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Pf2eDataScrapper/output/pf2e/packs/Primalist.txt
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Primalist
Different values: 7
=====================================
object {Primalist}
_id : string {Primalist._id} (all different values)
folder : string {Primalist.folder} (same value: NXLLrzjLoM8FaANa)
img : string {Primalist.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {Primalist.items}
Length: min=9 max=34
Value type: object {Primalist.items.[]}
_id : string {Primalist.items.[]._id} (160 different values)
img : string {Primalist.items.[].img} (83 different values)
name : string {Primalist.items.[].name} (105 different values)
sort : integer {Primalist.items.[].sort} (34 different values)
system : object {Primalist.items.[].system}
[autoHeightenLevel] : object {Primalist.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {Primalist.items.[].system.description}
value : string {Primalist.items.[].system.description.value} (102 different values)
[prepared] : object {Primalist.items.[].system.prepared}
[flexible] : boolean {Primalist.items.[].system.prepared.flexible} (same value: False)
value : string {Primalist.items.[].system.prepared.value} (4 different values)
prepared (x4)
focus (x4)
innate (x1)
spontaneous (x1)
[proficiency] : object {Primalist.items.[].system.proficiency}
value : integer {Primalist.items.[].system.proficiency.value} (same value: 1)
publication : object {Primalist.items.[].system.publication}
license : string {Primalist.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Primalist.items.[].system.publication.remaster} (same value: True)
title : string {Primalist.items.[].system.publication.title} (4 different values)
(x50)
Pathfinder Player Core (x106)
Pathfinder GM Core (x2)
Pathfinder Monster Core (x2)
rules : ###FoundryRulesObject###
[slots] : object {Primalist.items.[].system.slots}
[slot0] : object {Primalist.items.[].system.slots.slot0}
max : integer {Primalist.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Primalist.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Primalist.items.[].system.slots.slot0.prepared.[]}
id : string {Primalist.items.[].system.slots.slot0.prepared.[].id} (20 different values)
BAi7pBcIO5xS3oO6 (x1)
9PhJjvc9c0ZXPHCI (x1)
PZDU4v3VykiBjjZQ (x1)
nhiR8xQpmiKwyiCt (x1)
w4c2b4l1f45XQxW4 (x1)
yul7rQCzwiMnEesL (x1)
FWnz2DzB8HSWC5Bo (x1)
q7DVdAc4Io6I844X (x1)
nzXx3OmiA2uiV0Qr (x1)
fOvudgpPKFjOPDhf (x1)
N9ETlvgHPuDpKTBg (x1)
KeKXZtjkEWazuYvK (x1)
rRMlqRy47JCnGLQC (x1)
CI3SzZVFwkYmyxrf (x1)
skUG2mfkboejHthM (x1)
c0q73KaZC4dzfrhB (x1)
GGlB3uEI06bRPHqf (x1)
GYWrRKzJ8Ylt3Eim (x1)
igOe3CacYVkwA2Vk (x1)
jkqZlYQO7Lf4AWoB (x1)
[slot1] : object {Primalist.items.[].system.slots.slot1}
max : integer {Primalist.items.[].system.slots.slot1.max} (3 different values)
3 (x3)
2 (x1)
4 (x1)
[prepared] : array<object> {Primalist.items.[].system.slots.slot1.prepared}
Length: min=2 max=3
Value type: object {Primalist.items.[].system.slots.slot1.prepared.[]}
id : string {Primalist.items.[].system.slots.slot1.prepared.[].id} (10 different values)
VyECUxJOgIIkg4kF (x1)
ChFF3roQ6QJ1usI6 (x1)
uCGYimgqYU9G0wcS (x1)
KJvvvMp8qZMmjZGF (x1)
CQyK9QXqquRAW2mG (x1)
dYXa8HeS21NDvcJq (x1)
ZOZnFFcykjXFXC11 (x1)
Y5wAtUN0LTkT5N5U (x1)
EYGtsCMmsapgRWcG (x2)
l80EyOjcbi1O7DqL (x1)
[value] : integer {Primalist.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {Primalist.items.[].system.slots.slot2}
max : integer {Primalist.items.[].system.slots.slot2.max} (2 different values)
3 (x3)
4 (x1)
[prepared] : array<object> {Primalist.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Primalist.items.[].system.slots.slot2.prepared.[]}
id : string {Primalist.items.[].system.slots.slot2.prepared.[].id} (8 different values)
gsyLo7jQawf7CJ39 (x1)
ZZQubGBtOssWbOOb (x1)
EfUuwPvaGGrbv6AX (x1)
QpFfr7Ji9pocfacu (x1)
G6i1hn7KUDHEHsKD (x1)
yntX66bTpHFaYmIh (x1)
3qFD2fASqfQEZyIm (x1)
Rapbzjw6SdgKHxga (x2)
[value] : integer {Primalist.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {Primalist.items.[].system.slots.slot3}
max : integer {Primalist.items.[].system.slots.slot3.max} (2 different values)
3 (x2)
4 (x1)
[prepared] : array<object> {Primalist.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Primalist.items.[].system.slots.slot3.prepared.[]}
id : string {Primalist.items.[].system.slots.slot3.prepared.[].id} (5 different values)
jGuWeEG5ze9TmKmb (x1)
937umuOHjN3sssB8 (x1)
Da4IBCWS1UA6vlVP (x1)
aMulAxyRRTo7ZnaQ (x2)
tG1voc8Q1mlhSC7a (x1)
[value] : integer {Primalist.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {Primalist.items.[].system.slots.slot4}
max : integer {Primalist.items.[].system.slots.slot4.max} (3 different values)
2 (x1)
4 (x1)
3 (x1)
[prepared] : array<object> {Primalist.items.[].system.slots.slot4.prepared}
Length: min=2 max=3
Value type: object {Primalist.items.[].system.slots.slot4.prepared.[]}
id : string {Primalist.items.[].system.slots.slot4.prepared.[].id} (5 different values)
nntNQTzHPj1aj3YN (x1)
ABGaCzkHvpapjW1h (x1)
G10XGnnDc1dWBbbq (x1)
Wkneu9BqAioMMpJW (x1)
WpwZBrbXyaZb3PYl (x1)
[value] : integer {Primalist.items.[].system.slots.slot4.value} (same value: 4)
[slot10] : object {Primalist.items.[].system.slots.slot10}
max : integer {Primalist.items.[].system.slots.slot10.max} (same value: 1)
value : integer {Primalist.items.[].system.slots.slot10.value} (same value: 1)
[slot5] : object {Primalist.items.[].system.slots.slot5}
max : integer {Primalist.items.[].system.slots.slot5.max} (2 different values)
4 (x1)
3 (x1)
[value] : integer {Primalist.items.[].system.slots.slot5.value} (same value: 4)
prepared : array<object> {Primalist.items.[].system.slots.slot5.prepared}
Length: min=3 max=3
Value type: object {Primalist.items.[].system.slots.slot5.prepared.[]}
id : string {Primalist.items.[].system.slots.slot5.prepared.[].id} (3 different values)
mr9D2KFSXOYqBT6B (x1)
w8c6oL6adXfGmE7m (x1)
8MnjxWHhp2i5E7y1 (x1)
[slot6] : object {Primalist.items.[].system.slots.slot6}
max : integer {Primalist.items.[].system.slots.slot6.max} (2 different values)
4 (x1)
3 (x1)
[value] : integer {Primalist.items.[].system.slots.slot6.value} (same value: 4)
prepared : array<object> {Primalist.items.[].system.slots.slot6.prepared}
Length: min=3 max=3
Value type: object {Primalist.items.[].system.slots.slot6.prepared.[]}
id : string {Primalist.items.[].system.slots.slot6.prepared.[].id} (3 different values)
8MnjxWHhp2i5E7y1 (x1)
IecKmRH5vpBXRxrL (x1)
YBWLWwd1cL9hlqxX (x1)
[slot7] : object {Primalist.items.[].system.slots.slot7}
max : integer {Primalist.items.[].system.slots.slot7.max} (2 different values)
4 (x1)
2 (x1)
[value] : integer {Primalist.items.[].system.slots.slot7.value} (same value: 4)
prepared : array<object> {Primalist.items.[].system.slots.slot7.prepared}
Length: min=2 max=2
Value type: object {Primalist.items.[].system.slots.slot7.prepared.[]}
id : string {Primalist.items.[].system.slots.slot7.prepared.[].id} (2 different values)
DX6bJAf9MZOAXOVA (x1)
nyBhK1bPp4ICRht1 (x1)
[slot8] : object {Primalist.items.[].system.slots.slot8}
max : integer {Primalist.items.[].system.slots.slot8.max} (same value: 4)
value : integer {Primalist.items.[].system.slots.slot8.value} (same value: 4)
[slot9] : object {Primalist.items.[].system.slots.slot9}
max : integer {Primalist.items.[].system.slots.slot9.max} (same value: 4)
value : integer {Primalist.items.[].system.slots.slot9.value} (same value: 4)
[slug] : string {Primalist.items.[].system.slug} (79 different values)
[spelldc] : object {Primalist.items.[].system.spelldc}
dc : integer {Primalist.items.[].system.spelldc.dc} (6 different values)
25 (x2)
17 (x2)
20 (x2)
26 (x1)
44 (x1)
33 (x2)
value : integer {Primalist.items.[].system.spelldc.value} (6 different values)
17 (x1)
0 (x4)
12 (x1)
18 (x1)
37 (x1)
25 (x2)
[tradition] : object {Primalist.items.[].system.tradition}
value : string {Primalist.items.[].system.tradition.value} (same value: primal)
traits : object {Primalist.items.[].system.traits}
[rarity] : string {Primalist.items.[].system.traits.rarity} (2 different values)
common (x102)
uncommon (x6)
[traditions] : array<string> {Primalist.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Primalist.items.[].system.traits.traditions.[]} (4 different values)
arcane (x60)
divine (x29)
occult (x20)
primal (x81)
[value] : array<string> {Primalist.items.[].system.traits.value}
Length: min=0 max=9
Value type: string {Primalist.items.[].system.traits.value.[]} (61 different values)
[integrated] : mixed
[otherTags] : array<string> {Primalist.items.[].system.traits.otherTags}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.traits.otherTags.[]} (same value: handwraps-of-mighty-blows)
[area] : object {Primalist.items.[].system.area}
type : string {Primalist.items.[].system.area.type} (3 different values)
burst (x10)
line (x5)
emanation (x3)
value : integer {Primalist.items.[].system.area.value} (all different values)
[details] : string {Primalist.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
[cost] : object {Primalist.items.[].system.cost}
value : string {Primalist.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Primalist.items.[].system.counteraction} (2 different values)
False (x84)
True (x1)
[damage] : object {Primalist.items.[].system.damage}
[0] : object {Primalist.items.[].system.damage.0}
applyMod : boolean {Primalist.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.0.formula} (10 different values)
6d6 (x1)
4d12 (x1)
3d4 (x2)
1d6+4 (x3)
2d4 (x2)
2d6 (x3)
1d8 (x4)
3d10 (x1)
8d12 (x1)
8d6 (x1)
kinds : array<string> {Primalist.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Primalist.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x15)
healing (x7)
materials : array<> {Primalist.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.0.type} (all different values)
[C34n7XTpCLCXJWwt] : object {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt}
applyMod : boolean {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
kinds : array<string> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
[cQDyW0QpjJ38MlSi] : object {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
kinds : array<string> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
[damageType] : string {Primalist.items.[].system.damage.damageType} (3 different values)
piercing (x5)
bludgeoning (x4)
slashing (x1)
[dice] : integer {Primalist.items.[].system.damage.dice} (same value: 1)
[die] : string {Primalist.items.[].system.damage.die} (3 different values)
d6 (x3)
d4 (x4)
d8 (x3)
[6aFqAhfOSz7ukuwr] : object {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr}
applyMod : boolean {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
kinds : array<string> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
[K00cW8XZuHvutOhE] : object {Primalist.items.[].system.damage.K00cW8XZuHvutOhE}
applyMod : boolean {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
kinds : array<string> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
[3Pz4NTLXD2rzKgf4] : object {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4}
applyMod : boolean {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
category : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent)
formula : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2)
kinds : array<string> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed)
[1] : object {Primalist.items.[].system.damage.1}
applyMod : boolean {Primalist.items.[].system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.1.formula} (same value: 3d10)
kinds : array<string> {Primalist.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.1.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.1.type} (same value: bludgeoning)
[2] : object {Primalist.items.[].system.damage.2}
applyMod : boolean {Primalist.items.[].system.damage.2.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.2.formula} (same value: 3d10)
kinds : array<string> {Primalist.items.[].system.damage.2.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.2.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.2.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.2.type} (same value: cold)
[3] : object {Primalist.items.[].system.damage.3}
applyMod : boolean {Primalist.items.[].system.damage.3.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.3.formula} (same value: 3d10)
kinds : array<string> {Primalist.items.[].system.damage.3.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.3.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.3.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.3.type} (same value: electricity)
[4] : object {Primalist.items.[].system.damage.4}
applyMod : boolean {Primalist.items.[].system.damage.4.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.4.formula} (same value: 3d10)
kinds : array<string> {Primalist.items.[].system.damage.4.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.4.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.4.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.4.type} (same value: bludgeoning)
[5] : object {Primalist.items.[].system.damage.5}
applyMod : boolean {Primalist.items.[].system.damage.5.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.5.formula} (same value: 3d10)
kinds : array<string> {Primalist.items.[].system.damage.5.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.5.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.5.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.5.type} (same value: fire)
[UteO1cYHknNfsDxQ] : object {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ}
applyMod : boolean {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6)
kinds : array<string> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force)
[dFAvAi8vt0k4MIyH] : object {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH}
applyMod : boolean {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8)
kinds : array<string> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold)
[yI4fzrhnbFxup4Ep] : object {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
kinds : array<string> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
[3bsJUDEgedKhPx6T] : object {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T}
applyMod : boolean {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
kinds : array<string> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
materials : array<> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
[defense] : object {Primalist.items.[].system.defense}
save : object {Primalist.items.[].system.defense.save}
basic : boolean {Primalist.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x15)
statistic : string {Primalist.items.[].system.defense.save.statistic} (2 different values)
fortitude (x12)
reflex (x12)
[duration] : object {Primalist.items.[].system.duration}
sustained : boolean {Primalist.items.[].system.duration.sustained} (2 different values)
False (x81)
True (x4)
value : string {Primalist.items.[].system.duration.value} (12 different values)
5 minutes (x4)
varies (x2)
(x35)
1 minute (x21)
10 minutes or 8 hours (x2)
10 minutes (x9)
until the start of your next turn (x3)
until your next daily preparations (x3)
see text (x1)
8 hours (x1)
1 hour (x3)
unlimited (x1)
[level] : object {Primalist.items.[].system.level}
value : integer {Primalist.items.[].system.level.value} (11 different values)
4 (x5)
3 (x10)
2 (x13)
1 (x45)
0 (x20)
10 (x1)
9 (x2)
8 (x1)
7 (x2)
6 (x5)
5 (x4)
[location] : object {Primalist.items.[].system.location}
value : string {Primalist.items.[].system.location.value} (10 different values)
Eu0sE0DKPQvaRN5z (x16)
G2dwiRhV1xmYNdBQ (x1)
kbljoEgww15jnADV (x1)
9RsB2IrxHU1xP4MG (x7)
5J2YI9CCvWwvf8vd (x11)
abCcgWyz8dguOJqw (x1)
KMOHUKYmHJwInKE9 (x2)
R6ecvaaGseIKhuak (x24)
y4cEf02xRHzMd7mW (x21)
22ABeYPMmIl5iVCi (x1)
[heightenedLevel] : integer {Primalist.items.[].system.location.heightenedLevel} (10 different values)
10 (x1)
9 (x2)
8 (x2)
7 (x2)
6 (x2)
5 (x2)
4 (x2)
3 (x2)
2 (x2)
1 (x2)
[range] : mixed
object {Primalist.items.[].system.range}
value : string {Primalist.items.[].system.range.value} (10 different values)
touch (x12)
120 feet (x12)
500 feet (x4)
(x21)
60 feet (x9)
30 feet (x21)
varies (x3)
1,000 feet (x1)
800 feet (x1)
10 feet (x1)
integer {Primalist.items.[].system.range} (2 different values)
50 (x2)
100 (x2)
[requirements] : string {Primalist.items.[].system.requirements} (same value: )
[target] : object {Primalist.items.[].system.target}
value : string {Primalist.items.[].system.target.value} (20 different values)
1 creature (x17)
1 flying creature (x2)
(x40)
the triggering creature (x2)
1 or 2 creatures (x2)
1 falling creature (x3)
1 creature that is undead or otherwise has void healing (x1)
1 willing living creature or 1 undead (x2)
1 willing creature (x4)
1 willing living animal (x1)
1 willing creature that is your companion (x1)
1 dying creature (x2)
1 magic item or spell effect (x1)
up to 10 creatures (x1)
1 creature, plus any number of additional creatures (x1)
1 creature touched (x1)
up to 5 creatures (x1)
1 creature or object (x1)
1 willing living creature (x1)
1 object (cook, lift, or tidy only) (x1)
[time] : object {Primalist.items.[].system.time}
value : string {Primalist.items.[].system.time.value} (8 different values)
2 (x63)
3 (x8)
reaction (x5)
1 to 3 (x2)
1 minute (x3)
1 (x2)
1 or 2 (x1)
10 minutes (x1)
[heightening] : object {Primalist.items.[].system.heightening}
[damage] : object {Primalist.items.[].system.heightening.damage}
[0] : string {Primalist.items.[].system.heightening.damage.0} (5 different values)
2d6 (x2)
1d12 (x2)
1d4 (x4)
1d6 (x3)
1d8 (x3)
[cQDyW0QpjJ38MlSi] : string {Primalist.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
[6aFqAhfOSz7ukuwr] : string {Primalist.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
[K00cW8XZuHvutOhE] : string {Primalist.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
[3Pz4NTLXD2rzKgf4] : string {Primalist.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1)
[dFAvAi8vt0k4MIyH] : string {Primalist.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8)
[yI4fzrhnbFxup4Ep] : string {Primalist.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
[3bsJUDEgedKhPx6T] : string {Primalist.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
[interval] : integer {Primalist.items.[].system.heightening.interval} (2 different values)
1 (x20)
2 (x1)
type : string {Primalist.items.[].system.heightening.type} (2 different values)
interval (x21)
fixed (x6)
[levels] : object {Primalist.items.[].system.heightening.levels}
[6] : object {Primalist.items.[].system.heightening.levels.6}
target : object {Primalist.items.[].system.heightening.levels.6.target}
value : string {Primalist.items.[].system.heightening.levels.6.target.value} (2 different values)
10 willing creatures (x1)
10 creatures (x1)
[10] : object {Primalist.items.[].system.heightening.levels.10}
area : object {Primalist.items.[].system.heightening.levels.10.area}
type : string {Primalist.items.[].system.heightening.levels.10.area.type} (same value: burst)
value : integer {Primalist.items.[].system.heightening.levels.10.area.value} (same value: 1000)
range : object {Primalist.items.[].system.heightening.levels.10.range}
value : string {Primalist.items.[].system.heightening.levels.10.range.value} (same value: 2000 feet)
[8] : object {Primalist.items.[].system.heightening.levels.8}
damage : object {Primalist.items.[].system.heightening.levels.8.damage}
0 : object {Primalist.items.[].system.heightening.levels.8.damage.0}
applyMod : boolean {Primalist.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10)
materials : array<> {Primalist.items.[].system.heightening.levels.8.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.heightening.levels.8.damage.0.type} (same value: vitality)
[9] : object {Primalist.items.[].system.heightening.levels.9}
damage : object {Primalist.items.[].system.heightening.levels.9.damage}
0 : object {Primalist.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Primalist.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Primalist.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12)
materials : array<> {Primalist.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.items.[].system.heightening.levels.9.damage.0.type} (same value: vitality)
[7] : object {Primalist.items.[].system.heightening.levels.7}
target : object {Primalist.items.[].system.heightening.levels.7.target}
value : string {Primalist.items.[].system.heightening.levels.7.target.value} (2 different values)
6 creatures (x1)
5 creatures (x1)
4 : object {Primalist.items.[].system.heightening.levels.4}
target : object {Primalist.items.[].system.heightening.levels.4.target}
value : string {Primalist.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures)
[area] : integer {Primalist.items.[].system.heightening.area} (same value: 0)
[overlays] : object {Primalist.items.[].system.overlays}
[eOCNn2ohYAvsYZjn] : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
overlayType : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[xYyA7CV1GaFTRjBQ] : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
name : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
overlayType : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
heightening : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
range : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
[37gy7l19tik74o4s] : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[7qdtetowq348s9oc] : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[lfxcoz2d3f8j2zq1] : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[URQWpedXx9fB1fR7] : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7}
name : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing))
overlayType : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
system : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system}
damage : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
0 : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
[category] : mixed
type : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing)
[defense] : mixed
[wQHuRGaDDW2MemlK] : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK}
_id : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK)
name : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing))
overlayType : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
system : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
damage : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
0 : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
[category] : mixed
type : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing)
[b1ms5uwp9vwblhkq] : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq}
_id : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
overlayType : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
system : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
0 : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
formula : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
heightening : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
0 : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
range : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
time : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
traits : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
traditions : array<> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
Length: min=0 max=0
Value type: mixed
value : array<string> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
Length: min=6 max=6
Value type: string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
concentrate (x1)
druid (x1)
focus (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[md8ss7iwxhth4y5f] : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f}
_id : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
overlayType : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
sort : integer {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
system : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system}
range : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
time : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
[baseItem] : string {Primalist.items.[].system.baseItem} (12 different values)
spear (x1)
wooden-shield (x1)
hide-armor (x2)
sling (x2)
staff (x1)
leather-armor (x3)
sickle (x1)
longbow (x1)
spiked-gauntlet (x1)
explorers-clothing (x1)
longspear (x1)
composite-longbow (x1)
[bonus] : object {Primalist.items.[].system.bonus}
value : integer {Primalist.items.[].system.bonus.value} (14 different values)
0 (x9)
16 (x3)
14 (x2)
15 (x1)
7 (x2)
6 (x1)
9 (x1)
11 (x2)
18 (x1)
17 (x1)
1 (x1)
32 (x1)
24 (x1)
23 (x2)
[bonusDamage] : object {Primalist.items.[].system.bonusDamage}
value : integer {Primalist.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Primalist.items.[].system.bulk}
value : mixed
integer {Primalist.items.[].system.bulk.value} (3 different values)
1 (x7)
2 (x5)
0 (x2)
float {Primalist.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Primalist.items.[].system.category} (11 different values)
simple (x7)
medium (x2)
scroll (x1)
interaction (x6)
defensive (x7)
offensive (x11)
light (x3)
ammo (x3)
martial (x2)
unarmed (x1)
unarmored (x1)
[containerId] : mixed
[equipped] : object {Primalist.items.[].system.equipped}
carryType : string {Primalist.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {Primalist.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {Primalist.items.[].system.equipped.inSlot} (same value: True)
[group] : string {Primalist.items.[].system.group} (8 different values)
spear (x2)
leather (x5)
sling (x2)
club (x1)
knife (x1)
bow (x2)
brawling (x2)
cloth (x1)
[hardness] : integer {Primalist.items.[].system.hardness} (2 different values)
0 (x22)
3 (x1)
[hp] : object {Primalist.items.[].system.hp}
max : integer {Primalist.items.[].system.hp.max} (2 different values)
0 (x22)
12 (x1)
value : integer {Primalist.items.[].system.hp.value} (2 different values)
0 (x22)
12 (x1)
[material] : object {Primalist.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Primalist.items.[].system.price}
value : object {Primalist.items.[].system.price.value}
[sp] : integer {Primalist.items.[].system.price.value.sp} (4 different values)
1 (x3)
2 (x1)
3 (x1)
5 (x1)
[gp] : integer {Primalist.items.[].system.price.value.gp} (all different values)
[cp] : integer {Primalist.items.[].system.price.value.cp} (same value: 1)
[per] : integer {Primalist.items.[].system.price.per} (same value: 10)
[quantity] : integer {Primalist.items.[].system.quantity} (4 different values)
1 (x19)
2 (x1)
10 (x2)
20 (x1)
[reload] : object {Primalist.items.[].system.reload}
value : string {Primalist.items.[].system.reload.value} (4 different values)
- (x1)
1 (x2)
(x5)
0 (x2)
[runes] : object {Primalist.items.[].system.runes}
[potency] : integer {Primalist.items.[].system.runes.potency} (3 different values)
1 (x5)
0 (x9)
2 (x2)
[property] : array<> {Primalist.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Primalist.items.[].system.runes.striking} (3 different values)
0 (x6)
1 (x3)
2 (x1)
[reinforcing] : integer {Primalist.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Primalist.items.[].system.runes.resilient} (3 different values)
0 (x4)
2 (x1)
1 (x1)
[size] : string {Primalist.items.[].system.size} (same value: med)
[splashDamage] : object {Primalist.items.[].system.splashDamage}
value : integer {Primalist.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Primalist.items.[].system.usage}
[canBeAmmo] : boolean {Primalist.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Primalist.items.[].system.usage.value} (5 different values)
held-in-one-hand (x11)
other (x1)
held-in-one-plus-hands (x2)
worngloves (x1)
held-in-two-hands (x1)
[acBonus] : integer {Primalist.items.[].system.acBonus} (4 different values)
2 (x1)
3 (x2)
1 (x3)
0 (x1)
[speedPenalty] : integer {Primalist.items.[].system.speedPenalty} (2 different values)
0 (x5)
-5 (x2)
[checkPenalty] : integer {Primalist.items.[].system.checkPenalty} (3 different values)
-2 (x2)
-1 (x3)
0 (x1)
[dexCap] : integer {Primalist.items.[].system.dexCap} (3 different values)
2 (x2)
4 (x3)
5 (x1)
[strength] : integer {Primalist.items.[].system.strength} (2 different values)
2 (x2)
0 (x3)
[spell] : object {Primalist.items.[].system.spell}
_id : string {Primalist.items.[].system.spell._id} (same value: XGBngYNDNYV9Xd4e)
_stats : object {Primalist.items.[].system.spell._stats}
compendiumSource : string {Primalist.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.0qaqksrGGDj74HXE)
img : string {Primalist.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/glitterdust.webp)
name : string {Primalist.items.[].system.spell.name} (same value: Revealing Light)
sort : integer {Primalist.items.[].system.spell.sort} (same value: 0)
system : object {Primalist.items.[].system.spell.system}
area : object {Primalist.items.[].system.spell.system.area}
type : string {Primalist.items.[].system.spell.system.area.type} (same value: burst)
value : integer {Primalist.items.[].system.spell.system.area.value} (same value: 10)
cost : object {Primalist.items.[].system.spell.system.cost}
value : string {Primalist.items.[].system.spell.system.cost.value} (same value: )
counteraction : boolean {Primalist.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Primalist.items.[].system.spell.system.damage}
defense : object {Primalist.items.[].system.spell.system.defense}
save : object {Primalist.items.[].system.spell.system.defense.save}
basic : boolean {Primalist.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {Primalist.items.[].system.spell.system.defense.save.statistic} (same value: reflex)
description : object {Primalist.items.[].system.spell.system.description}
value : string {Primalist.items.[].system.spell.system.description.value} (same value: <p>A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by <em>revealing light</em> is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. If the creature was @UUID[Compendium.pf2e.conditionitems.Item.Invisible], it becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed] instead. If the creature was already concealed for any other reason, it is no longer concealed.</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected.</p>
<p><strong>Success</strong> The light affects the creature for 2 rounds.</p>
<p><strong>Failure</strong> The light affects the creature for 1 minute.</p>
<p><strong>Critical Failure</strong> The light affects the creature for 10 minutes.</p>)
duration : object {Primalist.items.[].system.spell.system.duration}
sustained : boolean {Primalist.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Primalist.items.[].system.spell.system.duration.value} (same value: varies)
level : object {Primalist.items.[].system.spell.system.level}
value : integer {Primalist.items.[].system.spell.system.level.value} (same value: 2)
location : object {Primalist.items.[].system.spell.system.location}
heightenedLevel : integer {Primalist.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
[value] : mixed
publication : object {Primalist.items.[].system.spell.system.publication}
license : string {Primalist.items.[].system.spell.system.publication.license} (same value: ORC)
remaster : boolean {Primalist.items.[].system.spell.system.publication.remaster} (same value: True)
title : string {Primalist.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core)
range : object {Primalist.items.[].system.spell.system.range}
value : string {Primalist.items.[].system.spell.system.range.value} (same value: 120 feet)
requirements : string {Primalist.items.[].system.spell.system.requirements} (same value: )
rules : ###FoundryRulesObject###
slug : string {Primalist.items.[].system.spell.system.slug} (same value: revealing-light)
target : object {Primalist.items.[].system.spell.system.target}
value : string {Primalist.items.[].system.spell.system.target.value} (same value: )
time : object {Primalist.items.[].system.spell.system.time}
value : string {Primalist.items.[].system.spell.system.time.value} (same value: 2)
traits : object {Primalist.items.[].system.spell.system.traits}
rarity : string {Primalist.items.[].system.spell.system.traits.rarity} (same value: common)
traditions : array<string> {Primalist.items.[].system.spell.system.traits.traditions}
Length: min=4 max=4
Value type: string {Primalist.items.[].system.spell.system.traits.traditions.[]} (4 different values)
arcane (x1)
divine (x1)
occult (x1)
primal (x1)
value : array<string> {Primalist.items.[].system.spell.system.traits.value}
Length: min=3 max=3
Value type: string {Primalist.items.[].system.spell.system.traits.value.[]} (3 different values)
concentrate (x1)
light (x1)
manipulate (x1)
type : string {Primalist.items.[].system.spell.type} (same value: spell)
[uses] : object {Primalist.items.[].system.uses}
autoDestroy : boolean {Primalist.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Primalist.items.[].system.uses.max} (same value: 1)
value : integer {Primalist.items.[].system.uses.value} (same value: 1)
[attackEffects] : object {Primalist.items.[].system.attackEffects}
value : array<string> {Primalist.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Primalist.items.[].system.attackEffects.value.[]} (same value: push)
[damageRolls] : object {Primalist.items.[].system.damageRolls}
[ecEOXPiYgZNm6KC6] : object {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6}
damage : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damage} (same value: 1d6+8)
damageType : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damageType} (same value: piercing)
[ZmalDdhM7IhLQsEK] : object {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK}
damage : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damage} (same value: 1d6+8)
damageType : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damageType} (same value: piercing)
[8f7GrIh2L99Lo8OS] : object {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS}
damage : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damage} (same value: 1d4+8)
damageType : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damageType} (same value: bludgeoning)
[aYzbVJGEHykM363v] : object {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v}
damage : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damage} (same value: 1d4+2)
damageType : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damageType} (same value: bludgeoning)
[cRhjSPI4RD9ixjME] : object {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME}
damage : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damage} (2 different values)
1d4+2 (x1)
1d4+10 (x1)
damageType : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damageType} (same value: bludgeoning)
[g5FG4Q6TjXPdvvcW] : object {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW}
damage : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damage} (same value: 1d6+1)
damageType : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damageType} (same value: bludgeoning)
[nMpgrHbueAuSeQgt] : object {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt}
damage : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damage} (same value: 2d8+4)
damageType : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damageType} (same value: bludgeoning)
[217NtSFRm9t2OzGt] : object {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt}
damage : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damage} (same value: 1d4+4)
damageType : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damageType} (same value: bludgeoning)
[Lzd3HxbUJMygn3HQ] : object {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ}
damage : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damage} (same value: 2d8)
damageType : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damageType} (same value: bludgeoning)
[ltvq3TmO4erfqztL] : object {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL}
damage : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damage} (same value: 1d4)
damageType : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damageType} (same value: slashing)
[XpigworFqUm230yD] : object {Primalist.items.[].system.damageRolls.XpigworFqUm230yD}
damage : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damage} (same value: 1d4+4)
damageType : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damageType} (same value: bludgeoning)
[NDL805Bd1Aaf9CLB] : object {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB}
damage : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damage} (same value: 1d6+4)
damageType : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damageType} (same value: bludgeoning)
[Dj0Ia0cVYrdqO5YU] : object {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU}
damage : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damage} (same value: 1d4+10)
damageType : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damageType} (same value: piercing)
[Omumlxz5QcwIdic9] : object {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9}
damage : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damage} (same value: 2d8+6)
damageType : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damageType} (same value: piercing)
[grrLMa6173hqa5HL] : object {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL}
damage : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damage} (same value: 3d4+8)
damageType : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damageType} (same value: bludgeoning)
[uuaawnENMNhz1cyA] : object {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA}
damage : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damage} (same value: 3d12)
damageType : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damageType} (same value: electricity)
[jb7UhMbJsUnwd6NX] : object {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX}
damage : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damage} (same value: 2d10)
damageType : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damageType} (same value: sonic)
[yGGDPcEAyISW3WIL] : object {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL}
damage : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damage} (same value: 2d8+10)
damageType : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damageType} (same value: piercing)
[qTAHkbgtQCpKHAwX] : object {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX}
damage : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damage} (same value: 2d10)
damageType : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damageType} (same value: sonic)
lWVEMAGV1sssxK9d : object {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d}
damage : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damage} (same value: 2d8+8)
damageType : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damageType} (same value: piercing)
n2nLFUtp3P63NhTD : object {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD}
damage : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damage} (same value: 1d10)
damageType : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damageType} (same value: sonic)
[actionType] : object {Primalist.items.[].system.actionType}
value : string {Primalist.items.[].system.actionType.value} (3 different values)
passive (x12)
reaction (x3)
action (x9)
[actions] : object {Primalist.items.[].system.actions}
[value] : integer {Primalist.items.[].system.actions.value} (3 different values)
3 (x2)
2 (x3)
1 (x4)
[stackGroup] : string {Primalist.items.[].system.stackGroup} (2 different values)
slingBullets (x2)
arrows (x1)
[showSlotlessLevels] : object {Primalist.items.[].system.showSlotlessLevels}
value : boolean {Primalist.items.[].system.showSlotlessLevels.value} (same value: False)
type : string {Primalist.items.[].type} (9 different values)
spellcastingEntry (x10)
spell (x85)
weapon (x10)
shield (x1)
armor (x6)
consumable (x4)
melee (x18)
action (x24)
equipment (x2)
[_stats] : object {Primalist.items.[]._stats}
compendiumSource : string {Primalist.items.[]._stats.compendiumSource} (82 different values)
[flags] : object {Primalist.items.[].flags}
pf2e : object {Primalist.items.[].flags.pf2e}
linkedWeapon : string {Primalist.items.[].flags.pf2e.linkedWeapon} (10 different values)
zl2pdCTqg1kHKiD5 (x2)
II8wL4kIHCKTvqzV (x1)
gnoR6md7OusZvonB (x1)
pEAxolEQ9WoRIkHg (x1)
Iyt9HgN2XFej8f2k (x1)
WYC4S6adgyCpF1gu (x1)
xVdHx69jiLV136Ua (x1)
CQzqPLpfOOTs3TdQ (x1)
OB88luUrJlNLVyBj (x1)
SHO1fpzZLQUsrCMn (x1)
name : string {Primalist.name} (all different values)
system : object {Primalist.system}
abilities : object {Primalist.system.abilities}
cha : object {Primalist.system.abilities.cha}
mod : integer {Primalist.system.abilities.cha.mod} (6 different values)
1 (x2)
0 (x1)
2 (x1)
3 (x1)
6 (x1)
4 (x1)
con : object {Primalist.system.abilities.con}
mod : integer {Primalist.system.abilities.con.mod} (4 different values)
1 (x3)
2 (x1)
4 (x1)
3 (x2)
dex : object {Primalist.system.abilities.dex}
mod : integer {Primalist.system.abilities.dex.mod} (4 different values)
2 (x2)
1 (x2)
3 (x2)
5 (x1)
int : object {Primalist.system.abilities.int}
mod : integer {Primalist.system.abilities.int.mod} (3 different values)
1 (x2)
0 (x4)
2 (x1)
str : object {Primalist.system.abilities.str}
mod : integer {Primalist.system.abilities.str.mod} (3 different values)
4 (x4)
2 (x2)
0 (x1)
wis : object {Primalist.system.abilities.wis}
mod : integer {Primalist.system.abilities.wis.mod} (3 different values)
4 (x5)
1 (x1)
3 (x1)
attributes : object {Primalist.system.attributes}
ac : object {Primalist.system.attributes.ac}
details : string {Primalist.system.attributes.ac.details} (2 different values)
(x6)
26 in animal form (x1)
value : integer {Primalist.system.attributes.ac.value} (6 different values)
24 (x2)
15 (x1)
20 (x1)
25 (x1)
40 (x1)
10 (x1)
allSaves : object {Primalist.system.attributes.allSaves}
value : string {Primalist.system.attributes.allSaves.value} (2 different values)
(x6)
+13 vs. damaging effects (x1)
hp : object {Primalist.system.attributes.hp}
details : string {Primalist.system.attributes.hp.details} (same value: )
max : integer {Primalist.system.attributes.hp.max} (6 different values)
100 (x2)
18 (x1)
55 (x1)
140 (x1)
360 (x1)
220 (x1)
temp : integer {Primalist.system.attributes.hp.temp} (same value: 0)
value : integer {Primalist.system.attributes.hp.value} (6 different values)
100 (x2)
18 (x1)
55 (x1)
140 (x1)
360 (x1)
220 (x1)
speed : object {Primalist.system.attributes.speed}
otherSpeeds : array<object> {Primalist.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Primalist.system.attributes.speed.otherSpeeds.[]}
type : string {Primalist.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {Primalist.system.attributes.speed.otherSpeeds.[].value} (same value: 60)
value : integer {Primalist.system.attributes.speed.value} (2 different values)
25 (x6)
20 (x1)
[details] : string {Primalist.system.attributes.speed.details} (same value: swiftness)
[resistances] : array<object> {Primalist.system.attributes.resistances}
Length: min=2 max=2
Value type: object {Primalist.system.attributes.resistances.[]}
doubleVs : array<> {Primalist.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {Primalist.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {Primalist.system.attributes.resistances.[].type} (4 different values)
earth (x1)
poison (x1)
cold (x1)
electricity (x1)
value : integer {Primalist.system.attributes.resistances.[].value} (3 different values)
6 (x2)
15 (x1)
20 (x1)
details : object {Primalist.system.details}
blurb : string {Primalist.system.details.blurb} (same value: )
languages : object {Primalist.system.details.languages}
details : string {Primalist.system.details.languages.details} (same value: )
value : array<string> {Primalist.system.details.languages.value}
Length: min=0 max=3
Value type: string {Primalist.system.details.languages.value.[]} (5 different values)
common (x6)
wildsong (x4)
petran (x1)
sussuran (x1)
thalassic (x1)
level : object {Primalist.system.details.level}
value : integer {Primalist.system.details.level.value} (all different values)
privateNotes : string {Primalist.system.details.privateNotes} (same value: )
publicNotes : string {Primalist.system.details.publicNotes} (all different values)
publication : object {Primalist.system.details.publication}
license : string {Primalist.system.details.publication.license} (same value: ORC)
remaster : boolean {Primalist.system.details.publication.remaster} (same value: True)
title : string {Primalist.system.details.publication.title} (same value: Pathfinder NPC Core)
initiative : object {Primalist.system.initiative}
statistic : string {Primalist.system.initiative.statistic} (same value: perception)
perception : object {Primalist.system.perception}
details : string {Primalist.system.perception.details} (same value: )
mod : integer {Primalist.system.perception.mod} (all different values)
senses : array<object> {Primalist.system.perception.senses}
Length: min=0 max=1
Value type: object {Primalist.system.perception.senses.[]}
acuity : string {Primalist.system.perception.senses.[].acuity} (same value: imprecise)
range : integer {Primalist.system.perception.senses.[].range} (same value: 30)
type : string {Primalist.system.perception.senses.[].type} (same value: lifesense)
resources : object {Primalist.system.resources}
[focus] : object {Primalist.system.resources.focus}
max : integer {Primalist.system.resources.focus.max} (same value: 1)
value : integer {Primalist.system.resources.focus.value} (same value: 1)
saves : object {Primalist.system.saves}
fortitude : object {Primalist.system.saves.fortitude}
saveDetail : string {Primalist.system.saves.fortitude.saveDetail} (same value: )
value : integer {Primalist.system.saves.fortitude.value} (all different values)
reflex : object {Primalist.system.saves.reflex}
saveDetail : string {Primalist.system.saves.reflex.saveDetail} (same value: )
value : integer {Primalist.system.saves.reflex.value} (all different values)
will : object {Primalist.system.saves.will}
saveDetail : string {Primalist.system.saves.will.saveDetail} (same value: )
value : integer {Primalist.system.saves.will.value} (all different values)
skills : object {Primalist.system.skills}
[diplomacy] : object {Primalist.system.skills.diplomacy}
base : integer {Primalist.system.skills.diplomacy.base} (5 different values)
14 (x1)
3 (x1)
9 (x1)
13 (x1)
25 (x1)
[special] : array<> {Primalist.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Primalist.system.skills.intimidation}
base : integer {Primalist.system.skills.intimidation.base} (5 different values)
12 (x1)
13 (x1)
11 (x1)
37 (x1)
23 (x1)
[special] : array<object> {Primalist.system.skills.intimidation.special}
Length: min=1 max=1
Value type: object {Primalist.system.skills.intimidation.special.[]}
base : integer {Primalist.system.skills.intimidation.special.[].base} (same value: 15)
label : string {Primalist.system.skills.intimidation.special.[].label} (same value: in animal form)
nature : object {Primalist.system.skills.nature}
base : integer {Primalist.system.skills.nature.base} (all different values)
[special] : array<> {Primalist.system.skills.nature.special}
Length: min=0 max=0
Value type: mixed
[religion] : object {Primalist.system.skills.religion}
base : integer {Primalist.system.skills.religion.base} (same value: 15)
[stealth] : object {Primalist.system.skills.stealth}
base : integer {Primalist.system.skills.stealth.base} (5 different values)
13 (x1)
4 (x1)
9 (x1)
12 (x1)
35 (x1)
[special] : array<object> {Primalist.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Primalist.system.skills.stealth.special.[]}
base : integer {Primalist.system.skills.stealth.special.[].base} (same value: 16)
label : string {Primalist.system.skills.stealth.special.[].label} (same value: in animal form)
survival : object {Primalist.system.skills.survival}
base : integer {Primalist.system.skills.survival.base} (all different values)
[special] : array<> {Primalist.system.skills.survival.special}
Length: min=0 max=0
Value type: mixed
[medicine] : object {Primalist.system.skills.medicine}
base : integer {Primalist.system.skills.medicine.base} (same value: 7)
[acrobatics] : object {Primalist.system.skills.acrobatics}
base : integer {Primalist.system.skills.acrobatics.base} (3 different values)
9 (x1)
12 (x1)
35 (x1)
[special] : array<object> {Primalist.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Primalist.system.skills.acrobatics.special.[]}
base : integer {Primalist.system.skills.acrobatics.special.[].base} (same value: 16)
label : string {Primalist.system.skills.acrobatics.special.[].label} (same value: in animal form)
[athletics] : object {Primalist.system.skills.athletics}
base : integer {Primalist.system.skills.athletics.base} (4 different values)
15 (x1)
6 (x1)
14 (x1)
23 (x1)
[special] : array<object> {Primalist.system.skills.athletics.special}
Length: min=2 max=2
Value type: object {Primalist.system.skills.athletics.special.[]}
base : integer {Primalist.system.skills.athletics.special.[].base} (2 different values)
18 (x1)
-4 (x1)
label : string {Primalist.system.skills.athletics.special.[].label} (2 different values)
in animal form (x1)
in pest form (x1)
performance : object {Primalist.system.skills.performance}
base : integer {Primalist.system.skills.performance.base} (same value: 27)
traits : object {Primalist.system.traits}
rarity : string {Primalist.system.traits.rarity} (2 different values)
common (x6)
rare (x1)
size : object {Primalist.system.traits.size}
value : string {Primalist.system.traits.size.value} (same value: med)
value : array<string> {Primalist.system.traits.value}
Length: min=2 max=2
Value type: string {Primalist.system.traits.value.[]} (2 different values)
human (x7)
humanoid (x7)
type : string {Primalist.type} (same value: npc)