Files
Pf2eDataScrapper/output/pf2e/packs/1st Rank.txt
T

1106 lines
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1st Rank
Different values: 166
=====================================
object {1st Rank}
_id : string {1st Rank._id} (all different values)
folder : string {1st Rank.folder} (same value: T8AzYUgNIAgTJ9Iz)
img : string {1st Rank.img} (163 different values)
name : string {1st Rank.name} (all different values)
system : object {1st Rank.system}
[area] : object {1st Rank.system.area}
type : string {1st Rank.system.area.type} (4 different values)
burst (x12)
emanation (x9)
cone (x7)
line (x2)
value : integer {1st Rank.system.area.value} (6 different values)
15 (x11)
5 (x7)
20 (x2)
10 (x6)
30 (x3)
60 (x1)
cost : object {1st Rank.system.cost}
value : string {1st Rank.system.cost.value} (2 different values)
(x165)
An unbroken seashell (not consumed) (x1)
counteraction : boolean {1st Rank.system.counteraction} (2 different values)
False (x162)
True (x4)
damage : object {1st Rank.system.damage}
[0] : object {1st Rank.system.damage.0}
applyMod : boolean {1st Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.0.formula} (13 different values)
2d6 (x5)
2d8 (x1)
3d4 (x1)
2d4 (x6)
1d10 (x1)
1d4+1 (x1)
1d8 (x3)
3d6 (x2)
1d8+4 (x1)
1d6 (x1)
2d12 (x1)
1d10+4 (x1)
1d4 (x1)
kinds : array<string> {1st Rank.system.damage.0.kinds}
Length: min=1 max=2
Value type: string {1st Rank.system.damage.0.kinds.[]} (2 different values)
damage (x23)
healing (x4)
[materials] : array<> {1st Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.0.type} (14 different values)
acid (x1)
bludgeoning (x3)
mental (x3)
piercing (x3)
sonic (x2)
fire (x1)
cold (x2)
force (x1)
void (x2)
vitality (x1)
electricity (x2)
untyped (x2)
poison (x1)
slashing (x1)
[LWLaBwdvEpvNhrrl] : object {1st Rank.system.damage.LWLaBwdvEpvNhrrl}
applyMod : boolean {1st Rank.system.damage.LWLaBwdvEpvNhrrl.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.formula} (same value: 2d8)
kinds : array<string> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.type} (2 different values)
bludgeoning (x1)
fire (x1)
[YLzufF5UKRGjT83M] : object {1st Rank.system.damage.YLzufF5UKRGjT83M}
applyMod : boolean {1st Rank.system.damage.YLzufF5UKRGjT83M.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.YLzufF5UKRGjT83M.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.YLzufF5UKRGjT83M.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.YLzufF5UKRGjT83M.type} (same value: bludgeoning)
[5pokjjlq2v8f132j] : object {1st Rank.system.damage.5pokjjlq2v8f132j}
applyMod : boolean {1st Rank.system.damage.5pokjjlq2v8f132j.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.5pokjjlq2v8f132j.formula} (same value: 2d4)
kinds : array<string> {1st Rank.system.damage.5pokjjlq2v8f132j.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.5pokjjlq2v8f132j.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.5pokjjlq2v8f132j.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.5pokjjlq2v8f132j.type} (same value: bludgeoning)
[ztsfuzsYaioKntEN] : object {1st Rank.system.damage.ztsfuzsYaioKntEN}
applyMod : boolean {1st Rank.system.damage.ztsfuzsYaioKntEN.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.ztsfuzsYaioKntEN.formula} (same value: 1d6)
kinds : array<string> {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.ztsfuzsYaioKntEN.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.ztsfuzsYaioKntEN.type} (same value: acid)
[KxmChmCzNHy5fbuW] : object {1st Rank.system.damage.KxmChmCzNHy5fbuW}
applyMod : boolean {1st Rank.system.damage.KxmChmCzNHy5fbuW.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.formula} (same value: 1d4)
kinds : array<string> {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.KxmChmCzNHy5fbuW.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.type} (same value: mental)
[KCA7zyzlqSK9qPCG] : object {1st Rank.system.damage.KCA7zyzlqSK9qPCG}
applyMod : boolean {1st Rank.system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
category : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
formula : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.formula} (same value: 1d6)
kinds : array<string> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
[WhDZWzgmADIIVxKO] : object {1st Rank.system.damage.WhDZWzgmADIIVxKO}
applyMod : boolean {1st Rank.system.damage.WhDZWzgmADIIVxKO.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.formula} (same value: 1d4)
kinds : array<string> {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds.[]} (same value: healing)
materials : array<> {1st Rank.system.damage.WhDZWzgmADIIVxKO.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.type} (same value: untyped)
[F7dmCJUYa7dzGz9n] : object {1st Rank.system.damage.F7dmCJUYa7dzGz9n}
applyMod : boolean {1st Rank.system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.type} (same value: slashing)
[ugQLPWwEq70gVBNG] : object {1st Rank.system.damage.ugQLPWwEq70gVBNG}
applyMod : boolean {1st Rank.system.damage.ugQLPWwEq70gVBNG.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.formula} (same value: 3d6)
kinds : array<string> {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.ugQLPWwEq70gVBNG.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.type} (same value: fire)
[en43qsw1luwagcht] : object {1st Rank.system.damage.en43qsw1luwagcht}
applyMod : boolean {1st Rank.system.damage.en43qsw1luwagcht.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.en43qsw1luwagcht.formula} (same value: 2d4)
kinds : array<string> {1st Rank.system.damage.en43qsw1luwagcht.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.en43qsw1luwagcht.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.en43qsw1luwagcht.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.en43qsw1luwagcht.type} (same value: bludgeoning)
[C34n7XTpCLCXJWwt] : object {1st Rank.system.damage.C34n7XTpCLCXJWwt}
applyMod : boolean {1st Rank.system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.C34n7XTpCLCXJWwt.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
[iieCBku11ZoTAxtN] : object {1st Rank.system.damage.iieCBku11ZoTAxtN}
applyMod : boolean {1st Rank.system.damage.iieCBku11ZoTAxtN.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.iieCBku11ZoTAxtN.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.iieCBku11ZoTAxtN.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.iieCBku11ZoTAxtN.type} (same value: bludgeoning)
[Mk0Ianq2Zs3VT6IK] : object {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK}
applyMod : boolean {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: poison)
[u1tz6yrszljlkr1m] : object {1st Rank.system.damage.u1tz6yrszljlkr1m}
applyMod : boolean {1st Rank.system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.u1tz6yrszljlkr1m.formula} (same value: 1d4)
kinds : array<string> {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.u1tz6yrszljlkr1m.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.u1tz6yrszljlkr1m.type} (same value: piercing)
[1] : object {1st Rank.system.damage.1}
applyMod : boolean {1st Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.1.formula} (same value: 1d6)
kinds : array<string> {1st Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.1.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.1.type} (same value: cold)
[qtPQ1T5es9FyI0PA] : object {1st Rank.system.damage.qtPQ1T5es9FyI0PA}
applyMod : boolean {1st Rank.system.damage.qtPQ1T5es9FyI0PA.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.formula} (same value: 1d4)
kinds : array<string> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.type} (same value: spirit)
[efxhN7U76unSB4MV] : object {1st Rank.system.damage.efxhN7U76unSB4MV}
applyMod : boolean {1st Rank.system.damage.efxhN7U76unSB4MV.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.efxhN7U76unSB4MV.formula} (same value: 1d6)
kinds : array<string> {1st Rank.system.damage.efxhN7U76unSB4MV.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.efxhN7U76unSB4MV.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.efxhN7U76unSB4MV.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.efxhN7U76unSB4MV.type} (same value: bludgeoning)
[t4mszt0TSeFBX2xo] : object {1st Rank.system.damage.t4mszt0TSeFBX2xo}
applyMod : boolean {1st Rank.system.damage.t4mszt0TSeFBX2xo.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.formula} (same value: 1d10)
kinds : array<string> {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.t4mszt0TSeFBX2xo.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.type} (same value: sonic)
[9k8ayqgvgultdghx] : object {1st Rank.system.damage.9k8ayqgvgultdghx}
applyMod : boolean {1st Rank.system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
kinds : array<string> {1st Rank.system.damage.9k8ayqgvgultdghx.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
materials : array<> {1st Rank.system.damage.9k8ayqgvgultdghx.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
[6aFqAhfOSz7ukuwr] : object {1st Rank.system.damage.6aFqAhfOSz7ukuwr}
applyMod : boolean {1st Rank.system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
kinds : array<string> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
[K00cW8XZuHvutOhE] : object {1st Rank.system.damage.K00cW8XZuHvutOhE}
applyMod : boolean {1st Rank.system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
kinds : array<string> {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.damage.K00cW8XZuHvutOhE.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
[defense] : object {1st Rank.system.defense}
save : object {1st Rank.system.defense.save}
basic : boolean {1st Rank.system.defense.save.basic} (2 different values)
True (x13)
False (x45)
statistic : string {1st Rank.system.defense.save.statistic} (3 different values)
reflex (x18)
will (x22)
fortitude (x18)
description : object {1st Rank.system.description}
value : string {1st Rank.system.description.value} (all different values)
duration : object {1st Rank.system.duration}
sustained : boolean {1st Rank.system.duration.sustained} (2 different values)
False (x153)
True (x13)
value : string {1st Rank.system.duration.value} (24 different values)
level : object {1st Rank.system.level}
value : integer {1st Rank.system.level.value} (same value: 1)
publication : object {1st Rank.system.publication}
license : string {1st Rank.system.publication.license} (2 different values)
ORC (x98)
OGL (x68)
remaster : boolean {1st Rank.system.publication.remaster} (2 different values)
True (x111)
False (x55)
title : string {1st Rank.system.publication.title} (29 different values)
range : object {1st Rank.system.range}
value : string {1st Rank.system.range.value} (13 different values)
30 feet (x52)
(x39)
60 feet (x15)
touch (x40)
100 feet (x2)
10 feet (x4)
0 feet (x1)
120 feet (x5)
varies (x4)
500 feet (x1)
1 mile (x1)
self (x1)
1,000 feet (x1)
requirements : string {1st Rank.system.requirements} (4 different values)
(x163)
You have the humanoid trait (x1)
You're mostly or totally submerged in water. (x1)
You worship a deity. (x1)
rules : ###FoundryRulesObject###
target : object {1st Rank.system.target}
value : string {1st Rank.system.target.value} (52 different values)
time : object {1st Rank.system.time}
value : string {1st Rank.system.time.value} (9 different values)
2 (x115)
reaction (x7)
1 (x10)
10 minutes (x3)
1 minute (x8)
1 to 3 (x8)
2 to 2 rounds (x1)
5 minutes (x1)
3 (x13)
traits : object {1st Rank.system.traits}
rarity : string {1st Rank.system.traits.rarity} (3 different values)
rare (x8)
common (x131)
uncommon (x27)
traditions : array<string> {1st Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {1st Rank.system.traits.traditions.[]} (4 different values)
arcane (x119)
primal (x94)
divine (x54)
occult (x85)
value : array<string> {1st Rank.system.traits.value}
Length: min=0 max=6
Value type: string {1st Rank.system.traits.value.[]} (49 different values)
[selected] : object {1st Rank.system.traits.selected}
[attack] : string {1st Rank.system.traits.selected.attack} (same value: Attack)
necromancy : string {1st Rank.system.traits.selected.necromancy} (same value: Necromancy)
[nonlethal] : string {1st Rank.system.traits.selected.nonlethal} (same value: Nonlethal)
[heightening] : object {1st Rank.system.heightening}
[area] : integer {1st Rank.system.heightening.area} (2 different values)
0 (x7)
5 (x1)
[damage] : object {1st Rank.system.heightening.damage}
[0] : string {1st Rank.system.heightening.damage.0} (10 different values)
2d6 (x6)
2d8 (x1)
3d4 (x1)
2d4 (x6)
1d10 (x1)
1d8 (x3)
1d8+4 (x1)
1d6 (x2)
1d12 (x1)
1d10+4 (x1)
[LWLaBwdvEpvNhrrl] : string {1st Rank.system.heightening.damage.LWLaBwdvEpvNhrrl} (same value: 1d8)
[YLzufF5UKRGjT83M] : string {1st Rank.system.heightening.damage.YLzufF5UKRGjT83M} (same value: 2d6)
[5pokjjlq2v8f132j] : string {1st Rank.system.heightening.damage.5pokjjlq2v8f132j} (same value: 2d4)
[ztsfuzsYaioKntEN] : string {1st Rank.system.heightening.damage.ztsfuzsYaioKntEN} (same value: 1d6)
[KxmChmCzNHy5fbuW] : string {1st Rank.system.heightening.damage.KxmChmCzNHy5fbuW} (same value: 1d4)
[WhDZWzgmADIIVxKO] : string {1st Rank.system.heightening.damage.WhDZWzgmADIIVxKO} (same value: 1d4)
[F7dmCJUYa7dzGz9n] : string {1st Rank.system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: 2d6)
[ugQLPWwEq70gVBNG] : string {1st Rank.system.heightening.damage.ugQLPWwEq70gVBNG} (same value: 2d6)
[en43qsw1luwagcht] : string {1st Rank.system.heightening.damage.en43qsw1luwagcht} (same value: 2d4)
[iieCBku11ZoTAxtN] : string {1st Rank.system.heightening.damage.iieCBku11ZoTAxtN} (same value: 1d6)
[Mk0Ianq2Zs3VT6IK] : string {1st Rank.system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: 2d6)
[u1tz6yrszljlkr1m] : string {1st Rank.system.heightening.damage.u1tz6yrszljlkr1m} (same value: 1d4)
[1] : string {1st Rank.system.heightening.damage.1} (same value: 1d6)
[qtPQ1T5es9FyI0PA] : string {1st Rank.system.heightening.damage.qtPQ1T5es9FyI0PA} (same value: 2d4)
[efxhN7U76unSB4MV] : string {1st Rank.system.heightening.damage.efxhN7U76unSB4MV} (same value: 0)
[t4mszt0TSeFBX2xo] : string {1st Rank.system.heightening.damage.t4mszt0TSeFBX2xo} (same value: 1d10)
[9k8ayqgvgultdghx] : string {1st Rank.system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
6aFqAhfOSz7ukuwr : string {1st Rank.system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
K00cW8XZuHvutOhE : string {1st Rank.system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
[interval] : integer {1st Rank.system.heightening.interval} (2 different values)
1 (x41)
2 (x1)
type : string {1st Rank.system.heightening.type} (2 different values)
interval (x42)
fixed (x21)
[levels] : object {1st Rank.system.heightening.levels}
[4] : object {1st Rank.system.heightening.levels.4}
[area] : object {1st Rank.system.heightening.levels.4.area}
areaType : string {1st Rank.system.heightening.levels.4.area.areaType} (same value: emanation)
type : string {1st Rank.system.heightening.levels.4.area.type} (same value: burst)
value : integer {1st Rank.system.heightening.levels.4.area.value} (2 different values)
10 (x1)
20 (x1)
range : object {1st Rank.system.heightening.levels.4.range}
value : string {1st Rank.system.heightening.levels.4.range.value} (same value: 20 feet)
[8] : object {1st Rank.system.heightening.levels.8}
[target] : object {1st Rank.system.heightening.levels.8.target}
value : string {1st Rank.system.heightening.levels.8.target.value} (same value: 10 creatures)
[5] : object {1st Rank.system.heightening.levels.5}
[target] : object {1st Rank.system.heightening.levels.5.target}
value : string {1st Rank.system.heightening.levels.5.target.value} (3 different values)
10 creatures (x1)
10 willing creatures (x1)
up to 800 unattended objects in range, each of light Bulk or less (x1)
[area] : object {1st Rank.system.heightening.levels.5.area}
type : string {1st Rank.system.heightening.levels.5.area.type} (same value: burst)
value : string {1st Rank.system.heightening.levels.5.area.value} (same value: 15)
[damage] : object {1st Rank.system.heightening.levels.5.damage}
KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG}
applyMod : boolean {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
category : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
formula : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6)
materials : array<> {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
[range] : object {1st Rank.system.heightening.levels.5.range}
value : string {1st Rank.system.heightening.levels.5.range.value} (3 different values)
50 feet (x1)
100 miles (x1)
30 feet (x1)
[2] : object {1st Rank.system.heightening.levels.2}
target : object {1st Rank.system.heightening.levels.2.target}
value : string {1st Rank.system.heightening.levels.2.target.value} (3 different values)
non-magical object of 1 Bulk or less (x1)
1 cubic foot of clean food or water, or an alchemical elixir (x1)
up to 20 willing creatures (x1)
[3] : object {1st Rank.system.heightening.levels.3}
[area] : object {1st Rank.system.heightening.levels.3.area}
type : string {1st Rank.system.heightening.levels.3.area.type} (same value: burst)
value : mixed
string {1st Rank.system.heightening.levels.3.area.value} (same value: 10)
integer {1st Rank.system.heightening.levels.3.area.value} (same value: 20)
[damage] : object {1st Rank.system.heightening.levels.3.damage}
KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG}
applyMod : boolean {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
category : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
formula : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6)
materials : array<> {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
[range] : object {1st Rank.system.heightening.levels.3.range}
value : string {1st Rank.system.heightening.levels.3.range.value} (5 different values)
40 feet (x1)
touch (x1)
10 miles (x1)
60 feet (x1)
500 feet (x1)
[target] : object {1st Rank.system.heightening.levels.3.target}
value : string {1st Rank.system.heightening.levels.3.target.value} (6 different values)
5 creatures (x1)
1 creature (x1)
non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
1 cubic foot of clean food or water, or a potion or alchemical elixir (x1)
up to 400 unattended objects in range, each of light Bulk or less (x1)
up to 5 creatures (x1)
[6] : object {1st Rank.system.heightening.levels.6}
area : object {1st Rank.system.heightening.levels.6.area}
areaType : string {1st Rank.system.heightening.levels.6.area.areaType} (same value: burst)
type : string {1st Rank.system.heightening.levels.6.area.type} (same value: burst)
value : integer {1st Rank.system.heightening.levels.6.area.value} (same value: 20)
range : object {1st Rank.system.heightening.levels.6.range}
value : string {1st Rank.system.heightening.levels.6.range.value} (same value: 120 feet)
[7] : object {1st Rank.system.heightening.levels.7}
[area] : object {1st Rank.system.heightening.levels.7.area}
type : string {1st Rank.system.heightening.levels.7.area.type} (same value: burst)
value : string {1st Rank.system.heightening.levels.7.area.value} (same value: 20)
[damage] : object {1st Rank.system.heightening.levels.7.damage}
KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG}
applyMod : boolean {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
category : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
formula : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6)
materials : array<> {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
range : object {1st Rank.system.heightening.levels.7.range}
value : string {1st Rank.system.heightening.levels.7.range.value} (2 different values)
60 feet (x1)
Planetary (x1)
[9] : object {1st Rank.system.heightening.levels.9}
area : object {1st Rank.system.heightening.levels.9.area}
type : string {1st Rank.system.heightening.levels.9.area.type} (same value: burst)
value : string {1st Rank.system.heightening.levels.9.area.value} (same value: 25)
damage : object {1st Rank.system.heightening.levels.9.damage}
KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG}
applyMod : boolean {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
category : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
formula : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6)
materials : array<> {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
range : object {1st Rank.system.heightening.levels.9.range}
value : string {1st Rank.system.heightening.levels.9.range.value} (same value: 70 feet)
[overlays] : object {1st Rank.system.overlays}
[fjal1yqjbeci6fa9] : object {1st Rank.system.overlays.fjal1yqjbeci6fa9}
overlayType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3)
system : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system}
area : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area}
areaType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation)
type : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation)
value : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30)
damage : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage}
0 : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage.0}
[category] : mixed
target : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target}
value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: )
time : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time}
value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3)
traits : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits}
value : array<string> {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value}
Length: min=3 max=3
Value type: string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
sonic (x1)
[gc46bl5k7ajwh96r] : object {1st Rank.system.overlays.gc46bl5k7ajwh96r}
overlayType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2)
system : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system}
area : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area}
areaType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst)
type : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst)
value : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10)
damage : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage}
0 : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage.0}
[category] : mixed
target : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target}
value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: )
time : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time}
value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2)
traits : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits}
value : array<string> {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value}
Length: min=3 max=3
Value type: string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
sonic (x1)
[q1iyd84b6hrjht55] : object {1st Rank.system.overlays.q1iyd84b6hrjht55}
overlayType : string {1st Rank.system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
system : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system}
damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage}
0 : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0}
[category] : mixed
formula : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4)
heightening : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening}
damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
0 : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4)
target : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target}
value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: )
time : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time}
value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1)
[6vSnfwRnUWyZHy9T] : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T}
_id : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T)
name : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots))
overlayType : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4)
system : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system}
damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage}
yDUpRhWBFgdtBTqW : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW}
applyMod : boolean {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4)
materials : array<> {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning)
heightening : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening}
damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage}
yDUpRhWBFgdtBTqW : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4)
interval : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval)
[9F9TDQen8t36f2Hy] : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy}
_id : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy)
name : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers))
overlayType : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2)
system : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system}
damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage}
NG8iJ8V08LYNGE2U : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U}
applyMod : boolean {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4)
materials : array<> {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison)
heightening : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening}
damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage}
NG8iJ8V08LYNGE2U : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4)
interval : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval)
[b3iDKTx36pQ50rrM] : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM}
_id : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM)
name : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti))
overlayType : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1)
system : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system}
damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage}
GP7TJnF7wP3usMHf : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf}
applyMod : boolean {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4)
materials : array<> {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing)
heightening : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening}
damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage}
GP7TJnF7wP3usMHf : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4)
interval : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval)
[pn5DHoYhppEpIsdO] : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO}
_id : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO)
name : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits))
overlayType : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3)
system : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system}
damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage}
NdoyC7Quio9EO78V : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V}
applyMod : boolean {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4)
materials : array<> {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning)
heightening : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening}
damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage}
NdoyC7Quio9EO78V : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4)
interval : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval)
[5lkl4b4xvy2j463q] : object {1st Rank.system.overlays.5lkl4b4xvy2j463q}
_id : string {1st Rank.system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q)
overlayType : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2)
system : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system}
time : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time}
value : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2)
traits : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits}
value : array<string> {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value}
Length: min=2 max=2
Value type: string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[s1pd6dwotaii79cd] : object {1st Rank.system.overlays.s1pd6dwotaii79cd}
_id : string {1st Rank.system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd)
overlayType : string {1st Rank.system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.s1pd6dwotaii79cd.sort} (same value: 1)
system : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system}
time : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time}
value : string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1)
traits : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits}
value : array<string> {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate)
[xo6fc5njtz8vowkk] : object {1st Rank.system.overlays.xo6fc5njtz8vowkk}
_id : string {1st Rank.system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk)
overlayType : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3)
system : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system}
target : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target}
value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures)
time : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time}
value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3)
traits : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits}
value : array<string> {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value}
Length: min=2 max=2
Value type: string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[4gyp3qlsv5ywdyjq] : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq}
_id : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[pq7cxntbz4s8g5ik] : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik}
_id : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system}
range : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
[rvhoa43rqqqp8izn] : object {1st Rank.system.overlays.rvhoa43rqqqp8izn}
_id : string {1st Rank.system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system}
area : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[z04svm1cvfcxtplb] : object {1st Rank.system.overlays.z04svm1cvfcxtplb}
_id : string {1st Rank.system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {1st Rank.system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {1st Rank.system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system}
damage : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range}
value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target}
value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time}
value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[37gy7l19tik74o4s] : object {1st Rank.system.overlays.37gy7l19tik74o4s}
_id : string {1st Rank.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {1st Rank.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {1st Rank.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {1st Rank.system.overlays.37gy7l19tik74o4s.system}
damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.range}
value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.time}
value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[7qdtetowq348s9oc] : object {1st Rank.system.overlays.7qdtetowq348s9oc}
_id : string {1st Rank.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {1st Rank.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {1st Rank.system.overlays.7qdtetowq348s9oc.system}
range : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.range}
value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.time}
value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {1st Rank.system.overlays.7vbvdrv2cl87sqta}
_id : string {1st Rank.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system}
area : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[lfxcoz2d3f8j2zq1] : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1}
_id : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[9uy5xd2ogc2syzwz] : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz}
_id : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz)
overlayType : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1)
system : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system}
range : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range}
value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet)
time : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time}
value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2)
[ozuci5q5wwe0o0s8] : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8}
_id : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8)
overlayType : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2)
system : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system}
range : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range}
value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet)
time : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time}
value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3)
[px43dahs3eb2rukw] : object {1st Rank.system.overlays.px43dahs3eb2rukw}
_id : string {1st Rank.system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw)
overlayType : string {1st Rank.system.overlays.px43dahs3eb2rukw.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.px43dahs3eb2rukw.sort} (same value: 3)
system : object {1st Rank.system.overlays.px43dahs3eb2rukw.system}
defense : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense}
save : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save}
basic : boolean {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True)
statistic : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex)
range : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.range}
value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet)
time : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.time}
value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds)
[1wl9k6lqynkjha9q] : object {1st Rank.system.overlays.1wl9k6lqynkjha9q}
_id : string {1st Rank.system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q)
overlayType : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
system : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system}
range : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range}
value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30)
target : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target}
value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature)
time : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time}
value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2)
[juu7b3p8ujr36quq] : object {1st Rank.system.overlays.juu7b3p8ujr36quq}
_id : string {1st Rank.system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq)
overlayType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
system : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system}
area : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area}
areaType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation)
value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5)
range : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range}
value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: )
target : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target}
value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures)
time : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time}
value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3)
[rc0m5cmiwmosbhg4] : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4}
_id : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4)
overlayType : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
system : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system}
range : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range}
value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15)
target : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target}
value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature)
time : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time}
value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1)
[meLJc1TTgPJz7nLB] : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB}
name : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.name} (same value: Sacred Beasts (Slashing))
overlayType : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.sort} (same value: 3)
system : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system}
damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage}
t0UzdeQuwssxsPyM : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM}
applyMod : boolean {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.type} (same value: slashing)
heightening : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening}
damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage}
t0UzdeQuwssxsPyM : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage.t0UzdeQuwssxsPyM} (same value: 2d6)
interval : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.type} (same value: interval)
[vhXEhtZEpplrbnpb] : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb}
name : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.name} (same value: Sacred Beasts (Piercing))
overlayType : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.sort} (same value: 2)
system : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system}
damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage}
9mHTsjY5oHSoL8Ru : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru}
applyMod : boolean {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.type} (same value: piercing)
heightening : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening}
damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage}
9mHTsjY5oHSoL8Ru : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage.9mHTsjY5oHSoL8Ru} (same value: 2d6)
interval : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.type} (same value: interval)
[yknoIQa1znXWIEI6] : object {1st Rank.system.overlays.yknoIQa1znXWIEI6}
name : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.name} (same value: Sacred Beasts (Bludgeoning))
overlayType : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.sort} (same value: 1)
system : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system}
damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage}
ki6WLHf13lvCRfPM : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM}
applyMod : boolean {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.type} (same value: bludgeoning)
heightening : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening}
damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage}
ki6WLHf13lvCRfPM : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage.ki6WLHf13lvCRfPM} (same value: 2d6)
interval : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.type} (same value: interval)
BOVbZOmZ6WE9VOXC : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC}
name : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.name} (same value: Threefold Limb (Ice))
overlayType : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.sort} (same value: 1)
system : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system}
damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage}
cMm8FNIiFTWwz9le : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le}
applyMod : boolean {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.type} (same value: cold)
[defense] : mixed
heightening : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening}
area : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.area} (same value: 0)
damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage}
cMm8FNIiFTWwz9le : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage.cMm8FNIiFTWwz9le} (same value: 2d6)
interval : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.type} (same value: interval)
traits : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits}
value : array<string> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value}
Length: min=6 max=6
Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value.[]} (6 different values)
attack (x1)
cold (x1)
concentrate (x1)
manipulate (x1)
morph (x1)
water (x1)
LMx7m5wqLsiVbWCO : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO}
name : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.name} (same value: Threefold Limb (Liquid Water))
overlayType : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.sort} (same value: 2)
system : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system}
damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage}
LVGTWs2TiFSQaP8s : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s}
applyMod : boolean {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.type} (same value: bludgeoning)
[defense] : mixed
heightening : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening}
area : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.area} (same value: 0)
damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage}
LVGTWs2TiFSQaP8s : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage.LVGTWs2TiFSQaP8s} (same value: 2d6)
interval : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.type} (same value: interval)
iLSVxhnKWj7DHGmf : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf}
name : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.name} (same value: Threefold Limb (Steam))
overlayType : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.overlayType} (same value: override)
sort : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.sort} (same value: 3)
system : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system}
damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage}
OUpuC9jXZ28jWOr2 : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2}
applyMod : boolean {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.applyMod} (same value: False)
[category] : mixed
formula : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.formula} (same value: 2d6)
kinds : array<string> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds}
Length: min=1 max=1
Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds.[]} (same value: damage)
materials : array<> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.materials}
Length: min=0 max=0
Value type: mixed
type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.type} (same value: fire)
[defense] : mixed
heightening : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening}
area : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.area} (same value: 0)
damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage}
OUpuC9jXZ28jWOr2 : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage.OUpuC9jXZ28jWOr2} (same value: 2d6)
interval : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.interval} (same value: 1)
type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.type} (same value: interval)
traits : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits}
value : array<string> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value}
Length: min=6 max=6
Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value.[]} (6 different values)
attack (x1)
concentrate (x1)
fire (x1)
manipulate (x1)
morph (x1)
water (x1)
type : string {1st Rank.type} (same value: spell)