44 lines
2.5 KiB
Plaintext
44 lines
2.5 KiB
Plaintext
Bounty Hunter
|
|
Different values: 4
|
|
=====================================
|
|
object {Bounty Hunter}
|
|
_id : string {Bounty Hunter._id} (all different values)
|
|
folder : string {Bounty Hunter.folder} (same value: 'JWly0XSuudv3BkAo')
|
|
img : string {Bounty Hunter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
|
|
name : string {Bounty Hunter.name} (all different values)
|
|
system : object {Bounty Hunter.system}
|
|
actionType : object {Bounty Hunter.system.actionType}
|
|
value : string {Bounty Hunter.system.actionType.value} (2 different values)
|
|
'passive' (x3)
|
|
'reaction' (x1)
|
|
actions : object {Bounty Hunter.system.actions}
|
|
[value] : empty
|
|
category : string {Bounty Hunter.system.category} (same value: 'class')
|
|
description : object {Bounty Hunter.system.description}
|
|
value : string {Bounty Hunter.system.description.value} (all different values)
|
|
level : object {Bounty Hunter.system.level}
|
|
value : integer {Bounty Hunter.system.level.value} (3 different values)
|
|
4 (x2)
|
|
2 (x1)
|
|
8 (x1)
|
|
prerequisites : object {Bounty Hunter.system.prerequisites}
|
|
value : array<object> {Bounty Hunter.system.prerequisites.value}
|
|
Length: min=1 max=1
|
|
Value type: object {Bounty Hunter.system.prerequisites.value.[]}
|
|
value : string {Bounty Hunter.system.prerequisites.value.[].value} (2 different values)
|
|
'Bounty Hunter Dedication' (x3)
|
|
'trained in Survival' (x1)
|
|
publication : object {Bounty Hunter.system.publication}
|
|
license : string {Bounty Hunter.system.publication.license} (same value: 'ORC')
|
|
remaster : boolean {Bounty Hunter.system.publication.remaster} (same value: True)
|
|
title : string {Bounty Hunter.system.publication.title} (same value: 'Pathfinder Player Core 2')
|
|
rules : ignored (Foundry rules object) {Bounty Hunter.system.rules}
|
|
traits : object {Bounty Hunter.system.traits}
|
|
rarity : string {Bounty Hunter.system.traits.rarity} (same value: 'common')
|
|
value : array<string> {Bounty Hunter.system.traits.value}
|
|
Length: min=1 max=2
|
|
Value type: string {Bounty Hunter.system.traits.value.[]} (3 different values)
|
|
'archetype' (x4)
|
|
'dedication' (x1)
|
|
'exploration' (x1)
|
|
type : string {Bounty Hunter.type} (same value: 'feat') |