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Pf2eDataScrapper/output/pf2e/packs/Familiar Abilities.txt
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Familiar Abilities
Different values: 101
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object {Familiar Abilities}
_id : string {Familiar Abilities._id} (all different values)
img : string {Familiar Abilities.img} (4 different values)
systems/pf2e/icons/actions/Passive.webp (x89)
systems/pf2e/icons/default-icons/action.svg (x9)
systems/pf2e/icons/actions/OneAction.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x1)
name : string {Familiar Abilities.name} (all different values)
system : object {Familiar Abilities.system}
actionType : object {Familiar Abilities.system.actionType}
value : string {Familiar Abilities.system.actionType.value} (2 different values)
passive (x95)
action (x6)
actions : object {Familiar Abilities.system.actions}
[value] : integer {Familiar Abilities.system.actions.value} (2 different values)
2 (x2)
1 (x4)
category : string {Familiar Abilities.system.category} (same value: familiar)
description : object {Familiar Abilities.system.description}
value : string {Familiar Abilities.system.description.value} (all different values)
publication : object {Familiar Abilities.system.publication}
license : string {Familiar Abilities.system.publication.license} (2 different values)
ORC (x72)
OGL (x29)
remaster : boolean {Familiar Abilities.system.publication.remaster} (2 different values)
True (x81)
False (x20)
title : string {Familiar Abilities.system.publication.title} (14 different values)
Pathfinder Player Core (x50)
Pathfinder Treasure Vault (x1)
Pathfinder Lost Omens The Grand Bazaar (x8)
Pathfinder Lost Omens Divine Mysteries (x7)
Pathfinder Book of the Dead (x3)
Pathfinder Secrets of Magic (x2)
Pathfinder Rage of Elements (x9)
Pathfinder Lost Omens Knights of Lastwall (x4)
Pathfinder Player Core 2 (x5)
Pathfinder Lost Omens Rival Academies (x1)
Pathfinder Howl of the Wild (x3)
Pathfinder Lost Omens Tian Xia Character Guide (x6)
Pathfinder Core Rulebook (x1)
Pathfinder Lost Omens Character Guide (x1)
rules : ###FoundryRulesObject###
traits : object {Familiar Abilities.system.traits}
value : array<string> {Familiar Abilities.system.traits.value}
Length: min=0 max=1
Value type: string {Familiar Abilities.system.traits.value.[]} (7 different values)
air (x2)
earth (x1)
fire (x1)
metal (x1)
water (x1)
wood (x1)
electricity (x2)
[rarity] : string {Familiar Abilities.system.traits.rarity} (same value: common)
[frequency] : object {Familiar Abilities.system.frequency}
max : integer {Familiar Abilities.system.frequency.max} (same value: 1)
per : string {Familiar Abilities.system.frequency.per} (2 different values)
day (x1)
PT10M (x2)
type : string {Familiar Abilities.type} (same value: action)