66 lines
3.3 KiB
Plaintext
66 lines
3.3 KiB
Plaintext
Bestiary Ability Glossary
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Different values: 55
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=====================================
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object {Bestiary Ability Glossary}
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_id : string {Bestiary Ability Glossary._id} (all different values)
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img : string {Bestiary Ability Glossary.img} (6 different values)
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systems/pf2e/icons/actions/Passive.webp (x27)
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systems/pf2e/icons/actions/OneAction.webp (x12)
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systems/pf2e/icons/actions/Reaction.webp (x8)
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systems/pf2e/icons/actions/TwoActions.webp (x3)
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systems/pf2e/icons/actions/FreeAction.webp (x3)
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systems/pf2e/icons/actions/ThreeActions.webp (x2)
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name : string {Bestiary Ability Glossary.name} (all different values)
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system : object {Bestiary Ability Glossary.system}
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actionType : object {Bestiary Ability Glossary.system.actionType}
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value : string {Bestiary Ability Glossary.system.actionType.value} (4 different values)
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passive (x27)
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action (x17)
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reaction (x8)
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free (x3)
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actions : object {Bestiary Ability Glossary.system.actions}
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[value] : integer {Bestiary Ability Glossary.system.actions.value} (3 different values)
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1 (x12)
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2 (x3)
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3 (x2)
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category : string {Bestiary Ability Glossary.system.category} (3 different values)
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defensive (x20)
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offensive (x21)
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interaction (x14)
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description : object {Bestiary Ability Glossary.system.description}
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value : string {Bestiary Ability Glossary.system.description.value} (54 different values)
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publication : object {Bestiary Ability Glossary.system.publication}
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license : string {Bestiary Ability Glossary.system.publication.license} (2 different values)
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ORC (x47)
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OGL (x8)
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remaster : boolean {Bestiary Ability Glossary.system.publication.remaster} (2 different values)
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True (x47)
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False (x8)
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title : string {Bestiary Ability Glossary.system.publication.title} (6 different values)
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Pathfinder Monster Core (x44)
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Pathfinder Bestiary (x4)
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Pathfinder NPC Core (x3)
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Pathfinder Bestiary 3 (x1)
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Pathfinder Core Rulebook (x1)
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(x2)
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rules : ###FoundryRulesObject###
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traits : object {Bestiary Ability Glossary.system.traits}
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[rarity] : string {Bestiary Ability Glossary.system.traits.rarity} (same value: common)
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value : array<string> {Bestiary Ability Glossary.system.traits.value}
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Length: min=0 max=4
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Value type: string {Bestiary Ability Glossary.system.traits.value.[]} (13 different values)
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concentrate (x3)
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move (x1)
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polymorph (x1)
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mental (x3)
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occult (x1)
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aura (x3)
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emotion (x1)
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fear (x1)
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divine (x1)
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scrying (x1)
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olfactory (x1)
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attack (x1)
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magical (x1)
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[deathNote] : boolean {Bestiary Ability Glossary.system.deathNote} (same value: True)
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type : string {Bestiary Ability Glossary.type} (same value: action) |