611 lines
37 KiB
Plaintext
611 lines
37 KiB
Plaintext
1-09
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Different values: 8
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=====================================
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object {1-09}
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_id : string {1-09._id} (all different values)
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folder : string {1-09.folder} (same value: ZmK0JOxXFNP0PfUk)
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img : string {1-09.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {1-09.items}
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Length: min=4 max=10
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Value type: object {1-09.items.[]}
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_id : string {1-09.items.[]._id} (51 different values)
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[_stats] : object {1-09.items.[]._stats}
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compendiumSource : string {1-09.items.[]._stats.compendiumSource} (11 different values)
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Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL (x1)
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Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x1)
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Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.DIYZNvVP28U2UnDb (x2)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2)
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Compendium.pf2e.spells-srd.Item.vh1RpbWfqdNC4L3P (x2)
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Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV (x2)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x2)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x2)
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Compendium.pf2e.equipment-srd.Item.FJrsDoaIXksVjld9 (x1)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL (x1)
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img : string {1-09.items.[].img} (13 different values)
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icons/weapons/clubs/club-banded-brown.webp (x1)
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systems/pf2e/icons/equipment/weapons/javelin.webp (x1)
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icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1)
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systems/pf2e/icons/default-icons/melee.svg (x16)
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systems/pf2e/icons/actions/Passive.webp (x16)
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systems/pf2e/icons/actions/OneAction.webp (x5)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
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icons/magic/earth/strike-fist-stone-light.webp (x2)
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icons/magic/unholy/silhouette-evil-horned-giant.webp (x2)
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systems/pf2e/icons/actions/TwoActions.webp (x2)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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systems/pf2e/icons/equipment/weapons/trident.webp (x1)
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systems/pf2e/icons/actions/FreeAction.webp (x1)
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name : string {1-09.items.[].name} (29 different values)
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sort : integer {1-09.items.[].sort} (10 different values)
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100000 (x8)
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200000 (x8)
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300000 (x8)
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400000 (x8)
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500000 (x6)
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600000 (x4)
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700000 (x4)
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800000 (x2)
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900000 (x2)
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1000000 (x2)
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system : object {1-09.items.[].system}
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[baseItem] : string {1-09.items.[].system.baseItem} (4 different values)
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club (x1)
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javelin (x1)
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studded-leather-armor (x1)
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trident (x1)
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[bonus] : object {1-09.items.[].system.bonus}
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value : integer {1-09.items.[].system.bonus.value} (9 different values)
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0 (x3)
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10 (x3)
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6 (x1)
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14 (x1)
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13 (x4)
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11 (x1)
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17 (x2)
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16 (x3)
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8 (x1)
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[bonusDamage] : object {1-09.items.[].system.bonusDamage}
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value : integer {1-09.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-09.items.[].system.bulk}
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value : mixed
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integer {1-09.items.[].system.bulk.value} (same value: 1)
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float {1-09.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {1-09.items.[].system.category} (6 different values)
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simple (x2)
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light (x1)
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offensive (x14)
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interaction (x6)
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defensive (x6)
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martial (x1)
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[containerId] : mixed
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[damage] : object {1-09.items.[].system.damage}
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[damageType] : string {1-09.items.[].system.damage.damageType} (2 different values)
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bludgeoning (x1)
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piercing (x2)
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[dice] : integer {1-09.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-09.items.[].system.damage.die} (2 different values)
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d6 (x2)
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d8 (x1)
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description : object {1-09.items.[].system.description}
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value : string {1-09.items.[].system.description.value} (26 different values)
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[equipped] : object {1-09.items.[].system.equipped}
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carryType : string {1-09.items.[].system.equipped.carryType} (2 different values)
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held (x2)
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worn (x2)
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[handsHeld] : integer {1-09.items.[].system.equipped.handsHeld} (2 different values)
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1 (x2)
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0 (x1)
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[invested] : mixed
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[inSlot] : boolean {1-09.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {1-09.items.[].system.group} (4 different values)
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club (x1)
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dart (x1)
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leather (x1)
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spear (x1)
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[hardness] : integer {1-09.items.[].system.hardness} (same value: 0)
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[hp] : object {1-09.items.[].system.hp}
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max : integer {1-09.items.[].system.hp.max} (same value: 0)
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value : integer {1-09.items.[].system.hp.value} (same value: 0)
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[level] : object {1-09.items.[].system.level}
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value : integer {1-09.items.[].system.level.value} (3 different values)
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0 (x4)
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3 (x2)
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2 (x2)
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[material] : object {1-09.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {1-09.items.[].system.price}
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value : object {1-09.items.[].system.price.value}
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[sp] : integer {1-09.items.[].system.price.value.sp} (same value: 1)
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gp : integer {1-09.items.[].system.price.value.gp} (2 different values)
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3 (x1)
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1 (x1)
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publication : object {1-09.items.[].system.publication}
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license : string {1-09.items.[].system.publication.license} (2 different values)
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OGL (x50)
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ORC (x2)
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remaster : boolean {1-09.items.[].system.publication.remaster} (2 different values)
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False (x50)
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True (x2)
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title : string {1-09.items.[].system.publication.title} (4 different values)
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(x40)
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Pathfinder Bestiary (x7)
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Pathfinder Core Rulebook (x3)
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Pathfinder Player Core (x2)
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[quantity] : integer {1-09.items.[].system.quantity} (2 different values)
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1 (x3)
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3 (x1)
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[range] : mixed
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integer {1-09.items.[].system.range} (same value: 30)
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object {1-09.items.[].system.range}
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value : string {1-09.items.[].system.range.value} (2 different values)
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(x2)
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30 feet (x2)
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[reload] : object {1-09.items.[].system.reload}
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value : string {1-09.items.[].system.reload.value} (same value: -)
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rules : ###FoundryRulesObject###
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[runes] : object {1-09.items.[].system.runes}
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potency : integer {1-09.items.[].system.runes.potency} (same value: 0)
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property : array<> {1-09.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {1-09.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {1-09.items.[].system.runes.resilient} (same value: 0)
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[size] : string {1-09.items.[].system.size} (same value: med)
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[slug] : string {1-09.items.[].system.slug} (11 different values)
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club (x1)
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javelin (x1)
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studded-leather-armor (x1)
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siabrae-earth-glide (x2)
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knockdown (x2)
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meld-into-stone (x2)
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enlarge (x2)
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tremorsense (x2)
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fast-healing (x2)
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trident (x1)
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wavesense (x1)
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[splashDamage] : object {1-09.items.[].system.splashDamage}
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value : integer {1-09.items.[].system.splashDamage.value} (same value: 0)
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[traits] : object {1-09.items.[].system.traits}
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rarity : string {1-09.items.[].system.traits.rarity} (same value: common)
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value : array<string> {1-09.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {1-09.items.[].system.traits.value.[]} (19 different values)
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thrown-10 (x2)
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thrown (x1)
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reach-10 (x1)
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thrown-30 (x1)
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auditory (x1)
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emotion (x1)
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fear (x1)
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mental (x2)
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unarmed (x10)
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concentrate (x6)
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earth (x4)
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manipulate (x4)
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polymorph (x2)
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arcane (x2)
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agile (x3)
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attack (x2)
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aura (x2)
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thrown-20 (x2)
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rage (x1)
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[traditions] : array<string> {1-09.items.[].system.traits.traditions}
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Length: min=2 max=2
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Value type: string {1-09.items.[].system.traits.traditions.[]} (2 different values)
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arcane (x4)
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primal (x4)
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[usage] : object {1-09.items.[].system.usage}
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value : string {1-09.items.[].system.usage.value} (same value: held-in-one-hand)
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[acBonus] : integer {1-09.items.[].system.acBonus} (same value: 2)
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[checkPenalty] : integer {1-09.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {1-09.items.[].system.dexCap} (same value: 3)
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[speedPenalty] : integer {1-09.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {1-09.items.[].system.strength} (same value: 1)
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[attack] : object {1-09.items.[].system.attack}
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value : string {1-09.items.[].system.attack.value} (same value: )
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[attackEffects] : object {1-09.items.[].system.attackEffects}
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[custom] : string {1-09.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {1-09.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-09.items.[].system.attackEffects.value.[]} (2 different values)
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tongue-grab (x1)
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knockdown (x2)
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[damageRolls] : object {1-09.items.[].system.damageRolls}
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[rcutywhow3ru4ao82j1d] : object {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d}
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damage : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: 1d6+6)
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damageType : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: bludgeoning)
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[zblmbl142y858gc9w829] : object {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829}
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damage : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: 1d6+4)
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damageType : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: piercing)
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[0ttxks84tizclbomhlkl] : object {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl}
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damage : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: 1d6+6)
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damageType : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: bludgeoning)
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[4wpuqrx5d0fu04e2o5i9] : object {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9}
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damage : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values)
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2d10+8 (x1)
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1d10+6 (x1)
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damageType : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: piercing)
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[qoxcnbydpzicbuwdslms] : object {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms}
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damage : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: 2d8+5)
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damageType : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: bludgeoning)
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[gfzhc4pstixvjzcxkd9p] : object {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p}
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damage : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: 2d8+5)
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damageType : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: piercing)
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[2v7tgt10iiop3d61yg6p] : object {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p}
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damage : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: 2d6+5)
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damageType : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: slashing)
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[6z92kwkgnduzf4qznmvd] : object {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd}
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damage : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: 2d8+8)
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damageType : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: piercing)
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[k4xfpbenv48q6mqmshbn] : object {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn}
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damage : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: 2d6+8)
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damageType : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: slashing)
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[5sigmrnlspnytqhdesv5] : object {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5}
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damage : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: 1d8+10)
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damageType : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: piercing)
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[qu3zrc2iy9lvq9p39qr1] : object {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1}
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damage : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: 1d6+8)
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damageType : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: slashing)
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[x8bmn0lzm4kzxjhi27mz] : object {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz}
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damage : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: 1d8+8)
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damageType : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: piercing)
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[brv47hfeqedmpdo9no6v] : object {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v}
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damage : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: 1d8+10)
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damageType : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: piercing)
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k5katjrxbdm4e24r6ooz : object {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz}
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damage : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: 1d6+4)
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damageType : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: bludgeoning)
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[weaponType] : object {1-09.items.[].system.weaponType}
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value : string {1-09.items.[].system.weaponType.value} (2 different values)
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melee (x13)
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ranged (x3)
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[actionType] : object {1-09.items.[].system.actionType}
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value : string {1-09.items.[].system.actionType.value} (4 different values)
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passive (x16)
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action (x7)
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reaction (x2)
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free (x1)
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[actions] : object {1-09.items.[].system.actions}
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[value] : integer {1-09.items.[].system.actions.value} (2 different values)
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1 (x5)
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2 (x2)
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[autoHeightenLevel] : object {1-09.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {1-09.items.[].system.prepared}
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flexible : boolean {1-09.items.[].system.prepared.flexible} (same value: False)
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value : string {1-09.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {1-09.items.[].system.proficiency}
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value : integer {1-09.items.[].system.proficiency.value} (same value: 0)
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[showSlotlessLevels] : object {1-09.items.[].system.showSlotlessLevels}
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value : boolean {1-09.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {1-09.items.[].system.slots}
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slot2 : object {1-09.items.[].system.slots.slot2}
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max : integer {1-09.items.[].system.slots.slot2.max} (same value: 1)
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value : integer {1-09.items.[].system.slots.slot2.value} (same value: 1)
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slot3 : object {1-09.items.[].system.slots.slot3}
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max : integer {1-09.items.[].system.slots.slot3.max} (same value: 1)
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value : integer {1-09.items.[].system.slots.slot3.value} (same value: 1)
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[spelldc] : object {1-09.items.[].system.spelldc}
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dc : integer {1-09.items.[].system.spelldc.dc} (2 different values)
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20 (x1)
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17 (x1)
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mod : integer {1-09.items.[].system.spelldc.mod} (same value: 0)
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value : integer {1-09.items.[].system.spelldc.value} (2 different values)
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12 (x1)
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9 (x1)
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item : integer {1-09.items.[].system.spelldc.item} (same value: 0)
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|
[tradition] : object {1-09.items.[].system.tradition}
|
|
value : string {1-09.items.[].system.tradition.value} (same value: arcane)
|
|
[area] : mixed
|
|
[cost] : object {1-09.items.[].system.cost}
|
|
value : string {1-09.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {1-09.items.[].system.counteraction} (same value: False)
|
|
[defense] : mixed
|
|
[duration] : object {1-09.items.[].system.duration}
|
|
sustained : boolean {1-09.items.[].system.duration.sustained} (same value: False)
|
|
value : string {1-09.items.[].system.duration.value} (2 different values)
|
|
10 minutes (x2)
|
|
5 minutes (x2)
|
|
[location] : object {1-09.items.[].system.location}
|
|
heightenedLevel : integer {1-09.items.[].system.location.heightenedLevel} (2 different values)
|
|
3 (x2)
|
|
2 (x2)
|
|
value : string {1-09.items.[].system.location.value} (2 different values)
|
|
0ODRWW0GDLgdkkZj (x2)
|
|
BCgHNkpKqEiYb0Kr (x2)
|
|
[requirements] : string {1-09.items.[].system.requirements} (same value: )
|
|
[target] : object {1-09.items.[].system.target}
|
|
value : string {1-09.items.[].system.target.value} (2 different values)
|
|
(x2)
|
|
1 willing creature (x2)
|
|
[time] : object {1-09.items.[].system.time}
|
|
value : string {1-09.items.[].system.time.value} (same value: 2)
|
|
[heightening] : object {1-09.items.[].system.heightening}
|
|
levels : object {1-09.items.[].system.heightening.levels}
|
|
6 : object {1-09.items.[].system.heightening.levels.6}
|
|
target : object {1-09.items.[].system.heightening.levels.6.target}
|
|
value : string {1-09.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures)
|
|
type : string {1-09.items.[].system.heightening.type} (same value: fixed)
|
|
[selfEffect] : object {1-09.items.[].system.selfEffect}
|
|
name : string {1-09.items.[].system.selfEffect.name} (same value: Effect: Blood Frenzy)
|
|
uuid : string {1-09.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy)
|
|
type : string {1-09.items.[].type} (6 different values)
|
|
weapon (x3)
|
|
armor (x1)
|
|
melee (x16)
|
|
action (x26)
|
|
spellcastingEntry (x2)
|
|
spell (x4)
|
|
[flags] : object {1-09.items.[].flags}
|
|
pf2e : object {1-09.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-09.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
|
ouN8yYrLIh9oRsNL (x2)
|
|
WyHLxLFTE4TB1Utp (x1)
|
|
7hVcyzyPGsgva9CU (x2)
|
|
name : string {1-09.name} (all different values)
|
|
[prototypeToken] : object {1-09.prototypeToken}
|
|
name : string {1-09.prototypeToken.name} (2 different values)
|
|
Boggard Warrior (x1)
|
|
Paravaax (x2)
|
|
system : object {1-09.system}
|
|
abilities : object {1-09.system.abilities}
|
|
cha : object {1-09.system.abilities.cha}
|
|
mod : integer {1-09.system.abilities.cha.mod} (4 different values)
|
|
1 (x1)
|
|
-1 (x4)
|
|
-2 (x2)
|
|
0 (x1)
|
|
con : object {1-09.system.abilities.con}
|
|
mod : integer {1-09.system.abilities.con.mod} (4 different values)
|
|
4 (x3)
|
|
3 (x2)
|
|
5 (x2)
|
|
2 (x1)
|
|
dex : object {1-09.system.abilities.dex}
|
|
mod : integer {1-09.system.abilities.dex.mod} (6 different values)
|
|
0 (x1)
|
|
-1 (x2)
|
|
-2 (x2)
|
|
2 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
int : object {1-09.system.abilities.int}
|
|
mod : integer {1-09.system.abilities.int.mod} (4 different values)
|
|
-1 (x1)
|
|
-4 (x2)
|
|
-2 (x4)
|
|
0 (x1)
|
|
str : object {1-09.system.abilities.str}
|
|
mod : integer {1-09.system.abilities.str.mod} (3 different values)
|
|
4 (x4)
|
|
5 (x3)
|
|
6 (x1)
|
|
wis : object {1-09.system.abilities.wis}
|
|
mod : integer {1-09.system.abilities.wis.mod} (4 different values)
|
|
2 (x3)
|
|
3 (x3)
|
|
1 (x1)
|
|
0 (x1)
|
|
attributes : object {1-09.system.attributes}
|
|
ac : object {1-09.system.attributes.ac}
|
|
details : string {1-09.system.attributes.ac.details} (same value: )
|
|
value : integer {1-09.system.attributes.ac.value} (7 different values)
|
|
17 (x1)
|
|
22 (x2)
|
|
21 (x1)
|
|
19 (x1)
|
|
25 (x1)
|
|
23 (x1)
|
|
14 (x1)
|
|
allSaves : object {1-09.system.attributes.allSaves}
|
|
value : string {1-09.system.attributes.allSaves.value} (same value: )
|
|
hp : object {1-09.system.attributes.hp}
|
|
details : string {1-09.system.attributes.hp.details} (3 different values)
|
|
(x6)
|
|
fast healing 4 (while within Paravaax's aura) (x1)
|
|
fast healing 2 (while in Paravaax's aura) (x1)
|
|
max : integer {1-09.system.attributes.hp.max} (all different values)
|
|
temp : integer {1-09.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-09.system.attributes.hp.value} (all different values)
|
|
speed : object {1-09.system.attributes.speed}
|
|
[details] : string {1-09.system.attributes.speed.details} (2 different values)
|
|
swamp stride (x1)
|
|
earth glide (x2)
|
|
otherSpeeds : array<object> {1-09.system.attributes.speed.otherSpeeds}
|
|
Length: min=1 max=2
|
|
Value type: object {1-09.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
swim (x2)
|
|
burrow (x4)
|
|
fly (x4)
|
|
value : integer {1-09.system.attributes.speed.otherSpeeds.[].value} (5 different values)
|
|
25 (x1)
|
|
20 (x4)
|
|
15 (x2)
|
|
40 (x2)
|
|
35 (x1)
|
|
value : integer {1-09.system.attributes.speed.value} (3 different values)
|
|
20 (x3)
|
|
30 (x2)
|
|
25 (x3)
|
|
[immunities] : array<object> {1-09.system.attributes.immunities}
|
|
Length: min=4 max=4
|
|
Value type: object {1-09.system.attributes.immunities.[]}
|
|
type : string {1-09.system.attributes.immunities.[].type} (4 different values)
|
|
bleed (x4)
|
|
paralyzed (x4)
|
|
poison (x4)
|
|
sleep (x4)
|
|
[resistances] : array<object> {1-09.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {1-09.system.attributes.resistances.[]}
|
|
exceptions : array<string> {1-09.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {1-09.system.attributes.resistances.[].exceptions.[]} (same value: adamantine)
|
|
type : string {1-09.system.attributes.resistances.[].type} (same value: physical)
|
|
value : integer {1-09.system.attributes.resistances.[].value} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
details : object {1-09.system.details}
|
|
blurb : string {1-09.system.details.blurb} (2 different values)
|
|
(x6)
|
|
Variant sod hound (x2)
|
|
languages : object {1-09.system.details.languages}
|
|
details : string {1-09.system.details.languages.details} (2 different values)
|
|
(x7)
|
|
shark commune 150 feet (x1)
|
|
value : array<string> {1-09.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {1-09.system.details.languages.value.[]} (4 different values)
|
|
boggard (x1)
|
|
petran (x4)
|
|
common (x2)
|
|
thalassic (x1)
|
|
level : object {1-09.system.details.level}
|
|
value : integer {1-09.system.details.level.value} (6 different values)
|
|
2 (x1)
|
|
5 (x2)
|
|
4 (x2)
|
|
3 (x1)
|
|
7 (x1)
|
|
1 (x1)
|
|
privateNotes : string {1-09.system.details.privateNotes} (same value: )
|
|
publicNotes : string {1-09.system.details.publicNotes} (2 different values)
|
|
<p>Boggard warriors exalt in single combat, and prefer to fight alone so that none can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.</p>
|
|
<hr />
|
|
<p>Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.</p> (x1)
|
|
(x7)
|
|
publication : object {1-09.system.details.publication}
|
|
license : string {1-09.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {1-09.system.details.publication.remaster} (same value: False)
|
|
title : string {1-09.system.details.publication.title} (same value: Pathfinder Society Scenario #1-09: Star-Crossed Voyages)
|
|
initiative : object {1-09.system.initiative}
|
|
statistic : string {1-09.system.initiative.statistic} (same value: perception)
|
|
perception : object {1-09.system.perception}
|
|
details : string {1-09.system.perception.details} (2 different values)
|
|
(x6)
|
|
metal sense (imprecise) 60 feet (x2)
|
|
mod : integer {1-09.system.perception.mod} (6 different values)
|
|
8 (x1)
|
|
12 (x2)
|
|
9 (x2)
|
|
11 (x1)
|
|
14 (x1)
|
|
3 (x1)
|
|
senses : array<object> {1-09.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {1-09.system.perception.senses.[]}
|
|
type : string {1-09.system.perception.senses.[].type} (3 different values)
|
|
darkvision (x8)
|
|
tremorsense (x2)
|
|
wavesense (x1)
|
|
[acuity] : string {1-09.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {1-09.system.perception.senses.[].range} (same value: 30)
|
|
resources : object {1-09.system.resources}
|
|
[focus] : object {1-09.system.resources.focus}
|
|
max : integer {1-09.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-09.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-09.system.saves}
|
|
fortitude : object {1-09.system.saves.fortitude}
|
|
saveDetail : string {1-09.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {1-09.system.saves.fortitude.value} (7 different values)
|
|
10 (x1)
|
|
15 (x2)
|
|
13 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
18 (x1)
|
|
9 (x1)
|
|
reflex : object {1-09.system.saves.reflex}
|
|
saveDetail : string {1-09.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {1-09.system.saves.reflex.value} (6 different values)
|
|
5 (x1)
|
|
8 (x1)
|
|
6 (x2)
|
|
11 (x1)
|
|
13 (x2)
|
|
3 (x1)
|
|
will : object {1-09.system.saves.will}
|
|
saveDetail : string {1-09.system.saves.will.saveDetail} (same value: )
|
|
value : integer {1-09.system.saves.will.value} (7 different values)
|
|
8 (x1)
|
|
9 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
11 (x2)
|
|
14 (x1)
|
|
3 (x1)
|
|
skills : object {1-09.system.skills}
|
|
athletics : object {1-09.system.skills.athletics}
|
|
base : integer {1-09.system.skills.athletics.base} (5 different values)
|
|
8 (x1)
|
|
14 (x3)
|
|
13 (x2)
|
|
16 (x1)
|
|
7 (x1)
|
|
[special] : array<object> {1-09.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-09.system.skills.athletics.special.[]}
|
|
base : integer {1-09.system.skills.athletics.special.[].base} (same value: 17)
|
|
label : string {1-09.system.skills.athletics.special.[].label} (same value: to swim)
|
|
predicate : array<string> {1-09.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-09.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
|
|
[intimidation] : object {1-09.system.skills.intimidation}
|
|
base : integer {1-09.system.skills.intimidation.base} (2 different values)
|
|
5 (x1)
|
|
11 (x1)
|
|
[stealth] : object {1-09.system.skills.stealth}
|
|
base : integer {1-09.system.skills.stealth.base} (3 different values)
|
|
6 (x1)
|
|
11 (x1)
|
|
17 (x1)
|
|
[special] : array<object> {1-09.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-09.system.skills.stealth.special.[]}
|
|
base : integer {1-09.system.skills.stealth.special.[].base} (same value: 8)
|
|
label : string {1-09.system.skills.stealth.special.[].label} (same value: in water)
|
|
predicate : array<string> {1-09.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-09.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water)
|
|
[survival] : object {1-09.system.skills.survival}
|
|
base : integer {1-09.system.skills.survival.base} (3 different values)
|
|
12 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
[special] : array<object> {1-09.system.skills.survival.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-09.system.skills.survival.special.[]}
|
|
base : integer {1-09.system.skills.survival.special.[].base} (2 different values)
|
|
14 (x1)
|
|
11 (x1)
|
|
label : string {1-09.system.skills.survival.special.[].label} (same value: to track)
|
|
predicate : array<string> {1-09.system.skills.survival.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-09.system.skills.survival.special.[].predicate.[]} (same value: action:track)
|
|
[acrobatics] : object {1-09.system.skills.acrobatics}
|
|
base : integer {1-09.system.skills.acrobatics.base} (2 different values)
|
|
11 (x1)
|
|
15 (x1)
|
|
traits : object {1-09.system.traits}
|
|
rarity : string {1-09.system.traits.rarity} (same value: common)
|
|
size : object {1-09.system.traits.size}
|
|
value : string {1-09.system.traits.size.value} (2 different values)
|
|
med (x4)
|
|
sm (x4)
|
|
value : array<string> {1-09.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {1-09.system.traits.value.[]} (10 different values)
|
|
amphibious (x2)
|
|
boggard (x1)
|
|
chaotic (x3)
|
|
evil (x4)
|
|
humanoid (x2)
|
|
earth (x6)
|
|
elemental (x4)
|
|
beast (x2)
|
|
lawful (x1)
|
|
sea-devil (x1)
|
|
type : string {1-09.type} (same value: npc) |