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Pf2eDataScrapper/output/pf2e/packs/Pistol Phenom.txt
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2025-04-08 17:11:57 +04:00

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Pistol Phenom
Different values: 7
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object {Pistol Phenom}
_id : string {Pistol Phenom._id} (all different values)
folder : string {Pistol Phenom.folder} (same value: 'knLR0ap5fed7JUKc')
img : string {Pistol Phenom.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Pistol Phenom.name} (all different values)
system : object {Pistol Phenom.system}
actionType : object {Pistol Phenom.system.actionType}
value : string {Pistol Phenom.system.actionType.value} (2 different values)
'action' (x5)
'passive' (x2)
actions : object {Pistol Phenom.system.actions}
[value] : integer {Pistol Phenom.system.actions.value} (2 different values)
1 (x3)
2 (x2)
category : string {Pistol Phenom.system.category} (same value: 'class')
description : object {Pistol Phenom.system.description}
value : string {Pistol Phenom.system.description.value} (all different values)
level : object {Pistol Phenom.system.level}
value : integer {Pistol Phenom.system.level.value} (all different values)
prerequisites : object {Pistol Phenom.system.prerequisites}
value : array<object> {Pistol Phenom.system.prerequisites.value}
Length: min=1 max=3
Value type: object {Pistol Phenom.system.prerequisites.value.[]}
value : string {Pistol Phenom.system.prerequisites.value.[].value} (4 different values)
'Pistol Phenom Dedication' (x6)
'trained in at least one type of one-handed firearm' (x1)
'trained in Deception' (x1)
'trained in Performance' (x1)
publication : object {Pistol Phenom.system.publication}
license : string {Pistol Phenom.system.publication.license} (same value: 'ORC')
remaster : boolean {Pistol Phenom.system.publication.remaster} (same value: True)
title : string {Pistol Phenom.system.publication.title} (same value: 'Pathfinder Guns & Gears')
rules : ignored (Foundry rules object) {Pistol Phenom.system.rules}
traits : object {Pistol Phenom.system.traits}
rarity : string {Pistol Phenom.system.traits.rarity} (2 different values)
'common' (x6)
'uncommon' (x1)
value : array<string> {Pistol Phenom.system.traits.value}
Length: min=1 max=2
Value type: string {Pistol Phenom.system.traits.value.[]} (3 different values)
'archetype' (x7)
'flourish' (x1)
'dedication' (x1)
type : string {Pistol Phenom.type} (same value: 'feat')