459 lines
34 KiB
Plaintext
459 lines
34 KiB
Plaintext
Introductions
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Different values: 13
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=====================================
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object {Introductions}
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_id : string {Introductions._id} (all different values)
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img : string {Introductions.img} (2 different values)
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'systems/pf2e/icons/default-icons/hazard.svg' (x9)
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'systems/pf2e/icons/default-icons/npc.svg' (x4)
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items : array<object> {Introductions.items}
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Length: min=1 max=12
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Value type: object {Introductions.items.[]}
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_id : string {Introductions.items.[]._id} (39 different values)
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img : string {Introductions.items.[].img} (11 different values)
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name : string {Introductions.items.[].name} (37 different values)
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sort : integer {Introductions.items.[].sort} (all different values)
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system : object {Introductions.items.[].system}
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[actionType] : object {Introductions.items.[].system.actionType}
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value : string {Introductions.items.[].system.actionType.value} (4 different values)
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'reaction' (x9)
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'passive' (x8)
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'action' (x8)
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'free' (x1)
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[actions] : object {Introductions.items.[].system.actions}
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[value] : integer {Introductions.items.[].system.actions.value} (2 different values)
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1 (x5)
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2 (x3)
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[category] : string {Introductions.items.[].system.category} (3 different values)
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'offensive' (x11)
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'interaction' (x4)
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'defensive' (x2)
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description : object {Introductions.items.[].system.description}
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value : string {Introductions.items.[].system.description.value} (30 different values)
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[area] : object {Introductions.items.[].system.area}
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type : string {Introductions.items.[].system.area.type} (same value: 'emanation')
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value : integer {Introductions.items.[].system.area.value} (same value: 60)
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[attack] : object {Introductions.items.[].system.attack}
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value : string {Introductions.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {Introductions.items.[].system.attackEffects}
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[custom] : string {Introductions.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {Introductions.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {Introductions.items.[].system.attackEffects.value.[]} (3 different values)
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'ghoul-paralysis' (x2)
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'ghoul-ghoul-fever' (x1)
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'spores' (x1)
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[autoHeightenLevel] : object {Introductions.items.[].system.autoHeightenLevel}
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[value] : empty
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[bonus] : object {Introductions.items.[].system.bonus}
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value : integer {Introductions.items.[].system.bonus.value} (2 different values)
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9 (x5)
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8 (x2)
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[cost] : object {Introductions.items.[].system.cost}
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value : string {Introductions.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Introductions.items.[].system.counteraction} (same value: False)
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[damage] : object {Introductions.items.[].system.damage}
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[damageRolls] : object {Introductions.items.[].system.damageRolls}
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[5gyt9361vlgk0oa54i93] : object {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
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damage : string {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: '1d4+1')
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damageType : string {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing')
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[fr9fl43vtldixn1mgsoh] : object {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh}
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damage : string {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damage} (same value: '1d6+1')
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damageType : string {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damageType} (same value: 'bludgeoning')
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[o3tfzjjsfhc6vq8xoc18] : object {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18}
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damage : string {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damage} (same value: '1d6+1')
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damageType : string {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damageType} (same value: 'bludgeoning')
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[p36zyj2o94q5m2av6t6a] : object {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
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damage : string {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: '1d6+1')
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damageType : string {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
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[qhrnsdkxmwkkkz9ehpzt] : object {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
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damage : string {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: '1d8+1')
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damageType : string {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
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t7q0iqdlzzd1y5zle9p2 : object {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2}
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damage : string {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (same value: '1d6+1')
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damageType : string {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: 'bludgeoning')
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wozsa0yc2wmz8e7vfsgg : object {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg}
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damage : string {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: '1d4')
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damageType : string {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (same value: 'piercing')
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[zpnnrzt4bc96dsn56ikw] : object {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
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damage : string {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: '1d10+1')
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damageType : string {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
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[deathNote] : boolean {Introductions.items.[].system.deathNote} (same value: True)
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[defense] : empty
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[duration] : object {Introductions.items.[].system.duration}
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sustained : boolean {Introductions.items.[].system.duration.sustained} (same value: False)
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value : string {Introductions.items.[].system.duration.value} (3 different values)
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'10 minutes' (x1)
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'' (x1)
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'1 round' (x1)
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[frequency] : object {Introductions.items.[].system.frequency}
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max : integer {Introductions.items.[].system.frequency.max} (2 different values)
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3 (x1)
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1 (x1)
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per : string {Introductions.items.[].system.frequency.per} (2 different values)
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'day' (x1)
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'PT1M' (x1)
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[value] : integer {Introductions.items.[].system.frequency.value} (same value: 3)
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[level] : object {Introductions.items.[].system.level}
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value : integer {Introductions.items.[].system.level.value} (2 different values)
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1 (x2)
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4 (x1)
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[mod] : object {Introductions.items.[].system.mod}
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value : integer {Introductions.items.[].system.mod.value} (same value: 8)
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[prepared] : object {Introductions.items.[].system.prepared}
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value : string {Introductions.items.[].system.prepared.value} (2 different values)
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'focus' (x1)
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'innate' (x1)
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[proficiency] : object {Introductions.items.[].system.proficiency}
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value : integer {Introductions.items.[].system.proficiency.value} (same value: 0)
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publication : object {Introductions.items.[].system.publication}
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license : string {Introductions.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {Introductions.items.[].system.publication.remaster} (same value: False)
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title : string {Introductions.items.[].system.publication.title} (2 different values)
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'' (x38)
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'Pathfinder Bestiary 2' (x1)
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[location] : object {Introductions.items.[].system.location}
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[heightenedLevel] : integer {Introductions.items.[].system.location.heightenedLevel} (same value: 4)
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value : string {Introductions.items.[].system.location.value} (2 different values)
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'Bct7DIqSYhslA3RY' (x2)
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'X5G4TFFAj9hUK1Kg' (x1)
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rules : ignored (Foundry rules object) {Introductions.items.[].system.rules}
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[proficient] : object {Introductions.items.[].system.proficient}
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value : integer {Introductions.items.[].system.proficient.value} (same value: 0)
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[range] : object {Introductions.items.[].system.range}
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value : string {Introductions.items.[].system.range.value} (same value: '')
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[requirements] : string {Introductions.items.[].system.requirements} (same value: '')
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[slots] : object {Introductions.items.[].system.slots}
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[slug] : string {Introductions.items.[].system.slug} (9 different values)
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'negative-healing' (x1)
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'ghoul-consume-flesh' (x1)
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'ghoul-ghoul-fever' (x1)
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'ghoul-paralysis' (x1)
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'ghoul-swift-leap' (x1)
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'speak-with-plants' (x1)
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'counter-performance' (x1)
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'inspire-courage' (x1)
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'tail' (x1)
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[spelldc] : object {Introductions.items.[].system.spelldc}
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dc : integer {Introductions.items.[].system.spelldc.dc} (same value: 17)
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mod : integer {Introductions.items.[].system.spelldc.mod} (same value: 0)
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value : integer {Introductions.items.[].system.spelldc.value} (same value: 7)
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[target] : object {Introductions.items.[].system.target}
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value : string {Introductions.items.[].system.target.value} (same value: '')
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[time] : object {Introductions.items.[].system.time}
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value : string {Introductions.items.[].system.time.value} (3 different values)
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'2' (x1)
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'reaction' (x1)
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'1' (x1)
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[tradition] : object {Introductions.items.[].system.tradition}
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value : string {Introductions.items.[].system.tradition.value} (2 different values)
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'occult' (x1)
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'primal' (x1)
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[traits] : object {Introductions.items.[].system.traits}
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rarity : string {Introductions.items.[].system.traits.rarity} (2 different values)
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'common' (x34)
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'uncommon' (x2)
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[traditions] : array<string> {Introductions.items.[].system.traits.traditions}
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Length: min=0 max=1
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Value type: string {Introductions.items.[].system.traits.traditions.[]} (same value: 'primal')
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value : array<string> {Introductions.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {Introductions.items.[].system.traits.value.[]} (27 different values)
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[weaponType] : object {Introductions.items.[].system.weaponType}
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value : string {Introductions.items.[].system.weaponType.value} (2 different values)
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'melee' (x6)
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'ranged' (x1)
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type : string {Introductions.items.[].type} (5 different values)
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'action' (x26)
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'melee' (x7)
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'spell' (x3)
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'spellcastingEntry' (x2)
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'lore' (x1)
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[_stats] : object {Introductions.items.[]._stats}
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compendiumSource : string {Introductions.items.[]._stats.compendiumSource} (8 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x1)
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'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x1)
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'Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t' (x1)
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'Compendium.pf2e.spells-srd.Item.WILXkjU5Yq3yw10r' (x1)
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'Compendium.pf2e.spells-srd.Item.IAjvwqgiDr3qGYxY' (x1)
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name : string {Introductions.name} (all different values)
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system : object {Introductions.system}
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attributes : object {Introductions.system.attributes}
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ac : object {Introductions.system.attributes.ac}
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[details] : string {Introductions.system.attributes.ac.details} (same value: '')
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value : integer {Introductions.system.attributes.ac.value} (5 different values)
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0 (x7)
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16 (x2)
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15 (x2)
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18 (x1)
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8 (x1)
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[hardness] : integer {Introductions.system.attributes.hardness} (3 different values)
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0 (x7)
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7 (x1)
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5 (x1)
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[hasHealth] : boolean {Introductions.system.attributes.hasHealth} (same value: True)
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hp : object {Introductions.system.attributes.hp}
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details : string {Introductions.system.attributes.hp.details} (2 different values)
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'' (x12)
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'void healing' (x1)
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max : integer {Introductions.system.attributes.hp.max} (7 different values)
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0 (x7)
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24 (x1)
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20 (x1)
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25 (x1)
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30 (x1)
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18 (x1)
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40 (x1)
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temp : integer {Introductions.system.attributes.hp.temp} (same value: 0)
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value : integer {Introductions.system.attributes.hp.value} (7 different values)
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0 (x7)
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24 (x1)
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20 (x1)
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25 (x1)
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30 (x1)
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18 (x1)
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40 (x1)
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[allSaves] : object {Introductions.system.attributes.allSaves}
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value : string {Introductions.system.attributes.allSaves.value} (same value: '')
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[emitsSound] : string {Introductions.system.attributes.emitsSound} (same value: 'encounter')
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[immunities] : array<object> {Introductions.system.attributes.immunities}
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Length: min=2 max=5
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Value type: object {Introductions.system.attributes.immunities.[]}
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type : string {Introductions.system.attributes.immunities.[].type} (10 different values)
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'critical-hits' (x3)
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'precision' (x3)
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'paralyzed' (x2)
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'unconscious' (x2)
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'death-effects' (x1)
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'disease' (x1)
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'poison' (x1)
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'sleep' (x1)
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'acid' (x1)
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'visual' (x1)
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[speed] : object {Introductions.system.attributes.speed}
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otherSpeeds : array<object> {Introductions.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {Introductions.system.attributes.speed.otherSpeeds.[]}
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type : string {Introductions.system.attributes.speed.otherSpeeds.[].type} (2 different values)
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'burrow' (x1)
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'fly' (x1)
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value : integer {Introductions.system.attributes.speed.otherSpeeds.[].value} (2 different values)
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5 (x1)
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60 (x1)
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value : integer {Introductions.system.attributes.speed.value} (4 different values)
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30 (x1)
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25 (x1)
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15 (x1)
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10 (x1)
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[stealth] : object {Introductions.system.attributes.stealth}
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details : string {Introductions.system.attributes.stealth.details} (3 different values)
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'<p>(trained)</p>' (x7)
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'<p>(trained, or 0 if the trapdoor is disabled or broken)</p>' (x1)
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'<p>(trained), or DC 0 and no minimum proficiency if the surface is disturbed.</p>' (x1)
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value : integer {Introductions.system.attributes.stealth.value} (2 different values)
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|
10 (x8)
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7 (x1)
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|
[weaknesses] : array<object> {Introductions.system.attributes.weaknesses}
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Length: min=1 max=1
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Value type: object {Introductions.system.attributes.weaknesses.[]}
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type : string {Introductions.system.attributes.weaknesses.[].type} (same value: 'fire')
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value : integer {Introductions.system.attributes.weaknesses.[].value} (same value: 5)
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[creatureType] : string {Introductions.system.creatureType} (same value: '')
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details : object {Introductions.system.details}
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[description] : string {Introductions.system.details.description} (9 different values)
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'<p>A cloud of invisible magical sensors in a 10-foot radius surrounds the central column of the room.</p>' (x1)
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'<p>The fanged skull rune begins speaking in sweet, honeyed tones about eternal life.</p>' (x1)
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'<p>Blood flows from the fanged skull rune as if it were an open wound.</p>' (x1)
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'<p>A cheerful, wordless tune fills the room, compelling everyone to get to work.</p>' (x1)
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'<p>Solvents and detergents spray from the ceiling and run down the walls where they combine in dangerous ways.</p>' (x1)
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'<p>The face of the Azlanti supervisor on the wall animates and begins scolding those in the room for their poor attitudes at work.</p>' (x1)
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'<p>A wooden trapdoor covers a pit that\'s 10 feet square and 20 feet deep. Sharp spikes line the bottom of the pit.</p>' (x1)
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'<p>The image of a ghostly warrior her holy symbol dripping blood and pulsing with negative energy, steps from the wall and seeks to kill any living creature.</p>' (x1)
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'<p>A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.</p>' (x1)
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[disable] : string {Introductions.system.details.disable} (9 different values)
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'<p>@Check[acrobatics|dc:15|name:Approach the Rune|traits:magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:17|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to erase the rune, or @Check[athletics|dc:19|name:Remove Stones|traits:magical,trap] to remove enough stones from the pillar to disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the rune.</p>' (x1)
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'<p>@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between <em>Hunger\'s Call</em> and the temple, or @Check[athletics|dc:21|name:Crack the Wall|traits:complex,haunt] to crack the wall in several places; three total successes are required to disable the haunt.</p>' (x1)
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'<p>@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between <em>Hunger\'s Call</em> and the temple, or @Check[crafting|dc:21|name:Break up the Mural|traits:complex,haunt] (trained) to break up the pattern of the mural; three total successes are required to disable the haunt.</p>' (x1)
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'<p>@Check[religion|dc:20|name:Exorcise Spirits|traits:complex,haunt] (trained) to exorcise the spirits, or @Check[intimidation|dc:21|name:Take a Break|traits:complex,haunt] to convince the spirits it is time to take a break; three total successes are required to disable the haunt.</p>' (x1)
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'<p>@Check[engineering-lore|dc:20|name:Disable Control Panel|traits:mechanical,complex]{Engineering Lore} (trained) or @Check[thievery|dc:20|name:Disable Control Panel|traits:mechanical,complex] (trained) to deactivate the control panel, or @Check[athletics|dc:21|name:Plug the Spouts|traits:mechanical,complex] or @Check[acrobatics|dc:21|name:Plug the Spouts|traits:mechanical,complex] to plug the spouts that release the chemicals; three successes are required to disable the trap.</p>' (x1)
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|
'<p>@Check[deception|dc:20|name:Fake a Smile|traits:complex,haunt] to fake a cheerful, positive attitude, or @Check[crafting|dc:21|name:Show Skill at a Task|traits:complex,haunt] (trained) to show skill at a task; three successful checks are required to disable the haunt.</p>' (x1)
|
|
'<p>@Check[thievery|dc:14|name:Remove Trap Door|traits:mechanical,trap] to remove the trapdoor</p>' (x1)
|
|
'<p>@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between <em>Hunger\'s Call</em> and the temple, or @Check[thievery|dc:21|name:Scratch Eyes out of the Mural|traits:complex,haunt] (trained) to scratch the eyes out of the mural; three total successes are required to disable the haunt.</p>' (x1)
|
|
'<p>@Check[survival|dc:16|name:Disturb Surface|traits:environmental] (trained) to disturb the surface</p>' (x1)
|
|
[isComplex] : boolean {Introductions.system.details.isComplex} (2 different values)
|
|
True (x7)
|
|
False (x2)
|
|
level : object {Introductions.system.details.level}
|
|
value : integer {Introductions.system.details.level.value} (3 different values)
|
|
3 (x6)
|
|
1 (x4)
|
|
2 (x3)
|
|
publication : object {Introductions.system.details.publication}
|
|
license : string {Introductions.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {Introductions.system.details.publication.remaster} (same value: False)
|
|
title : string {Introductions.system.details.publication.title} (2 different values)
|
|
'Pathfinder Society Intro #2: United in Purpose' (x8)
|
|
'Pathfinder Society Intro #1: The Second Confirmation' (x5)
|
|
[blurb] : string {Introductions.system.details.blurb} (same value: '')
|
|
[languages] : object {Introductions.system.details.languages}
|
|
details : string {Introductions.system.details.languages.details} (2 different values)
|
|
'' (x3)
|
|
'speak with plants (fungi only)' (x1)
|
|
value : array<string> {Introductions.system.details.languages.value}
|
|
Length: min=0 max=4
|
|
Value type: string {Introductions.system.details.languages.value.[]} (6 different values)
|
|
'common' (x2)
|
|
'necril' (x1)
|
|
'azlanti' (x1)
|
|
'fey' (x1)
|
|
'wildsong' (x1)
|
|
'draconic' (x1)
|
|
[privateNotes] : string {Introductions.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {Introductions.system.details.publicNotes} (4 different values)
|
|
[reset] : string {Introductions.system.details.reset} (8 different values)
|
|
'<p>The mosaic ceases its routine 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.</p>' (x2)
|
|
'<p>The trap resets each day at dawn.</p>' (x1)
|
|
'<p>The ghostly workers cease their routine 2 rounds after all living creatures leave the room and reset after 6 hours.</p>' (x1)
|
|
'<p>The trap deactivates after 1 minute and resets in 1 hour.</p>' (x1)
|
|
'<p>The ghostly voice ceases its routine 2 rounds after all living creatures leave the room and resets after 6 hours.</p>' (x1)
|
|
'<p>Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.</p>' (x1)
|
|
'<p>The spectral warrior returns to the wall and ceases 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.</p>' (x1)
|
|
'<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours.</p>' (x1)
|
|
[routine] : string {Introductions.system.details.routine} (8 different values)
|
|
saves : object {Introductions.system.saves}
|
|
fortitude : object {Introductions.system.saves.fortitude}
|
|
saveDetail : string {Introductions.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {Introductions.system.saves.fortitude.value} (6 different values)
|
|
0 (x7)
|
|
5 (x2)
|
|
10 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
reflex : object {Introductions.system.saves.reflex}
|
|
saveDetail : string {Introductions.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {Introductions.system.saves.reflex.value} (6 different values)
|
|
0 (x7)
|
|
8 (x2)
|
|
2 (x1)
|
|
9 (x1)
|
|
5 (x1)
|
|
1 (x1)
|
|
will : object {Introductions.system.saves.will}
|
|
saveDetail : string {Introductions.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {Introductions.system.saves.will.value} (5 different values)
|
|
0 (x9)
|
|
5 (x1)
|
|
8 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
[statusEffects] : array<> {Introductions.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {Introductions.system.traits}
|
|
rarity : string {Introductions.system.traits.rarity} (3 different values)
|
|
'common' (x8)
|
|
'uncommon' (x4)
|
|
'unique' (x1)
|
|
size : object {Introductions.system.traits.size}
|
|
value : string {Introductions.system.traits.size.value} (3 different values)
|
|
'med' (x11)
|
|
'sm' (x1)
|
|
'tiny' (x1)
|
|
value : array<string> {Introductions.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {Introductions.system.traits.value.[]} (17 different values)
|
|
[abilities] : object {Introductions.system.abilities}
|
|
cha : object {Introductions.system.abilities.cha}
|
|
mod : integer {Introductions.system.abilities.cha.mod} (3 different values)
|
|
2 (x2)
|
|
4 (x1)
|
|
-5 (x1)
|
|
con : object {Introductions.system.abilities.con}
|
|
mod : integer {Introductions.system.abilities.con.mod} (3 different values)
|
|
1 (x2)
|
|
0 (x1)
|
|
4 (x1)
|
|
dex : object {Introductions.system.abilities.dex}
|
|
mod : integer {Introductions.system.abilities.dex.mod} (3 different values)
|
|
4 (x2)
|
|
2 (x1)
|
|
-5 (x1)
|
|
int : object {Introductions.system.abilities.int}
|
|
mod : integer {Introductions.system.abilities.int.mod} (4 different values)
|
|
1 (x1)
|
|
2 (x1)
|
|
-1 (x1)
|
|
-5 (x1)
|
|
str : object {Introductions.system.abilities.str}
|
|
mod : integer {Introductions.system.abilities.str.mod} (2 different values)
|
|
1 (x3)
|
|
2 (x1)
|
|
wis : object {Introductions.system.abilities.wis}
|
|
mod : integer {Introductions.system.abilities.wis.mod} (2 different values)
|
|
0 (x3)
|
|
2 (x1)
|
|
[initiative] : object {Introductions.system.initiative}
|
|
statistic : string {Introductions.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {Introductions.system.perception}
|
|
details : string {Introductions.system.perception.details} (same value: '')
|
|
mod : integer {Introductions.system.perception.mod} (4 different values)
|
|
7 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
senses : array<object> {Introductions.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {Introductions.system.perception.senses.[]}
|
|
acuity : string {Introductions.system.perception.senses.[].acuity} (2 different values)
|
|
'imprecise' (x1)
|
|
'precise' (x1)
|
|
range : integer {Introductions.system.perception.senses.[].range} (2 different values)
|
|
30 (x1)
|
|
60 (x1)
|
|
type : string {Introductions.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x3)
|
|
'scent' (x1)
|
|
'motion-sense' (x1)
|
|
vision : boolean {Introductions.system.perception.vision} (same value: False)
|
|
[resources] : object {Introductions.system.resources}
|
|
[focus] : object {Introductions.system.resources.focus}
|
|
max : integer {Introductions.system.resources.focus.max} (same value: 1)
|
|
value : integer {Introductions.system.resources.focus.value} (same value: 1)
|
|
[skills] : object {Introductions.system.skills}
|
|
[acrobatics] : object {Introductions.system.skills.acrobatics}
|
|
base : integer {Introductions.system.skills.acrobatics.base} (2 different values)
|
|
7 (x1)
|
|
6 (x1)
|
|
[athletics] : object {Introductions.system.skills.athletics}
|
|
base : integer {Introductions.system.skills.athletics.base} (same value: 4)
|
|
stealth : object {Introductions.system.skills.stealth}
|
|
base : integer {Introductions.system.skills.stealth.base} (3 different values)
|
|
6 (x2)
|
|
7 (x1)
|
|
1 (x1)
|
|
special : array<object> {Introductions.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Introductions.system.skills.stealth.special.[]}
|
|
base : integer {Introductions.system.skills.stealth.special.[].base} (same value: 4)
|
|
label : string {Introductions.system.skills.stealth.special.[].label} (same value: 'in swamps')
|
|
[diplomacy] : object {Introductions.system.skills.diplomacy}
|
|
base : integer {Introductions.system.skills.diplomacy.base} (same value: 8)
|
|
[nature] : object {Introductions.system.skills.nature}
|
|
base : integer {Introductions.system.skills.nature.base} (same value: 6)
|
|
[performance] : object {Introductions.system.skills.performance}
|
|
base : integer {Introductions.system.skills.performance.base} (same value: 8)
|
|
[society] : object {Introductions.system.skills.society}
|
|
base : integer {Introductions.system.skills.society.base} (same value: 6)
|
|
[survival] : object {Introductions.system.skills.survival}
|
|
base : integer {Introductions.system.skills.survival.base} (same value: 5)
|
|
[thievery] : object {Introductions.system.skills.thievery}
|
|
base : integer {Introductions.system.skills.thievery.base} (same value: 6)
|
|
type : string {Introductions.type} (2 different values)
|
|
'hazard' (x9)
|
|
'npc' (x4)
|
|
[prototypeToken] : object {Introductions.prototypeToken}
|
|
name : string {Introductions.prototypeToken.name} (same value: 'Ghoul') |