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Pf2eDataScrapper/output/pf2e/packs/2-07.txt
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2-07
Different values: 2
=====================================
object {2-07}
_id : string {2-07._id} (all different values)
folder : string {2-07.folder} (same value: RgnfIQJYT887CPKY)
img : string {2-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {2-07.items}
Length: min=23 max=28
Value type: object {2-07.items.[]}
_id : string {2-07.items.[]._id} (51 different values)
img : string {2-07.items.[].img} (29 different values)
name : string {2-07.items.[].name} (28 different values)
sort : integer {2-07.items.[].sort} (28 different values)
system : object {2-07.items.[].system}
[autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {2-07.items.[].system.description}
value : string {2-07.items.[].system.description.value} (29 different values)
[prepared] : object {2-07.items.[].system.prepared}
flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
value : string {2-07.items.[].system.prepared.value} (same value: spontaneous)
[proficiency] : object {2-07.items.[].system.proficiency}
value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
publication : object {2-07.items.[].system.publication}
license : string {2-07.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False)
title : string {2-07.items.[].system.publication.title} (3 different values)
(x10)
Pathfinder Core Rulebook (x39)
Pathfinder Bestiary (x2)
rules : ###FoundryRulesObject###
[slots] : object {2-07.items.[].system.slots}
slot0 : object {2-07.items.[].system.slots.slot0}
max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5)
value : integer {2-07.items.[].system.slots.slot0.value} (same value: 5)
slot1 : object {2-07.items.[].system.slots.slot1}
max : integer {2-07.items.[].system.slots.slot1.max} (same value: 4)
value : integer {2-07.items.[].system.slots.slot1.value} (same value: 4)
slot2 : object {2-07.items.[].system.slots.slot2}
max : integer {2-07.items.[].system.slots.slot2.max} (same value: 4)
value : integer {2-07.items.[].system.slots.slot2.value} (same value: 4)
slot3 : object {2-07.items.[].system.slots.slot3}
max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4)
[slug] : string {2-07.items.[].system.slug} (25 different values)
[spelldc] : object {2-07.items.[].system.spelldc}
dc : integer {2-07.items.[].system.spelldc.dc} (all different values)
mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-07.items.[].system.spelldc.value} (all different values)
[tradition] : object {2-07.items.[].system.tradition}
value : string {2-07.items.[].system.tradition.value} (same value: occult)
[area] : object {2-07.items.[].system.area}
type : string {2-07.items.[].system.area.type} (same value: burst)
value : integer {2-07.items.[].system.area.value} (same value: 10)
[cost] : object {2-07.items.[].system.cost}
value : string {2-07.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
[damage] : object {2-07.items.[].system.damage}
[0] : object {2-07.items.[].system.damage.0}
applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
[category] : mixed
formula : string {2-07.items.[].system.damage.0.formula} (same value: 0)
kinds : array<string> {2-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {2-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-07.items.[].system.damage.0.type} (same value: mental)
[damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
bludgeoning (x1)
slashing (x2)
piercing (x1)
[dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
[die] : string {2-07.items.[].system.damage.die} (3 different values)
d6 (x1)
d4 (x2)
(x1)
[defense] : object {2-07.items.[].system.defense}
save : object {2-07.items.[].system.defense.save}
basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
[duration] : object {2-07.items.[].system.duration}
sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
value : string {2-07.items.[].system.duration.value} (9 different values)
(x6)
10 minutes (x2)
1 minute (x9)
until the end of the target's next turn (x2)
1 round (x2)
varies (x3)
see below (x2)
until the start of your next turn (x2)
until the end of your turn (x2)
[level] : object {2-07.items.[].system.level}
value : integer {2-07.items.[].system.level.value} (4 different values)
2 (x9)
1 (x19)
0 (x7)
3 (x4)
[location] : object {2-07.items.[].system.location}
[heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {2-07.items.[].system.location.value} (all different values)
[range] : mixed
object {2-07.items.[].system.range}
value : string {2-07.items.[].system.range.value} (5 different values)
30 feet (x13)
touch (x6)
(x6)
60 feet (x2)
120 feet (x3)
integer {2-07.items.[].system.range} (same value: 20)
[requirements] : string {2-07.items.[].system.requirements} (same value: )
[target] : object {2-07.items.[].system.target}
value : string {2-07.items.[].system.target.value} (5 different values)
1 living creature (x2)
1 creature (x15)
(x9)
1 willing creature (x2)
1 unattended object of light Bulk or less (x2)
[time] : object {2-07.items.[].system.time}
value : string {2-07.items.[].system.time.value} (all different values)
[traits] : object {2-07.items.[].system.traits}
rarity : string {2-07.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {2-07.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values)
arcane (x26)
occult (x30)
divine (x14)
primal (x4)
value : array<string> {2-07.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-07.items.[].system.traits.value.[]} (29 different values)
[heightening] : object {2-07.items.[].system.heightening}
[levels] : object {2-07.items.[].system.heightening.levels}
[5] : object {2-07.items.[].system.heightening.levels.5}
[target] : object {2-07.items.[].system.heightening.levels.5.target}
value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[range] : object {2-07.items.[].system.heightening.levels.5.range}
value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
[3] : object {2-07.items.[].system.heightening.levels.3}
[target] : object {2-07.items.[].system.heightening.levels.3.target}
value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
[range] : object {2-07.items.[].system.heightening.levels.3.range}
value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
[7] : object {2-07.items.[].system.heightening.levels.7}
target : object {2-07.items.[].system.heightening.levels.7.target}
value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
1 unattended object with a Bulk of 2 or less (x2)
6 creatures (x1)
10 creatures (x1)
[6] : object {2-07.items.[].system.heightening.levels.6}
target : object {2-07.items.[].system.heightening.levels.6.target}
value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
type : string {2-07.items.[].system.heightening.type} (all different values)
[damage] : object {2-07.items.[].system.heightening.damage}
0 : string {2-07.items.[].system.heightening.damage.0} (same value: 1d6)
[interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
[baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
sap (x1)
whip (x2)
leather-armor (x2)
blowgun (x1)
[bonus] : object {2-07.items.[].system.bonus}
value : integer {2-07.items.[].system.bonus.value} (3 different values)
0 (x4)
14 (x2)
18 (x2)
[bonusDamage] : object {2-07.items.[].system.bonusDamage}
value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-07.items.[].system.bulk}
value : mixed
float {2-07.items.[].system.bulk.value} (same value: 0,1)
integer {2-07.items.[].system.bulk.value} (all different values)
[category] : string {2-07.items.[].system.category} (8 different values)
martial (x3)
light (x2)
other (x1)
defensive (x4)
offensive (x2)
simple (x1)
poison (x1)
ammo (x1)
[containerId] : mixed
[equipped] : object {2-07.items.[].system.equipped}
carryType : string {2-07.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {2-07.items.[].system.group} (4 different values)
club (x1)
flail (x2)
leather (x2)
dart (x1)
[hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
[hp] : object {2-07.items.[].system.hp}
max : integer {2-07.items.[].system.hp.max} (same value: 0)
value : integer {2-07.items.[].system.hp.value} (same value: 0)
[material] : object {2-07.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-07.items.[].system.price}
value : object {2-07.items.[].system.price.value}
[sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
[gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
2 (x2)
3 (x1)
7 (x1)
cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
per : integer {2-07.items.[].system.price.per} (same value: 10)
[quantity] : integer {2-07.items.[].system.quantity} (4 different values)
1 (x6)
2 (x1)
3 (x1)
10 (x1)
[reload] : object {2-07.items.[].system.reload}
value : string {2-07.items.[].system.reload.value} (all different values)
[runes] : object {2-07.items.[].system.runes}
potency : integer {2-07.items.[].system.runes.potency} (all different values)
property : array<> {2-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-07.items.[].system.size} (same value: med)
[splashDamage] : object {2-07.items.[].system.splashDamage}
[value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {2-07.items.[].system.usage}
value : string {2-07.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-07.items.[].system.strength} (same value: 0)
[uses] : object {2-07.items.[].system.uses}
autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-07.items.[].system.uses.max} (same value: 1)
value : integer {2-07.items.[].system.uses.value} (same value: 1)
[attack] : object {2-07.items.[].system.attack}
value : string {2-07.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-07.items.[].system.attackEffects}
value : array<string> {2-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: lethargy-poison)
custom : string {2-07.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {2-07.items.[].system.damageRolls}
[xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10)
damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing)
[a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10)
damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning)
[fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12)
damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing)
yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1)
damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing)
[weaponType] : object {2-07.items.[].system.weaponType}
value : string {2-07.items.[].system.weaponType.value} (same value: melee)
[actionType] : object {2-07.items.[].system.actionType}
value : string {2-07.items.[].system.actionType.value} (3 different values)
reaction (x2)
action (x2)
passive (x2)
[actions] : object {2-07.items.[].system.actions}
[value] : integer {2-07.items.[].system.actions.value} (same value: 3)
[frequency] : object {2-07.items.[].system.frequency}
max : integer {2-07.items.[].system.frequency.max} (same value: 1)
per : string {2-07.items.[].system.frequency.per} (same value: P1Y)
[stackGroup] : string {2-07.items.[].system.stackGroup} (same value: blowgunDarts)
type : string {2-07.items.[].type} (7 different values)
spellcastingEntry (x2)
spell (x30)
weapon (x4)
armor (x2)
consumable (x3)
melee (x4)
action (x6)
[_stats] : object {2-07.items.[]._stats}
compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values)
[flags] : object {2-07.items.[].flags}
pf2e : object {2-07.items.[].flags.pf2e}
linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values)
rjzvPRDWo93WEUkw (x1)
JHMeoO8Z29xAiHe2 (x1)
EFGH5ZZN3ZFpuICM (x1)
f1BJYbQ7Q1tiN6vx (x1)
name : string {2-07.name} (all different values)
prototypeToken : object {2-07.prototypeToken}
name : string {2-07.prototypeToken.name} (same value: Onyx Alliance Agent)
system : object {2-07.system}
abilities : object {2-07.system.abilities}
cha : object {2-07.system.abilities.cha}
mod : integer {2-07.system.abilities.cha.mod} (all different values)
con : object {2-07.system.abilities.con}
mod : integer {2-07.system.abilities.con.mod} (all different values)
dex : object {2-07.system.abilities.dex}
mod : integer {2-07.system.abilities.dex.mod} (same value: 4)
int : object {2-07.system.abilities.int}
mod : integer {2-07.system.abilities.int.mod} (all different values)
str : object {2-07.system.abilities.str}
mod : integer {2-07.system.abilities.str.mod} (same value: 4)
wis : object {2-07.system.abilities.wis}
mod : integer {2-07.system.abilities.wis.mod} (all different values)
attributes : object {2-07.system.attributes}
ac : object {2-07.system.attributes.ac}
details : string {2-07.system.attributes.ac.details} (same value: )
value : integer {2-07.system.attributes.ac.value} (all different values)
allSaves : object {2-07.system.attributes.allSaves}
value : string {2-07.system.attributes.allSaves.value} (same value: )
hp : object {2-07.system.attributes.hp}
details : string {2-07.system.attributes.hp.details} (same value: )
max : integer {2-07.system.attributes.hp.max} (all different values)
temp : integer {2-07.system.attributes.hp.temp} (same value: 0)
value : integer {2-07.system.attributes.hp.value} (all different values)
speed : object {2-07.system.attributes.speed}
otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {2-07.system.attributes.speed.value} (same value: 25)
details : object {2-07.system.details}
blurb : string {2-07.system.details.blurb} (same value: )
languages : object {2-07.system.details.languages}
details : string {2-07.system.details.languages.details} (same value: )
value : array<string> {2-07.system.details.languages.value}
Length: min=2 max=2
Value type: string {2-07.system.details.languages.value.[]} (all different values)
level : object {2-07.system.details.level}
value : integer {2-07.system.details.level.value} (all different values)
privateNotes : string {2-07.system.details.privateNotes} (same value: )
publicNotes : string {2-07.system.details.publicNotes} (same value: )
publication : object {2-07.system.details.publication}
license : string {2-07.system.details.publication.license} (same value: OGL)
remaster : boolean {2-07.system.details.publication.remaster} (same value: False)
title : string {2-07.system.details.publication.title} (same value: Pathfinder Society Scenario #2-07: The Blackros Deception)
initiative : object {2-07.system.initiative}
statistic : string {2-07.system.initiative.statistic} (same value: perception)
perception : object {2-07.system.perception}
details : string {2-07.system.perception.details} (same value: )
mod : integer {2-07.system.perception.mod} (all different values)
senses : array<> {2-07.system.perception.senses}
Length: min=0 max=0
Value type: mixed
resources : object {2-07.system.resources}
focus : object {2-07.system.resources.focus}
max : integer {2-07.system.resources.focus.max} (same value: 1)
value : integer {2-07.system.resources.focus.value} (same value: 1)
saves : object {2-07.system.saves}
fortitude : object {2-07.system.saves.fortitude}
saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: )
value : integer {2-07.system.saves.fortitude.value} (all different values)
reflex : object {2-07.system.saves.reflex}
saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: )
value : integer {2-07.system.saves.reflex.value} (all different values)
will : object {2-07.system.saves.will}
saveDetail : string {2-07.system.saves.will.saveDetail} (same value: )
value : integer {2-07.system.saves.will.value} (all different values)
skills : object {2-07.system.skills}
acrobatics : object {2-07.system.skills.acrobatics}
base : integer {2-07.system.skills.acrobatics.base} (all different values)
athletics : object {2-07.system.skills.athletics}
base : integer {2-07.system.skills.athletics.base} (all different values)
deception : object {2-07.system.skills.deception}
base : integer {2-07.system.skills.deception.base} (all different values)
occultism : object {2-07.system.skills.occultism}
base : integer {2-07.system.skills.occultism.base} (all different values)
stealth : object {2-07.system.skills.stealth}
base : integer {2-07.system.skills.stealth.base} (all different values)
thievery : object {2-07.system.skills.thievery}
base : integer {2-07.system.skills.thievery.base} (all different values)
traits : object {2-07.system.traits}
rarity : string {2-07.system.traits.rarity} (same value: common)
size : object {2-07.system.traits.size}
value : string {2-07.system.traits.size.value} (same value: med)
value : array<string> {2-07.system.traits.value}
Length: min=3 max=3
Value type: string {2-07.system.traits.value.[]} (3 different values)
human (x2)
humanoid (x2)
lawful (x2)
type : string {2-07.type} (same value: npc)