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Pf2eDataScrapper/output/pf2e/packs/Unexpected Sharpshooter.txt
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Unexpected Sharpshooter
Different values: 8
=====================================
object {Unexpected Sharpshooter}
_id : string {Unexpected Sharpshooter._id} (all different values)
folder : string {Unexpected Sharpshooter.folder} (same value: V6PrqaC5CTRvbUl3)
img : string {Unexpected Sharpshooter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Unexpected Sharpshooter.name} (all different values)
system : object {Unexpected Sharpshooter.system}
actionType : object {Unexpected Sharpshooter.system.actionType}
value : string {Unexpected Sharpshooter.system.actionType.value} (3 different values)
action (x3)
reaction (x1)
passive (x4)
actions : object {Unexpected Sharpshooter.system.actions}
[value] : integer {Unexpected Sharpshooter.system.actions.value} (2 different values)
3 (x1)
1 (x2)
category : string {Unexpected Sharpshooter.system.category} (2 different values)
class (x7)
skill (x1)
description : object {Unexpected Sharpshooter.system.description}
value : string {Unexpected Sharpshooter.system.description.value} (all different values)
[frequency] : object {Unexpected Sharpshooter.system.frequency}
max : integer {Unexpected Sharpshooter.system.frequency.max} (same value: 1)
per : string {Unexpected Sharpshooter.system.frequency.per} (4 different values)
PT10M (x1)
PT1H (x1)
day (x2)
round (x1)
[value] : integer {Unexpected Sharpshooter.system.frequency.value} (same value: 1)
level : object {Unexpected Sharpshooter.system.level}
value : integer {Unexpected Sharpshooter.system.level.value} (7 different values)
12 (x1)
10 (x2)
4 (x1)
6 (x1)
7 (x1)
8 (x1)
2 (x1)
prerequisites : object {Unexpected Sharpshooter.system.prerequisites}
value : array<object> {Unexpected Sharpshooter.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Unexpected Sharpshooter.system.prerequisites.value.[]}
value : string {Unexpected Sharpshooter.system.prerequisites.value.[].value} (3 different values)
Unexpected Sharpshooter Dedication (x7)
trained in Deception (x1)
master in Deception (x1)
publication : object {Unexpected Sharpshooter.system.publication}
license : string {Unexpected Sharpshooter.system.publication.license} (2 different values)
OGL (x3)
ORC (x5)
remaster : boolean {Unexpected Sharpshooter.system.publication.remaster} (2 different values)
False (x3)
True (x5)
title : string {Unexpected Sharpshooter.system.publication.title} (same value: Pathfinder Guns & Gears)
rules : ###FoundryRulesObject###
traits : object {Unexpected Sharpshooter.system.traits}
rarity : string {Unexpected Sharpshooter.system.traits.rarity} (2 different values)
common (x7)
uncommon (x1)
value : array<string> {Unexpected Sharpshooter.system.traits.value}
Length: min=1 max=2
Value type: string {Unexpected Sharpshooter.system.traits.value.[]} (4 different values)
archetype (x8)
misfortune (x1)
skill (x1)
dedication (x1)
type : string {Unexpected Sharpshooter.type} (same value: feat)