Files
Pf2eDataScrapper/output/pf2e/packs/Mystic.txt
T
2025-04-08 17:56:11 +04:00

1225 lines
84 KiB
Plaintext

Mystic
Different values: 14
=====================================
object {Mystic}
_id : string {Mystic._id} (all different values)
folder : string {Mystic.folder} (same value: 'PbkKbrYf9cUVw6zG')
img : string {Mystic.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Mystic.items}
Length: min=8 max=66
Value type: object {Mystic.items.[]}
_id : string {Mystic.items.[]._id} (329 different values)
img : string {Mystic.items.[].img} (170 different values)
name : string {Mystic.items.[].name} (230 different values)
sort : integer {Mystic.items.[].sort} (66 different values)
system : object {Mystic.items.[].system}
[acBonus] : integer {Mystic.items.[].system.acBonus} (3 different values)
0 (x5)
1 (x2)
2 (x1)
[actionType] : object {Mystic.items.[].system.actionType}
value : string {Mystic.items.[].system.actionType.value} (4 different values)
'passive' (x23)
'action' (x15)
'reaction' (x4)
'free' (x1)
[actions] : object {Mystic.items.[].system.actions}
[value] : integer {Mystic.items.[].system.actions.value} (3 different values)
1 (x8)
2 (x4)
3 (x3)
[area] : object {Mystic.items.[].system.area}
type : string {Mystic.items.[].system.area.type} (4 different values)
'burst' (x19)
'emanation' (x9)
'cone' (x5)
'line' (x2)
value : integer {Mystic.items.[].system.area.value} (8 different values)
30 (x13)
10 (x8)
20 (x7)
100 (x2)
60 (x2)
15 (x1)
5 (x1)
40 (x1)
[attackEffects] : object {Mystic.items.[].system.attackEffects}
value : array<string> {Mystic.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Mystic.items.[].system.attackEffects.value.[]} (same value: 'spill-secrets')
[autoHeightenLevel] : object {Mystic.items.[].system.autoHeightenLevel}
[value] : integer {Mystic.items.[].system.autoHeightenLevel.value} (same value: 1)
[baseItem] : string {Mystic.items.[].system.baseItem} (15 different values)
[bonus] : object {Mystic.items.[].system.bonus}
value : integer {Mystic.items.[].system.bonus.value} (17 different values)
description : object {Mystic.items.[].system.description}
value : string {Mystic.items.[].system.description.value} (199 different values)
[bonusDamage] : object {Mystic.items.[].system.bonusDamage}
value : integer {Mystic.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Mystic.items.[].system.bulk}
value : mixed
float {Mystic.items.[].system.bulk.value} (same value: 0,1)
integer {Mystic.items.[].system.bulk.value} (3 different values)
1 (x9)
0 (x4)
2 (x2)
[category] : string {Mystic.items.[].system.category} (10 different values)
'offensive' (x26)
'simple' (x11)
'interaction' (x9)
'defensive' (x8)
'martial' (x5)
'unarmored' (x5)
'light' (x3)
'scroll' (x2)
'ammo' (x2)
'wand' (x1)
[checkPenalty] : integer {Mystic.items.[].system.checkPenalty} (2 different values)
0 (x5)
-1 (x3)
[containerId] : empty
[cost] : object {Mystic.items.[].system.cost}
value : string {Mystic.items.[].system.cost.value} (all different values)
[counteraction] : boolean {Mystic.items.[].system.counteraction} (2 different values)
False (x182)
True (x5)
[damage] : object {Mystic.items.[].system.damage}
[0] : object {Mystic.items.[].system.damage.0}
applyMod : boolean {Mystic.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {Mystic.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {Mystic.items.[].system.damage.0.formula} (12 different values)
kinds : array<string> {Mystic.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.0.kinds.[]} (same value: 'damage')
[materials] : array<string> {Mystic.items.[].system.damage.0.materials}
Length: min=0 max=1
Value type: string {Mystic.items.[].system.damage.0.materials.[]} (same value: 'cold-iron')
type : string {Mystic.items.[].system.damage.0.type} (8 different values)
'mental' (x11)
'void' (x8)
'untyped' (x4)
'fire' (x3)
'spirit' (x3)
'bleed' (x1)
'piercing' (x1)
'electricity' (x1)
[1] : object {Mystic.items.[].system.damage.1}
applyMod : boolean {Mystic.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {Mystic.items.[].system.damage.1.formula} (same value: '2d4')
kinds : array<string> {Mystic.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.1.kinds.[]} (same value: 'damage')
type : string {Mystic.items.[].system.damage.1.type} (same value: 'void')
[2YlEXgT93lbWXENb] : object {Mystic.items.[].system.damage.2YlEXgT93lbWXENb}
applyMod : boolean {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
[category] : empty
formula : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: '10d6')
kinds : array<string> {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: 'damage')
materials : array<> {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.materials}
Length: min=0 max=0
Value type: empty
type : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: 'cold')
[3Pz4NTLXD2rzKgf4] : object {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4}
applyMod : boolean {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
category : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
formula : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
kinds : array<string> {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
materials : array<> {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
Length: min=0 max=0
Value type: empty
type : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
[XBFtljOdUx24bHoA] : object {Mystic.items.[].system.damage.XBFtljOdUx24bHoA}
applyMod : boolean {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False)
[category] : empty
formula : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.formula} (same value: '10d6')
kinds : array<string> {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: 'damage')
materials : array<> {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.materials}
Length: min=0 max=0
Value type: empty
type : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.type} (same value: 'mental')
[YBeTuItHduzXElD5] : object {Mystic.items.[].system.damage.YBeTuItHduzXElD5}
applyMod : boolean {Mystic.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
[category] : empty
formula : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8')
kinds : array<string> {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage')
materials : array<> {Mystic.items.[].system.damage.YBeTuItHduzXElD5.materials}
Length: min=0 max=0
Value type: empty
type : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: 'acid')
[damageType] : string {Mystic.items.[].system.damage.damageType} (3 different values)
'piercing' (x10)
'bludgeoning' (x4)
'slashing' (x2)
[dice] : integer {Mystic.items.[].system.damage.dice} (same value: 1)
[die] : string {Mystic.items.[].system.damage.die} (4 different values)
'd4' (x8)
'd6' (x6)
'd8' (x1)
'd10' (x1)
[yI4fzrhnbFxup4Ep] : object {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : empty
formula : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8')
kinds : array<string> {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage')
materials : array<> {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: empty
type : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid')
[damageRolls] : object {Mystic.items.[].system.damageRolls}
[0] : object {Mystic.items.[].system.damageRolls.0}
damage : string {Mystic.items.[].system.damageRolls.0.damage} (8 different values)
'1d4+4' (x3)
'1d4' (x1)
'1d6' (x1)
'1d8+9' (x1)
'1d6+8' (x1)
'1d6+4' (x1)
'1d4+1' (x1)
'1d4+8' (x1)
damageType : string {Mystic.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x5)
'bludgeoning' (x4)
'slashing' (x1)
[8uYhIXaRjjjzQqLs] : object {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs}
damage : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damage} (same value: '1d8+6')
damageType : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damageType} (same value: 'piercing')
NG8KXA02T3V6CX0b : object {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b}
category : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.category} (same value: 'persistent')
damage : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damage} (same value: '2d6')
damageType : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damageType} (same value: 'spirit')
[2zZlN6AZXdA3CEFx] : object {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx}
damage : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damage} (same value: '2d8')
damageType : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damageType} (same value: 'void')
[A23NItWIekCIQKof] : object {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof}
damage : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damage} (same value: '3d6+12')
damageType : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damageType} (same value: 'bludgeoning')
[AG71gLJtwmLrHviN] : object {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN}
damage : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damage} (same value: '2d6')
damageType : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damageType} (same value: 'mental')
[HnT1aQ9ez0pexq1P] : object {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P}
damage : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damage} (same value: '1d6+6')
damageType : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damageType} (same value: 'piercing')
[IaoxkoygFqqAastw] : object {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw}
damage : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damage} (same value: '1d4+8')
damageType : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damageType} (same value: 'piercing')
[Oq49GGSyBadF10Nx] : object {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx}
damage : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damage} (same value: '9d6')
damageType : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damageType} (same value: 'mental')
[RoY4sCsTrfFFRrMK] : object {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK}
damage : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damage} (same value: '1d4+4')
damageType : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damageType} (same value: 'piercing')
[Sw9dWvwUdkLJM0wD] : object {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD}
damage : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damage} (same value: '1d6+6')
damageType : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damageType} (same value: 'piercing')
[c0blUKOwFpmNBw0h] : object {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h}
damage : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damage} (same value: '1d4+8')
damageType : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damageType} (same value: 'piercing')
[dS41ICzly3GcB4z7] : object {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7}
damage : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damage} (same value: '2d10+6')
damageType : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damageType} (same value: 'slashing')
[fUMzxbaeusjEBqtm] : object {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm}
category : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.category} (same value: 'persistent')
damage : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damage} (same value: '1d6')
damageType : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damageType} (same value: 'bleed')
[iTm2UK4LMg97e4hG] : object {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG}
damage : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damage} (same value: '2d4+13')
damageType : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damageType} (same value: 'slashing')
[iswR188zNNz1VJHP] : object {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP}
damage : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (7 different values)
'1d4+6' (x2)
'1d4+8' (x2)
'1d4+4' (x1)
'1d4+13' (x1)
'1d4+12' (x1)
'1d4+10' (x1)
'1d4+1' (x1)
damageType : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning')
[j3CqpbKcifhACgsr] : object {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr}
damage : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damage} (same value: '2d6')
damageType : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damageType} (same value: 'mental')
[jQ6nDXgJi3ZbCld9] : object {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9}
damage : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damage} (same value: '2d6')
damageType : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damageType} (same value: 'mental')
[mVbIbm651Wh2o3Cs] : object {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs}
damage : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damage} (same value: '3d6+12')
damageType : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damageType} (same value: 'bludgeoning')
TfTyPcXqRao0Vifj : object {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj}
damage : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damage} (same value: '3d6')
damageType : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damageType} (same value: 'spirit')
[nek8yubRTKCW1kD5] : object {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5}
damage : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damage} (same value: '2d10+10')
damageType : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damageType} (same value: 'bludgeoning')
[oTSMPup5tQm3VGoR] : object {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR}
damage : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damage} (same value: '2d6')
damageType : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damageType} (same value: 'spirit')
[qNJMvfXMPdyR71Ts] : object {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts}
damage : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damage} (same value: '1d4+4')
damageType : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damageType} (same value: 'piercing')
[qp8X8tq0IIODL7Js] : object {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js}
damage : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damage} (same value: '2d4+8')
damageType : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damageType} (same value: 'bludgeoning')
[defense] : object {Mystic.items.[].system.defense}
save : object {Mystic.items.[].system.defense.save}
basic : boolean {Mystic.items.[].system.defense.save.basic} (2 different values)
False (x57)
True (x24)
statistic : string {Mystic.items.[].system.defense.save.statistic} (3 different values)
'will' (x59)
'fortitude' (x13)
'reflex' (x9)
[dexCap] : integer {Mystic.items.[].system.dexCap} (3 different values)
5 (x5)
4 (x2)
3 (x1)
[duration] : object {Mystic.items.[].system.duration}
sustained : boolean {Mystic.items.[].system.duration.sustained} (2 different values)
False (x157)
True (x30)
value : string {Mystic.items.[].system.duration.value} (20 different values)
[equipped] : object {Mystic.items.[].system.equipped}
carryType : string {Mystic.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Mystic.items.[].system.equipped.handsHeld} (2 different values)
0 (x24)
1 (x4)
[inSlot] : boolean {Mystic.items.[].system.equipped.inSlot} (2 different values)
True (x8)
False (x1)
[invested] : empty
[frequency] : object {Mystic.items.[].system.frequency}
max : integer {Mystic.items.[].system.frequency.max} (same value: 1)
per : string {Mystic.items.[].system.frequency.per} (3 different values)
'day' (x2)
'PT1H' (x1)
'round' (x1)
[value] : integer {Mystic.items.[].system.frequency.value} (same value: 1)
[group] : string {Mystic.items.[].system.group} (10 different values)
'knife' (x5)
'cloth' (x5)
'sword' (x3)
'leather' (x3)
'club' (x3)
'dart' (x1)
'spear' (x1)
'bow' (x1)
'crossbow' (x1)
'flail' (x1)
[hardness] : integer {Mystic.items.[].system.hardness} (same value: 0)
[heightening] : object {Mystic.items.[].system.heightening}
[damage] : object {Mystic.items.[].system.heightening.damage}
[0] : string {Mystic.items.[].system.heightening.damage.0} (6 different values)
'1d6' (x12)
'1d4' (x8)
'2d6' (x7)
'2d4' (x2)
'1d8' (x2)
'2' (x1)
[1] : string {Mystic.items.[].system.heightening.damage.1} (same value: '1d4')
[2YlEXgT93lbWXENb] : string {Mystic.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: '2d6')
[3Pz4NTLXD2rzKgf4] : string {Mystic.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
[YBeTuItHduzXElD5] : string {Mystic.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8')
[yI4fzrhnbFxup4Ep] : string {Mystic.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8')
[interval] : integer {Mystic.items.[].system.heightening.interval} (2 different values)
1 (x23)
2 (x12)
type : string {Mystic.items.[].system.heightening.type} (2 different values)
'interval' (x35)
'fixed' (x33)
[area] : integer {Mystic.items.[].system.heightening.area} (same value: 0)
[levels] : object {Mystic.items.[].system.heightening.levels}
[2] : object {Mystic.items.[].system.heightening.levels.2}
target : object {Mystic.items.[].system.heightening.levels.2.target}
value : string {Mystic.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
[3] : object {Mystic.items.[].system.heightening.levels.3}
[range] : object {Mystic.items.[].system.heightening.levels.3.range}
value : string {Mystic.items.[].system.heightening.levels.3.range.value} (2 different values)
'500 feet' (x1)
'touch' (x1)
[target] : object {Mystic.items.[].system.heightening.levels.3.target}
value : string {Mystic.items.[].system.heightening.levels.3.target.value} (5 different values)
'5 creatures' (x6)
'1 unattended object with a Bulk of 1 or less' (x4)
'10 objects' (x2)
'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1)
'1 willing creature' (x1)
[4] : object {Mystic.items.[].system.heightening.levels.4}
range : object {Mystic.items.[].system.heightening.levels.4.range}
value : string {Mystic.items.[].system.heightening.levels.4.range.value} (same value: '30 feet')
target : object {Mystic.items.[].system.heightening.levels.4.target}
value : string {Mystic.items.[].system.heightening.levels.4.target.value} (2 different values)
'10 willing living creatures' (x2)
'10 creatures you know by name and have met in person' (x1)
[5] : object {Mystic.items.[].system.heightening.levels.5}
[range] : object {Mystic.items.[].system.heightening.levels.5.range}
value : string {Mystic.items.[].system.heightening.levels.5.range.value} (2 different values)
'60 feet' (x4)
'1 mile' (x1)
[target] : object {Mystic.items.[].system.heightening.levels.5.target}
value : string {Mystic.items.[].system.heightening.levels.5.target.value} (2 different values)
'1 specific object or type of object, or a specific creature or ancestry' (x1)
'10 creatures' (x1)
[time] : object {Mystic.items.[].system.heightening.levels.5.time}
value : string {Mystic.items.[].system.heightening.levels.5.time.value} (same value: '3')
[traits] : object {Mystic.items.[].system.heightening.levels.5.traits}
value : array<string> {Mystic.items.[].system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: string {Mystic.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[6] : object {Mystic.items.[].system.heightening.levels.6}
target : object {Mystic.items.[].system.heightening.levels.6.target}
value : string {Mystic.items.[].system.heightening.levels.6.target.value} (4 different values)
'10 creatures' (x2)
'any number of objects' (x2)
'5 creatures' (x1)
'1 or 10 creatures' (x1)
[7] : object {Mystic.items.[].system.heightening.levels.7}
[area] : object {Mystic.items.[].system.heightening.levels.7.area}
type : string {Mystic.items.[].system.heightening.levels.7.area.type} (same value: 'cone')
value : string {Mystic.items.[].system.heightening.levels.7.area.value} (same value: '60')
[target] : object {Mystic.items.[].system.heightening.levels.7.target}
value : string {Mystic.items.[].system.heightening.levels.7.target.value} (3 different values)
'1 unattended object with a Bulk of 2 or less' (x4)
'6 creatures' (x1)
'1 or any number of creatures' (x1)
[8] : object {Mystic.items.[].system.heightening.levels.8}
target : object {Mystic.items.[].system.heightening.levels.8.target}
value : string {Mystic.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Mystic.items.[].system.heightening.levels.9}
target : object {Mystic.items.[].system.heightening.levels.9.target}
value : string {Mystic.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures')
[hp] : object {Mystic.items.[].system.hp}
max : integer {Mystic.items.[].system.hp.max} (same value: 0)
value : integer {Mystic.items.[].system.hp.value} (same value: 0)
[level] : object {Mystic.items.[].system.level}
value : integer {Mystic.items.[].system.level.value} (11 different values)
[location] : object {Mystic.items.[].system.location}
[heightenedLevel] : integer {Mystic.items.[].system.location.heightenedLevel} (9 different values)
4 (x18)
3 (x17)
1 (x17)
2 (x16)
5 (x14)
7 (x9)
6 (x9)
9 (x4)
8 (x4)
[value] : string {Mystic.items.[].system.location.value} (11 different values)
[material] : object {Mystic.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {Mystic.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[9Ly51UbFomNFSkwE] : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE}
name : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: 'Weapon Storm (Emanation)')
overlayType : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system}
area : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area}
type : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: 'emanation')
value : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
[URQWpedXx9fB1fR7] : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7}
name : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)')
overlayType : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system}
damage : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
0 : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
[category] : empty
type : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing')
[defense] : empty
[UTMlHk0o5FXLlwwM] : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM}
_id : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
name : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
overlayType : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
defense : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
save : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
basic : boolean {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
statistic : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
[ZxbNsu1w4bhR2fCe] : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
_id : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: 'ZxbNsu1w4bhR2fCe')
overlayType : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
cUFX7ExSLeoa3vIF : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[mAZRhujP3gA9tb4m] : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m}
name : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: 'Weapon Storm (Cone)')
overlayType : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system}
area : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area}
type : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: 'cone')
value : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
[wQHuRGaDDW2MemlK] : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK}
_id : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK')
name : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)')
overlayType : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
damage : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
0 : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
[category] : empty
type : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing')
[wUTd1CuL1B5jIquK] : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK}
_id : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: 'wUTd1CuL1B5jIquK')
overlayType : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
area : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
type : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: 'burst')
value : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
range : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: '500 feet')
time : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: '3')
zFWsMjoeCnLxqJaV : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[zjyfdrWBaUVi4O7b] : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b}
_id : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
name : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
overlayType : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
sort : integer {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
defense : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
save : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
basic : boolean {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
statistic : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
[prepared] : object {Mystic.items.[].system.prepared}
[flexible] : boolean {Mystic.items.[].system.prepared.flexible} (same value: False)
value : string {Mystic.items.[].system.prepared.value} (4 different values)
'spontaneous' (x7)
'prepared' (x2)
'focus' (x1)
'innate' (x1)
[price] : object {Mystic.items.[].system.price}
[per] : integer {Mystic.items.[].system.price.per} (same value: 10)
value : object {Mystic.items.[].system.price.value}
[cp] : integer {Mystic.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Mystic.items.[].system.price.value.gp} (10 different values)
1 (x5)
2 (x5)
3 (x4)
6 (x2)
70 (x1)
4500 (x1)
15 (x1)
4 (x1)
160 (x1)
150 (x1)
[sp] : integer {Mystic.items.[].system.price.value.sp} (5 different values)
1 (x11)
2 (x5)
9 (x1)
5 (x1)
4 (x1)
[proficiency] : object {Mystic.items.[].system.proficiency}
value : integer {Mystic.items.[].system.proficiency.value} (2 different values)
1 (x9)
0 (x2)
[proficient] : object {Mystic.items.[].system.proficient}
value : integer {Mystic.items.[].system.proficient.value} (same value: 0)
publication : object {Mystic.items.[].system.publication}
license : string {Mystic.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Mystic.items.[].system.publication.remaster} (same value: True)
title : string {Mystic.items.[].system.publication.title} (8 different values)
'Pathfinder Player Core' (x202)
'' (x88)
'Pathfinder NPC Core' (x15)
'Pathfinder Core Rulebook' (x9)
'Pathfinder Player Core 2' (x8)
'Pathfinder GM Core' (x5)
'Pathfinder Bestiary' (x1)
'Pathfinder #160: Assault on Hunting Lodge Seven' (x1)
[mod] : object {Mystic.items.[].system.mod}
value : integer {Mystic.items.[].system.mod.value} (7 different values)
14 (x2)
5 (x1)
19 (x1)
8 (x1)
18 (x1)
11 (x1)
24 (x1)
[quantity] : integer {Mystic.items.[].system.quantity} (3 different values)
1 (x43)
20 (x2)
4 (x1)
[range] : mixed
object {Mystic.items.[].system.range}
value : string {Mystic.items.[].system.range.value} (all different values)
integer {Mystic.items.[].system.range} (2 different values)
60 (x2)
20 (x1)
[reload] : object {Mystic.items.[].system.reload}
value : string {Mystic.items.[].system.reload.value} (4 different values)
'' (x9)
'-' (x5)
'0' (x1)
'1' (x1)
[requirements] : string {Mystic.items.[].system.requirements} (3 different values)
'' (x185)
'You can bleed' (x1)
'planar key for the destination plane used as a locus' (x1)
[ritual] : object {Mystic.items.[].system.ritual}
primary : object {Mystic.items.[].system.ritual.primary}
check : string {Mystic.items.[].system.ritual.primary.check} (11 different values)
secondary : object {Mystic.items.[].system.ritual.secondary}
casters : integer {Mystic.items.[].system.ritual.secondary.casters} (4 different values)
2 (x7)
1 (x4)
3 (x2)
0 (x1)
checks : string {Mystic.items.[].system.ritual.secondary.checks} (all different values)
[runes] : object {Mystic.items.[].system.runes}
potency : integer {Mystic.items.[].system.runes.potency} (3 different values)
0 (x17)
1 (x6)
2 (x1)
property : array<string> {Mystic.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Mystic.items.[].system.runes.property.[]} (same value: 'wounding')
[resilient] : integer {Mystic.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Mystic.items.[].system.runes.striking} (3 different values)
0 (x12)
1 (x3)
2 (x1)
[selfEffect] : object {Mystic.items.[].system.selfEffect}
name : string {Mystic.items.[].system.selfEffect.name} (3 different values)
'Effect: Fanatical Frenzy' (x1)
'Effect: Breach the Abyss' (x1)
'Effect: Beseech the Spirits' (x1)
uuid : string {Mystic.items.[].system.selfEffect.uuid} (3 different values)
'Compendium.pf2e.bestiary-effects.Item.Effect: Fanatical Frenzy' (x1)
'Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts' (x1)
'Compendium.pf2e.bestiary-effects.Item.Effect: Beseech the Spirits' (x1)
rules : ignored (Foundry rules object) {Mystic.items.[].system.rules}
[showSlotlessLevels] : object {Mystic.items.[].system.showSlotlessLevels}
value : boolean {Mystic.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {Mystic.items.[].system.slots}
[slot0] : object {Mystic.items.[].system.slots.slot0}
max : integer {Mystic.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Mystic.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Mystic.items.[].system.slots.slot0.prepared.[]}
id : string {Mystic.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'XHZi9XxOG34Howpl' (x1)
'VirHAiZwWloWl6l4' (x1)
'HIZPxXmikUpkq4fL' (x1)
'bYy4UUZOu6ex0y6B' (x1)
'RIHFg8lTeCaqQGx3' (x1)
'ZJ1mmBhvQ13eIzyA' (x1)
'URn1wMuJoRCcNuNL' (x1)
'V0KER9CC8ycoMeqb' (x1)
'XcuPb7SNC597YAWQ' (x1)
'gy41CKzvHlbhDCPR' (x1)
[slot1] : object {Mystic.items.[].system.slots.slot1}
max : integer {Mystic.items.[].system.slots.slot1.max} (2 different values)
3 (x4)
4 (x3)
[prepared] : array<object> {Mystic.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {Mystic.items.[].system.slots.slot1.prepared.[]}
id : string {Mystic.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'1P8oJuO8bFdxVtzV' (x2)
'YAFs5Pt3P6XyfPkV' (x1)
'r0E3FBqokfOkeKHg' (x1)
'dnp3CdMwS2qeFi0e' (x1)
'gcaJUmXzlqkVLkeU' (x1)
'I8sIuSzKYa2hsURS' (x1)
[value] : integer {Mystic.items.[].system.slots.slot1.value} (2 different values)
3 (x3)
4 (x2)
[slot2] : object {Mystic.items.[].system.slots.slot2}
max : integer {Mystic.items.[].system.slots.slot2.max} (2 different values)
4 (x3)
3 (x3)
[prepared] : array<object> {Mystic.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {Mystic.items.[].system.slots.slot2.prepared.[]}
id : string {Mystic.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'js9TOs5y1lonFoKZ' (x1)
'g82rm1SAoomn7Gyp' (x1)
'67ikYHgjhaUG1Z7C' (x1)
'zhaenlfDsaNjpTUZ' (x1)
[value] : integer {Mystic.items.[].system.slots.slot2.value} (2 different values)
3 (x3)
4 (x2)
[slot3] : object {Mystic.items.[].system.slots.slot3}
max : integer {Mystic.items.[].system.slots.slot3.max} (2 different values)
4 (x3)
3 (x3)
[prepared] : array<object> {Mystic.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {Mystic.items.[].system.slots.slot3.prepared.[]}
id : string {Mystic.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'beFFC7HSXV6dFHTe' (x1)
'0C7SQ8e1ChTZR1ri' (x1)
'PgNlNjhdU3d7Sdyz' (x1)
'KRT33bZl4uGcVHl6' (x1)
[value] : integer {Mystic.items.[].system.slots.slot3.value} (2 different values)
3 (x3)
4 (x2)
[slot4] : object {Mystic.items.[].system.slots.slot4}
max : integer {Mystic.items.[].system.slots.slot4.max} (3 different values)
3 (x5)
4 (x1)
2 (x1)
[prepared] : array<object> {Mystic.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Mystic.items.[].system.slots.slot4.prepared.[]}
id : string {Mystic.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'XN4JCtBNmeC0mnJX' (x1)
'XcQBrW31HJZ3PwHD' (x1)
'tVCjQZw9BZ33YLek' (x1)
[value] : integer {Mystic.items.[].system.slots.slot4.value} (3 different values)
3 (x4)
4 (x1)
2 (x1)
[slot5] : object {Mystic.items.[].system.slots.slot5}
max : integer {Mystic.items.[].system.slots.slot5.max} (3 different values)
3 (x2)
2 (x2)
4 (x1)
value : integer {Mystic.items.[].system.slots.slot5.value} (3 different values)
3 (x2)
2 (x2)
4 (x1)
[slot6] : object {Mystic.items.[].system.slots.slot6}
max : integer {Mystic.items.[].system.slots.slot6.max} (3 different values)
3 (x1)
4 (x1)
2 (x1)
value : integer {Mystic.items.[].system.slots.slot6.value} (3 different values)
3 (x1)
4 (x1)
2 (x1)
[slot7] : object {Mystic.items.[].system.slots.slot7}
max : integer {Mystic.items.[].system.slots.slot7.max} (3 different values)
3 (x2)
4 (x1)
2 (x1)
value : integer {Mystic.items.[].system.slots.slot7.value} (3 different values)
3 (x2)
4 (x1)
2 (x1)
[slot8] : object {Mystic.items.[].system.slots.slot8}
max : integer {Mystic.items.[].system.slots.slot8.max} (same value: 4)
value : integer {Mystic.items.[].system.slots.slot8.value} (same value: 4)
[slot9] : object {Mystic.items.[].system.slots.slot9}
max : integer {Mystic.items.[].system.slots.slot9.max} (same value: 4)
value : integer {Mystic.items.[].system.slots.slot9.value} (same value: 4)
[slug] : string {Mystic.items.[].system.slug} (163 different values)
[spelldc] : object {Mystic.items.[].system.spelldc}
dc : integer {Mystic.items.[].system.spelldc.dc} (9 different values)
18 (x2)
29 (x2)
14 (x1)
26 (x1)
37 (x1)
25 (x1)
42 (x1)
23 (x1)
31 (x1)
[mod] : integer {Mystic.items.[].system.spelldc.mod} (same value: 0)
value : integer {Mystic.items.[].system.spelldc.value} (9 different values)
10 (x2)
21 (x2)
6 (x1)
18 (x1)
29 (x1)
17 (x1)
34 (x1)
15 (x1)
23 (x1)
[splashDamage] : object {Mystic.items.[].system.splashDamage}
value : integer {Mystic.items.[].system.splashDamage.value} (same value: 0)
[tradition] : object {Mystic.items.[].system.tradition}
value : string {Mystic.items.[].system.tradition.value} (3 different values)
'occult' (x9)
'arcane' (x1)
'primal' (x1)
traits : object {Mystic.items.[].system.traits}
[rarity] : string {Mystic.items.[].system.traits.rarity} (3 different values)
'common' (x202)
'uncommon' (x30)
'rare' (x1)
[selected] : object {Mystic.items.[].system.traits.selected}
cantrip : string {Mystic.items.[].system.traits.selected.cantrip} (same value: 'Cantrip')
custom : string {Mystic.items.[].system.traits.selected.custom} (same value: '')
darkness : string {Mystic.items.[].system.traits.selected.darkness} (same value: 'Darkness')
evocation : string {Mystic.items.[].system.traits.selected.evocation} (same value: 'Evocation')
witch : string {Mystic.items.[].system.traits.selected.witch} (same value: 'Witch')
[traditions] : array<string> {Mystic.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Mystic.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x156)
'arcane' (x143)
'divine' (x85)
'primal' (x55)
[value] : array<string> {Mystic.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Mystic.items.[].system.traits.value.[]} (79 different values)
[size] : string {Mystic.items.[].system.size} (same value: 'med')
[speedPenalty] : integer {Mystic.items.[].system.speedPenalty} (same value: 0)
[spell] : object {Mystic.items.[].system.spell}
_id : string {Mystic.items.[].system.spell._id} (3 different values)
'ufesBzaUDiAqgDHp' (x1)
'7qyS4PjLAGJ8vUFB' (x1)
'i7cfvBnggrYK4LSi' (x1)
_stats : object {Mystic.items.[].system.spell._stats}
compendiumSource : string {Mystic.items.[].system.spell._stats.compendiumSource} (3 different values)
'Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8' (x1)
'Compendium.pf2e.spells-srd.Item.5esP2GVzvxWsMgaX' (x1)
'Compendium.pf2e.spells-srd.Item.RCbLd7dfquHnuvrZ' (x1)
img : string {Mystic.items.[].system.spell.img} (3 different values)
'icons/creatures/mammals/bats-movement-flying-black.webp' (x1)
'systems/pf2e/icons/spells/endure-elements.webp' (x1)
'systems/pf2e/icons/spells/false-vision.webp' (x1)
name : string {Mystic.items.[].system.spell.name} (3 different values)
'Fly' (x1)
'Environmental Endurance' (x1)
'False Vision' (x1)
sort : integer {Mystic.items.[].system.spell.sort} (same value: 0)
system : object {Mystic.items.[].system.spell.system}
[area] : object {Mystic.items.[].system.spell.system.area}
type : string {Mystic.items.[].system.spell.system.area.type} (same value: 'burst')
value : integer {Mystic.items.[].system.spell.system.area.value} (same value: 100)
cost : object {Mystic.items.[].system.spell.system.cost}
value : string {Mystic.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Mystic.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Mystic.items.[].system.spell.system.damage}
description : object {Mystic.items.[].system.spell.system.description}
value : string {Mystic.items.[].system.spell.system.description.value} (3 different values)
duration : object {Mystic.items.[].system.spell.system.duration}
sustained : boolean {Mystic.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Mystic.items.[].system.spell.system.duration.value} (2 different values)
'until your next daily preparations' (x2)
'5 minutes' (x1)
level : object {Mystic.items.[].system.spell.system.level}
value : integer {Mystic.items.[].system.spell.system.level.value} (3 different values)
4 (x1)
2 (x1)
5 (x1)
location : object {Mystic.items.[].system.spell.system.location}
heightenedLevel : integer {Mystic.items.[].system.spell.system.location.heightenedLevel} (3 different values)
4 (x1)
2 (x1)
5 (x1)
[value] : empty
publication : object {Mystic.items.[].system.spell.system.publication}
license : string {Mystic.items.[].system.spell.system.publication.license} (same value: 'ORC')
remaster : boolean {Mystic.items.[].system.spell.system.publication.remaster} (same value: True)
title : string {Mystic.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
range : object {Mystic.items.[].system.spell.system.range}
value : string {Mystic.items.[].system.spell.system.range.value} (same value: 'touch')
requirements : string {Mystic.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Mystic.items.[].system.spell.system.rules}
slug : string {Mystic.items.[].system.spell.system.slug} (3 different values)
'fly' (x1)
'environmental-endurance' (x1)
'false-vision' (x1)
target : object {Mystic.items.[].system.spell.system.target}
value : string {Mystic.items.[].system.spell.system.target.value} (3 different values)
'1 creature' (x1)
'1 willing creature' (x1)
'' (x1)
time : object {Mystic.items.[].system.spell.system.time}
value : string {Mystic.items.[].system.spell.system.time.value} (2 different values)
'10 minutes' (x2)
'2' (x1)
[defense] : empty
traits : object {Mystic.items.[].system.spell.system.traits}
rarity : string {Mystic.items.[].system.spell.system.traits.rarity} (2 different values)
'common' (x2)
'uncommon' (x1)
traditions : array<string> {Mystic.items.[].system.spell.system.traits.traditions}
Length: min=2 max=4
Value type: string {Mystic.items.[].system.spell.system.traits.traditions.[]} (4 different values)
'arcane' (x3)
'divine' (x2)
'occult' (x2)
'primal' (x2)
value : array<string> {Mystic.items.[].system.spell.system.traits.value}
Length: min=2 max=3
Value type: string {Mystic.items.[].system.spell.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'illusion' (x1)
type : string {Mystic.items.[].system.spell.type} (same value: 'spell')
[stackGroup] : string {Mystic.items.[].system.stackGroup} (2 different values)
'arrows' (x1)
'bolts' (x1)
[stowing] : boolean {Mystic.items.[].system.stowing} (same value: True)
[strength] : integer {Mystic.items.[].system.strength} (2 different values)
0 (x2)
1 (x1)
[target] : object {Mystic.items.[].system.target}
value : string {Mystic.items.[].system.target.value} (36 different values)
[time] : object {Mystic.items.[].system.time}
value : string {Mystic.items.[].system.time.value} (10 different values)
'2' (x135)
'10 minutes' (x15)
'1 day' (x9)
'1 minute' (x8)
'1' (x7)
'3' (x7)
'1 hour' (x3)
'reaction' (x1)
'1 week' (x1)
'4 hours' (x1)
[usage] : object {Mystic.items.[].system.usage}
[canBeAmmo] : boolean {Mystic.items.[].system.usage.canBeAmmo} (2 different values)
False (x4)
True (x1)
value : string {Mystic.items.[].system.usage.value} (7 different values)
'held-in-one-hand' (x26)
'held-in-two-hands' (x5)
'worn' (x2)
'other' (x1)
'wornbracers' (x1)
'held-in-one-plus-hands' (x1)
'wornbackpack' (x1)
[uses] : object {Mystic.items.[].system.uses}
autoDestroy : boolean {Mystic.items.[].system.uses.autoDestroy} (2 different values)
True (x4)
False (x1)
max : integer {Mystic.items.[].system.uses.max} (same value: 1)
value : integer {Mystic.items.[].system.uses.value} (same value: 1)
type : string {Mystic.items.[].type} (10 different values)
'spell' (x187)
'action' (x43)
'melee' (x34)
'equipment' (x16)
'weapon' (x16)
'spellcastingEntry' (x11)
'lore' (x8)
'armor' (x8)
'consumable' (x5)
'treasure' (x1)
[_stats] : object {Mystic.items.[]._stats}
compendiumSource : string {Mystic.items.[]._stats.compendiumSource} (162 different values)
[flags] : object {Mystic.items.[].flags}
pf2e : object {Mystic.items.[].flags.pf2e}
linkedWeapon : string {Mystic.items.[].flags.pf2e.linkedWeapon} (16 different values)
name : string {Mystic.name} (all different values)
system : object {Mystic.system}
abilities : object {Mystic.system.abilities}
cha : object {Mystic.system.abilities.cha}
mod : integer {Mystic.system.abilities.cha.mod} (8 different values)
5 (x3)
1 (x2)
0 (x2)
4 (x2)
3 (x2)
8 (x1)
-1 (x1)
6 (x1)
con : object {Mystic.system.abilities.con}
mod : integer {Mystic.system.abilities.con.mod} (5 different values)
1 (x5)
2 (x3)
3 (x3)
0 (x2)
-1 (x1)
dex : object {Mystic.system.abilities.dex}
mod : integer {Mystic.system.abilities.dex.mod} (5 different values)
2 (x4)
3 (x4)
4 (x3)
1 (x2)
5 (x1)
int : object {Mystic.system.abilities.int}
mod : integer {Mystic.system.abilities.int.mod} (8 different values)
4 (x5)
2 (x2)
0 (x2)
3 (x1)
1 (x1)
8 (x1)
6 (x1)
5 (x1)
str : object {Mystic.system.abilities.str}
mod : integer {Mystic.system.abilities.str.mod} (5 different values)
0 (x4)
2 (x3)
4 (x3)
1 (x3)
3 (x1)
wis : object {Mystic.system.abilities.wis}
mod : integer {Mystic.system.abilities.wis.mod} (6 different values)
2 (x4)
3 (x4)
4 (x3)
1 (x1)
-1 (x1)
6 (x1)
attributes : object {Mystic.system.attributes}
ac : object {Mystic.system.attributes.ac}
details : string {Mystic.system.attributes.ac.details} (same value: '')
value : integer {Mystic.system.attributes.ac.value} (12 different values)
allSaves : object {Mystic.system.attributes.allSaves}
value : string {Mystic.system.attributes.allSaves.value} (2 different values)
'' (x13)
'shared confidence' (x1)
hp : object {Mystic.system.attributes.hp}
details : string {Mystic.system.attributes.hp.details} (same value: '')
max : integer {Mystic.system.attributes.hp.max} (13 different values)
temp : integer {Mystic.system.attributes.hp.temp} (same value: 0)
value : integer {Mystic.system.attributes.hp.value} (13 different values)
speed : object {Mystic.system.attributes.speed}
otherSpeeds : array<> {Mystic.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Mystic.system.attributes.speed.value} (same value: 25)
[adjustment] : empty
[resistances] : array<object> {Mystic.system.attributes.resistances}
Length: min=0 max=1
Value type: object {Mystic.system.attributes.resistances.[]}
doubleVs : array<> {Mystic.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {Mystic.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Mystic.system.attributes.resistances.[].type} (same value: 'mental')
value : integer {Mystic.system.attributes.resistances.[].value} (2 different values)
20 (x1)
5 (x1)
details : object {Mystic.system.details}
blurb : string {Mystic.system.details.blurb} (same value: '')
languages : object {Mystic.system.details.languages}
details : string {Mystic.system.details.languages.details} (2 different values)
'' (x13)
'telepathy 100 feet (with eidolon only)' (x1)
value : array<string> {Mystic.system.details.languages.value}
Length: min=1 max=5
Value type: string {Mystic.system.details.languages.value.[]} (12 different values)
level : object {Mystic.system.details.level}
value : integer {Mystic.system.details.level.value} (11 different values)
privateNotes : string {Mystic.system.details.privateNotes} (same value: '')
publicNotes : string {Mystic.system.details.publicNotes} (all different values)
publication : object {Mystic.system.details.publication}
license : string {Mystic.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Mystic.system.details.publication.remaster} (same value: True)
title : string {Mystic.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Mystic.system.initiative}
statistic : string {Mystic.system.initiative.statistic} (same value: 'perception')
perception : object {Mystic.system.perception}
details : string {Mystic.system.perception.details} (same value: '')
mod : integer {Mystic.system.perception.mod} (10 different values)
10 (x3)
4 (x2)
7 (x2)
14 (x1)
23 (x1)
15 (x1)
31 (x1)
19 (x1)
16 (x1)
20 (x1)
senses : array<object> {Mystic.system.perception.senses}
Length: min=0 max=1
Value type: object {Mystic.system.perception.senses.[]}
acuity : string {Mystic.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {Mystic.system.perception.senses.[].range} (same value: 60)
type : string {Mystic.system.perception.senses.[].type} (same value: 'spiritsense')
resources : object {Mystic.system.resources}
[focus] : object {Mystic.system.resources.focus}
max : integer {Mystic.system.resources.focus.max} (same value: 1)
value : integer {Mystic.system.resources.focus.value} (same value: 1)
saves : object {Mystic.system.saves}
fortitude : object {Mystic.system.saves.fortitude}
saveDetail : string {Mystic.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Mystic.system.saves.fortitude.value} (12 different values)
reflex : object {Mystic.system.saves.reflex}
saveDetail : string {Mystic.system.saves.reflex.saveDetail} (same value: '')
value : integer {Mystic.system.saves.reflex.value} (11 different values)
will : object {Mystic.system.saves.will}
saveDetail : string {Mystic.system.saves.will.saveDetail} (2 different values)
'' (x13)
'(or +2 vs. higher-ranking members of the cult)' (x1)
value : integer {Mystic.system.saves.will.value} (13 different values)
skills : object {Mystic.system.skills}
[acrobatics] : object {Mystic.system.skills.acrobatics}
base : integer {Mystic.system.skills.acrobatics.base} (2 different values)
12 (x1)
10 (x1)
[arcana] : object {Mystic.system.skills.arcana}
base : integer {Mystic.system.skills.arcana.base} (6 different values)
5 (x1)
13 (x1)
25 (x1)
16 (x1)
34 (x1)
11 (x1)
[special] : array<> {Mystic.system.skills.arcana.special}
Length: min=0 max=0
Value type: empty
[athletics] : object {Mystic.system.skills.athletics}
base : integer {Mystic.system.skills.athletics.base} (2 different values)
8 (x1)
20 (x1)
[deception] : object {Mystic.system.skills.deception}
base : integer {Mystic.system.skills.deception.base} (8 different values)
7 (x1)
16 (x1)
3 (x1)
25 (x1)
35 (x1)
9 (x1)
12 (x1)
21 (x1)
[special] : array<> {Mystic.system.skills.deception.special}
Length: min=0 max=0
Value type: empty
[diplomacy] : object {Mystic.system.skills.diplomacy}
base : integer {Mystic.system.skills.diplomacy.base} (7 different values)
3 (x1)
14 (x1)
11 (x1)
31 (x1)
10 (x1)
17 (x1)
21 (x1)
[special] : array<object> {Mystic.system.skills.diplomacy.special}
Length: min=0 max=1
Value type: object {Mystic.system.skills.diplomacy.special.[]}
base : integer {Mystic.system.skills.diplomacy.special.[].base} (2 different values)
13 (x1)
25 (x1)
label : string {Mystic.system.skills.diplomacy.special.[].label} (2 different values)
'with demons' (x1)
'with spirits' (x1)
predicate : array<string> {Mystic.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {Mystic.system.skills.diplomacy.special.[].predicate.[]} (2 different values)
'target:trait:demon' (x1)
'target:trait:spirit' (x1)
[intimidation] : object {Mystic.system.skills.intimidation}
base : integer {Mystic.system.skills.intimidation.base} (7 different values)
21 (x2)
5 (x1)
16 (x1)
3 (x1)
23 (x1)
11 (x1)
8 (x1)
special : array<> {Mystic.system.skills.intimidation.special}
Length: min=0 max=0
Value type: empty
[medicine] : object {Mystic.system.skills.medicine}
base : integer {Mystic.system.skills.medicine.base} (same value: 5)
[nature] : object {Mystic.system.skills.nature}
base : integer {Mystic.system.skills.nature.base} (2 different values)
34 (x1)
19 (x1)
[special] : array<> {Mystic.system.skills.nature.special}
Length: min=0 max=0
Value type: empty
[occultism] : object {Mystic.system.skills.occultism}
base : integer {Mystic.system.skills.occultism.base} (10 different values)
5 (x2)
8 (x1)
17 (x1)
4 (x1)
29 (x1)
36 (x1)
12 (x1)
19 (x1)
13 (x1)
22 (x1)
[special] : array<> {Mystic.system.skills.occultism.special}
Length: min=0 max=0
Value type: empty
[performance] : object {Mystic.system.skills.performance}
base : integer {Mystic.system.skills.performance.base} (3 different values)
12 (x1)
5 (x1)
17 (x1)
[special] : array<object> {Mystic.system.skills.performance.special}
Length: min=1 max=1
Value type: object {Mystic.system.skills.performance.special.[]}
base : integer {Mystic.system.skills.performance.special.[].base} (same value: 11)
label : string {Mystic.system.skills.performance.special.[].label} (same value: 'when fortune-telling')
predicate : array<string> {Mystic.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {Mystic.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:fortune-telling')
[religion] : object {Mystic.system.skills.religion}
base : integer {Mystic.system.skills.religion.base} (3 different values)
15 (x2)
34 (x1)
8 (x1)
[society] : object {Mystic.system.skills.society}
base : integer {Mystic.system.skills.society.base} (6 different values)
5 (x2)
13 (x1)
4 (x1)
12 (x1)
6 (x1)
17 (x1)
[special] : array<> {Mystic.system.skills.society.special}
Length: min=0 max=0
Value type: empty
[stealth] : object {Mystic.system.skills.stealth}
base : integer {Mystic.system.skills.stealth.base} (5 different values)
7 (x1)
6 (x1)
24 (x1)
10 (x1)
17 (x1)
[survival] : object {Mystic.system.skills.survival}
base : integer {Mystic.system.skills.survival.base} (2 different values)
5 (x1)
15 (x1)
traits : object {Mystic.system.traits}
rarity : string {Mystic.system.traits.rarity} (3 different values)
'common' (x11)
'rare' (x2)
'uncommon' (x1)
size : object {Mystic.system.traits.size}
value : string {Mystic.system.traits.size.value} (same value: 'med')
value : array<string> {Mystic.system.traits.value}
Length: min=2 max=4
Value type: string {Mystic.system.traits.value.[]} (4 different values)
'human' (x14)
'humanoid' (x14)
'evil' (x2)
'chaotic' (x1)
type : string {Mystic.type} (same value: 'npc')