Files
Pf2eDataScrapper/output/pf2e/packs/Mystic.txt
T

1444 lines
93 KiB
Plaintext

Mystic
Different values: 14
=====================================
object {Mystic}
_id : string {Mystic._id} (all different values)
folder : string {Mystic.folder} (same value: PbkKbrYf9cUVw6zG)
img : string {Mystic.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Mystic.items}
Length: min=8 max=66
Value type: object {Mystic.items.[]}
_id : string {Mystic.items.[]._id} (329 different values)
img : string {Mystic.items.[].img} (170 different values)
name : string {Mystic.items.[].name} (230 different values)
sort : integer {Mystic.items.[].sort} (66 different values)
system : object {Mystic.items.[].system}
[autoHeightenLevel] : object {Mystic.items.[].system.autoHeightenLevel}
[value] : integer {Mystic.items.[].system.autoHeightenLevel.value} (same value: 1)
description : object {Mystic.items.[].system.description}
value : string {Mystic.items.[].system.description.value} (199 different values)
[prepared] : object {Mystic.items.[].system.prepared}
[flexible] : boolean {Mystic.items.[].system.prepared.flexible} (same value: False)
value : string {Mystic.items.[].system.prepared.value} (4 different values)
spontaneous (x7)
prepared (x2)
focus (x1)
innate (x1)
[proficiency] : object {Mystic.items.[].system.proficiency}
value : integer {Mystic.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x9)
publication : object {Mystic.items.[].system.publication}
license : string {Mystic.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Mystic.items.[].system.publication.remaster} (same value: True)
title : string {Mystic.items.[].system.publication.title} (8 different values)
(x88)
Pathfinder Player Core (x202)
Pathfinder NPC Core (x15)
Pathfinder GM Core (x5)
Pathfinder Core Rulebook (x9)
Pathfinder Player Core 2 (x8)
Pathfinder Bestiary (x1)
Pathfinder #160: Assault on Hunting Lodge Seven (x1)
rules : ###FoundryRulesObject###
[showSlotlessLevels] : object {Mystic.items.[].system.showSlotlessLevels}
value : boolean {Mystic.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {Mystic.items.[].system.slots}
[slot0] : object {Mystic.items.[].system.slots.slot0}
max : integer {Mystic.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Mystic.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Mystic.items.[].system.slots.slot0.prepared.[]}
id : string {Mystic.items.[].system.slots.slot0.prepared.[].id} (10 different values)
XHZi9XxOG34Howpl (x1)
VirHAiZwWloWl6l4 (x1)
HIZPxXmikUpkq4fL (x1)
bYy4UUZOu6ex0y6B (x1)
RIHFg8lTeCaqQGx3 (x1)
ZJ1mmBhvQ13eIzyA (x1)
URn1wMuJoRCcNuNL (x1)
V0KER9CC8ycoMeqb (x1)
XcuPb7SNC597YAWQ (x1)
gy41CKzvHlbhDCPR (x1)
[slot1] : object {Mystic.items.[].system.slots.slot1}
max : integer {Mystic.items.[].system.slots.slot1.max} (2 different values)
3 (x4)
4 (x3)
[prepared] : array<object> {Mystic.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {Mystic.items.[].system.slots.slot1.prepared.[]}
id : string {Mystic.items.[].system.slots.slot1.prepared.[].id} (6 different values)
YAFs5Pt3P6XyfPkV (x1)
r0E3FBqokfOkeKHg (x1)
dnp3CdMwS2qeFi0e (x1)
1P8oJuO8bFdxVtzV (x2)
gcaJUmXzlqkVLkeU (x1)
I8sIuSzKYa2hsURS (x1)
[value] : integer {Mystic.items.[].system.slots.slot1.value} (2 different values)
4 (x2)
3 (x3)
[slot2] : object {Mystic.items.[].system.slots.slot2}
max : integer {Mystic.items.[].system.slots.slot2.max} (2 different values)
4 (x3)
3 (x3)
[value] : integer {Mystic.items.[].system.slots.slot2.value} (2 different values)
4 (x2)
3 (x3)
[prepared] : array<object> {Mystic.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {Mystic.items.[].system.slots.slot2.prepared.[]}
id : string {Mystic.items.[].system.slots.slot2.prepared.[].id} (4 different values)
js9TOs5y1lonFoKZ (x1)
g82rm1SAoomn7Gyp (x1)
67ikYHgjhaUG1Z7C (x1)
zhaenlfDsaNjpTUZ (x1)
[slot3] : object {Mystic.items.[].system.slots.slot3}
max : integer {Mystic.items.[].system.slots.slot3.max} (2 different values)
4 (x3)
3 (x3)
[value] : integer {Mystic.items.[].system.slots.slot3.value} (2 different values)
4 (x2)
3 (x3)
[prepared] : array<object> {Mystic.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {Mystic.items.[].system.slots.slot3.prepared.[]}
id : string {Mystic.items.[].system.slots.slot3.prepared.[].id} (4 different values)
beFFC7HSXV6dFHTe (x1)
0C7SQ8e1ChTZR1ri (x1)
PgNlNjhdU3d7Sdyz (x1)
KRT33bZl4uGcVHl6 (x1)
[slot4] : object {Mystic.items.[].system.slots.slot4}
max : integer {Mystic.items.[].system.slots.slot4.max} (3 different values)
3 (x5)
4 (x1)
2 (x1)
[value] : integer {Mystic.items.[].system.slots.slot4.value} (3 different values)
3 (x4)
4 (x1)
2 (x1)
[prepared] : array<object> {Mystic.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Mystic.items.[].system.slots.slot4.prepared.[]}
id : string {Mystic.items.[].system.slots.slot4.prepared.[].id} (3 different values)
XN4JCtBNmeC0mnJX (x1)
XcQBrW31HJZ3PwHD (x1)
tVCjQZw9BZ33YLek (x1)
[slot5] : object {Mystic.items.[].system.slots.slot5}
max : integer {Mystic.items.[].system.slots.slot5.max} (3 different values)
3 (x2)
4 (x1)
2 (x2)
value : integer {Mystic.items.[].system.slots.slot5.value} (3 different values)
3 (x2)
4 (x1)
2 (x2)
[slot6] : object {Mystic.items.[].system.slots.slot6}
max : integer {Mystic.items.[].system.slots.slot6.max} (3 different values)
3 (x1)
4 (x1)
2 (x1)
value : integer {Mystic.items.[].system.slots.slot6.value} (3 different values)
3 (x1)
4 (x1)
2 (x1)
[slot7] : object {Mystic.items.[].system.slots.slot7}
max : integer {Mystic.items.[].system.slots.slot7.max} (3 different values)
3 (x2)
4 (x1)
2 (x1)
value : integer {Mystic.items.[].system.slots.slot7.value} (3 different values)
3 (x2)
4 (x1)
2 (x1)
[slot8] : object {Mystic.items.[].system.slots.slot8}
max : integer {Mystic.items.[].system.slots.slot8.max} (same value: 4)
value : integer {Mystic.items.[].system.slots.slot8.value} (same value: 4)
[slot9] : object {Mystic.items.[].system.slots.slot9}
max : integer {Mystic.items.[].system.slots.slot9.max} (same value: 4)
value : integer {Mystic.items.[].system.slots.slot9.value} (same value: 4)
[slug] : string {Mystic.items.[].system.slug} (163 different values)
[spelldc] : object {Mystic.items.[].system.spelldc}
dc : integer {Mystic.items.[].system.spelldc.dc} (9 different values)
14 (x1)
18 (x2)
26 (x1)
37 (x1)
25 (x1)
42 (x1)
29 (x2)
23 (x1)
31 (x1)
[mod] : integer {Mystic.items.[].system.spelldc.mod} (same value: 0)
value : integer {Mystic.items.[].system.spelldc.value} (9 different values)
6 (x1)
10 (x2)
18 (x1)
29 (x1)
17 (x1)
34 (x1)
21 (x2)
15 (x1)
23 (x1)
[tradition] : object {Mystic.items.[].system.tradition}
value : string {Mystic.items.[].system.tradition.value} (3 different values)
occult (x9)
arcane (x1)
primal (x1)
traits : object {Mystic.items.[].system.traits}
[rarity] : string {Mystic.items.[].system.traits.rarity} (3 different values)
common (x202)
uncommon (x30)
rare (x1)
[traditions] : array<string> {Mystic.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Mystic.items.[].system.traits.traditions.[]} (4 different values)
arcane (x143)
divine (x85)
occult (x156)
primal (x55)
[value] : array<string> {Mystic.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Mystic.items.[].system.traits.value.[]} (79 different values)
[selected] : object {Mystic.items.[].system.traits.selected}
cantrip : string {Mystic.items.[].system.traits.selected.cantrip} (same value: Cantrip)
custom : string {Mystic.items.[].system.traits.selected.custom} (same value: )
darkness : string {Mystic.items.[].system.traits.selected.darkness} (same value: Darkness)
evocation : string {Mystic.items.[].system.traits.selected.evocation} (same value: Evocation)
witch : string {Mystic.items.[].system.traits.selected.witch} (same value: Witch)
[area] : object {Mystic.items.[].system.area}
type : string {Mystic.items.[].system.area.type} (4 different values)
emanation (x9)
line (x2)
burst (x19)
cone (x5)
value : integer {Mystic.items.[].system.area.value} (8 different values)
30 (x13)
10 (x8)
15 (x1)
100 (x2)
20 (x7)
5 (x1)
40 (x1)
60 (x2)
[cost] : object {Mystic.items.[].system.cost}
value : string {Mystic.items.[].system.cost.value} (all different values)
[counteraction] : boolean {Mystic.items.[].system.counteraction} (2 different values)
False (x182)
True (x5)
[damage] : object {Mystic.items.[].system.damage}
[0] : object {Mystic.items.[].system.damage.0}
applyMod : boolean {Mystic.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {Mystic.items.[].system.damage.0.category} (same value: persistent)
formula : string {Mystic.items.[].system.damage.0.formula} (12 different values)
1d6 (x7)
2d4 (x10)
2 (x1)
11d6 (x1)
8d6 (x2)
2d6 (x4)
4d6 (x2)
6d6 (x1)
14d6 (x1)
6d8 (x1)
16d6 (x1)
3d8 (x1)
kinds : array<string> {Mystic.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.0.kinds.[]} (same value: damage)
[materials] : array<string> {Mystic.items.[].system.damage.0.materials}
Length: min=0 max=1
Value type: string {Mystic.items.[].system.damage.0.materials.[]} (same value: cold-iron)
type : string {Mystic.items.[].system.damage.0.type} (8 different values)
mental (x11)
void (x8)
bleed (x1)
fire (x3)
spirit (x3)
piercing (x1)
electricity (x1)
untyped (x4)
[damageType] : string {Mystic.items.[].system.damage.damageType} (3 different values)
piercing (x10)
slashing (x2)
bludgeoning (x4)
[dice] : integer {Mystic.items.[].system.damage.dice} (same value: 1)
[die] : string {Mystic.items.[].system.damage.die} (4 different values)
d4 (x8)
d6 (x6)
d8 (x1)
d10 (x1)
[YBeTuItHduzXElD5] : object {Mystic.items.[].system.damage.YBeTuItHduzXElD5}
applyMod : boolean {Mystic.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
[category] : mixed
formula : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
kinds : array<string> {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
materials : array<> {Mystic.items.[].system.damage.YBeTuItHduzXElD5.materials}
Length: min=0 max=0
Value type: mixed
type : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid)
[yI4fzrhnbFxup4Ep] : object {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : mixed
formula : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
kinds : array<string> {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
materials : array<> {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: mixed
type : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
[XBFtljOdUx24bHoA] : object {Mystic.items.[].system.damage.XBFtljOdUx24bHoA}
applyMod : boolean {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False)
[category] : mixed
formula : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.formula} (same value: 10d6)
kinds : array<string> {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: damage)
materials : array<> {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.materials}
Length: min=0 max=0
Value type: mixed
type : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.type} (same value: mental)
[2YlEXgT93lbWXENb] : object {Mystic.items.[].system.damage.2YlEXgT93lbWXENb}
applyMod : boolean {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
[category] : mixed
formula : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6)
kinds : array<string> {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage)
materials : array<> {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.materials}
Length: min=0 max=0
Value type: mixed
type : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold)
[3Pz4NTLXD2rzKgf4] : object {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4}
applyMod : boolean {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
category : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
formula : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
kinds : array<string> {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
materials : array<> {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
Length: min=0 max=0
Value type: mixed
type : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
[1] : object {Mystic.items.[].system.damage.1}
applyMod : boolean {Mystic.items.[].system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {Mystic.items.[].system.damage.1.formula} (same value: 2d4)
kinds : array<string> {Mystic.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Mystic.items.[].system.damage.1.kinds.[]} (same value: damage)
type : string {Mystic.items.[].system.damage.1.type} (same value: void)
[defense] : object {Mystic.items.[].system.defense}
save : object {Mystic.items.[].system.defense.save}
basic : boolean {Mystic.items.[].system.defense.save.basic} (2 different values)
True (x24)
False (x57)
statistic : string {Mystic.items.[].system.defense.save.statistic} (3 different values)
will (x59)
fortitude (x13)
reflex (x9)
[duration] : object {Mystic.items.[].system.duration}
sustained : boolean {Mystic.items.[].system.duration.sustained} (2 different values)
False (x157)
True (x30)
value : string {Mystic.items.[].system.duration.value} (20 different values)
1 round (x10)
(x66)
varies (x17)
until your next daily preparations (x8)
1 minute (x29)
10 minutes (x16)
1 round or sustained up to 1 minute (x2)
until the start of your next turn (x3)
1 hour (x10)
until the next time you make your daily preparations (x5)
1 or more rounds (x3)
see below (x1)
unlimited (x1)
until full tribute is paid (x1)
up to 10 minutes (x2)
see text (x3)
8 hours (x3)
5 minutes (x5)
24 hours (x1)
until the end of the target's next turn (x1)
[heightening] : object {Mystic.items.[].system.heightening}
[damage] : object {Mystic.items.[].system.heightening.damage}
[0] : string {Mystic.items.[].system.heightening.damage.0} (6 different values)
1d6 (x12)
2d4 (x2)
2 (x1)
1d4 (x8)
2d6 (x7)
1d8 (x2)
[YBeTuItHduzXElD5] : string {Mystic.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
[yI4fzrhnbFxup4Ep] : string {Mystic.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
[2YlEXgT93lbWXENb] : string {Mystic.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6)
[3Pz4NTLXD2rzKgf4] : string {Mystic.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
[1] : string {Mystic.items.[].system.heightening.damage.1} (same value: 1d4)
[interval] : integer {Mystic.items.[].system.heightening.interval} (2 different values)
2 (x12)
1 (x23)
type : string {Mystic.items.[].system.heightening.type} (2 different values)
interval (x35)
fixed (x33)
[levels] : object {Mystic.items.[].system.heightening.levels}
[3] : object {Mystic.items.[].system.heightening.levels.3}
[target] : object {Mystic.items.[].system.heightening.levels.3.target}
value : string {Mystic.items.[].system.heightening.levels.3.target.value} (5 different values)
1 unattended object with a Bulk of 1 or less (x4)
5 creatures (x6)
non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
10 objects (x2)
1 willing creature (x1)
[range] : object {Mystic.items.[].system.heightening.levels.3.range}
value : string {Mystic.items.[].system.heightening.levels.3.range.value} (2 different values)
500 feet (x1)
touch (x1)
[5] : object {Mystic.items.[].system.heightening.levels.5}
[range] : object {Mystic.items.[].system.heightening.levels.5.range}
value : string {Mystic.items.[].system.heightening.levels.5.range.value} (2 different values)
60 feet (x4)
1 mile (x1)
[target] : object {Mystic.items.[].system.heightening.levels.5.target}
value : string {Mystic.items.[].system.heightening.levels.5.target.value} (2 different values)
1 specific object or type of object, or a specific creature or ancestry (x1)
10 creatures (x1)
[time] : object {Mystic.items.[].system.heightening.levels.5.time}
value : string {Mystic.items.[].system.heightening.levels.5.time.value} (same value: 3)
[traits] : object {Mystic.items.[].system.heightening.levels.5.traits}
value : array<string> {Mystic.items.[].system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: string {Mystic.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[7] : object {Mystic.items.[].system.heightening.levels.7}
[target] : object {Mystic.items.[].system.heightening.levels.7.target}
value : string {Mystic.items.[].system.heightening.levels.7.target.value} (3 different values)
1 unattended object with a Bulk of 2 or less (x4)
6 creatures (x1)
1 or any number of creatures (x1)
[area] : object {Mystic.items.[].system.heightening.levels.7.area}
type : string {Mystic.items.[].system.heightening.levels.7.area.type} (same value: cone)
value : string {Mystic.items.[].system.heightening.levels.7.area.value} (same value: 60)
[8] : object {Mystic.items.[].system.heightening.levels.8}
target : object {Mystic.items.[].system.heightening.levels.8.target}
value : string {Mystic.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[6] : object {Mystic.items.[].system.heightening.levels.6}
target : object {Mystic.items.[].system.heightening.levels.6.target}
value : string {Mystic.items.[].system.heightening.levels.6.target.value} (4 different values)
10 creatures (x2)
5 creatures (x1)
any number of objects (x2)
1 or 10 creatures (x1)
[2] : object {Mystic.items.[].system.heightening.levels.2}
target : object {Mystic.items.[].system.heightening.levels.2.target}
value : string {Mystic.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
[9] : object {Mystic.items.[].system.heightening.levels.9}
target : object {Mystic.items.[].system.heightening.levels.9.target}
value : string {Mystic.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures)
[4] : object {Mystic.items.[].system.heightening.levels.4}
target : object {Mystic.items.[].system.heightening.levels.4.target}
value : string {Mystic.items.[].system.heightening.levels.4.target.value} (2 different values)
10 creatures you know by name and have met in person (x1)
10 willing living creatures (x2)
range : object {Mystic.items.[].system.heightening.levels.4.range}
value : string {Mystic.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
[area] : integer {Mystic.items.[].system.heightening.area} (same value: 0)
[level] : object {Mystic.items.[].system.level}
value : integer {Mystic.items.[].system.level.value} (11 different values)
1 (x74)
3 (x20)
0 (x39)
4 (x22)
2 (x24)
7 (x7)
6 (x14)
5 (x23)
9 (x5)
8 (x4)
14 (x1)
[location] : object {Mystic.items.[].system.location}
[value] : string {Mystic.items.[].system.location.value} (11 different values)
CRo6e5ADHqXxRyBr (x3)
GheHph9mssuH3bxq (x8)
M8eR05NDpox0eSDq (x2)
sDz2pTgrdn7OJC6y (x20)
H81xAJlUu1I82Q1i (x26)
rcJ4W5TkvDrGFTF2 (x19)
voUeoN7SEBJBFWg0 (x41)
7j7XcStbMURpUbMC (x9)
cGpgqQ5shnmCZwEZ (x21)
1gpQXNR9p7henV5H (x1)
etMlP3xhcroV0otF (x23)
[heightenedLevel] : integer {Mystic.items.[].system.location.heightenedLevel} (9 different values)
4 (x18)
3 (x17)
2 (x16)
1 (x17)
7 (x9)
6 (x9)
5 (x14)
9 (x4)
8 (x4)
[range] : mixed
object {Mystic.items.[].system.range}
value : string {Mystic.items.[].system.range.value} (all different values)
integer {Mystic.items.[].system.range} (2 different values)
20 (x1)
60 (x2)
[requirements] : string {Mystic.items.[].system.requirements} (3 different values)
(x185)
You can bleed (x1)
planar key for the destination plane used as a locus (x1)
[target] : object {Mystic.items.[].system.target}
value : string {Mystic.items.[].system.target.value} (36 different values)
[time] : object {Mystic.items.[].system.time}
value : string {Mystic.items.[].system.time.value} (10 different values)
2 (x135)
1 (x7)
10 minutes (x15)
3 (x7)
reaction (x1)
1 minute (x8)
1 week (x1)
1 day (x9)
1 hour (x3)
4 hours (x1)
[baseItem] : string {Mystic.items.[].system.baseItem} (15 different values)
dagger (x3)
dart (x1)
shortsword (x1)
explorers-clothing (x5)
leather-armor (x2)
sickle (x2)
longspear (x1)
club (x1)
rapier (x2)
shortbow (x1)
hand-crossbow (x1)
studded-leather-armor (x1)
war-flail (x1)
staff (x1)
light-mace (x1)
[bulk] : object {Mystic.items.[].system.bulk}
value : mixed
float {Mystic.items.[].system.bulk.value} (same value: 0,1)
integer {Mystic.items.[].system.bulk.value} (3 different values)
0 (x4)
1 (x9)
2 (x2)
[containerId] : mixed
[equipped] : object {Mystic.items.[].system.equipped}
carryType : string {Mystic.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {Mystic.items.[].system.equipped.handsHeld} (2 different values)
0 (x24)
1 (x4)
[invested] : mixed
[inSlot] : boolean {Mystic.items.[].system.equipped.inSlot} (2 different values)
True (x8)
False (x1)
[hardness] : integer {Mystic.items.[].system.hardness} (same value: 0)
[hp] : object {Mystic.items.[].system.hp}
max : integer {Mystic.items.[].system.hp.max} (same value: 0)
value : integer {Mystic.items.[].system.hp.value} (same value: 0)
[material] : object {Mystic.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Mystic.items.[].system.price}
value : object {Mystic.items.[].system.price.value}
[gp] : integer {Mystic.items.[].system.price.value.gp} (10 different values)
6 (x2)
1 (x5)
2 (x5)
70 (x1)
4500 (x1)
3 (x4)
15 (x1)
4 (x1)
160 (x1)
150 (x1)
[sp] : integer {Mystic.items.[].system.price.value.sp} (5 different values)
1 (x11)
2 (x5)
9 (x1)
5 (x1)
4 (x1)
[cp] : integer {Mystic.items.[].system.price.value.cp} (same value: 1)
[per] : integer {Mystic.items.[].system.price.per} (same value: 10)
[quantity] : integer {Mystic.items.[].system.quantity} (3 different values)
1 (x43)
4 (x1)
20 (x2)
[size] : string {Mystic.items.[].system.size} (same value: med)
[usage] : object {Mystic.items.[].system.usage}
value : string {Mystic.items.[].system.usage.value} (7 different values)
held-in-one-hand (x26)
worn (x2)
held-in-two-hands (x5)
other (x1)
wornbracers (x1)
held-in-one-plus-hands (x1)
wornbackpack (x1)
[canBeAmmo] : boolean {Mystic.items.[].system.usage.canBeAmmo} (2 different values)
False (x4)
True (x1)
[attackEffects] : object {Mystic.items.[].system.attackEffects}
value : array<string> {Mystic.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Mystic.items.[].system.attackEffects.value.[]} (same value: spill-secrets)
[bonus] : object {Mystic.items.[].system.bonus}
value : integer {Mystic.items.[].system.bonus.value} (17 different values)
6 (x5)
0 (x16)
8 (x2)
7 (x3)
16 (x1)
15 (x1)
25 (x1)
24 (x1)
17 (x1)
30 (x2)
28 (x2)
14 (x5)
12 (x2)
20 (x1)
21 (x1)
19 (x5)
18 (x1)
[damageRolls] : object {Mystic.items.[].system.damageRolls}
[0] : object {Mystic.items.[].system.damageRolls.0}
damage : string {Mystic.items.[].system.damageRolls.0.damage} (8 different values)
1d4 (x1)
1d6 (x1)
1d4+4 (x3)
1d8+9 (x1)
1d6+8 (x1)
1d6+4 (x1)
1d4+1 (x1)
1d4+8 (x1)
damageType : string {Mystic.items.[].system.damageRolls.0.damageType} (3 different values)
bludgeoning (x4)
piercing (x5)
slashing (x1)
[qNJMvfXMPdyR71Ts] : object {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts}
damage : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damage} (same value: 1d4+4)
damageType : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damageType} (same value: piercing)
[RoY4sCsTrfFFRrMK] : object {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK}
damage : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damage} (same value: 1d4+4)
damageType : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damageType} (same value: piercing)
[2zZlN6AZXdA3CEFx] : object {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx}
damage : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damage} (same value: 2d8)
damageType : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damageType} (same value: void)
[Sw9dWvwUdkLJM0wD] : object {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD}
damage : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damage} (same value: 1d6+6)
damageType : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damageType} (same value: piercing)
[iswR188zNNz1VJHP] : object {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP}
damage : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (7 different values)
1d4+6 (x2)
1d4+4 (x1)
1d4+13 (x1)
1d4+12 (x1)
1d4+10 (x1)
1d4+1 (x1)
1d4+8 (x2)
damageType : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning)
[fUMzxbaeusjEBqtm] : object {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm}
category : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.category} (same value: persistent)
damage : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damage} (same value: 1d6)
damageType : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damageType} (same value: bleed)
[iTm2UK4LMg97e4hG] : object {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG}
damage : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damage} (same value: 2d4+13)
damageType : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damageType} (same value: slashing)
[A23NItWIekCIQKof] : object {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof}
damage : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damage} (same value: 3d6+12)
damageType : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damageType} (same value: bludgeoning)
[jQ6nDXgJi3ZbCld9] : object {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9}
damage : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damage} (same value: 2d6)
damageType : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damageType} (same value: mental)
[j3CqpbKcifhACgsr] : object {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr}
damage : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damage} (same value: 2d6)
damageType : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damageType} (same value: mental)
[mVbIbm651Wh2o3Cs] : object {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs}
damage : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damage} (same value: 3d6+12)
damageType : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damageType} (same value: bludgeoning)
[AG71gLJtwmLrHviN] : object {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN}
damage : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damage} (same value: 2d6)
damageType : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damageType} (same value: mental)
[Oq49GGSyBadF10Nx] : object {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx}
damage : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damage} (same value: 9d6)
damageType : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damageType} (same value: mental)
[8uYhIXaRjjjzQqLs] : object {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs}
damage : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damage} (same value: 1d8+6)
damageType : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damageType} (same value: piercing)
[HnT1aQ9ez0pexq1P] : object {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P}
damage : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damage} (same value: 1d6+6)
damageType : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damageType} (same value: piercing)
[nek8yubRTKCW1kD5] : object {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5}
damage : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damage} (same value: 2d10+10)
damageType : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damageType} (same value: bludgeoning)
[IaoxkoygFqqAastw] : object {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw}
damage : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damage} (same value: 1d4+8)
damageType : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damageType} (same value: piercing)
[c0blUKOwFpmNBw0h] : object {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h}
damage : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damage} (same value: 1d4+8)
damageType : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damageType} (same value: piercing)
[qp8X8tq0IIODL7Js] : object {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js}
damage : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damage} (same value: 2d4+8)
damageType : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damageType} (same value: bludgeoning)
[dS41ICzly3GcB4z7] : object {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7}
damage : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damage} (same value: 2d10+6)
damageType : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damageType} (same value: slashing)
[oTSMPup5tQm3VGoR] : object {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR}
damage : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damage} (same value: 2d6)
damageType : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damageType} (same value: spirit)
NG8KXA02T3V6CX0b : object {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b}
category : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.category} (same value: persistent)
damage : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damage} (same value: 2d6)
damageType : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damageType} (same value: spirit)
TfTyPcXqRao0Vifj : object {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj}
damage : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damage} (same value: 3d6)
damageType : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damageType} (same value: spirit)
[actionType] : object {Mystic.items.[].system.actionType}
value : string {Mystic.items.[].system.actionType.value} (4 different values)
action (x15)
passive (x23)
reaction (x4)
free (x1)
[actions] : object {Mystic.items.[].system.actions}
[value] : integer {Mystic.items.[].system.actions.value} (3 different values)
1 (x8)
3 (x3)
2 (x4)
[category] : string {Mystic.items.[].system.category} (10 different values)
offensive (x26)
simple (x11)
defensive (x8)
martial (x5)
unarmored (x5)
light (x3)
scroll (x2)
interaction (x9)
ammo (x2)
wand (x1)
[mod] : object {Mystic.items.[].system.mod}
value : integer {Mystic.items.[].system.mod.value} (7 different values)
5 (x1)
19 (x1)
8 (x1)
14 (x2)
18 (x1)
11 (x1)
24 (x1)
[proficient] : object {Mystic.items.[].system.proficient}
value : integer {Mystic.items.[].system.proficient.value} (same value: 0)
[bonusDamage] : object {Mystic.items.[].system.bonusDamage}
value : integer {Mystic.items.[].system.bonusDamage.value} (same value: 0)
[group] : string {Mystic.items.[].system.group} (10 different values)
knife (x5)
dart (x1)
sword (x3)
cloth (x5)
leather (x3)
spear (x1)
club (x3)
bow (x1)
crossbow (x1)
flail (x1)
[reload] : object {Mystic.items.[].system.reload}
value : string {Mystic.items.[].system.reload.value} (4 different values)
- (x5)
(x9)
0 (x1)
1 (x1)
[runes] : object {Mystic.items.[].system.runes}
potency : integer {Mystic.items.[].system.runes.potency} (3 different values)
0 (x17)
1 (x6)
2 (x1)
property : array<string> {Mystic.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Mystic.items.[].system.runes.property.[]} (same value: wounding)
[striking] : integer {Mystic.items.[].system.runes.striking} (3 different values)
0 (x12)
1 (x3)
2 (x1)
[resilient] : integer {Mystic.items.[].system.runes.resilient} (same value: 0)
[splashDamage] : object {Mystic.items.[].system.splashDamage}
value : integer {Mystic.items.[].system.splashDamage.value} (same value: 0)
[acBonus] : integer {Mystic.items.[].system.acBonus} (3 different values)
0 (x5)
1 (x2)
2 (x1)
[checkPenalty] : integer {Mystic.items.[].system.checkPenalty} (2 different values)
0 (x5)
-1 (x3)
[dexCap] : integer {Mystic.items.[].system.dexCap} (3 different values)
5 (x5)
4 (x2)
3 (x1)
[speedPenalty] : integer {Mystic.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {Mystic.items.[].system.strength} (2 different values)
0 (x2)
1 (x1)
[selfEffect] : object {Mystic.items.[].system.selfEffect}
name : string {Mystic.items.[].system.selfEffect.name} (3 different values)
Effect: Fanatical Frenzy (x1)
Effect: Breach the Abyss (x1)
Effect: Beseech the Spirits (x1)
uuid : string {Mystic.items.[].system.selfEffect.uuid} (3 different values)
Compendium.pf2e.bestiary-effects.Item.Effect: Fanatical Frenzy (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts (x1)
Compendium.pf2e.bestiary-effects.Item.Effect: Beseech the Spirits (x1)
[spell] : object {Mystic.items.[].system.spell}
_id : string {Mystic.items.[].system.spell._id} (3 different values)
ufesBzaUDiAqgDHp (x1)
7qyS4PjLAGJ8vUFB (x1)
i7cfvBnggrYK4LSi (x1)
_stats : object {Mystic.items.[].system.spell._stats}
compendiumSource : string {Mystic.items.[].system.spell._stats.compendiumSource} (3 different values)
Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x1)
Compendium.pf2e.spells-srd.Item.5esP2GVzvxWsMgaX (x1)
Compendium.pf2e.spells-srd.Item.RCbLd7dfquHnuvrZ (x1)
img : string {Mystic.items.[].system.spell.img} (3 different values)
icons/creatures/mammals/bats-movement-flying-black.webp (x1)
systems/pf2e/icons/spells/endure-elements.webp (x1)
systems/pf2e/icons/spells/false-vision.webp (x1)
name : string {Mystic.items.[].system.spell.name} (3 different values)
Fly (x1)
Environmental Endurance (x1)
False Vision (x1)
sort : integer {Mystic.items.[].system.spell.sort} (same value: 0)
system : object {Mystic.items.[].system.spell.system}
[area] : object {Mystic.items.[].system.spell.system.area}
type : string {Mystic.items.[].system.spell.system.area.type} (same value: burst)
value : integer {Mystic.items.[].system.spell.system.area.value} (same value: 100)
cost : object {Mystic.items.[].system.spell.system.cost}
value : string {Mystic.items.[].system.spell.system.cost.value} (same value: )
counteraction : boolean {Mystic.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Mystic.items.[].system.spell.system.damage}
[defense] : mixed
description : object {Mystic.items.[].system.spell.system.description}
value : string {Mystic.items.[].system.spell.system.description.value} (3 different values)
<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fly]</p>
<hr />
<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p> (x1)
<p>You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat).</p>
<hr />
<p><strong>Heightened (3rd)</strong> The target is protected from severe cold and severe heat.</p>
<p><strong>Heightened (5th)</strong> The target is protected from severe cold, severe heat, extreme cold, and extreme heat.</p> (x1)
<p>You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher rank than false vision, the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.</p> (x1)
duration : object {Mystic.items.[].system.spell.system.duration}
sustained : boolean {Mystic.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Mystic.items.[].system.spell.system.duration.value} (2 different values)
5 minutes (x1)
until your next daily preparations (x2)
level : object {Mystic.items.[].system.spell.system.level}
value : integer {Mystic.items.[].system.spell.system.level.value} (3 different values)
4 (x1)
2 (x1)
5 (x1)
location : object {Mystic.items.[].system.spell.system.location}
heightenedLevel : integer {Mystic.items.[].system.spell.system.location.heightenedLevel} (3 different values)
4 (x1)
2 (x1)
5 (x1)
[value] : mixed
publication : object {Mystic.items.[].system.spell.system.publication}
license : string {Mystic.items.[].system.spell.system.publication.license} (same value: ORC)
remaster : boolean {Mystic.items.[].system.spell.system.publication.remaster} (same value: True)
title : string {Mystic.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
range : object {Mystic.items.[].system.spell.system.range}
value : string {Mystic.items.[].system.spell.system.range.value} (same value: touch)
requirements : string {Mystic.items.[].system.spell.system.requirements} (same value: )
rules : ###FoundryRulesObject###
slug : string {Mystic.items.[].system.spell.system.slug} (3 different values)
fly (x1)
environmental-endurance (x1)
false-vision (x1)
target : object {Mystic.items.[].system.spell.system.target}
value : string {Mystic.items.[].system.spell.system.target.value} (3 different values)
1 creature (x1)
1 willing creature (x1)
(x1)
time : object {Mystic.items.[].system.spell.system.time}
value : string {Mystic.items.[].system.spell.system.time.value} (2 different values)
2 (x1)
10 minutes (x2)
traits : object {Mystic.items.[].system.spell.system.traits}
rarity : string {Mystic.items.[].system.spell.system.traits.rarity} (2 different values)
common (x2)
uncommon (x1)
traditions : array<string> {Mystic.items.[].system.spell.system.traits.traditions}
Length: min=2 max=4
Value type: string {Mystic.items.[].system.spell.system.traits.traditions.[]} (4 different values)
arcane (x3)
divine (x2)
occult (x2)
primal (x2)
value : array<string> {Mystic.items.[].system.spell.system.traits.value}
Length: min=2 max=3
Value type: string {Mystic.items.[].system.spell.system.traits.value.[]} (3 different values)
concentrate (x3)
manipulate (x3)
illusion (x1)
type : string {Mystic.items.[].system.spell.type} (same value: spell)
[uses] : object {Mystic.items.[].system.uses}
autoDestroy : boolean {Mystic.items.[].system.uses.autoDestroy} (2 different values)
True (x4)
False (x1)
max : integer {Mystic.items.[].system.uses.max} (same value: 1)
value : integer {Mystic.items.[].system.uses.value} (same value: 1)
[ritual] : object {Mystic.items.[].system.ritual}
primary : object {Mystic.items.[].system.ritual.primary}
check : string {Mystic.items.[].system.ritual.primary.check} (11 different values)
Arcana or Occultism (legendary) (x1)
Occultism (master) (x1)
Arcana (master), Nature (master), Occultism (master), or Religion (master) (x1)
Arcana (master) or Occultism (master) (x1)
Nature (master), Occultism (master) or Religion (master) (x1)
Arcana or Occultism (master) (x1)
Occultism (expert) or Religion (expert) (x1)
Crafting, Nature, or Society (expert) (x1)
Religion (expert) (x3)
Nature or Religion (expert) (x2)
Arcana (expert), Occultism (expert), or Religion (expert) (x1)
secondary : object {Mystic.items.[].system.ritual.secondary}
casters : integer {Mystic.items.[].system.ritual.secondary.casters} (4 different values)
3 (x2)
2 (x7)
1 (x4)
0 (x1)
checks : string {Mystic.items.[].system.ritual.secondary.checks} (all different values)
[stackGroup] : string {Mystic.items.[].system.stackGroup} (2 different values)
arrows (x1)
bolts (x1)
[stowing] : boolean {Mystic.items.[].system.stowing} (same value: True)
[frequency] : object {Mystic.items.[].system.frequency}
max : integer {Mystic.items.[].system.frequency.max} (same value: 1)
per : string {Mystic.items.[].system.frequency.per} (3 different values)
PT1H (x1)
day (x2)
round (x1)
[value] : integer {Mystic.items.[].system.frequency.value} (same value: 1)
[overlays] : object {Mystic.items.[].system.overlays}
[ZxbNsu1w4bhR2fCe] : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
_id : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
overlayType : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
[wUTd1CuL1B5jIquK] : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK}
_id : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
overlayType : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
area : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
type : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
value : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
range : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
time : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
[9Ly51UbFomNFSkwE] : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE}
name : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
overlayType : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system}
area : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area}
type : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
value : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
[mAZRhujP3gA9tb4m] : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m}
name : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
overlayType : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system}
area : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area}
type : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
value : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
[URQWpedXx9fB1fR7] : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7}
name : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
overlayType : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system}
damage : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
0 : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
[category] : mixed
type : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
[defense] : mixed
[wQHuRGaDDW2MemlK] : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK}
_id : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
name : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
overlayType : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
damage : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
0 : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
[category] : mixed
type : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
[UTMlHk0o5FXLlwwM] : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM}
_id : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM)
name : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
overlayType : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
defense : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
save : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
basic : boolean {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
statistic : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
[zjyfdrWBaUVi4O7b] : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b}
_id : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b)
name : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
overlayType : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
defense : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
save : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
basic : boolean {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
statistic : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
2I469pfbYcmFvzOA : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
cUFX7ExSLeoa3vIF : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
zFWsMjoeCnLxqJaV : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
type : string {Mystic.items.[].type} (10 different values)
spellcastingEntry (x11)
spell (x187)
equipment (x16)
melee (x34)
action (x43)
lore (x8)
weapon (x16)
armor (x8)
consumable (x5)
treasure (x1)
[_stats] : object {Mystic.items.[]._stats}
compendiumSource : string {Mystic.items.[]._stats.compendiumSource} (162 different values)
[flags] : object {Mystic.items.[].flags}
pf2e : object {Mystic.items.[].flags.pf2e}
linkedWeapon : string {Mystic.items.[].flags.pf2e.linkedWeapon} (16 different values)
06eBnCT1mpwL5KVO (x1)
CI7lzYFlBUB9ho0E (x1)
oG33jNIpzMZdoZMZ (x1)
7Hepy2bK3kQbRIov (x2)
VR35fUq4ycbD5u66 (x1)
H91fpqLmPSX7S8ow (x1)
y57IAy9trSz1UvG8 (x2)
YKabElQfl3Rcm9qw (x1)
M78l5vgwvoACnTMF (x1)
JUq9R7ysWybwnQuD (x1)
4v5AhctZM57apDtx (x1)
uyqkt7nXgPj2OM5W (x1)
n9rJXw2aS8iyMFMx (x1)
xVDPvmSMiTFU2pTF (x2)
dQl87Fr8JBSmudOd (x1)
hSIjATz6wXS5AlBC (x1)
name : string {Mystic.name} (all different values)
system : object {Mystic.system}
abilities : object {Mystic.system.abilities}
cha : object {Mystic.system.abilities.cha}
mod : integer {Mystic.system.abilities.cha.mod} (8 different values)
1 (x2)
5 (x3)
0 (x2)
4 (x2)
8 (x1)
3 (x2)
-1 (x1)
6 (x1)
con : object {Mystic.system.abilities.con}
mod : integer {Mystic.system.abilities.con.mod} (5 different values)
0 (x2)
1 (x5)
2 (x3)
3 (x3)
-1 (x1)
dex : object {Mystic.system.abilities.dex}
mod : integer {Mystic.system.abilities.dex.mod} (5 different values)
2 (x4)
1 (x2)
4 (x3)
3 (x4)
5 (x1)
int : object {Mystic.system.abilities.int}
mod : integer {Mystic.system.abilities.int.mod} (8 different values)
3 (x1)
4 (x5)
1 (x1)
8 (x1)
6 (x1)
2 (x2)
0 (x2)
5 (x1)
str : object {Mystic.system.abilities.str}
mod : integer {Mystic.system.abilities.str.mod} (5 different values)
0 (x4)
2 (x3)
4 (x3)
1 (x3)
3 (x1)
wis : object {Mystic.system.abilities.wis}
mod : integer {Mystic.system.abilities.wis.mod} (6 different values)
2 (x4)
1 (x1)
3 (x4)
-1 (x1)
4 (x3)
6 (x1)
attributes : object {Mystic.system.attributes}
ac : object {Mystic.system.attributes.ac}
details : string {Mystic.system.attributes.ac.details} (same value: )
value : integer {Mystic.system.attributes.ac.value} (12 different values)
14 (x2)
15 (x1)
23 (x1)
17 (x1)
35 (x1)
22 (x1)
40 (x1)
21 (x2)
29 (x1)
27 (x1)
20 (x1)
28 (x1)
allSaves : object {Mystic.system.attributes.allSaves}
value : string {Mystic.system.attributes.allSaves.value} (2 different values)
(x13)
shared confidence (x1)
hp : object {Mystic.system.attributes.hp}
details : string {Mystic.system.attributes.hp.details} (same value: )
max : integer {Mystic.system.attributes.hp.max} (13 different values)
8 (x2)
35 (x1)
95 (x1)
20 (x1)
230 (x1)
100 (x1)
320 (x1)
60 (x1)
50 (x1)
150 (x1)
140 (x1)
65 (x1)
175 (x1)
temp : integer {Mystic.system.attributes.hp.temp} (same value: 0)
value : integer {Mystic.system.attributes.hp.value} (13 different values)
8 (x2)
35 (x1)
95 (x1)
20 (x1)
230 (x1)
100 (x1)
320 (x1)
60 (x1)
50 (x1)
150 (x1)
140 (x1)
65 (x1)
175 (x1)
speed : object {Mystic.system.attributes.speed}
otherSpeeds : array<> {Mystic.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {Mystic.system.attributes.speed.value} (same value: 25)
[resistances] : array<object> {Mystic.system.attributes.resistances}
Length: min=0 max=1
Value type: object {Mystic.system.attributes.resistances.[]}
doubleVs : array<> {Mystic.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {Mystic.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Mystic.system.attributes.resistances.[].type} (same value: mental)
value : integer {Mystic.system.attributes.resistances.[].value} (2 different values)
20 (x1)
5 (x1)
[adjustment] : mixed
details : object {Mystic.system.details}
blurb : string {Mystic.system.details.blurb} (same value: )
languages : object {Mystic.system.details.languages}
details : string {Mystic.system.details.languages.details} (2 different values)
(x13)
telepathy 100 feet (with eidolon only) (x1)
value : array<string> {Mystic.system.details.languages.value}
Length: min=1 max=5
Value type: string {Mystic.system.details.languages.value.[]} (12 different values)
common (x14)
fey (x5)
jotun (x1)
aklo (x2)
chthonian (x2)
daemonic (x1)
diabolic (x2)
empyrean (x1)
elven (x1)
sakvroth (x1)
shadowtongue (x2)
necril (x2)
level : object {Mystic.system.details.level}
value : integer {Mystic.system.details.level.value} (11 different values)
-1 (x2)
2 (x1)
7 (x2)
1 (x1)
14 (x1)
18 (x1)
4 (x2)
10 (x1)
9 (x1)
5 (x1)
11 (x1)
privateNotes : string {Mystic.system.details.privateNotes} (same value: )
publicNotes : string {Mystic.system.details.publicNotes} (all different values)
publication : object {Mystic.system.details.publication}
license : string {Mystic.system.details.publication.license} (same value: ORC)
remaster : boolean {Mystic.system.details.publication.remaster} (same value: True)
title : string {Mystic.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Mystic.system.initiative}
statistic : string {Mystic.system.initiative.statistic} (same value: perception)
perception : object {Mystic.system.perception}
details : string {Mystic.system.perception.details} (same value: )
mod : integer {Mystic.system.perception.mod} (10 different values)
4 (x2)
7 (x2)
14 (x1)
23 (x1)
15 (x1)
31 (x1)
10 (x3)
19 (x1)
16 (x1)
20 (x1)
senses : array<object> {Mystic.system.perception.senses}
Length: min=0 max=1
Value type: object {Mystic.system.perception.senses.[]}
acuity : string {Mystic.system.perception.senses.[].acuity} (same value: imprecise)
range : integer {Mystic.system.perception.senses.[].range} (same value: 60)
type : string {Mystic.system.perception.senses.[].type} (same value: spiritsense)
resources : object {Mystic.system.resources}
[focus] : object {Mystic.system.resources.focus}
max : integer {Mystic.system.resources.focus.max} (same value: 1)
value : integer {Mystic.system.resources.focus.value} (same value: 1)
saves : object {Mystic.system.saves}
fortitude : object {Mystic.system.saves.fortitude}
saveDetail : string {Mystic.system.saves.fortitude.saveDetail} (same value: )
value : integer {Mystic.system.saves.fortitude.value} (12 different values)
2 (x1)
7 (x2)
12 (x1)
23 (x1)
13 (x1)
27 (x1)
8 (x1)
11 (x2)
18 (x1)
3 (x1)
14 (x1)
19 (x1)
reflex : object {Mystic.system.saves.reflex}
saveDetail : string {Mystic.system.saves.reflex.saveDetail} (same value: )
value : integer {Mystic.system.saves.reflex.value} (11 different values)
4 (x1)
7 (x1)
15 (x1)
8 (x1)
25 (x1)
12 (x4)
28 (x1)
16 (x1)
6 (x1)
17 (x1)
19 (x1)
will : object {Mystic.system.saves.will}
saveDetail : string {Mystic.system.saves.will.saveDetail} (2 different values)
(x13)
(or +2 vs. higher-ranking members of the cult) (x1)
value : integer {Mystic.system.saves.will.value} (13 different values)
6 (x1)
9 (x1)
18 (x1)
4 (x1)
26 (x1)
15 (x1)
33 (x1)
12 (x1)
10 (x2)
19 (x1)
20 (x1)
11 (x1)
24 (x1)
skills : object {Mystic.system.skills}
[arcana] : object {Mystic.system.skills.arcana}
base : integer {Mystic.system.skills.arcana.base} (6 different values)
5 (x1)
13 (x1)
25 (x1)
16 (x1)
34 (x1)
11 (x1)
[special] : array<> {Mystic.system.skills.arcana.special}
Length: min=0 max=0
Value type: mixed
[diplomacy] : object {Mystic.system.skills.diplomacy}
base : integer {Mystic.system.skills.diplomacy.base} (7 different values)
3 (x1)
14 (x1)
11 (x1)
31 (x1)
10 (x1)
17 (x1)
21 (x1)
[special] : array<object> {Mystic.system.skills.diplomacy.special}
Length: min=0 max=1
Value type: object {Mystic.system.skills.diplomacy.special.[]}
base : integer {Mystic.system.skills.diplomacy.special.[].base} (2 different values)
13 (x1)
25 (x1)
label : string {Mystic.system.skills.diplomacy.special.[].label} (2 different values)
with demons (x1)
with spirits (x1)
predicate : array<string> {Mystic.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {Mystic.system.skills.diplomacy.special.[].predicate.[]} (2 different values)
target:trait:demon (x1)
target:trait:spirit (x1)
[occultism] : object {Mystic.system.skills.occultism}
base : integer {Mystic.system.skills.occultism.base} (10 different values)
5 (x2)
8 (x1)
17 (x1)
4 (x1)
29 (x1)
36 (x1)
12 (x1)
19 (x1)
13 (x1)
22 (x1)
[special] : array<> {Mystic.system.skills.occultism.special}
Length: min=0 max=0
Value type: mixed
[society] : object {Mystic.system.skills.society}
base : integer {Mystic.system.skills.society.base} (6 different values)
5 (x2)
13 (x1)
4 (x1)
12 (x1)
6 (x1)
17 (x1)
[special] : array<> {Mystic.system.skills.society.special}
Length: min=0 max=0
Value type: mixed
[deception] : object {Mystic.system.skills.deception}
base : integer {Mystic.system.skills.deception.base} (8 different values)
7 (x1)
16 (x1)
3 (x1)
25 (x1)
35 (x1)
9 (x1)
12 (x1)
21 (x1)
[special] : array<> {Mystic.system.skills.deception.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Mystic.system.skills.intimidation}
base : integer {Mystic.system.skills.intimidation.base} (7 different values)
5 (x1)
16 (x1)
3 (x1)
23 (x1)
11 (x1)
21 (x2)
8 (x1)
special : array<> {Mystic.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
[medicine] : object {Mystic.system.skills.medicine}
base : integer {Mystic.system.skills.medicine.base} (same value: 5)
[stealth] : object {Mystic.system.skills.stealth}
base : integer {Mystic.system.skills.stealth.base} (5 different values)
7 (x1)
6 (x1)
24 (x1)
10 (x1)
17 (x1)
[survival] : object {Mystic.system.skills.survival}
base : integer {Mystic.system.skills.survival.base} (2 different values)
5 (x1)
15 (x1)
[religion] : object {Mystic.system.skills.religion}
base : integer {Mystic.system.skills.religion.base} (3 different values)
15 (x2)
34 (x1)
8 (x1)
[nature] : object {Mystic.system.skills.nature}
base : integer {Mystic.system.skills.nature.base} (2 different values)
34 (x1)
19 (x1)
[special] : array<> {Mystic.system.skills.nature.special}
Length: min=0 max=0
Value type: mixed
[acrobatics] : object {Mystic.system.skills.acrobatics}
base : integer {Mystic.system.skills.acrobatics.base} (2 different values)
12 (x1)
10 (x1)
[athletics] : object {Mystic.system.skills.athletics}
base : integer {Mystic.system.skills.athletics.base} (2 different values)
8 (x1)
20 (x1)
[performance] : object {Mystic.system.skills.performance}
base : integer {Mystic.system.skills.performance.base} (3 different values)
12 (x1)
5 (x1)
17 (x1)
[special] : array<object> {Mystic.system.skills.performance.special}
Length: min=1 max=1
Value type: object {Mystic.system.skills.performance.special.[]}
base : integer {Mystic.system.skills.performance.special.[].base} (same value: 11)
label : string {Mystic.system.skills.performance.special.[].label} (same value: when fortune-telling)
predicate : array<string> {Mystic.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {Mystic.system.skills.performance.special.[].predicate.[]} (same value: action:perform:fortune-telling)
traits : object {Mystic.system.traits}
rarity : string {Mystic.system.traits.rarity} (3 different values)
common (x11)
rare (x2)
uncommon (x1)
size : object {Mystic.system.traits.size}
value : string {Mystic.system.traits.size.value} (same value: med)
value : array<string> {Mystic.system.traits.value}
Length: min=2 max=4
Value type: string {Mystic.system.traits.value.[]} (4 different values)
human (x14)
humanoid (x14)
chaotic (x1)
evil (x2)
type : string {Mystic.type} (same value: npc)