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Pf2eDataScrapper/output/pf2e/packs/Abomination Vaults Hardcover Compilation.txt
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Abomination Vaults Hardcover Compilation
Different values: 8
=====================================
object {Abomination Vaults Hardcover Compilation}
_id : string {Abomination Vaults Hardcover Compilation._id} (all different values)
folder : string {Abomination Vaults Hardcover Compilation.folder} (same value: Bm7GKCOkpDMkuoiA)
img : string {Abomination Vaults Hardcover Compilation.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Abomination Vaults Hardcover Compilation.items}
Length: min=2 max=17
Value type: object {Abomination Vaults Hardcover Compilation.items.[]}
_id : string {Abomination Vaults Hardcover Compilation.items.[]._id} (81 different values)
img : string {Abomination Vaults Hardcover Compilation.items.[].img} (31 different values)
name : string {Abomination Vaults Hardcover Compilation.items.[].name} (65 different values)
sort : integer {Abomination Vaults Hardcover Compilation.items.[].sort} (17 different values)
100000 (x8)
200000 (x8)
300000 (x7)
400000 (x7)
500000 (x6)
600000 (x6)
700000 (x5)
800000 (x5)
900000 (x4)
1000000 (x4)
1100000 (x3)
1200000 (x3)
1300000 (x3)
1400000 (x3)
1500000 (x3)
1600000 (x3)
1700000 (x3)
system : object {Abomination Vaults Hardcover Compilation.items.[].system}
[autoHeightenLevel] : object {Abomination Vaults Hardcover Compilation.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {Abomination Vaults Hardcover Compilation.items.[].system.description}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.description.value} (53 different values)
[prepared] : object {Abomination Vaults Hardcover Compilation.items.[].system.prepared}
flexible : boolean {Abomination Vaults Hardcover Compilation.items.[].system.prepared.flexible} (same value: False)
value : string {Abomination Vaults Hardcover Compilation.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficiency}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficiency.value} (2 different values)
0 (x1)
1 (x1)
publication : object {Abomination Vaults Hardcover Compilation.items.[].system.publication}
license : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.license} (2 different values)
OGL (x78)
ORC (x3)
remaster : boolean {Abomination Vaults Hardcover Compilation.items.[].system.publication.remaster} (2 different values)
False (x78)
True (x3)
title : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.title} (7 different values)
(x39)
Pathfinder Core Rulebook (x21)
Pathfinder Player Core (x2)
Pathfinder Monster Core (x1)
Pathfinder Bestiary 2 (x4)
Pathfinder Bestiary (x12)
Pathfinder #165: Eyes of Empty Death (x2)
rules : ###FoundryRulesObject###
[slots] : object {Abomination Vaults Hardcover Compilation.items.[].system.slots}
[slug] : string {Abomination Vaults Hardcover Compilation.items.[].system.slug} (39 different values)
[spelldc] : object {Abomination Vaults Hardcover Compilation.items.[].system.spelldc}
dc : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.dc} (2 different values)
31 (x1)
23 (x1)
mod : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.mod} (same value: 0)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.value} (2 different values)
21 (x1)
15 (x1)
[tradition] : object {Abomination Vaults Hardcover Compilation.items.[].system.tradition}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.tradition.value} (2 different values)
occult (x1)
divine (x1)
[area] : object {Abomination Vaults Hardcover Compilation.items.[].system.area}
type : string {Abomination Vaults Hardcover Compilation.items.[].system.area.type} (same value: burst)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.area.value} (2 different values)
20 (x1)
10 (x1)
[cost] : object {Abomination Vaults Hardcover Compilation.items.[].system.cost}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.cost.value} (2 different values)
(x11)
black onyx, see Table 7-1 (x1)
[counteraction] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.counteraction} (2 different values)
False (x11)
True (x1)
[damage] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage}
[0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage.0}
applyMod : boolean {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.formula} (same value: 1d8)
kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x1)
healing (x1)
materials : array<> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.type} (same value: void)
[damageType] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.damageType} (2 different values)
piercing (x4)
slashing (x2)
[dice] : integer {Abomination Vaults Hardcover Compilation.items.[].system.damage.dice} (same value: 1)
[die] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.die} (3 different values)
d8 (x3)
d12 (x1)
d6 (x2)
[defense] : object {Abomination Vaults Hardcover Compilation.items.[].system.defense}
save : object {Abomination Vaults Hardcover Compilation.items.[].system.defense.save}
basic : boolean {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x1)
statistic : string {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.statistic} (2 different values)
will (x5)
fortitude (x1)
[duration] : object {Abomination Vaults Hardcover Compilation.items.[].system.duration}
sustained : boolean {Abomination Vaults Hardcover Compilation.items.[].system.duration.sustained} (2 different values)
False (x12)
True (x1)
value : mixed
string {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (6 different values)
varies (x3)
10 minutes (x1)
1 minute (x2)
1 day (x1)
(x4)
5 minutes (x1)
integer {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (same value: -1)
expiry : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.expiry} (same value: turn-start)
unit : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.unit} (same value: unlimited)
[level] : object {Abomination Vaults Hardcover Compilation.items.[].system.level}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.level.value} (7 different values)
6 (x2)
4 (x2)
3 (x2)
2 (x5)
1 (x2)
0 (x12)
9 (x2)
[location] : object {Abomination Vaults Hardcover Compilation.items.[].system.location}
[value] : string {Abomination Vaults Hardcover Compilation.items.[].system.location.value} (2 different values)
yI8fil9Hp8Ob0BcY (x8)
zYMKuVB2VBXOtrfe (x3)
[heightenedLevel] : integer {Abomination Vaults Hardcover Compilation.items.[].system.location.heightenedLevel} (same value: 2)
[range] : mixed
object {Abomination Vaults Hardcover Compilation.items.[].system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.range.value} (6 different values)
30 feet (x5)
(x1)
10 feet (x1)
touch (x1)
varies (x1)
120 feet (x3)
integer {Abomination Vaults Hardcover Compilation.items.[].system.range} (2 different values)
100 (x2)
60 (x1)
[requirements] : string {Abomination Vaults Hardcover Compilation.items.[].system.requirements} (same value: )
[target] : object {Abomination Vaults Hardcover Compilation.items.[].system.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.target.value} (6 different values)
1 creature (x4)
(x4)
1 mindless undead creature with a level no greater than bind undead's spell rank (x1)
1 dead creature (x1)
1 living creature that has 0 HP (x1)
1 living creature or 1 willing undead creature (x1)
[time] : object {Abomination Vaults Hardcover Compilation.items.[].system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.time.value} (4 different values)
2 (x9)
1 day (x1)
1 to 3 (x1)
3 (x1)
[traits] : object {Abomination Vaults Hardcover Compilation.items.[].system.traits}
[rarity] : string {Abomination Vaults Hardcover Compilation.items.[].system.traits.rarity} (3 different values)
common (x73)
uncommon (x1)
unique (x1)
[traditions] : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions.[]} (4 different values)
arcane (x8)
occult (x10)
divine (x6)
primal (x4)
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.value.[]} (41 different values)
[heightening] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening}
[levels] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels}
[8] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8}
target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
7 : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7}
target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures)
type : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.type} (2 different values)
fixed (x3)
interval (x1)
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage}
0 : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage.0} (same value: 1d8)
interval : integer {Abomination Vaults Hardcover Compilation.items.[].system.heightening.interval} (same value: 1)
[ritual] : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual}
primary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary}
check : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert))
secondary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary}
casters : integer {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.checks} (same value: Religion)
[overlays] : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
pq7cxntbz4s8g5ik : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
rvhoa43rqqqp8izn : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
z04svm1cvfcxtplb : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[attack] : object {Abomination Vaults Hardcover Compilation.items.[].system.attack}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.attack.value} (same value: )
[attackEffects] : object {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects}
[custom] : string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.custom} (same value: )
value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value.[]} (3 different values)
drain-life (x1)
bog-rot (x1)
serpent-venom (x3)
[bonus] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonus}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonus.value} (9 different values)
24 (x2)
18 (x3)
0 (x6)
23 (x3)
21 (x1)
14 (x1)
6 (x1)
16 (x2)
19 (x1)
[damageRolls] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls}
[0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damage} (3 different values)
2d10+13 (x1)
2d6+5 (x1)
1d8+7 (x2)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damageType} (3 different values)
slashing (x2)
bludgeoning (x1)
piercing (x1)
[ap6ctl2epa8z19yxsmma] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damage} (same value: 2d6+11)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damageType} (same value: slashing)
[eohgyhvhtgrdtl2k7kua] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (same value: 2d12+10)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: slashing)
[c9q7yk08hwk9j37lggiq] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: 1d6)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: cold)
[mgs4izgeqgvoi3r4d3r2] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: 2d6+10)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning)
[eu9brchkzus9k057651g] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold)
[ykeryqhp11mn21lxueou] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: 2d8+6)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing)
[xrpg5ubgqwg6hoeo84gu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold)
[q53yexxuuer5r0apnaa1] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing)
[8vifthuqwag8dw6e4xnl] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: 1d6+8)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: piercing)
[6ofsourtuiris927jxiu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: 1d4+8)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: piercing)
[vk7p3e37uiwdoit8louy] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: 1d6+7)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: piercing)
[69q3icwohrlwwe927bd0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: 2d12+13)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: piercing)
x85q3awqsvk8t9klp5di : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di}
damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: 2d8+13)
damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: slashing)
[weaponType] : object {Abomination Vaults Hardcover Compilation.items.[].system.weaponType}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.weaponType.value} (2 different values)
melee (x11)
ranged (x3)
[actionType] : object {Abomination Vaults Hardcover Compilation.items.[].system.actionType}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.actionType.value} (3 different values)
passive (x24)
action (x9)
reaction (x4)
[actions] : object {Abomination Vaults Hardcover Compilation.items.[].system.actions}
[value] : integer {Abomination Vaults Hardcover Compilation.items.[].system.actions.value} (3 different values)
2 (x5)
3 (x1)
1 (x3)
[category] : string {Abomination Vaults Hardcover Compilation.items.[].system.category} (7 different values)
defensive (x19)
offensive (x16)
martial (x6)
heavy (x1)
ammo (x3)
interaction (x2)
light (x1)
[baseItem] : string {Abomination Vaults Hardcover Compilation.items.[].system.baseItem} (7 different values)
composite-longbow (x2)
greatsword (x1)
full-plate (x1)
composite-shortbow (x1)
shortsword (x1)
longsword (x1)
chain-shirt (x1)
[bonusDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Abomination Vaults Hardcover Compilation.items.[].system.bulk}
value : mixed
integer {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (3 different values)
2 (x3)
4 (x1)
1 (x4)
float {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[equipped] : object {Abomination Vaults Hardcover Compilation.items.[].system.equipped}
carryType : string {Abomination Vaults Hardcover Compilation.items.[].system.equipped.carryType} (2 different values)
held (x8)
worn (x6)
[handsHeld] : integer {Abomination Vaults Hardcover Compilation.items.[].system.equipped.handsHeld} (3 different values)
1 (x7)
2 (x1)
0 (x4)
[invested] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.invested} (same value: False)
[inSlot] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[group] : string {Abomination Vaults Hardcover Compilation.items.[].system.group} (4 different values)
bow (x3)
sword (x3)
plate (x1)
chain (x1)
[hardness] : integer {Abomination Vaults Hardcover Compilation.items.[].system.hardness} (same value: 0)
[hp] : object {Abomination Vaults Hardcover Compilation.items.[].system.hp}
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.max} (same value: 0)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.value} (same value: 0)
[material] : object {Abomination Vaults Hardcover Compilation.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Abomination Vaults Hardcover Compilation.items.[].system.price}
value : object {Abomination Vaults Hardcover Compilation.items.[].system.price.value}
[gp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.gp} (7 different values)
20 (x2)
2 (x1)
30 (x1)
14 (x1)
1 (x1)
5 (x1)
700 (x1)
[sp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.sp} (2 different values)
1 (x3)
9 (x1)
[per] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.per} (same value: 10)
[quantity] : integer {Abomination Vaults Hardcover Compilation.items.[].system.quantity} (3 different values)
1 (x11)
20 (x2)
60 (x1)
[reload] : object {Abomination Vaults Hardcover Compilation.items.[].system.reload}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.reload.value} (2 different values)
0 (x3)
(x3)
[runes] : object {Abomination Vaults Hardcover Compilation.items.[].system.runes}
potency : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.potency} (2 different values)
0 (x5)
1 (x3)
property : array<> {Abomination Vaults Hardcover Compilation.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.resilient} (2 different values)
1 (x1)
0 (x1)
[size] : string {Abomination Vaults Hardcover Compilation.items.[].system.size} (same value: med)
[splashDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Abomination Vaults Hardcover Compilation.items.[].system.usage}
value : string {Abomination Vaults Hardcover Compilation.items.[].system.usage.value} (3 different values)
held-in-one-plus-hands (x3)
held-in-two-hands (x1)
held-in-one-hand (x8)
[acBonus] : integer {Abomination Vaults Hardcover Compilation.items.[].system.acBonus} (2 different values)
6 (x1)
2 (x1)
[checkPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-1 (x1)
[dexCap] : integer {Abomination Vaults Hardcover Compilation.items.[].system.dexCap} (2 different values)
0 (x1)
3 (x1)
[speedPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.speedPenalty} (2 different values)
-10 (x1)
0 (x1)
[strength] : integer {Abomination Vaults Hardcover Compilation.items.[].system.strength} (2 different values)
4 (x1)
1 (x1)
[stackGroup] : string {Abomination Vaults Hardcover Compilation.items.[].system.stackGroup} (same value: arrows)
[uses] : object {Abomination Vaults Hardcover Compilation.items.[].system.uses}
autoDestroy : boolean {Abomination Vaults Hardcover Compilation.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.max} (same value: 1)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.value} (same value: 1)
[deathNote] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.deathNote} (same value: True)
[mod] : object {Abomination Vaults Hardcover Compilation.items.[].system.mod}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.mod.value} (same value: 20)
[proficient] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficient}
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficient.value} (same value: 0)
[showSlotlessLevels] : object {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels}
value : boolean {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels.value} (same value: False)
[frequency] : object {Abomination Vaults Hardcover Compilation.items.[].system.frequency}
max : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.max} (same value: 1)
per : string {Abomination Vaults Hardcover Compilation.items.[].system.frequency.per} (same value: round)
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.value} (same value: 1)
[start] : object {Abomination Vaults Hardcover Compilation.items.[].system.start}
[initiative] : mixed
value : integer {Abomination Vaults Hardcover Compilation.items.[].system.start.value} (same value: 0)
[tokenIcon] : object {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon}
show : boolean {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon.show} (same value: True)
type : string {Abomination Vaults Hardcover Compilation.items.[].type} (10 different values)
spellcastingEntry (x2)
spell (x12)
melee (x14)
action (x37)
weapon (x6)
armor (x2)
equipment (x3)
consumable (x3)
lore (x1)
effect (x1)
[_stats] : object {Abomination Vaults Hardcover Compilation.items.[]._stats}
compendiumSource : string {Abomination Vaults Hardcover Compilation.items.[]._stats.compendiumSource} (35 different values)
[flags] : object {Abomination Vaults Hardcover Compilation.items.[].flags}
pf2e : object {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e}
linkedWeapon : string {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e.linkedWeapon} (6 different values)
yfLr23zjUHGPyekK (x1)
Usuq1lTFnGGNGmOW (x1)
4tat8stpB3Q8gsxD (x1)
G0WFBGJRBnL3fapV (x1)
GCwWHlv9vvy71XFt (x1)
LuDFjIGjFpp0GFmQ (x1)
name : string {Abomination Vaults Hardcover Compilation.name} (all different values)
system : object {Abomination Vaults Hardcover Compilation.system}
abilities : object {Abomination Vaults Hardcover Compilation.system.abilities}
cha : object {Abomination Vaults Hardcover Compilation.system.abilities.cha}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.cha.mod} (5 different values)
5 (x2)
4 (x1)
0 (x3)
-5 (x1)
1 (x1)
con : object {Abomination Vaults Hardcover Compilation.system.abilities.con}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.con.mod} (5 different values)
5 (x2)
4 (x2)
0 (x2)
2 (x1)
6 (x1)
dex : object {Abomination Vaults Hardcover Compilation.system.abilities.dex}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.dex.mod} (5 different values)
3 (x2)
0 (x1)
4 (x3)
2 (x1)
5 (x1)
int : object {Abomination Vaults Hardcover Compilation.system.abilities.int}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.int.mod} (4 different values)
5 (x1)
-5 (x3)
2 (x1)
0 (x3)
str : object {Abomination Vaults Hardcover Compilation.system.abilities.str}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.str.mod} (4 different values)
7 (x4)
5 (x1)
2 (x2)
3 (x1)
wis : object {Abomination Vaults Hardcover Compilation.system.abilities.wis}
mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.wis.mod} (6 different values)
4 (x1)
2 (x1)
3 (x3)
1 (x1)
0 (x1)
-5 (x1)
attributes : object {Abomination Vaults Hardcover Compilation.system.attributes}
ac : object {Abomination Vaults Hardcover Compilation.system.attributes.ac}
details : string {Abomination Vaults Hardcover Compilation.system.attributes.ac.details} (2 different values)
(x7)
all-around vision (x1)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.ac.value} (6 different values)
31 (x2)
24 (x1)
21 (x1)
16 (x1)
25 (x2)
30 (x1)
allSaves : object {Abomination Vaults Hardcover Compilation.system.attributes.allSaves}
value : string {Abomination Vaults Hardcover Compilation.system.attributes.allSaves.value} (3 different values)
+1 status to all saves vs. magic (x1)
(x6)
+1 status to all saves vs. magic, +2 status to all saves vs. mental (x1)
hp : object {Abomination Vaults Hardcover Compilation.system.attributes.hp}
details : string {Abomination Vaults Hardcover Compilation.system.attributes.hp.details} (4 different values)
(void healing) (x1)
void healing (x3)
void healing, rejuvenation (x1)
(x3)
max : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.max} (5 different values)
175 (x3)
105 (x2)
85 (x1)
4 (x1)
115 (x1)
temp : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.temp} (same value: 0)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.value} (5 different values)
175 (x3)
105 (x2)
85 (x1)
4 (x1)
115 (x1)
[immunities] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[]}
type : string {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[].type} (all different values)
speed : object {Abomination Vaults Hardcover Compilation.system.attributes.speed}
otherSpeeds : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[]}
type : string {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].type} (3 different values)
fly (x1)
burrow (x1)
climb (x1)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x1)
15 (x1)
20 (x1)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.value} (4 different values)
30 (x3)
25 (x3)
20 (x1)
40 (x1)
[resistances] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[]}
type : string {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].type} (5 different values)
cold (x2)
electricity (x2)
fire (x3)
piercing (x2)
slashing (x2)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].value} (same value: 5)
[weaknesses] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[]}
type : string {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].type} (same value: cold)
value : integer {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].value} (same value: 5)
details : object {Abomination Vaults Hardcover Compilation.system.details}
blurb : string {Abomination Vaults Hardcover Compilation.system.details.blurb} (all different values)
languages : object {Abomination Vaults Hardcover Compilation.system.details.languages}
details : string {Abomination Vaults Hardcover Compilation.system.details.languages.details} (same value: )
value : array<string> {Abomination Vaults Hardcover Compilation.system.details.languages.value}
Length: min=0 max=5
Value type: string {Abomination Vaults Hardcover Compilation.system.details.languages.value.[]} (all different values)
level : object {Abomination Vaults Hardcover Compilation.system.details.level}
value : integer {Abomination Vaults Hardcover Compilation.system.details.level.value} (5 different values)
11 (x1)
7 (x3)
10 (x2)
5 (x1)
-1 (x1)
privateNotes : string {Abomination Vaults Hardcover Compilation.system.details.privateNotes} (same value: )
publicNotes : string {Abomination Vaults Hardcover Compilation.system.details.publicNotes} (all different values)
publication : object {Abomination Vaults Hardcover Compilation.system.details.publication}
license : string {Abomination Vaults Hardcover Compilation.system.details.publication.license} (same value: OGL)
remaster : boolean {Abomination Vaults Hardcover Compilation.system.details.publication.remaster} (same value: False)
title : string {Abomination Vaults Hardcover Compilation.system.details.publication.title} (same value: Pathfinder Abomination Vaults Hardcover Compilation)
initiative : object {Abomination Vaults Hardcover Compilation.system.initiative}
statistic : string {Abomination Vaults Hardcover Compilation.system.initiative.statistic} (same value: perception)
perception : object {Abomination Vaults Hardcover Compilation.system.perception}
details : string {Abomination Vaults Hardcover Compilation.system.perception.details} (same value: )
mod : integer {Abomination Vaults Hardcover Compilation.system.perception.mod} (6 different values)
22 (x1)
16 (x2)
19 (x2)
12 (x1)
2 (x1)
10 (x1)
senses : array<object> {Abomination Vaults Hardcover Compilation.system.perception.senses}
Length: min=1 max=2
Value type: object {Abomination Vaults Hardcover Compilation.system.perception.senses.[]}
type : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].type} (2 different values)
darkvision (x8)
tremorsense (x1)
[acuity] : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {Abomination Vaults Hardcover Compilation.system.perception.senses.[].range} (same value: 30)
resources : object {Abomination Vaults Hardcover Compilation.system.resources}
[focus] : object {Abomination Vaults Hardcover Compilation.system.resources.focus}
max : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.max} (same value: 1)
value : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.value} (same value: 1)
saves : object {Abomination Vaults Hardcover Compilation.system.saves}
fortitude : object {Abomination Vaults Hardcover Compilation.system.saves.fortitude}
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.fortitude.saveDetail} (same value: )
value : integer {Abomination Vaults Hardcover Compilation.system.saves.fortitude.value} (7 different values)
20 (x1)
17 (x1)
21 (x1)
13 (x1)
2 (x1)
15 (x2)
22 (x1)
reflex : object {Abomination Vaults Hardcover Compilation.system.saves.reflex}
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.reflex.saveDetail} (same value: )
value : integer {Abomination Vaults Hardcover Compilation.system.saves.reflex.value} (all different values)
will : object {Abomination Vaults Hardcover Compilation.system.saves.will}
saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.will.saveDetail} (same value: )
value : integer {Abomination Vaults Hardcover Compilation.system.saves.will.value} (7 different values)
24 (x1)
13 (x1)
18 (x1)
14 (x2)
2 (x1)
8 (x1)
19 (x1)
skills : object {Abomination Vaults Hardcover Compilation.system.skills}
[arcana] : object {Abomination Vaults Hardcover Compilation.system.skills.arcana}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.arcana.base} (same value: 21)
[deception] : object {Abomination Vaults Hardcover Compilation.system.skills.deception}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.deception.base} (2 different values)
21 (x1)
16 (x1)
[intimidation] : object {Abomination Vaults Hardcover Compilation.system.skills.intimidation}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.intimidation.base} (3 different values)
23 (x1)
17 (x1)
22 (x1)
[occultism] : object {Abomination Vaults Hardcover Compilation.system.skills.occultism}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.occultism.base} (same value: 23)
[stealth] : object {Abomination Vaults Hardcover Compilation.system.skills.stealth}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.base} (4 different values)
19 (x2)
11 (x1)
16 (x1)
15 (x1)
[special] : array<object> {Abomination Vaults Hardcover Compilation.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[]}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].base} (same value: 13)
label : string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].label} (same value: while buried in a bog)
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate.[]} (same value: buried)
[athletics] : object {Abomination Vaults Hardcover Compilation.system.skills.athletics}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.athletics.base} (5 different values)
20 (x1)
23 (x2)
12 (x1)
3 (x1)
14 (x1)
[religion] : object {Abomination Vaults Hardcover Compilation.system.skills.religion}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.religion.base} (same value: 19)
[acrobatics] : object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.base} (2 different values)
6 (x1)
19 (x1)
special : array<object> {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[]}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].base} (same value: 23)
label : string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].label} (same value: to Squeeze)
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate.[]} (same value: action:squeeze)
[diplomacy] : object {Abomination Vaults Hardcover Compilation.system.skills.diplomacy}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.diplomacy.base} (same value: 14)
[nature] : object {Abomination Vaults Hardcover Compilation.system.skills.nature}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.nature.base} (same value: 14)
survival : object {Abomination Vaults Hardcover Compilation.system.skills.survival}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.base} (2 different values)
16 (x1)
17 (x1)
[special] : array<object> {Abomination Vaults Hardcover Compilation.system.skills.survival.special}
Length: min=1 max=1
Value type: object {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[]}
base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].base} (same value: 18)
label : string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].label} (same value: to Subsist)
predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate.[]} (same value: action:subsist)
[spellcasting] : object {Abomination Vaults Hardcover Compilation.system.spellcasting}
rituals : object {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals}
dc : integer {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals.dc} (same value: 31)
traits : object {Abomination Vaults Hardcover Compilation.system.traits}
rarity : string {Abomination Vaults Hardcover Compilation.system.traits.rarity} (3 different values)
unique (x2)
common (x4)
uncommon (x2)
size : object {Abomination Vaults Hardcover Compilation.system.traits.size}
value : string {Abomination Vaults Hardcover Compilation.system.traits.size.value} (4 different values)
sm (x2)
huge (x1)
med (x4)
lg (x1)
value : array<string> {Abomination Vaults Hardcover Compilation.system.traits.value}
Length: min=3 max=5
Value type: string {Abomination Vaults Hardcover Compilation.system.traits.value.[]} (12 different values)
evil (x7)
undead (x5)
unholy (x5)
mindless (x2)
skeleton (x2)
lawful (x3)
mummy (x1)
humanoid (x2)
chaotic (x2)
drow (x1)
elf (x1)
aberration (x1)
type : string {Abomination Vaults Hardcover Compilation.type} (same value: npc)
[prototypeToken] : object {Abomination Vaults Hardcover Compilation.prototypeToken}
name : string {Abomination Vaults Hardcover Compilation.prototypeToken.name} (same value: Skeleton Guard)