1280 lines
126 KiB
Plaintext
1280 lines
126 KiB
Plaintext
Book 2 - Let the Leaves Fall
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Different values: 19
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=====================================
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object {Book 2 - Let the Leaves Fall}
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_id : string {Book 2 - Let the Leaves Fall._id} (all different values)
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folder : string {Book 2 - Let the Leaves Fall.folder} (same value: 6l7Z2yy4Jmfi4GIm)
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img : string {Book 2 - Let the Leaves Fall.img} (2 different values)
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systems/pf2e/icons/default-icons/hazard.svg (x7)
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systems/pf2e/icons/default-icons/npc.svg (x12)
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items : array<object> {Book 2 - Let the Leaves Fall.items}
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Length: min=1 max=30
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Value type: object {Book 2 - Let the Leaves Fall.items.[]}
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_id : string {Book 2 - Let the Leaves Fall.items.[]._id} (172 different values)
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img : string {Book 2 - Let the Leaves Fall.items.[].img} (71 different values)
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name : string {Book 2 - Let the Leaves Fall.items.[].name} (139 different values)
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sort : integer {Book 2 - Let the Leaves Fall.items.[].sort} (31 different values)
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system : object {Book 2 - Let the Leaves Fall.items.[].system}
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[actionType] : object {Book 2 - Let the Leaves Fall.items.[].system.actionType}
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value : string {Book 2 - Let the Leaves Fall.items.[].system.actionType.value} (4 different values)
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reaction (x12)
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passive (x36)
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action (x16)
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free (x1)
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[actions] : object {Book 2 - Let the Leaves Fall.items.[].system.actions}
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[value] : integer {Book 2 - Let the Leaves Fall.items.[].system.actions.value} (3 different values)
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2 (x10)
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1 (x5)
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3 (x1)
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[category] : string {Book 2 - Let the Leaves Fall.items.[].system.category} (5 different values)
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offensive (x37)
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defensive (x23)
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interaction (x5)
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simple (x2)
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martial (x4)
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description : object {Book 2 - Let the Leaves Fall.items.[].system.description}
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value : string {Book 2 - Let the Leaves Fall.items.[].system.description.value} (125 different values)
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publication : object {Book 2 - Let the Leaves Fall.items.[].system.publication}
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license : string {Book 2 - Let the Leaves Fall.items.[].system.publication.license} (2 different values)
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OGL (x166)
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ORC (x14)
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remaster : boolean {Book 2 - Let the Leaves Fall.items.[].system.publication.remaster} (2 different values)
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False (x166)
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True (x14)
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title : string {Book 2 - Let the Leaves Fall.items.[].system.publication.title} (8 different values)
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(x84)
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Pathfinder Core Rulebook (x65)
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Pathfinder Advanced Player's Guide (x2)
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Pathfinder Player Core (x14)
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Pathfinder Bestiary (x8)
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Pathfinder Bestiary 2 (x5)
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Pathfinder Lost Omens Travel Guide (x1)
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Pathfinder #197: Let the Leaves Fall (x1)
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rules : ###FoundryRulesObject###
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[slug] : string {Book 2 - Let the Leaves Fall.items.[].system.slug} (74 different values)
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traits : object {Book 2 - Let the Leaves Fall.items.[].system.traits}
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[value] : array<string> {Book 2 - Let the Leaves Fall.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {Book 2 - Let the Leaves Fall.items.[].system.traits.value.[]} (51 different values)
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[rarity] : string {Book 2 - Let the Leaves Fall.items.[].system.traits.rarity} (3 different values)
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uncommon (x5)
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common (x110)
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rare (x1)
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[traditions] : array<string> {Book 2 - Let the Leaves Fall.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Book 2 - Let the Leaves Fall.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x43)
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divine (x43)
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occult (x55)
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primal (x27)
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[attack] : object {Book 2 - Let the Leaves Fall.items.[].system.attack}
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value : string {Book 2 - Let the Leaves Fall.items.[].system.attack.value} (same value: )
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[attackEffects] : object {Book 2 - Let the Leaves Fall.items.[].system.attackEffects}
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value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.value.[]} (3 different values)
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grab (x1)
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carrion-fever (x1)
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sagebane (x1)
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[custom] : string {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {Book 2 - Let the Leaves Fall.items.[].system.bonus}
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value : integer {Book 2 - Let the Leaves Fall.items.[].system.bonus.value} (9 different values)
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12 (x4)
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10 (x2)
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15 (x5)
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0 (x6)
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14 (x2)
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13 (x2)
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17 (x3)
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18 (x1)
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16 (x1)
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[damageRolls] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls}
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[5DkczEih2U0SMjVL] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL.damage} (same value: 1d8+5)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL.damageType} (same value: slashing)
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[5Tkoawu0uFMljvg3] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damage} (same value: 2d6+2)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damageType} (same value: bludgeoning)
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[OCuAPxltaH3bbvC8] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damage} (same value: 2d6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damageType} (same value: mental)
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[1q7qsJbvWauVxxWy] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damage} (same value: 2d6+6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damageType} (same value: piercing)
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[SZ57kCe0wEojDHzv] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damage} (same value: 1d6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damageType} (same value: mental)
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[xJwZKRkzwQ9eFyyJ] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damage} (same value: 2d6+6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damageType} (same value: bludgeoning)
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[0] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0.damage} (6 different values)
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2d8+4 (x1)
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2d6+4 (x1)
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2d6+8 (x1)
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1d6+7 (x1)
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1d8+7 (x1)
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1d10+5 (x1)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0.damageType} (3 different values)
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piercing (x2)
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slashing (x3)
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bludgeoning (x1)
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[1] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1.damage} (same value: 1d6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1.damageType} (same value: mental)
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[by5cqzhyzabt6pfeqtb5] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: 1d6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: electricity)
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[fp84sqbg7ri2uvdwtjrh] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: 1d6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: electricity)
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[E9D2H7Mcv0xUPiPx] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damage} (same value: 1d8+9)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damageType} (same value: bludgeoning)
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[s7xa90JbCur0EyVl] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl.damage} (same value: 1d8)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl.damageType} (same value: mental)
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[OTchPl7dqOdMtwoR] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damage} (same value: 1d4+6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damageType} (same value: piercing)
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[VDkbGCeNOn9egSYn] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damage} (same value: 1d6+7)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damageType} (same value: slashing)
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[oC0Krjukglum7KAF] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF.damage} (same value: 1d6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF.damageType} (same value: mental)
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[8a49gf7iwdxq2kp40clf] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: 1d6+8)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: bludgeoning)
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[w9qzsteb6tkmoqekrmm2] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: 1d4)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: void)
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[h2ye4kSnrLWVVo6x] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damage} (same value: 2d8+8)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damageType} (same value: slashing)
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[J3oHhDVguNiX0mH9] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9}
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category : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.category} (same value: persistent)
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damage} (same value: 1d6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damageType} (same value: bleed)
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[lZ9h6Tr6KKliwnDi] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damage} (same value: 2d6+6)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damageType} (same value: piercing)
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[rgqwwr4quzch137ojdxw] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (same value: 2d8+8)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: void)
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q4My2bi8hjsEIIc0 : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0}
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damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damage} (same value: 2d8+7)
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damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damageType} (same value: void)
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[weaponType] : object {Book 2 - Let the Leaves Fall.items.[].system.weaponType}
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value : string {Book 2 - Let the Leaves Fall.items.[].system.weaponType.value} (2 different values)
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|
melee (x19)
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ranged (x1)
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|
[autoHeightenLevel] : object {Book 2 - Let the Leaves Fall.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {Book 2 - Let the Leaves Fall.items.[].system.prepared}
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value : string {Book 2 - Let the Leaves Fall.items.[].system.prepared.value} (2 different values)
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innate (x8)
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|
spontaneous (x1)
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|
[proficiency] : object {Book 2 - Let the Leaves Fall.items.[].system.proficiency}
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|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.proficiency.value} (same value: 1)
|
|
[showSlotlessLevels] : object {Book 2 - Let the Leaves Fall.items.[].system.showSlotlessLevels}
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|
value : boolean {Book 2 - Let the Leaves Fall.items.[].system.showSlotlessLevels.value} (same value: False)
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|
[slots] : object {Book 2 - Let the Leaves Fall.items.[].system.slots}
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|
[slot1] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1}
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max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1.max} (same value: 4)
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|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1.value} (same value: 4)
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[slot2] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2}
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max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2.max} (same value: 4)
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value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2.value} (same value: 4)
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|
[slot3] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3}
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|
max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3.max} (same value: 4)
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|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3.value} (same value: 4)
|
|
[slot4] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4}
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|
max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4.max} (same value: 3)
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4.value} (same value: 3)
|
|
[spelldc] : object {Book 2 - Let the Leaves Fall.items.[].system.spelldc}
|
|
dc : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.dc} (7 different values)
|
|
20 (x1)
|
|
18 (x2)
|
|
24 (x1)
|
|
22 (x1)
|
|
23 (x1)
|
|
21 (x1)
|
|
25 (x2)
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.value} (7 different values)
|
|
12 (x1)
|
|
10 (x2)
|
|
16 (x1)
|
|
14 (x1)
|
|
15 (x1)
|
|
13 (x1)
|
|
17 (x2)
|
|
[mod] : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.mod} (same value: 0)
|
|
[tradition] : object {Book 2 - Let the Leaves Fall.items.[].system.tradition}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.tradition.value} (2 different values)
|
|
occult (x7)
|
|
divine (x2)
|
|
[area] : object {Book 2 - Let the Leaves Fall.items.[].system.area}
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.area.type} (2 different values)
|
|
burst (x7)
|
|
line (x3)
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.area.value} (5 different values)
|
|
30 (x1)
|
|
20 (x4)
|
|
60 (x2)
|
|
120 (x1)
|
|
10 (x2)
|
|
[cost] : object {Book 2 - Let the Leaves Fall.items.[].system.cost}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.cost.value} (2 different values)
|
|
black onyx, see Table 7-1 (x1)
|
|
(x75)
|
|
[counteraction] : boolean {Book 2 - Let the Leaves Fall.items.[].system.counteraction} (2 different values)
|
|
False (x72)
|
|
True (x4)
|
|
[damage] : object {Book 2 - Let the Leaves Fall.items.[].system.damage}
|
|
[0] : object {Book 2 - Let the Leaves Fall.items.[].system.damage.0}
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|
[applyMod] : boolean {Book 2 - Let the Leaves Fall.items.[].system.damage.0.applyMod} (2 different values)
|
|
True (x5)
|
|
False (x15)
|
|
[category] : mixed
|
|
formula : string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.formula} (10 different values)
|
|
0 (x3)
|
|
2d10 (x4)
|
|
1d6 (x3)
|
|
2d4 (x4)
|
|
4d12 (x2)
|
|
8d6 (x1)
|
|
4d10 (x1)
|
|
6d6 (x2)
|
|
2d8 (x1)
|
|
1d8 (x4)
|
|
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.damage.0.kinds}
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|
Length: min=1 max=2
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.kinds.[]} (2 different values)
|
|
damage (x25)
|
|
healing (x4)
|
|
materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.damage.0.materials}
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|
Length: min=0 max=0
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|
Value type: mixed
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|
type : string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.type} (9 different values)
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|
mental (x7)
|
|
sonic (x4)
|
|
electricity (x2)
|
|
bludgeoning (x1)
|
|
untyped (x2)
|
|
spirit (x3)
|
|
void (x4)
|
|
force (x1)
|
|
vitality (x1)
|
|
[damageType] : string {Book 2 - Let the Leaves Fall.items.[].system.damage.damageType} (3 different values)
|
|
piercing (x3)
|
|
slashing (x2)
|
|
bludgeoning (x1)
|
|
[dice] : integer {Book 2 - Let the Leaves Fall.items.[].system.damage.dice} (same value: 1)
|
|
[die] : string {Book 2 - Let the Leaves Fall.items.[].system.damage.die} (2 different values)
|
|
d6 (x5)
|
|
d8 (x1)
|
|
[gcU9LYuQezmqqIr2] : object {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2}
|
|
applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6)
|
|
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing)
|
|
materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
|
|
[defense] : object {Book 2 - Let the Leaves Fall.items.[].system.defense}
|
|
save : object {Book 2 - Let the Leaves Fall.items.[].system.defense.save}
|
|
basic : boolean {Book 2 - Let the Leaves Fall.items.[].system.defense.save.basic} (2 different values)
|
|
True (x12)
|
|
False (x20)
|
|
statistic : string {Book 2 - Let the Leaves Fall.items.[].system.defense.save.statistic} (3 different values)
|
|
will (x14)
|
|
fortitude (x16)
|
|
reflex (x2)
|
|
[duration] : object {Book 2 - Let the Leaves Fall.items.[].system.duration}
|
|
sustained : boolean {Book 2 - Let the Leaves Fall.items.[].system.duration.sustained} (2 different values)
|
|
False (x68)
|
|
True (x8)
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.duration.value} (14 different values)
|
|
(x35)
|
|
1 minute (x13)
|
|
1 round (x4)
|
|
until your next daily preparations (x1)
|
|
1 hour (x8)
|
|
until the end of your turn (x1)
|
|
4d12 hours (x1)
|
|
varies (x3)
|
|
10 minutes (x3)
|
|
until the next time you make your daily preparations (x1)
|
|
until the start of your next turn (x3)
|
|
5 minutes (x1)
|
|
until the end of the target's next turn (x1)
|
|
5 rounds (x1)
|
|
[level] : object {Book 2 - Let the Leaves Fall.items.[].system.level}
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.level.value} (8 different values)
|
|
2 (x14)
|
|
1 (x40)
|
|
3 (x9)
|
|
0 (x7)
|
|
8 (x1)
|
|
6 (x1)
|
|
5 (x4)
|
|
4 (x7)
|
|
[location] : object {Book 2 - Let the Leaves Fall.items.[].system.location}
|
|
[value] : string {Book 2 - Let the Leaves Fall.items.[].system.location.value} (6 different values)
|
|
jexX5224KJzM2p7U (x4)
|
|
C87slniCJsgBKjT2 (x23)
|
|
jAcMhmLTK9Y34bhZ (x13)
|
|
QuSzkFT66YGAGqLE (x4)
|
|
sWvwwPLnXJTX65vX (x20)
|
|
4X4XIvhV18sXSKeu (x10)
|
|
[heightenedLevel] : integer {Book 2 - Let the Leaves Fall.items.[].system.location.heightenedLevel} (6 different values)
|
|
2 (x15)
|
|
3 (x14)
|
|
1 (x10)
|
|
8 (x1)
|
|
5 (x11)
|
|
4 (x6)
|
|
[range] : object {Book 2 - Let the Leaves Fall.items.[].system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.range.value} (10 different values)
|
|
10 feet (x1)
|
|
30 feet (x30)
|
|
60 feet (x5)
|
|
(x11)
|
|
touch (x14)
|
|
500 feet (x3)
|
|
120 feet (x6)
|
|
see text (x1)
|
|
planetary (x1)
|
|
varies (x4)
|
|
[requirements] : string {Book 2 - Let the Leaves Fall.items.[].system.requirements} (same value: )
|
|
[ritual] : object {Book 2 - Let the Leaves Fall.items.[].system.ritual}
|
|
primary : object {Book 2 - Let the Leaves Fall.items.[].system.ritual.primary}
|
|
check : string {Book 2 - Let the Leaves Fall.items.[].system.ritual.primary.check} (2 different values)
|
|
Arcana (expert), Occultism (expert), or Religion (expert) (x1)
|
|
Nature (master) (x1)
|
|
secondary : object {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary}
|
|
casters : integer {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary.casters} (same value: 1)
|
|
checks : string {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary.checks} (2 different values)
|
|
Religion (x1)
|
|
Survival (x1)
|
|
[target] : object {Book 2 - Let the Leaves Fall.items.[].system.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.target.value} (14 different values)
|
|
1 dead creature (x1)
|
|
(x26)
|
|
1 creature (x30)
|
|
1 unattended object of light Bulk or less (x1)
|
|
1 object no more than 10 feet by 10 feet by 10 feet (x4)
|
|
1 unattended object (x2)
|
|
1 living creature (x2)
|
|
1 corpse (x1)
|
|
1 creature you know by name and have met in person (x1)
|
|
1 spell effect or unattended magic item (x1)
|
|
1 living creature or 1 willing undead creature (x3)
|
|
1 object (x2)
|
|
1 willing living creature or 1 undead (x1)
|
|
1 dying creature (x1)
|
|
[time] : object {Book 2 - Let the Leaves Fall.items.[].system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.time.value} (7 different values)
|
|
1 day (x2)
|
|
3 (x4)
|
|
2 (x50)
|
|
1 minute (x7)
|
|
1 (x3)
|
|
10 minutes (x6)
|
|
1 to 3 (x4)
|
|
[heightening] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening}
|
|
[damage] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.damage}
|
|
0 : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.damage.0} (7 different values)
|
|
1d6 (x6)
|
|
1d10 (x5)
|
|
2d4 (x2)
|
|
1d12 (x2)
|
|
2d6 (x3)
|
|
1d8 (x5)
|
|
1d4 (x2)
|
|
[interval] : integer {Book 2 - Let the Leaves Fall.items.[].system.heightening.interval} (2 different values)
|
|
2 (x6)
|
|
1 (x19)
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.type} (2 different values)
|
|
interval (x25)
|
|
fixed (x13)
|
|
[levels] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels}
|
|
[3] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3}
|
|
[range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
|
|
[target] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.target.value} (3 different values)
|
|
1 unattended object with a Bulk of 1 or less (x1)
|
|
5 creatures (x2)
|
|
10 objects (x2)
|
|
[5] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5}
|
|
[range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.range.value} (2 different values)
|
|
120 feet (x2)
|
|
60 feet (x1)
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
|
|
[7] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7}
|
|
[target] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage}
|
|
gcU9LYuQezmqqIr2 : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
|
|
applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8)
|
|
materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
|
|
[6] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6}
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.target.value} (2 different values)
|
|
10 creatures (x2)
|
|
any number of objects (x2)
|
|
[range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.range.value} (same value: 30 feet)
|
|
[4] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4}
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person)
|
|
[8] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8}
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
|
[10] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage}
|
|
gcU9LYuQezmqqIr2 : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
|
|
applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10)
|
|
materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
|
|
[frequency] : object {Book 2 - Let the Leaves Fall.items.[].system.frequency}
|
|
max : integer {Book 2 - Let the Leaves Fall.items.[].system.frequency.max} (same value: 1)
|
|
per : string {Book 2 - Let the Leaves Fall.items.[].system.frequency.per} (3 different values)
|
|
day (x1)
|
|
PT1H (x2)
|
|
round (x1)
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.frequency.value} (same value: 1)
|
|
[baseItem] : string {Book 2 - Let the Leaves Fall.items.[].system.baseItem} (5 different values)
|
|
spear (x1)
|
|
katana (x1)
|
|
morningstar (x1)
|
|
shortsword (x2)
|
|
temple-sword (x1)
|
|
[bonusDamage] : object {Book 2 - Let the Leaves Fall.items.[].system.bonusDamage}
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {Book 2 - Let the Leaves Fall.items.[].system.bulk}
|
|
value : mixed
|
|
integer {Book 2 - Let the Leaves Fall.items.[].system.bulk.value} (2 different values)
|
|
1 (x4)
|
|
0 (x1)
|
|
float {Book 2 - Let the Leaves Fall.items.[].system.bulk.value} (same value: 0,1)
|
|
[containerId] : mixed
|
|
[equipped] : object {Book 2 - Let the Leaves Fall.items.[].system.equipped}
|
|
carryType : string {Book 2 - Let the Leaves Fall.items.[].system.equipped.carryType} (same value: worn)
|
|
[handsHeld] : integer {Book 2 - Let the Leaves Fall.items.[].system.equipped.handsHeld} (same value: 0)
|
|
[invested] : mixed
|
|
[group] : string {Book 2 - Let the Leaves Fall.items.[].system.group} (3 different values)
|
|
spear (x1)
|
|
sword (x4)
|
|
club (x1)
|
|
[hardness] : integer {Book 2 - Let the Leaves Fall.items.[].system.hardness} (same value: 0)
|
|
[hp] : object {Book 2 - Let the Leaves Fall.items.[].system.hp}
|
|
max : integer {Book 2 - Let the Leaves Fall.items.[].system.hp.max} (same value: 0)
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.hp.value} (same value: 0)
|
|
[material] : object {Book 2 - Let the Leaves Fall.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {Book 2 - Let the Leaves Fall.items.[].system.price}
|
|
value : object {Book 2 - Let the Leaves Fall.items.[].system.price.value}
|
|
[sp] : integer {Book 2 - Let the Leaves Fall.items.[].system.price.value.sp} (3 different values)
|
|
1 (x1)
|
|
5 (x1)
|
|
9 (x2)
|
|
[gp] : integer {Book 2 - Let the Leaves Fall.items.[].system.price.value.gp} (2 different values)
|
|
2 (x2)
|
|
1 (x1)
|
|
[quantity] : integer {Book 2 - Let the Leaves Fall.items.[].system.quantity} (2 different values)
|
|
2 (x1)
|
|
1 (x6)
|
|
[reload] : object {Book 2 - Let the Leaves Fall.items.[].system.reload}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.reload.value} (2 different values)
|
|
- (x1)
|
|
(x5)
|
|
[runes] : object {Book 2 - Let the Leaves Fall.items.[].system.runes}
|
|
potency : integer {Book 2 - Let the Leaves Fall.items.[].system.runes.potency} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
property : array<string> {Book 2 - Let the Leaves Fall.items.[].system.runes.property}
|
|
Length: min=0 max=1
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.runes.property.[]} (2 different values)
|
|
ghostTouch (x1)
|
|
wounding (x1)
|
|
striking : integer {Book 2 - Let the Leaves Fall.items.[].system.runes.striking} (2 different values)
|
|
0 (x4)
|
|
1 (x2)
|
|
[size] : string {Book 2 - Let the Leaves Fall.items.[].system.size} (2 different values)
|
|
lg (x3)
|
|
med (x4)
|
|
[splashDamage] : object {Book 2 - Let the Leaves Fall.items.[].system.splashDamage}
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.splashDamage.value} (same value: 0)
|
|
[usage] : object {Book 2 - Let the Leaves Fall.items.[].system.usage}
|
|
[canBeAmmo] : boolean {Book 2 - Let the Leaves Fall.items.[].system.usage.canBeAmmo} (same value: False)
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.usage.value} (2 different values)
|
|
held-in-one-hand (x6)
|
|
other (x1)
|
|
[deathNote] : boolean {Book 2 - Let the Leaves Fall.items.[].system.deathNote} (same value: True)
|
|
[mod] : object {Book 2 - Let the Leaves Fall.items.[].system.mod}
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.mod.value} (3 different values)
|
|
13 (x1)
|
|
11 (x1)
|
|
15 (x1)
|
|
[proficient] : object {Book 2 - Let the Leaves Fall.items.[].system.proficient}
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.proficient.value} (same value: 0)
|
|
[overlays] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays}
|
|
[2I469pfbYcmFvzOA] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
|
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
|
[cUFX7ExSLeoa3vIF] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
|
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
|
[zFWsMjoeCnLxqJaV] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
|
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
|
[4gyp3qlsv5ywdyjq] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
|
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
|
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
|
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
concentrate (x3)
|
|
manipulate (x3)
|
|
void (x3)
|
|
[pq7cxntbz4s8g5ik] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
|
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
|
[rvhoa43rqqqp8izn] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
|
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
concentrate (x3)
|
|
manipulate (x3)
|
|
void (x3)
|
|
[z04svm1cvfcxtplb] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
|
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
|
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
|
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
concentrate (x3)
|
|
manipulate (x3)
|
|
void (x3)
|
|
37gy7l19tik74o4s : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
7qdtetowq348s9oc : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
7vbvdrv2cl87sqta : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
lfxcoz2d3f8j2zq1 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
type : string {Book 2 - Let the Leaves Fall.items.[].type} (7 different values)
|
|
action (x65)
|
|
melee (x20)
|
|
spellcastingEntry (x9)
|
|
spell (x76)
|
|
weapon (x6)
|
|
equipment (x1)
|
|
lore (x3)
|
|
[_stats] : object {Book 2 - Let the Leaves Fall.items.[]._stats}
|
|
compendiumSource : string {Book 2 - Let the Leaves Fall.items.[]._stats.compendiumSource} (72 different values)
|
|
[flags] : object {Book 2 - Let the Leaves Fall.items.[].flags}
|
|
pf2e : object {Book 2 - Let the Leaves Fall.items.[].flags.pf2e}
|
|
linkedWeapon : string {Book 2 - Let the Leaves Fall.items.[].flags.pf2e.linkedWeapon} (5 different values)
|
|
hOBn96ooVm55dUOk (x1)
|
|
DO2xieZFaN1wHSUJ (x1)
|
|
z7ez8pdfy9PVHzxR (x1)
|
|
GQcODA0Wtnuc1z2H (x1)
|
|
jbumXTpqQASbYliL (x1)
|
|
name : string {Book 2 - Let the Leaves Fall.name} (all different values)
|
|
system : object {Book 2 - Let the Leaves Fall.system}
|
|
attributes : object {Book 2 - Let the Leaves Fall.system.attributes}
|
|
ac : object {Book 2 - Let the Leaves Fall.system.attributes.ac}
|
|
value : integer {Book 2 - Let the Leaves Fall.system.attributes.ac.value} (9 different values)
|
|
19 (x1)
|
|
20 (x1)
|
|
21 (x4)
|
|
0 (x3)
|
|
22 (x3)
|
|
23 (x3)
|
|
17 (x2)
|
|
24 (x1)
|
|
25 (x1)
|
|
[details] : string {Book 2 - Let the Leaves Fall.system.attributes.ac.details} (same value: )
|
|
[emitsSound] : string {Book 2 - Let the Leaves Fall.system.attributes.emitsSound} (same value: encounter)
|
|
[hardness] : integer {Book 2 - Let the Leaves Fall.system.attributes.hardness} (2 different values)
|
|
0 (x6)
|
|
14 (x1)
|
|
hp : object {Book 2 - Let the Leaves Fall.system.attributes.hp}
|
|
details : string {Book 2 - Let the Leaves Fall.system.attributes.hp.details} (3 different values)
|
|
(x14)
|
|
void healing (x3)
|
|
void healing, rejuvenation (x2)
|
|
max : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.max} (14 different values)
|
|
46 (x1)
|
|
35 (x1)
|
|
58 (x2)
|
|
0 (x3)
|
|
54 (x2)
|
|
80 (x1)
|
|
68 (x1)
|
|
100 (x1)
|
|
95 (x1)
|
|
50 (x1)
|
|
32 (x1)
|
|
90 (x2)
|
|
82 (x1)
|
|
85 (x1)
|
|
temp : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.value} (14 different values)
|
|
46 (x1)
|
|
35 (x1)
|
|
58 (x2)
|
|
0 (x3)
|
|
54 (x2)
|
|
80 (x1)
|
|
68 (x1)
|
|
100 (x1)
|
|
95 (x1)
|
|
50 (x1)
|
|
32 (x1)
|
|
90 (x2)
|
|
82 (x1)
|
|
85 (x1)
|
|
[immunities] : array<object> {Book 2 - Let the Leaves Fall.system.attributes.immunities}
|
|
Length: min=1 max=6
|
|
Value type: object {Book 2 - Let the Leaves Fall.system.attributes.immunities.[]}
|
|
[exceptions] : array<> {Book 2 - Let the Leaves Fall.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Let the Leaves Fall.system.attributes.immunities.[].type} (12 different values)
|
|
critical-hits (x4)
|
|
precision (x6)
|
|
death-effects (x9)
|
|
disease (x5)
|
|
paralyzed (x5)
|
|
poison (x5)
|
|
unconscious (x5)
|
|
fatigued (x2)
|
|
sickened (x2)
|
|
emotion (x1)
|
|
sleep (x1)
|
|
electricity (x1)
|
|
[stealth] : object {Book 2 - Let the Leaves Fall.system.attributes.stealth}
|
|
details : string {Book 2 - Let the Leaves Fall.system.attributes.stealth.details} (3 different values)
|
|
<p>(expert) to catch glimpses of ghostly figures drowning in the water below.</p> (x1)
|
|
<p>(expert)</p> (x5)
|
|
<p>(trained)</p> (x1)
|
|
value : integer {Book 2 - Let the Leaves Fall.system.attributes.stealth.value} (5 different values)
|
|
20 (x1)
|
|
13 (x2)
|
|
22 (x1)
|
|
15 (x2)
|
|
0 (x1)
|
|
[weaknesses] : array<object> {Book 2 - Let the Leaves Fall.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[]}
|
|
[exceptions] : array<> {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].type} (3 different values)
|
|
vitality (x4)
|
|
cold-iron (x2)
|
|
silver (x4)
|
|
value : integer {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x9)
|
|
10 (x1)
|
|
[allSaves] : object {Book 2 - Let the Leaves Fall.system.attributes.allSaves}
|
|
value : string {Book 2 - Let the Leaves Fall.system.attributes.allSaves.value} (same value: )
|
|
[resistances] : array<object> {Book 2 - Let the Leaves Fall.system.attributes.resistances}
|
|
Length: min=1 max=2
|
|
Value type: object {Book 2 - Let the Leaves Fall.system.attributes.resistances.[]}
|
|
doubleVs : array<string> {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=1
|
|
Value type: string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
|
exceptions : array<string> {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=3
|
|
Value type: string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
|
force (x2)
|
|
ghost-touch (x2)
|
|
vitality (x2)
|
|
type : string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].type} (5 different values)
|
|
fire (x2)
|
|
all-damage (x2)
|
|
void (x4)
|
|
mental (x1)
|
|
sonic (x1)
|
|
value : integer {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].value} (same value: 5)
|
|
[speed] : object {Book 2 - Let the Leaves Fall.system.attributes.speed}
|
|
otherSpeeds : array<object> {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
|
value : integer {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
40 (x2)
|
|
35 (x2)
|
|
25 (x1)
|
|
value : integer {Book 2 - Let the Leaves Fall.system.attributes.speed.value} (7 different values)
|
|
40 (x1)
|
|
0 (x3)
|
|
15 (x1)
|
|
10 (x1)
|
|
30 (x1)
|
|
25 (x4)
|
|
35 (x1)
|
|
[special] : string {Book 2 - Let the Leaves Fall.system.attributes.speed.special} (same value: )
|
|
[creatureType] : string {Book 2 - Let the Leaves Fall.system.creatureType} (same value: )
|
|
details : object {Book 2 - Let the Leaves Fall.system.details}
|
|
[description] : string {Book 2 - Let the Leaves Fall.system.details.description} (7 different values)
|
|
<p>Ghostly arms rise up from the water to clutch and grab, while a geyser of leech-infested water sprays up into the central shrine.</p> (x1)
|
|
<p>Reflections viewed in the water here appear monstrous and fiendish.</p> (x1)
|
|
<p>A strange shadowy figure churns in the waters at Goh's feet.</p> (x1)
|
|
<p>The sound of toppling trees and thunderous footsteps fills the air, as if some immense giant had taken notice and now slowly approaches through the forest.</p> (x1)
|
|
<p>The branches of the stone tree statue animate, extend, and lash out at intruders.</p> (x1)
|
|
<p>A miasma of foul-smelling vapor with shrieking faces barely visible in the steam bubbles up from the soup.</p> (x1)
|
|
<p>A ghostly woman floats quietly through the shop, plucking hair and sending it slithering into the rafters or out to infest uncooked steamed buns.</p> (x1)
|
|
[disable] : string {Book 2 - Let the Leaves Fall.system.details.disable} (7 different values)
|
|
<p>@Check[religion|dc:20] to offer prayers to calm the haunt, or @Check[intimidation|dc:23] to threaten the unquiet spirits away</p> (x1)
|
|
<p>@Check[religion|dc:20] to exorcise the haunt, or @Check[intimidation|dc:23] to turn the fear back on the haunt and overwhelm it</p> (x1)
|
|
<p>@Check[diplomacy|dc:21] to calm Goh enough that the haunt dissipates, @Check[religion|dc:23] to exorcise the haunt, or @Check[intimidation|dc:25] to "scare the shame" out of Goh</p> (x1)
|
|
<p>@Check[nature|dc:23] or @Check[religion|dc:23] to offer prayers against the evil to reduce Kugaptee's Anger's actions during its routine to 1 (see below) for 1 round; Placing Sui-Jing's heart into her corpse at area <strong>A2</strong> is the only way to disable this hazard</p> (x1)
|
|
<p>@Check[religion|dc:25] to exorcise the haunt, or @Check[intimidation|dc:28] to appear overwhelmingly strong of body and mind</p> (x1)
|
|
<p>@Check[cooking-lore|dc:19] to neutralize the haunted stew with the addition of a few select spices from nearby shelves, or @Check[religion|dc:25] to exorcise the haunt</p> (x1)
|
|
<p>@Check[diplomacy|dc:23] to calm the upset spirit down, or @Check[religion|dc:21] to convince the spirit to abandon the haunting via prayer. If the PCs use Hinode Akari's name or otherwise let the haunt know that they understand her story, checks to Disable this haunt gain a +2 circumstance bonus.</p> (x1)
|
|
[isComplex] : boolean {Book 2 - Let the Leaves Fall.system.details.isComplex} (2 different values)
|
|
True (x5)
|
|
False (x2)
|
|
level : object {Book 2 - Let the Leaves Fall.system.details.level}
|
|
value : integer {Book 2 - Let the Leaves Fall.system.details.level.value} (6 different values)
|
|
3 (x3)
|
|
5 (x5)
|
|
4 (x2)
|
|
6 (x5)
|
|
2 (x1)
|
|
7 (x3)
|
|
publication : object {Book 2 - Let the Leaves Fall.system.details.publication}
|
|
license : string {Book 2 - Let the Leaves Fall.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {Book 2 - Let the Leaves Fall.system.details.publication.remaster} (same value: False)
|
|
title : string {Book 2 - Let the Leaves Fall.system.details.publication.title} (same value: Pathfinder #197: Let the Leaves Fall)
|
|
[reset] : string {Book 2 - Let the Leaves Fall.system.details.reset} (6 different values)
|
|
<p>The haunt deactivates and resets at the start of any round in which the PCs aren't in the river, on the bridges, or in the shrines, but the leech swarms remain in the shrine for 10 minutes before retreating back into the water below.</p> (x1)
|
|
<p>The haunt resets immediately and can trigger again the next round.</p> (x1)
|
|
<p>The haunt ends if Goh dies and doesn't reset. If Goh is dragged out of the water, the haunt ends at the end of its next turn but resets immediately the next time Goh enters the river.</p> (x1)
|
|
(x2)
|
|
<p>1 hour</p> (x1)
|
|
<p>The haunt resets 1 round after the lid is replaced on the cooking pot.</p> (x1)
|
|
[routine] : string {Book 2 - Let the Leaves Fall.system.details.routine} (6 different values)
|
|
<p>(3 actions) Ghostly arms flail about and attempt to grab creatures in the shrine or on either bridge. Each round, the haunt uses 3 actions to attempt to grapple a PC on the bridge or in the shrine. If a PC is @UUID[Compendium.pf2e.conditionitems.Item.Restrained], the haunt can use one of its actions to drag a PC into the river. A PC who's restrained in the river risks drowning.</p> (x1)
|
|
(x2)
|
|
<p>(2 actions; emotion, enchantment, fear incapacitation, mental, occult) The haunt uses its first action to grapple with Goh and attempts to pull him underwater. Goh has a Fortitude DC of 19. In order to pull Goh underwater, the haunt must critically succeed at its grapple check against him with a result of 29 or higher to successfully restrain Goh. Goh is overwhelmed by terror and makes no attempt to escape, so it falls to the PCs to get him free from the haunt. If Goh is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] and pulled underwater, the haunt must continue to grapple him in following rounds. If the haunt manages to critically succeed at grappling Goh while he's restrained, the man dies from a combination of fright and drowning, at which point the haunt immediately ends.</p>
|
|
<p>If Goh is pulled free and taken out of the water, the haunt loses one action and no longer attempts to grapple him. The haunt uses its second action to manifest the image of a frightening watery drowned ghost, causing one creature it targets within 30 feet to attempt a @Check[will|dc:22] save (the haunt always targets a creature who attempted to free Goh from its grip if possible).</p>
|
|
<hr>
|
|
<p><strong>Critical Success</strong> The creature is unaffected.</p>
|
|
<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
|
|
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for as long as it remains frightened.</p>
|
|
<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and fleeing as long as it remains frightened, or for 1 minute, whichever comes second.</p> (x1)
|
|
<p>(2 actions) The sound of something immense striding just out of sight through the forest, darkness, and fog fills the air. The haunt's first action is to unleash a Terrifying Roar (@Check[will|dc:22] with the same effects as Terrifying Roar above). The second action is to infuse the trees of the entire mindscape with malevolent life, causing clawlike branches to lash out at each PC. These claws inflict @Damage[4d6[slashing]] damage (@Check[reflex|dc:22|basic] save) to each character. A character standing on the path or in a clearing gets a +1 circumstance bonus to this saving throw, and the character who carries Sui-Jing's heart gains a +4 item bonus to this saving throw. On a PC's turn, they can take further action to protect themselves from the clawed branches. By Raising a Shield or by Dropping Prone, a PC gains a +2 circumstance bonus to their Reflex saving throw. A @UUID[Compendium.pf2e.conditionitems.Item.Prone] PC can @UUID[Compendium.pf2e.actionspf2e.Item.Take Cover] to gain the benefits of greater cover against the claws (increasing their circumstance bonus to this Reflex save to +4). A PC who Tumbles Through on their turn and succeeds at a @Check[acrobatics|dc:22] check gains a +2 status bonus to their Reflex saves against the clawed branches. A PC who succeeds at a @Check[stealth|dc:22] check to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] improves the result of their Reflex save by one degree of success.</p>
|
|
<p>If a PC successfully used Nature or Religion to pray against the evil on the previous round, Kugaptee's Anger has only 1 action; randomly determine if it uses its Terrifying Roar or lashes out with trees with this action.</p> (x1)
|
|
<p>(3 actions) Kugaptee's tree lashes out with its branches, using its three actions to attempt branch Strikes against any creature in reach. Targets that are within reach but are outside of area <strong>E3</strong> have cover from the surrounding archways. The haunt favors targets in area <strong>E3</strong> but otherwise selects its targets randomly.</p> (x1)
|
|
<p>(1 action) The haunt targets one creature in the shop at random, preferring targets who are @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] or @UUID[Compendium.pf2e.conditionitems.Item.Restrained]. The ghostly figure moves over to the victim and begins to strangle them with coils of her hair while she begins clawing through the target's hair as if ripping it out by the handful. The target takes @Damage[(2d8+7)[mental]] damage (@Check[will|dc:22|basic] save) from enduring the painful sensations of being strangled and having their hair plucked out, even though they're not actually being physically strangled or losing their hair.</p> (x1)
|
|
[blurb] : string {Book 2 - Let the Leaves Fall.system.details.blurb} (6 different values)
|
|
(x7)
|
|
Variant giant vulture (x1)
|
|
Variant female storm hag (x1)
|
|
Variant male kurobozu (x1)
|
|
Female variant deathless acolyte of Kugaptee (x1)
|
|
Female human ghost (x1)
|
|
[languages] : object {Book 2 - Let the Leaves Fall.system.details.languages}
|
|
details : string {Book 2 - Let the Leaves Fall.system.details.languages.details} (3 different values)
|
|
(x10)
|
|
(can't speak any language); telepathy 120 feet (x1)
|
|
voice of the storm (x1)
|
|
value : array<string> {Book 2 - Let the Leaves Fall.system.details.languages.value}
|
|
Length: min=1 max=4
|
|
Value type: string {Book 2 - Let the Leaves Fall.system.details.languages.value.[]} (5 different values)
|
|
common (x12)
|
|
necril (x6)
|
|
aklo (x7)
|
|
jotun (x1)
|
|
sussuran (x1)
|
|
[privateNotes] : string {Book 2 - Let the Leaves Fall.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {Book 2 - Let the Leaves Fall.system.details.publicNotes} (12 different values)
|
|
<p>A bakeneko comes into existence when the life of a cat is extended past its normal lifespan, whether through incredible fortune, magic, or other means. With each passing year, the feline becomes more and more monstrous—growing in size, becoming more intelligent, and gaining an affinity for magic. Eventually, they become able to walk upright on their rear legs, pursue new hobbies, and learn languages. Despite this expanded intellect, many bakenekos prefer to enjoy the first decades of their ascension continuing their lives as usual as a (particularly oversized) house cat. For some, they do so because they want to acquire knowledge of the world that they couldn't comprehend as cats, but for others, it's just a desire to live out their lives with their current families and loved ones before moving on to what comes next.</p>
|
|
<p>Bakenekos enjoy dancing above all other pleasures and can't resist nodding their heads, tapping their paws, or swishing their tails in time to music. They often animate corpses simply to watch them dance—a pastime that often spells trouble for nearby settlements should the undead get free from the bakeneko's control. Bakenekos typically have a playful and mischievous demeanor, and while they aren't inherently evil creatures, they're still feared for their ability to animate corpses and command fire. Villagers are often frightened half to death by the sight of a flaming cat strolling alongside a walking corpse, and bakenekos' association with evil and the occult has caused some villages in Tian Xia to vilify all cats.</p>
|
|
<h2>Nekomatas</h2>
|
|
<p>Bakenekos mostly see their animated but mindless zombies as amusements, though they also use them as guardians or even as agents for revenge. Still, they do their best to ensure that undead they animate aren't left to wander free. Most tales of "evil bakenekos" in fact refer to a similar and much more dangerous creature, the nekomata—a level 6 Medium-sized variant of the bakeneko whose bite causes a debilitating disease of the mind.</p> (x1)
|
|
<p>A dalgyal gwishin is a faceless, undead spirit that wears a stone mask. This forlorn undead forms from the soul of a mortal who died a lonely death with no one to remember them, and is similarly unable to remember what it looked like in life. A dalgyal gwishin wanders the land of the living in search of any trace of who they were when they were alive. Full of anger, they remain envious of well-loved or famous individuals who are surrounded by close friends and admirers—the type of people who would never share the dalgyal gwishin's fate.</p>
|
|
<p>While a dalgyal gwishin has little more than a ghostly body made of mist, the featureless stone mask it wears on its head is solid. Even the stolen faces it claims are transitory, cracking off after a day to form what looks akin to a fragile porcelain death mask. Some of these lonely spirits keep these masks and add them to a collection in a remote and forlorn lair, hoping to find companionship in an ever-growing display of silent faces.</p>
|
|
<h2>Faceless Horror</h2>
|
|
<p>The dalgyal gwishin's most significant physical trait—the lack of a face—is shared with the living aberrations known as noppera-bos. Despite this shared feature and the ability to steal faces, the two creatures don't cooperate and are more often bitter enemies. Anyone slain by a dalgyal gwishin leaves behind an unnerving faceless corpse.</p> (x1)
|
|
<p>A guhdggi forms from the corrupted reincarnated souls of those who have trod the same pilgrimage route through multiple lives. This type of nindoru looks like a bloated frog with long, slender human arms instead of front feet. Its eyes appear bulbous and blind yet are capable of sight. A guhdggi always carries a large wicker cage strapped to their back, while dozens of cords and straps affix a trove of broken weapons, tools, and items to their belly and flanks. When they walk, they do so with the aid of two long spears clutched in their forearms, stumbling and hopping in an ungainly gait. The most unsettling feature of the guhdggi is its second face, revealed when the frog-like mouth opens to reveal a human face peering from its throat amid a tangled nest of butterflies. This face has long, dark, animated hair capable of inflicting painful lashes, the lengths of which hang from the corner of the frog's mouth when its lips are closed.</p>
|
|
<p>While the guhdggi is no longer capable of movement as swift as most humanoids walk, they still enjoy traveling while harboring a ferocious jealousy of those who can do so with greater ease. One would do well not to underestimate the stumbling stagger of a guhdggi, though! The fiend particularly delights in lying in wait along isolated sections of pilgrimage routes to ambush travelers, trapping victims in their cages and feeding upon their captive's mind and memories of previously visited places.</p>
|
|
<p>Guhdggis embody the cycles of repeated journeys and the concept that every journey taken ends at the start of the next. Central to this concept is the notion that no journey ever truly begins or ends—they just emerge from the previous one.</p>
|
|
<hr />
|
|
<p>When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or exposed bones, yet a nindoru is very much still alive.</p>
|
|
<p>Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To the nindoru, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.</p>
|
|
<p>Followers of Sangpotshi find nindoru to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas and oni, associated most strongly with the Material Plane.</p>
|
|
<h2>Reincarnated Souls</h2>
|
|
<p>In some cases, you'll know if a creature a nindoru attacks has a reincarnated soul. Ancestries like samsarans are always reincarnated souls, and a PC's backstory or even their background can often indicate the presence of a previous life. All of the PCs in Season of Ghosts qualify as reincarnated souls, as they've relived their lives over and over for decades. If you ever need to determine if a creature's soul is reincarnated for the purpose of adjudicating a nindoru's ability, attempt a @Check[flat|dc:11]—on a success, it has a reincarnated soul.</p>
|
|
<h2>Nindoru Demigods</h2>
|
|
<p>The most powerful nindorus are demigods, although their cults are quite rare. Prone to reincarnation after death, nindoru demigods like Kugaptee are more properly known as "nindoru ascetics."</p>
|
|
<h2>Nindoru Traitors</h2>
|
|
<p>While most nindorus are purely chaotic evil in nature, legends tell of exceptionally rare nindorus who manage to escape their own nature and ascend, reincarnating after death into kami or other more benevolent spirits and shedding the nindoru trait as they do so. Of course, these "traitors" are regarded as the most delicious meals imaginable by the nindorus left behind.</p>
|
|
<h2>Nindoru Butterflies</h2>
|
|
<p>One of the strangest shared traits of the various types of nindoru are the blood-red butterflies that seem to follow them around, nest on their bodies, or periodically emerge from their wounds. These unnerving insects are physical manifestations of the nindorus' thoughts and symbolize the countless past lives they once lived but turned their backs on. Nindoru butterflies never last long once they flutter more than a few feet from their source, fading away into smoke that quickly dissipates into the air.</p>
|
|
<h2>Other Nindorus</h2>
|
|
<p>Many other types of nindorus exist beyond the four presented on these pages. Others include the corpse-copying akashtis (sobbing nindorus), infiltrators of society known as kagekumas (lurking nindorus), the dead defiling shisagishins (crooked nindorus), and the powerful and brutal argyrzeis (headless nindorus).</p> (x1)
|
|
<p>Recognizable at a distance by their black feathers and bald necks, vultures drift along air currents looking for carrion to serve as their next meal. Often grouping in committees of four or five, these scavengers wheel above battles and plague-stricken towns, eager to feed. This feeding cycle plays an important role, especially in hot regions, as their particularly potent stomach acid neutralizes dangerous bacteria in their meals and thus removes it from the environment.</p>
|
|
<p>A giant vulture has a wingspan of up to 25 feet across and weighs up to 600 pounds. Less common than their smaller cousins, they typically live in areas that support a number of megafauna species. While imposing and certainly dangerous when provoked, even giant vultures are not hostile by nature, preferring to feast on the kills of others. They are more likely to vomit their last meal as a distraction while they flee than to attack other creatures. However, during particularly lean times, starving groups of giant vultures might work in unison to make a meal of livestock.</p>
|
|
<p>Giant vultures occasionally form parasitic relationships with larger creatures such as dragons or giants, picking at the remains of an unattended or forgotten meal. Crafters who use bones in their work have come to value this type of behavior. Flensing a creature properly is far slower than letting a committee of vultures strip the carcass and leave behind a clean skeleton. As food-motivated predators, younger vultures raised this way can be made to imprint upon owners, leading to a trend of keeping them as unusual pets.</p>
|
|
<p>While not magical in nature, vulture talons are traditionally used as charms in healing and removing disease, stemming from an old belief that the raptors were immune to the filth in which they strode. While this belief isn't strictly true, vultures do have several unique adaptations to avoid common diseases that would take out predators or even other scavengers. Due to their size, giant vulture talons in particular are sometimes used to craft weapons in regions where other resources are scarce.</p> (x1)
|
|
<p>Ijdas are creatures of forgetfulness. Born from souls who were once enlightened but then renounced it and their role in the cycle of reincarnation, they curse the futility of their existence and find pleasure in leading others to the same fate.</p>
|
|
<p>Ijdas appear as towering humanoids, their bodies bloated and constantly bursting with small red butterflies that flitter away before melting into mist. Their arms are overly long and so broken as to writhe more like tentacles, affording them an unsettling combat style with greater reach than most large creatures enjoy. They wear clothing and capes made of moldy straw and wield broken swords whose shattered blades still float roughly in place. Their most unsettling features are their complete lack of heads; instead, where a head should be sits a wicker cage filled with a writhing cloud of butterflies. Yet still, they see, hear, and speak without issue, as if their heads remained in place.</p>
|
|
<p>Formed without heads or even brains, an idja's mind is shared among the flocks of butterflies in their head cages or bursting from their bodies, and as each of these insects escapes and fades away, these forgetful fiends lose another potential thought. Unable to learn new things, any actions they take stem from memories etched into their souls or directives they blindly follow from other nindorus or creatures they've come to accept as superiors. Their movements, words, and reactions are all conducted via a type of muscle memory based on how their souls believe they should respond to their external stimuli. As a result, most now serve as brutal guardians, since their forgetfulness also prevents them from being able to sleep.</p>
|
|
<hr />
|
|
<p>When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or exposed bones, yet a nindoru is very much still alive.</p>
|
|
<p>Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To the nindoru, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.</p>
|
|
<p>Followers of Sangpotshi find nindoru to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas and oni, associated most strongly with the Material Plane.</p>
|
|
<h2>Reincarnated Souls</h2>
|
|
<p>In some cases, you'll know if a creature a nindoru attacks has a reincarnated soul. Ancestries like samsarans are always reincarnated souls, and a PC's backstory or even their background can often indicate the presence of a previous life. All of the PCs in Season of Ghosts qualify as reincarnated souls, as they've relived their lives over and over for decades. If you ever need to determine if a creature's soul is reincarnated for the purpose of adjudicating a nindoru's ability, attempt a @Check[flat|dc:11]—on a success, it has a reincarnated soul.</p>
|
|
<h2>Nindoru Demigods</h2>
|
|
<p>The most powerful nindorus are demigods, although their cults are quite rare. Prone to reincarnation after death, nindoru demigods like Kugaptee are more properly known as "nindoru ascetics."</p>
|
|
<h2>Nindoru Traitors</h2>
|
|
<p>While most nindorus are purely chaotic evil in nature, legends tell of exceptionally rare nindorus who manage to escape their own nature and ascend, reincarnating after death into kami or other more benevolent spirits and shedding the nindoru trait as they do so. Of course, these "traitors" are regarded as the most delicious meals imaginable by the nindorus left behind.</p>
|
|
<h2>Nindoru Butterflies</h2>
|
|
<p>One of the strangest shared traits of the various types of nindoru are the blood-red butterflies that seem to follow them around, nest on their bodies, or periodically emerge from their wounds. These unnerving insects are physical manifestations of the nindorus' thoughts and symbolize the countless past lives they once lived but turned their backs on. Nindoru butterflies never last long once they flutter more than a few feet from their source, fading away into smoke that quickly dissipates into the air.</p>
|
|
<h2>Other Nindorus</h2>
|
|
<p>Many other types of nindorus exist beyond the four presented on these pages. Others include the corpse-copying akashtis (sobbing nindorus), infiltrators of society known as kagekumas (lurking nindorus), the dead defiling shisagishins (crooked nindorus), and the powerful and brutal argyrzeis (headless nindorus).</p> (x1)
|
|
<p>Storm hags are the personification of a storm's rage. These crones hate those who huddle together with loved ones in warm, dry shelters while the wind howls and rain lashes the land and sea. Storm hags use their powers to wreak havoc on communities near the coastal caves or hovels where they often live.</p>
|
|
<p>These hags send their voices on the wind to terrorize mortals before descending upon them with claws and fell magic. More than any others of their kind, they prey on the young, devouring children as much for the pain it causes their parents and caretakers as for the hags' love of young flesh.</p>
|
|
<p>A storm hag's territory sometimes overlaps with that of sea hags and winter hags. While this may result in the formation of a coven that controls their combined territories, more often it leads to rivalries. Such feuds only increase the misery of innocent people caught between the rival hags' feuding.</p>
|
|
<hr />
|
|
<p>Foul creatures who appear as wizened old women, hags share little in common with the humanoids they terrorize. They are hateful entities whose greatest joy lies in the corruption and ultimate destruction of anything good and virtuous. Whatever power created the first hags is lost to time, but numerous hag varieties have arisen over the ages, each with their own powers and abilities to spread pain and suffering.</p> (x1)
|
|
<p>As the least of their kind, meokdans suffer a constant and painful hunger, for they lack the ability of more powerful nindorus to derive nourishment from a reincarnated soul. This hunger drives the meokdan to constantly seek food and often compels them to eat dirt, stones, and refuse that offer little (if any) nutritional value. Regardless of how much they eat, a meokdan always remains painfully thin in stature. Regardless of how hungry they get, they never starve to death.</p>
|
|
<p>A meokdan's emaciated frame appears human in shape, with thick, tangled hair that grows directly from their face as well as the rest of their head, leaving only the meokdan's gaping mouth visible. Their arms appear to be broken and unnaturally long, with equally long fingers tipped with ragged nails. Small, open sores pockmark their skin.</p>
|
|
<p>Meokdans epitomize the cycle of food, from consumption to the creature themselves being consumed in the end, be it by predators or the environment growing from their remains.</p>
|
|
<hr />
|
|
<p>When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or exposed bones, yet a nindoru is very much still alive.</p>
|
|
<p>Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To the nindoru, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.</p>
|
|
<p>Followers of Sangpotshi find nindoru to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas and oni, associated most strongly with the Material Plane.</p>
|
|
<h2>Reincarnated Souls</h2>
|
|
<p>In some cases, you'll know if a creature a nindoru attacks has a reincarnated soul. Ancestries like samsarans are always reincarnated souls, and a PC's backstory or even their background can often indicate the presence of a previous life. All of the PCs in Season of Ghosts qualify as reincarnated souls, as they've relived their lives over and over for decades. If you ever need to determine if a creature's soul is reincarnated for the purpose of adjudicating a nindoru's ability, attempt a @Check[flat|dc:11]—on a success, it has a reincarnated soul.</p>
|
|
<h2>Nindoru Demigods</h2>
|
|
<p>The most powerful nindorus are demigods, although their cults are quite rare. Prone to reincarnation after death, nindoru demigods like Kugaptee are more properly known as "nindoru ascetics."</p>
|
|
<h2>Nindoru Traitors</h2>
|
|
<p>While most nindorus are purely chaotic evil in nature, legends tell of exceptionally rare nindorus who manage to escape their own nature and ascend, reincarnating after death into kami or other more benevolent spirits and shedding the nindoru trait as they do so. Of course, these "traitors" are regarded as the most delicious meals imaginable by the nindorus left behind.</p>
|
|
<h2>Nindoru Butterflies</h2>
|
|
<p>One of the strangest shared traits of the various types of nindoru are the blood-red butterflies that seem to follow them around, nest on their bodies, or periodically emerge from their wounds. These unnerving insects are physical manifestations of the nindorus' thoughts and symbolize the countless past lives they once lived but turned their backs on. Nindoru butterflies never last long once they flutter more than a few feet from their source, fading away into smoke that quickly dissipates into the air.</p>
|
|
<h2>Other Nindorus</h2>
|
|
<p>Many other types of nindorus exist beyond the four presented on these pages. Others include the corpse-copying akashtis (sobbing nindorus), infiltrators of society known as kagekumas (lurking nindorus), the dead defiling shisagishins (crooked nindorus), and the powerful and brutal argyrzeis (headless nindorus).</p> (x1)
|
|
<p>A sojiruh comes into existence when a creature who has dedicated multiple lives to achieving enlightenment turns their back on these goals and deliberately tears themselves away from the cycle of reincarnation before their death. These monstrous creatures are the most common nindoru and are also the most hated by followers of Sangpotshi, since so many of these fiends rise from fallen members of that very philosophy.</p>
|
|
<p>This type of nindoru relishes the flavor of an oft-reincarnated soul and finds this life force tastes best when consumed while the physical body still lives and screams. To sojiruhs, the sound of a perfect scream from the body it feeds upon is akin to the perfect wine pairing with dinner.</p>
|
|
<p>A sojiruh's mouth is stitched shut with lengths of its own hair. Despite this, they can speak freely, their hollow-sounding voices issuing clearly from sealed lips. They only stretch these stitches when they choose to shriek and scream. Their arms are long and broken-looking, while their chests are little more than rib cages filled with red wet butterflies that crawl through and cling to the creature's ribs and organs. When a sojiruh screams, the wings of the butterflies in its chest flutter frantically.</p>
|
|
<p>Sojiruhs symbolize the cycle of reincarnation come undone from its purity and becoming mired in decay and corruption.</p>
|
|
<hr />
|
|
<p>When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or exposed bones, yet a nindoru is very much still alive.</p>
|
|
<p>Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To the nindoru, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.</p>
|
|
<p>Followers of Sangpotshi find nindoru to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas and oni, associated most strongly with the Material Plane.</p>
|
|
<h2>Reincarnated Souls</h2>
|
|
<p>In some cases, you'll know if a creature a nindoru attacks has a reincarnated soul. Ancestries like samsarans are always reincarnated souls, and a PC's backstory or even their background can often indicate the presence of a previous life. All of the PCs in Season of Ghosts qualify as reincarnated souls, as they've relived their lives over and over for decades. If you ever need to determine if a creature's soul is reincarnated for the purpose of adjudicating a nindoru's ability, attempt a @Check[flat|dc:11]—on a success, it has a reincarnated soul.</p>
|
|
<h2>Nindoru Demigods</h2>
|
|
<p>The most powerful nindorus are demigods, although their cults are quite rare. Prone to reincarnation after death, nindoru demigods like Kugaptee are more properly known as "nindoru ascetics."</p>
|
|
<h2>Nindoru Traitors</h2>
|
|
<p>While most nindorus are purely chaotic evil in nature, legends tell of exceptionally rare nindorus who manage to escape their own nature and ascend, reincarnating after death into kami or other more benevolent spirits and shedding the nindoru trait as they do so. Of course, these "traitors" are regarded as the most delicious meals imaginable by the nindorus left behind.</p>
|
|
<h2>Nindoru Butterflies</h2>
|
|
<p>One of the strangest shared traits of the various types of nindoru are the blood-red butterflies that seem to follow them around, nest on their bodies, or periodically emerge from their wounds. These unnerving insects are physical manifestations of the nindorus' thoughts and symbolize the countless past lives they once lived but turned their backs on. Nindoru butterflies never last long once they flutter more than a few feet from their source, fading away into smoke that quickly dissipates into the air.</p>
|
|
<h2>Other Nindorus</h2>
|
|
<p>Many other types of nindorus exist beyond the four presented on these pages. Others include the corpse-copying akashtis (sobbing nindorus), infiltrators of society known as kagekumas (lurking nindorus), the dead defiling shisagishins (crooked nindorus), and the powerful and brutal argyrzeis (headless nindorus).</p> (x1)
|
|
<p>A monk who violated their monastic vows in life might arise after death to become an undead horror known as a kurobozu. These predators feast upon the breath of mortals, creeping on twisted limbs into bedrooms to steal the life from sleeping victims. This act of feeding leaves its mark on the victim in the form of a vile scent of rot on the victim's breath and a debilitating disease that eventually results in exhaustion and finally death.</p>
|
|
<p>Kurobozus retain echoes of their ascetic training, enabling them to suck the breath from debilitated foes in the midst of battle. Their malevolent cunning combined with ascetic discipline helps them concoct elaborate and lengthy schemes to enact their jealous revenge. Few kurobozus are convincing enough to persuade their onetime allies to break their own oaths, but this doesn't stop them from making the attempt.</p> (x1)
|
|
<p>Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition.</p>
|
|
<hr />
|
|
<p>Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.</p> (x1)
|
|
<p>The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.</p>
|
|
<hr />
|
|
<p>When some mortals die through tragic circumstances or without closure, they can linger on in the world. These anguished souls haunt a locale significant to them in life, constantly trying to right their perceived wrong or wrongdoings.</p> (x1)
|
|
(x1)
|
|
saves : object {Book 2 - Let the Leaves Fall.system.saves}
|
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fortitude : object {Book 2 - Let the Leaves Fall.system.saves.fortitude}
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saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.fortitude.saveDetail} (same value: )
|
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value : integer {Book 2 - Let the Leaves Fall.system.saves.fortitude.value} (10 different values)
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6 (x1)
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8 (x2)
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9 (x3)
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0 (x3)
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13 (x2)
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15 (x2)
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18 (x1)
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5 (x1)
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12 (x1)
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11 (x3)
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reflex : object {Book 2 - Let the Leaves Fall.system.saves.reflex}
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saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.reflex.saveDetail} (same value: )
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value : integer {Book 2 - Let the Leaves Fall.system.saves.reflex.value} (8 different values)
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12 (x2)
|
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7 (x1)
|
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15 (x5)
|
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0 (x3)
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9 (x3)
|
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11 (x2)
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13 (x2)
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16 (x1)
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will : object {Book 2 - Let the Leaves Fall.system.saves.will}
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saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.will.saveDetail} (same value: )
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[value] : integer {Book 2 - Let the Leaves Fall.system.saves.will.value} (8 different values)
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4 (x1)
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12 (x3)
|
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0 (x5)
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14 (x2)
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8 (x1)
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9 (x1)
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13 (x1)
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17 (x3)
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[statusEffects] : array<> {Book 2 - Let the Leaves Fall.system.statusEffects}
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Length: min=0 max=0
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traits : object {Book 2 - Let the Leaves Fall.system.traits}
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rarity : string {Book 2 - Let the Leaves Fall.system.traits.rarity} (4 different values)
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unique (x12)
|
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rare (x4)
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size : object {Book 2 - Let the Leaves Fall.system.traits.size}
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value : string {Book 2 - Let the Leaves Fall.system.traits.size.value} (3 different values)
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med (x15)
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value : array<string> {Book 2 - Let the Leaves Fall.system.traits.value}
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haunt (x7)
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beast (x2)
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evil (x9)
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incorporeal (x3)
|
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undead (x5)
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unholy (x7)
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fiend (x4)
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nindoru (x4)
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air (x1)
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electricity (x1)
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hag (x1)
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humanoid (x1)
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lawful (x2)
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ghost (x2)
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spirit (x2)
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[abilities] : object {Book 2 - Let the Leaves Fall.system.abilities}
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cha : object {Book 2 - Let the Leaves Fall.system.abilities.cha}
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mod : integer {Book 2 - Let the Leaves Fall.system.abilities.cha.mod} (6 different values)
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1 (x1)
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3 (x4)
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2 (x2)
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0 (x1)
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4 (x2)
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6 (x2)
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con : object {Book 2 - Let the Leaves Fall.system.abilities.con}
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mod : integer {Book 2 - Let the Leaves Fall.system.abilities.con.mod} (5 different values)
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4 (x3)
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2 (x4)
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5 (x1)
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dex : object {Book 2 - Let the Leaves Fall.system.abilities.dex}
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3 (x5)
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4 (x3)
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2 (x4)
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int : object {Book 2 - Let the Leaves Fall.system.abilities.int}
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1 (x2)
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0 (x4)
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-5 (x3)
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4 (x6)
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5 (x2)
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mod : integer {Book 2 - Let the Leaves Fall.system.abilities.wis.mod} (5 different values)
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2 (x2)
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3 (x5)
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5 (x1)
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4 (x3)
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6 (x1)
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[initiative] : object {Book 2 - Let the Leaves Fall.system.initiative}
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statistic : string {Book 2 - Let the Leaves Fall.system.initiative.statistic} (same value: perception)
|
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[perception] : object {Book 2 - Let the Leaves Fall.system.perception}
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details : string {Book 2 - Let the Leaves Fall.system.perception.details} (2 different values)
|
|
(x11)
|
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stormsight (x1)
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mod : integer {Book 2 - Let the Leaves Fall.system.perception.mod} (7 different values)
|
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9 (x2)
|
|
12 (x2)
|
|
14 (x2)
|
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10 (x1)
|
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15 (x3)
|
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11 (x1)
|
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18 (x1)
|
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type : string {Book 2 - Let the Leaves Fall.system.perception.senses.[].type} (4 different values)
|
|
darkvision (x9)
|
|
scent (x1)
|
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lifesense (x1)
|
|
low-light-vision (x1)
|
|
[acuity] : string {Book 2 - Let the Leaves Fall.system.perception.senses.[].acuity} (2 different values)
|
|
imprecise (x1)
|
|
precise (x1)
|
|
[range] : integer {Book 2 - Let the Leaves Fall.system.perception.senses.[].range} (2 different values)
|
|
30 (x1)
|
|
120 (x1)
|
|
[vision] : boolean {Book 2 - Let the Leaves Fall.system.perception.vision} (same value: False)
|
|
[resources] : object {Book 2 - Let the Leaves Fall.system.resources}
|
|
[focus] : object {Book 2 - Let the Leaves Fall.system.resources.focus}
|
|
max : integer {Book 2 - Let the Leaves Fall.system.resources.focus.max} (2 different values)
|
|
0 (x1)
|
|
1 (x1)
|
|
value : integer {Book 2 - Let the Leaves Fall.system.resources.focus.value} (2 different values)
|
|
0 (x1)
|
|
1 (x1)
|
|
[skills] : object {Book 2 - Let the Leaves Fall.system.skills}
|
|
[acrobatics] : object {Book 2 - Let the Leaves Fall.system.skills.acrobatics}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.acrobatics.base} (5 different values)
|
|
10 (x1)
|
|
13 (x2)
|
|
11 (x4)
|
|
14 (x1)
|
|
15 (x2)
|
|
[deception] : object {Book 2 - Let the Leaves Fall.system.skills.deception}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.deception.base} (4 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
7 (x1)
|
|
15 (x2)
|
|
[occultism] : object {Book 2 - Let the Leaves Fall.system.skills.occultism}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.occultism.base} (5 different values)
|
|
8 (x1)
|
|
11 (x2)
|
|
6 (x1)
|
|
10 (x1)
|
|
13 (x2)
|
|
[stealth] : object {Book 2 - Let the Leaves Fall.system.skills.stealth}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.stealth.base} (6 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
11 (x2)
|
|
9 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
[thievery] : object {Book 2 - Let the Leaves Fall.system.skills.thievery}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.thievery.base} (same value: 10)
|
|
[intimidation] : object {Book 2 - Let the Leaves Fall.system.skills.intimidation}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.intimidation.base} (5 different values)
|
|
12 (x1)
|
|
11 (x2)
|
|
13 (x1)
|
|
7 (x1)
|
|
17 (x1)
|
|
[athletics] : object {Book 2 - Let the Leaves Fall.system.skills.athletics}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.athletics.base} (7 different values)
|
|
13 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
[religion] : object {Book 2 - Let the Leaves Fall.system.skills.religion}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.religion.base} (4 different values)
|
|
12 (x1)
|
|
9 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
[survival] : object {Book 2 - Let the Leaves Fall.system.skills.survival}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.survival.base} (2 different values)
|
|
14 (x1)
|
|
15 (x2)
|
|
[diplomacy] : object {Book 2 - Let the Leaves Fall.system.skills.diplomacy}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.diplomacy.base} (same value: 17)
|
|
[society] : object {Book 2 - Let the Leaves Fall.system.skills.society}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.society.base} (same value: 13)
|
|
medicine : object {Book 2 - Let the Leaves Fall.system.skills.medicine}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.medicine.base} (same value: 17)
|
|
nature : object {Book 2 - Let the Leaves Fall.system.skills.nature}
|
|
base : integer {Book 2 - Let the Leaves Fall.system.skills.nature.base} (same value: 15)
|
|
[spellcasting] : object {Book 2 - Let the Leaves Fall.system.spellcasting}
|
|
rituals : object {Book 2 - Let the Leaves Fall.system.spellcasting.rituals}
|
|
dc : integer {Book 2 - Let the Leaves Fall.system.spellcasting.rituals.dc} (same value: 23)
|
|
type : string {Book 2 - Let the Leaves Fall.type} (2 different values)
|
|
hazard (x7)
|
|
npc (x12) |