Files
Pf2eDataScrapper/output/pf2e/packs/3rd Rank.txt
T

542 lines
38 KiB
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3rd Rank
Different values: 149
=====================================
object {3rd Rank}
_id : string {3rd Rank._id} (all different values)
folder : string {3rd Rank.folder} (same value: 4fJHnYFqH0VjZXPv)
img : string {3rd Rank.img} (146 different values)
name : string {3rd Rank.name} (all different values)
system : object {3rd Rank.system}
[area] : object {3rd Rank.system.area}
type : string {3rd Rank.system.area.type} (5 different values)
emanation (x9)
burst (x18)
cone (x3)
square (x2)
line (x1)
value : integer {3rd Rank.system.area.value} (7 different values)
30 (x6)
15 (x3)
20 (x11)
10 (x9)
60 (x1)
120 (x1)
5 (x2)
[details] : string {3rd Rank.system.area.details} (4 different values)
30-foot burst centered on you (x1)
10-foot emanation centered on the touched creature (x1)
30-foot-radius burst (x1)
a horizontal earthen or sandy surface within a 20-foot burst (x1)
cost : object {3rd Rank.system.cost}
value : string {3rd Rank.system.cost.value} (2 different values)
(x148)
oils worth 3 gp (x1)
counteraction : boolean {3rd Rank.system.counteraction} (2 different values)
False (x141)
True (x8)
damage : object {3rd Rank.system.damage}
[0] : object {3rd Rank.system.damage.0}
applyMod : boolean {3rd Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.0.formula} (10 different values)
4d6 (x1)
3d4 (x2)
5d6 (x2)
6d6 (x5)
1d6 (x1)
4d12 (x1)
3d6 (x1)
1d8 (x1)
2d6 (x1)
3d8 (x1)
kinds : array<string> {3rd Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.0.kinds.[]} (2 different values)
damage (x15)
healing (x1)
[materials] : array<> {3rd Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.0.type} (9 different values)
mental (x4)
bludgeoning (x3)
cold (x1)
fire (x3)
electricity (x1)
untyped (x1)
slashing (x1)
void (x1)
piercing (x1)
[Zni2ysVqFC6plPs7] : object {3rd Rank.system.damage.Zni2ysVqFC6plPs7}
applyMod : boolean {3rd Rank.system.damage.Zni2ysVqFC6plPs7.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.formula} (same value: 6d4)
kinds : array<string> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.type} (same value: bludgeoning)
[1] : object {3rd Rank.system.damage.1}
applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.1.formula} (same value: 3d6)
kinds : array<string> {3rd Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: damage)
[materials] : array<> {3rd Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1.type} (3 different values)
fire (x1)
bludgeoning (x1)
piercing (x1)
[bVVua6iV5Q7ktuiB] : object {3rd Rank.system.damage.bVVua6iV5Q7ktuiB}
applyMod : boolean {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.formula} (same value: 3d10)
kinds : array<string> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.type} (same value: bludgeoning)
[1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW}
applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: 6d6)
kinds : array<string> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: piercing)
[eJfn85qIm5CZi3Au] : object {3rd Rank.system.damage.eJfn85qIm5CZi3Au}
applyMod : boolean {3rd Rank.system.damage.eJfn85qIm5CZi3Au.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.formula} (same value: 2d10)
kinds : array<string> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.type} (same value: mental)
[pEPeRZBo0RPvHAd9] : object {3rd Rank.system.damage.pEPeRZBo0RPvHAd9}
applyMod : boolean {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped)
[H4xhI890A9oH0hSx] : object {3rd Rank.system.damage.H4xhI890A9oH0hSx}
applyMod : boolean {3rd Rank.system.damage.H4xhI890A9oH0hSx.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.H4xhI890A9oH0hSx.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.type} (same value: untyped)
[pUo5MJsp9Gefqth4] : object {3rd Rank.system.damage.pUo5MJsp9Gefqth4}
applyMod : boolean {3rd Rank.system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.formula} (same value: 3d10)
kinds : array<string> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.type} (same value: bludgeoning)
[0MD5xTKLlw8jZPKU] : object {3rd Rank.system.damage.0MD5xTKLlw8jZPKU}
applyMod : boolean {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: fire)
[q8ptrzvf1kb0ms3q] : object {3rd Rank.system.damage.q8ptrzvf1kb0ms3q}
applyMod : boolean {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.type} (same value: poison)
[UeqA2WmETFphNSgC] : object {3rd Rank.system.damage.UeqA2WmETFphNSgC}
applyMod : boolean {3rd Rank.system.damage.UeqA2WmETFphNSgC.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.UeqA2WmETFphNSgC.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.type} (same value: slashing)
[9lBbiFhEGXB6Gu6a] : object {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a}
applyMod : boolean {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.formula} (same value: 2d8)
kinds : array<string> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.type} (same value: mental)
[ptca9SPN1Z5wzfrG] : object {3rd Rank.system.damage.ptca9SPN1Z5wzfrG}
applyMod : boolean {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.formula} (same value: 3d6)
kinds : array<string> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.type} (same value: slashing)
[z4vh7m14o6f2hazs] : object {3rd Rank.system.damage.z4vh7m14o6f2hazs}
applyMod : boolean {3rd Rank.system.damage.z4vh7m14o6f2hazs.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.formula} (same value: 5d6)
kinds : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds.[]} (same value: damage)
materials : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials.[]} (same value: silver)
type : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.type} (same value: cold)
[xiuuffbu1j9b54eq] : object {3rd Rank.system.damage.xiuuffbu1j9b54eq}
applyMod : boolean {3rd Rank.system.damage.xiuuffbu1j9b54eq.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.formula} (same value: 2d4)
kinds : array<string> {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds.[]} (same value: healing)
materials : array<> {3rd Rank.system.damage.xiuuffbu1j9b54eq.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.type} (same value: untyped)
[DzJpYMdE0NBqqQXM] : object {3rd Rank.system.damage.DzJpYMdE0NBqqQXM}
applyMod : boolean {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison)
[1kBezKdL9iXSMfzn] : object {3rd Rank.system.damage.1kBezKdL9iXSMfzn}
applyMod : boolean {3rd Rank.system.damage.1kBezKdL9iXSMfzn.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: 4d8)
kinds : array<string> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: bludgeoning)
[rcaspoacHgRYSM72] : object {3rd Rank.system.damage.rcaspoacHgRYSM72}
applyMod : boolean {3rd Rank.system.damage.rcaspoacHgRYSM72.applyMod} (same value: False)
category : string {3rd Rank.system.damage.rcaspoacHgRYSM72.category} (same value: splash)
formula : string {3rd Rank.system.damage.rcaspoacHgRYSM72.formula} (same value: 1d4)
kinds : array<string> {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.rcaspoacHgRYSM72.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.rcaspoacHgRYSM72.type} (same value: sonic)
[j2ds5suvw51ucg4c] : object {3rd Rank.system.damage.j2ds5suvw51ucg4c}
applyMod : boolean {3rd Rank.system.damage.j2ds5suvw51ucg4c.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.formula} (same value: 2d10)
kinds : array<string> {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.j2ds5suvw51ucg4c.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.type} (same value: fire)
[h5zzrh1xmy9k57m6] : object {3rd Rank.system.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {3rd Rank.system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.formula} (same value: 2d6)
kinds : array<string> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
[31ztnkdh2g12fivc] : object {3rd Rank.system.damage.31ztnkdh2g12fivc}
applyMod : boolean {3rd Rank.system.damage.31ztnkdh2g12fivc.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.31ztnkdh2g12fivc.formula} (same value: 1d8)
kinds : array<string> {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.31ztnkdh2g12fivc.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.31ztnkdh2g12fivc.type} (same value: vitality)
[9oaina411wu1igyn] : object {3rd Rank.system.damage.9oaina411wu1igyn}
applyMod : boolean {3rd Rank.system.damage.9oaina411wu1igyn.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.9oaina411wu1igyn.formula} (same value: 1d8)
kinds : array<string> {3rd Rank.system.damage.9oaina411wu1igyn.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.9oaina411wu1igyn.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.9oaina411wu1igyn.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.9oaina411wu1igyn.type} (same value: spirit)
[defense] : object {3rd Rank.system.defense}
[save] : object {3rd Rank.system.defense.save}
basic : boolean {3rd Rank.system.defense.save.basic} (2 different values)
False (x47)
True (x16)
statistic : string {3rd Rank.system.defense.save.statistic} (3 different values)
will (x28)
reflex (x18)
fortitude (x17)
[passive] : object {3rd Rank.system.defense.passive}
statistic : string {3rd Rank.system.defense.passive.statistic} (same value: ac)
description : object {3rd Rank.system.description}
value : string {3rd Rank.system.description.value} (all different values)
duration : object {3rd Rank.system.duration}
sustained : boolean {3rd Rank.system.duration.sustained} (2 different values)
False (x126)
True (x23)
value : string {3rd Rank.system.duration.value} (21 different values)
[heightening] : object {3rd Rank.system.heightening}
[damage] : object {3rd Rank.system.heightening.damage}
[0] : string {3rd Rank.system.heightening.damage.0} (5 different values)
2d6 (x8)
1d4 (x2)
1d6 (x3)
1d12 (x1)
1d8 (x2)
[Zni2ysVqFC6plPs7] : string {3rd Rank.system.heightening.damage.Zni2ysVqFC6plPs7} (same value: 1d4)
[1] : string {3rd Rank.system.heightening.damage.1} (same value: 1d6)
[bVVua6iV5Q7ktuiB] : string {3rd Rank.system.heightening.damage.bVVua6iV5Q7ktuiB} (same value: 1d10)
[1aOzFUJQMCR1aabW] : string {3rd Rank.system.heightening.damage.1aOzFUJQMCR1aabW} (same value: 2d6)
[eJfn85qIm5CZi3Au] : string {3rd Rank.system.heightening.damage.eJfn85qIm5CZi3Au} (same value: 1d10)
[pEPeRZBo0RPvHAd9] : string {3rd Rank.system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6)
[H4xhI890A9oH0hSx] : string {3rd Rank.system.heightening.damage.H4xhI890A9oH0hSx} (same value: 1d6)
[pUo5MJsp9Gefqth4] : string {3rd Rank.system.heightening.damage.pUo5MJsp9Gefqth4} (same value: 1d10)
[0MD5xTKLlw8jZPKU] : string {3rd Rank.system.heightening.damage.0MD5xTKLlw8jZPKU} (same value: 2d6)
[UeqA2WmETFphNSgC] : string {3rd Rank.system.heightening.damage.UeqA2WmETFphNSgC} (same value: 2d6)
[9lBbiFhEGXB6Gu6a] : string {3rd Rank.system.heightening.damage.9lBbiFhEGXB6Gu6a} (same value: 1d8)
[ptca9SPN1Z5wzfrG] : string {3rd Rank.system.heightening.damage.ptca9SPN1Z5wzfrG} (same value: 2d6)
[z4vh7m14o6f2hazs] : string {3rd Rank.system.heightening.damage.z4vh7m14o6f2hazs} (same value: 2d6)
[xiuuffbu1j9b54eq] : string {3rd Rank.system.heightening.damage.xiuuffbu1j9b54eq} (same value: 1d4)
[DzJpYMdE0NBqqQXM] : string {3rd Rank.system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6)
[1kBezKdL9iXSMfzn] : string {3rd Rank.system.heightening.damage.1kBezKdL9iXSMfzn} (same value: 4d8)
[rcaspoacHgRYSM72] : string {3rd Rank.system.heightening.damage.rcaspoacHgRYSM72} (same value: 1d4)
[j2ds5suvw51ucg4c] : string {3rd Rank.system.heightening.damage.j2ds5suvw51ucg4c} (same value: 1d10)
31ztnkdh2g12fivc : string {3rd Rank.system.heightening.damage.31ztnkdh2g12fivc} (same value: 1d8)
9oaina411wu1igyn : string {3rd Rank.system.heightening.damage.9oaina411wu1igyn} (same value: 1d8)
[interval] : integer {3rd Rank.system.heightening.interval} (3 different values)
1 (x26)
2 (x9)
3 (x2)
[type] : string {3rd Rank.system.heightening.type} (2 different values)
interval (x37)
fixed (x12)
[area] : integer {3rd Rank.system.heightening.area} (2 different values)
0 (x6)
5 (x1)
[levels] : object {3rd Rank.system.heightening.levels}
[6] : object {3rd Rank.system.heightening.levels.6}
target : object {3rd Rank.system.heightening.levels.6.target}
value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values)
10 living creatures (x1)
10 creatures (x1)
[7] : object {3rd Rank.system.heightening.levels.7}
[target] : object {3rd Rank.system.heightening.levels.7.target}
value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values)
5 creatures (x1)
6 creatures (x1)
10 creatures (x1)
area : object {3rd Rank.system.heightening.levels.7.area}
type : string {3rd Rank.system.heightening.levels.7.area.type} (same value: burst)
value : integer {3rd Rank.system.heightening.levels.7.area.value} (same value: 30)
[4] : object {3rd Rank.system.heightening.levels.4}
[target] : object {3rd Rank.system.heightening.levels.4.target}
value : string {3rd Rank.system.heightening.levels.4.target.value} (2 different values)
10 creatures you know by name and have met in person (x1)
10 creatures (x1)
damage : object {3rd Rank.system.heightening.levels.4.damage}
h5zzrh1xmy9k57m6 : object {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6)
materials : array<> {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
[5] : object {3rd Rank.system.heightening.levels.5}
[target] : object {3rd Rank.system.heightening.levels.5.target}
value : string {3rd Rank.system.heightening.levels.5.target.value} (2 different values)
1 specific object or type of object, or a specific creature or ancestry (x1)
6 creatures or objects (x1)
range : object {3rd Rank.system.heightening.levels.5.range}
value : string {3rd Rank.system.heightening.levels.5.range.value} (same value: 60 feet)
[8] : object {3rd Rank.system.heightening.levels.8}
target : object {3rd Rank.system.heightening.levels.8.target}
value : string {3rd Rank.system.heightening.levels.8.target.value} (same value: 5 creatures)
[9] : object {3rd Rank.system.heightening.levels.9}
area : object {3rd Rank.system.heightening.levels.9.area}
type : string {3rd Rank.system.heightening.levels.9.area.type} (same value: burst)
value : integer {3rd Rank.system.heightening.levels.9.area.value} (same value: 40)
level : object {3rd Rank.system.level}
value : integer {3rd Rank.system.level.value} (same value: 3)
publication : object {3rd Rank.system.publication}
license : string {3rd Rank.system.publication.license} (2 different values)
OGL (x82)
ORC (x67)
remaster : boolean {3rd Rank.system.publication.remaster} (2 different values)
False (x65)
True (x84)
title : string {3rd Rank.system.publication.title} (33 different values)
range : object {3rd Rank.system.range}
value : string {3rd Rank.system.range.value} (14 different values)
60 feet (x18)
120 feet (x20)
(x38)
30 feet (x30)
touch (x29)
5 feet (x1)
500 feet (x4)
30 (x1)
your Speed (x1)
planetary (x1)
1 mile (x1)
varies (x2)
50 feet (x2)
1-mile burst (x1)
requirements : string {3rd Rank.system.requirements} (same value: )
rules : ###FoundryRulesObject###
target : object {3rd Rank.system.target}
value : string {3rd Rank.system.target.value} (39 different values)
time : object {3rd Rank.system.time}
value : string {3rd Rank.system.time.value} (8 different values)
2 (x90)
1 minute (x13)
3 (x25)
reaction (x6)
10 minutes (x7)
2 to 2 rounds (x1)
1 (x5)
1 to 3 (x2)
traits : object {3rd Rank.system.traits}
rarity : string {3rd Rank.system.traits.rarity} (3 different values)
common (x99)
rare (x12)
uncommon (x38)
traditions : array<string> {3rd Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {3rd Rank.system.traits.traditions.[]} (4 different values)
arcane (x105)
divine (x52)
occult (x89)
primal (x79)
value : array<string> {3rd Rank.system.traits.value}
Length: min=1 max=7
Value type: string {3rd Rank.system.traits.value.[]} (49 different values)
[selected] : mixed
object {3rd Rank.system.traits.selected}
conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: Conjuration)
incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: Incapacitation)
array<> {3rd Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
[overlays] : object {3rd Rank.system.overlays}
[Fs08rHTZAfROKKzu] : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu}
_id : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
name : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
overlayType : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
[noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm}
_id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system}
[m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm}
_id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: m962exgm87kqsyrm)
overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2)
system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system}
time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time}
value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: 3)
[px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne}
_id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: px0sdwr4arjpycne)
overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1)
system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system}
time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time}
value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: 2)
[yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h}
_id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: yamv3l9tw0na3g2h)
name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: Elemental Annihilation Wave (2 Rounds))
overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3)
system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system}
area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: 60)
time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: 2 rounds)
QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7}
_id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: QDQIFtc8RxaD9iS7)
name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: Positive Attunement (Healing))
overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1)
system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system}
kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV}
_id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: kHaktf2Oiv8TRiCV)
name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: Positive Attunement (Damage))
overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2)
system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system}
damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage}
0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0}
[category] : mixed
kinds : array<string> {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: damage)
type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: vitality)
defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense}
save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save}
basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False)
statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: will)
[ritual] : mixed
type : string {3rd Rank.type} (same value: spell)