Files
Pf2eDataScrapper/output/pf2e/packs/2nd Rank.txt
T

942 lines
74 KiB
Plaintext

2nd Rank
Different values: 183
=====================================
object {2nd Rank}
_id : string {2nd Rank._id} (all different values)
folder : string {2nd Rank.folder} (same value: lPzcDrjGDFbzuF2r)
img : string {2nd Rank.img} (179 different values)
name : string {2nd Rank.name} (all different values)
system : object {2nd Rank.system}
[area] : object {2nd Rank.system.area}
type : string {2nd Rank.system.area.type} (6 different values)
burst (x27)
emanation (x6)
cone (x5)
square (x2)
cube (x2)
line (x4)
value : integer {2nd Rank.system.area.value} (8 different values)
10 (x9)
20 (x11)
500 (x1)
15 (x6)
5 (x7)
30 (x6)
40 (x2)
60 (x4)
[details] : string {2nd Rank.system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
cost : object {2nd Rank.system.cost}
value : string {2nd Rank.system.cost.value} (2 different values)
(x182)
3 gp game piece focus (x1)
counteraction : boolean {2nd Rank.system.counteraction} (2 different values)
False (x173)
True (x10)
damage : object {2nd Rank.system.damage}
[0] : object {2nd Rank.system.damage.0}
[applyMod] : boolean {2nd Rank.system.damage.0.applyMod} (same value: False)
[category] : string {2nd Rank.system.damage.0.category} (same value: persistent)
formula : string {2nd Rank.system.damage.0.formula} (14 different values)
3d8 (x1)
2d10 (x5)
4d8 (x2)
2d4 (x3)
1d6 (x1)
2d6 (x3)
1d4 (x2)
6d6 (x1)
3d6 (x1)
4d6 (x2)
1d8 (x2)
4d4 (x1)
2d8 (x2)
4d12 (x1)
kinds : array<string> {2nd Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.0.kinds.[]} (same value: damage)
[materials] : array<> {2nd Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.0.type} (14 different values)
acid (x1)
bludgeoning (x1)
mental (x1)
fire (x7)
bleed (x1)
piercing (x4)
untyped (x3)
slashing (x1)
poison (x1)
force (x2)
sonic (x2)
cold (x1)
void (x1)
electricity (x1)
[YBeTuItHduzXElD5] : object {2nd Rank.system.damage.YBeTuItHduzXElD5}
applyMod : boolean {2nd Rank.system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
kinds : array<string> {2nd Rank.system.damage.YBeTuItHduzXElD5.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.YBeTuItHduzXElD5.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.YBeTuItHduzXElD5.type} (same value: acid)
[wn2U6jvbMUgcTC2a] : object {2nd Rank.system.damage.wn2U6jvbMUgcTC2a}
applyMod : boolean {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.formula} (same value: 1d6)
kinds : array<string> {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning)
[1] : object {2nd Rank.system.damage.1}
applyMod : boolean {2nd Rank.system.damage.1.applyMod} (2 different values)
True (x1)
False (x3)
[category] : string {2nd Rank.system.damage.1.category} (same value: )
formula : string {2nd Rank.system.damage.1.formula} (4 different values)
1d6 (x1)
1 (x1)
2d4 (x1)
1d8 (x1)
kinds : array<string> {2nd Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.1.kinds.[]} (same value: damage)
[materials] : array<> {2nd Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.1.type} (4 different values)
spirit (x1)
bleed (x1)
void (x1)
sonic (x1)
[ohmjnqzezb9q8i8x] : object {2nd Rank.system.damage.ohmjnqzezb9q8i8x}
applyMod : boolean {2nd Rank.system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.formula} (same value: 3d8)
kinds : array<string> {2nd Rank.system.damage.ohmjnqzezb9q8i8x.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.ohmjnqzezb9q8i8x.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.type} (same value: bludgeoning)
[ZpsiSWQOvyrSkfMK] : object {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK}
applyMod : boolean {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.formula} (same value: 2d6)
kinds : array<string> {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.type} (same value: slashing)
[lFwT0JKtqmiZhm2D] : object {2nd Rank.system.damage.lFwT0JKtqmiZhm2D}
applyMod : boolean {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.applyMod} (same value: False)
category : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.category} (same value: persistent)
formula : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.formula} (same value: 2d6)
kinds : array<string> {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.type} (same value: acid)
[Pf4kebYTSq4tLAM1] : object {2nd Rank.system.damage.Pf4kebYTSq4tLAM1}
applyMod : boolean {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.formula} (same value: 4d6)
kinds : array<string> {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.type} (same value: mental)
[oPR8OTVWWJD0xr3H] : object {2nd Rank.system.damage.oPR8OTVWWJD0xr3H}
applyMod : boolean {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.applyMod} (same value: False)
category : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.category} (same value: persistent)
formula : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.formula} (same value: 1)
kinds : array<string> {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.type} (same value: bleed)
[Geqm5hIIStYgyT4R] : object {2nd Rank.system.damage.Geqm5hIIStYgyT4R}
applyMod : boolean {2nd Rank.system.damage.Geqm5hIIStYgyT4R.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.formula} (same value: 4d6)
kinds : array<string> {2nd Rank.system.damage.Geqm5hIIStYgyT4R.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.Geqm5hIIStYgyT4R.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.type} (same value: bludgeoning)
[pIJeJKjOcf4CSjCe] : object {2nd Rank.system.damage.pIJeJKjOcf4CSjCe}
applyMod : boolean {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.applyMod} (same value: False)
category : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.category} (same value: splash)
formula : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.formula} (same value: 1d6)
kinds : array<string> {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.type} (same value: bludgeoning)
[j7ydKn5ZNVgLaHIY] : object {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY}
applyMod : boolean {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.formula} (same value: 2d8)
kinds : array<string> {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.type} (same value: bludgeoning)
[FxPXjS0YcyKrooiG] : object {2nd Rank.system.damage.FxPXjS0YcyKrooiG}
applyMod : boolean {2nd Rank.system.damage.FxPXjS0YcyKrooiG.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.formula} (same value: 10)
kinds : array<string> {2nd Rank.system.damage.FxPXjS0YcyKrooiG.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.kinds.[]} (same value: healing)
materials : array<> {2nd Rank.system.damage.FxPXjS0YcyKrooiG.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.type} (same value: untyped)
[ga830svjq2s25ahf] : object {2nd Rank.system.damage.ga830svjq2s25ahf}
applyMod : boolean {2nd Rank.system.damage.ga830svjq2s25ahf.applyMod} (same value: False)
category : string {2nd Rank.system.damage.ga830svjq2s25ahf.category} (same value: persistent)
formula : string {2nd Rank.system.damage.ga830svjq2s25ahf.formula} (same value: 2d4)
kinds : array<string> {2nd Rank.system.damage.ga830svjq2s25ahf.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.ga830svjq2s25ahf.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.ga830svjq2s25ahf.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.ga830svjq2s25ahf.type} (same value: fire)
[yRdlETS4TihX3ekq] : object {2nd Rank.system.damage.yRdlETS4TihX3ekq}
applyMod : boolean {2nd Rank.system.damage.yRdlETS4TihX3ekq.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.yRdlETS4TihX3ekq.formula} (same value: 3d6)
kinds : array<string> {2nd Rank.system.damage.yRdlETS4TihX3ekq.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.yRdlETS4TihX3ekq.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.yRdlETS4TihX3ekq.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.yRdlETS4TihX3ekq.type} (same value: bludgeoning)
[0Uok2pip94aNbBFd] : object {2nd Rank.system.damage.0Uok2pip94aNbBFd}
applyMod : boolean {2nd Rank.system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8)
kinds : array<string> {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.0Uok2pip94aNbBFd.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.type} (same value: untyped)
[QrOXDstbGji5fsbX] : object {2nd Rank.system.damage.QrOXDstbGji5fsbX}
applyMod : boolean {2nd Rank.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.QrOXDstbGji5fsbX.formula} (same value: 4d6)
kinds : array<string> {2nd Rank.system.damage.QrOXDstbGji5fsbX.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.QrOXDstbGji5fsbX.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.QrOXDstbGji5fsbX.type} (same value: piercing)
[ab3ptdpkosjwwhas] : object {2nd Rank.system.damage.ab3ptdpkosjwwhas}
applyMod : boolean {2nd Rank.system.damage.ab3ptdpkosjwwhas.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.ab3ptdpkosjwwhas.formula} (same value: 1d6)
kinds : array<string> {2nd Rank.system.damage.ab3ptdpkosjwwhas.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.ab3ptdpkosjwwhas.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.ab3ptdpkosjwwhas.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.ab3ptdpkosjwwhas.type} (same value: cold)
[ykcgd1y626dthnzt] : object {2nd Rank.system.damage.ykcgd1y626dthnzt}
applyMod : boolean {2nd Rank.system.damage.ykcgd1y626dthnzt.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.ykcgd1y626dthnzt.formula} (same value: 1d6)
kinds : array<string> {2nd Rank.system.damage.ykcgd1y626dthnzt.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.ykcgd1y626dthnzt.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.ykcgd1y626dthnzt.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.ykcgd1y626dthnzt.type} (same value: void)
[lhtty9ufzih9gfue] : object {2nd Rank.system.damage.lhtty9ufzih9gfue}
applyMod : boolean {2nd Rank.system.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.lhtty9ufzih9gfue.formula} (same value: 2d4)
kinds : array<string> {2nd Rank.system.damage.lhtty9ufzih9gfue.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.lhtty9ufzih9gfue.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.lhtty9ufzih9gfue.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.lhtty9ufzih9gfue.type} (same value: mental)
[pxacolqtc1zeoqw3] : object {2nd Rank.system.damage.pxacolqtc1zeoqw3}
applyMod : boolean {2nd Rank.system.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
category : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
formula : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.formula} (same value: 1d4)
kinds : array<string> {2nd Rank.system.damage.pxacolqtc1zeoqw3.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.pxacolqtc1zeoqw3.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.pxacolqtc1zeoqw3.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.type} (same value: mental)
[3fs8oc0vhfp42yxz] : object {2nd Rank.system.damage.3fs8oc0vhfp42yxz}
applyMod : boolean {2nd Rank.system.damage.3fs8oc0vhfp42yxz.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.formula} (same value: 2d6)
kinds : array<string> {2nd Rank.system.damage.3fs8oc0vhfp42yxz.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.damage.3fs8oc0vhfp42yxz.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.type} (same value: mental)
[defense] : object {2nd Rank.system.defense}
[save] : object {2nd Rank.system.defense.save}
basic : boolean {2nd Rank.system.defense.save.basic} (2 different values)
True (x15)
False (x51)
statistic : string {2nd Rank.system.defense.save.statistic} (3 different values)
reflex (x20)
fortitude (x23)
will (x23)
[passive] : object {2nd Rank.system.defense.passive}
statistic : string {2nd Rank.system.defense.passive.statistic} (same value: ac)
description : object {2nd Rank.system.description}
value : string {2nd Rank.system.description.value} (all different values)
duration : object {2nd Rank.system.duration}
sustained : boolean {2nd Rank.system.duration.sustained} (2 different values)
False (x158)
True (x25)
value : string {2nd Rank.system.duration.value} (23 different values)
[heightening] : object {2nd Rank.system.heightening}
[damage] : object {2nd Rank.system.heightening.damage}
[0] : string {2nd Rank.system.heightening.damage.0} (9 different values)
2d8 (x3)
2d10 (x1)
1d4 (x4)
2d6 (x6)
1d10 (x4)
1d6 (x1)
1d8 (x4)
2d4 (x1)
1d12 (x1)
[YBeTuItHduzXElD5] : string {2nd Rank.system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
[1] : string {2nd Rank.system.heightening.damage.1} (3 different values)
1 (x1)
1d4 (x1)
1d8 (x1)
[ohmjnqzezb9q8i8x] : string {2nd Rank.system.heightening.damage.ohmjnqzezb9q8i8x} (same value: 3d8)
[ZpsiSWQOvyrSkfMK] : string {2nd Rank.system.heightening.damage.ZpsiSWQOvyrSkfMK} (same value: 2d6)
[lFwT0JKtqmiZhm2D] : string {2nd Rank.system.heightening.damage.lFwT0JKtqmiZhm2D} (same value: 2d6)
[Pf4kebYTSq4tLAM1] : string {2nd Rank.system.heightening.damage.Pf4kebYTSq4tLAM1} (same value: 4d6)
[oPR8OTVWWJD0xr3H] : string {2nd Rank.system.heightening.damage.oPR8OTVWWJD0xr3H} (same value: 1)
[Geqm5hIIStYgyT4R] : string {2nd Rank.system.heightening.damage.Geqm5hIIStYgyT4R} (same value: 2d6)
[pIJeJKjOcf4CSjCe] : string {2nd Rank.system.heightening.damage.pIJeJKjOcf4CSjCe} (same value: 1d6)
[j7ydKn5ZNVgLaHIY] : string {2nd Rank.system.heightening.damage.j7ydKn5ZNVgLaHIY} (same value: 2d8)
[FxPXjS0YcyKrooiG] : string {2nd Rank.system.heightening.damage.FxPXjS0YcyKrooiG} (same value: 10)
[ga830svjq2s25ahf] : string {2nd Rank.system.heightening.damage.ga830svjq2s25ahf} (same value: 1d4)
[2] : string {2nd Rank.system.heightening.damage.2} (same value: )
[3] : string {2nd Rank.system.heightening.damage.3} (same value: )
[0Uok2pip94aNbBFd] : string {2nd Rank.system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8)
[QrOXDstbGji5fsbX] : string {2nd Rank.system.heightening.damage.QrOXDstbGji5fsbX} (same value: 4d6)
[ab3ptdpkosjwwhas] : string {2nd Rank.system.heightening.damage.ab3ptdpkosjwwhas} (same value: 1d6)
[ykcgd1y626dthnzt] : string {2nd Rank.system.heightening.damage.ykcgd1y626dthnzt} (same value: 1d6)
[interval] : integer {2nd Rank.system.heightening.interval} (2 different values)
2 (x21)
1 (x18)
type : string {2nd Rank.system.heightening.type} (2 different values)
interval (x39)
fixed (x28)
[levels] : object {2nd Rank.system.heightening.levels}
[10] : object {2nd Rank.system.heightening.levels.10}
target : object {2nd Rank.system.heightening.levels.10.target}
value : string {2nd Rank.system.heightening.levels.10.target.value} (2 different values)
1 unattended non-magical object of 256 Bulk or less (x1)
9 creatures with teeth (x1)
damage : object {2nd Rank.system.heightening.levels.10.damage}
lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue}
applyMod : boolean {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.formula} (same value: 10d4)
materials : array<> {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.type} (same value: mental)
pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3}
applyMod : boolean {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
formula : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.formula} (same value: 5d4)
materials : array<> {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.type} (same value: mental)
[3] : object {2nd Rank.system.heightening.levels.3}
[target] : object {2nd Rank.system.heightening.levels.3.target}
value : string {2nd Rank.system.heightening.levels.3.target.value} (3 different values)
1 unattended non-magical object of 2 Bulk or less (x1)
1 willing creature (x1)
up to 10 creatures (x1)
[area] : object {2nd Rank.system.heightening.levels.3.area}
type : string {2nd Rank.system.heightening.levels.3.area.type} (same value: burst)
value : integer {2nd Rank.system.heightening.levels.3.area.value} (same value: 60)
[range] : object {2nd Rank.system.heightening.levels.3.range}
value : string {2nd Rank.system.heightening.levels.3.range.value} (same value: touch)
[4] : object {2nd Rank.system.heightening.levels.4}
[target] : object {2nd Rank.system.heightening.levels.4.target}
value : string {2nd Rank.system.heightening.levels.4.target.value} (9 different values)
1 unattended non-magical object of 4 Bulk or less (x1)
20 willing creatures (x1)
6 willing creatures with an unarmed claw Strike (x1)
2 creatures (x1)
1 zombie of level 5 or lower (x1)
10 willing living creatures (x1)
3 creatures with teeth (x1)
10 creatures (x2)
up to 10 creatures (x1)
[damage] : object {2nd Rank.system.heightening.levels.4.damage}
[wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.formula} (same value: 2d6)
kinds : array<string> {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning)
[0] : object {2nd Rank.system.heightening.levels.4.damage.0}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.0.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.4.damage.0.category} (same value: )
formula : string {2nd Rank.system.heightening.levels.4.damage.0.formula} (same value: 2d6)
materials : array<> {2nd Rank.system.heightening.levels.4.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.4.damage.0.type} (same value: fire)
[1] : object {2nd Rank.system.heightening.levels.4.damage.1}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.1.applyMod} (same value: True)
category : string {2nd Rank.system.heightening.levels.4.damage.1.category} (same value: )
formula : string {2nd Rank.system.heightening.levels.4.damage.1.formula} (same value: 1d6)
materials : array<> {2nd Rank.system.heightening.levels.4.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.4.damage.1.type} (same value: spirit)
lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.formula} (same value: 4d4)
materials : array<> {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.type} (same value: mental)
pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
formula : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.formula} (same value: 2d4)
materials : array<> {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.type} (same value: mental)
[area] : object {2nd Rank.system.heightening.levels.4.area}
type : string {2nd Rank.system.heightening.levels.4.area.type} (same value: burst)
value : integer {2nd Rank.system.heightening.levels.4.area.value} (2 different values)
120 (x1)
20 (x1)
areaType : string {2nd Rank.system.heightening.levels.4.area.areaType} (same value: burst)
[range] : object {2nd Rank.system.heightening.levels.4.range}
value : string {2nd Rank.system.heightening.levels.4.range.value} (2 different values)
30 feet (x2)
60 feet (x1)
[5] : object {2nd Rank.system.heightening.levels.5}
[target] : object {2nd Rank.system.heightening.levels.5.target}
value : string {2nd Rank.system.heightening.levels.5.target.value} (3 different values)
1 unattended non-magical object of 8 Bulk or less (x1)
100 willing creatures (x1)
Up to 5 creatures (x1)
[time] : object {2nd Rank.system.heightening.levels.5.time}
value : string {2nd Rank.system.heightening.levels.5.time.value} (same value: 3)
[traits] : object {2nd Rank.system.heightening.levels.5.traits}
value : array<string> {2nd Rank.system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.heightening.levels.5.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
area : object {2nd Rank.system.heightening.levels.5.area}
areaType : string {2nd Rank.system.heightening.levels.5.area.areaType} (same value: burst)
type : string {2nd Rank.system.heightening.levels.5.area.type} (same value: burst)
value : integer {2nd Rank.system.heightening.levels.5.area.value} (same value: 30)
damage : object {2nd Rank.system.heightening.levels.5.damage}
0 : object {2nd Rank.system.heightening.levels.5.damage.0}
applyMod : boolean {2nd Rank.system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.heightening.levels.5.damage.0.formula} (same value: 8d4)
materials : array<> {2nd Rank.system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.5.damage.0.type} (same value: cold)
[6] : object {2nd Rank.system.heightening.levels.6}
[target] : object {2nd Rank.system.heightening.levels.6.target}
value : string {2nd Rank.system.heightening.levels.6.target.value} (5 different values)
1 unattended non-magical object of 16 Bulk or less (x1)
10 willing creatures (x2)
10 creatures (x1)
5 creatures (x1)
5 creatures with teeth (x1)
[damage] : object {2nd Rank.system.heightening.levels.6.damage}
[wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.formula} (same value: 3d6)
kinds : array<string> {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning)
[0] : object {2nd Rank.system.heightening.levels.6.damage.0}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.0.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.6.damage.0.category} (same value: )
formula : string {2nd Rank.system.heightening.levels.6.damage.0.formula} (same value: 3d6)
materials : array<> {2nd Rank.system.heightening.levels.6.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.6.damage.0.type} (same value: fire)
[1] : object {2nd Rank.system.heightening.levels.6.damage.1}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.1.applyMod} (same value: True)
category : string {2nd Rank.system.heightening.levels.6.damage.1.category} (same value: )
formula : string {2nd Rank.system.heightening.levels.6.damage.1.formula} (same value: 1d6)
materials : array<> {2nd Rank.system.heightening.levels.6.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.6.damage.1.type} (same value: spirit)
lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.formula} (same value: 6d4)
materials : array<> {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.type} (same value: mental)
pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
formula : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.formula} (same value: 3d4)
materials : array<> {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.type} (same value: mental)
[area] : object {2nd Rank.system.heightening.levels.6.area}
type : string {2nd Rank.system.heightening.levels.6.area.type} (same value: burst)
value : integer {2nd Rank.system.heightening.levels.6.area.value} (same value: 500)
[7] : object {2nd Rank.system.heightening.levels.7}
[target] : object {2nd Rank.system.heightening.levels.7.target}
value : string {2nd Rank.system.heightening.levels.7.target.value} (2 different values)
1 unattended non-magical object of 32 Bulk or less (x1)
5 creatures (x1)
[area] : object {2nd Rank.system.heightening.levels.7.area}
areaType : string {2nd Rank.system.heightening.levels.7.area.areaType} (same value: burst)
type : string {2nd Rank.system.heightening.levels.7.area.type} (same value: burst)
value : integer {2nd Rank.system.heightening.levels.7.area.value} (same value: 20)
[range] : object {2nd Rank.system.heightening.levels.7.range}
value : string {2nd Rank.system.heightening.levels.7.range.value} (same value: 120 feet)
[8] : object {2nd Rank.system.heightening.levels.8}
[target] : object {2nd Rank.system.heightening.levels.8.target}
value : string {2nd Rank.system.heightening.levels.8.target.value} (2 different values)
1 unattended non-magical object of 64 Bulk or less (x1)
7 creatures with teeth (x1)
damage : object {2nd Rank.system.heightening.levels.8.damage}
[wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.formula} (same value: 4d6)
kinds : array<string> {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage)
materials : array<> {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning)
[0] : object {2nd Rank.system.heightening.levels.8.damage.0}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.0.applyMod} (same value: False)
[category] : string {2nd Rank.system.heightening.levels.8.damage.0.category} (same value: )
formula : string {2nd Rank.system.heightening.levels.8.damage.0.formula} (2 different values)
4d6 (x1)
14d4 (x1)
materials : array<> {2nd Rank.system.heightening.levels.8.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.8.damage.0.type} (2 different values)
fire (x1)
cold (x1)
[1] : object {2nd Rank.system.heightening.levels.8.damage.1}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.1.applyMod} (same value: True)
category : string {2nd Rank.system.heightening.levels.8.damage.1.category} (same value: )
formula : string {2nd Rank.system.heightening.levels.8.damage.1.formula} (same value: 1d6)
materials : array<> {2nd Rank.system.heightening.levels.8.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.8.damage.1.type} (same value: spirit)
lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.formula} (same value: 8d4)
materials : array<> {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.type} (same value: mental)
pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.category} (same value: persistent)
formula : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.formula} (same value: 4d4)
materials : array<> {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.type} (same value: mental)
[area] : object {2nd Rank.system.heightening.levels.8.area}
areaType : string {2nd Rank.system.heightening.levels.8.area.areaType} (same value: burst)
type : string {2nd Rank.system.heightening.levels.8.area.type} (same value: burst)
value : integer {2nd Rank.system.heightening.levels.8.area.value} (same value: 60)
[9] : object {2nd Rank.system.heightening.levels.9}
[target] : object {2nd Rank.system.heightening.levels.9.target}
value : string {2nd Rank.system.heightening.levels.9.target.value} (same value: 1 unattended non-magical object of 128 Bulk or less)
area : object {2nd Rank.system.heightening.levels.9.area}
type : string {2nd Rank.system.heightening.levels.9.area.type} (same value: burst)
value : integer {2nd Rank.system.heightening.levels.9.area.value} (same value: 5280)
[area] : integer {2nd Rank.system.heightening.area} (2 different values)
0 (x8)
20 (x1)
level : object {2nd Rank.system.level}
value : integer {2nd Rank.system.level.value} (same value: 2)
publication : object {2nd Rank.system.publication}
license : string {2nd Rank.system.publication.license} (2 different values)
OGL (x93)
ORC (x90)
remaster : boolean {2nd Rank.system.publication.remaster} (2 different values)
False (x70)
True (x113)
title : string {2nd Rank.system.publication.title} (32 different values)
range : object {2nd Rank.system.range}
value : string {2nd Rank.system.range.value} (10 different values)
120 feet (x23)
touch (x48)
30 feet (x48)
(x39)
100 feet (x4)
60 feet (x17)
90 feet (x1)
planetary (x1)
500 feet (x1)
10 miles (x1)
requirements : string {2nd Rank.system.requirements} (5 different values)
(x179)
You can bleed (x1)
A creature within range is hit with a Strike that deals physical damage. (x1)
You're a living creature (x1)
You have an eidolon. (x1)
rules : ###FoundryRulesObject###
target : object {2nd Rank.system.target}
value : string {2nd Rank.system.target.value} (56 different values)
time : object {2nd Rank.system.time}
value : string {2nd Rank.system.time.value} (11 different values)
2 (x141)
1 minute (x10)
3 (x12)
10 minutes (x6)
1 to 3 (x3)
reaction (x4)
2 or 3 (x2)
1 hour (x1)
1 (x2)
2 to 2 rounds (x1)
1 or 2 (x1)
traits : object {2nd Rank.system.traits}
rarity : string {2nd Rank.system.traits.rarity} (3 different values)
common (x138)
uncommon (x35)
rare (x10)
traditions : array<string> {2nd Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {2nd Rank.system.traits.traditions.[]} (4 different values)
arcane (x126)
primal (x115)
divine (x80)
occult (x105)
value : array<string> {2nd Rank.system.traits.value}
Length: min=0 max=7
Value type: string {2nd Rank.system.traits.value.[]} (53 different values)
[selected] : array<> {2nd Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
[overlays] : object {2nd Rank.system.overlays}
[hqiwae0wgehycnex] : object {2nd Rank.system.overlays.hqiwae0wgehycnex}
_id : string {2nd Rank.system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
overlayType : string {2nd Rank.system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
system : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system}
damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage}
d80radfbikwjogmr : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
applyMod : boolean {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
materials : array<> {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
heightening : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening}
damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage}
d80radfbikwjogmr : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
interval : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
target : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target}
value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
time : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time}
value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
[wlrbtv7c5shfmdh1] : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1}
_id : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
overlayType : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
system : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system}
damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage}
tgzp2lzatpg4c9a5 : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
applyMod : boolean {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
[category] : mixed
formula : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
materials : array<> {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
Length: min=0 max=0
Value type: mixed
type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
heightening : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening}
damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
tgzp2lzatpg4c9a5 : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
interval : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
target : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target}
value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
time : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time}
value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
[rgpytku9yox1yddh] : object {2nd Rank.system.overlays.rgpytku9yox1yddh}
_id : string {2nd Rank.system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh)
overlayType : string {2nd Rank.system.overlays.rgpytku9yox1yddh.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.rgpytku9yox1yddh.sort} (same value: 2)
system : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system}
time : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time}
value : string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3)
traits : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits}
value : array<string> {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[wbmv0dtfurrhoq5m] : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m}
_id : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m)
overlayType : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1)
system : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system}
time : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time}
value : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2)
traits : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits}
value : array<string> {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[TbHMSXBAsnIbidBD] : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD}
_id : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD._id} (same value: TbHMSXBAsnIbidBD)
overlayType : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.sort} (same value: 3)
system : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system}
area : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area}
type : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.type} (same value: burst)
value : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.value} (same value: 15)
time : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time}
value : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time.value} (same value: 3)
traits : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits}
value : array<string> {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[XJzWxXlJmL5uj8Yd] : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd}
_id : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd._id} (same value: XJzWxXlJmL5uj8Yd)
overlayType : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.sort} (same value: 1)
system : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system}
area : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area}
type : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.type} (same value: burst)
value : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.value} (same value: 5)
time : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time}
value : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time.value} (same value: 1)
traits : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits}
value : array<string> {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value.[]} (same value: manipulate)
[aZcOAlvTgorg1Rl9] : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9}
_id : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9._id} (same value: aZcOAlvTgorg1Rl9)
overlayType : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.sort} (same value: 2)
system : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system}
area : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area}
type : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.type} (same value: burst)
value : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.value} (same value: 10)
time : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time}
value : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time.value} (same value: 2)
traits : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits}
value : array<string> {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[CXLBoUCDAyNLYJLa] : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa}
name : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.name} (same value: Final Sacrifice (Cold))
overlayType : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2)
system : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system}
damage : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage}
0 : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0}
[category] : mixed
kinds : array<string> {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: damage)
type : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: cold)
rules : ###FoundryRulesObject###
traits : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits}
value : array<string> {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value}
Length: min=3 max=3
Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values)
cold (x1)
concentrate (x1)
manipulate (x1)
[rxA3woadtvHLq4xZ] : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ}
name : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.name} (same value: Final Sacrifice (Fire))
overlayType : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1)
system : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system}
damage : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage}
0 : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage.0}
[category] : mixed
rules : ###FoundryRulesObject###
[owbdx5mwkhnfjfe8] : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8}
_id : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8._id} (same value: owbdx5mwkhnfjfe8)
overlayType : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.sort} (same value: 2)
system : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system}
area : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area}
value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area.value} (same value: 120)
time : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time}
value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time.value} (same value: 3)
traits : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits}
value : array<string> {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value}
Length: min=4 max=4
Value type: string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value.[]} (4 different values)
concentrate (x1)
force (x1)
light (x1)
manipulate (x1)
[qrxkquqbapot642g] : object {2nd Rank.system.overlays.qrxkquqbapot642g}
_id : string {2nd Rank.system.overlays.qrxkquqbapot642g._id} (same value: qrxkquqbapot642g)
overlayType : string {2nd Rank.system.overlays.qrxkquqbapot642g.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.qrxkquqbapot642g.sort} (same value: 1)
system : object {2nd Rank.system.overlays.qrxkquqbapot642g.system}
time : object {2nd Rank.system.overlays.qrxkquqbapot642g.system.time}
value : string {2nd Rank.system.overlays.qrxkquqbapot642g.system.time.value} (same value: 2)
[zzgj6vleao856t2k] : object {2nd Rank.system.overlays.zzgj6vleao856t2k}
name : string {2nd Rank.system.overlays.zzgj6vleao856t2k.name} (same value: Inner Radiance Torrent (2 Rounds))
overlayType : string {2nd Rank.system.overlays.zzgj6vleao856t2k.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.zzgj6vleao856t2k.sort} (same value: 3)
system : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system}
area : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area}
value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area.value} (same value: 120)
damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage}
0 : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0}
[category] : mixed
formula : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0.formula} (same value: 8d4)
heightening : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening}
damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage}
0 : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage.0} (same value: 4d4)
time : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time}
value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time.value} (same value: 2 rounds)
traits : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits}
value : array<string> {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value}
Length: min=4 max=4
Value type: string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value.[]} (4 different values)
concentrate (x1)
force (x1)
light (x1)
manipulate (x1)
NYYzPXYkV0V917XF : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF}
name : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit))
overlayType : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
system : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system}
damage : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage}
0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit)
[defense] : mixed
OTj254xSoTgGQJlU : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU}
name : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing))
overlayType : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
system : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system}
damage : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage}
0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing)
[defense] : mixed
TqI3B4hFxajOSIm3 : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3}
name : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning))
overlayType : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
system : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system}
damage : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage}
0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning)
[defense] : mixed
WIvpqh0pSKKC4t0F : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F}
name : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing))
overlayType : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override)
sort : integer {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
system : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system}
damage : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage}
0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
[category] : mixed
kinds : array<string> {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage)
type : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing)
[defense] : mixed
type : string {2nd Rank.type} (same value: spell)