+8')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damageType} (same value: 'piercing')
[ei0klwwfgvai54w39qzb] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damage} (same value: '2d10+7')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damageType} (same value: 'bludgeoning')
[fjf4uwrs0y40mos1fo7f] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damage} (same value: '2d4+3')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damageType} (same value: 'slashing')
[g0bqi4bww0w0c3i2o59q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damage} (same value: '1d8+3')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damageType} (same value: 'slashing')
[gm9zaz210sldkb67l4z7] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damage} (same value: '2d4+12')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damageType} (same value: 'slashing')
[j76q74g8m1tlb8zuo0ib] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damage} (same value: '2d6+8')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damageType} (same value: 'piercing')
[o0jwtl8mmwcff9uctwjo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damage} (same value: '1d12+10')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damageType} (same value: 'bludgeoning')
[o6e4piawhotz1zqbykt7q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damage} (same value: '1d6+8')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damageType} (same value: 'slashing')
[qaibeodk541ue84m9iho] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damage} (same value: '3d8+7')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damageType} (same value: 'piercing')
[qmlouofu5w2u4icjp46z] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damage} (same value: '2d4+8')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damageType} (same value: 'slashing')
[sawkasimf0asoi2jmiur] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damage} (same value: '2d4+5')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damageType} (same value: 'sonic')
[sueu5hqu0amrjf0mnvsl] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damage} (same value: '2d8+6')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damageType} (same value: 'slashing')
[t5y4vlsauzi4teymy7yrf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damage} (same value: '1d6')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damageType} (same value: 'spirit')
arigx017dvlwnu3opp4t : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damage} (same value: '2d4+2')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damageType} (same value: 'bludgeoning')
[t8s79d5r5eeibii3gksg] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damage} (same value: '1d6')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damageType} (same value: 'spirit')
[tthqh8pp08d1eucf06nj] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damage} (same value: '2d6+5')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damageType} (same value: 'piercing')
[uhxnf89m3i52virn8lne] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damage} (same value: '2d6+5')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damageType} (same value: 'void')
[wi46zmv7l2lkxnx1b4mv6b] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damage} (same value: '2d6+8')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damageType} (same value: 'piercing')
[womtwu346vhujcys50uo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo}
damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damage} (same value: '1d4+4')
damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damageType} (same value: 'piercing')
[deathNote] : boolean {Book 2 - Legacy of the Lost God.items.[].system.deathNote} (same value: True)
description : object {Book 2 - Legacy of the Lost God.items.[].system.description}
value : string {Book 2 - Legacy of the Lost God.items.[].system.description.value} (211 different values)
[baseItem] : string {Book 2 - Legacy of the Lost God.items.[].system.baseItem} (20 different values)
[bonus] : object {Book 2 - Legacy of the Lost God.items.[].system.bonus}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonus.value} (17 different values)
[bonusDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 2 - Legacy of the Lost God.items.[].system.bulk}
value : mixed
float {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (same value: 0,1)
integer {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (4 different values)
1 (x13)
0 (x5)
2 (x5)
3 (x1)
[category] : string {Book 2 - Legacy of the Lost God.items.[].system.category} (10 different values)
'offensive' (x58)
'defensive' (x37)
'interaction' (x10)
'martial' (x9)
'simple' (x8)
'light' (x5)
'ammo' (x3)
'wand' (x2)
'medium' (x1)
'heavy' (x1)
[checkPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.checkPenalty} (3 different values)
-1 (x5)
-2 (x1)
-3 (x1)
[containerId] : empty
[cost] : object {Book 2 - Legacy of the Lost God.items.[].system.cost}
value : string {Book 2 - Legacy of the Lost God.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Book 2 - Legacy of the Lost God.items.[].system.counteraction} (2 different values)
False (x121)
True (x3)
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.damage}
[0] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.0}
[applyMod] : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.0.applyMod} (2 different values)
False (x17)
True (x4)
[category] : empty
formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.formula} (12 different values)
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x20)
'healing' (x4)
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.type} (8 different values)
'mental' (x4)
'force' (x4)
'untyped' (x4)
'void' (x3)
'fire' (x3)
'acid' (x2)
'vitality' (x1)
'electricity' (x1)
[damageType] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.damageType} (3 different values)
'piercing' (x10)
'slashing' (x4)
'bludgeoning' (x3)
[dice] : integer {Book 2 - Legacy of the Lost God.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.die} (5 different values)
'd4' (x7)
'd6' (x5)
'd10' (x2)
'd8' (x2)
'd12' (x1)
[gcovwqxwitqchoin] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[defense] : object {Book 2 - Legacy of the Lost God.items.[].system.defense}
save : object {Book 2 - Legacy of the Lost God.items.[].system.defense.save}
basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.defense.save.basic} (2 different values)
False (x32)
True (x9)
statistic : string {Book 2 - Legacy of the Lost God.items.[].system.defense.save.statistic} (3 different values)
'will' (x31)
'fortitude' (x6)
'reflex' (x4)
[dexCap] : integer {Book 2 - Legacy of the Lost God.items.[].system.dexCap} (3 different values)
4 (x3)
1 (x2)
3 (x2)
[duration] : object {Book 2 - Legacy of the Lost God.items.[].system.duration}
sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.duration.sustained} (2 different values)
False (x105)
True (x19)
value : string {Book 2 - Legacy of the Lost God.items.[].system.duration.value} (15 different values)
[equipped] : object {Book 2 - Legacy of the Lost God.items.[].system.equipped}
carryType : string {Book 2 - Legacy of the Lost God.items.[].system.equipped.carryType} (2 different values)
'worn' (x28)
'held' (x15)
[handsHeld] : integer {Book 2 - Legacy of the Lost God.items.[].system.equipped.handsHeld} (3 different values)
0 (x25)
1 (x12)
2 (x3)
[inSlot] : boolean {Book 2 - Legacy of the Lost God.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {Book 2 - Legacy of the Lost God.items.[].system.frequency}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.max} (same value: 1)
per : string {Book 2 - Legacy of the Lost God.items.[].system.frequency.per} (3 different values)
'day' (x3)
'round' (x2)
'turn' (x1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.value} (same value: 1)
[mod] : object {Book 2 - Legacy of the Lost God.items.[].system.mod}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.mod.value} (7 different values)
19 (x3)
10 (x2)
16 (x1)
12 (x1)
13 (x1)
11 (x1)
18 (x1)
[prepared] : object {Book 2 - Legacy of the Lost God.items.[].system.prepared}
flexible : boolean {Book 2 - Legacy of the Lost God.items.[].system.prepared.flexible} (same value: False)
value : string {Book 2 - Legacy of the Lost God.items.[].system.prepared.value} (4 different values)
'innate' (x7)
'spontaneous' (x4)
'focus' (x4)
'prepared' (x1)
publication : object {Book 2 - Legacy of the Lost God.items.[].system.publication}
license : string {Book 2 - Legacy of the Lost God.items.[].system.publication.license} (2 different values)
'OGL' (x355)
'ORC' (x1)
remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.publication.remaster} (2 different values)
False (x355)
True (x1)
title : string {Book 2 - Legacy of the Lost God.items.[].system.publication.title} (6 different values)
'' (x164)
'Pathfinder Core Rulebook' (x158)
'Pathfinder Bestiary' (x24)
'Pathfinder #152: Legacy of the Lost God' (x5)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Player Core' (x1)
[group] : string {Book 2 - Legacy of the Lost God.items.[].system.group} (12 different values)
[hardness] : integer {Book 2 - Legacy of the Lost God.items.[].system.hardness} (2 different values)
0 (x42)
5 (x1)
[heightening] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening}
[levels] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels}
[3] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3}
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x4)
'500 feet' (x1)
[target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target.value} (4 different values)
'5 creatures' (x5)
'1 object of 3 bulk or less, or 1 creature' (x1)
'1 unattended object with a Bulk of 1 or less' (x1)
'10 objects' (x1)
[4] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4}
target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
[5] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5}
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range.value} (3 different values)
'120 feet' (x4)
'1 mile' (x3)
'60 feet' (x1)
[target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6}
target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target.value} (3 different values)
'10 willing creatures' (x1)
'5 creatures' (x1)
'any number of objects' (x1)
[7] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7}
[area] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area}
areaType : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.value} (same value: '60')
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x1)
'1 unattended object with a Bulk of 2 or less' (x1)
[8] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8}
target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.type} (2 different values)
'fixed' (x27)
'interval' (x18)
[damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage}
0 : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage.0} (6 different values)
'2d6' (x6)
'1d6' (x5)
'1d8' (x3)
'1d10+4' (x2)
'1d12' (x1)
'2d8' (x1)
[interval] : integer {Book 2 - Legacy of the Lost God.items.[].system.heightening.interval} (2 different values)
1 (x14)
2 (x4)
[hp] : object {Book 2 - Legacy of the Lost God.items.[].system.hp}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.max} (2 different values)
0 (x42)
20 (x1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.value} (2 different values)
0 (x42)
20 (x1)
[level] : object {Book 2 - Legacy of the Lost God.items.[].system.level}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.level.value} (9 different values)
1 (x70)
0 (x34)
2 (x28)
3 (x13)
4 (x12)
5 (x7)
6 (x1)
9 (x1)
8 (x1)
[location] : object {Book 2 - Legacy of the Lost God.items.[].system.location}
[heightenedLevel] : integer {Book 2 - Legacy of the Lost God.items.[].system.location.heightenedLevel} (6 different values)
4 (x13)
3 (x9)
2 (x6)
1 (x4)
5 (x3)
6 (x1)
[value] : string {Book 2 - Legacy of the Lost God.items.[].system.location.value} (16 different values)
[material] : object {Book 2 - Legacy of the Lost God.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[4gyp3qlsv5ywdyjq] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[7qdtetowq348s9oc] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[cUFX7ExSLeoa3vIF] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pq7cxntbz4s8g5ik] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[zFWsMjoeCnLxqJaV] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[price] : object {Book 2 - Legacy of the Lost God.items.[].system.price}
[per] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.per} (same value: 10)
value : object {Book 2 - Legacy of the Lost God.items.[].system.price.value}
[gp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.gp} (14 different values)
[sp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.sp} (7 different values)
2 (x4)
1 (x4)
8 (x1)
5 (x1)
6 (x1)
3 (x1)
4 (x1)
[proficiency] : object {Book 2 - Legacy of the Lost God.items.[].system.proficiency}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Book 2 - Legacy of the Lost God.items.[].system.proficient}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Book 2 - Legacy of the Lost God.items.[].system.quantity} (5 different values)
1 (x38)
10 (x2)
4 (x1)
3 (x1)
20 (x1)
[range] : mixed
object {Book 2 - Legacy of the Lost God.items.[].system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.range.value} (9 different values)
'30 feet' (x48)
'' (x26)
'120 feet' (x22)
'touch' (x17)
'60 feet' (x5)
'10 feet' (x2)
'varies' (x2)
'planetary' (x1)
'500 feet' (x1)
integer {Book 2 - Legacy of the Lost God.items.[].system.range} (same value: 60)
[reload] : object {Book 2 - Legacy of the Lost God.items.[].system.reload}
value : string {Book 2 - Legacy of the Lost God.items.[].system.reload.value} (4 different values)
'' (x10)
'-' (x4)
'0' (x2)
'1' (x1)
[requirements] : string {Book 2 - Legacy of the Lost God.items.[].system.requirements} (same value: '')
[ritual] : object {Book 2 - Legacy of the Lost God.items.[].system.ritual}
primary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary}
check : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
secondary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary}
casters : integer {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.checks} (same value: '')
rules : ignored (Foundry rules object) {Book 2 - Legacy of the Lost God.items.[].system.rules}
[runes] : object {Book 2 - Legacy of the Lost God.items.[].system.runes}
[potency] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.potency} (2 different values)
0 (x16)
1 (x8)
[property] : array<> {Book 2 - Legacy of the Lost God.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.striking} (2 different values)
0 (x12)
1 (x5)
[showSlotlessLevels] : object {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels}
value : boolean {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 2 - Legacy of the Lost God.items.[].system.size} (2 different values)
'med' (x42)
'lg' (x1)
[slots] : object {Book 2 - Legacy of the Lost God.items.[].system.slots}
[slot0] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.max} (5 different values)
2 (x5)
5 (x2)
6 (x1)
1 (x1)
4 (x1)
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.value} (4 different values)
2 (x5)
5 (x2)
6 (x1)
1 (x1)
prepared : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[]}
id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[].id} (4 different values)
'w7q1r7v7cUIHEEH5' (x1)
'wxjWXAnxuk3NgN0X' (x1)
'1WtLtD1JyIDXXelE' (x1)
'DOqJIWRmITtMZ2MP' (x1)
[slot1] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.max} (3 different values)
3 (x3)
4 (x2)
2 (x1)
[prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[]}
id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[].id} (3 different values)
's7PVoN0OntmG2oxA' (x2)
'0UiKXJywd9S9Rpv4' (x1)
'IMQ4D0c2NV2WMTnM' (x1)
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.value} (3 different values)
3 (x3)
2 (x1)
4 (x1)
[slot2] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.max} (4 different values)
1 (x3)
2 (x2)
3 (x2)
4 (x2)
[prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[]}
id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'mU9ouRzh7HuZfFRQ' (x2)
'QG1GKQErPTCT1k1d' (x1)
'ofrgGz8ezWSvkLBL' (x1)
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.value} (4 different values)
1 (x3)
2 (x2)
3 (x2)
4 (x1)
[slot3] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.max} (4 different values)
2 (x2)
3 (x2)
1 (x1)
4 (x1)
[prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[]}
id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'nd61vn3u3Llpbiuy' (x1)
'Wse0iMBHehxeALFe' (x1)
'B6q9My95Lf8cp76T' (x1)
[value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.value} (4 different values)
2 (x2)
3 (x1)
1 (x1)
4 (x1)
[slot4] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.max} (4 different values)
3 (x2)
4 (x1)
1 (x1)
2 (x1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.value} (4 different values)
3 (x2)
4 (x1)
1 (x1)
2 (x1)
[slot5] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.max} (same value: 3)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.value} (same value: 3)
[slot6] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6}
max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.max} (same value: 2)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.value} (same value: 2)
[slug] : string {Book 2 - Legacy of the Lost God.items.[].system.slug} (129 different values)
[specific] : object {Book 2 - Legacy of the Lost God.items.[].system.specific}
material : object {Book 2 - Legacy of the Lost God.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Book 2 - Legacy of the Lost God.items.[].system.specific.runes}
potency : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.striking} (same value: 1)
[speedPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.speedPenalty} (3 different values)
0 (x6)
-5 (x1)
-10 (x1)
[spell] : object {Book 2 - Legacy of the Lost God.items.[].system.spell}
_id : string {Book 2 - Legacy of the Lost God.items.[].system.spell._id} (2 different values)
'wNZnHvmsYJxbbdXM' (x1)
'PAephUpCJhsCOf6d' (x1)
flags : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags}
core : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core}
sourceId : string {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core.sourceId} (2 different values)
'Compendium.pf2e.spells-srd.Item.eIQ86FOXK34HiNLs' (x1)
'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x1)
img : string {Book 2 - Legacy of the Lost God.items.[].system.spell.img} (2 different values)
'systems/pf2e/icons/spells/magic-mouth.webp' (x1)
'systems/pf2e/icons/spells/ray-of-enfeeblement.webp' (x1)
name : string {Book 2 - Legacy of the Lost God.items.[].system.spell.name} (2 different values)
'Magic Mouth' (x1)
'Ray of Enfeeblement' (x1)
sort : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.sort} (same value: 0)
system : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system}
[area] : empty
cost : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.damage}
description : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description.value} (2 different values)
duration : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration}
sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.value} (2 different values)
'unlimited' (x1)
'1 minute' (x1)
level : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level.value} (2 different values)
2 (x1)
1 (x1)
location : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location}
heightenedLevel : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.value} (same value: '')
publication : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication}
license : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range.value} (2 different values)
'touch' (x1)
'30 feet' (x1)
requirements : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Book 2 - Legacy of the Lost God.items.[].system.spell.system.rules}
slug : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.slug} (2 different values)
'magic-mouth' (x1)
'ray-of-enfeeblement' (x1)
target : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target.value} (2 different values)
'1 creature or object' (x1)
'1 creature' (x1)
time : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time.value} (same value: '2')
[defense] : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense}
save : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save}
basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
traits : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits}
rarity : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions}
Length: min=2 max=3
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions.[]} (3 different values)
'arcane' (x2)
'occult' (x2)
'divine' (x1)
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value}
Length: min=3 max=5
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value.[]} (6 different values)
'concentrate' (x2)
'manipulate' (x2)
'auditory' (x1)
'illusion' (x1)
'visual' (x1)
'attack' (x1)
type : string {Book 2 - Legacy of the Lost God.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Book 2 - Legacy of the Lost God.items.[].system.spelldc}
dc : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.dc} (10 different values)
26 (x3)
18 (x2)
22 (x2)
30 (x2)
24 (x2)
29 (x1)
27 (x1)
25 (x1)
19 (x1)
21 (x1)
mod : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.value} (11 different values)
[item] : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.item} (same value: 0)
[splashDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.splashDamage}
value : integer {Book 2 - Legacy of the Lost God.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 2 - Legacy of the Lost God.items.[].system.stackGroup} (2 different values)
'arrows' (x2)
'bolts' (x1)
[strength] : integer {Book 2 - Legacy of the Lost God.items.[].system.strength} (3 different values)
0 (x3)
3 (x2)
1 (x2)
[target] : object {Book 2 - Legacy of the Lost God.items.[].system.target}
value : string {Book 2 - Legacy of the Lost God.items.[].system.target.value} (19 different values)
[time] : object {Book 2 - Legacy of the Lost God.items.[].system.time}
value : string {Book 2 - Legacy of the Lost God.items.[].system.time.value} (10 different values)
'2' (x89)
'1' (x19)
'1 to 3' (x5)
'3' (x3)
'reaction' (x2)
'1 minute' (x2)
'10 minutes' (x1)
'1 day' (x1)
'free' (x1)
'1 hour' (x1)
[tradition] : object {Book 2 - Legacy of the Lost God.items.[].system.tradition}
value : string {Book 2 - Legacy of the Lost God.items.[].system.tradition.value} (4 different values)
'occult' (x6)
'arcane' (x5)
'divine' (x4)
'primal' (x1)
[traits] : object {Book 2 - Legacy of the Lost God.items.[].system.traits}
rarity : string {Book 2 - Legacy of the Lost God.items.[].system.traits.rarity} (3 different values)
'common' (x308)
'uncommon' (x21)
'rare' (x1)
[traditions] : array<string> {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x99)
'arcane' (x95)
'divine' (x46)
'primal' (x39)
value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.value.[]} (81 different values)
[integrated] : empty
[selected] : object {Book 2 - Legacy of the Lost God.items.[].system.traits.selected}
[usage] : object {Book 2 - Legacy of the Lost God.items.[].system.usage}
value : string {Book 2 - Legacy of the Lost God.items.[].system.usage.value} (6 different values)
'held-in-one-hand' (x24)
'held-in-two-hands' (x5)
'worn' (x2)
'held-in-one-plus-hands' (x2)
'wornmask' (x1)
'worncirclet' (x1)
[uses] : object {Book 2 - Legacy of the Lost God.items.[].system.uses}
autoDestroy : boolean {Book 2 - Legacy of the Lost God.items.[].system.uses.autoDestroy} (2 different values)
True (x3)
False (x2)
max : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.max} (same value: 1)
value : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 2 - Legacy of the Lost God.items.[].system.weaponType}
value : string {Book 2 - Legacy of the Lost God.items.[].system.weaponType.value} (2 different values)
'melee' (x41)
'ranged' (x8)
type : string {Book 2 - Legacy of the Lost God.items.[].type} (10 different values)
'spell' (x124)
'action' (x114)
'melee' (x49)
'weapon' (x17)
'spellcastingEntry' (x16)
'equipment' (x13)
'lore' (x10)
'armor' (x7)
'consumable' (x5)
'shield' (x1)
[_stats] : object {Book 2 - Legacy of the Lost God.items.[]._stats}
compendiumSource : string {Book 2 - Legacy of the Lost God.items.[]._stats.compendiumSource} (122 different values)
[flags] : object {Book 2 - Legacy of the Lost God.items.[].flags}
pf2e : object {Book 2 - Legacy of the Lost God.items.[].flags.pf2e}
linkedWeapon : string {Book 2 - Legacy of the Lost God.items.[].flags.pf2e.linkedWeapon} (17 different values)
name : string {Book 2 - Legacy of the Lost God.name} (all different values)
system : object {Book 2 - Legacy of the Lost God.system}
[abilities] : object {Book 2 - Legacy of the Lost God.system.abilities}
cha : object {Book 2 - Legacy of the Lost God.system.abilities.cha}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.cha.mod} (9 different values)
5 (x5)
2 (x4)
4 (x4)
0 (x3)
7 (x2)
3 (x2)
-1 (x2)
6 (x1)
-5 (x1)
con : object {Book 2 - Legacy of the Lost God.system.abilities.con}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.con.mod} (7 different values)
2 (x6)
0 (x5)
4 (x4)
3 (x4)
1 (x3)
5 (x1)
6 (x1)
dex : object {Book 2 - Legacy of the Lost God.system.abilities.dex}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.dex.mod} (8 different values)
4 (x5)
5 (x4)
3 (x4)
1 (x4)
0 (x3)
2 (x2)
7 (x1)
-1 (x1)
int : object {Book 2 - Legacy of the Lost God.system.abilities.int}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.int.mod} (9 different values)
0 (x7)
1 (x4)
3 (x3)
-4 (x3)
-2 (x2)
2 (x2)
-1 (x1)
-5 (x1)
4 (x1)
str : object {Book 2 - Legacy of the Lost God.system.abilities.str}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.str.mod} (9 different values)
5 (x4)
1 (x4)
6 (x4)
3 (x3)
4 (x3)
2 (x2)
-5 (x2)
7 (x1)
0 (x1)
wis : object {Book 2 - Legacy of the Lost God.system.abilities.wis}
mod : integer {Book 2 - Legacy of the Lost God.system.abilities.wis.mod} (7 different values)
2 (x9)
3 (x5)
1 (x4)
0 (x3)
5 (x1)
6 (x1)
4 (x1)
attributes : object {Book 2 - Legacy of the Lost God.system.attributes}
ac : object {Book 2 - Legacy of the Lost God.system.attributes.ac}
[details] : string {Book 2 - Legacy of the Lost God.system.attributes.ac.details} (2 different values)
'' (x23)
'(24 when broken); construct armor' (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.ac.value} (12 different values)
[allSaves] : object {Book 2 - Legacy of the Lost God.system.attributes.allSaves}
value : string {Book 2 - Legacy of the Lost God.system.attributes.allSaves.value} (3 different values)
'' (x22)
'successful Fortitude saves are critical successes instead' (x1)
'+1 to all saves vs. magic' (x1)
hp : object {Book 2 - Legacy of the Lost God.system.attributes.hp}
details : string {Book 2 - Legacy of the Lost God.system.attributes.hp.details} (5 different values)
'' (x25)
'void healing' (x3)
'fast healing 10' (x1)
'fast healing 5' (x1)
'void healing, rejuvenation' (x1)
max : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.max} (22 different values)
temp : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.temp} (same value: 0)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.value} (22 different values)
[tempmax] : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.tempmax} (same value: 0)
[hardness] : mixed
integer {Book 2 - Legacy of the Lost God.system.attributes.hardness} (3 different values)
0 (x4)
18 (x2)
16 (x1)
object {Book 2 - Legacy of the Lost God.system.attributes.hardness}
value : integer {Book 2 - Legacy of the Lost God.system.attributes.hardness.value} (same value: 10)
[hasHealth] : boolean {Book 2 - Legacy of the Lost God.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Book 2 - Legacy of the Lost God.system.attributes.immunities.[]}
type : string {Book 2 - Legacy of the Lost God.system.attributes.immunities.[].type} (10 different values)
'precision' (x7)
'critical-hits' (x6)
'poison' (x5)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'unconscious' (x4)
'fear-effects' (x3)
'physical' (x1)
'acid' (x1)
[resistances] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Book 2 - Legacy of the Lost God.system.attributes.resistances.[]}
type : string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].type} (4 different values)
'all-damage' (x2)
'fire' (x1)
'physical' (x1)
'bludgeoning' (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].value} (3 different values)
10 (x2)
5 (x2)
3 (x1)
[doubleVs] : array<string> {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
'magical' (x1)
[speed] : object {Book 2 - Legacy of the Lost God.system.attributes.speed}
[details] : string {Book 2 - Legacy of the Lost God.system.attributes.speed.details} (same value: 'mobility')
otherSpeeds : array<object> {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[]}
type : string {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x2)
'climb' (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x2)
10 (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.value} (6 different values)
25 (x9)
30 (x7)
35 (x3)
20 (x2)
0 (x2)
40 (x1)
[stealth] : object {Book 2 - Legacy of the Lost God.system.attributes.stealth}
details : string {Book 2 - Legacy of the Lost God.system.attributes.stealth.details} (4 different values)
'<p>(expert)</p>' (x4)
'<p>(trained)</p>' (x1)
'<p>(expert) to detect the magical sensor; noticing the wheel has a DC of 0</p>' (x1)
'<p>(trained) to detect the magical runes in the maze; noticing the maze itself has a DC of 0</p>' (x1)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.stealth.value} (5 different values)
14 (x2)
18 (x2)
19 (x1)
20 (x1)
15 (x1)
[weaknesses] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[]}
type : string {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].type} (3 different values)
'cold-iron' (x5)
'vitality' (x3)
'holy' (x2)
value : integer {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].value} (5 different values)
5 (x4)
10 (x3)
4 (x1)
6 (x1)
7 (x1)
details : object {Book 2 - Legacy of the Lost God.system.details}
[blurb] : string {Book 2 - Legacy of the Lost God.system.details.blurb} (13 different values)
[languages] : object {Book 2 - Legacy of the Lost God.system.details.languages}
details : string {Book 2 - Legacy of the Lost God.system.details.languages.details} (4 different values)
'' (x21)
'tongues' (x1)
'telepathy 100 feet' (x1)
'(can\'t speak any language)' (x1)
value : array<string> {Book 2 - Legacy of the Lost God.system.details.languages.value}
Length: min=0 max=4
Value type: string {Book 2 - Legacy of the Lost God.system.details.languages.value.[]} (15 different values)
level : object {Book 2 - Legacy of the Lost God.system.details.level}
value : integer {Book 2 - Legacy of the Lost God.system.details.level.value} (9 different values)
8 (x6)
7 (x6)
10 (x5)
5 (x4)
3 (x3)
6 (x3)
4 (x2)
9 (x1)
11 (x1)
[privateNotes] : string {Book 2 - Legacy of the Lost God.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 2 - Legacy of the Lost God.system.details.publicNotes} (13 different values)
publication : object {Book 2 - Legacy of the Lost God.system.details.publication}
license : string {Book 2 - Legacy of the Lost God.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 2 - Legacy of the Lost God.system.details.publication.remaster} (same value: False)
title : string {Book 2 - Legacy of the Lost God.system.details.publication.title} (same value: 'Pathfinder #152: Legacy of the Lost God')
[description] : string {Book 2 - Legacy of the Lost God.system.details.description} (7 different values)
'<p>The restless spirits of clergy who once inhabited this now-defiled temple of Aroden remain within the sanctuary and pulpit.</p>' (x1)
'<p>The xulgath corpse splits open to release a cloud of tiny ectoplasmic crystals which, when they are inhaled, disorient and devitalize living creatures.</p>' (x1)
'<p>An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered manually or a sensor that detects creatures within 30 feet in front of it.</p>' (x1)
'<p>The haze conceals a rune that summons a krooth in front of the door to area B10.</p>' (x1)
'<p>Ten masks adorn twelve stone statues.</p>' (x1)
'<p>Invisible runes in the maze disorient those within it and cause its mirrored walls to shift about.</p>' (x1)
'<p>A trip wire halfway up the stairs releases half a dozen spherical thunderstones that bounce down the stairs and explode.</p>' (x1)
[disable] : string {Book 2 - Legacy of the Lost God.system.details.disable} (7 different values)
'<p>@Check[occultism|dc:26|name:Exorcise the spirits|traits:haunt,hazard] (expert) to exorcise the spirits, or @Check[deception|dc:28|name:Imitate the Arodenite faith|traits:haunt,hazard] or @Check[religion|dc:28] (trained) to imitate the Arodenite faith and render the haunt harmless until it resets</p>' (x1)
'<p>@Check[arcana|dc:26|name:Render the cloud inert|traits:hazard,environmental] or @Check[occultism|dc:26|name:Render the cloud inert|traits:hazard,environmental] (expert) to render the crystal cloud inert</p>' (x1)
'<p>@Check[thievery|dc:31|name:Flip the switch|traits:hazard,complex,magical,mechanical,trap] (master) on the wheel to flip the switch returning it to a harmless carnival game, @Check[thievery|dc:26|name:Erase each rune|traits:hazard,complex,magical,mechanical,trap] (expert) to erase each rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract each rune.</p>' (x1)
'<p>@Check[acrobatics|dc:24|name:Approach without triggering the trap|traits:hazard,complex,magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:26|name:Erase the rune|traits:hazard,complex,magical,trap] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to counteract the rune.</p>' (x1)
'<p>@Check[religion|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) or @Check[occultism|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] or @Check[thievery|dc:31|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) to dismiss the magic on a single statue. Replacing the two missing masks (a mask made of or incorporating coins on the merchant statue and a mask made of any valuable fabric on the tailor statue) and succeeding at a @Check[religion|dc:27|name:Disarm the trap|traits:hazard,complex,magical,trap] check disarms the trap.</p>' (x1)
'<p>@Check[thievery|dc:26|name:Stop the mirrors|traits:hazard,complex,magical,mechanical,trap] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to stop the mirrors\' shuffling; @Check[occultism|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] or @Check[religion|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] (expert) to dispel the minotaur</p>' (x1)
'<p>@Check[thievery|dc:27|name:Safely Cut the Trip Wire|traits:mechanical,hazard,trap] (expert) to safely cut the trip wire</p>' (x1)
[isComplex] : boolean {Book 2 - Legacy of the Lost God.system.details.isComplex} (2 different values)
True (x4)
False (x3)
[reset] : string {Book 2 - Legacy of the Lost God.system.details.reset} (7 different values)
'<p>The spirits return in [[/gmr 1d8 #Hours]]{1d8 hours} as long as any xulgaths remain in Moonstone Hall.</p>' (x1)
'<p>The crystals regrow into a number sufficient to form another dangerous cloud after 1 week.</p>' (x1)
'<p>The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.</p>' (x1)
'<p>The trap resets after 24 hours.</p>' (x1)
'<p>The trap deactivates and resets 1 minute after it has no target creatures</p>' (x1)
'<p>The trap deactivates and resets if 1 minute passes without any creature in the maze.</p>' (x1)
'' (x1)
[routine] : string {Book 2 - Legacy of the Lost God.system.details.routine} (4 different values)
[initiative] : object {Book 2 - Legacy of the Lost God.system.initiative}
statistic : string {Book 2 - Legacy of the Lost God.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 2 - Legacy of the Lost God.system.perception}
details : string {Book 2 - Legacy of the Lost God.system.perception.details} (2 different values)
'' (x23)
'sharp eyes' (x1)
mod : integer {Book 2 - Legacy of the Lost God.system.perception.mod} (13 different values)
senses : array<object> {Book 2 - Legacy of the Lost God.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 2 - Legacy of the Lost God.system.perception.senses.[]}
[acuity] : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 2 - Legacy of the Lost God.system.perception.senses.[].range} (2 different values)
60 (x2)
30 (x2)
type : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].type} (6 different values)
'darkvision' (x11)
'low-light-vision' (x7)
'lifesense' (x2)
'scent' (x2)
'see-invisibility' (x1)
'greater-darkvision' (x1)
[resources] : object {Book 2 - Legacy of the Lost God.system.resources}
[focus] : object {Book 2 - Legacy of the Lost God.system.resources.focus}
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