Files
Pf2eDataScrapper/output/pf2e/packs/9th Rank.txt
T

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9th Rank
Different values: 40
=====================================
object {9th Rank}
_id : string {9th Rank._id} (all different values)
folder : string {9th Rank.folder} (same value: fi1AYNmuCRvoT15b)
img : string {9th Rank.img} (39 different values)
name : string {9th Rank.name} (all different values)
system : object {9th Rank.system}
[area] : object {9th Rank.system.area}
type : string {9th Rank.system.area.type} (4 different values)
burst (x5)
emanation (x4)
line (x1)
cone (x1)
value : integer {9th Rank.system.area.value} (9 different values)
80 (x1)
5 (x1)
100 (x1)
60 (x2)
500 (x1)
40 (x2)
360 (x1)
30 (x1)
400 (x1)
cost : object {9th Rank.system.cost}
value : string {9th Rank.system.cost.value} (2 different values)
(x39)
item worth at least the target's level x 100 gp (x1)
counteraction : boolean {9th Rank.system.counteraction} (2 different values)
True (x2)
False (x38)
damage : object {9th Rank.system.damage}
[UteO1cYHknNfsDxQ] : object {9th Rank.system.damage.UteO1cYHknNfsDxQ}
applyMod : boolean {9th Rank.system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6)
kinds : array<string> {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.damage.UteO1cYHknNfsDxQ.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.type} (same value: force)
[2QdSH92yYPPq3Ru3] : object {9th Rank.system.damage.2QdSH92yYPPq3Ru3}
applyMod : boolean {9th Rank.system.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.formula} (same value: 14d10)
kinds : array<string> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.type} (same value: untyped)
[zJ797hWUtFCE3MIM] : object {9th Rank.system.damage.zJ797hWUtFCE3MIM}
applyMod : boolean {9th Rank.system.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
category : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.category} (same value: persistent)
formula : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.formula} (same value: 2d10)
kinds : array<string> {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.damage.zJ797hWUtFCE3MIM.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.type} (same value: bleed)
[5hgRJg7CfV9pZSUa] : object {9th Rank.system.damage.5hgRJg7CfV9pZSUa}
applyMod : boolean {9th Rank.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10)
kinds : array<string> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning)
[RrsNfz6nzSiUPvoY] : object {9th Rank.system.damage.RrsNfz6nzSiUPvoY}
applyMod : boolean {9th Rank.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6)
kinds : array<string> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire)
[0] : object {9th Rank.system.damage.0}
[applyMod] : boolean {9th Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.damage.0.formula} (9 different values)
75 (x1)
2d12 (x1)
9d6 (x1)
50 (x1)
10d8 (x1)
14d6 (x1)
8d10 (x1)
4d10 (x1)
16d6 (x1)
kinds : array<string> {9th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.0.kinds.[]} (same value: damage)
[materials] : array<> {9th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.damage.0.type} (5 different values)
untyped (x3)
piercing (x1)
void (x3)
cold (x1)
mental (x1)
[1pyYgYlbN6qQ6aOV] : object {9th Rank.system.damage.1pyYgYlbN6qQ6aOV}
applyMod : boolean {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6)
kinds : array<string> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental)
[faJw2uvtNcCSSCQg] : object {9th Rank.system.damage.faJw2uvtNcCSSCQg}
applyMod : boolean {9th Rank.system.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.formula} (same value: 12d10)
kinds : array<string> {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.damage.faJw2uvtNcCSSCQg.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.type} (same value: spirit)
[defense] : object {9th Rank.system.defense}
save : object {9th Rank.system.defense.save}
basic : boolean {9th Rank.system.defense.save.basic} (2 different values)
False (x16)
True (x6)
statistic : string {9th Rank.system.defense.save.statistic} (3 different values)
will (x10)
reflex (x5)
fortitude (x7)
description : object {9th Rank.system.description}
value : string {9th Rank.system.description.value} (all different values)
duration : object {9th Rank.system.duration}
sustained : boolean {9th Rank.system.duration.sustained} (2 different values)
False (x33)
True (x7)
value : string {9th Rank.system.duration.value} (12 different values)
1 day (x1)
until the end of your next turn (x4)
10 minutes (x3)
(x11)
1 minute (x10)
1 hour (x2)
until full tribute is paid (x1)
varies (x4)
until the start of your next turn (x1)
8 hours (x1)
until the next time you make your daily preparations (x1)
unlimited (x1)
level : object {9th Rank.system.level}
value : integer {9th Rank.system.level.value} (same value: 9)
publication : object {9th Rank.system.publication}
license : string {9th Rank.system.publication.license} (2 different values)
OGL (x21)
ORC (x19)
remaster : boolean {9th Rank.system.publication.remaster} (2 different values)
False (x20)
True (x20)
title : string {9th Rank.system.publication.title} (14 different values)
Pathfinder #156: The Apocalypse Prophet (x2)
Pathfinder War of Immortals (x1)
Pathfinder Dark Archive (x1)
Pathfinder Wake the Dead #3 (x1)
Pathfinder Core Rulebook (x6)
Pathfinder Player Core (x12)
Pathfinder #212: A Voice in the Blight (x2)
Pathfinder #162: Ruins of the Radiant Siege (x2)
Pathfinder #160: Assault on Hunting Lodge Seven (x1)
Pathfinder Rage of Elements (x1)
Pathfinder Player Core 2 (x4)
Pathfinder Secrets of Magic (x5)
Pathfinder Lost Omens Impossible Lands (x1)
Pathfinder #184: The Ghouls Hunger (x1)
range : object {9th Rank.system.range}
value : string {9th Rank.system.range.value} (11 different values)
120 feet (x9)
100 feet (x4)
(x10)
60 feet (x1)
30 feet (x5)
500 feet (x3)
touch (x3)
10 feet (x1)
800 feet (x2)
250 feet (x1)
planetary (x1)
requirements : string {9th Rank.system.requirements} (2 different values)
(x39)
You have a deity. (x1)
rules : ###FoundryRulesObject###
target : object {9th Rank.system.target}
value : string {9th Rank.system.target.value} (13 different values)
(x19)
up to 4 creatures (x1)
1 magic item or spell effect (x1)
1 creature (x7)
1 magic item (x1)
1 corporeal creature (x1)
any number of creatures wearing metal armor, creatures made of metal, creatures that have the metal trait, and unattended metal objects (x1)
up to 5 creatures (x2)
any number of creatures (x3)
1 creature (see description) (x1)
1 creature that died within the last minute (x1)
1 creature you've telepathically contacted before (x1)
1 living creature (x1)
time : object {9th Rank.system.time}
value : string {9th Rank.system.time.value} (4 different values)
2 (x29)
3 (x8)
1 (x2)
1 minute (x1)
traits : object {9th Rank.system.traits}
rarity : string {9th Rank.system.traits.rarity} (3 different values)
uncommon (x8)
rare (x8)
common (x24)
traditions : array<string> {9th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {9th Rank.system.traits.traditions.[]} (4 different values)
arcane (x28)
divine (x15)
occult (x22)
primal (x15)
value : array<string> {9th Rank.system.traits.value}
Length: min=2 max=9
Value type: string {9th Rank.system.traits.value.[]} (35 different values)
[selected] : array<> {9th Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
[heightening] : object {9th Rank.system.heightening}
[levels] : object {9th Rank.system.heightening.levels}
10 : object {9th Rank.system.heightening.levels.10}
[damage] : object {9th Rank.system.heightening.levels.10.damage}
[2QdSH92yYPPq3Ru3] : object {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3}
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.formula} (same value: 16d10)
kinds : array<string> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.type} (same value: untyped)
[zJ797hWUtFCE3MIM] : object {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM}
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
category : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.category} (same value: persistent)
formula : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.formula} (same value: 3d10)
kinds : array<string> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.type} (same value: bleed)
[0] : object {9th Rank.system.heightening.levels.10.damage.0}
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.heightening.levels.10.damage.0.formula} (3 different values)
10d6 (x1)
16d6 (x1)
5d10 (x1)
[materials] : array<> {9th Rank.system.heightening.levels.10.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.heightening.levels.10.damage.0.type} (2 different values)
void (x2)
untyped (x1)
[faJw2uvtNcCSSCQg] : object {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg}
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
[category] : mixed
formula : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.formula} (same value: 14d10)
kinds : array<string> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds}
Length: min=1 max=1
Value type: string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: damage)
materials : array<> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.materials}
Length: min=0 max=0
Value type: mixed
type : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.type} (same value: spirit)
[area] : object {9th Rank.system.heightening.levels.10.area}
[areaType] : string {9th Rank.system.heightening.levels.10.area.areaType} (same value: burst)
type : string {9th Rank.system.heightening.levels.10.area.type} (same value: burst)
value : integer {9th Rank.system.heightening.levels.10.area.value} (same value: 1000)
[range] : object {9th Rank.system.heightening.levels.10.range}
value : string {9th Rank.system.heightening.levels.10.range.value} (2 different values)
2200 feet (x1)
2000 feet (x1)
[type] : string {9th Rank.system.heightening.type} (2 different values)
fixed (x7)
interval (x2)
[damage] : object {9th Rank.system.heightening.damage}
[5hgRJg7CfV9pZSUa] : string {9th Rank.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10)
[RrsNfz6nzSiUPvoY] : string {9th Rank.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6)
[0] : string {9th Rank.system.heightening.damage.0} (same value: 10)
[interval] : integer {9th Rank.system.heightening.interval} (same value: 1)
[overlays] : object {9th Rank.system.overlays}
3Ifk4ND7o6QBAYMp : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp}
name : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma))
overlayType : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override)
sort : integer {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
system : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system}
damage : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
type : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity)
traits : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
value : array<string> {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
Length: min=3 max=3
Value type: string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
concentrate (x1)
electricity (x1)
manipulate (x1)
8dtcJWTSeGlvDAUL : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL}
name : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts))
overlayType : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override)
sort : integer {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
system : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system}
damage : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage}
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
type : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic)
traits : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits}
value : array<string> {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
Length: min=3 max=3
Value type: string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
sonic (x1)
TPSUk7tUquDQhIu3 : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3}
name : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets))
overlayType : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override)
sort : integer {9th Rank.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
system : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system}
damage : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage}
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
type : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold)
traits : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits}
value : array<string> {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
Length: min=3 max=3
Value type: string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
cold (x1)
concentrate (x1)
manipulate (x1)
UizWQQABRIkwrOZj : object {9th Rank.system.overlays.UizWQQABRIkwrOZj}
name : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids))
overlayType : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override)
sort : integer {9th Rank.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
system : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system}
traits : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits}
value : array<string> {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value}
Length: min=3 max=3
Value type: string {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
concentrate (x1)
fire (x1)
manipulate (x1)
type : string {9th Rank.type} (same value: spell)