573 lines
34 KiB
Plaintext
573 lines
34 KiB
Plaintext
4-03
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Different values: 4
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=====================================
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object {4-03}
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_id : string {4-03._id} (all different values)
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folder : string {4-03.folder} (same value: uovIumN7adjPOBV0)
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img : string {4-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {4-03.items}
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Length: min=18 max=39
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Value type: object {4-03.items.[]}
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_id : string {4-03.items.[]._id} (58 different values)
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img : string {4-03.items.[].img} (35 different values)
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name : string {4-03.items.[].name} (41 different values)
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sort : integer {4-03.items.[].sort} (39 different values)
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system : object {4-03.items.[].system}
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[autoHeightenLevel] : object {4-03.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {4-03.items.[].system.description}
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value : string {4-03.items.[].system.description.value} (39 different values)
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[prepared] : object {4-03.items.[].system.prepared}
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value : string {4-03.items.[].system.prepared.value} (2 different values)
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spontaneous (x2)
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focus (x2)
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[proficiency] : object {4-03.items.[].system.proficiency}
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value : integer {4-03.items.[].system.proficiency.value} (same value: 1)
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publication : object {4-03.items.[].system.publication}
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license : string {4-03.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {4-03.items.[].system.publication.remaster} (same value: False)
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title : string {4-03.items.[].system.publication.title} (all different values)
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rules : ###FoundryRulesObject###
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[slots] : object {4-03.items.[].system.slots}
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[slot1] : object {4-03.items.[].system.slots.slot1}
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max : integer {4-03.items.[].system.slots.slot1.max} (same value: 3)
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value : integer {4-03.items.[].system.slots.slot1.value} (same value: 3)
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[slot2] : object {4-03.items.[].system.slots.slot2}
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max : integer {4-03.items.[].system.slots.slot2.max} (same value: 3)
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value : integer {4-03.items.[].system.slots.slot2.value} (same value: 3)
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[slot3] : object {4-03.items.[].system.slots.slot3}
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max : integer {4-03.items.[].system.slots.slot3.max} (2 different values)
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2 (x1)
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3 (x1)
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value : integer {4-03.items.[].system.slots.slot3.value} (2 different values)
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2 (x1)
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3 (x1)
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[slot4] : object {4-03.items.[].system.slots.slot4}
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max : integer {4-03.items.[].system.slots.slot4.max} (same value: 2)
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value : integer {4-03.items.[].system.slots.slot4.value} (same value: 2)
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[slug] : string {4-03.items.[].system.slug} (31 different values)
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[spelldc] : object {4-03.items.[].system.spelldc}
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dc : integer {4-03.items.[].system.spelldc.dc} (2 different values)
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22 (x2)
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25 (x2)
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mod : integer {4-03.items.[].system.spelldc.mod} (same value: 0)
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value : integer {4-03.items.[].system.spelldc.value} (2 different values)
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14 (x2)
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17 (x2)
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[tradition] : object {4-03.items.[].system.tradition}
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value : string {4-03.items.[].system.tradition.value} (same value: occult)
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[area] : object {4-03.items.[].system.area}
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type : string {4-03.items.[].system.area.type} (3 different values)
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emanation (x8)
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burst (x2)
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cone (x2)
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value : integer {4-03.items.[].system.area.value} (all different values)
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[cost] : object {4-03.items.[].system.cost}
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value : string {4-03.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values)
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False (x34)
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True (x2)
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[damage] : object {4-03.items.[].system.damage}
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[0] : object {4-03.items.[].system.damage.0}
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[category] : mixed
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formula : string {4-03.items.[].system.damage.0.formula} (6 different values)
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2d10 (x2)
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2d8 (x3)
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0 (x2)
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1d8 (x2)
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1d10+4 (x2)
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6d6 (x1)
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kinds : array<string> {4-03.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x10)
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healing (x2)
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materials : array<> {4-03.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4-03.items.[].system.damage.0.type} (5 different values)
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sonic (x4)
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force (x3)
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mental (x2)
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untyped (x2)
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void (x1)
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[applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values)
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False (x5)
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True (x2)
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[damageType] : string {4-03.items.[].system.damage.damageType} (2 different values)
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slashing (x8)
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piercing (x6)
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[dice] : integer {4-03.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-03.items.[].system.damage.die} (2 different values)
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d8 (x4)
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d6 (x10)
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[defense] : object {4-03.items.[].system.defense}
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save : object {4-03.items.[].system.defense.save}
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basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values)
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False (x7)
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True (x5)
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statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values)
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fortitude (x8)
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will (x4)
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[duration] : object {4-03.items.[].system.duration}
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sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values)
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False (x33)
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True (x3)
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value : string {4-03.items.[].system.duration.value} (6 different values)
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1 minute (x10)
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(x14)
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1 round (x6)
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10 minutes (x2)
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varies (x2)
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until the end of your turn (x2)
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[heightening] : object {4-03.items.[].system.heightening}
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[levels] : object {4-03.items.[].system.heightening.levels}
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[6] : object {4-03.items.[].system.heightening.levels.6}
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target : object {4-03.items.[].system.heightening.levels.6.target}
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value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values)
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10 creatures (x2)
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any number of objects (x2)
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[5] : object {4-03.items.[].system.heightening.levels.5}
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range : object {4-03.items.[].system.heightening.levels.5.range}
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value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: 1200 feet)
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[7] : object {4-03.items.[].system.heightening.levels.7}
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[range] : object {4-03.items.[].system.heightening.levels.7.range}
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value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: 1 mile)
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[target] : object {4-03.items.[].system.heightening.levels.7.target}
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value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
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[3] : object {4-03.items.[].system.heightening.levels.3}
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target : object {4-03.items.[].system.heightening.levels.3.target}
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value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values)
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5 creatures (x2)
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10 objects (x2)
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type : string {4-03.items.[].system.heightening.type} (2 different values)
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fixed (x9)
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interval (x12)
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[damage] : object {4-03.items.[].system.heightening.damage}
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0 : string {4-03.items.[].system.heightening.damage.0} (5 different values)
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1d10 (x2)
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1d8 (x5)
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1d6 (x2)
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1d10+4 (x2)
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2d6 (x1)
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[interval] : integer {4-03.items.[].system.heightening.interval} (2 different values)
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1 (x5)
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2 (x7)
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[level] : object {4-03.items.[].system.level}
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value : integer {4-03.items.[].system.level.value} (5 different values)
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3 (x4)
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2 (x11)
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1 (x20)
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0 (x28)
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4 (x1)
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[location] : object {4-03.items.[].system.location}
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[heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values)
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value : string {4-03.items.[].system.location.value} (2 different values)
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un5QEIBwp9WdjxPy (x30)
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Z8RG8I9XaUontnAA (x6)
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[signature] : boolean {4-03.items.[].system.location.signature} (same value: True)
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[range] : mixed
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object {4-03.items.[].system.range}
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value : string {4-03.items.[].system.range.value} (6 different values)
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30 feet (x12)
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120 feet (x5)
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(x14)
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500 feet (x2)
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60 feet (x2)
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touch (x1)
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integer {4-03.items.[].system.range} (2 different values)
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60 (x4)
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30 (x2)
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[requirements] : string {4-03.items.[].system.requirements} (same value: )
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[target] : object {4-03.items.[].system.target}
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value : string {4-03.items.[].system.target.value} (6 different values)
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1 creature (x8)
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1 spell effect or unattended magic item (x2)
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(x21)
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1 object (x2)
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1 willing living creature (x2)
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1 living creature (x1)
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[time] : object {4-03.items.[].system.time}
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value : string {4-03.items.[].system.time.value} (all different values)
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[traits] : object {4-03.items.[].system.traits}
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rarity : string {4-03.items.[].system.traits.rarity} (2 different values)
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common (x90)
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uncommon (x6)
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[traditions] : array<string> {4-03.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {4-03.items.[].system.traits.traditions.[]} (all different values)
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value : array<string> {4-03.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {4-03.items.[].system.traits.value.[]} (28 different values)
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[integrated] : mixed
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[baseItem] : string {4-03.items.[].system.baseItem} (8 different values)
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battle-axe (x2)
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hatchet (x4)
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shortbow (x4)
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wooden-shield (x4)
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leather-armor (x2)
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javelin (x2)
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longsword (x2)
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hide-armor (x2)
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[bonus] : object {4-03.items.[].system.bonus}
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value : integer {4-03.items.[].system.bonus.value} (6 different values)
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0 (x14)
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15 (x4)
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13 (x4)
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18 (x2)
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16 (x2)
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12 (x4)
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[bonusDamage] : object {4-03.items.[].system.bonusDamage}
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value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-03.items.[].system.bulk}
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value : mixed
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integer {4-03.items.[].system.bulk.value} (2 different values)
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1 (x16)
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2 (x2)
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float {4-03.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {4-03.items.[].system.category} (8 different values)
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martial (x12)
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light (x2)
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ammo (x4)
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interaction (x2)
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defensive (x9)
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offensive (x5)
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simple (x2)
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medium (x2)
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[containerId] : mixed
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[equipped] : object {4-03.items.[].system.equipped}
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carryType : string {4-03.items.[].system.equipped.carryType} (2 different values)
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worn (x24)
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held (x4)
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[handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values)
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0 (x20)
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1 (x4)
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[invested] : mixed
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[group] : string {4-03.items.[].system.group} (5 different values)
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axe (x6)
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bow (x4)
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leather (x4)
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dart (x2)
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sword (x2)
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[hardness] : integer {4-03.items.[].system.hardness} (2 different values)
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0 (x24)
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3 (x4)
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[hp] : object {4-03.items.[].system.hp}
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max : integer {4-03.items.[].system.hp.max} (2 different values)
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0 (x24)
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12 (x4)
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value : integer {4-03.items.[].system.hp.value} (2 different values)
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0 (x24)
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12 (x4)
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[material] : object {4-03.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {4-03.items.[].system.price}
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value : object {4-03.items.[].system.price.value}
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[gp] : integer {4-03.items.[].system.price.value.gp} (3 different values)
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1 (x8)
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3 (x4)
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2 (x4)
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[sp] : integer {4-03.items.[].system.price.value.sp} (3 different values)
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4 (x4)
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8 (x2)
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1 (x6)
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[per] : integer {4-03.items.[].system.price.per} (same value: 10)
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[quantity] : integer {4-03.items.[].system.quantity} (3 different values)
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1 (x20)
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4 (x4)
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20 (x4)
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[reload] : object {4-03.items.[].system.reload}
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value : string {4-03.items.[].system.reload.value} (3 different values)
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(x4)
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- (x6)
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0 (x4)
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[runes] : object {4-03.items.[].system.runes}
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[potency] : integer {4-03.items.[].system.runes.potency} (same value: 0)
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[property] : array<> {4-03.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {4-03.items.[].system.runes.striking} (same value: 0)
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[reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0)
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[resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0)
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[size] : string {4-03.items.[].system.size} (same value: med)
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[splashDamage] : object {4-03.items.[].system.splashDamage}
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value : integer {4-03.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {4-03.items.[].system.usage}
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value : string {4-03.items.[].system.usage.value} (3 different values)
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held-in-one-hand (x14)
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held-in-one-plus-hands (x4)
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held-in-two-hands (x2)
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[acBonus] : integer {4-03.items.[].system.acBonus} (3 different values)
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2 (x4)
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1 (x2)
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3 (x2)
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[speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values)
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0 (x6)
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-5 (x2)
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[checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values)
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-1 (x2)
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-2 (x2)
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[dexCap] : integer {4-03.items.[].system.dexCap} (2 different values)
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4 (x2)
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2 (x2)
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[strength] : integer {4-03.items.[].system.strength} (2 different values)
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0 (x2)
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2 (x2)
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[stackGroup] : string {4-03.items.[].system.stackGroup} (same value: arrows)
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[uses] : object {4-03.items.[].system.uses}
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autoDestroy : boolean {4-03.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {4-03.items.[].system.uses.max} (same value: 1)
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value : integer {4-03.items.[].system.uses.value} (same value: 1)
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[attack] : object {4-03.items.[].system.attack}
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value : string {4-03.items.[].system.attack.value} (same value: )
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[attackEffects] : object {4-03.items.[].system.attackEffects}
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value : array<> {4-03.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {4-03.items.[].system.damageRolls}
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[c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1}
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damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
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1d8 + 7 (x1)
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1d8 + 9 (x1)
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damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: slashing)
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[evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz}
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damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
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1d6 + 7 (x1)
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1d6 + 9 (x1)
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damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: slashing)
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[hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
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damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
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1d6 + 7 (x1)
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1d6 + 9 (x1)
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damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: slashing)
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[v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za}
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damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
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1d6 + 4 (x1)
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1d6 + 6 (x1)
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damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: piercing)
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[tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs}
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damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
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1d6 + 6 (x1)
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1d6 + 10 (x1)
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damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: slashing)
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[mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv}
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damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
|
|
1d8 + 6 (x1)
|
|
1d8 + 10 (x1)
|
|
damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: slashing)
|
|
[qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
|
|
damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
|
|
1d6 + 6 (x1)
|
|
1d6 + 10 (x1)
|
|
damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: piercing)
|
|
[ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh}
|
|
damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
|
|
1d6 + 2 (x1)
|
|
1d6 + 6 (x1)
|
|
damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: piercing)
|
|
[weaponType] : object {4-03.items.[].system.weaponType}
|
|
value : string {4-03.items.[].system.weaponType.value} (2 different values)
|
|
melee (x8)
|
|
ranged (x8)
|
|
[actionType] : object {4-03.items.[].system.actionType}
|
|
value : string {4-03.items.[].system.actionType.value} (3 different values)
|
|
passive (x8)
|
|
reaction (x6)
|
|
action (x2)
|
|
[actions] : object {4-03.items.[].system.actions}
|
|
[value] : integer {4-03.items.[].system.actions.value} (same value: 2)
|
|
[mod] : object {4-03.items.[].system.mod}
|
|
value : integer {4-03.items.[].system.mod.value} (all different values)
|
|
[proficient] : object {4-03.items.[].system.proficient}
|
|
value : integer {4-03.items.[].system.proficient.value} (same value: 0)
|
|
type : string {4-03.items.[].type} (10 different values)
|
|
spellcastingEntry (x4)
|
|
spell (x36)
|
|
weapon (x14)
|
|
shield (x4)
|
|
armor (x4)
|
|
equipment (x2)
|
|
consumable (x4)
|
|
melee (x16)
|
|
action (x16)
|
|
lore (x10)
|
|
[_stats] : object {4-03.items.[]._stats}
|
|
compendiumSource : string {4-03.items.[]._stats.compendiumSource} (31 different values)
|
|
[flags] : object {4-03.items.[].flags}
|
|
pf2e : object {4-03.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-03.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
|
2Cr5q8BzKoIm2JOm (x2)
|
|
ZJMFKI4sM1MnSKBj (x4)
|
|
y5KhTAlkkIQhPGrq (x2)
|
|
2pmhauk2aty2AaLV (x2)
|
|
rxp3fYKut78kSkHG (x2)
|
|
MBHJXyIC2lFwI9mn (x2)
|
|
MXyva7qdcOauQwsI (x2)
|
|
name : string {4-03.name} (all different values)
|
|
[prototypeToken] : object {4-03.prototypeToken}
|
|
name : string {4-03.prototypeToken.name} (same value: Revna the Brave)
|
|
system : object {4-03.system}
|
|
abilities : object {4-03.system.abilities}
|
|
cha : object {4-03.system.abilities.cha}
|
|
mod : integer {4-03.system.abilities.cha.mod} (2 different values)
|
|
4 (x2)
|
|
1 (x2)
|
|
con : object {4-03.system.abilities.con}
|
|
mod : integer {4-03.system.abilities.con.mod} (3 different values)
|
|
0 (x1)
|
|
1 (x1)
|
|
3 (x2)
|
|
dex : object {4-03.system.abilities.dex}
|
|
mod : integer {4-03.system.abilities.dex.mod} (2 different values)
|
|
1 (x3)
|
|
2 (x1)
|
|
int : object {4-03.system.abilities.int}
|
|
mod : integer {4-03.system.abilities.int.mod} (2 different values)
|
|
2 (x2)
|
|
0 (x2)
|
|
str : object {4-03.system.abilities.str}
|
|
mod : integer {4-03.system.abilities.str.mod} (2 different values)
|
|
3 (x2)
|
|
4 (x2)
|
|
wis : object {4-03.system.abilities.wis}
|
|
mod : integer {4-03.system.abilities.wis.mod} (2 different values)
|
|
2 (x3)
|
|
1 (x1)
|
|
attributes : object {4-03.system.attributes}
|
|
ac : object {4-03.system.attributes.ac}
|
|
details : string {4-03.system.attributes.ac.details} (all different values)
|
|
value : integer {4-03.system.attributes.ac.value} (all different values)
|
|
allSaves : object {4-03.system.attributes.allSaves}
|
|
value : string {4-03.system.attributes.allSaves.value} (same value: )
|
|
hp : object {4-03.system.attributes.hp}
|
|
details : string {4-03.system.attributes.hp.details} (same value: )
|
|
max : integer {4-03.system.attributes.hp.max} (all different values)
|
|
temp : integer {4-03.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-03.system.attributes.hp.value} (all different values)
|
|
speed : object {4-03.system.attributes.speed}
|
|
otherSpeeds : array<> {4-03.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {4-03.system.attributes.speed.value} (same value: 25)
|
|
details : object {4-03.system.details}
|
|
blurb : string {4-03.system.details.blurb} (same value: )
|
|
languages : object {4-03.system.details.languages}
|
|
details : string {4-03.system.details.languages.details} (same value: )
|
|
value : array<string> {4-03.system.details.languages.value}
|
|
Length: min=2 max=5
|
|
Value type: string {4-03.system.details.languages.value.[]} (5 different values)
|
|
common (x4)
|
|
draconic (x2)
|
|
hallit (x2)
|
|
skald (x4)
|
|
tien (x2)
|
|
level : object {4-03.system.details.level}
|
|
value : integer {4-03.system.details.level.value} (3 different values)
|
|
5 (x2)
|
|
7 (x1)
|
|
3 (x1)
|
|
privateNotes : string {4-03.system.details.privateNotes} (same value: )
|
|
publicNotes : string {4-03.system.details.publicNotes} (same value: )
|
|
publication : object {4-03.system.details.publication}
|
|
license : string {4-03.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {4-03.system.details.publication.remaster} (same value: False)
|
|
title : string {4-03.system.details.publication.title} (same value: Pathfinder Society Scenario #4-03: Linnorm's Legacy)
|
|
initiative : object {4-03.system.initiative}
|
|
statistic : string {4-03.system.initiative.statistic} (same value: perception)
|
|
perception : object {4-03.system.perception}
|
|
details : string {4-03.system.perception.details} (same value: )
|
|
mod : integer {4-03.system.perception.mod} (3 different values)
|
|
11 (x2)
|
|
15 (x1)
|
|
8 (x1)
|
|
senses : array<> {4-03.system.perception.senses}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
resources : object {4-03.system.resources}
|
|
[focus] : object {4-03.system.resources.focus}
|
|
max : integer {4-03.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-03.system.resources.focus.value} (same value: 1)
|
|
saves : object {4-03.system.saves}
|
|
fortitude : object {4-03.system.saves.fortitude}
|
|
saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {4-03.system.saves.fortitude.value} (3 different values)
|
|
9 (x2)
|
|
10 (x1)
|
|
14 (x1)
|
|
reflex : object {4-03.system.saves.reflex}
|
|
saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {4-03.system.saves.reflex.value} (3 different values)
|
|
12 (x2)
|
|
6 (x1)
|
|
9 (x1)
|
|
will : object {4-03.system.saves.will}
|
|
saveDetail : string {4-03.system.saves.will.saveDetail} (same value: )
|
|
value : integer {4-03.system.saves.will.value} (3 different values)
|
|
13 (x2)
|
|
8 (x1)
|
|
11 (x1)
|
|
skills : object {4-03.system.skills}
|
|
[acrobatics] : object {4-03.system.skills.acrobatics}
|
|
base : integer {4-03.system.skills.acrobatics.base} (2 different values)
|
|
10 (x1)
|
|
12 (x1)
|
|
athletics : object {4-03.system.skills.athletics}
|
|
base : integer {4-03.system.skills.athletics.base} (all different values)
|
|
[deception] : object {4-03.system.skills.deception}
|
|
base : integer {4-03.system.skills.deception.base} (2 different values)
|
|
13 (x1)
|
|
17 (x1)
|
|
[diplomacy] : object {4-03.system.skills.diplomacy}
|
|
base : integer {4-03.system.skills.diplomacy.base} (2 different values)
|
|
13 (x1)
|
|
17 (x1)
|
|
[medicine] : object {4-03.system.skills.medicine}
|
|
base : integer {4-03.system.skills.medicine.base} (2 different values)
|
|
11 (x1)
|
|
13 (x1)
|
|
[occultism] : object {4-03.system.skills.occultism}
|
|
base : integer {4-03.system.skills.occultism.base} (2 different values)
|
|
11 (x1)
|
|
15 (x1)
|
|
[performance] : object {4-03.system.skills.performance}
|
|
base : integer {4-03.system.skills.performance.base} (2 different values)
|
|
14 (x1)
|
|
19 (x1)
|
|
special : array<object> {4-03.system.skills.performance.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-03.system.skills.performance.special.[]}
|
|
base : integer {4-03.system.skills.performance.special.[].base} (2 different values)
|
|
15 (x1)
|
|
20 (x1)
|
|
label : string {4-03.system.skills.performance.special.[].label} (same value: when Singing)
|
|
predicate : array<string> {4-03.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: action:perform:singing)
|
|
society : object {4-03.system.skills.society}
|
|
base : integer {4-03.system.skills.society.base} (all different values)
|
|
[stealth] : object {4-03.system.skills.stealth}
|
|
base : integer {4-03.system.skills.stealth.base} (2 different values)
|
|
10 (x1)
|
|
12 (x1)
|
|
intimidation : object {4-03.system.skills.intimidation}
|
|
base : integer {4-03.system.skills.intimidation.base} (2 different values)
|
|
8 (x1)
|
|
10 (x1)
|
|
survival : object {4-03.system.skills.survival}
|
|
base : integer {4-03.system.skills.survival.base} (2 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
traits : object {4-03.system.traits}
|
|
rarity : string {4-03.system.traits.rarity} (2 different values)
|
|
unique (x2)
|
|
uncommon (x2)
|
|
size : object {4-03.system.traits.size}
|
|
value : string {4-03.system.traits.size.value} (same value: med)
|
|
value : array<string> {4-03.system.traits.value}
|
|
Length: min=2 max=3
|
|
Value type: string {4-03.system.traits.value.[]} (3 different values)
|
|
good (x2)
|
|
human (x4)
|
|
humanoid (x4)
|
|
type : string {4-03.type} (same value: npc) |