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Pf2eDataScrapper/output/pf2e/packs/Soul Warden.txt
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2025-04-08 17:11:57 +04:00

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Soul Warden
Different values: 8
=====================================
object {Soul Warden}
_id : string {Soul Warden._id} (all different values)
folder : string {Soul Warden.folder} (same value: 'pF02QWjm5D7lJrT1')
img : string {Soul Warden.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Soul Warden.name} (all different values)
system : object {Soul Warden.system}
actionType : object {Soul Warden.system.actionType}
value : string {Soul Warden.system.actionType.value} (2 different values)
'passive' (x6)
'action' (x2)
actions : object {Soul Warden.system.actions}
[value] : integer {Soul Warden.system.actions.value} (2 different values)
2 (x1)
1 (x1)
category : string {Soul Warden.system.category} (same value: 'class')
description : object {Soul Warden.system.description}
value : string {Soul Warden.system.description.value} (all different values)
level : object {Soul Warden.system.level}
value : integer {Soul Warden.system.level.value} (5 different values)
4 (x2)
8 (x2)
6 (x2)
10 (x1)
2 (x1)
prerequisites : object {Soul Warden.system.prerequisites}
value : array<object> {Soul Warden.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Soul Warden.system.prerequisites.value.[]}
value : string {Soul Warden.system.prerequisites.value.[].value} (6 different values)
'Soul Warden Dedication' (x5)
'Psychopomp Familiar' (x1)
'Spiral Sworn' (x1)
'familiar' (x1)
'trained in Occultism or Religion' (x1)
'worships Pharasma or a psychopomp usher' (x1)
publication : object {Soul Warden.system.publication}
license : string {Soul Warden.system.publication.license} (same value: 'OGL')
remaster : boolean {Soul Warden.system.publication.remaster} (same value: False)
title : string {Soul Warden.system.publication.title} (same value: 'Pathfinder Book of the Dead')
rules : ignored (Foundry rules object) {Soul Warden.system.rules}
traits : object {Soul Warden.system.traits}
rarity : string {Soul Warden.system.traits.rarity} (same value: 'common')
value : array<string> {Soul Warden.system.traits.value}
Length: min=1 max=3
Value type: string {Soul Warden.system.traits.value.[]} (4 different values)
'archetype' (x8)
'divine' (x3)
'concentrate' (x2)
'dedication' (x1)
[frequency] : object {Soul Warden.system.frequency}
max : integer {Soul Warden.system.frequency.max} (same value: 1)
per : string {Soul Warden.system.frequency.per} (2 different values)
'PT1H' (x1)
'PT10M' (x1)
[subfeatures] : object {Soul Warden.system.subfeatures}
proficiencies : object {Soul Warden.system.subfeatures.proficiencies}
spellcasting : object {Soul Warden.system.subfeatures.proficiencies.spellcasting}
rank : integer {Soul Warden.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
type : string {Soul Warden.type} (same value: 'feat')