1397 lines
106 KiB
Plaintext
1397 lines
106 KiB
Plaintext
Villain
|
||
Different values: 17
|
||
=====================================
|
||
object {Villain}
|
||
_id : string {Villain._id} (all different values)
|
||
folder : string {Villain.folder} (same value: 'bLzJy2YdGCGjheEH')
|
||
img : string {Villain.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
|
||
items : array<object> {Villain.items}
|
||
Length: min=8 max=37
|
||
Value type: object {Villain.items.[]}
|
||
_id : string {Villain.items.[]._id} (302 different values)
|
||
img : string {Villain.items.[].img} (125 different values)
|
||
name : string {Villain.items.[].name} (217 different values)
|
||
sort : integer {Villain.items.[].sort} (37 different values)
|
||
system : object {Villain.items.[].system}
|
||
[acBonus] : integer {Villain.items.[].system.acBonus} (4 different values)
|
||
2 (x4)
|
||
1 (x2)
|
||
5 (x1)
|
||
3 (x1)
|
||
[actionType] : object {Villain.items.[].system.actionType}
|
||
value : string {Villain.items.[].system.actionType.value} (4 different values)
|
||
'passive' (x44)
|
||
'action' (x23)
|
||
'reaction' (x10)
|
||
'free' (x1)
|
||
[actions] : object {Villain.items.[].system.actions}
|
||
[value] : integer {Villain.items.[].system.actions.value} (3 different values)
|
||
1 (x13)
|
||
2 (x9)
|
||
3 (x1)
|
||
[area] : object {Villain.items.[].system.area}
|
||
type : string {Villain.items.[].system.area.type} (6 different values)
|
||
'burst' (x7)
|
||
'emanation' (x7)
|
||
'square' (x2)
|
||
'line' (x2)
|
||
'cylinder' (x2)
|
||
'cone' (x1)
|
||
value : integer {Villain.items.[].system.area.value} (6 different values)
|
||
30 (x5)
|
||
60 (x5)
|
||
10 (x4)
|
||
5 (x4)
|
||
20 (x2)
|
||
15 (x1)
|
||
[attackEffects] : object {Villain.items.[].system.attackEffects}
|
||
value : array<string> {Villain.items.[].system.attackEffects.value}
|
||
Length: min=0 max=1
|
||
Value type: string {Villain.items.[].system.attackEffects.value.[]} (same value: 'flesh-mutation')
|
||
[autoHeightenLevel] : object {Villain.items.[].system.autoHeightenLevel}
|
||
[value] : empty
|
||
[baseItem] : string {Villain.items.[].system.baseItem} (22 different values)
|
||
[bonus] : object {Villain.items.[].system.bonus}
|
||
value : integer {Villain.items.[].system.bonus.value} (19 different values)
|
||
[bonusDamage] : object {Villain.items.[].system.bonusDamage}
|
||
value : integer {Villain.items.[].system.bonusDamage.value} (same value: 0)
|
||
[bulk] : object {Villain.items.[].system.bulk}
|
||
value : mixed
|
||
integer {Villain.items.[].system.bulk.value} (4 different values)
|
||
1 (x14)
|
||
0 (x6)
|
||
2 (x5)
|
||
3 (x1)
|
||
float {Villain.items.[].system.bulk.value} (same value: 0,1)
|
||
[capacity] : integer {Villain.items.[].system.bulk.capacity} (same value: 10)
|
||
[heldOrStowed] : float {Villain.items.[].system.bulk.heldOrStowed} (same value: 0,1)
|
||
[ignored] : integer {Villain.items.[].system.bulk.ignored} (same value: 10)
|
||
[category] : string {Villain.items.[].system.category} (12 different values)
|
||
[checkPenalty] : integer {Villain.items.[].system.checkPenalty} (3 different values)
|
||
-1 (x6)
|
||
-3 (x1)
|
||
-2 (x1)
|
||
[collapsed] : boolean {Villain.items.[].system.collapsed} (same value: False)
|
||
[containerId] : string {Villain.items.[].system.containerId} (same value: 'FiSK6Z3qlTGPUrAR')
|
||
[cost] : object {Villain.items.[].system.cost}
|
||
value : string {Villain.items.[].system.cost.value} (3 different values)
|
||
'' (x89)
|
||
'warding circle ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x1)
|
||
'rare incense worth a total value of 150 gp' (x1)
|
||
[counteraction] : boolean {Villain.items.[].system.counteraction} (2 different values)
|
||
False (x88)
|
||
True (x3)
|
||
[damage] : object {Villain.items.[].system.damage}
|
||
[0] : object {Villain.items.[].system.damage.0}
|
||
applyMod : boolean {Villain.items.[].system.damage.0.applyMod} (same value: False)
|
||
[category] : string {Villain.items.[].system.damage.0.category} (same value: 'persistent')
|
||
formula : string {Villain.items.[].system.damage.0.formula} (13 different values)
|
||
kinds : array<string> {Villain.items.[].system.damage.0.kinds}
|
||
Length: min=1 max=2
|
||
Value type: string {Villain.items.[].system.damage.0.kinds.[]} (2 different values)
|
||
'damage' (x22)
|
||
'healing' (x1)
|
||
materials : array<> {Villain.items.[].system.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.damage.0.type} (9 different values)
|
||
'fire' (x7)
|
||
'void' (x5)
|
||
'mental' (x2)
|
||
'sonic' (x2)
|
||
'electricity' (x2)
|
||
'cold' (x1)
|
||
'bleed' (x1)
|
||
'force' (x1)
|
||
'untyped' (x1)
|
||
[0Uok2pip94aNbBFd] : object {Villain.items.[].system.damage.0Uok2pip94aNbBFd}
|
||
applyMod : boolean {Villain.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: '2d8')
|
||
kinds : array<string> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
|
||
materials : array<> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: 'untyped')
|
||
[3Pz4NTLXD2rzKgf4] : object {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4}
|
||
applyMod : boolean {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
|
||
category : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
|
||
formula : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
|
||
kinds : array<string> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
|
||
materials : array<> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
|
||
[C34n7XTpCLCXJWwt] : object {Villain.items.[].system.damage.C34n7XTpCLCXJWwt}
|
||
applyMod : boolean {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6')
|
||
kinds : array<string> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage')
|
||
materials : array<> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning')
|
||
[cQDyW0QpjJ38MlSi] : object {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi}
|
||
applyMod : boolean {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
|
||
kinds : array<string> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
|
||
materials : array<> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
|
||
[damageType] : string {Villain.items.[].system.damage.damageType} (3 different values)
|
||
'piercing' (x14)
|
||
'slashing' (x7)
|
||
'bludgeoning' (x5)
|
||
[dice] : integer {Villain.items.[].system.damage.dice} (2 different values)
|
||
1 (x25)
|
||
0 (x1)
|
||
[die] : string {Villain.items.[].system.damage.die} (4 different values)
|
||
'd6' (x12)
|
||
'd4' (x8)
|
||
'd8' (x3)
|
||
'd12' (x2)
|
||
[formula] : string {Villain.items.[].system.damage.formula} (3 different values)
|
||
'2d8+5' (x2)
|
||
'3d6+6' (x1)
|
||
'3d8+10' (x1)
|
||
[kind] : string {Villain.items.[].system.damage.kind} (same value: 'healing')
|
||
[type] : string {Villain.items.[].system.damage.type} (2 different values)
|
||
'vitality' (x3)
|
||
'untyped' (x1)
|
||
[yI4fzrhnbFxup4Ep] : object {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep}
|
||
applyMod : boolean {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8')
|
||
kinds : array<string> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage')
|
||
materials : array<> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid')
|
||
[damageRolls] : object {Villain.items.[].system.damageRolls}
|
||
[0] : object {Villain.items.[].system.damageRolls.0}
|
||
damage : string {Villain.items.[].system.damageRolls.0.damage} (7 different values)
|
||
'1d6+8' (x2)
|
||
'1d6+3' (x2)
|
||
'1d12+8' (x1)
|
||
'1d6+10' (x1)
|
||
'1d6+6' (x1)
|
||
'1d4+7' (x1)
|
||
'1d6+2' (x1)
|
||
damageType : string {Villain.items.[].system.damageRolls.0.damageType} (3 different values)
|
||
'piercing' (x5)
|
||
'slashing' (x2)
|
||
'bludgeoning' (x2)
|
||
[0dEOiUqz22PQ0sJU] : object {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU}
|
||
damage : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damage} (same value: '1d4+6')
|
||
damageType : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damageType} (same value: 'piercing')
|
||
[2JYE83eCXSr9HXnc] : object {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc}
|
||
category : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.category} (same value: 'splash')
|
||
damage : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damage} (same value: '2')
|
||
damageType : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damageType} (same value: 'untyped')
|
||
[7gyCrALIkyj4jEp6] : object {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6}
|
||
damage : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damage} (same value: '1d4+4')
|
||
damageType : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damageType} (same value: 'piercing')
|
||
[Acs4CSZCOQaKy6wR] : object {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR}
|
||
damage : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damage} (same value: '1d6+2')
|
||
damageType : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damageType} (same value: 'bludgeoning')
|
||
KcNBTOWSazWsSWbg : object {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg}
|
||
damage : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damage} (same value: '3d6')
|
||
damageType : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damageType} (same value: 'fire')
|
||
[1N4xrGxD5xpL5TOn] : object {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn}
|
||
category : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.category} (same value: 'persistent')
|
||
damage : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damage} (same value: '1d4')
|
||
damageType : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damageType} (same value: 'bleed')
|
||
[1eMNWGpaCvfWqkJm] : object {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm}
|
||
damage : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damage} (same value: '3d6')
|
||
damageType : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damageType} (same value: 'fire')
|
||
[7eNLtIfWjOoYk7bz] : object {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz}
|
||
damage : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damage} (same value: '1d8+9')
|
||
damageType : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damageType} (same value: 'piercing')
|
||
[DwknufwzHgTsx2iW] : object {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW}
|
||
damage : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damage} (same value: '1d4+9')
|
||
damageType : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damageType} (same value: 'piercing')
|
||
[G1RyVwzeSi9h5vDE] : object {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE}
|
||
damage : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damage} (same value: '1d4+9')
|
||
damageType : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damageType} (same value: 'piercing')
|
||
[Gjs5ykOcjqt3LnkG] : object {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG}
|
||
damage : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damage} (same value: '2d6+8')
|
||
damageType : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damageType} (same value: 'piercing')
|
||
[KvOmTj8SJ8D1z0JI] : object {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI}
|
||
damage : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damage} (same value: '2d8+10')
|
||
damageType : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damageType} (same value: 'slashing')
|
||
[QZUwWNGQrpnShLez] : object {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez}
|
||
damage : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damage} (same value: '1d4+6')
|
||
damageType : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damageType} (same value: 'piercing')
|
||
[TKeWEdepwpo0lKFx] : object {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx}
|
||
category : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.category} (same value: 'persistent')
|
||
damage : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damage} (same value: '2')
|
||
damageType : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damageType} (same value: 'untyped')
|
||
[Tn9yNt1jVT7Ok0Pt] : object {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt}
|
||
damage : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damage} (same value: '2d6')
|
||
damageType : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damageType} (same value: 'untyped')
|
||
[U0qX1UZFYbKLYePu] : object {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu}
|
||
damage : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damage} (same value: '1d4+7')
|
||
damageType : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damageType} (same value: 'piercing')
|
||
[cqIcAMsIoppmRq9n] : object {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n}
|
||
category : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.category} (same value: 'persistent')
|
||
damage : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damage} (same value: '1d4')
|
||
damageType : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damageType} (same value: 'bleed')
|
||
[eMEOkZi7fx10uM3I] : object {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I}
|
||
damage : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damage} (same value: '1d4+6')
|
||
damageType : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damageType} (same value: 'piercing')
|
||
[giOq5QqGS60N99el] : object {Villain.items.[].system.damageRolls.giOq5QqGS60N99el}
|
||
damage : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damage} (same value: '2d8+12')
|
||
damageType : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damageType} (same value: 'slashing')
|
||
[iswR188zNNz1VJHP] : object {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP}
|
||
damage : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (9 different values)
|
||
'1d4+10' (x4)
|
||
'1d4+6' (x2)
|
||
'1d4' (x1)
|
||
'1d4+13' (x1)
|
||
'1d4+4' (x1)
|
||
'1d4+7' (x1)
|
||
'1d4+3' (x1)
|
||
'1d4+2' (x1)
|
||
'1d4+12' (x1)
|
||
damageType : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning')
|
||
[k1bSgTVAXjBUtkwC] : object {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC}
|
||
damage : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damage} (same value: '1d4+4')
|
||
damageType : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damageType} (same value: 'piercing')
|
||
[kypwa8qg9mQE1TM8] : object {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8}
|
||
damage : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damage} (same value: '1d6+4')
|
||
damageType : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damageType} (same value: 'piercing')
|
||
[nrKYiSG7KuBLvosK] : object {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK}
|
||
damage : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damage} (same value: '2d6+6')
|
||
damageType : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damageType} (same value: 'piercing')
|
||
[r2n5vvenZaiuqld0] : object {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0}
|
||
damage : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damage} (same value: '1d4+8')
|
||
damageType : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damageType} (same value: 'bludgeoning')
|
||
[sAdBvp9jSI3rtbwC] : object {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC}
|
||
damage : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damage} (same value: '1d4+10')
|
||
damageType : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damageType} (same value: 'slashing')
|
||
[vteXU1AcPqSHSoqT] : object {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT}
|
||
damage : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damage} (same value: '4d6')
|
||
damageType : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damageType} (same value: 'poison')
|
||
[zTtmn1p5VuGg7bJS] : object {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS}
|
||
damage : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damage} (same value: '2d12+13')
|
||
damageType : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damageType} (same value: 'slashing')
|
||
VgEFbuncbM5tjC31 : object {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31}
|
||
damage : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damage} (same value: '2d4+10')
|
||
damageType : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damageType} (same value: 'bludgeoning')
|
||
[deathNote] : boolean {Villain.items.[].system.deathNote} (same value: True)
|
||
description : object {Villain.items.[].system.description}
|
||
value : string {Villain.items.[].system.description.value} (191 different values)
|
||
[defense] : object {Villain.items.[].system.defense}
|
||
save : object {Villain.items.[].system.defense.save}
|
||
basic : boolean {Villain.items.[].system.defense.save.basic} (2 different values)
|
||
False (x23)
|
||
True (x14)
|
||
statistic : string {Villain.items.[].system.defense.save.statistic} (3 different values)
|
||
'will' (x18)
|
||
'fortitude' (x10)
|
||
'reflex' (x9)
|
||
[duration] : object {Villain.items.[].system.duration}
|
||
sustained : boolean {Villain.items.[].system.duration.sustained} (2 different values)
|
||
False (x81)
|
||
True (x10)
|
||
value : string {Villain.items.[].system.duration.value} (14 different values)
|
||
[frequency] : object {Villain.items.[].system.frequency}
|
||
max : integer {Villain.items.[].system.frequency.max} (same value: 1)
|
||
per : string {Villain.items.[].system.frequency.per} (2 different values)
|
||
'round' (x2)
|
||
'day' (x1)
|
||
[group] : string {Villain.items.[].system.group} (14 different values)
|
||
[heightening] : object {Villain.items.[].system.heightening}
|
||
[damage] : object {Villain.items.[].system.heightening.damage}
|
||
[0] : string {Villain.items.[].system.heightening.damage.0} (7 different values)
|
||
'1d6' (x6)
|
||
'2d6' (x5)
|
||
'1d4' (x3)
|
||
'1d8' (x2)
|
||
'2d4' (x2)
|
||
'1d10' (x2)
|
||
'1d12' (x1)
|
||
[0Uok2pip94aNbBFd] : string {Villain.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: '1d8')
|
||
[3Pz4NTLXD2rzKgf4] : string {Villain.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
|
||
[cQDyW0QpjJ38MlSi] : string {Villain.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
|
||
[yI4fzrhnbFxup4Ep] : string {Villain.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8')
|
||
[interval] : integer {Villain.items.[].system.heightening.interval} (2 different values)
|
||
1 (x18)
|
||
2 (x7)
|
||
[levels] : object {Villain.items.[].system.heightening.levels}
|
||
[3] : object {Villain.items.[].system.heightening.levels.3}
|
||
[range] : object {Villain.items.[].system.heightening.levels.3.range}
|
||
value : string {Villain.items.[].system.heightening.levels.3.range.value} (2 different values)
|
||
'500 feet' (x4)
|
||
'touch' (x1)
|
||
[target] : object {Villain.items.[].system.heightening.levels.3.target}
|
||
value : string {Villain.items.[].system.heightening.levels.3.target.value} (3 different values)
|
||
'5 creatures' (x3)
|
||
'1 unattended object with a Bulk of 1 or less' (x1)
|
||
'1 willing creature' (x1)
|
||
4 : object {Villain.items.[].system.heightening.levels.4}
|
||
range : object {Villain.items.[].system.heightening.levels.4.range}
|
||
value : string {Villain.items.[].system.heightening.levels.4.range.value} (same value: '30 feet')
|
||
target : object {Villain.items.[].system.heightening.levels.4.target}
|
||
value : string {Villain.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
|
||
[5] : object {Villain.items.[].system.heightening.levels.5}
|
||
[target] : object {Villain.items.[].system.heightening.levels.5.target}
|
||
value : string {Villain.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
|
||
range : object {Villain.items.[].system.heightening.levels.5.range}
|
||
value : string {Villain.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
|
||
[6] : object {Villain.items.[].system.heightening.levels.6}
|
||
target : object {Villain.items.[].system.heightening.levels.6.target}
|
||
value : string {Villain.items.[].system.heightening.levels.6.target.value} (3 different values)
|
||
'5 creatures' (x3)
|
||
'10 creatures' (x1)
|
||
'10 willing creatures' (x1)
|
||
[7] : object {Villain.items.[].system.heightening.levels.7}
|
||
target : object {Villain.items.[].system.heightening.levels.7.target}
|
||
value : string {Villain.items.[].system.heightening.levels.7.target.value} (2 different values)
|
||
'1 unattended object with a Bulk of 2 or less' (x1)
|
||
'6 creatures' (x1)
|
||
[8] : object {Villain.items.[].system.heightening.levels.8}
|
||
target : object {Villain.items.[].system.heightening.levels.8.target}
|
||
value : string {Villain.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
||
[type] : string {Villain.items.[].system.heightening.type} (2 different values)
|
||
'interval' (x25)
|
||
'fixed' (x20)
|
||
[level] : object {Villain.items.[].system.level}
|
||
value : integer {Villain.items.[].system.level.value} (10 different values)
|
||
1 (x54)
|
||
0 (x49)
|
||
2 (x21)
|
||
3 (x9)
|
||
4 (x7)
|
||
6 (x5)
|
||
5 (x5)
|
||
7 (x3)
|
||
8 (x2)
|
||
12 (x1)
|
||
[mod] : object {Villain.items.[].system.mod}
|
||
value : integer {Villain.items.[].system.mod.value} (9 different values)
|
||
6 (x2)
|
||
18 (x2)
|
||
15 (x2)
|
||
17 (x2)
|
||
8 (x2)
|
||
14 (x2)
|
||
11 (x1)
|
||
13 (x1)
|
||
21 (x1)
|
||
publication : object {Villain.items.[].system.publication}
|
||
license : string {Villain.items.[].system.publication.license} (same value: 'ORC')
|
||
remaster : boolean {Villain.items.[].system.publication.remaster} (same value: True)
|
||
title : string {Villain.items.[].system.publication.title} (9 different values)
|
||
'' (x129)
|
||
'Pathfinder Player Core' (x129)
|
||
'Pathfinder NPC Core' (x18)
|
||
'Pathfinder GM Core' (x14)
|
||
'Pathfinder Player Core 2' (x6)
|
||
'Pathfinder Monster Core' (x2)
|
||
'Pathfinder Guns & Gears' (x2)
|
||
'Pathfinder Lost Omens Gods & Magic' (x1)
|
||
'Pathfinder Core Rulebook' (x1)
|
||
rules : ignored (Foundry rules object) {Villain.items.[].system.rules}
|
||
[dexCap] : integer {Villain.items.[].system.dexCap} (4 different values)
|
||
3 (x4)
|
||
4 (x2)
|
||
1 (x1)
|
||
2 (x1)
|
||
[equipped] : object {Villain.items.[].system.equipped}
|
||
carryType : string {Villain.items.[].system.equipped.carryType} (same value: 'worn')
|
||
[handsHeld] : integer {Villain.items.[].system.equipped.handsHeld} (2 different values)
|
||
0 (x34)
|
||
1 (x1)
|
||
[inSlot] : boolean {Villain.items.[].system.equipped.inSlot} (same value: True)
|
||
[invested] : empty
|
||
[hardness] : integer {Villain.items.[].system.hardness} (same value: 0)
|
||
[hp] : object {Villain.items.[].system.hp}
|
||
max : integer {Villain.items.[].system.hp.max} (same value: 0)
|
||
value : integer {Villain.items.[].system.hp.value} (same value: 0)
|
||
[location] : object {Villain.items.[].system.location}
|
||
[heightenedLevel] : integer {Villain.items.[].system.location.heightenedLevel} (3 different values)
|
||
2 (x10)
|
||
1 (x10)
|
||
3 (x3)
|
||
[signature] : boolean {Villain.items.[].system.location.signature} (same value: False)
|
||
[uses] : object {Villain.items.[].system.location.uses}
|
||
max : integer {Villain.items.[].system.location.uses.max} (same value: 99)
|
||
value : integer {Villain.items.[].system.location.uses.value} (same value: 99)
|
||
[value] : string {Villain.items.[].system.location.value} (10 different values)
|
||
'niwzzTioW24zOrfR' (x30)
|
||
'fo4rIPJJxb2JfFED' (x16)
|
||
'yXIorWzVkK3BGFi9' (x12)
|
||
'XCCNdWgAwDmYJNUr' (x12)
|
||
'w8D7IFRgRRihgilN' (x10)
|
||
'j3GfUAgZ3oVVWebi' (x4)
|
||
'vfhKr3Ly9XjE7PhV' (x2)
|
||
'YEsqZ1pmCAbdEHfI' (x1)
|
||
'flLLoUGHSVJire4L' (x1)
|
||
'L4Fu7guo4LfcMfe9' (x1)
|
||
[material] : object {Villain.items.[].system.material}
|
||
[grade] : empty
|
||
[type] : empty
|
||
[overlays] : object {Villain.items.[].system.overlays}
|
||
[2a6Vm4mIjBgrzlO2] : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
|
||
name : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of the Void (Vs. Living)')
|
||
overlayType : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
|
||
damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
|
||
Esn7klJ9WRsIFnrE : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
|
||
applyMod : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
|
||
kinds : array<string> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
|
||
materials : array<> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
|
||
defense : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
|
||
save : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
|
||
basic : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
|
||
statistic : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
|
||
heightening : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
|
||
Esn7klJ9WRsIFnrE : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
|
||
interval : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
|
||
type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
|
||
[4gyp3qlsv5ywdyjq] : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||
_id : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
|
||
name : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
|
||
overlayType : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||
system : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||
damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||
formula : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
|
||
kinds : array<string> {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
|
||
[defense] : empty
|
||
heightening : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||
0 : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
|
||
range : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||
value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
|
||
target : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||
value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
|
||
time : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||
value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
|
||
traits : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x1)
|
||
'manipulate' (x1)
|
||
'void' (x1)
|
||
[NYYzPXYkV0V917XF] : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF}
|
||
name : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: 'Spiritual Armament (Spirit)')
|
||
overlayType : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
|
||
system : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system}
|
||
damage : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage}
|
||
0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
|
||
[category] : empty
|
||
kinds : array<string> {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
|
||
type : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: 'spirit')
|
||
[defense] : empty
|
||
[OTj254xSoTgGQJlU] : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU}
|
||
name : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: 'Spiritual Armament (Slashing)')
|
||
overlayType : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
|
||
system : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system}
|
||
damage : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage}
|
||
0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
|
||
[category] : empty
|
||
kinds : array<string> {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
|
||
type : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: 'slashing')
|
||
[defense] : empty
|
||
[TqI3B4hFxajOSIm3] : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3}
|
||
name : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: 'Spiritual Armament (Bludgeoning)')
|
||
overlayType : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system}
|
||
damage : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage}
|
||
0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
|
||
[category] : empty
|
||
kinds : array<string> {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
|
||
type : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: 'bludgeoning')
|
||
[defense] : empty
|
||
[URQWpedXx9fB1fR7] : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7}
|
||
name : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)')
|
||
overlayType : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system}
|
||
damage : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
|
||
[category] : empty
|
||
type : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing')
|
||
[defense] : empty
|
||
[WIvpqh0pSKKC4t0F] : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F}
|
||
name : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: 'Spiritual Armament (Piercing)')
|
||
overlayType : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system}
|
||
damage : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage}
|
||
0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
|
||
[category] : empty
|
||
kinds : array<string> {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
|
||
type : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: 'piercing')
|
||
[defense] : empty
|
||
[eOCNn2ohYAvsYZjn] : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn}
|
||
_id : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
|
||
overlayType : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
|
||
[fjal1yqjbeci6fa9] : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9}
|
||
overlayType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3)
|
||
system : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system}
|
||
area : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area}
|
||
areaType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: 'emanation')
|
||
type : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: 'emanation')
|
||
value : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30)
|
||
damage : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0}
|
||
[category] : empty
|
||
target : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target}
|
||
value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: '')
|
||
time : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time}
|
||
value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: '3')
|
||
traits : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x1)
|
||
'manipulate' (x1)
|
||
'sonic' (x1)
|
||
[gHIOzknAtexc6GUE] : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE}
|
||
name : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of the Void (Healing)')
|
||
overlayType : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system}
|
||
damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
|
||
cM137DAlBX1LcWAX : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
|
||
applyMod : boolean {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
|
||
kinds : array<string> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
|
||
materials : array<> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
|
||
[defense] : empty
|
||
heightening : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
|
||
cM137DAlBX1LcWAX : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
|
||
interval : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
|
||
type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
|
||
[gc46bl5k7ajwh96r] : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r}
|
||
overlayType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system}
|
||
area : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area}
|
||
areaType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: 'burst')
|
||
type : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: 'burst')
|
||
value : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10)
|
||
damage : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0}
|
||
[category] : empty
|
||
target : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target}
|
||
value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: '')
|
||
time : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time}
|
||
value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: '2')
|
||
traits : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x1)
|
||
'manipulate' (x1)
|
||
'sonic' (x1)
|
||
[hqiwae0wgehycnex] : object {Villain.items.[].system.overlays.hqiwae0wgehycnex}
|
||
_id : string {Villain.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
|
||
overlayType : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system}
|
||
damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
|
||
d80radfbikwjogmr : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
|
||
applyMod : boolean {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
|
||
materials : array<> {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
|
||
heightening : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
|
||
d80radfbikwjogmr : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
|
||
interval : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
|
||
type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
|
||
target : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target}
|
||
value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
|
||
time : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time}
|
||
value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
|
||
[pq7cxntbz4s8g5ik] : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||
_id : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
|
||
overlayType : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||
range : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||
value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
|
||
time : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||
value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
|
||
[q1iyd84b6hrjht55] : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55}
|
||
overlayType : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system}
|
||
damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0}
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: '1d4')
|
||
heightening : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
|
||
0 : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: '1d4')
|
||
target : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target}
|
||
value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: '')
|
||
time : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time}
|
||
value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: '1')
|
||
[rvhoa43rqqqp8izn] : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||
_id : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
|
||
overlayType : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||
system : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||
area : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||
type : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
||
value : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||
range : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||
value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
||
target : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||
value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
||
time : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||
value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
||
traits : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x1)
|
||
'manipulate' (x1)
|
||
'void' (x1)
|
||
[wQHuRGaDDW2MemlK] : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK}
|
||
_id : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK')
|
||
name : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)')
|
||
overlayType : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
|
||
damage : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
|
||
[category] : empty
|
||
type : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing')
|
||
[wlrbtv7c5shfmdh1] : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1}
|
||
_id : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
|
||
overlayType : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
|
||
system : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
|
||
damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
|
||
tgzp2lzatpg4c9a5 : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
|
||
applyMod : boolean {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
|
||
materials : array<> {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
|
||
heightening : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
|
||
tgzp2lzatpg4c9a5 : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
|
||
interval : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
|
||
type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
|
||
target : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
|
||
value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
|
||
time : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
|
||
value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
|
||
[xYyA7CV1GaFTRjBQ] : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
||
_id : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
|
||
name : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
|
||
overlayType : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
||
damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
||
cQDyW0QpjJ38MlSi : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
||
formula : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
|
||
heightening : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
||
damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
||
cQDyW0QpjJ38MlSi : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
|
||
range : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
||
value : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
|
||
[z04svm1cvfcxtplb] : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb}
|
||
_id : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
||
name : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
||
overlayType : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
||
sort : integer {Villain.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||
system : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||
damage : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||
0 : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||
kinds : array<string> {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
||
range : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||
value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
||
target : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||
value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
||
time : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||
value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
||
traits : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||
value : array<string> {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x1)
|
||
'manipulate' (x1)
|
||
'void' (x1)
|
||
[prepared] : object {Villain.items.[].system.prepared}
|
||
[flexible] : boolean {Villain.items.[].system.prepared.flexible} (same value: False)
|
||
value : string {Villain.items.[].system.prepared.value} (4 different values)
|
||
'focus' (x4)
|
||
'spontaneous' (x3)
|
||
'prepared' (x2)
|
||
'innate' (x1)
|
||
[price] : object {Villain.items.[].system.price}
|
||
[per] : integer {Villain.items.[].system.price.per} (same value: 10)
|
||
value : object {Villain.items.[].system.price.value}
|
||
[cp] : integer {Villain.items.[].system.price.value.cp} (2 different values)
|
||
1 (x2)
|
||
8 (x1)
|
||
[gp] : integer {Villain.items.[].system.price.value.gp} (all different values)
|
||
[sp] : integer {Villain.items.[].system.price.value.sp} (6 different values)
|
||
1 (x7)
|
||
2 (x4)
|
||
9 (x3)
|
||
3 (x2)
|
||
8 (x1)
|
||
5 (x1)
|
||
[proficiency] : object {Villain.items.[].system.proficiency}
|
||
value : integer {Villain.items.[].system.proficiency.value} (2 different values)
|
||
1 (x6)
|
||
0 (x4)
|
||
[proficient] : object {Villain.items.[].system.proficient}
|
||
value : integer {Villain.items.[].system.proficient.value} (same value: 0)
|
||
traits : object {Villain.items.[].system.traits}
|
||
[rarity] : string {Villain.items.[].system.traits.rarity} (2 different values)
|
||
'common' (x144)
|
||
'uncommon' (x12)
|
||
[traditions] : array<string> {Villain.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {Villain.items.[].system.traits.traditions.[]} (4 different values)
|
||
'arcane' (x64)
|
||
'occult' (x53)
|
||
'divine' (x43)
|
||
'primal' (x43)
|
||
[value] : array<string> {Villain.items.[].system.traits.value}
|
||
Length: min=0 max=7
|
||
Value type: string {Villain.items.[].system.traits.value.[]} (89 different values)
|
||
[quantity] : integer {Villain.items.[].system.quantity} (6 different values)
|
||
1 (x53)
|
||
10 (x5)
|
||
2 (x2)
|
||
5 (x2)
|
||
3 (x2)
|
||
15 (x1)
|
||
[range] : mixed
|
||
object {Villain.items.[].system.range}
|
||
value : string {Villain.items.[].system.range.value} (11 different values)
|
||
integer {Villain.items.[].system.range} (6 different values)
|
||
20 (x3)
|
||
60 (x3)
|
||
30 (x1)
|
||
50 (x1)
|
||
100 (x1)
|
||
70 (x1)
|
||
[reload] : object {Villain.items.[].system.reload}
|
||
value : string {Villain.items.[].system.reload.value} (4 different values)
|
||
'' (x13)
|
||
'-' (x7)
|
||
'1' (x5)
|
||
'0' (x1)
|
||
[requirements] : string {Villain.items.[].system.requirements} (2 different values)
|
||
'' (x90)
|
||
'You can bleed' (x1)
|
||
[ritual] : object {Villain.items.[].system.ritual}
|
||
primary : object {Villain.items.[].system.ritual.primary}
|
||
check : string {Villain.items.[].system.ritual.primary.check} (2 different values)
|
||
'Arcana (master) or Occultism (master)' (x1)
|
||
'Nature (master), Occultism (master) or Religion (master)' (x1)
|
||
secondary : object {Villain.items.[].system.ritual.secondary}
|
||
casters : integer {Villain.items.[].system.ritual.secondary.casters} (2 different values)
|
||
3 (x1)
|
||
1 (x1)
|
||
checks : string {Villain.items.[].system.ritual.secondary.checks} (2 different values)
|
||
'Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x1)
|
||
'Nature, Occultism or Religion (whichever is used for the primary check)' (x1)
|
||
[runes] : object {Villain.items.[].system.runes}
|
||
potency : integer {Villain.items.[].system.runes.potency} (2 different values)
|
||
0 (x21)
|
||
1 (x13)
|
||
property : array<> {Villain.items.[].system.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[resilient] : integer {Villain.items.[].system.runes.resilient} (2 different values)
|
||
0 (x7)
|
||
1 (x1)
|
||
[striking] : integer {Villain.items.[].system.runes.striking} (2 different values)
|
||
0 (x20)
|
||
1 (x6)
|
||
[selfEffect] : object {Villain.items.[].system.selfEffect}
|
||
name : string {Villain.items.[].system.selfEffect.name} (3 different values)
|
||
'Stance: Hunter\'s Precision' (x1)
|
||
'Effect: Sight Prey' (x1)
|
||
'Effect: Monologue' (x1)
|
||
uuid : string {Villain.items.[].system.selfEffect.uuid} (3 different values)
|
||
'Compendium.pf2e.bestiary-effects.Item.Stance: Hunter\'s Precision' (x1)
|
||
'Compendium.pf2e.bestiary-effects.Item.Effect: Sight Prey' (x1)
|
||
'Compendium.pf2e.bestiary-effects.Item.Effect: Monologue' (x1)
|
||
[showSlotlessLevels] : object {Villain.items.[].system.showSlotlessLevels}
|
||
value : boolean {Villain.items.[].system.showSlotlessLevels.value} (same value: False)
|
||
[size] : string {Villain.items.[].system.size} (same value: 'med')
|
||
[slots] : object {Villain.items.[].system.slots}
|
||
[slot0] : object {Villain.items.[].system.slots.slot0}
|
||
max : integer {Villain.items.[].system.slots.slot0.max} (same value: 5)
|
||
prepared : array<object> {Villain.items.[].system.slots.slot0.prepared}
|
||
Length: min=5 max=5
|
||
Value type: object {Villain.items.[].system.slots.slot0.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot0.prepared.[].id} (10 different values)
|
||
'5HsEq3owQWtXIqGg' (x1)
|
||
'AznMTAGw15KhBdFn' (x1)
|
||
'hcXtRS7ugoVRYTdd' (x1)
|
||
'1JMXFXHKgEoJhjK8' (x1)
|
||
'J66Pno9bvYavhaSe' (x1)
|
||
'2UcCQVo0LkkB3e3K' (x1)
|
||
'yE58kzMUOltfiC8u' (x1)
|
||
'FhEFdhaHYTOr77Na' (x1)
|
||
'coOueS6WkRQ3y6WE' (x1)
|
||
'HSBLcRb1ocZwphOS' (x1)
|
||
[slot1] : object {Villain.items.[].system.slots.slot1}
|
||
max : integer {Villain.items.[].system.slots.slot1.max} (2 different values)
|
||
4 (x3)
|
||
3 (x2)
|
||
[prepared] : array<object> {Villain.items.[].system.slots.slot1.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Villain.items.[].system.slots.slot1.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot1.prepared.[].id} (8 different values)
|
||
'eWYMU9OcVtVvcYEy' (x1)
|
||
'OnD7fBMfducivvoC' (x1)
|
||
'bK18TicIFP068ezS' (x1)
|
||
'6jmw9EfndcPBUnRj' (x1)
|
||
'oC1O9NjDU8rsmqGW' (x1)
|
||
'7x7xiaXV57iJuJUQ' (x1)
|
||
'BsWX1MIVAUmJW925' (x1)
|
||
'0KrLKp7kkUZuhevp' (x1)
|
||
[value] : integer {Villain.items.[].system.slots.slot1.value} (2 different values)
|
||
3 (x2)
|
||
4 (x1)
|
||
[slot2] : object {Villain.items.[].system.slots.slot2}
|
||
max : integer {Villain.items.[].system.slots.slot2.max} (3 different values)
|
||
4 (x2)
|
||
3 (x2)
|
||
2 (x1)
|
||
[prepared] : array<object> {Villain.items.[].system.slots.slot2.prepared}
|
||
Length: min=3 max=4
|
||
Value type: object {Villain.items.[].system.slots.slot2.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot2.prepared.[].id} (7 different values)
|
||
'4iKMZ6dgpLrIW9Qk' (x1)
|
||
'8tXZoqJdv8wieE5w' (x1)
|
||
'PJ6UHZGfSbx91UhQ' (x1)
|
||
'txEohPIVLe9LyYuF' (x1)
|
||
'JT1XPRJ57wE3RCsR' (x1)
|
||
'OqhYA8J054iEJkIt' (x1)
|
||
'6wTrC5q3WJiGzJMo' (x1)
|
||
[value] : integer {Villain.items.[].system.slots.slot2.value} (3 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
2 (x1)
|
||
[slot3] : object {Villain.items.[].system.slots.slot3}
|
||
max : integer {Villain.items.[].system.slots.slot3.max} (2 different values)
|
||
3 (x1)
|
||
4 (x1)
|
||
[value] : integer {Villain.items.[].system.slots.slot3.value} (same value: 3)
|
||
prepared : array<object> {Villain.items.[].system.slots.slot3.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Villain.items.[].system.slots.slot3.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot3.prepared.[].id} (3 different values)
|
||
'MbYD8KG43se3FBaE' (x2)
|
||
'FZEqc17TNwetlNSm' (x1)
|
||
'OKaH63oJsfie8LBL' (x1)
|
||
slot4 : object {Villain.items.[].system.slots.slot4}
|
||
max : integer {Villain.items.[].system.slots.slot4.max} (same value: 4)
|
||
prepared : array<object> {Villain.items.[].system.slots.slot4.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Villain.items.[].system.slots.slot4.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot4.prepared.[].id} (2 different values)
|
||
'T5svQmTVUoiAmODY' (x2)
|
||
'M5ilB86145Em8vNv' (x2)
|
||
slot5 : object {Villain.items.[].system.slots.slot5}
|
||
max : integer {Villain.items.[].system.slots.slot5.max} (same value: 4)
|
||
prepared : array<object> {Villain.items.[].system.slots.slot5.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Villain.items.[].system.slots.slot5.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot5.prepared.[].id} (3 different values)
|
||
'fuD2twZvrigB2FIK' (x2)
|
||
'D0jvBbYRZWJQBmkD' (x1)
|
||
'aLqNwBC9SMkSP6Hn' (x1)
|
||
slot6 : object {Villain.items.[].system.slots.slot6}
|
||
max : integer {Villain.items.[].system.slots.slot6.max} (same value: 4)
|
||
prepared : array<object> {Villain.items.[].system.slots.slot6.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Villain.items.[].system.slots.slot6.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot6.prepared.[].id} (3 different values)
|
||
'D0SlmbITskLJlc8U' (x2)
|
||
'HzmvOcCf8IO1BHSc' (x1)
|
||
'R5Gw91faXTGxTMzc' (x1)
|
||
slot7 : object {Villain.items.[].system.slots.slot7}
|
||
max : integer {Villain.items.[].system.slots.slot7.max} (same value: 4)
|
||
prepared : array<object> {Villain.items.[].system.slots.slot7.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Villain.items.[].system.slots.slot7.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot7.prepared.[].id} (3 different values)
|
||
'Uu0qLkclsSjf8PS9' (x2)
|
||
'W8LSU908jkgNAF9c' (x1)
|
||
'dIQscZrYLYPzVmbL' (x1)
|
||
slot8 : object {Villain.items.[].system.slots.slot8}
|
||
max : integer {Villain.items.[].system.slots.slot8.max} (same value: 4)
|
||
prepared : array<object> {Villain.items.[].system.slots.slot8.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Villain.items.[].system.slots.slot8.prepared.[]}
|
||
id : string {Villain.items.[].system.slots.slot8.prepared.[].id} (3 different values)
|
||
'ooBzYKQZyDKZ1Fz4' (x2)
|
||
'j59EIbK6WhVcHgda' (x1)
|
||
'18B1OFJZXypvnFtm' (x1)
|
||
[slug] : string {Villain.items.[].system.slug} (128 different values)
|
||
[speedPenalty] : integer {Villain.items.[].system.speedPenalty} (3 different values)
|
||
0 (x6)
|
||
-10 (x1)
|
||
-5 (x1)
|
||
[spelldc] : object {Villain.items.[].system.spelldc}
|
||
dc : integer {Villain.items.[].system.spelldc.dc} (5 different values)
|
||
20 (x3)
|
||
22 (x3)
|
||
21 (x2)
|
||
23 (x1)
|
||
41 (x1)
|
||
[mod] : integer {Villain.items.[].system.spelldc.mod} (same value: 0)
|
||
value : integer {Villain.items.[].system.spelldc.value} (4 different values)
|
||
14 (x4)
|
||
12 (x3)
|
||
13 (x2)
|
||
33 (x1)
|
||
[splashDamage] : object {Villain.items.[].system.splashDamage}
|
||
value : integer {Villain.items.[].system.splashDamage.value} (same value: 0)
|
||
[stackGroup] : string {Villain.items.[].system.stackGroup} (3 different values)
|
||
'bolts' (x3)
|
||
'slingBullets' (x1)
|
||
'rounds10' (x1)
|
||
[stowing] : boolean {Villain.items.[].system.stowing} (same value: True)
|
||
[strength] : integer {Villain.items.[].system.strength} (4 different values)
|
||
1 (x4)
|
||
0 (x2)
|
||
3 (x1)
|
||
2 (x1)
|
||
[target] : object {Villain.items.[].system.target}
|
||
value : string {Villain.items.[].system.target.value} (26 different values)
|
||
[time] : object {Villain.items.[].system.time}
|
||
value : string {Villain.items.[].system.time.value} (7 different values)
|
||
'2' (x65)
|
||
'1' (x11)
|
||
'3' (x5)
|
||
'1 to 3' (x4)
|
||
'reaction' (x3)
|
||
'1 day' (x2)
|
||
'free' (x1)
|
||
[tradition] : object {Villain.items.[].system.tradition}
|
||
value : string {Villain.items.[].system.tradition.value} (3 different values)
|
||
'occult' (x6)
|
||
'divine' (x3)
|
||
'primal' (x1)
|
||
[usage] : object {Villain.items.[].system.usage}
|
||
[canBeAmmo] : boolean {Villain.items.[].system.usage.canBeAmmo} (2 different values)
|
||
False (x6)
|
||
True (x1)
|
||
value : string {Villain.items.[].system.usage.value} (8 different values)
|
||
'held-in-one-hand' (x34)
|
||
'held-in-two-hands' (x10)
|
||
'other' (x4)
|
||
'affixed-to-armor' (x3)
|
||
'affixed-to-weapon' (x2)
|
||
'held-in-one-plus-hands' (x1)
|
||
'wornbelt' (x1)
|
||
'worngarment' (x1)
|
||
[uses] : object {Villain.items.[].system.uses}
|
||
autoDestroy : boolean {Villain.items.[].system.uses.autoDestroy} (same value: True)
|
||
max : integer {Villain.items.[].system.uses.max} (same value: 1)
|
||
value : integer {Villain.items.[].system.uses.value} (same value: 1)
|
||
type : string {Villain.items.[].type} (11 different values)
|
||
[_stats] : object {Villain.items.[]._stats}
|
||
compendiumSource : string {Villain.items.[]._stats.compendiumSource} (123 different values)
|
||
[flags] : object {Villain.items.[].flags}
|
||
pf2e : object {Villain.items.[].flags.pf2e}
|
||
linkedWeapon : string {Villain.items.[].flags.pf2e.linkedWeapon} (23 different values)
|
||
name : string {Villain.name} (all different values)
|
||
system : object {Villain.system}
|
||
abilities : object {Villain.system.abilities}
|
||
cha : object {Villain.system.abilities.cha}
|
||
mod : integer {Villain.system.abilities.cha.mod} (7 different values)
|
||
4 (x5)
|
||
0 (x3)
|
||
1 (x2)
|
||
3 (x2)
|
||
-1 (x2)
|
||
2 (x2)
|
||
12 (x1)
|
||
con : object {Villain.system.abilities.con}
|
||
mod : integer {Villain.system.abilities.con.mod} (7 different values)
|
||
0 (x4)
|
||
1 (x4)
|
||
3 (x3)
|
||
4 (x2)
|
||
2 (x2)
|
||
5 (x1)
|
||
7 (x1)
|
||
dex : object {Villain.system.abilities.dex}
|
||
mod : integer {Villain.system.abilities.dex.mod} (4 different values)
|
||
2 (x6)
|
||
4 (x5)
|
||
3 (x4)
|
||
1 (x2)
|
||
int : object {Villain.system.abilities.int}
|
||
mod : integer {Villain.system.abilities.int.mod} (7 different values)
|
||
4 (x5)
|
||
0 (x4)
|
||
3 (x2)
|
||
2 (x2)
|
||
1 (x2)
|
||
-1 (x1)
|
||
7 (x1)
|
||
str : object {Villain.system.abilities.str}
|
||
mod : integer {Villain.system.abilities.str.mod} (7 different values)
|
||
4 (x5)
|
||
0 (x3)
|
||
2 (x3)
|
||
6 (x2)
|
||
1 (x2)
|
||
3 (x1)
|
||
5 (x1)
|
||
wis : object {Villain.system.abilities.wis}
|
||
mod : integer {Villain.system.abilities.wis.mod} (5 different values)
|
||
2 (x7)
|
||
1 (x4)
|
||
0 (x2)
|
||
-1 (x2)
|
||
3 (x2)
|
||
attributes : object {Villain.system.attributes}
|
||
ac : object {Villain.system.attributes.ac}
|
||
details : string {Villain.system.attributes.ac.details} (2 different values)
|
||
'' (x16)
|
||
'(20 vs. traps)' (x1)
|
||
value : integer {Villain.system.attributes.ac.value} (13 different values)
|
||
allSaves : object {Villain.system.attributes.allSaves}
|
||
value : string {Villain.system.attributes.allSaves.value} (2 different values)
|
||
'' (x16)
|
||
'+1 status to all saves vs. poison' (x1)
|
||
hp : object {Villain.system.attributes.hp}
|
||
details : string {Villain.system.attributes.hp.details} (same value: '')
|
||
max : integer {Villain.system.attributes.hp.max} (16 different values)
|
||
temp : integer {Villain.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Villain.system.attributes.hp.value} (16 different values)
|
||
speed : object {Villain.system.attributes.speed}
|
||
otherSpeeds : array<object> {Villain.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=2
|
||
Value type: object {Villain.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {Villain.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
||
'climb' (x1)
|
||
'swim' (x1)
|
||
value : integer {Villain.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
||
10 (x1)
|
||
20 (x1)
|
||
value : integer {Villain.system.attributes.speed.value} (3 different values)
|
||
25 (x14)
|
||
30 (x2)
|
||
20 (x1)
|
||
[resistances] : array<object> {Villain.system.attributes.resistances}
|
||
Length: min=1 max=1
|
||
Value type: object {Villain.system.attributes.resistances.[]}
|
||
doubleVs : array<> {Villain.system.attributes.resistances.[].doubleVs}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
exceptions : array<> {Villain.system.attributes.resistances.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.system.attributes.resistances.[].type} (2 different values)
|
||
'poison' (x1)
|
||
'fire' (x1)
|
||
value : integer {Villain.system.attributes.resistances.[].value} (2 different values)
|
||
5 (x1)
|
||
15 (x1)
|
||
[weaknesses] : array<object> {Villain.system.attributes.weaknesses}
|
||
Length: min=1 max=2
|
||
Value type: object {Villain.system.attributes.weaknesses.[]}
|
||
exceptions : array<> {Villain.system.attributes.weaknesses.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Villain.system.attributes.weaknesses.[].type} (3 different values)
|
||
'area-damage' (x1)
|
||
'splash-damage' (x1)
|
||
'mental' (x1)
|
||
value : integer {Villain.system.attributes.weaknesses.[].value} (2 different values)
|
||
5 (x2)
|
||
2 (x1)
|
||
details : object {Villain.system.details}
|
||
blurb : string {Villain.system.details.blurb} (same value: '')
|
||
languages : object {Villain.system.details.languages}
|
||
details : string {Villain.system.details.languages.details} (3 different values)
|
||
'' (x15)
|
||
'two additional languages' (x1)
|
||
'one additional language spoken by their boss' (x1)
|
||
value : array<string> {Villain.system.details.languages.value}
|
||
Length: min=0 max=5
|
||
Value type: string {Villain.system.details.languages.value.[]} (6 different values)
|
||
'common' (x16)
|
||
'diabolic' (x2)
|
||
'chthonian' (x1)
|
||
'daemonic' (x1)
|
||
'requian' (x1)
|
||
'sakvroth' (x1)
|
||
level : object {Villain.system.details.level}
|
||
value : integer {Villain.system.details.level.value} (11 different values)
|
||
privateNotes : string {Villain.system.details.privateNotes} (same value: '')
|
||
publicNotes : string {Villain.system.details.publicNotes} (all different values)
|
||
publication : object {Villain.system.details.publication}
|
||
license : string {Villain.system.details.publication.license} (same value: 'ORC')
|
||
remaster : boolean {Villain.system.details.publication.remaster} (same value: True)
|
||
title : string {Villain.system.details.publication.title} (same value: 'Pathfinder NPC Core')
|
||
initiative : object {Villain.system.initiative}
|
||
statistic : string {Villain.system.initiative.statistic} (2 different values)
|
||
'perception' (x16)
|
||
'warfare-lore' (x1)
|
||
perception : object {Villain.system.perception}
|
||
details : string {Villain.system.perception.details} (3 different values)
|
||
'' (x15)
|
||
'(+10 to find traps)' (x1)
|
||
'(+9 to eavesdrop)' (x1)
|
||
mod : integer {Villain.system.perception.mod} (11 different values)
|
||
senses : array<> {Villain.system.perception.senses}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
resources : object {Villain.system.resources}
|
||
[focus] : object {Villain.system.resources.focus}
|
||
max : integer {Villain.system.resources.focus.max} (2 different values)
|
||
1 (x3)
|
||
2 (x1)
|
||
value : integer {Villain.system.resources.focus.value} (2 different values)
|
||
1 (x3)
|
||
2 (x1)
|
||
saves : object {Villain.system.saves}
|
||
fortitude : object {Villain.system.saves.fortitude}
|
||
saveDetail : string {Villain.system.saves.fortitude.saveDetail} (same value: '')
|
||
value : integer {Villain.system.saves.fortitude.value} (12 different values)
|
||
reflex : object {Villain.system.saves.reflex}
|
||
saveDetail : string {Villain.system.saves.reflex.saveDetail} (2 different values)
|
||
'' (x16)
|
||
'(+11 vs. traps)' (x1)
|
||
value : integer {Villain.system.saves.reflex.value} (11 different values)
|
||
will : object {Villain.system.saves.will}
|
||
saveDetail : string {Villain.system.saves.will.saveDetail} (same value: '')
|
||
value : integer {Villain.system.saves.will.value} (11 different values)
|
||
skills : object {Villain.system.skills}
|
||
[acrobatics] : object {Villain.system.skills.acrobatics}
|
||
base : integer {Villain.system.skills.acrobatics.base} (5 different values)
|
||
15 (x1)
|
||
23 (x1)
|
||
12 (x1)
|
||
7 (x1)
|
||
16 (x1)
|
||
[special] : array<> {Villain.system.skills.acrobatics.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[arcana] : object {Villain.system.skills.arcana}
|
||
base : integer {Villain.system.skills.arcana.base} (same value: 13)
|
||
[athletics] : object {Villain.system.skills.athletics}
|
||
base : integer {Villain.system.skills.athletics.base} (10 different values)
|
||
13 (x1)
|
||
12 (x1)
|
||
11 (x1)
|
||
17 (x1)
|
||
26 (x1)
|
||
15 (x1)
|
||
5 (x1)
|
||
4 (x1)
|
||
24 (x1)
|
||
16 (x1)
|
||
[special] : array<> {Villain.system.skills.athletics.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[crafting] : object {Villain.system.skills.crafting}
|
||
base : integer {Villain.system.skills.crafting.base} (4 different values)
|
||
17 (x1)
|
||
24 (x1)
|
||
16 (x1)
|
||
6 (x1)
|
||
[special] : array<object> {Villain.system.skills.crafting.special}
|
||
Length: min=0 max=1
|
||
Value type: object {Villain.system.skills.crafting.special.[]}
|
||
base : integer {Villain.system.skills.crafting.special.[].base} (same value: 8)
|
||
label : string {Villain.system.skills.crafting.special.[].label} (same value: 'to Craft snares')
|
||
predicate : array<string> {Villain.system.skills.crafting.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:snare')
|
||
[deception] : object {Villain.system.skills.deception}
|
||
base : integer {Villain.system.skills.deception.base} (8 different values)
|
||
10 (x3)
|
||
15 (x2)
|
||
13 (x1)
|
||
19 (x1)
|
||
9 (x1)
|
||
7 (x1)
|
||
2 (x1)
|
||
17 (x1)
|
||
[special] : array<> {Villain.system.skills.deception.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[diplomacy] : object {Villain.system.skills.diplomacy}
|
||
base : integer {Villain.system.skills.diplomacy.base} (3 different values)
|
||
11 (x2)
|
||
15 (x2)
|
||
5 (x1)
|
||
[intimidation] : object {Villain.system.skills.intimidation}
|
||
base : integer {Villain.system.skills.intimidation.base} (9 different values)
|
||
13 (x2)
|
||
17 (x2)
|
||
12 (x1)
|
||
9 (x1)
|
||
10 (x1)
|
||
15 (x1)
|
||
5 (x1)
|
||
20 (x1)
|
||
28 (x1)
|
||
[medicine] : object {Villain.system.skills.medicine}
|
||
base : integer {Villain.system.skills.medicine.base} (3 different values)
|
||
16 (x1)
|
||
13 (x1)
|
||
10 (x1)
|
||
[nature] : object {Villain.system.skills.nature}
|
||
base : integer {Villain.system.skills.nature.base} (2 different values)
|
||
21 (x1)
|
||
27 (x1)
|
||
[special] : array<> {Villain.system.skills.nature.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[occultism] : object {Villain.system.skills.occultism}
|
||
base : integer {Villain.system.skills.occultism.base} (3 different values)
|
||
15 (x2)
|
||
-1 (x1)
|
||
16 (x1)
|
||
[special] : array<> {Villain.system.skills.occultism.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[occultism –1] : object {Villain.system.skills.occultism –1}
|
||
[base] : empty
|
||
[performance] : object {Villain.system.skills.performance}
|
||
base : integer {Villain.system.skills.performance.base} (3 different values)
|
||
10 (x2)
|
||
13 (x1)
|
||
17 (x1)
|
||
[special] : array<> {Villain.system.skills.performance.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[religion] : object {Villain.system.skills.religion}
|
||
base : integer {Villain.system.skills.religion.base} (4 different values)
|
||
11 (x2)
|
||
8 (x1)
|
||
13 (x1)
|
||
25 (x1)
|
||
[society] : object {Villain.system.skills.society}
|
||
base : integer {Villain.system.skills.society.base} (8 different values)
|
||
11 (x2)
|
||
13 (x1)
|
||
12 (x1)
|
||
17 (x1)
|
||
10 (x1)
|
||
6 (x1)
|
||
16 (x1)
|
||
27 (x1)
|
||
[special] : array<> {Villain.system.skills.society.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[stealth] : object {Villain.system.skills.stealth}
|
||
base : integer {Villain.system.skills.stealth.base} (8 different values)
|
||
17 (x2)
|
||
15 (x1)
|
||
27 (x1)
|
||
11 (x1)
|
||
14 (x1)
|
||
9 (x1)
|
||
6 (x1)
|
||
19 (x1)
|
||
[special] : array<> {Villain.system.skills.stealth.special}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[survival] : object {Villain.system.skills.survival}
|
||
base : integer {Villain.system.skills.survival.base} (4 different values)
|
||
8 (x1)
|
||
25 (x1)
|
||
6 (x1)
|
||
14 (x1)
|
||
[special] : array<object> {Villain.system.skills.survival.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Villain.system.skills.survival.special.[]}
|
||
base : integer {Villain.system.skills.survival.special.[].base} (same value: 29)
|
||
label : string {Villain.system.skills.survival.special.[].label} (same value: 'to Track')
|
||
predicate : array<string> {Villain.system.skills.survival.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Villain.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
|
||
[thievery] : object {Villain.system.skills.thievery}
|
||
base : integer {Villain.system.skills.thievery.base} (3 different values)
|
||
9 (x2)
|
||
15 (x1)
|
||
4 (x1)
|
||
traits : object {Villain.system.traits}
|
||
rarity : string {Villain.system.traits.rarity} (2 different values)
|
||
'common' (x14)
|
||
'rare' (x3)
|
||
size : object {Villain.system.traits.size}
|
||
value : string {Villain.system.traits.size.value} (2 different values)
|
||
'med' (x16)
|
||
'grg' (x1)
|
||
value : array<string> {Villain.system.traits.value}
|
||
Length: min=2 max=5
|
||
Value type: string {Villain.system.traits.value.[]} (7 different values)
|
||
'human' (x17)
|
||
'humanoid' (x17)
|
||
'evil' (x6)
|
||
'chaotic' (x2)
|
||
'unholy' (x2)
|
||
'troop' (x1)
|
||
'lawful' (x1)
|
||
type : string {Villain.type} (same value: 'npc') |