Files
Pf2eDataScrapper/output/pf2e/packs/Troubles in Otari.txt
T

1203 lines
91 KiB
Plaintext

Troubles in Otari
Different values: 18
=====================================
object {Troubles in Otari}
_id : string {Troubles in Otari._id} (all different values)
img : string {Troubles in Otari.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x12)
systems/pf2e/icons/default-icons/hazard.svg (x6)
items : array<object> {Troubles in Otari.items}
Length: min=1 max=25
Value type: object {Troubles in Otari.items.[]}
_id : string {Troubles in Otari.items.[]._id} (135 different values)
img : string {Troubles in Otari.items.[].img} (58 different values)
name : string {Troubles in Otari.items.[].name} (94 different values)
sort : integer {Troubles in Otari.items.[].sort} (25 different values)
system : object {Troubles in Otari.items.[].system}
[attack] : object {Troubles in Otari.items.[].system.attack}
value : string {Troubles in Otari.items.[].system.attack.value} (same value: )
[attackEffects] : object {Troubles in Otari.items.[].system.attackEffects}
value : array<string> {Troubles in Otari.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Troubles in Otari.items.[].system.attackEffects.value.[]} (2 different values)
knockdown (x1)
grab (x1)
[custom] : string {Troubles in Otari.items.[].system.attackEffects.custom} (same value: )
[bonus] : object {Troubles in Otari.items.[].system.bonus}
value : integer {Troubles in Otari.items.[].system.bonus.value} (10 different values)
7 (x3)
0 (x14)
10 (x6)
8 (x3)
14 (x3)
12 (x2)
11 (x5)
15 (x2)
5 (x1)
13 (x1)
[damageRolls] : object {Troubles in Otari.items.[].system.damageRolls}
[9q8iyzx4pxl84au3xl2w] : object {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w}
damage : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damage} (same value: 1d6+1)
damageType : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damageType} (same value: piercing)
[pidocwei3jucfwumv6jz] : object {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz}
damage : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damage} (same value: 1d8+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damageType} (same value: slashing)
[pwe7jceuzboyccm3lh2v] : object {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v}
damage : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damage} (same value: 1d4+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damageType} (same value: bludgeoning)
[9evxfejyjmhlpo5ht4w5] : object {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5}
damage : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damage} (same value: 1d6+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damageType} (same value: piercing)
[v28iwchuz7az2tigcmd6] : object {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6}
damage : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damage} (same value: 1d4+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damageType} (same value: piercing)
[dm4wasmj3jkdlxjlwmsg] : object {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg}
damage : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damage} (same value: 1d10)
damageType : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damageType} (same value: fire)
[9t859gxpuwthtpdqdpdl] : object {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl}
damage : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damage} (same value: 1d4+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damageType} (same value: piercing)
[pwak28cykmjyw96covss] : object {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss}
damage : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damage} (same value: 1d10)
damageType : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damageType} (same value: fire)
[ksk8vtfq9k8yg1cb81m5] : object {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5}
damage : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damage} (same value: 1d6+2)
damageType : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damageType} (same value: piercing)
[s5931hj9a9l80p3lta17] : object {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17}
damage : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damage} (same value: 1d6+2)
damageType : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damageType} (same value: piercing)
[gitozawsvsmdkgszqb14] : object {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14}
damage : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damage} (same value: 1d12+8)
damageType : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damageType} (same value: bludgeoning)
[2qh55f0vkev67h34t497] : object {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497}
damage : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damage} (same value: 1d6+8)
damageType : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damageType} (same value: piercing)
[vwrh5idvdh6azfrky0l6] : object {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6}
damage : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damage} (same value: 2d6+5)
damageType : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damageType} (same value: piercing)
[suquqxt663j73c6ijrk6t3] : object {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3}
damage : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damage} (same value: 1d4+3)
damageType : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damageType} (same value: force)
[su4rql9ypsk50wauegs2] : object {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2}
damage : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damage} (same value: 1d4+2)
damageType : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damageType} (same value: bludgeoning)
[910c0jsfc0s3j636sxbgs] : object {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs}
damage : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damage} (same value: 1d6+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damageType} (same value: piercing)
[w7eeob2t4aix1icyi5nfs] : object {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs}
damage : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damage} (same value: 1d6+2)
damageType : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damageType} (same value: piercing)
[3qr71mj1ayg8v9o7tupp] : object {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp}
damage : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damage} (same value: 1d12+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damageType} (same value: bludgeoning)
[facwzzltoalmp6qw60pf] : object {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf}
damage : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damage} (same value: 1d4+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damageType} (same value: bludgeoning)
[cspqram3uijwi13w1qc6] : object {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6}
damage : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damage} (same value: 1d6+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damageType} (same value: piercing)
[hqabyc61awjg4at0wuy2] : object {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2}
damage : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damage} (same value: 1d8+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damageType} (same value: slashing)
[ept0wspb1btmzmt0sjhq] : object {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq}
damage : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damage} (same value: 1d4+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damageType} (same value: bludgeoning)
[5yb7s07ieggfb8hvftbm] : object {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm}
damage : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damage} (same value: 1d6+4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damageType} (same value: piercing)
[0] : object {Troubles in Otari.items.[].system.damageRolls.0}
damage : string {Troubles in Otari.items.[].system.damageRolls.0.damage} (same value: 1d4+1)
damageType : string {Troubles in Otari.items.[].system.damageRolls.0.damageType} (same value: piercing)
[1] : object {Troubles in Otari.items.[].system.damageRolls.1}
category : string {Troubles in Otari.items.[].system.damageRolls.1.category} (same value: persistent)
damage : string {Troubles in Otari.items.[].system.damageRolls.1.damage} (same value: 1d4)
damageType : string {Troubles in Otari.items.[].system.damageRolls.1.damageType} (same value: poison)
[n3xw9uy16ocsyfs7p8xb] : object {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb}
damage : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damage} (same value: 1d8+2)
damageType : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damageType} (same value: bludgeoning)
[n0qqo3n5rbdcvvqlgxf4] : object {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4}
damage : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damage} (same value: 2d4+2)
damageType : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damageType} (same value: bludgeoning)
[gv20dhv8z48yakj4o79cyf] : object {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf}
damage : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damage} (same value: 2d6+5)
damageType : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damageType} (same value: slashing)
e7581qo0z8qw7n88244tf : object {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf}
damage : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damage} (same value: 3d6)
damageType : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damageType} (same value: bludgeoning)
description : object {Troubles in Otari.items.[].system.description}
value : string {Troubles in Otari.items.[].system.description.value} (86 different values)
publication : object {Troubles in Otari.items.[].system.publication}
license : string {Troubles in Otari.items.[].system.publication.license} (same value: OGL)
remaster : boolean {Troubles in Otari.items.[].system.publication.remaster} (same value: False)
title : string {Troubles in Otari.items.[].system.publication.title} (3 different values)
(x62)
Pathfinder Core Rulebook (x69)
Pathfinder Bestiary (x6)
rules : ###FoundryRulesObject###
[slug] : string {Troubles in Otari.items.[].system.slug} (54 different values)
[traits] : object {Troubles in Otari.items.[].system.traits}
rarity : string {Troubles in Otari.items.[].system.traits.rarity} (2 different values)
common (x129)
uncommon (x1)
value : array<string> {Troubles in Otari.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Troubles in Otari.items.[].system.traits.value.[]} (59 different values)
[traditions] : array<string> {Troubles in Otari.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {Troubles in Otari.items.[].system.traits.traditions.[]} (4 different values)
arcane (x35)
divine (x25)
occult (x32)
primal (x17)
[weaponType] : object {Troubles in Otari.items.[].system.weaponType}
value : string {Troubles in Otari.items.[].system.weaponType.value} (2 different values)
melee (x17)
ranged (x9)
[baseItem] : string {Troubles in Otari.items.[].system.baseItem} (14 different values)
longsword (x1)
javelin (x4)
leather-armor (x3)
dagger (x1)
half-plate (x2)
shortsword (x1)
spear (x1)
maul (x2)
staff (x1)
hand-crossbow (x1)
rapier (x1)
hide-armor (x1)
battle-axe (x1)
breastplate (x1)
[bonusDamage] : object {Troubles in Otari.items.[].system.bonusDamage}
value : integer {Troubles in Otari.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Troubles in Otari.items.[].system.bulk}
value : mixed
integer {Troubles in Otari.items.[].system.bulk.value} (4 different values)
1 (x8)
3 (x2)
0 (x1)
2 (x4)
float {Troubles in Otari.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Troubles in Otari.items.[].system.category} (11 different values)
martial (x6)
simple (x8)
light (x3)
offensive (x22)
heavy (x2)
scroll (x1)
snare (x1)
defensive (x8)
wand (x1)
ammo (x1)
medium (x2)
[containerId] : mixed
[damage] : object {Troubles in Otari.items.[].system.damage}
[damageType] : string {Troubles in Otari.items.[].system.damage.damageType} (3 different values)
slashing (x2)
piercing (x9)
bludgeoning (x3)
[dice] : integer {Troubles in Otari.items.[].system.damage.dice} (same value: 1)
[die] : string {Troubles in Otari.items.[].system.damage.die} (4 different values)
d8 (x2)
d6 (x8)
d4 (x2)
d12 (x2)
[0] : object {Troubles in Otari.items.[].system.damage.0}
[category] : mixed
formula : string {Troubles in Otari.items.[].system.damage.0.formula} (6 different values)
2d6 (x1)
0 (x3)
1d8 (x2)
2d4 (x2)
3d8 (x1)
1d4+1 (x1)
kinds : array<string> {Troubles in Otari.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Troubles in Otari.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x10)
healing (x2)
materials : array<> {Troubles in Otari.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Troubles in Otari.items.[].system.damage.0.type} (7 different values)
fire (x1)
mental (x3)
vitality (x2)
void (x1)
acid (x1)
force (x1)
cold (x1)
[applyMod] : boolean {Troubles in Otari.items.[].system.damage.0.applyMod} (2 different values)
True (x3)
False (x5)
[formula] : string {Troubles in Otari.items.[].system.damage.formula} (same value: 2d8)
[kind] : string {Troubles in Otari.items.[].system.damage.kind} (same value: damage)
[type] : string {Troubles in Otari.items.[].system.damage.type} (same value: piercing)
[equipped] : object {Troubles in Otari.items.[].system.equipped}
carryType : string {Troubles in Otari.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {Troubles in Otari.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {Troubles in Otari.items.[].system.equipped.inSlot} (same value: False)
[group] : string {Troubles in Otari.items.[].system.group} (10 different values)
sword (x3)
dart (x4)
leather (x4)
knife (x1)
plate (x3)
spear (x1)
hammer (x2)
club (x1)
crossbow (x1)
axe (x1)
[hardness] : integer {Troubles in Otari.items.[].system.hardness} (same value: 0)
[hp] : object {Troubles in Otari.items.[].system.hp}
max : integer {Troubles in Otari.items.[].system.hp.max} (same value: 0)
value : integer {Troubles in Otari.items.[].system.hp.value} (same value: 0)
[level] : object {Troubles in Otari.items.[].system.level}
value : integer {Troubles in Otari.items.[].system.level.value} (4 different values)
0 (x23)
2 (x9)
1 (x33)
3 (x3)
[material] : object {Troubles in Otari.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Troubles in Otari.items.[].system.price}
value : object {Troubles in Otari.items.[].system.price.value}
[gp] : integer {Troubles in Otari.items.[].system.price.value.gp} (8 different values)
1 (x3)
2 (x5)
18 (x2)
10 (x1)
4 (x1)
3 (x4)
60 (x1)
8 (x1)
[sp] : integer {Troubles in Otari.items.[].system.price.value.sp} (4 different values)
1 (x7)
2 (x1)
9 (x1)
5 (x1)
[per] : integer {Troubles in Otari.items.[].system.price.per} (same value: 10)
[quantity] : integer {Troubles in Otari.items.[].system.quantity} (5 different values)
1 (x22)
3 (x3)
6 (x2)
10 (x1)
4 (x1)
[range] : mixed
integer {Troubles in Otari.items.[].system.range} (2 different values)
30 (x4)
60 (x1)
object {Troubles in Otari.items.[].system.range}
value : string {Troubles in Otari.items.[].system.range.value} (6 different values)
120 feet (x8)
touch (x6)
(x8)
30 feet (x12)
60 feet (x3)
varies (x2)
[reload] : object {Troubles in Otari.items.[].system.reload}
value : string {Troubles in Otari.items.[].system.reload.value} (3 different values)
(x7)
- (x6)
1 (x1)
[runes] : object {Troubles in Otari.items.[].system.runes}
potency : integer {Troubles in Otari.items.[].system.runes.potency} (2 different values)
0 (x20)
1 (x1)
property : array<> {Troubles in Otari.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Troubles in Otari.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {Troubles in Otari.items.[].system.runes.resilient} (same value: 0)
[size] : string {Troubles in Otari.items.[].system.size} (same value: med)
[splashDamage] : object {Troubles in Otari.items.[].system.splashDamage}
value : integer {Troubles in Otari.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {Troubles in Otari.items.[].system.usage}
value : string {Troubles in Otari.items.[].system.usage.value} (2 different values)
held-in-one-hand (x20)
held-in-two-hands (x2)
[acBonus] : integer {Troubles in Otari.items.[].system.acBonus} (4 different values)
1 (x3)
5 (x2)
3 (x1)
4 (x1)
[checkPenalty] : integer {Troubles in Otari.items.[].system.checkPenalty} (3 different values)
-1 (x3)
-3 (x2)
-2 (x2)
[dexCap] : integer {Troubles in Otari.items.[].system.dexCap} (3 different values)
4 (x3)
1 (x3)
2 (x1)
[speedPenalty] : integer {Troubles in Otari.items.[].system.speedPenalty} (3 different values)
0 (x3)
-10 (x2)
-5 (x2)
[strength] : integer {Troubles in Otari.items.[].system.strength} (3 different values)
0 (x3)
3 (x3)
2 (x1)
[actionType] : object {Troubles in Otari.items.[].system.actionType}
value : string {Troubles in Otari.items.[].system.actionType.value} (4 different values)
action (x9)
passive (x14)
reaction (x12)
free (x1)
[actions] : object {Troubles in Otari.items.[].system.actions}
[value] : integer {Troubles in Otari.items.[].system.actions.value} (3 different values)
1 (x7)
3 (x1)
2 (x1)
[autoHeightenLevel] : object {Troubles in Otari.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {Troubles in Otari.items.[].system.prepared}
flexible : boolean {Troubles in Otari.items.[].system.prepared.flexible} (same value: False)
value : string {Troubles in Otari.items.[].system.prepared.value} (3 different values)
prepared (x2)
innate (x2)
focus (x1)
[proficiency] : object {Troubles in Otari.items.[].system.proficiency}
value : integer {Troubles in Otari.items.[].system.proficiency.value} (2 different values)
0 (x4)
1 (x1)
[slots] : object {Troubles in Otari.items.[].system.slots}
[slot0] : object {Troubles in Otari.items.[].system.slots.slot0}
max : integer {Troubles in Otari.items.[].system.slots.slot0.max} (3 different values)
4 (x1)
7 (x1)
5 (x1)
[prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot0.prepared}
Length: min=4 max=7
Value type: object {Troubles in Otari.items.[].system.slots.slot0.prepared.[]}
id : string {Troubles in Otari.items.[].system.slots.slot0.prepared.[].id} (11 different values)
5LiB74vZFWO3FsR9 (x1)
PkJ838MOnCA6uFhw (x1)
shacH1AQI4X8jnok (x1)
CTHBLIHECUKqUgkR (x1)
5dRHW6KPiYke6J31 (x1)
aaTtT05ZcVtWvbZK (x1)
5IhT0N12gNd3ojxs (x1)
rRhnUYuOOEYUCJIm (x1)
rlqs0WH4XFzsUkU4 (x1)
pUmcxyyawXK5m6OE (x1)
7t4eW0BN7c7AKEdx (x1)
value : integer {Troubles in Otari.items.[].system.slots.slot0.value} (same value: 5)
[slot1] : object {Troubles in Otari.items.[].system.slots.slot1}
max : integer {Troubles in Otari.items.[].system.slots.slot1.max} (2 different values)
3 (x3)
2 (x1)
[prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Troubles in Otari.items.[].system.slots.slot1.prepared.[]}
id : string {Troubles in Otari.items.[].system.slots.slot1.prepared.[].id} (6 different values)
im2oO2yyYG0V2Ola (x1)
9oCpjkRCB3aY1YWG (x1)
Me5OnQEtFuBYIaRp (x1)
P2eKpIYTpVqeAKfp (x1)
2rOQ7HjEutsKVPmn (x1)
LmiiYNAOwkxPs3WZ (x1)
[value] : integer {Troubles in Otari.items.[].system.slots.slot1.value} (2 different values)
2 (x1)
3 (x1)
[slot2] : object {Troubles in Otari.items.[].system.slots.slot2}
max : integer {Troubles in Otari.items.[].system.slots.slot2.max} (3 different values)
6 (x1)
2 (x1)
3 (x2)
[prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot2.prepared}
Length: min=3 max=6
Value type: object {Troubles in Otari.items.[].system.slots.slot2.prepared.[]}
id : string {Troubles in Otari.items.[].system.slots.slot2.prepared.[].id} (7 different values)
xjZXoApb03fZ7qQr (x2)
8fRVJdroiaTuEP9n (x2)
QrWx62dd141Neimf (x1)
oLyTtWtLiYftOoqy (x1)
oNWam7Aw7UjbskXG (x1)
rdn13vwGUehKyhha (x1)
TLWlBerjUtbtCHzr (x1)
[value] : integer {Troubles in Otari.items.[].system.slots.slot2.value} (2 different values)
2 (x1)
3 (x1)
[slot3] : object {Troubles in Otari.items.[].system.slots.slot3}
max : integer {Troubles in Otari.items.[].system.slots.slot3.max} (same value: 1)
value : integer {Troubles in Otari.items.[].system.slots.slot3.value} (same value: 1)
[spelldc] : object {Troubles in Otari.items.[].system.spelldc}
dc : integer {Troubles in Otari.items.[].system.spelldc.dc} (2 different values)
21 (x4)
20 (x1)
mod : integer {Troubles in Otari.items.[].system.spelldc.mod} (same value: 0)
value : integer {Troubles in Otari.items.[].system.spelldc.value} (2 different values)
13 (x4)
12 (x1)
[tradition] : object {Troubles in Otari.items.[].system.tradition}
value : string {Troubles in Otari.items.[].system.tradition.value} (2 different values)
divine (x3)
arcane (x2)
[area] : object {Troubles in Otari.items.[].system.area}
type : string {Troubles in Otari.items.[].system.area.type} (4 different values)
cone (x1)
line (x2)
burst (x1)
emanation (x1)
value : integer {Troubles in Otari.items.[].system.area.value} (4 different values)
15 (x1)
30 (x2)
20 (x1)
60 (x1)
[cost] : object {Troubles in Otari.items.[].system.cost}
value : string {Troubles in Otari.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Troubles in Otari.items.[].system.counteraction} (2 different values)
True (x1)
False (x38)
[defense] : object {Troubles in Otari.items.[].system.defense}
save : object {Troubles in Otari.items.[].system.defense.save}
basic : boolean {Troubles in Otari.items.[].system.defense.save.basic} (2 different values)
True (x6)
False (x10)
statistic : string {Troubles in Otari.items.[].system.defense.save.statistic} (3 different values)
reflex (x1)
will (x11)
fortitude (x4)
[duration] : object {Troubles in Otari.items.[].system.duration}
sustained : boolean {Troubles in Otari.items.[].system.duration.sustained} (2 different values)
False (x35)
True (x4)
value : string {Troubles in Otari.items.[].system.duration.value} (11 different values)
(x13)
10 minutes (x5)
until the end of the target's next turn (x3)
1 round (x3)
varies (x3)
until the next time you make your daily preparations (x1)
see below (x3)
unlimited (x1)
1 hour (x1)
1 minute (x2)
until the start of your next turn (x4)
[location] : object {Troubles in Otari.items.[].system.location}
value : string {Troubles in Otari.items.[].system.location.value} (5 different values)
UkurqY6wQGrS67eI (x11)
YhlP3I6uuAc1wEik (x5)
OOCu4hNQg4NvyXLU (x13)
zhR9Ys8AyYNjAz29 (x1)
1uUxlDMn7nj3yjAy (x9)
[heightenedLevel] : integer {Troubles in Otari.items.[].system.location.heightenedLevel} (3 different values)
3 (x1)
2 (x4)
1 (x4)
[uses] : object {Troubles in Otari.items.[].system.location.uses}
max : integer {Troubles in Otari.items.[].system.location.uses.max} (same value: 2)
value : integer {Troubles in Otari.items.[].system.location.uses.value} (same value: 2)
[requirements] : string {Troubles in Otari.items.[].system.requirements} (same value: )
[target] : object {Troubles in Otari.items.[].system.target}
value : string {Troubles in Otari.items.[].system.target.value} (9 different values)
1 spell effect or unattended magic item (x1)
1 creature (x20)
(x10)
1 willing living creature or 1 undead (x2)
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
1 creature or object (x1)
1 living creature (x1)
1 unattended object of light Bulk or less (x2)
self (x1)
[time] : object {Troubles in Otari.items.[].system.time}
value : string {Troubles in Otari.items.[].system.time.value} (4 different values)
2 (x29)
1 to 3 (x3)
1 (x6)
3 (x1)
[heightening] : object {Troubles in Otari.items.[].system.heightening}
[levels] : object {Troubles in Otari.items.[].system.heightening.levels}
[4] : object {Troubles in Otari.items.[].system.heightening.levels.4}
target : object {Troubles in Otari.items.[].system.heightening.levels.4.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures)
[7] : object {Troubles in Otari.items.[].system.heightening.levels.7}
target : object {Troubles in Otari.items.[].system.heightening.levels.7.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.7.target.value} (3 different values)
5 creatures (x2)
10 creatures (x1)
1 unattended object with a Bulk of 2 or less (x2)
[5] : object {Troubles in Otari.items.[].system.heightening.levels.5}
[target] : object {Troubles in Otari.items.[].system.heightening.levels.5.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[range] : object {Troubles in Otari.items.[].system.heightening.levels.5.range}
value : string {Troubles in Otari.items.[].system.heightening.levels.5.range.value} (2 different values)
120 feet (x1)
60 feet (x2)
[3] : object {Troubles in Otari.items.[].system.heightening.levels.3}
[target] : object {Troubles in Otari.items.[].system.heightening.levels.3.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.3.target.value} (2 different values)
5 creatures (x2)
1 unattended object with a Bulk of 1 or less (x2)
[range] : object {Troubles in Otari.items.[].system.heightening.levels.3.range}
value : string {Troubles in Otari.items.[].system.heightening.levels.3.range.value} (2 different values)
500 feet (x3)
60 feet (x1)
[8] : object {Troubles in Otari.items.[].system.heightening.levels.8}
target : object {Troubles in Otari.items.[].system.heightening.levels.8.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
type : string {Troubles in Otari.items.[].system.heightening.type} (2 different values)
fixed (x15)
interval (x9)
[damage] : object {Troubles in Otari.items.[].system.heightening.damage}
0 : string {Troubles in Otari.items.[].system.heightening.damage.0} (6 different values)
2d6 (x1)
1d6 (x3)
1d8 (x2)
2d4 (x1)
2d8 (x1)
1d4 (x1)
[interval] : integer {Troubles in Otari.items.[].system.heightening.interval} (2 different values)
1 (x5)
2 (x4)
[overlays] : object {Troubles in Otari.items.[].system.overlays}
37gy7l19tik74o4s : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
7qdtetowq348s9oc : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
7vbvdrv2cl87sqta : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
lfxcoz2d3f8j2zq1 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[spell] : object {Troubles in Otari.items.[].system.spell}
_id : string {Troubles in Otari.items.[].system.spell._id} (2 different values)
TFitdEOpQC4SzKQQ (x1)
4koZzrnMXhhosn0D (x1)
flags : object {Troubles in Otari.items.[].system.spell.flags}
core : object {Troubles in Otari.items.[].system.spell.flags.core}
sourceId : string {Troubles in Otari.items.[].system.spell.flags.core.sourceId} (2 different values)
Compendium.pf2e.spells-srd.Item.TFitdEOpQC4SzKQQ (x1)
Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x1)
img : string {Troubles in Otari.items.[].system.spell.img} (2 different values)
systems/pf2e/icons/spells/magic-weapon.webp (x1)
systems/pf2e/icons/spells/fear.webp (x1)
name : string {Troubles in Otari.items.[].system.spell.name} (2 different values)
Magic Weapon (x1)
Fear (x1)
sort : integer {Troubles in Otari.items.[].system.spell.sort} (same value: 0)
system : object {Troubles in Otari.items.[].system.spell.system}
[area] : mixed
cost : object {Troubles in Otari.items.[].system.spell.system.cost}
value : string {Troubles in Otari.items.[].system.spell.system.cost.value} (same value: )
counteraction : boolean {Troubles in Otari.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Troubles in Otari.items.[].system.spell.system.damage}
[defense] : object {Troubles in Otari.items.[].system.spell.system.defense}
save : object {Troubles in Otari.items.[].system.spell.system.defense.save}
basic : boolean {Troubles in Otari.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {Troubles in Otari.items.[].system.spell.system.defense.save.statistic} (same value: will)
description : object {Troubles in Otari.items.[].system.spell.system.description}
value : string {Troubles in Otari.items.[].system.spell.system.description.value} (2 different values)
<p>The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.</p>
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]</p> (x1)
<p>You plant fear in the target; it must attempt a Will save.</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected.</p>
<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.</p>
<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round.</p>
<hr />
<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p> (x1)
duration : object {Troubles in Otari.items.[].system.spell.system.duration}
sustained : boolean {Troubles in Otari.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Troubles in Otari.items.[].system.spell.system.duration.value} (2 different values)
1 minute (x1)
varies (x1)
level : object {Troubles in Otari.items.[].system.spell.system.level}
value : integer {Troubles in Otari.items.[].system.spell.system.level.value} (same value: 1)
location : object {Troubles in Otari.items.[].system.spell.system.location}
heightenedLevel : integer {Troubles in Otari.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
value : string {Troubles in Otari.items.[].system.spell.system.location.value} (same value: )
publication : object {Troubles in Otari.items.[].system.spell.system.publication}
license : string {Troubles in Otari.items.[].system.spell.system.publication.license} (same value: OGL)
remaster : boolean {Troubles in Otari.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Troubles in Otari.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
range : object {Troubles in Otari.items.[].system.spell.system.range}
value : string {Troubles in Otari.items.[].system.spell.system.range.value} (2 different values)
touch (x1)
30 feet (x1)
requirements : string {Troubles in Otari.items.[].system.spell.system.requirements} (same value: )
rules : ###FoundryRulesObject###
slug : string {Troubles in Otari.items.[].system.spell.system.slug} (2 different values)
magic-weapon (x1)
fear (x1)
target : object {Troubles in Otari.items.[].system.spell.system.target}
value : string {Troubles in Otari.items.[].system.spell.system.target.value} (2 different values)
1 weapon that is unattended or wielded by you or a willing ally (x1)
1 creature (x1)
time : object {Troubles in Otari.items.[].system.spell.system.time}
value : string {Troubles in Otari.items.[].system.spell.system.time.value} (same value: 2)
traits : object {Troubles in Otari.items.[].system.spell.system.traits}
rarity : string {Troubles in Otari.items.[].system.spell.system.traits.rarity} (same value: common)
traditions : array<string> {Troubles in Otari.items.[].system.spell.system.traits.traditions}
Length: min=3 max=4
Value type: string {Troubles in Otari.items.[].system.spell.system.traits.traditions.[]} (4 different values)
arcane (x2)
divine (x2)
occult (x2)
primal (x1)
value : array<string> {Troubles in Otari.items.[].system.spell.system.traits.value}
Length: min=2 max=5
Value type: string {Troubles in Otari.items.[].system.spell.system.traits.value.[]} (5 different values)
concentrate (x2)
manipulate (x2)
emotion (x1)
fear (x1)
mental (x1)
heightening : object {Troubles in Otari.items.[].system.spell.system.heightening}
levels : object {Troubles in Otari.items.[].system.spell.system.heightening.levels}
3 : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3}
target : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target}
value : string {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target.value} (same value: 5 creatures)
type : string {Troubles in Otari.items.[].system.spell.system.heightening.type} (same value: fixed)
type : string {Troubles in Otari.items.[].system.spell.type} (same value: spell)
[uses] : object {Troubles in Otari.items.[].system.uses}
autoDestroy : boolean {Troubles in Otari.items.[].system.uses.autoDestroy} (2 different values)
True (x3)
False (x1)
max : integer {Troubles in Otari.items.[].system.uses.max} (same value: 1)
value : integer {Troubles in Otari.items.[].system.uses.value} (same value: 1)
[mod] : object {Troubles in Otari.items.[].system.mod}
value : integer {Troubles in Otari.items.[].system.mod.value} (2 different values)
10 (x1)
13 (x1)
[proficient] : object {Troubles in Otari.items.[].system.proficient}
value : integer {Troubles in Otari.items.[].system.proficient.value} (same value: 0)
[stackGroup] : string {Troubles in Otari.items.[].system.stackGroup} (same value: bolts)
[deathNote] : boolean {Troubles in Otari.items.[].system.deathNote} (same value: True)
type : string {Troubles in Otari.items.[].type} (9 different values)
melee (x26)
weapon (x14)
armor (x7)
action (x36)
spellcastingEntry (x5)
spell (x39)
equipment (x4)
consumable (x4)
lore (x2)
[_stats] : object {Troubles in Otari.items.[]._stats}
compendiumSource : string {Troubles in Otari.items.[]._stats.compendiumSource} (54 different values)
[flags] : object {Troubles in Otari.items.[].flags}
pf2e : object {Troubles in Otari.items.[].flags.pf2e}
linkedWeapon : string {Troubles in Otari.items.[].flags.pf2e.linkedWeapon} (14 different values)
cKYaNE7yKhd6hlHL (x1)
nrSqXNmzq4xqt4pq (x1)
VmpGQOac5GRmdaDj (x2)
Vlk4Cxb00FNlFgkv (x1)
UMNoIOklx7AfLEbs (x1)
W4zBXJD8SVouBSnu (x1)
J8vb8YKW6NHYr5h7 (x1)
E9IuWpulcCWHu1c5 (x1)
mIlWIa7oepZEtEts (x1)
OrMH9YiG6ZAmzGsI (x1)
dbV4Z0BfIE43jNOj (x1)
OhpRfdhkxRUAqtp6 (x1)
PiKEw98AOeJoZMO9 (x1)
YIi2FrBuzRfqRfEM (x1)
name : string {Troubles in Otari.name} (all different values)
system : object {Troubles in Otari.system}
[abilities] : object {Troubles in Otari.system.abilities}
cha : object {Troubles in Otari.system.abilities.cha}
mod : integer {Troubles in Otari.system.abilities.cha.mod} (6 different values)
-3 (x1)
0 (x5)
2 (x2)
1 (x2)
-1 (x1)
3 (x1)
con : object {Troubles in Otari.system.abilities.con}
mod : integer {Troubles in Otari.system.abilities.con.mod} (5 different values)
2 (x3)
3 (x5)
1 (x2)
4 (x1)
0 (x1)
dex : object {Troubles in Otari.system.abilities.dex}
mod : integer {Troubles in Otari.system.abilities.dex.mod} (6 different values)
3 (x1)
2 (x4)
0 (x1)
4 (x4)
1 (x1)
5 (x1)
int : object {Troubles in Otari.system.abilities.int}
mod : integer {Troubles in Otari.system.abilities.int.mod} (6 different values)
-4 (x1)
-1 (x3)
0 (x3)
4 (x2)
1 (x2)
-2 (x1)
str : object {Troubles in Otari.system.abilities.str}
mod : integer {Troubles in Otari.system.abilities.str.mod} (4 different values)
1 (x2)
4 (x5)
2 (x4)
3 (x1)
wis : object {Troubles in Otari.system.abilities.wis}
mod : integer {Troubles in Otari.system.abilities.wis.mod} (4 different values)
1 (x5)
4 (x1)
3 (x3)
2 (x3)
attributes : object {Troubles in Otari.system.attributes}
ac : object {Troubles in Otari.system.attributes.ac}
[details] : string {Troubles in Otari.system.attributes.ac.details} (same value: )
value : integer {Troubles in Otari.system.attributes.ac.value} (11 different values)
15 (x2)
17 (x1)
10 (x1)
20 (x1)
19 (x4)
21 (x1)
23 (x1)
22 (x1)
0 (x1)
18 (x4)
25 (x1)
[allSaves] : object {Troubles in Otari.system.attributes.allSaves}
value : string {Troubles in Otari.system.attributes.allSaves.value} (same value: )
hp : object {Troubles in Otari.system.attributes.hp}
details : string {Troubles in Otari.system.attributes.hp.details} (2 different values)
(x17)
to destroy a single nozzle; <strong>Door</strong> Hardness 6, <strong>HP</strong> 22 (BT 11) to break open a door and escape the hallway (x1)
[max] : integer {Troubles in Otari.system.attributes.hp.max} (15 different values)
8 (x1)
34 (x1)
12 (x1)
65 (x1)
28 (x1)
60 (x1)
98 (x1)
14 (x1)
50 (x2)
30 (x2)
32 (x1)
23 (x1)
45 (x1)
4 (x1)
16 (x1)
temp : integer {Troubles in Otari.system.attributes.hp.temp} (same value: 0)
[value] : integer {Troubles in Otari.system.attributes.hp.value} (15 different values)
8 (x1)
34 (x1)
12 (x1)
65 (x1)
28 (x1)
60 (x1)
98 (x1)
14 (x1)
50 (x2)
30 (x2)
32 (x1)
23 (x1)
45 (x1)
4 (x1)
16 (x1)
[tempmax] : integer {Troubles in Otari.system.attributes.hp.tempmax} (same value: 0)
[resistances] : array<object> {Troubles in Otari.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Troubles in Otari.system.attributes.resistances.[]}
type : string {Troubles in Otari.system.attributes.resistances.[].type} (same value: fire)
value : integer {Troubles in Otari.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {Troubles in Otari.system.attributes.speed}
otherSpeeds : array<object> {Troubles in Otari.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Troubles in Otari.system.attributes.speed.otherSpeeds.[]}
type : string {Troubles in Otari.system.attributes.speed.otherSpeeds.[].type} (2 different values)
climb (x2)
fly (x1)
value : integer {Troubles in Otari.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x2)
40 (x1)
value : integer {Troubles in Otari.system.attributes.speed.value} (5 different values)
30 (x1)
25 (x4)
20 (x5)
35 (x1)
10 (x1)
[hardness] : integer {Troubles in Otari.system.attributes.hardness} (4 different values)
3 (x1)
12 (x2)
6 (x1)
4 (x1)
[hasHealth] : boolean {Troubles in Otari.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {Troubles in Otari.system.attributes.immunities}
Length: min=1 max=2
Value type: object {Troubles in Otari.system.attributes.immunities.[]}
type : string {Troubles in Otari.system.attributes.immunities.[].type} (2 different values)
critical-hits (x6)
precision (x1)
[stealth] : object {Troubles in Otari.system.attributes.stealth}
details : string {Troubles in Otari.system.attributes.stealth.details} (4 different values)
<p>(or 0 after the hazard is triggered)</p> (x1)
<p>to spot the magical energies reverberating in the pillars</p> (x1)
<p>@Check[perception|dc:22|traits:action:seek] to detect the subtle magical aura of the land</p> (x1)
(x3)
value : integer {Troubles in Otari.system.attributes.stealth.value} (5 different values)
9 (x1)
12 (x2)
16 (x1)
13 (x1)
5 (x1)
[weaknesses] : array<object> {Troubles in Otari.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Troubles in Otari.system.attributes.weaknesses.[]}
type : string {Troubles in Otari.system.attributes.weaknesses.[].type} (2 different values)
cold-iron (x1)
fire (x1)
value : integer {Troubles in Otari.system.attributes.weaknesses.[].value} (2 different values)
5 (x1)
4 (x1)
details : object {Troubles in Otari.system.details}
[blurb] : string {Troubles in Otari.system.details.blurb} (same value: )
[languages] : object {Troubles in Otari.system.details.languages}
details : string {Troubles in Otari.system.details.languages.details} (2 different values)
(x11)
(can't speak any language) (x1)
value : array<string> {Troubles in Otari.system.details.languages.value}
Length: min=0 max=2
Value type: string {Troubles in Otari.system.details.languages.value.[]} (3 different values)
chthonian (x1)
common (x2)
fey (x1)
level : object {Troubles in Otari.system.details.level}
value : integer {Troubles in Otari.system.details.level.value} (7 different values)
-1 (x1)
2 (x6)
1 (x3)
4 (x3)
6 (x2)
5 (x2)
3 (x1)
[privateNotes] : string {Troubles in Otari.system.details.privateNotes} (same value: )
[publicNotes] : string {Troubles in Otari.system.details.publicNotes} (5 different values)
(x8)
<p>Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.</p> (x1)
<p>Under specific planar conjunctions, Lamashtu bestows an unholy gift upon a jackal on the Material Plane. When that jackal bears a litter, one pup is born with a third eye in the center of its forehead. If the pup can survive to maturity, this jackal gains superior intelligence and psychic abilities, becoming a full-fledged Kurnugian jackal, so named after the Mother of Monsters' Abyssal realm. With increased cleverness comes an appetite to sow chaos in the name of Lamashtu. When a Kurnugian jackal reaches the pinnacle of their power, they appear twice as large as a regular jackal and far more cunning.</p>
<p>A Kurnugian jackal enjoys stalking the outskirts of settlements, looking for lone individuals they can ambush. Once they spot their prey, they open their third eye to hypnotize and lure their target in. Often, a Kurnugian jackal leads victims into the wilderness and then releases their hold, leaving the victims lost with no memory of how they got there. Most succumb to exposure or the dangers of local wildlife as the jackal looks on gleefully. They seem to gain sustenance from their victims' predicament but also feast on the deceased victims' flesh. If their prey reaches safety, the Kurnugian jackal repeats the process on subsequent nights.</p>
<p>Some Kurnugian jackals are adopted as objects of worship by Lamashtan cults, and others gather followers on their own. Their resemblance to Lamashtu's religious symbol affords them a great deal of reverence, and they sometimes claim to speak directly for the Mother of Monsters. A cult with a Kurnugian jackal often acts more boldly than one without.</p> (x1)
<p>Couatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one presents a momentous occasion-these magnificent, albeit reclusive creatures rarely appear.</p>
<p>The smallest members of the couatl family, Scalliwings resemble their larger kin but are roughly the size of a house cat, and a irascible mischievous streak tempers their kindly nature. While most couatls seek to right the world's wrongs or guide mortal civilization toward societal advancement, scalliwings work on a more individual level. They claim their role is to teach goodhearted spellcasters the ways of magic, and indeed they sometimes serve-or "assist," as they're swift to correct-such spellcasters as familiars.</p>
<p>With iridescent scales and bright feathers, scalliwings are remarkably pretty creatures. They seem well aware of this fact and use their appearance to ingratiate themselves with others. This beauty makes some of them slightly self-aggrandizing, but other scalliwings find that their small size and relatively weak defenses put them at the mercy of cruel, larger creatures who seek to imprison them as beautiful pets and trophies. While scalliwings might cheerfully reside in a single residence indefinitely of their own volition, captive scalliwings have orchestrated devious escapes, coordinating their efforts with other creatures to cause spectacular property damage in the process.</p>
<p>Scalliwings measure about 2 feet long from nose to tail with wingspans of about the same length. They have life spans nearly as long as a human's. While a scalliwing appears slightly more common than their larger, reclusive kin, many mortals live entire lifetimes without ever encountering a scalliwing.</p> (x1)
<p>Stinkweed shamblers are animate masses of foul vegetation that grow from necrotic soil where ghasts, disease-ridden zombies, or other putrid undead creatures have fallen. At a site where numerous undead creatures have been destroyed, an infestation of up to a dozen stinkweed shamblers might arise. Such "rot-mates" work well together, sharing a preternatural coordination. Stinkweed shamblers grow quickly, initially appearing as fast-growing green shoots with light-green leaves but soon growing into a humanoid form that can pull itself free from the ground and slowly move about on its own. Stinkweed shamblers' leaves are the source of their unpleasant smell, which is most pungent when the leaves are crushed or squeezed. Stinkweed shamblers are covered with several small, white flowers, each of which grows into the shape of a tiny skull.</p>
<p>Stinkweed shamblers are nasty creatures, but their methods are uncomplicated. They like to capture and torment larger creatures such as livestock and humanoids. Aware that they aren't particularly strong and that their smell can give them away, stinkweed shamblers like to set simple traps such as deadfalls or pits. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers don't consume their victims and in fact lack mouths; they gain all the sustenance they need from sunlight but also seem to derive some nutritional satisfaction from the pain that their torments engender.</p>
<p>Most stinkweed shamblers grow to be about 3 feet tall and weigh only 30 pounds.</p> (x1)
publication : object {Troubles in Otari.system.details.publication}
license : string {Troubles in Otari.system.details.publication.license} (same value: OGL)
remaster : boolean {Troubles in Otari.system.details.publication.remaster} (same value: False)
title : string {Troubles in Otari.system.details.publication.title} (same value: Pathfinder Adventure: Troubles in Otari)
[description] : string {Troubles in Otari.system.details.description} (6 different values)
<p>A section of splintery and rotten floorboards drop a creature 6 feet onto uneven rocks and piercing shards of wood.</p> (x1)
<p>Starknife symbols on the six pillars glow and shoot across the room.</p> (x1)
<p>What seems like an innocent stretch of land assaults trespassers with terrible illusions.</p> (x1)
<p>Nozzles hidden in the ceiling of the four corridors leading to the intersection spray jets of flame along their lengths when the trap is triggered.</p> (x1)
<p>A ceramic urn containing a coiled viper tips and shatters when a tripwire is pulled.</p> (x1)
<p>Discreet webbing at throat level snags a creature that walks into it.</p> (x1)
[disable] : string {Troubles in Otari.system.details.disable} (6 different values)
<p>@Check[crafting|dc:15] (trained) to replace or cover the weak sections of flooring, or @Check[survival|dc:15] (trained) to crumble the rotten floorboards from a safe distance</p> (x1)
<p>@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] on any four of the six pillars disables the entire trap (the trap is a 2nd-rank spell and the DC to dispel it is 21). Destroying any four of the six pillars also disables the trap.</p> (x1)
<p>@Check[arcana|dc:22], @Check[nature|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22] (by a hero with expert proficiency in that skill) three times to temporarily disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-level spell, DC 25)</p> (x1)
<p>@Check[thievery|dc:22|traits:action:disable-a-device] to disable a single nozzle, @Check[thievery|dc:21|traits:action:pick-a-lock] twice to unlock a door, or @Check[thievery|dc:25|traits:action:disable-a-device] to deactivate the trap from the control panel. A hero who isn't trained in Thievery automatically fails these checks.</p> (x1)
<p>@Check[thievery|dc:15|traits:action:disable-a-device] (trained) to stabilize the urn, or @Check[athletics|dc:15] to carefully lower the heavy urn</p> (x1)
<p>@Check[survival|dc:18] (trained) or @Check[thievery|dc:18|traits:action:disable-a-device] (expert) to rearrange the webbing</p> (x1)
[isComplex] : boolean {Troubles in Otari.system.details.isComplex} (2 different values)
False (x3)
True (x3)
[reset] : string {Troubles in Otari.system.details.reset} (5 different values)
<p>Once this section of the porch has collapsed, creatures can still fall through the hole until the porch is Repaired.</p> (x1)
<p>The trap deactivates 1 round after it has no target creatures and resets each day at sundown.</p> (x1)
<p>The terrible visions cease after all creatures have left the affected area, but the hazard is immediately ready to inflict its visions on the next creature to enter.</p> (x1)
<p>The trap deactivates and resets after 10 minutes. After the trap is activated for the fourth time, it runs out of fuel and must be reset manually.</p> (x1)
(x2)
[routine] : string {Troubles in Otari.system.details.routine} (4 different values)
(x3)
<p>(3 actions) For each of its actions on its turn, a carving on a different pillar glows and makes a magical starknife Ranged Strike against a random creature within range. Creatures might have cover from this Strike, such as from one of the pillars in the room.</p> (x1)
<p>(1 action) Terrible visions assail the minds of all creatures who can see within the affected area. Each creature must attempt a @Check[will|dc:24] saving throw.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.</p>
<p><strong>Failure</strong> The creature takes @Damage[(2d8+9)[mental]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p>
<p><strong>Critical Failure</strong> The creature takes @Damage[(4d8+18)[mental]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 4}.</p> (x1)
<p>(4 actions) The trap loses 1 action each turn for each disabled nozzle. On each action, a different nozzle fires a jet of flame down a different corridor, dealing @Damage[3d6[fire]] damage to each creature in the first 10 feet of the corridor past the intersection (@Check[reflex|dc:22|basic]).</p>
<p>A creature standing in the corridor intersection can be hit by only one flame jet per round even if they're in the area of multiple flame jets. The creature attempts only one saving throw per round, but it takes a -2 circumstance penalty to its saving throw.</p> (x1)
[initiative] : object {Troubles in Otari.system.initiative}
statistic : string {Troubles in Otari.system.initiative.statistic} (same value: perception)
[perception] : object {Troubles in Otari.system.perception}
details : string {Troubles in Otari.system.perception.details} (same value: )
mod : integer {Troubles in Otari.system.perception.mod} (8 different values)
5 (x1)
7 (x1)
16 (x1)
6 (x2)
12 (x3)
17 (x1)
11 (x2)
8 (x1)
senses : array<object> {Troubles in Otari.system.perception.senses}
Length: min=1 max=2
Value type: object {Troubles in Otari.system.perception.senses.[]}
type : string {Troubles in Otari.system.perception.senses.[].type} (3 different values)
low-light-vision (x3)
darkvision (x9)
scent (x1)
[acuity] : string {Troubles in Otari.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {Troubles in Otari.system.perception.senses.[].range} (same value: 60)
[resources] : object {Troubles in Otari.system.resources}
[focus] : object {Troubles in Otari.system.resources.focus}
max : integer {Troubles in Otari.system.resources.focus.max} (same value: 1)
value : integer {Troubles in Otari.system.resources.focus.value} (same value: 1)
saves : object {Troubles in Otari.system.saves}
fortitude : object {Troubles in Otari.system.saves.fortitude}
saveDetail : string {Troubles in Otari.system.saves.fortitude.saveDetail} (same value: )
value : integer {Troubles in Otari.system.saves.fortitude.value} (10 different values)
6 (x1)
9 (x1)
1 (x1)
11 (x3)
7 (x3)
13 (x1)
14 (x1)
15 (x2)
0 (x1)
8 (x4)
reflex : object {Troubles in Otari.system.saves.reflex}
saveDetail : string {Troubles in Otari.system.saves.reflex.saveDetail} (same value: )
value : integer {Troubles in Otari.system.saves.reflex.value} (10 different values)
7 (x2)
8 (x3)
1 (x1)
10 (x3)
9 (x3)
17 (x1)
0 (x1)
6 (x1)
12 (x1)
5 (x2)
will : object {Troubles in Otari.system.saves.will}
saveDetail : string {Troubles in Otari.system.saves.will.saveDetail} (same value: )
value : integer {Troubles in Otari.system.saves.will.value} (9 different values)
3 (x1)
5 (x2)
0 (x6)
14 (x2)
10 (x1)
11 (x2)
8 (x2)
7 (x1)
4 (x1)
[skills] : object {Troubles in Otari.system.skills}
[acrobatics] : object {Troubles in Otari.system.skills.acrobatics}
base : integer {Troubles in Otari.system.skills.acrobatics.base} (5 different values)
5 (x1)
6 (x1)
7 (x1)
8 (x2)
10 (x1)
[athletics] : object {Troubles in Otari.system.skills.athletics}
base : integer {Troubles in Otari.system.skills.athletics.base} (6 different values)
2 (x1)
7 (x2)
10 (x1)
12 (x2)
18 (x1)
8 (x1)
[special] : array<object> {Troubles in Otari.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Troubles in Otari.system.skills.athletics.special.[]}
base : integer {Troubles in Otari.system.skills.athletics.special.[].base} (2 different values)
4 (x1)
14 (x1)
label : string {Troubles in Otari.system.skills.athletics.special.[].label} (2 different values)
to Climb or Swim (x1)
to shove (x1)
predicate : array<object|string> {Troubles in Otari.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: mixed
object {Troubles in Otari.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
action:climb (x1)
action:swim (x1)
string {Troubles in Otari.system.skills.athletics.special.[].predicate.[]} (same value: action:shove)
[stealth] : object {Troubles in Otari.system.skills.stealth}
base : integer {Troubles in Otari.system.skills.stealth.base} (5 different values)
5 (x1)
6 (x1)
7 (x1)
18 (x1)
8 (x2)
[intimidation] : object {Troubles in Otari.system.skills.intimidation}
base : integer {Troubles in Otari.system.skills.intimidation.base} (6 different values)
4 (x2)
10 (x1)
9 (x1)
13 (x1)
15 (x1)
6 (x2)
[diplomacy] : object {Troubles in Otari.system.skills.diplomacy}
base : integer {Troubles in Otari.system.skills.diplomacy.base} (4 different values)
12 (x1)
11 (x1)
13 (x1)
9 (x1)
[special] : array<object> {Troubles in Otari.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {Troubles in Otari.system.skills.diplomacy.special.[]}
base : integer {Troubles in Otari.system.skills.diplomacy.special.[].base} (2 different values)
14 (x1)
15 (x1)
label : string {Troubles in Otari.system.skills.diplomacy.special.[].label} (2 different values)
against Devils (x1)
against Demons (x1)
predicate : array<string> {Troubles in Otari.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {Troubles in Otari.system.skills.diplomacy.special.[].predicate.[]} (2 different values)
target:trait:devil (x1)
target:trait:demon (x1)
[religion] : object {Troubles in Otari.system.skills.religion}
base : integer {Troubles in Otari.system.skills.religion.base} (4 different values)
10 (x1)
13 (x1)
16 (x1)
9 (x1)
[crafting] : object {Troubles in Otari.system.skills.crafting}
base : integer {Troubles in Otari.system.skills.crafting.base} (2 different values)
8 (x2)
12 (x1)
[deception] : object {Troubles in Otari.system.skills.deception}
base : integer {Troubles in Otari.system.skills.deception.base} (same value: 9)
[society] : object {Troubles in Otari.system.skills.society}
base : integer {Troubles in Otari.system.skills.society.base} (3 different values)
8 (x1)
9 (x1)
5 (x1)
[survival] : object {Troubles in Otari.system.skills.survival}
base : integer {Troubles in Otari.system.skills.survival.base} (5 different values)
10 (x1)
12 (x1)
6 (x2)
5 (x1)
4 (x1)
[occultism] : object {Troubles in Otari.system.skills.occultism}
base : integer {Troubles in Otari.system.skills.occultism.base} (same value: 11)
[thievery] : object {Troubles in Otari.system.skills.thievery}
base : integer {Troubles in Otari.system.skills.thievery.base} (same value: 8)
[nature] : object {Troubles in Otari.system.skills.nature}
base : integer {Troubles in Otari.system.skills.nature.base} (same value: 9)
traits : object {Troubles in Otari.system.traits}
rarity : string {Troubles in Otari.system.traits.rarity} (3 different values)
common (x11)
unique (x4)
uncommon (x3)
size : object {Troubles in Otari.system.traits.size}
value : string {Troubles in Otari.system.traits.size.value} (3 different values)
sm (x3)
med (x14)
tiny (x1)
value : array<string> {Troubles in Otari.system.traits.value}
Length: min=1 max=4
Value type: string {Troubles in Otari.system.traits.value.[]} (16 different values)
animal (x1)
evil (x10)
goblin (x1)
humanoid (x8)
mechanical (x4)
trap (x6)
dwarf (x4)
lawful (x3)
kobold (x1)
beast (x2)
chaotic (x4)
magical (x2)
orc (x2)
couatl (x1)
good (x1)
plant (x1)
[creatureType] : string {Troubles in Otari.system.creatureType} (same value: )
[customModifiers] : object {Troubles in Otari.system.customModifiers}
[statusEffects] : array<> {Troubles in Otari.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {Troubles in Otari.type} (2 different values)
npc (x12)
hazard (x6)